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''The Legend of Zelda'' series, like many [[Nintendo]] games, has been noted for its use of music. [[Koji Kondo]], who has been described as the "greatest legend in the video game audio industry" due to his work for Nintendo,<ref name="Kohler">{{cite journal| last = Kohler| first = Chris | authorlink = Chris Kohler| title = Behind the Mario Maestro's Music| url = http://www.wired.com/science/discoveries/news/2007/03/72971| journal = [[Wired (magazine)|Wired]]| date = March 15, 2007}}</ref> has composed much of the music for the series, although the last game for which he was solely responsible for the composition of the soundtrack was ''The Legend of Zelda: Ocarina of Time''.<ref name="Kohler"/>
''The Legend of Zelda'' series, like many [[Nintendo]] games, has been noted for its use of music. [[Koji Kondo]], who has been described as the "greatest legend in the video game audio industry" due to his work for Nintendo,<ref name="Kohler">{{cite journal| last = Kohler| first = Chris | authorlink = Chris Kohler| title = Behind the Mario Maestro's Music| url = http://www.wired.com/science/discoveries/news/2007/03/72971| journal = [[Wired (magazine)|Wired]]| date = March 15, 2007}}</ref> has composed much of the music for the series, although the last game for which he was solely responsible for the composition of the soundtrack was ''The Legend of Zelda: Ocarina of Time''.<ref name="Kohler"/>


Games in ''The Legend of Zelda'' series frequently feature in-game musical instruments, particularly in musical [[puzzle video game|puzzles]], which are widespread.<ref name="Pichlmair">{{cite journal| last = Pichlmair| first = Martin| coauthors = Kayali, Fares| title = Levels of Sound: On the Principles of Interactivity in Music Video Games| url = http://www.digra.org/dl/db/07311.14286.pdf| journal = Situated Play, Proceedings of DiGRA 2007 Conference| year = 2007| format = PDF}}</ref> Often, instruments trigger game events: for example, the [[recorder]] in ''The Legend of Zelda'' can reveal "secret" areas. In ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', playing instruments is a core part of the game, the player needing to play the instrument through the use of the game controller to succeed.<ref name="Lane">{{cite news| last = Lane| first = Pete| title = Review: Legend of Zelda| url = http://news.bbc.co.uk/1/hi/entertainment/278662.stm| work = BBC News| date = February 26, 1999| accessdate = 2008-04-06}}</ref> ''Ocarina of Time'' is "[one of the] first contemporary non-dance title[s] to feature music-making as part of its gameplay",<ref name="McDonald">{{cite web| last = McDonald| first = Glenn| title = A Brief Timeline of Video Game Music| url = http://www.gamespot.com/gamespot/features/video/vg_music/index.html| work = [[GameSpot]]| date = February 26, 1999| accessdate = 2008-04-06}}</ref> using music as a [[heuristic]] device and requiring the player to utilize songs to progress in the game<ref name="Whalen">{{cite journal| last = Whalen| first = Zach| title = Play Along - An Approach to Videogame Music| url = http://www.gamestudies.org/0401/whalen/| journal = Game Studies| year = 2007| volume = 4| issue = 1| accessdate = 2008-04-06}}</ref>—a [[game mechanic]] that is also present in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<ref name="Mirabella">{{cite web| last = Mirabella| first = Fran | title = Legend of Zelda: Majora's Mask| url = http://ign64.ign.com/articles/151/151933p1.html| work = [[IGN]]| accessdate = 2008-04-06}}</ref> and, in different forms, ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'',<ref name="Bander">{{cite news| last = Bander| first = John| title = Mighty Wind| url = http://media.www.dailytargum.com/media/storage/paper168/news/2004/01/23/InsideBeat/Mighty.Wind-586474.shtml| work = [[The Daily Targum]]| date = January 23, 2004| accessdate = 2008-04-06}}</ref> and ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|Oracle of Ages]]''.
Games in ''The Legend of Zelda'' series frequently feature in-game musical instruments, particularly in musical [[puzzle video game|puzzles]], which are widespread.<ref name="Pichlmair">{{cite journal| last = Pichlmair| first = Martin| coauthors = Kayali, Fares| title = Levels of Sound: On the Principles of Interactivity in Music Video Games| url = http://www.digra.org/dl/db/07311.14286.pdf| journal = Situated Play, Proceedings of DiGRA 2007 Conference| year = 2007| format = PDF}}</ref> Often, instruments trigger game events: for example, the [[recorder]] in ''The Legend of Zelda'' can reveal "secret" areas. In ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', playing instruments is a core part of the game, the player needing to play the instrument through the use of the game controller to succeed.<ref name="Lane">{{cite news| last = Lane| first = Pete| title = Review: Legend of Zelda| url = http://news.bbc.co.uk/1/hi/entertainment/278662.stm| work = BBC News| date = February 26, 1999| accessdate = 2008-04-06}}</ref> ''Ocarina of Time'' is "[one of the] first contemporary non-dance title[s] to feature music-making as part of its gameplay",<ref name="McDonald">{{cite web| last = McDonald| first = Glenn| title = A Brief Timeline of Video Game Music| url = http://www.gamespot.com/gamespot/features/video/vg_music/index.html| work = [[GameSpot]]| date = February 26, 1999| accessdate = 2008-04-06}}</ref> using music as a [[heuristic]] device and requiring the player to utilize songs to progress in the game<ref name="Whalen">{{cite journal| last = Whalen| first = Zach| title = Play Along - An Approach to Videogame Music| url = http://www.gamestudies.org/0401/whalen/| journal = Game Studies| year = 2007| volume = 4| issue = 1| accessdate = 2008-04-06}}</ref>—a [[game mechanic]] that is also present in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<ref name="Mirabella">{{cite web| last = Mirabella| first = Fran | title = Legend of Zelda: Majora's Mask| url = http://ign64.ign.com/articles/151/151933p1.html| work = [[IGN]]| accessdate = 2008-04-06}}</ref> and, in different forms, ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'',<ref name="Bander">{{cite news| last = Bander| first = John| title = Mighty Wind| url = http://media.www.dailytargum.com/media/storage/paper168/news/2004/01/23/InsideBeat/Mighty.Wind-586474.shtml| work = [[The Daily Targum]]| date = January 23, 2004| accessdate = 2008-04-06}}</ref> , ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|Oracle of Ages]]'', and ''[[Spirit Tracks]].


