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→‎Characters: rem Scattershot and Drag Strip -- all characters here are either credited or mentioned by name in the game. The ability to use their parts in multiplayer does not confirm the actual character
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*[[Air Raid (Transformers)#Transformers: Prime|Air Raid]]
*[[Air Raid (Transformers)#Transformers: Prime|Air Raid]]{{ref|g|g}}
*[[Bumblebee (Transformers)#Transformers: Prime|Bumblebee]]
*[[Bumblebee (Transformers)#Transformers: Prime|Bumblebee]]
*[[Cliffjumper#Transformers: Prime|Cliffjumper]]
*[[Cliffjumper#Transformers: Prime|Cliffjumper]]
*[[Grimlock#Transformers: Prime|Grimlock]]
*[[Grimlock#Transformers: Prime|Grimlock]]{{ref|f|f}}
*[[Hound (Transformers)#Transformers: Prime|Hound]]
*[[Hound (Transformers)#Transformers: Prime|Hound]]{{ref|b|b}}
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*[[Ironhide#Transformers: Prime|Ironhide]]
*[[Ironhide#Transformers: Prime|Ironhide]]{{ref|g|g}}
*[[Jazz (Transformers)#Transformers: Prime|Jazz]]
*[[Jazz (Transformers)#Transformers: Prime|Jazz]]
*[[Jetfire#Tansformers: Prime|Jetfire]]
*[[Jetfire#Tansformers: Prime|Jetfire]]{{ref|g|g}}
*[[Metroplex (Transformers)|Metroplex]]{{ref|a|a}}
*[[Metroplex (Transformers)|Metroplex]]{{ref|a|a}}
*[[Optimus Prime#Transformers: Prime|Optimus Prime]]{{ref|c|c}}
*[[Optimus Prime#Transformers: Prime|Optimus Prime]]{{ref|c|c}}
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*[[Perceptor#Transformers: Prime|Perceptor]]
*[[Perceptor#Transformers: Prime|Perceptor]]{{ref|e|e}}{{ref|f|f}}
*[[Ratchet (Transformers)#Transformers: Prime|Ratchet]]
*[[Ratchet (Transformers)#Transformers: Prime|Ratchet]]{{ref|e|e}}
*[[Sideswipe (Transformers)#Transformers: Prime|Sideswipe]]
*[[Sideswipe (Transformers)#Transformers: Prime|Sideswipe]]{{ref|g|g}}
*[[Aerialbots|Silverbolt]]{{ref|a|a}}<!--CAMEO APPEARANCE-->
*[[Aerialbots|Silverbolt]]{{ref|g|g}}<!--CAMEO APPEARANCE-->
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*[[Sludge (Transformers)#Transformers: Prime|Sludge]]
*[[Sludge (Transformers)#Transformers: Prime|Sludge]]{{ref|a|a}}
*[[Slag (Transformers)#Transformers: Prime|Slug]]{{ref|d|d}}<!--DO NOT CHANGE THIS TO Slag. HE IS KNOWN AS SLUG IN-GAME DUE TO SLAG BEING A DEROGATORY WORD IN SOME COUNTRIES-->
*[[Slag (Transformers)#Transformers: Prime|Slug]]{{ref|d|d}}<!--DO NOT CHANGE THIS TO Slag. HE IS KNOWN AS SLUG IN-GAME DUE TO SLAG BEING A DEROGATORY WORD IN SOME COUNTRIES-->{{ref|b|b}}
*[[Snarl (Transformers)#Transformers: Prime|Snarl]]
*[[Snarl (Transformers)#Transformers: Prime|Snarl]]{{ref|b|b}}
*[[Swoop (Transformers)#Transformers: Prime|Swoop]]
*[[Swoop (Transformers)#Transformers: Prime|Swoop]]{{ref|b|b}}
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*[[Ultra Magnus]]{{ref|b|b}}
*[[Ultra Magnus]]{{ref|b|b}}
*[[Warpath (Transformers)|Warpath]]
*[[Warpath (Transformers)|Warpath]]{{ref|e|e}}
*[[Wheeljack#Transformers: Prime|Wheeljack]]
*[[Wheeljack#Transformers: Prime|Wheeljack]]{{ref|e|e}}
*[[Zeta Prime]]{{ref|b|b}}
*[[Zeta Prime]]{{ref|b|b}}
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*[[Blast Off (Transformers)#Transformers: Prime|Blast Off]]
*[[Blast Off (Transformers)#Transformers: Prime|Blast Off]]{{ref|b|b}}
*[[Brawl (Transformers)#Transformers: Prime|Brawl]]
*[[Brawl (Transformers)#Transformers: Prime|Brawl]]{{ref|e|e}}
*[[Combaticons#Transformers: Prime|Bruticus]]{{ref|c|c}}
*[[Combaticons#Transformers: Prime|Bruticus]]{{ref|c|c}}
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*[[Bombshell (Transformers)#Transformers: Prime|Hardshell]]
*[[Bombshell (Transformers)#Transformers: Prime|Hardshell]]{{ref|b|b}}
*[[Insecticons|Insecticon]] swarm{{ref|a|a}}
*[[Insecticons|Insecticon]] swarm{{ref|a|a}}
*[[Kickback (Transformers)#Transformers: Generations|Kickback]]
*[[Kickback (Transformers)#Transformers: Generations|Kickback]]{{ref|b|b}}
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*[[Megatron (Transformers)#Transformers: Prime|Megatron]]
*[[Megatron (Transformers)#Transformers: Prime|Megatron]]
*[[Onslaught (Transformers)#Transformers: Prime|Onslaught]]
*[[Onslaught (Transformers)#Transformers: Prime|Onslaught]]{{ref|e|e}}
*[[Shockwave (Transformers)#Transformers: Prime|Shockwave]]
*[[Shockwave (Transformers)#Transformers: Prime|Shockwave]]{{ref|e|e}}
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*[[Shrapnel (Transformers)|Sharpshot]]
*[[Shrapnel (Transformers)|Sharpshot]]{{ref|b|b}}
*[[Soundwave (Transformers)|Soundwave]]
*[[Soundwave (Transformers)|Soundwave]]
*[[Starscream#Transformers: Prime|Starscream]]
*[[Starscream#Transformers: Prime|Starscream]]
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<small>{{note|a|a}}Not a playable character<br />
<small>{{note|a|a}}Not a playable character<br />
{{note|b|b}}Downloadable content, playable only in multiplayer<br />
{{note|b|b}}Downloadable content, playable only in multiplayer<br />
{{note|c|c}}Downloadable content, alternate version/generation playable only in multiplayer<br />
{{note|c|c}}Alternate skin available (Preorder/Downloadable content)<br />
{{note|d|d}}Slag was renamed Slug in the game due to [[Slag (disambiguation)#Other uses|Slag]] being a derogatory term in some cultures</small>
{{note|d|d}}Slag was renamed Slug in the game due to [[Slag (disambiguation)#Other uses|Slag]] being a derogatory term in some cultures<br />
{{note|e|e}}Not playable in campaign<br />
{{note|f|f}}Playable in Multiplayer only via DLC<br />
{{note|g|g}}Only playable via recreation with Multiplayer customization</small>


