Transformers: War for Cybertron
|Transformers: War for Cybertron|
North American box art
|Developer(s)||High Moon Studios|
E. Daniel Arey
|Engine||Unreal Engine 3|
Transformers: War for Cybertron is a third-person shooter video game based on the Transformers franchise, developed by High Moon Studios and published by Activision. It was released for Xbox 360, PlayStation 3, and Microsoft Windows in June 2010. Two portable versions were released for the Nintendo DS, one featuring an Autobot campaign, the other a Decepticon campaign. A game for the Wii, Transformers: Cybertron Adventures, was developed by Next Level Games and utilizes the same characters and setting as War for Cybertron.
Set on the Transformers' home planet of Cybertron, prior to their arrival on Earth, the game depicts the deadly civil war between Autobots and Decepticons. Players may pick either faction, as each has their own separate campaign (though the Deception one is chronologically the first one). The game's plot revolves around a substance known as Dark Energon, a more dangerous and destructive version of Energon, which powers the Transformers. While the evil Decepticon leader Megatron seeks this substance for himself, believing it will allow him to return the planet to its "golden age", the Autobots, led by Optimus Prime, attempt to stop him, knowing it would instead doom their homeworld.
War for Cybertron received generally favorable reviews, with many viewed it as an improvement over past Transformers games. It was praised for its multiplayer, character designs, and voice acting, with criticism given to the visual design of the game's setting. A sequel, Transformers: Fall of Cybertron, was released in August 2012.
War for Cybertron is played from a third-person perspective. Transformers are classified into four main categories, Leader, Soldier, Scientist, and Scout. Each character in the campaign is classified as one of these types, and their weaponry, abilities and vehicle form are largely influenced by their character class. Players can change between forms at will, and each form has unique abilities. While in robot form characters can also collect different weapons, reminiscent of those found in first-person shooters. While in vehicle form each character can boost their speed.
Each campaign level gives the player a choice of three Transformers. The campaign can be played in single-player or cooperatively via online multiplayer, and players can enter or leave the game at any time. If fewer than three players are present, the game's AI controls the remaining playable characters. Cooperative and competitive modes of the game are limited to online play, with no split screen features available. The game levels are designed to allow characters to comfortably navigate and play the game in either mode.
Competitive multiplayer games do not allow players to control official, named characters, and instead must design their own Transformer. Similar to the campaign, generic multiplayer characters are split into four character classes. Contrary to the campaign, however, each created character features some amount of customization. Players can select a base model and vehicle form, then alter major colors for their character and modify weapon loadouts and abilities based on that character class. The multiplayer aspect also features an experience and leveling system, including perks, and upgrades reminiscent of Call of Duty: Modern Warfare 2, another Activision game.
War for Cybertron has several multiplayer modes to choose from. Deathmatch is a free-for-all game type where the player with the most kills at the end of the game is the winner. In Team Deathmatch players are divided into Autobot and Decepticon teams. The winning team is the one who earns the most kills. Conquest is a capture-and-hold style game, similar to the conquest mode found in the Star Wars: Battlefront series. Multiple control points are spread across the level. The object is for players to capture enemy control points by standing near them for a set amount of time while defending their own control points. In Countdown to Extinction players must take an active bomb and place it at an enemy base, similar to the Assault mode in the Halo series. Power Struggle is the game's equivalent to the common King of the Hill game type. Finally Code of Power is a mode consisting of two and a half minute rounds where teams vie for a giant melee weapon. Also available is the Escalation game mode, the only multiplayer mode where players can control characters from the campaign or downloadable content. Players choose a faction and then work cooperatively to defeat continuous waves of enemy robots until all players are defeated, similar to the Horde mode found in Gears of War and the Halo series Firefight game modes. Players earn credits by defeating enemies which can be used to unlock ammunition, weaponry, health and new areas in each map.