"The Legend of Zelda Theme" is a recurring piece of music which has been created for the first game of the franchise. The composer, Koji Kondo, initially planned to use [[Maurice Ravel]]'s [[Boléro]] as the game's main theme, but was forced to change it when he learned, late into the game's development cycle, that the copyright for Boléro hadn't expired yet; therefore he wrote the "Zelda Theme" whithin one day.<ref>{{cite web|title=Zelda Exposed from 1UP.com|publisher=[[1UP.com]]|date=2005-03-05|url=http://www.1up.com/do/feature?pager.offset=7&cId=3140040 | accessdate=2010-08-05}}</ref>
"The Legend of Zelda Theme" is a recurring piece of music which has been created for the first game of the franchise. The composer, Koji Kondo, initially planned to use [[Maurice Ravel]]'s [[Boléro]] as the game's main theme, but was forced to change it when he learned, late into the game's development cycle, that the copyright for Boléro hadn't expired yet; therefore he wrote the "Zelda Theme" whithin one day.<ref>{{cite web|title=Zelda Exposed from 1UP.com|publisher=[[1UP.com]]|date=2005-03-05|url=http://www.1up.com/do/feature?pager.offset=7&cId=3140040 | accessdate=2010-08-05}}</ref>

Revision as of 02:26, 1 September 2010

The Legend of Zelda
The text "The Legend of Zelda"
The Legend of Zelda series logo
Genre(s)Action-adventure
Developer(s)Nintendo
Capcom/Flagship
Vanpool
Publisher(s)Nintendo
Creator(s)Shigeru Miyamoto
Takashi Tezuka
First releaseThe Legend of Zelda
Latest releaseSkyward Sword

Template:Nihongo title, occasionally called Legend of Zelda,[1][2][3] is a high fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It was developed and published by Nintendo, with some portable installments outsourced to Flagship/Capcom and Vanpool. Considered one of Nintendo's most important franchises, its gameplay consists of a mixture of action, adventure, and puzzle solving. The series centers on Link, the main playable character and protagonist. Link is often given the task of rescuing Princess Zelda in the most common setting of the series, Hyrule, from Ganon—also known as Ganondorf—who is the primary antagonist of the series. However, other settings and antagonists have appeared throughout the games, with Vaati having recently become the series' secondary antagonist. The story commonly involves a relic known as the Triforce, which is a set of three golden triangles of omnipotence. Link holds the Triforce of Courage, Zelda holds the Triforce of Wisdom, and Ganon holds the triforce of Power. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions do exist.

As of April 2010, The Legend of Zelda series has sold over 59 million copies since the release of the first game, The Legend of Zelda,[4] and continues to be successful worldwide. The series consists of 15 official games on all of Nintendo's major consoles, as well as several spin-offs. An American animated series based on the games aired in 1989, and individual manga adaptions which are officially endorsed and commissioned by Nintendo have been produced in Japan since 1997.

Overview

Gameplay

The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle gameplay, and exploration. These elements have remained constant throughout the series, but with refinements and additions featured in each new game. The player is frequently rewarded for solving puzzles or exploring areas. Most Zelda games involve locating and exploring dungeons, in which puzzles are solved and enemies fought, then defeating the dungeon's boss. Each dungeon usually has one major item inside, which is usually essential for solving many of the puzzles in that dungeon and often plays a crucial role in defeating that dungeon's boss. Some items are consistent and appear many times throughout the series, while others are unique to a single game. The series also consists of stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements.

Chronology

Though the chronology of the Legend of Zelda series is subject to much debate among fans,[5] numerous materials and developer statements have partially established an official timeline of the released installments. Zelda II: The Adventure of Link is a direct sequel to the original The Legend of Zelda and takes place several years later.[6][7] The third game, A Link to the Past, is a prequel to the first two titles[8][9][10] and is followed by Link's Awakening.[11] Ocarina of Time is also a prequel, taking the story many centuries back and implicitly telling the Imprisoning War from the manual of A Link to the Past.[12][13] The ending of this game caused the timeline to split, with the child era leading into the direct sequel Majora's Mask,[14] and Twilight Princess set more than 100 years later.[15] The Wind Waker is parallel and takes place in the other timeline branch, more than a century after the adult era of Ocarina of Time.[15][16] Phantom Hourglass is a continuation of Link's and Tetra's story,[17] followed by Spirit Tracks about 100 years later.[18] Skyward Sword will be a prequel again, taking place before Ocarina of Time.[19] At the time of its release, Four Swords for the Game Boy Advance was considered the oldest tale in the series' chronology, with Four Swords Adventures set sometime after its events.[20] The Minish Cap precedes the two games, telling the story of the Four Sword's birth.[21] There have been no statements about the placement of the Oracle titles, or about which timeline branch some of the earlier installments are meant to be set in.

Inspiration

The Legend of Zelda was principally inspired by Shigeru Miyamoto's explorations as a young boy in the hillsides surrounding his childhood home in Kyoto, Japan[22] where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[23]

Hearing of American novelist F. Scott Fitzgerald's wife Zelda, Miyamoto thought the name sounded "pleasant and significant".[24] Paying tribute, he chose to name the princess after her, and titled his creation The Legend of Zelda.

Fictional universe

The Legend of Zelda series has developed a deep story and wide universe over its many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, The Wind Waker, and Twilight Princess.

History

According to the in-game backstories, long ago, three golden goddesses descended and created the land of Hyrule. Din, the Goddess of Power, with her powerful, flaming arms, cultivated the empty space, and created the red earth. Nayru, the Goddess of Wisdom, bestowed her divine Wisdom upon the land, and created the world's laws to give a sense of justice and order to the world, and to guide the people in the goddesses' absence. Farore, the Goddess of Courage, endowed Hyrule with her powers, creating life to follow this justice.

After their work was completed, the goddesses left a sacred artifact called the Triforce, which could grant the wishes of the user. It consisted of three golden triangles (each also called a "Triforce"—one of Wisdom, one of Power and one of Courage). However, because the Triforce was not divine, and could not judge between good and evil, the goddesses placed the Triforce in an alternate world called the "Sacred Realm" or the "Golden Land", hoping that a worthy person would one day seek it.