===Plot===
===Plot===

Revision as of 03:12, 14 September 2012

Transformers: Fall of Cybertron
Developer(s)High Moon Studios
Mercenary Technology (PC)
Publisher(s)Activision
EngineUnreal Engine 3[2]
Havok (game physics)
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
Genre(s)Third-person shooter
Mode(s)Single-player, Multiplayer[3]

Transformers: Fall of Cybertron is a third-person shooter video game developed by High Moon Studios and published by Activision. It is the sequel to the 2010 video game Transformers: War for Cybertron, and directly follows the events of that game as the Autobots struggle to defeat their Decepticon foes in a war for their home planet of Cybertron. The game was released on August 21, 2012 in North America and on August 24, 2012 in Europe for Microsoft Windows, PlayStation 3 and Xbox 360.

Gameplay

Players control heavily customized Transformers in Fall of Cybertron multiplayer modes.

Transformers: Fall of Cybertron, like its predecessor Transformers: War for Cybertron, is a third-person shooter. Players can control each transformer in both their robot and alternate forms. Instead of a traditional health system the game features a system similar to The Halo Series, Where the player has a shield and health under that which can be replinished by a health pack.[4] The weapon selection in Fall of Cybertron is upgraded, with new weapons that can take on very significant upgrades, including an upgrade that allows a weapon to fire up to 75% faster. These are purchased through Teletran 1 kiosks found throughout the game.[5]