War for Cybertron is set on the planet Cybertron, prior to the Transformers' contact with the planet Earth. Robotic in nature, each Transformer has the ability to transform from their robot mode to an alternate form, usually a vehicle, such as a tank or jet. The Transformers are engaged in total civil war with one another. A group of evil Transformers form a splinter group separate from the main faction. Known as the Decepticons, they follow Megatron, their powerful and ruthless leader. The main faction, known as the Autobots, follow the command of Zeta Prime. However, after Zeta Prime is killed in battle, an inexperienced leader named Optimus must take his place and lead the Autobots to victory before Megatron can corrupt the planet, itself a Transformer, with Dark Energon. Both factions have their own campaign, each containing five chapters, and players may choose either to play through first; chronologically, the Decepticon story is the first one, with the Autobot story directly following it.
The Decepticon leader Megatron seeks to return the Transformers' home planet of Cybertron to its "Golden Age" using the legendary Dark Energon, an unstable substance with the power to corrupt life on the planet, which is rumored to be kept on an orbital research station guarded by Sky Commander Starscream and his forces. Megatron leads the Decepticons, including Barricade and Brawl, in an assault on the station, where he proceeds to fight his way through Starscream's guards, ultimately reaching the Dark Energon manufacturing plant. After Megatron immerses himself in it, Starscream, seeking to learn how to handle Dark Energon as well, offers his fealty to Megatron in exchange for teaching him this power, while his colleague Jetfire, shocked at Starscream's betrayal, escapes the space station to warn the Autobot leader Zeta Prime.
Now Decepticons, Starscream and his twin brothers, Thundercracker and Skywarp, are ordered by Megatron to reactivate an Energon bridge which will feed the station with raw Energon, allowing the manufacturing of more Dark Energon. Once they succeed, Megatron develops a plan to control Cybertron by infecting its core with Dark Energon, and launches a full-scale assault on the Autobot capital city of Iacon, looking for an item called the Omega Key, which will grant him access to Cybertron's core. Alongside the Decepticons Soundwave and Breakdown, Megatron fights his way through numerous Autobots to reach Zeta Prime, who has the Omega Key in his possession, and ultimately triumphs over him. Megatron then claims the Key and takes the defeated Zeta Prime prisoner, though he warns Megatron that the Key is not the actual means to unlocking the core, but rather a device that summons the real key: a colossal Autobot known as Omega Supreme.
With Omega Supreme pursuing them and destroying everything in its path, Megatron, Soundwave, and Breakdown devise a plan to lure him to a rooftop where they ambush him and shoot him down using the rooftop's defense turrets, causing him to plummet to Cybertron's lower levels. Though severely injured, Omega Supreme survives and makes a final attempt to kill the Decepticons, but is ultimately defeated and taken prisoner. Megatron then forces the beaten Omega to unlock the door to Cybertron's core and travels there with his minions, successfully infecting the core of planet, also a Transformer, with Dark Energon, which quickly begins to spread over the entire planet.
Amidst a battle to defend Iacon from Decepticon forces, the Autobot soldier Optimus is informed by the scout Bumblebee about Zeta Prime's disappearance. Temporarily assuming the role of leader, Optimus, joined by Bumblebee and the medic Ratchet, leads a defensive campaign to fight off the Decepticons in Iacon, reactivating the city's defense guns and communication grid. The trio then travel to the Decagon Plaza, where they defeat the recently recruited Decepticon Starscream, forcing him and the rest of the Decepticon forces in Iacon to retreat. Shortly afterward, the Autobots receive a distress call from Zeta Prime, still alive, who reveals he is being held at a prison in the Decepticon capital city of Kaon. Alongside Bumblebee and Sideswipe, Optimus allows himself and the others to be captured in order to infiltrate Kaon, where they break free with the help of the Aerialbot Air Raid and rescue the other Autobots prisoners, who escape aboard Decepticon transports. Afterward, Optimus, Bumblebee, and Sideswipe fight their way to Zeta Prime's cell, guarded by Soundwave and his minions Frenzy, Rumble and Laserbeak. Though the Autobots defeat Soundwave, he and his minions escape, but not before mortally shooting Zeta Prime. Optimus then returns with Zeta's body before the Autobot High Council, who declare him the new Prime and inform him of Megatron's activities.