According to legend, the discoverer of the Triforce will receive the Triforce as a whole – along with the true force to govern all – only if that person has a balance of power, wisdom and courage. If the heart of that person is pure, the Sacred Realm will become a paradise. If the heart of that person is evil, the Sacred Realm will become a nightmarish world of evil. If they are unbalanced, they will only receive the part of the Triforce that represents the characteristic they most demonstrate, with the remaining parts of the whole transferring into the people in Hyrule who most exemplify the other two traits. The Triforce was first distributed as such starting in Ocarina of Time, with the Triforces of Power, Wisdom, and Courage being transferred to Ganondorf, Princess Zelda, and Link, respectively. While the Triforce of Power and Wisdom have been part of the series since the original The Legend of Zelda, it was only in The Adventure of Link that the Triforce of Courage was first introduced, being obtained by Link at the end of his quest. The triforce, or even a piece of it, is not always distributed as a whole. Such as in Wind Waker, Link must find all the pieces (called Triforce Shards) of the Triforce of Courage before he can return to Hyrule.

The fictional universe established by the Zelda games sets the stage for each adventure. Many games take place in lands with their own back-stories. Termina, for example, is a parallel world [25] while Koholint is an island far away from Hyrule that appears to be part of a dream.[26]

Protagonist

The main protagonist of The Legend of Zelda series, Link, is portrayed as a male child or teen who wears a green tunic and pointed cap for most of each game. He is a member of the Hylian race. Link is described on the series' official website as humble and brave, and therefore appropriate to bear the Triforce of Courage. {{citation}}: Empty citation (help) He sometimes has a special title, such as "Hero of Time","Hero of the Winds" or "Hero of Twilight". All incarnations of Link are left-handed, the only exceptions currently being in the Wii version of Twilight Princess, and the upcoming Skyward Sword, in which he is right-handed due to "mirroring" used to accommodate the right-handed control scheme,[27] which flips the entire game world's layout from that of its Nintendo GameCube counterpart, and in the manual for the original game, he is depicted as being right-handed. Also in the original game Link is seen as ambidextrous because whether he is facing left or right his sword is in the "down screen side"

Link does not usually speak, and only produces grunts, yells or similar sounds. One exception is The Wind Waker is in which he says "Come on!" to make people or objects follow him, like the statues in the Tower of the Gods, or Medli and Makar, the sages of the Earth and Wind Temples. When Link is asked questions, the player answers by choosing options from a list, with the exception of a few times in Spirit Tracks, where the microphone is used to speak; Link usually does not give any oral or visual indication that he has answered, however he sometimes nods his head in The Wind Waker. Link does speak in the cartoon series and the CD-i games produced by Philips, though these are not canon materials in the series. However, he does "speak" two lines in The Adventure of Link; when he locates a mirror under a table, the text, "I found a mirror under the table" appears on screen, and later on, if he examines a fireplace that he can enter, "Looks like I can get in the fireplace" is displayed.

In most games, the player can name Link before the start of the adventure, and he will be referred by that given name throughout by the NPCs.[28]

Princess Zelda

Princess Zelda is the princess of Hyrule and guardian of the Triforce of Wisdom. While most titles require Link to save Zelda from Ganon, she is sometimes shown to be quite capable in battle, using magical powers and weapons such as Light Arrows to aid Link. With the exception of the CD-i games, she was not playable in the main series until Spirit Tracks, where she becomes a spirit and can possess a Phantom Knight that can be controlled by the player.

Antagonist

Mainly, Ganon would be the main antagonist, but in some of the games, like the oracle series, Majora's Mask, Four Swords, and Zelda II, Ganon was absent.

Media

Games

The Legend of Zelda: Skyward SwordThe Legend of Zelda: Spirit TracksThe Legend of Zelda: Phantom HourglassThe Legend of Zelda: Twilight PrincessThe Legend of Zelda: The Minish CapThe Legend of Zelda: Four Swords AdventuresThe Legend of Zelda: The Wind WakerThe Legend of Zelda: Four SwordsThe Legend of Zelda: Oracle of Seasons and Oracle of AgesThe Legend of Zelda: Oracle of Seasons and Oracle of AgesThe Legend of Zelda: Majora's MaskThe Legend of Zelda: Ocarina of TimeThe Legend of Zelda: Link's AwakeningThe Legend of Zelda: A Link to the PastZelda II: The Adventure of LinkThe Legend of Zelda (video game)
An overhead view of a young boy in a green tunic battling creatures
The Legend of Zelda on the Nintendo Entertainment System console

The Legend of Zelda, the first game of the series, was first released in Japan on February 21, 1986, on the Famicom Disk System. A cartridge version, using battery-backed memory, was released in the United States on August 22, 1987, and Europe on November 27, 1987. The game features a "Second Quest", accessible on completing the game, or by registering your name as "ZELDA" when starting a new quest, in which dungeons and item placement are different, and enemies are more difficult for the player to defeat.[29] In 1994, near the end of the Famicom's lifespan, the game was rereleased in cartridge format.[30] A modified version, BS Zelda no Densetsu, was released for the Super Famicom's satellite-based expansion, Satellaview, on August 6, 1995, in Japan. A second Satellaview title, BS Zelda no Densetsu MAP2 was released for the Satellaview on December 30, 1995. Both titles featured rearranged dungeons, an altered overworld, and new voice-acted plot-lines.[31]

The second game, Zelda II: The Adventure of Link, was released for the Famicom Disk System in Japan in January 1987, and for the Nintendo Entertainment System in Europe in November 1988 and North America in December 1988. The game exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for overworld areas), and introduced RPG elements (such as experience points) not used in The Legend of Zelda. The Legend of Zelda and Zelda II were released in gold-colored game cartridges instead of the console's regular gray cartridges. Both were rereleased in the final years of the Nintendo Entertainment System with gray cartridges.

Four years later, The Legend of Zelda: A Link to the Past returned to the top-down view (under a 3/4 perspective), and added the concept of an alternate dimension, the Dark World. The game was released for the SNES in 1991. It was later rereleased for the Game Boy Advance on December 9, 2002, in North America, on a cartridge with Four Swords, the first multiplayer Zelda, and then through Nintendo's Virtual Console service on January 22, 2007. In addition, both this game (unchanged, except for being converted into a downloadable format)[32] and an exclusive "loosely-based" sequel (which used the same game engine) called BS Zelda no Densetsu Inishie no Sekiban[33] were released on the Satellaview in Japan on March 2, 1997, and March 30, 1997, respectively.

