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After viewing Kellogg's memories, the player is then tasked to go to the Glowing Sea - the ground zero of the nuclear blast shown early in the game - to find Brian Virgil, an ex-Institute scientist to get help in infiltrating the shadowy organization. Brian Virgil mentions that the player must kill an Institute Courser - one of the most advanced creations designed to be stronger, faster and smarter than average human beings - and get its chip. Afterwards, the player proceeds to the Railroad for Tinker Tom to decode the chip and get the frequency code. The player then heads back to Brian Virgil, who gives the player character a blueprint of a device that hijacks the frequency of the Institute's Molecular Relay. After retrieving the blueprints, the player seeks assistance from one of three other factions: the Minutemen, the Railroad, or the Brotherhood of Steel. Once the device is built, the player infiltrates the Institute to find their son. After finding a child synth based on a young Shaun, it is revealed that the real Shaun was kidnapped in 2227, sixty years prior to their release from cryogenic sleep, and is now an old man - called Father - who is the leader of the Institute.
After viewing Kellogg's memories, the player is then tasked to go to the Glowing Sea - the ground zero of the nuclear blast shown early in the game - to find Brian Virgil, an ex-Institute scientist to get help in infiltrating the shadowy organization. Brian Virgil mentions that the player must kill an Institute Courser - one of the most advanced creations designed to be stronger, faster and smarter than average human beings - and get its chip. Afterwards, the player proceeds to the Railroad for Tinker Tom to decode the chip and get the frequency code. The player then heads back to Brian Virgil, who gives the player character a blueprint of a device that hijacks the frequency of the Institute's Molecular Relay. After retrieving the blueprints, the player seeks assistance from one of three other factions: the Minutemen, the Railroad, or the Brotherhood of Steel. Once the device is built, the player infiltrates the Institute to find their son. After finding a child synth based on a young Shaun, it is revealed that the real Shaun was kidnapped in 2227, sixty years prior to their release from cryogenic sleep, and is now an old man - called Father - who is the leader of the Institute.


The player then faces a choice that will greatly affect the Commonwealth and its people. They can side with Shaun and help the Institute with their takeover of the Commonwealth by destroying the Railroad and the Brotherhood of Steel (The Minutemen can be spared with correct dialogue choices). They can also side against Shaun by assisting one of the other three factions; they can assist the Railroad in destroying the Institute and the Brotherhood of Steel in order to free and protect the synths; they can assist the Brotherhood of Steel in destroying the Institute and the Railroad in order to exterminate the synths or; they can assist the Minutemen in destroying the Institute (and the Brotherhood of Steel if the player is their enemy) in order to protect the Commonwealth.
The player then faces a choice that will greatly affect the Commonwealth and its people. They can side with Shaun and help the Institute with their takeover of the Commonwealth by destroying the Railroad and the Brotherhood of Steel (The Minutemen will ally with the Institute). They can also side against Shaun by assisting one of the other three factions; they can assist the Railroad in destroying the Institute and the Brotherhood of Steel in order to free and protect the synths; they can assist the Brotherhood of Steel in destroying the Institute and the Railroad in order to exterminate the synths or; they can assist the Minutemen in destroying the Institute (and the Brotherhood of Steel if the player is their enemy) in order to protect the Commonwealth.


==Development==
==Development==

Revision as of 15:46, 2 January 2016

Fallout 4
Developer(s)Bethesda Game Studios
Publisher(s)Bethesda Softworks
Director(s)Todd Howard
Producer(s)Jeff Gardiner
Designer(s)Emil Pagliarulo
Programmer(s)Guy Carver
Artist(s)Istvan Pely
Writer(s)Emil Pagliarulo
Composer(s)Inon Zur
SeriesFallout
EngineCreation Engine
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
Genre(s)Action role-playing
Mode(s)Single-player

Fallout 4 is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. The fifth major installment in the Fallout series, the game was released worldwide on November 10, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.[1]

Fallout 4 is set in a post-apocalyptic Boston in the year 2287, 210 years after a devastating nuclear war, in which the player character emerges from an underground bunker known as a Vault. Gameplay is similar to Fallout 3. The player completes various quests and acquires experience points to level up their character. With first- and third-person perspectives available, players can explore Fallout 4's open world setting at will, allowing nonlinear gameplay. Companions can accompany the player on their voyages to assist them in battles and help with scavenging. Players have the ability to construct and deconstruct buildings and items, and use them to build a settlement, which can attract and be inhabited by non-playable characters.

Fallout 4 was rumored several times prior to the game's announcement. The game was announced on June 3, 2015, and the first gameplay footage of the game was shown at Bethesda's own conference at the 2015 Electronic Entertainment Expo. The game features full voice acting for the protagonist, a first in the series.