Tasked with removing the Dark Energon from Cybertron's core by the Council, Optimus, joined by his old friend Ironhide and rookie soldier Warpath, travels to the entrance to the core, now a Decepticon stronghold, where the trio rescue Omega Supreme, who has been tortured with Dark Energon. After calling in Ratchet to heal Omega, he grants the Autobots access to the core, where they defeat a corrupted worm and countless Decepticons, before Optimus speaks with the core. It states that, due to being badly damaged by the Dark Energon, it can only repair itself by shutting itself down, leaving Cybertron a cold, barren and lifeless planet for millions of years; however, the core can stay partially alive during the repairs if Optimus carries a small piece of it with him. Optimus accepts the burden and the core relinquishes the Autobot Matrix of Leadership.
With Cybetron soon to shut down, Optimus orders the evacuation of all Autobot cities. As the Autobot evacuation transports reach orbit, many are attacked by Megatron's orbital space station, which formerly belonged to the Autobots. The Aerialbots - Silverbolt, Jetfire, and Air Raid - lead a secret mission to reclaim control of the station, infiltrating it and destroying its vital systems. However, they soon discover that the station has been altered by Megatron and is now a massive Decepticon known as Trypticon, who transforms into its robot form. The Aerialbots briefly battle Trypticon, sending him plunging into Cybertron, where he lands in Iacon. Though Trypticon destroys most of the city, Optimus, Bumblebee, and Ironhide confront and ultimately defeat him. Afterward, Optimus commissions a massive vessel known as the Ark to transport the remaining Autobots into space, while only a small band of Autobots led by Optimus remain on Cybertron to defend the planet from Megatron's forces for as long as possible.
Development and marketing
War for Cybertron was announced December 16, 2009, and was released in North America on June 22, 2010 with the PAL region release following on June 25, 2010. It is powered by Unreal Engine 3. Physics for the game are handled using the Havok physics library. A demo was released on June 10, 2010 which allowed for players to play various multiplayer matches using two of the game's character classes. Developer High Moon Studios designed the friendly AI so that as a player progresses through the story any accompanying characters will help the player, but still require the player to advance through the game. "The buddies don't advance the story for you. They get to the point to kinda show you where to go, but then they'll take up defensive positions and wait for you to progress the story" said Game Director Matt Tieger. "They're not finishing objectives for you, but they like to stay near you, they'll heal you if you get too wounded, they're pretty smart."
Setting and plot
War for Cybertron developer High Moon Studios and publisher Activision worked closely with Hasbro to create the design and story for the game. "I want to make the game I've been waiting 25 years to play" said Tieger. The studio brought the concept and idea to Hasbro for approval. It began with a sketch of Bumblebee. "That was that first sketch that we slid across the table to Hasbro and said 'What do you guys think?' And that's where it all started" said Tieger. High Moon presented the idea of setting the game on Cybertron during the Transformers' civil war between the Autobots and Decepticons. Aaron Archer, Senior Design Director for Hasbro, stated of the Cybertron-based setting "that's a really cool place [...] and the early days of that civil war between the Autobots and Decepticons was a story that hadn't really been fleshed out in any format."
Each of the characters was totally redesigned for the game, taking cues from previous iterations from the Transformers lore. "What they've allowed us to do is take a licensed property and treat it like a brand new IP" stated Tieger. The vehicle modes for car-based characters initially consisted of wheels, however, the developers found that it crippled gameplay by removing the player's ability to strafe while in vehicle mode. Taking the dilemma to Hasbro, the two companies agreed that characters would turn their wheels down and hover while in vehicle mode, allowing for more movement. The vehicles would then revert to the traditional wheeled mode while using a character's boost, maintaining what the Transformers license had established with previous canon.