A young boy holding onto a rope while it is raining
Link in the opening cutscene of Link's Awakening DX

The next game, Link's Awakening, is the first Zelda for Nintendo's Game Boy handheld, and the first set outside Hyrule and to exclude Princess Zelda. It was rereleased, in full color, as a launch title for the Game Boy Color in 1998 as Link's Awakening DX with some additional features, including an extra color-based dungeon and a photo shop that allows interaction with the Game Boy Printer.

After another hiatus, the series made the transition to 3D with Ocarina of Time for the Nintendo 64, which was released in November 1998. This game, initially known as Zelda 64, retains the core gameplay of the previous 2D games, and was very successful commercially and critically. It ranks highly on IGN and EGM's "greatest games of all time" lists, and scored perfect scores in several video game publications.[34] In February 2006, it was ranked by Nintendo Power as the best game released for a Nintendo console.[35] The game was originally developed for the poorly-selling, Japanese-only Nintendo 64DD, but was ported to cartridge format when the 64DD hardware was delayed.[36] A new gameplay mechanic, lock-on targeting, is used in the game, which focuses the camera on a nearby target and alters the player's actions relative to that target.[37] Such mechanics allow precise sword fighting in a 3D space. The game also heavily used context-sensitive button play, which enabled the player to control various actions with Link using only one button on the Nintendo 64's game pad. Each action was handled slightly differently but all used the 'A' button to perform. For instance standing next to a block and pressing 'A' made Link grab it (enabling him to push/pull it), but moving forwards into a block and pressing 'A' allowed Link to climb the block. Or if you stood next to something which you could pick up, you pressed 'A' to pick it up, and to drop it back down to the floor you simply pressed 'A' again (and if you pressed 'A' while moving Link threw whatever he was holding). Those who preordered the game received a gold-colored cartridge in a limited edition box with a golden plastic card affixed, reading "Collector's Edition".[38]

A young boy holds a sword in a dungeon lit by a candle
Ocarina of Time, the first 3D-styled game of the franchise

Ocarina of Time was rereleased on the Nintendo GameCube in 2002, when it was offered as a pre-order incentive for The Wind Waker in the U.S., Canada and Japan.[39] Europe continues to receive it free in every copy of The Wind Waker, except for the discounted Player's Choice version. It includes a previously unreleased 64DD expansion known as Ura Zelda in Japan and Ocarina of Time Master Quest in North America.[39] Ocarina of Time was included as part of Collector's Edition for the GameCube in 2003.[40] It is now available through the Wii's Virtual Console service.[41]

Ocarina of Time's follow-up, Majora's Mask, was released in November 2000. It uses the same 3D game engine as the previous game,[42] and added a time-based concept, in which Link, the protagonist, relives the events of three days as many times as needed to complete the game's objectives. It was originally called Zelda Gaiden,[43] a Japanese title that translates as Zelda Side story. Gameplay changed significantly; in addition to the time-limit, Link can use masks to transform into creatures with unique abilities. While Majora's Mask retains the graphical style of Ocarina of Time, it is also a departure, particularly in its atmosphere. It also features motion-blur, unlike its predecessor. The game is darker,[42] dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom, as a large moon slowly descends upon the land of Termina. All copies of Majora's Mask are gold cartridges. A "Limited Collector's Edition" lenticular cartridge label was offered as the pre-order incentive. Copies of the game that were not collector's editions featured a regular sticker cartridge label. Majora's Mask is now available on the Virtual Console.

The next two games, Oracle of Seasons and Oracle of Ages, were released simultaneously for the Game Boy Color, and interact using passwords[44] or a Game Link Cable.[45] After one game has been completed, the player is given a password that allows the other game to be played as a sequel.[44] They were developed by Flagship in conjunction with Nintendo, with supervision from Miyamoto. After the team experimented with porting the original The Legend of Zelda to the Game Boy Color, they decided to make an original trilogy[46] to be called the "Triforce Series".[47] When the password system linking the three games proved too troublesome, the concept was reduced to two games at Miyamoto's suggestion.[48] These two games became Oracle of Ages, which is more puzzle-based, and Oracle of Seasons, which is more action-oriented.[49]

A young boy and a young girl are on a pirate ship; one of its sails with the Jolly Roger is in the background.
The cel-shaded art-style of The Wind Waker

When Nintendo revealed the Nintendo GameCube on August 24, 2000, the day before Nintendo's SpaceWorld 2000 exposition,[50] a software demonstration showed a realistically styled real-time duel between Ganondorf and Link. Fans and the media speculated that the battle might be from a Zelda game in development.[51] At Spaceworld 2001 Nintendo showed a cel-shaded Zelda title, later released as The Wind Waker, which Miyamoto felt would "extend Zelda's reach to all ages".[52] The media reported that Zelda was shifting to a younger audience, to Miyamoto's surprise.[53] Nothing further was shown until a playable demonstration was ready. The gameplay centers on controlling wind with a baton called the "Wind Waker" and sailing a small boat around an island-filled ocean, retaining similar gameplay mechanics as the previous 3D games in the series.[citation needed]

Following the release of The Wind Waker came The Legend of Zelda: Collector's Edition, which included the original The Legend of Zelda, Zelda II, Ocarina of Time, Majora's Mask, and a demo of The Wind Waker. Gamespot noted that Majora's Mask suffered from a frame rate which appeared choppier and inconsistencies in the audio.[54] This compilation was never sold commercially, and originally could only be obtained by purchasing a GameCube bundled with the disc,[55][56] (in North America, Europe and Australia), by registering a GameCube and two games at Nintendo.com,[55] or by subscribing or renewing a subscription to Nintendo Power (in North America) or Club Nintendo in Sweden.[55] In the UK, 1000 copies were made available through the Club Nintendo Stars Catalogue program.[56] After these were quickly claimed, Nintendo gave a copy to customers who mailed in proof of purchases from select Nintendo GameCube games.[56]

The next game released in the series was Four Swords Adventures for the GameCube, which was released in early 2004 in Japan and America, and January 2005 in Europe. Based on the handheld Four Swords, Four Swords Adventures was another deviation from previous Zelda gameplay, focusing on level-based and multiplayer gameplay. The game contains 24 levels and a map screen; there is no connecting overworld. For multiplayer features, each player must use a Game Boy Advance system linked to the Nintendo GameCube via a Nintendo GameCube Game Boy Advance cable. The game also features a single-player campaign, in which using a Game Boy Advance is optional.