Fallout 4 received positive reviews from critics, with many praising the world depth, player freedom, overall amount of content, story, crafting, characters, and soundtrack. It shipped 12 million units and generated 750 million dollars within the first 24 hours of its launch.[2]

Gameplay

Fallout 4's gameplay is similar to that of Fallout 3 and Fallout: New Vegas, the previous two main entries in the series. Returning features include a camera that can switch between a first-person and third-person perspective, and the ability to roam anywhere on the map. Fallout 4 introduces new features including a layered armor system, base-building, a dynamic dialogue system featuring 111,000 lines of dialogue,[3] an in-depth crafting system which implements every lootable object in the game, and much more. Enemies such as mole rats, raiders, super-mutants, deathclaws, and feral ghouls return in Fallout 4, along with the companion Dogmeat, who is incapable of dying.[4]

When using V.A.T.S., real-time action is slowed down, and players can see the probability of hitting each body part of the enemies through percentage ratio.

Players have the ability to roam anywhere on the map, or leave a conversation at any time. They have the ability to customize weapons; the game includes over 50 base guns, which can be crafted with a variety of modifications, such as barrel types and laser focus, with over 700 modifications available. Power Armor has been redesigned to be more like a vehicle than an equipable suit of armor,[5] and can also be modified, adding items such as a jetpack or selecting separate types of armor for each part of the suit.[6] A new feature to the series is the ability to craft and deconstruct settlements and buildings. Players can select some in-game objects and structures, and use them to freely build their own structures. In addition, the towns can be powered with working electricity, using a dynamic power line system. Merchants and non-player characters can inhabit players' settlements, for which players must provide sustenance by growing food in makeshift patches and building water spouts. Players can build various defenses around their settlements, such as turrets and traps, to defend against random attacks.[7]

The Pip-Boy, a computerized wristwatch, allows the player to access a menu with statistics, maps, data, and items. Players can find game cartridges, which can be played on the Pip-Boy. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which plays an important part in combat. While using V.A.T.S., real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of "bullet time". Various actions cost action points, limiting the actions of each combatant during a period of time, and the player can target specific body areas for attacks to inflict specific injuries; head shots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons. Unlike previous games, in which the player had a random chance to inflict a critical hit, they are now performed manually through V.A.T.S..[8]

At the beginning of the game, players are given points to spend on a character progression system called S.P.E.C.I.A.L.. The system represents seven statistics, namely strength, perception, endurance, charisma, intelligence, agility and luck. When players gain enough experience points to gain a new level, they unlock a new ability. When players allocate more points to a stat, more abilities can be unlocked. These perks can also be upgraded to improve the protagonist's efficiency and to further unlock new abilities.[9] There are about 275 perks available for players to unlock. There is no level cap and the game does not end once the main story is complete.[10]

The series also allows for the player to have a companion character follow and assist them, similar in style to Fallout 3 and Fallout: New Vegas. There are thirteen possible companions, seven of which (Dogmeat, Codsworth, Preston Garvey, Piper Wright, Nick Valentine, John Hancock, and Deacon) must be encountered during the main quests, although only Dogmeat is required to join. For the first time in the series, these followers can interact with the environment on the player character's behalf. For example, if the player character does not have required skills to hack a terminal or pick a lock, they can order the companion to do it for them. The player may only travel with one companion at a time, although the player is accompanied by other characters in certain quests. Some of the companions can be romanced by the player.[11]

Synopsis

Setting

Fallout 4 takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after a Third World War over natural resources that ended in a nuclear holocaust in 2077. The setting is a post-apocalyptic retro-future, covering a region that includes Boston, Massachusetts and other parts of New England known as "The Commonwealth". Unlike the previous titles, Fallout 4's story begins on the day the bombs dropped: October 23, 2077. The player's character (voiced by either Brian T. Delaney or Courtenay Taylor) takes shelter in Vault 111, emerging exactly 210 years later, on October 23, 2287.[12]

The game takes place in an alternate version of history that sees the 1940s and 1950s aesthetics, design and technology advance in the directions imagined at the time. The resulting universe is thus a retro-futuristic one, where the technology has evolved enough to produce laser weapons, manipulate genes and create nearly-autonomous artificial intelligence, but all within the confines of 1950s solutions like the widespread use of atomic power and vacuum tubes, as well as having the integrated circuitry of the digital age. The architecture, advertisements and general living styles are also depicted to be largely unchanged since the 1950s, while including contemporary products, such as a robotic rocking horse for children in one advertisement, or posters for the underground vaults that play a central role in the storyline of the game.