The world of Cybertron was designed in such a way that the Transformers would have a proper scale on their homeworld. "It doesn't make sense that things would be smaller than them in their world," Tieger said, adding "the key character in scale was making their world gigantic and huge." Matt Krystek, Lead Designer at High Moon stated that since the game is not tied to a movie they were able to tell their own story. He cited the G1 universe as the inspiration for the game. Jim Daly, Lead Concept Artist at High Moon also cited the G1 universe as the main inspiration for the design of Cybertron itself, also stating that there were elements from Disney's TRON, Blade Runner, and the Aliens franchise.
Hasbro's Aaron Archer stated the game would be only part of a bigger group of media. "This won't be the only touch point. It's a big place that we're going to build off of." At a BotCon 2010 panel, War for Cybertron Creative Director Matt Tieger stated Activision is currently in talks with Hasbro on creating additional titles. He also added that Hasbro is "considering" expanding the brand further into the realm of video games. Joe Moscone, Senior Account Manager for Hasbro's public relations team, further clarified that War for Cybertron is in the same continuity as the Transformers: Prime animated series and Transformers: Exodus novel, and that this would be the primary continuity going forward. Hasbro has released a toy line based on the War for Cybertron setting. Transforming figures of Optimus Prime, Bumblebee, Megatron and Soundwave from the game have been released by Hasbro under the Transformers: Generations banner.
The soundtrack for the console versions was composed by Tyler Bates. The ending theme is "Till All Are One" by Stan Bush, from his 2007 album In This Life. Peter Cullen returns to voice Optimus, having voiced the character several times in the Transformers franchise. Other voice actors include Kari Wahlgren as Arcee, Liam O'Brien as Air Raid, Johnny Yong Bosch as Bumblebee, Fred Tatasciore as Megatron, Ratchet, Omega Supreme, and Trypticon, Keith Szarabajka as Ironhide, Steven Blum as Barricade and Shockwave, Nolan North as Brawl, and Sam Riegel as Starscream.
Two downloadable content packs were produced for console versions of the game. The first, entitled simply Character and Map Pack 01, was announced on July 2, 2010. Character and Map Pack 01 contains the three previously pre-order exclusive characters, Demolishor, Jazz and Shockwave, as well as two new characters, Onslaught and Scattershot. Four new multiplayer maps are also included. Two maps are exclusive to the game's Escalation mode, while the other two are used in all other game modes. It was released July 27, 2010. The second pack, known as Character and Map Pack 02, adds the characters Dead End and Zeta Prime and five new maps. It was released September 7, 2010.
As of 2020, the War for Cybertron multiplayer servers, like other games published by Activision, have been shut down.
|Transformers: War for Cybertron|
Critical reaction has been generally positive, with many reviews citing that War for Cybertron is an improvement over past Transformers games. Aggregate scores across all three platforms were fairly uniform. The PC version holds a score of 76.25% at GameRankings and 76/100 at Metacritic. The PlayStation 3 version has a 78.47% and 77/100 at the two aggregate sites, while the Xbox 360 version reports scores of 79.45% and 76/100. Individual review scores ranged from a 50% approval by Edge magazine to a 94% approval by Gaming Trend.
Reviewers praised the in-game voice acting. G4TV's Matt Kell noted that Peter Cullen's voice work as Optimus was "commanding and familiar", adding that the other actors "even do their best to replicate the voices of the original cartoon." Mike Nelson of Game Informer agreed and noted the game's excellent dialogue, stating "the script has all the overwrought melodrama you’d expect from giant talking robots." Several critics also gave high marks for War for Cybertron's multiplayer. IGN's Arthur Gies noted the influences from Unreal Championship, Tribes, Team Fortress 2, and Battlefield: Bad Company 2 adding that "War for Cybertron leverages its transformation mechanic to create something that feels shockingly new." Tom McShea of GameSpot noted that the game's Escalation mode provided a Transformers twist on Gears of War's Horde mode. GamePro's Kat Bailey noted that the multiplayer was "probably the most appealing part of the package", adding it had a "strong suite [of] options." 1UP.com's Matt Miller lauded the ability to play through the game's campaign with up to three players online, as did G4TV's Matt Kell. Both reviewers also praised the new character designs, with Kell calling them "inventive." Wired.com's John Mix Meyer gave praise to the game's campaign length, stating "The game’s 10-hour single-player campaign means there’s plenty of time for the crazy transformations to strut their stuff." John Hamblin of Eurogamer praised the transformation animations. He stated players will "occasionally wish there was a Max Payne slow-mo option so you could appreciate the nuance of these feats a little more."
