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===Customization===
===Customization===
Maxis has indicated that the game may support [[Mod (video gaming)|modding]], but will not do so at launch.<ref name="Simcitymods">{{cite web | url=http://www.joystiq.com/2012/03/28/simcity-will-not-support-mods-at-launch/ | title=SimCity will not support mods at launch | publisher=[[Joystiq]] | last=Hinkle |first=David |date=March 28, 2012 | accessdate=March 29, 2012}}</ref>
Maxis has indicated that the game may support [[Mod (video gaming)|modding]], but will not do so at launch.<ref name="Simcitymods">{{cite web | url=http://www.joystiq.com/2012/03/28/simcity-will-not-support-mods-at-launch/ | title=SimCity will not support mods at launch | publisher=[[Joystiq]] | last=Hinkle |first=David |date=March 28, 2012 | accessdate=March 29, 2012}}</ref>

==Official Videos and Trailers==

===Game Engine Videos===
A two-part video has been released on the main website, featuring [[Dan Moskowitz]], Lead Gameplay Designer, talking about the engine simulation behaviour..<ref name="GlassBoxEngVideos">{{cite web |url=http://www.simcity.com/en_US/media/video/SimCity-Insiders-Look-GlassBox-Game-Engine-Part-1|title= Official Engine Gameplay video|date=2012-03-19 | accessdate=April 6, 2012}}</ref></ref> It is a walkthrough of the simulation engine that is used to play the game, [[GlassBox]] to show the players how to gain and operate Resources, Units and Maps. The second part of the video focuses on showing the basic economic loop of the game.

===Trailers===
An announcement trailer has been released on March 7th. <ref name="SCAnnTrailer">{{cite web|url=http://www.simcity.com/en_US/media/video/SimCity_Announce_Trailer|title= Official Announcement Trailer|date=2012-03-7|accessdate=April 6, 2012}}</ref>

An Insiders Look video has been released the same day. It features [[Ocean Quigley]], the Creative Director talking about the different kinds of cities you may wish to have, such as a Culture and Education based city, which attracts different kind of Sims, or a Heavy Industry and manufacturing based city, which also attracts different kinds of sims. Based on the city's purpose, your sims and general gameplay will look different and behave different. Followed by the Creative Director's walkthrough, [[Kip Katsarelis]], the Lead Producer, talks about how online multiplayer based game this is going to be. Also mentioning how one single city will have an effect on the region and general SimCity world. Also featuring in the video with the Lead Producer's comments is multiplayer teamwork, where in this specific scenario two players have to work together to sort a power outage and protest problem on their island.


==References==
==References==

Revision as of 17:38, 6 April 2012

SimCity
File:Logo-simcity.png
Developer(s)Maxis
Publisher(s)Electronic Arts
SeriesSimCity
EngineGlassBox[1]
Platform(s)Microsoft Windows[2][3]
Release2013[1]
Genre(s)Construction and management simulation, city-building
Mode(s)Single-player, multiplayer[1]

SimCity is an upcoming city-building/urban planning simulation computer game in development by Maxis, a subsidiary of Electronic Arts. It is Maxis's fifth installment in the SimCity series. The title is expected to be released in 2013.[1]

Announcement

Prior to its announcement, the German magazine GameStar leaked concept art. Soon thereafter, a pre-vizualization trailer was leaked. The official announcement took place on March 6, 2012 at the GDC. Though the leaked trailer's placeholder text mentioned both Windows and Macintosh editions, official EA materials have so far only mentioned a Windows version.[3]

Features

Along with many of the cosmetic changes (such as up-to-date 3D graphics), SimCity will use the new GlassBox engine. "We try to build what you would expect to see, and that's the game," explains system architect Andrew Willmot, meaning that visual effects such as traffic, economic troubles, and pollution will be more obvious. Two other new features are a multiplayer component and finite resources.[5]

The game will also include non-linear curved roads, in contrast to previous games.

Online play

This version of SimCity will be the first to feature online play,[1] allowing for a single region to house many cities from different players, although the option for a single-player region will still exist.

SimCity will require players to be logged into EA's Origin service to play the game. An active internet connection will be required every time the game is launched.[6]

Resources

Resources in the game are finite. Senior software engineer Dan Moskowitz stated, "If you've built up an entire city on the economic basis of extracting a certain resource, when that resource runs out your economy will collapse."[7]

Engine

EA/Maxis is developing the game using a new simulation engine called GlassBox, which takes a different approach from previous simulation games. Those games first simulated high-level statistics and then created graphic animations to represent that data. The GlassBox Engine replaces those statistics with agents, simulation units that represent objects like coal, power, and workers; each graphic animation is directly linked to an agent's activity. For example, rather than simply displaying a traffic jam animation to represent a simulated traffic flow issue, traffic jams are instead produced dynamically by masses of Sim agents that actually travel to and from work.[8]

Customization

Maxis has indicated that the game may support modding, but will not do so at launch.[9]

Official Videos and Trailers

Game Engine Videos

A two-part video has been released on the main website, featuring Dan Moskowitz, Lead Gameplay Designer, talking about the engine simulation behaviour..[10]</ref> It is a walkthrough of the simulation engine that is used to play the game, GlassBox to show the players how to gain and operate Resources, Units and Maps. The second part of the video focuses on showing the basic economic loop of the game.

Trailers

An announcement trailer has been released on March 7th. [11]

An Insiders Look video has been released the same day. It features Ocean Quigley, the Creative Director talking about the different kinds of cities you may wish to have, such as a Culture and Education based city, which attracts different kind of Sims, or a Heavy Industry and manufacturing based city, which also attracts different kinds of sims. Based on the city's purpose, your sims and general gameplay will look different and behave different. Followed by the Creative Director's walkthrough, Kip Katsarelis, the Lead Producer, talks about how online multiplayer based game this is going to be. Also mentioning how one single city will have an effect on the region and general SimCity world. Also featuring in the video with the Lead Producer's comments is multiplayer teamwork, where in this specific scenario two players have to work together to sort a power outage and protest problem on their island.

References

  1. ^ a b c d e "SimCity returns in 2013". GameSpot. 2012-03-06. Retrieved 2012-03-06.
  2. ^ "SimCity Official FAQ". Electronic Arts. Retrieved 2012-03-08.
  3. ^ a b Parish, Jeremy (March 7, 2012). "SimCity Returns as One Part Simulation, One Part Stump Speech". 1UP.com. Retrieved March 26, 2012.
  4. ^ "SimCity Origin page". Origin. Electronic Arts. Retrieved 2012-03-07.
  5. ^ "Maxis Development Team on SimCity (Reddit)". Reddit. 2012-03-10. Retrieved 2012-03-17.
  6. ^ "Preview: The New SimCity Revealed". GameSpy. 2012-03-28. Retrieved 2012-04-01.
  7. ^ "SimCity 2013 Players Will Face Tough Choices on Energy and Environment". Scientific American. 2012-03-12. Retrieved 2012-03-17.
  8. ^ "The Radical Transparency of SimCity". 1up. 2012-03-07. Retrieved 2012-03-17.
  9. ^ Hinkle, David (March 28, 2012). "SimCity will not support mods at launch". Joystiq. Retrieved March 29, 2012.
  10. ^ "Official Engine Gameplay video". 2012-03-19. Retrieved April 6, 2012.
  11. ^ "Official Announcement Trailer". 2012-03-7. Retrieved April 6, 2012. {{cite web}}: Check date values in: |date= (help)