Four Swords Adventures includes two gameplay modes: "Hyrulean Adventure", with a plot and gameplay similar to other Zelda games, and "Shadow Battle", in which multiple Links, played by multiple players, battle each other. The Japanese version includes an exclusive third segment, "Navi Trackers" (originally designed as the stand-alone game "Tetra's Trackers"), which contains spoken dialog for most of the characters, unlike other games in The Legend of Zelda series.

A man is on a horse. In the foreground, an imp rides a wolf.
Concept art of Twilight Princess

In November 2004 in Japan and Europe, and January 2005 in America, Nintendo released The Minish Cap for the Game Boy Advance. In The Minish Cap Link can shrink in size using a mystical, sentient hat named Ezlo. While shrunk, he can see previously explored parts of a dungeon from a different perspective, and enter areas through otherwise-impassable openings.

In November 2006, Twilight Princess was released as the first Zelda game on the Wii, and later, in December 2006, on the Nintendo GameCube, the console for which it was originally developed. The Wii version features a reversed world; everything that is in the west on the GameCube is in the east on the Wii, and vice versa (The game was mirrored in order to make Link right-handed to make use of the Wii remote feel more natural). The game chronicles the struggle of an older Link to clear the troubles of the interacting "Twilight Realm", a mysterious force that appears around Hyrule. When he enters this realm, he is transformed into a wolf, changing the gameplay. Twilight Princess also features horseback transportation and mounted battle scenarios, including boss battles.

At the 2006 Game Developers Conference, a trailer for Phantom Hourglass for the Nintendo DS was shown. It revealed traditional top-down Zelda gameplay optimized for the DS' features, with a cel-shaded graphical style similar to The Wind Waker. At E3 2006, Nintendo confirmed the game's status as a direct sequel to The Wind Waker,[57] and released an extensive playable demo, including a multiplayer mode with "capture the flag" elements. Phantom Hourglass was released on June 23, 2007, in Japan, October 1, 2007, in North America and October 19, 2007, in Europe.

The next Legend of Zelda for the DS, The Legend of Zelda: Spirit Tracks, was released December 7, 2009, in North America and December 11, 2009, in the UK. In this game, the 'spirit tracks', railroads which chain an ancient evil, are disappearing from Hyrule. Zelda and Link go to the 'Spirit Tower' (the ethereal point of convergence for the tracks) to find out why. But villains steal Zelda's body for the resurrection of the Demon King. Rendered disembodied, Zelda is left a spirit, and only Link (and a certain few sages) can see her. Together they go on a quest to restore the spirit tracks, defeat the Demon King, and return Zelda to her body.
Using a modified engine of that used in Phantom Hourglass, the notably new feature in this game is that the Phantom Guardians seen in Phantom Hourglass are, through a series of events, periodically controllable.

Future

In April 2008, Miyamoto stated that "the Zelda team is forming again to work on new games".[58] Miyamoto clarified in July that the Zelda team has been working on a new Zelda game for the Wii.[59] In January 2010, Nintendo Executive Satoru Iwata stated that the game would be coming out at some time in 2010. The Zelda game on the Wii will be compatible with the Wii MotionPlus accessory to make sword-play more realistic, blocking with the shield using the nunchuck and combining both the remote and the nunchuck for the bow and arrow, similar to archery in Wii Sports Resort. The game title was announced at E3 in 2010 as The Legend of Zelda: Skyward Sword.[60]

It was also revealed after the Nintendo Press conference, the roster for all 3DS games in development, and included in the list was an enhanced remake of Ocarina of Time in 3D with enhanced graphics. Six screen shots and a video on youtube have surfaced of the game and feature better lighting, textures and models than the original. The game was confirmed by Eiji Aonuma in a post-keynote interview with Joystiq.[61]

Music

The Legend of Zelda series, like many Nintendo games, has been noted for its use of music. Koji Kondo, who has been described as the "greatest legend in the video game audio industry" due to his work for Nintendo,[62] has composed much of the music for the series, although the last game for which he was solely responsible for the composition of the soundtrack was The Legend of Zelda: Ocarina of Time.[62]

Games in The Legend of Zelda series frequently feature in-game musical instruments, particularly in musical puzzles, which are widespread.[63] Often, instruments trigger game events: for example, the recorder in The Legend of Zelda can reveal "secret" areas. In Ocarina of Time, playing instruments is a core part of the game, the player needing to play the instrument through the use of the game controller to succeed.[64] Ocarina of Time is "[one of the] first contemporary non-dance title[s] to feature music-making as part of its gameplay",[65] using music as a heuristic device and requiring the player to utilize songs to progress in the game[66]—a game mechanic that is also present in Majora's Mask[67] and, in different forms, The Wind Waker,[68] , Oracle of Ages, and Spirit Tracks.

"The Legend of Zelda Theme" is a recurring piece of music which has been created for the first game of the franchise. The composer, Koji Kondo, initially planned to use Maurice Ravel's Boléro as the game's main theme, but was forced to change it when he learned, late into the game's development cycle, that the copyright for Boléro hadn't expired yet; therefore he wrote the "Zelda Theme" whithin one day.[69] The "Zelda Theme" has topped ScrewAttack's "Top Ten Videogame Themes Ever" list.[70]

Taking place in Cologne, Germany, on September 23, 2010, the video game music concert Symphonic Legends will focus on music from Nintendo and, among others, will feature titles such as The Legend of Zelda.[71]

Cartoons

A man holds a shield
Animated series logo

The Legend of Zelda was made into an animated series as a "show within a show" in the semi-live-action Super Mario Bros. Super Show TV series produced by DiC and distributed by Viacom Enterprises. The animated Zelda shorts were aired each Friday, instead of the usual Super Mario Bros. cartoon that aired during the rest of the week. The series loosely followed the NES Zelda games, mixing settings and characters from those games with original creations. Thirteen animated Zelda shorts were featured within the show's 65-episode run. The show's incarnations of Link and Zelda also appeared in various episodes of Captain N: The Game Master during its second season.