Plot

The story begins on the morning of October 23, 2077 in Sanctuary Hills, with the player character and their spouse (Nate/Nora) preparing for an event at the Veteran's Hall in Cambridge when a Vault-Tec representative comes to inform them their family is approved for admittance into Vault 111. Moments later, a news bulletin warns of an imminent nuclear attack, forcing the family to rush to the vault, where they are temporarily trapped outside when a nuclear bomb detonates nearby. The platform below them lowers just in time to avoid the shockwave from the nuclear blast, and the family and other residents of the town are tricked into being placed in cryosleep. Years later, the player and their spouse are re-awakened by two unknown individuals, who open the spouse's Cryo tube with the intent of taking the player's baby, Shaun. When the spouse tries to prevent the kidnapping, they are killed by one of the strangers, who takes Shaun and reactivates the survivor's Cryo tube. The Sole Survivor manages to get free of their Cryo tube in 2287, where they discover that they are the only survivor of Vault 111, as the remaining residents have died due to the strangers tampering with the Cryo tube controls and life-support system. Once they emerge from Vault 111, the Sole Survivor vows to avenge their spouse's death and find Shaun.

The player character heads home to Sanctuary hills where they meet a distraught Codsworth who then tells the player character to go to Concord for help while meeting Dogmeat along the way. The Sole Survivor then meets Preston Garvey - one of the last of the Commonwealth Minutemen - and assist him from a group of raiders. After assisting Preston Garvey and his group, the player is instructed to go to Diamond City, a settlement based in Fenway Park where they meet Piper - who tells the player character of Nick Valentine, who was revealed to have been missing two weeks prior to the Sole Survivor's arrival in Diamond City. After finding Nick Valentine - revealed to be a synth - they locate their spouse's killer, a man named Conrad Kellogg, who reveals that their child is in the Institute, a secretive organization feared by the people of the Commonwealth that is based below the ruins of the Commonwealth Institute of Technology. The player then retrieves a cybernetic implant from the brain of Kellogg, and after consultation with Nick and Piper, they head to Goodneighbor and get help from Doctor Amari - a scientist skilled in neuroscience - who can assist the Sole Survivor in viewing the dead mercenary's memories. The Brotherhood of Steel also arrives in full force with the Prydwen - their mobile HQ.

After viewing Kellogg's memories, the player is then tasked to go to the Glowing Sea - the ground zero of the nuclear blast shown early in the game - to find Brian Virgil, an ex-Institute scientist to get help in infiltrating the shadowy organization. Brian Virgil mentions that the player must kill an Institute Courser - one of the most advanced creations designed to be stronger, faster and smarter than average human beings - and get its chip. Afterwards, the player proceeds to the Railroad for Tinker Tom to decode the chip and get the frequency code. The player then heads back to Brian Virgil, who gives the player character a blueprint of a device that hijacks the frequency of the Institute's Molecular Relay. After retrieving the blueprints, the player seeks assistance from one of three other factions: the Minutemen, the Railroad, or the Brotherhood of Steel. Once the device is built, the player infiltrates the Institute to find their son. After finding a child synth based on a young Shaun, it is revealed that the real Shaun was kidnapped in 2227, sixty years prior to their release from cryogenic sleep, and is now an old man - called Father - who is the leader of the Institute.

The player then faces a choice that will greatly affect the Commonwealth and its people. They can side with Shaun and help the Institute with their takeover of the Commonwealth by destroying the Railroad and the Brotherhood of Steel (The Minutemen will ally with the Institute). They can also side against Shaun by assisting one of the other three factions; they can assist the Railroad in destroying the Institute and the Brotherhood of Steel in order to free and protect the synths; they can assist the Brotherhood of Steel in destroying the Institute and the Railroad in order to exterminate the synths or; they can assist the Minutemen in destroying the Institute (and the Brotherhood of Steel if the player is their enemy) in order to protect the Commonwealth.

Development

Design

Unlike the previous two titles—Fallout 3 and Fallout: New Vegas—that used the Gamebryo engine, Fallout 4 uses the Creation Engine, previously used in The Elder Scrolls V: Skyrim. Modified for Fallout 4, the Creation Engine includes a revamped character editor system that allows freeform creation of faces without the use of sliders seen in previous games. Instead, the player can click and drag each feature of the face to accurately customize their character, which can either be a man or woman as the previous Fallout titles have featured.[13] Bethesda announced that the game would run at 1080p resolution and 30 frames per second on PlayStation 4 and Xbox One.[14] Bethesda revealed that mobile devices would be integrated into the game as a form of second screen, acting as a display for the Pip-Boy.[15]