The repetitive visual design of Cybertron drew criticism from critics. Tom McShea of GameSpot stated that "the majority of the game entails walking through similar-looking corridors." Giant Bomb's Jeff Gerstmann also cited repetitive visuals, but conceded that "the metallic world of Cybertron doesn't lend itself particularly well to a lot of environmental variety." 1UP.com's Matt Miller also raised issue with the repetitive visuals, but provided a counterpoint in saying "there are a host of features in place to save the game from spiraling into mediocrity." John Hamblin of Eurogamer and Tom McShea of GameSpot also pointed out the game's vast lack of ammunition. "Watching Lord Megatron repeatedly suffering the indignity of being shot at by drones while he desperately scours the debris looking for an elusive ammo box [...] is just sad" stated Hamblin. He was further critical of the game's checkpoint system, which often leaves players in difficult situations upon respawning.
The first downloadable content pack received mixed reception from IGN's Arthur Gies. While he praised the design of the multiplayer maps, he noted that the lack of online players for War for Cybertron hurt the ability to play the new content online. Gies stated that he attempted to host the two Escalation maps, adding that he waited for several minutes for players to join, but had no success. "That's the problem", he stated. "War for Cybertron's multiplayer is all-but-abandoned." Gies went on to cite a peak population of approximately 4,600 players on Xbox Live, 800 on PlayStation Network, and only 158 players on the PC version at the time of his writing. Despite the lack of online players he felt the content may fit a player's needs, stating "If you've got nine other friends who bought War for Cybertron and can set up your own private matches, then Character and Map Pack 01 might be worth checking out."
A sequel to War for Cybertron was announced in November 2010. "This is the most highly-rated, critical success of any game that's had the Hasbro brand yet and we're looking forward to a sequel in 2012," stated Hasbro representative Mark Belcher. The game was slated for a 2012 release  and its official title, Transformers: Fall of Cybertron, was revealed on October 6, 2011. It is a direct continuation of War for Cybertron, completing the story of the planet Cybertron's demise and the exodus of the Transformers. One new Autobot, Grimlock was confirmed in the title announcement.
- Casamassina, Matt (2010-02-26). "Transformers: War for Cybertron Eyes-on". IGN. Retrieved 2011-02-02.
- High Moon Studios (2010-06-22). Transformers: War for Cybertron. Activision.
- "Transformers: War for Cybertron Officially Announced". TeamXbox. 2009-12-16. Archived from the original on 2010-06-19. Retrieved 2010-10-20.
- Sinclair, Brendan (2010-04-08). "War for Cybertron erupts June 22". GameSpot. Retrieved 2010-06-10.
- Woodstock, Sven (2010-06-23). "War for Cybertron". Sony Computer Entertainment. Retrieved 2010-06-10.
- Westbrook, Loga (2010-06-10). "Fight the Decepticons in War For Cybertron Demo". The Escapist. Retrieved 2010-06-10.
- "Transformers: War for Cybertron - Developer Interview". GamePro. 2010-03-19. Archived from the original on 2010-12-06. Retrieved 2010-11-09.
- "Designing Cybertron Developer Diary". GameTrailers. 2010-03-15. Retrieved 2010-10-19.
- bwbm (2010-06-26). "BotCon 2010 - Activision: Transformers in Gaming". tformers.com. Retrieved 2010-07-13.
- CST (December 9, 2010). "Hasbro clarifies continuity of Transformers Prime, WFC, Exodus". Seibertron.com. Retrieved May 24, 2012.