Comics and manga

Valiant Comics released a short-lived series of comics featuring characters and settings from the Zelda cartoon as part of their Nintendo Comics System line. In addition, manga have been created based on the many of the series' games, including A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, the Oracle series, The Wind Waker, Four Swords Adventures, The Minish Cap and Phantom Hourglass.

CD-i games

A series of video games were developed and released for the Philips CD-i in the early 1990s as a product of a compromise between Philips and Nintendo, after the companies failed to develop a CD-based peripheral for the Super Nintendo. Created with no influence from Nintendo, the games are Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure. Nintendo has erased them from the Zelda canon, evidenced by their absence from any of Nintendo's websites and publications. The character designs and personalities used in the games appear to be based heavily on the cartoon series.

LCD games

Three Zelda-themed LCD games were created between 1989 and 1992. The Zelda version of Nintendo's Game & Watch series was released first in August 1989 as a dual-screen handheld electronic game similar in appearance to today's Nintendo DS. It was re-released in 1998 as a Toymax, Inc. Mini Classic and was later included as an unlockable extra in Game & Watch Gallery 4, a 2002 compilation for the Game Boy Advance. While the Game & Watch Zelda was developed in-house by Nintendo, the subsequent two LCD games were developed by third parties under license by Nintendo. In October 1989, The Legend of Zelda was developed by Nelsonic as part of its Game Watch line. This game was an actual digital watch with primitive gameplay based on the original Legend of Zelda. In 1992, Epoch Co. developed Zelda no Densetsu: Kamigami no Triforce for its Barcode Battler II console. The game employed card-scanning technology similar to the later-released Nintendo e-Reader.

Cancelled games

File:Zeldacourage.jpg
Logo of the cancelled Mystical Seed of Courage game

There have been several titles in The Legend of Zelda series that have never been released for various reasons. One such title was The Legend of Zelda: Mystical Seed of Courage for Game Boy Color. When Yoshiki Okamoto worked to develop Zelda titles for the Game Boy Color, his Capcom team decided to create a series of three games.[72] Referred to as the "Triforce Series",[73] the games were known as The Legend of Zelda: The Mysterious Acorn: Chapter of Power, Chapter of Wisdom, and Chapter of Courage in Japan[74] and The Legend of Zelda: Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage in the US.[75] The games were to interact using a password system,[73] but the limitations of this system and the difficulty of coordinating three games proved too complicated, so the team scaled back to two titles at Miyamoto's suggestion.[76][77] Oracle of Seasons was adapted from Mystical Seed of Power, Oracle of Ages was adapted from Mystical Seed of Wisdom, and Mystical Seed of Courage was canceled.[73] Another title is The Legend of Zelda: Ocarina of Time Ura, intended to be an upgraded remake of Ocarina of Time for the Nintendo 64DD. For a long time the game was not released as the N64DD was never sold outside of Japan due to poor sales. Prior to the release of The Wind Waker, a bonus disc called The Legend of Zelda: Ocarina of Time Master Quest was released, containing a port of Ocarina of Time and a GameCube-modified version of Ocarina of Time Ura.

Spin-off games

As the franchise has grown in popularity, several titles have been released that are set within or star a minor character from the universe of The Legend of Zelda but are not directly connected to the main The Legend of Zelda series. Both map versions of the title BS Zelda no Densetsu for the Satellaview (released in August and December 1995) could be considered spin-offs due to the fact that they star the "Hero of Light" (portrayed by either the Satellaview's male or female mascot) as opposed to Link as the protagonist of Hyrule. A third Satellaview title released in March 1997, BS Zelda no Densetsu Inishie no Sekiban (BS The Legend of Zelda: Ancient Stone Tablets) could also be considered a spin-off for the same reason. Other spin-off titles include Freshly-Picked Tingle's Rosy Rupeeland for the Nintendo DS – an RPG game released in September 2006 in Japan (Summer of 2007 in the UK) to star supporting character Tingle. A second Tingle title is Tingle's Balloon Fight DS for the Nintendo DS. Here Tingle again stars in this spin-off arcade style platformer, released in April 2007 only in Japan and available solely to Platinum Club Nintendo members. In addition to titles in which Link does not star as the protagonist, games such as the shooter title, Link's Crossbow Training (for the Wii), have been considered spin-offs due to the lack of a traditional "Save Hyrule" plot-line. Released in November 2007 as a bundle with the Wii Zapper, this game allows players to assume the identity of Link as he progresses through a series of tests to perfect his crossbow marksmanship.

Zelda in other video games

Characters from and references to The Legend of Zelda series have appeared in a variety of other video games that go beyond what is considered a typical cameo appearance. This may include major story elements, character development, and even affect major game features. Link appears as a fighter in Super Smash Bros. for the Nintendo 64. Link is also a fighter in Super Smash Bros. Melee for the Nintendo GameCube, alongside Zelda (also able to transform into Sheik), Ganondorf and Young Link (the child version of Link from Ocarina of Time). In Super Smash Bros. Brawl for the Wii all Zelda characters make a return with the exception of Young Link, who was replaced by Toon Link (Wind Waker's Link). Instead of their Ocarina of Time appearances that have been used in previous Super Smash Bros. games, all but Toon Link are depicted in the style of Twilight Princess. Link appears as an exclusive fighter in the GameCube version of Soul Calibur II, and is also featured prominently in several mini-games from WarioWare: Smooth Moves and WarioWare, Inc.: Mega Microgame$!. The Game Boy Camera: Gold Version contains Ocarina of Time themed stamps of characters and items for editing photos that are not found in any other color version of the Game Boy Camera.[78] Multiple items from the Zelda series are obtainable in-game in the Satellaview-exclusive SatellaWalker 2. Link also makes a brief appearance in Super Mario RPG where he appears sleeping in an inn, remaining asleep in a bed throughout the game. Examining him will cause a jingle (that which plays when the player completes a puzzle or opens a doorway in The Legend of Zelda games) to play. Also, a text box may appear with only "....." inside, referring to Link's tendency to be silent. In the Super Nintendo game Kirby Superstar (and its Nintendo DS re-make Kirby Superstar Ultra), the Triforce can be found in the game The Great Cave Offensive. (Also, when Kirby obtains the Sword ability, he wears a hat highly similar to Link's.) In Final Fantasy, there is a tombstone in the elven town which reads, "Here lies Link." Okami director Hideki Kamiya states that he has been influenced by The Legend of Zelda series in developing the title.[79] The developers of the game Dark Sector have stated they have been heavily influenced by The Legend of Zelda series, and that the structure of the game is much like a Zelda game.[80] Other games which reference the series are Donkey Kong Country 2, the Animal Crossing series, and World of Warcraft.[81][82]