Every character has their own special and unique ability, such as the Autobot Jazz acquiring a grappling hook, Optimus Prime's control of the massive Metroplex and the Combaticons ability to transform into the Decepticon combiner, Bruticus. The online cooperative campaign play feature in the first game has been removed in favor of levels which utilize each character's specific abilities.[6] The Autobot, Grimlock (a Transformer who transforms into a dinosaur) is controlled differently than other characters. Not having long range weapons (only a sword and a shield) Grimlock cannot transform at will, instead accumulating "rage" as he battles opponents. When he gains enough "rage" Grimlock is able to transform and perform massive damage.[7] Bruticus is playable only in a level where the players will feel "the most powerful."[7]

The survival mode Escalation from War for Cybertron returns. In this mode players must defend against increasingly difficult waves of enemies. As gameplay progresses new sections of the level open which give players access to upgraded weapons and abilities. This is the only mode in which players can use famous transformers. For competitive multiplayer players can customize one of four character classes: Scientist, Infiltrator, Destroyer and Titan.[8] Autobot and Decepticon Transformers can be customized with parts earned through a ranking system, or purchased through the game's marketplace. Several parts from famous Transformers can be used, such as heads, torsos, legs and arms. Hundreds of pieces and color options are available.[9] Players can also buy and upgrade their gear.[6]

Synopsis

Setting

Transformers: Fall of Cybertron is a direct continuation of Transformers: War for Cybertron. The Transformers are at civil war. Two factions, the Autobots and the Decepticons, vie over control of their home world, Cybertron.[6][10] The events of the previous game have left the planet unable to sustain life, and the Autobots, desperate to assure continued existence of the Transformer race, seek to flee the planet. The Decepticons, still bent on domination, will stop at nothing to assure that the Autobots either submit to the Decepticons, or are eliminated. Fall of Cybertron depicts the final battle between the two robot factions which results in the destruction of their home world, forcing the Autobots to seek refuge in our galaxy, the Milky Way.[11][12] The developer, High Moon Studios, hopes to show a darker tone than the original game. Game Informer's Matt Miller stated that the game "changes and improves upon so many of the fundamental ideas that the developer considers the game a natural successor rather than a true sequel."[10]

Characters

Autobots[11][13][5][14]
Decepticons[15][16][17]

^a Not a playable character
^b Downloadable content, playable only in multiplayer
^c Alternate skin available (Preorder/Downloadable content)
^d Slag was renamed Slug in the game due to Slag being a derogatory term in some cultures
^e Not playable in campaign
^f Playable in Multiplayer only via DLC
^g Only playable via recreation with Multiplayer customization

Plot

The game begins on the Ark, the spacecraft the Autobots use to flee Cybertron, the Transformers' dying homeworld. On their journey the Decepticons attack. Optimus engages Megatron directly, and Bumblebee later heads to join him after being temporarily rerouted. He finds Optimus and just as Megatron is about to deliver the fatal last blow, Bumblebee takes the hit. The game then flashes back to six days earlier.

Optimus and the Autobots are defending the docked Ark from Decepticon forces. Realizing they have broken through Grimlock's post, Optimus tries to contact him to no avail. Jazz and Cliffjumper are sent to investigate, and whilst eliminating enemy tanks Optimus' turret suddenly deactivates. As he leaves to repair it the room transforms around him, leading him to a brightly lit chamber where he activates the city-sized Transformer, Metroplex. The gargantuan robot disables two Decepticon cannons, being shot point-blank by a third. Optimus is captured soon after by Starscream and his Combaticons and brought before Megatron. As Megatron is about to execute Optimus, Metroplex arrives and pummels him into the ground. Having lost Megatron, Starscream claims leadership of the Decepticons and orders a retreat.

Meanwhile, Jazz and Cliffjumper arrive at the Sea of Rust to locate Grimlock and his Lightning Strike Coalition Force. They stumble upon an enormous tower firing a bright beam into Cybertron's orbit. They find Shockwave at the scene and soon realize it is a Space Bridge. Shockwave escapes the ensuing confrontation, and Cliffjumper becomes trapped, leaving Jazz to fight off the incoming Insecticons. Cliffjumper overloads the tower, and it begins to melt down. Sideswipe arrives to save Cliffjumper and Jazz from the Tower's explosion, and all report back to Optimus.