- Plunkett, Luke (2010-01-26). "Transformers: War For Cybertron Gets Its Own Toy Line". Kotaku. Retrieved 2010-06-17.
- MrKLM (2010-05-20). "Transformers: War for Cybertron - Interview". Universal Gaming Database. Archived from the original on 2011-07-17. Retrieved 2010-12-09.
- Bush, Stan (2010-06-22). "Stan Bush » War For Cybertron game features "Til All Are One"". stanbush.com. Retrieved 2010-10-28.
- Fahey, Mike (2010-06-22). "First Transformers: War For Cybertron DLC Contains All Three Preorder Characters". Kotaku. Retrieved 2010-10-28.
- Fahey, Mike (2010-06-22). "First War For Cybertron DLC Dated, Priced, And Set To Music". Kotaku. Retrieved 2010-10-28.
- "Transformers: War for Cybertron: DLC 2 Trailer". VideoGamer.com. 2010-09-09. Archived from the original on 2012-04-06. Retrieved 2010-10-28.
- "Legacy Activision Games". Retrieved May 27, 2020.
- "Transformers: War for Cybertron for PC - GameRankings". GameRankings. Retrieved 2010-10-19.
- "Transformers: War for Cybertron for PlayStation 3 - GameRankings". GameRankings. Retrieved 2010-10-19.
- "Transformers: War for Cybertron for Xbox 360 - GameRankings". GameRankings. Retrieved 2010-10-19.
- "Transformers: War for Cybertron (PC) reviews at Metacritic". Metacritic. Retrieved 2010-10-19.
- "Transformers: War for Cybertron (PS3) reviews at Metacritic". Metacritic. Retrieved 2010-10-19.
- "Transformers: War for Cybertron (Xbox 360) reviews at Metacritic". Metacritic. Retrieved 2010-10-19.
- Miller, Matt (2010-06-22). "Transformers: War For Cybertron - High Moon has the touch". 1UP.com. Retrieved 2010-06-22.
- Hamblin, Jon (2010-06-25). "Transformers: War for Cybertron Review". Eurogamer. Retrieved 2010-06-27.
- Kell, Matt (2010-06-22). "Transformers: War for Cybertron Review". G4 TV. Retrieved 2010-06-22.
- Nelson, Mike (2010-06-22). "Transformers: The War for Cybertron (PS3)". Game Informer. Retrieved 2010-06-22.
- Bailey, Kat (2010-06-22). "Transformers: War for Cybertron". GamePro. Archived from the original on 2010-06-28. Retrieved 2010-06-22.
- McShea, Tom (2010-06-25). "Transformers: War for Cybertron Review". GameSpot. Retrieved 2010-06-27.
- Gies, Arthur (2010-06-22). "Transformers: War for Cybertron Review". IGN. Retrieved 2010-06-22.
- Williamson, Steven (2010-07-05). "Transformers: War For Cybertron review". psu.com. Archived from the original on 2010-07-08. Retrieved 2010-07-05.
- Edge (August 2010), p 94
- Youngblood, Mitch. "Transformers: War for Cybertron". Gaming Trend. Archived from the original on 2010-06-26. Retrieved 2010-10-23.
- Meyer, John Mix (2010-06-22). "Review: Transformers Shooter Cribs From the Best". Wired.com. Retrieved 2010-10-28.
- Gerstmann, Jeff (2010-06-25). "Transformers: War for Cybertron Review". Giant Bomb. Retrieved 2010-06-22.
- Gies, Arthur (2010-06-29). "Transformers: War for Cybertron DLC Impressions". IGN. Retrieved 2010-10-28.
- Reilly, Jim (2010-11-12). "Transformers: War for Cybertron 2 Confirmed". IGN. Retrieved 2010-11-13.
- Fahey, Mike (2011-10-06). "There's a New Transformers Game Coming, and Grimlock's Coming With It". Kotaku. Retrieved 2011-10-06.