Reception

Template:Globalize/Eng

Aggregate review scores
Game MC TTR GR MG
The Legend of Zelda (NES)
3.21/4[83]
88/100[84]
The Adventure of Link (NES)
2.30/4[85]
A Link to the Past
3.56/4[86]
94%[87]
94/100[88]
Link's Awakening
90%[89]
88/100[90]
Ocarina of Time
99/100[91]
3.77/4[92]
97%[93]
95/100[94]
Link's Awakening DX
91%[95]
91/100[96]
Majora's Mask
95/100[97]
3.72/4[98]
92%[99]
92/100[100]
Oracle of Ages
92%[101]
94/100[102]
Oracle of Seasons
92%[103]
92/100[104]
A Link to the Past & Four Swords
95/100[105]
3.70/4[106]
92%[107]
90/100[108]
Ocarina of Time Master Quest
91/100[109]
3.46/4[110]
90%[111]
The Wind Waker (GCN)
96/100[112]
3.86/4[113]
95%[114]
95/100[115]
Four Swords Adventures
86/100[116]
3.49/4[117]
85%[118]
82/100[119]
The Legend of Zelda (GBA)
84/100[120]
3.43/4[121]
79%[122]
85/100[123]
The Adventure of Link (GBA)
73/100[124]
2.80/4[125]
69%[126]
72/100[127]
The Minish Cap
89/100[128]
3.68/4[129]
90%[130]
90/100[131]
Twilight Princess (Wii)
95/100[132]
3.86/4[133]
94%[134]
95/100[135]
Link's Crossbow Training (Wii)
Twilight Princess (GCN)
96/100[136]
3.55/4[137]
95%[138]
96/100[139]
Phantom Hourglass
90/100[140]
3.69/4[141]
89%[142]
90/100[143]
Spirit Tracks

The Legend of Zelda series has generated many extremely positive reviews within the gaming industry. GameFAQs has held a contest for the best video game series ever, with The Legend of Zelda claiming the top position.[144] Ocarina of Time and The Wind Waker have both received a perfect 40/40 score (10/10 by four reviewers) by Japanese Famitsu magazine,[145][146] making Zelda the first and currently only series with multiple perfect scores. Computer and Video Games awarded The Wind Waker and Twilight Princess a score of 10/10.[147][148] A Link to the Past has won Gold Award from Electronic Gaming Monthly. In Nintendo Power's Top 200 countdown in 2004, Ocarina of Time took first place, and seven other Zelda games placed in the top 40.[149] Twilight Princess was named Game of the Year by X-Play, Game Trailers, 1UP, Electronic Gaming Monthly, Spacey Awards, Game Informer, GameSpy, Nintendo Power, and many other websites. The editors of review aggregator websites Game Rankings and Metacritic have both given Ocarina of Time their highest aggregate scores.[150] Game Informer awarded both The Wind Waker and Twilight Princess a score of 10/10. They praised The Wind Waker as "an absolute necessity for anyone who considers themselves a gamer."[151] Twilight Princess received perfect scores of 10/10 from two different editors, who called it a "masterpiece", "genius", "epic", and the "game of the year".[152] Phantom Hourglass was named DS Game of the Year by IGN and GameSpy.[153][154]

Ocarina of Time and its use of melodic themes to identify different game regions has been called a reverse of Richard Wagner's use of leitmotifs to identify characters and themes.[155] Ocarina of Time was so well received that sales increased for real ocarinas.[156] IGN praised the music of Majora's Mask for its brilliance despite its heavy use of MIDI.[157]

The success of The Legend of Zelda series has resulted in Guinness World Records awarding it five world records in Guinness World Records: Gamer's Edition 2008. These records include "Highest-Rated Game of All Time", "First Game with a Battery Powered Save Feature", and "Longest Running Action-Adventure Series".

Cultural influence

The worldwide success and popularity of The Legend of Zelda series has led to many influences in popular culture. The series has also been parodied, including an episode of The Powerpuff Girls which features the Mayor of Townsville playing a spoof of Ocarina of Time,[158] and a season 3 episode of Robot Chicken, in which a skit based on The Legend of Zelda references aspects of the series, including the existence of multiple Links, Triforce, Rupees and rescuing Princess Zelda. IGN.com made a fanfilm trailer based on the Legend of Zelda as an April fools prank. Additionally, The Legend of Neil is a web-video series that aired on Comedy Central, spoofing the original Legend of Zelda game.

Professional wrestler Cody Runnels (better known as Cody Rhodes) is a fan of the series and has stated he replays A Link to the Past yearly. His wrestling boots feature a Triforce symbol.[159][160]

Actor/comedian Robin Williams revealed in an interview with Jimmy Fallon that his daughter Zelda Rae is named after the title character in the series.[161]

Fans have also produced numerous artwork related to the series, most notably the "Zelda Car", painted by Kathy VanWormer.[162]