After the Autobots salvage all the Energon they can from the tower, Starscream and his Combaticons arrive to reclaim it. Onslaught, the team's leader, briefs them on a complicated plan to ambush an Autobot Transport. Combaticons Vortex and Blast Off fly into the canyons and meet Brawl at a bridge the transport must cross. There they destroy the bridge supports. Meanwhile, Swindle engages Autobot ground forces and destroys the wheel struts underneath the transport. The transport transforms to levitate off the ground and engages the Decepticon team. Starscream orders the Combaticons to abort the mission, but they defy him and then combine to form Bruticus, who brings the transport down. Starscream arrives at the crash site and arrests the Combaticons for insubordination.

Elsewhere, Soundwave assembles a newer, more powerful chassis for Megatron. He awakens, frees the Combaticons, and stops Starscream's coronation as King of the Decepticons. He then leads a full scale assault on Iacon, where the massive Decepticon Trypticon's remains are kept. Megatron invades the facility and takes Trypticon's power core. He informs the lifeless beast that he is not to be rescued, but will instead be reassembled into Megatron's flagship, the Nemesis.

Starscream, having been humiliated at the hands of Megatron, infiltrates Shockwave's base where he stumbles upon Grimlock being held prisoner. He offers Grimlock freedom in exchange for his fealty, but Grimlock rejects and throws Starscream aside, escaping. He searches for his fellow teammates, finding Swoop, Slug, and Snarl and defeating the defending Insecticons. Grimlock learns from Shockwave that their processors were tampered with, leaving Grimlock with a speech impairment. Shockwave also found a new planet by way of his Space Bridge inhabited by large creatures; these were used to inspire all of their new alternate forms. Grimlock was further tampered with, as now he cannot transform on command, but instead must be in a state of rage to do so. Grimlock remembers a name that Sharpshot gave them, the Dinobots, and claims it as their new team name. Grimlock then notices another Space Bridge tower that Shockwave has constructed nearby. Grimlock fights his way to Shockwave, knocking him from the tower and destroying it. The crumbling tower falls and the portal in Cybertron's orbit begins to decay.

Before the launch, Metroplex transfers all of his Energon to the Ark and sacrifices himself in the process. Optimus then calls for the launch of the Ark to try and make it through the portal before it closes, but Decepticons arrive in the Nemesis to stop him. Soundwave leads the first wave of troops onto the ship through giant cables and destroys the Ark's automated defense system. Jetfire is then launched into space to disengage the cables. Bruticus launches from the Nemesis and destroys the Ark's fuel line before being blasted off the ship into empty space by Jazz and Jetfire. Nearby Megatron and Optimus engage in battle. Before a winner can be declared, Optimus and Megatron are pulled off of the hull of the Ark and pulled with both ships into the portal, where it finally closes to leave their home planet alone and quiet.

Development

During an investor conference in November 2010 Hasbro confirmed that a sequel to the 2010 game Transformers: War for Cybertron would be developed with a release set for fall in 2012.[10][18] Transformers: Fall of Cybertron was officially announced on October 6, 2011 in an article posted on the gaming magazine Game Informer's website.[18] In the article, Game Informer noted that their November issue would contain an exclusive feature on the upcoming game and the cover would include concept art.[10] 1UP.com's Chris Pereira wrote that fans would be excited to hear another original Transformers game from High Moon Studios was being developed since the game they developed based on the movie Transformers: Dark of the Moon did not meet critical expectations.[19][20][21] Henry Gilbert of Games Radar was also pleased to see an original game being developed and said "we're glad [...] developer High Moon Studios is back to what it does best: crafting new/old adventures for the Autobots and Decepticons". He further praised the game's predecessor and stated that it was "shockingly good".[11] High Moon Studios originally announced that they would not be releasing Fall of Cybertron on the Microsoft Windows platform,[22] however, plans were changed.[23][24] The Windows version was completed by Mercenary Technologies, while High Moon Studios handled the PlayStation 3 and Xbox 360 releases.[25]

Design

Autobot leader Optimus Prime underwent design changes for Fall of Cybertron (right). Ivan Power, Lead Artist on the game stated that the redesign from his War for Cybertron incarnation (left) was to give the character a "more warrior-type feel".[26]

Some characters who previously appeared in War for Cybertron feature an updated appearance, and updated transformation schemes. Some characters feature moving parts that animate regardless of player action, similar to breathing.[27] The character Optimus Prime was redesigned to fit a "more warrior-type feel";[26] more bulk was added to Prime's body mass.[27] The weaponry in Fall of Cybertron was also modified and upgraded. The designers of the game put out a call to everyone in the studio for new weapon ideas.[5] Matt Tieger of High Moon explained that in addition to new designs, each weapon could be upgraded. The studio also felt that each upgrade should feel significant. Said Tieger, "We really made a conscious choice to make every upgrade a significant improvement, so one upgrade might increase your firing speed by 75 percent. We could have made the system so that there were a lot of upgrades that each improved your guns a little bit, but we wanted to make each upgrade feel like this giant thing. That way when players buy it they’re really going to feel the difference."[5]

Audio

Veteran Transformers voice actors Peter Cullen and Fred Tatasciore were confirmed to reprise their respective roles of Optimus Prime, Ratchet and Megatron during E3. Tatasciore also voices the city-sized Transformer Metroplex. Gregg Berger also reprises his role of Grimlock from The Transformers for the first time in twenty-five years.[6] Other confirmed cast members include Sam Riegel as Starscream; Keith Szarabajka as Ironhide; Nolan North as Cliffjumper, Bruticus, and Brawl; Steven Blum as Shockwave, Swindle, and Sharpshot; Isaac C. Singleton Jr. as Soundwave; and Troy Baker as Jazz, Jetfire, and Kickback.[28] Jim Ward provides the voice for Perceptor, David Boat as Vortex, Travis Willingham as Sideswipe, Slug, and Onslaught, Jamieson Price as Warpath, and Keith Silverstein as Blast-Off and Rumble. The game features Stan Bush's song "The Touch", which was also featured in the 1986 film The Transformers: The Movie. The original version was used during promotional trailers for preorder items, while the game's end credits utilize both it and a remixed version of the song. The remix version, subtitled "Sam's Theme", was created for possible inclusion in the live-action film Revenge of the Fallen.[29] It adds rap verses and has been described as a "redux a la Linkin Park".[30][31] The credits begin with the "Sam's Theme" version, and segue into the original.[31]

Marketing and release

The first official cinematic trailer for the video game was shown at the 2011 Spike TV Video Game Awards on December 10, 2011,[32] and featured the song "The Humbling River" by Puscifer.[33] A second cinematic trailer, dubbed "Our World" was released in March 2012.[34] Gameplay was shown during the 2012 Botcon convention.[35] On July 5, 2012, the UK release date for the game was brought forward one week to August 24, 2012.[36] A trailer featuring an in-game look at Metroplex, the city-sized Transformer, was also released with the announcement.[37][38] The song featured was a cover version of "Cities in Dust", originally by Siouxsie and the Banshees, but redone by the Everlove. The Launch trailer was released on August 17, 2012, stating the time of official release on August 21, 2012, featuring the background theme, "The Last Kingdom" by Alessio Nanni and Daniel Lessner.

A toy line based on the game was manufactured by Hasbro under the Transformers: Generations banner.[39] Bruticus, a character who consists of five Decepticons, is part of the line.[39] Other figures include Optimus Prime, Jazz, Sideswipe, Shockwave, Starscream, Soundwave, Grimlock and Kickback, an Insecticon.[40][41] Originally stated to be released at the end of August, it was announced the toy line would be released a week earlier, August 21, 2012 in North America.[42]

In North America Amazon.com and and video game retailer GameStop offered preorder codes for downloadable content. GameStop offered a G1 Retro Pack that unlocks a The Transformers / Generation 1 themed Optimus Prime skin, a Generation 1 inspired Megatron rifle based the character's alternate mode, and a Shockwave Blast Cannon.[43] Amazon offered a Generation 2 Bruticus skin.[43] In the United Kingdom Play.com offered also offered preorder codes. The code unlocked the Dinobot Swoop for use in the competitive multiplayer. Multiple downloadable content packs are set to release in the future. The Dinobots, excluding Sludge, make up one DLC pack for future release Dinobot Destructor Pack. The Insecticons, G1 Optimus, Megatron, Shockwave, Hound, and G2 Bruticus will be later released as DLC for single and multiplayer in the Massive Fury Pack. Release dates are September 11 for the Dinobot Destructor Pack and September 25 is rumored for Massive Fury Pack. The first DLC pack, the Multiplayer Havoc Pack contains five characters for use in multiplayer: Perceptor, Ultra Magnus, Blast Off, Wheeljack, and Zeta Prime. Players can also purchase specific customization pieces for their mulitplayer characters via microtransaction. This allows players to access content they would otherwise have to play to unlock.