Notes

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  2. ^ Nintendo Co., Ltd. (21 February 1986). The Hyrule Fantasy: Zelda no Densetsu (Family Computer Disk System). Nintendo Co., Ltd. Legend of Zelda: Many years ago prince darkness Gannon stole one of the Triforce with power. ...
  3. ^ "IGN's Top 100 Games of All Time". IGN.com. IGN Entertainment, Inc. 9 May 2003. Retrieved 17 August 2010.
  4. ^ "Like Sands Through the Hourglass, Zeldas Debut on Nintendo DS Approaches". Gamespot. Retrieved 2009-04-12.
  5. ^ Fred Dutton (3 May 2010). "Zelda Timeline Explained". Official Nintendo Magazine. Future Publishing Limited. Retrieved 18 August 2010.
  6. ^ Nintendo EAD (14 January 1987). The Legend of Zelda 2: Link no Bōken (Famicom Disk System). Nintendo Co., Ltd. Several years after Gannon was destroyed, Link learns from Impa about the another sleeping Princess Zelda.
  7. ^ Nintendo EAD (December 1988). Zelda II: The Adventure of Link (Nintendo Entertainment System). Nintendo of America, Inc. After Ganon was destroyed, Impa told Link a sleeping spell was cast on Princess Zelda.
  8. ^ "Zelda no Densetsu: Kamigami no Triforce - Back Cover" (in Japanese). Nintendo Co., Ltd. (via MobyGames). 21 November 1991. Retrieved 10 June 2010. 今度の舞台はリンクが活躍した頃よりも遥か昔、ハイラルが、まだ一つの王国であった時代。 / This time, the stage is set a long time before Link's exploits, an era when Hyrule was still one kingdom.
  9. ^ "The Legend of Zelda: A Link to the Past - Back Cover". Nintendo of America, Inc. (via MobyGames). 13 April 1992. Retrieved 10 June 2010. The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom.
  10. ^ Dengeki Nintendo 64. MediaWorks, Inc. 1999. Shigeru Miyamoto: (時オカ→神トラ)それから初代ときてリンクの冒険という順番になる。 / Ocarina of Time, A Link to the Past, then comes the original one and The Adventure of Link in turn. {{cite journal}}: Missing or empty |title= (help); Unknown parameter |month= ignored (help)
  11. ^ "ZELDAの伝説 プロローグ". Nintendo Co., Ltd. Retrieved 10 June 2010.
  12. ^ The Legend of Zelda: A Link to the Past Instruction Booklet. Nintendo of America, Inc. 13 April 1992. pp. 5–6. Many centuries have passed since the Imprisoning War. {{cite book}}: |access-date= requires |url= (help)
  13. ^ "「ゼルダの伝説時のオカリナ」の情報・産地直送!". Hobo Nikkan Itoi Shinbun. 26 November 1998. Retrieved 9 June 2010. Satoru Takizawa: 今回のストーリーは本当のオリジナルではなくって、前作のスーパーファミコン版に出てきた「七賢者の封印戦争」を扱っているんだ / The story this time is not truly original, it's from the previous SNES version and tells of the "Seal War of the Seven Sages".
  14. ^ "新しい「ゼルダ」の世界". Nintendo Co., Ltd. Retrieved 10 June 2010. 舞台は、前作『時のオカリナ』での活躍から数ヶ月後の世界。 / The stage is the world a few months after the exploits of the previous work "Ocarina of Time".
  15. ^ a b "Long interview with Eiji Aonuma". nindori.com. Nintendo DREAM. Feb 2007. Retrieved 4 Jun 2010. 『時のオカリナ』から百数年後の世界です。 ... 『風のタクト』はパラレルなんですよ。『時のオカリナ』でリンクが7年後の世界に飛んで、ガノンを倒すと、子ども時代に戻るじゃないですか。『トワイライトプリンセス』は、平和になった子ども時代から百数年後の世界なんです。 / It is a world 100 and something years after Ocarina of Time. ... The Wind Waker is parallel. In Ocarina of Time, Link leaps to a world seven years later, defeats Ganon, and then returns to the child era, right? Twilight Princess is the world 100 and something years after peace is restored in the child era.
  16. ^ Fennec Fox (6 Dec 2002). "Interview With Nintendo's Shigeru Miyamoto and Eiji Aonuma". GamePro. GamePro Media. Retrieved 30 May 2010.
  17. ^ "The Legend of Zelda: Phantom Hourglass". Zelda Universe. Nintendo of America, Inc. Retrieved 10 June 2010.
  18. ^ "The Legend of Zelda: Spirit Tracks Eiji Aonuma Interview". GameSpot. 2009-11-20. Retrieved 2010-05-30. Eiji Aonuma: Yes, it is actually a sequel and it is taking place about 100 years after the world of the game Phantom Hourglass.
  19. ^ Neil Long, Chris Scullion. "Game On – The Legend of Zelda: Skyward Sword". Official Nintendo Magazine (July 2010). Future Publishing Limited: 51. Eiji Aonuma: I have already talked to Mr. Miyamoto about this so I am comfortable in releasing this information – this title [Skyward Sword] takes place before Ocarina of Time.
  20. ^ Billy Berghammer (17 May 2004). "A Legend Of Zelda: The Eiji Aonuma Interview". Game Informer Online. Game Informer Magazine. Retrieved 11 November 2009.
  21. ^ "Zelda: The interview!". Nintendo of Europe GmbH. 17 Nov 2004. Retrieved 30 May 2010. NoE: How does the Minish Cap fit into the Zelda chronology? Is it a prequel to the upcoming The Legend of Zelda: Four Swords Adventures on GameCube? Aonuma: Yes, this title takes place prior to The Legend of Zelda: Four Swords Adventures, and tells the secret of the birth of the Four Sword.
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  28. ^ In all Zelda games you can name the character any name, and that name will appear in the dialog text of those characters that do speak in the game, although, in Link's Awakening, if the player steals from the shop, characters would later refer to him as "Thief".
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  45. ^ Pelland, p. 120.
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  79. ^ Dan Dormer (March 2007). "Okami Creator Disappointed with Twilight Princess Visuals". 1UP.com.
  80. ^ Mike Jackson (March 2007). "Dark Sector Interview: Sinister, gory and influenced by Zelda". Computer and Video Games.
  81. ^ In Donkey Kong Country 3, one of the Bear Brothers mentions a traveler "interested in the castle" who attempted to pay for the information with Rupees.
  82. ^ , In Metroid Series, The Goron's ruby appears in some rooms and the Gyorg appears frozen and eaten by the space pirates. In Animal Crossing, items such as the Master Sword and the Triforce are frequently used as designs or furnitures.
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References

  • "ZELDA: The Second Quest Begins". Nintendo Power. Vol. 1. July/August 1988. pp. 26–36. {{cite news}}: Check date values in: |year= (help)
  • Pelland, Scott (ed.) (2001). The Legend of Zelda: Oracle of Seasons/The Legend of Zelda: Oracle of Ages Player's Guide. Redmond, Washington: Nintendo of America, Inc. ISBN 1-930206-10-0. {{cite book}}: |first= has generic name (help)

External links

  • Zelda.com – Official US website, featuring an encyclopedia

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