Reception

Fall of Cybertron has received generally positive reviews. The Xbox 360 version received an aggregate score of 82/100 at Metacritic,[49] while the PlayStation 3 and Windows versions hold a score of 78/100.[48][47] GameRankings reports similar scores; the Xbox 360 version has an aggregate score of 82.95%,[46] the PlayStation 3 a score of 76.13%,[45] and the Windows version a score of 75%[44] The highest score of a 94% approval rating came from Mitch Youngblood of Gaming Trend.[57] Jeff Gerstmann of Giant Bomb gave the game a 60% approval, the lowest score reported.[56][note 1]

Alec Meer of Eurogamer praised the developer's focus on staying true to the Transformers source material. "Fall of Cybertron is a love-letter to a fictional universe created in 1984 that has [...] continued to this day."[50] Matt Miller of Game Informer agreed, calling the narrative "tightly crafted".[52] G4TV's Matt Keil lauded the story, character development and voice acting. He called the game "a cinematic shooter that stands on the strength of its design and gameplay".[51] GameSpot's Kevin VanOrd stated that while the game's levels focused on flight are enjoyable and that some levels give players a sense of power, the campaign mode was "too often more exciting to watch than to play".[53] Corey Cohen of Official Xbox Magazine gave high marks for the variety of characters players control during the campaign. He noted that each felt unique from the others. Cohen further felt that the game could have utilized the gargantuan transformer Metroplex more.[55] Game Informer's Matt Miller also cited that the variety of playable transformers and their unique abilities kept the game interesting and added that the control scheme suited each unique character well.[52]

In a more critical review Giant Bomb's Jeff Gerstmann felt that the game had uneven pacing and gameplay. "The highs in Transformers: Fall of Cybertron are very high [...] but it doesn't go far enough in that direction to stand out" he stated.[56] Gerstmann disliked the frame rate drops during heavy action sequences. IGN's Matt Cabral also noted this, but dismissed these moments as "occasional hiccups".[54] Cabral gave high marks for visual presentation, including the transformations each character used to change forms.[54] Both Cabral and G4TV's Matt Keil cited the lack of cooperative campaign gameplay, a feature available in the game's predecessor, as a low point of Fall of Cybertron.[51][54]

Notes

  1. ^ Actual scores were 94/100 and 3 out of 5, respectively. Scores were change to a percent format for comparison.

References

  1. ^ Kato, Matthew (July 5, 2012). "Transformers: Fall of Cybertron Gets New Release Date, Box Art & Trailer". Game Informer. Retrieved August 27, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  2. ^ Votta, Marlon (March 29, 2012). "Latest Transformers: Fall of Cybertron particulars". Gaming Inentertainment. Retrieved April 14, 2012.
  3. ^ McGee, Maxwell (February 20, 2012). "Transforming the Fall of Cybertron". Gamespot. Retrieved February 21, 2012.
  4. ^ Fisher, Ian (December 13, 2011). "First Wave Of Details For Transformers: Fall Of Cybertron". Shogun Gamer. Retrieved December 19, 2011.
  5. ^ a b c d Reeves, Ben (October 12, 2011). "Behind The Crosshairs: The Weapons Of Transformers". Game Informer. Retrieved October 14, 2011.
  6. ^ a b c d Cooper, Hollander (February 20, 2012). "15 things you need to know about Transformers: Fall of Cybertron". Games Radar. Retrieved February 20, 2012.
  7. ^ a b Jerkins, David (December 10, 2010). "Transformers: Fall Of Cybertron exclusive interview - planetary reboot". Metro. Retrieved December 19, 2011.
  8. ^ Votta, Marlon (March 29, 2012). "Latest Transformers: Fall of Cybertron particulars". Gaming Inentertainment. Retrieved April 5, 2012.
  9. ^ Lynch, Gerald (March 12, 2012). "PREVIEW: Transformers Fall of Cybertron (Xbox 360, PS3)". Tech Digest. Retrieved April 5, 2012.
  10. ^ a b c d Miller, Matt (October 6, 2011). "November Cover Revealed: Transformers: Fall Of Cybertron". Game Informer. Retrieved October 11, 2011.
  11. ^ a b c Gilbert, Henry (October 6, 2011). "Transformers: Fall of Cybertron, sequel to War for Cybertron, announced for 2012". Games Radar. Retrieved October 11, 2011.
  12. ^ Sinclair, Brendan (October 6, 2011). "Transformers: Fall of Cybertron hits fall 2012". GameSpot. Retrieved October 11, 2011.
  13. ^ Parfitt, Ben (October 7, 2011). "Transformers: Fall of Cybertron confirmed". MCV. Retrieved October 11, 2011.
  14. ^ Jack (August 22, 2012). "Tranformers Fall of Cybertron DLC Dinobot Destruction Pack and Massive Fury Pack Details Revealed Transformers". tformers.com. Retrieved August 27, 2012.
  15. ^ Nunneley, Stephany (October 6, 2011). "Transformers: Fall of Cybertron announced via November Game Informer". VG247. Retrieved October 11, 2011.
  16. ^ Fahey, Mike (October 10, 2011). "The Combaticons Combine to Form Bruticus in Transformers: Fall of Cybertron". Kotaku. Retrieved October 29, 2011.
  17. ^ Joseph, Jason (December 10, 2010). "Transformers: Fall Of Cybertron Debut Trailer from Spike VGA's!". Shock Blast Media. Retrieved December 19, 2010.
  18. ^ a b Reilly, Jim (November 12, 2010). "Transformers: War for Cybertron 2 Confirmed". IGN. Retrieved October 11, 2011.
  19. ^ Pereira, Chris (October 6, 2011). "Transformers: Fall of Cybertron Announced". 1UP.com. Retrieved October 11, 2011.
  20. ^ Orry, Tom (October 7, 2011). "Transformers: Fall of Cybertron revealed". VideoGamer.com. Retrieved October 11, 2011.
  21. ^ Lemne, Bengt (October 7, 2011). "Transformers: Fall of Cybertron". GameReactor. Retrieved October 11, 2011.
  22. ^ Fahey, Mike (February 15, 2012). "High Moon Just Can't Handle a PC Version of Transformers: Fall of Cybertron". Kotaku. Retrieved February 21, 2012.
  23. ^ Mallory, Jordan (June 2, 2012). "Transformers: Fall of Cybertron also rolling out on PC". Joystiq. Retrieved June 4, 2012.
  24. ^ Fahey, Mike (June 1, 2012). "There's a PC Version of Transformers: Fall of Cybertron After All". Kotaku. Retrieved June 4, 2012.
  25. ^ Hiller, Brenna (September 4, 2012). "Transformers: Fall of Cybertron PC issues being 'monitored'". VG247.
  26. ^ a b Hanson, Ben (October 11, 2011). "Fall Of Cybertron: The New Optimus Prime". Game Informer. Retrieved August 6, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  27. ^ a b Hanson, Ben (October 10, 2011). "Fall Of Cybertron: The New Optimus Prime". Game Informer. Retrieved October 14, 2011.
  28. ^ Reilly, Jim (June 13, 2012). "Transformers: Fall of Cybertron Voice Cast Revealed". Game Informer. Retrieved June 15, 2012.
  29. ^ Sciretta, Peter (May 14, 2009). "Transformers 2 Remake of Stan Bush's "The Touch"". Retrieved May 26, 2009.
  30. ^ "Stan Bush Remakes "The Touch"". tfw2005. May 4, 2009. Retrieved May 26, 2009.
  31. ^ a b Fahey, Mike (August 21, 2012). "Fall of Cybertron's End Credits Dap Our Darkest Hour". Kotaku. Retrieved September 12, 2012.
  32. ^ "TRANSFORMERS: FALL OF CYBERTON TRAILER TO DEBUT ON SPIKE TV DEC. 10". SuperHeroHype. November 16, 2011. Retrieved October 16, 2011.
  33. ^ Fahey, Mike (December 12, 2011). "Behind the Music of Transformers and BioShock Infinites' Moving VGA Trailers". Kotaku. Retrieved January 1, 2012.
  34. ^ ""Our World" Gameplay Trailer Reveal". Gamasutra. March 29, 2012. Retrieved April 14, 2012.
  35. ^ Olsen, Anton (May 3, 2012). "An Early Look at Transformers: Fall of Cybertron". Wired. Retrieved May 3, 2012.
  36. ^ Chapman, Matthew (July 5, 2012). "International Business Times: Transformers: Fall of Cybertron UK Release Date Now August 24, 2012". International Business Times. Retrieved August 27, 2012.
  37. ^ Gilbert, Ben (October 6, 2011). "Transformers: Fall of Cybertron coming from High Moon, has a transforming dino". Joystiq. Retrieved October 11, 2011.
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