For the first time, the player's character, the Sole Survivor, is fully voice acted and is able to have dynamic conversations akin to that of Mass Effect.[16] Brian T. Delaney and Courtenay Taylor are the two player character voice actors.[17]

Todd Howard revealed that mods for the PC versions of the game would be usable on the Xbox One version, and that the team hoped to bring them to the PlayStation 4 version eventually.[18][19] When asked about the failed effort to add a paid mod system to The Elder Scrolls V: Skyrim, Howard stated that there were no plans for a similar effort with Fallout 4.[20]

Rumors and hoaxes

In 2008, Pete Hines of Bethesda Softworks stated: "The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one. This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls."[21]

On January 8, 2013, Fallout 3 voice actor Erik Dellums hinted via Twitter that his character, Three Dog, would be returning. In a follow-up tweet, he stated, "I was given permission to release that tease".[22] However, in July of the same year, Dellums tweeted that the game he is working on is not being produced by Bethesda Softworks, therefore it was not the anticipated new Fallout title.[23]

On November 13, 2013, an alleged ZeniMax-funded website, thesurvivor2299.com, was created. The site contained several coded messages and morse code, and most notably a timer believed to be counting down to an announcement or teaser trailer for Fallout 4, which was also done with Fallout 3; the messages and morse code was in turn translated by several Fallout fansites. On December 6, Bethesda responded in regards to the site stating; "PSA: If you don't hear it through an official channel like this, assume all rumors and speculation are false".[24] The site was revealed to be a hoax shortly thereafter.

In December 2013, Kotaku reported that Fallout 4 was indeed in development, having obtained leaked voice casting documents which they had confirmed to be real. The leaked documents indicated that the game would be set in Boston and described a mission set in "The Institute", a post-apocalyptic version of the Massachusetts Institute of Technology. The documents referenced areas mentioned but not shown in previous Fallout titles. The voice script page that was leaked begins with the usual introductory line spoken by Ron Perlman for the stories in the Fallout series: "War. War never changes".[25] In February 2014, Bethesda game director Todd Howard was asked about new game announcements in which he replied: "We don't have a timeframe for our next game announcement, but I think it's gonna be a while".[26]

Following the announcement of Fallout 4, there was renewed interest in a June 2014 Reddit post by a user named SandraReed, who claimed to have played Fallout 4. She stated that she used to be a Bethesda employee and was fired for leaking information about the game.[27] In her post, SandraReed stated that the protagonist would have a speaking role and that the game would support the PlayStation 3 and Xbox 360. Kotaku noted that many of the details have proven to be incorrect, and most of those that were correct had already been covered earlier in the leaked details from Kotaku's 2013 article.[28]

Marketing and release

Announcement

File:Fallout4Car.jpg
A Volkswagen Type 2 customized to promote Fallout 4 at Gamescom 2015.

On June 2, 2015, Bethesda published a countdown timer scheduled to expire on June 3, 2015 at 14:00 UTC.[29] The game's official website went live slightly ahead of schedule, revealing the game along with its box art and platforms. The game was released for Microsoft Windows, PlayStation 4, and Xbox One.[30][31] The site was taken down later but was put back up again at the scheduled time. The official trailer was released when the countdown timer expired,[5] and the game has been confirmed to take place in Boston and its surrounding Massachusetts countryside, as suggested by earlier rumors.[32][33] More details were given during Bethesda's E3 2015 press conference on June 14, 2015.[34][35]

Bethesda Game Studios confirmed that the development of Fallout 4 was finished on October 23, 2015.[36]

Marketing

Fallout 4 became available for pre-order immediately following the product announcement. The release date was set for November 10, 2015. In addition to the standard edition of the game, there is a collector's edition which includes a wearable replica of the Pip-Boy. This is able to house a smart phone device, which can then run the second screen functionality of the game.[37]

Reception

Fallout 4 received positive reviews. Aggregating review website Metacritic gave the Xbox One version 88/100 based on 35 reviews,[38] the PlayStation 4 version 87/100 based on 58 reviews[39] and the Microsoft Windows version 84/100 based on 34 reviews.[40]

GameSpot's Peter Brown awarded it a score of 9 out of 10, saying "Fallout 4 is an argument for substance over style, and an excellent addition to the revered open-world series." Brown praised the "thought-provoking" narrative, "intuitive" creation tools, the large amount of content, the overall combat, and the overall freedom the player is given, especially in world exploration and story progression. Brown's main criticisms were concerning the average visuals, the technical issues, and the unintuitive management of companions, the map, and the inventory.[45]

Game Informer's Andrew Reiner scored the game a 9 out of 10 and said: "Bethesda has created another game you can lose your life in. New experiences just keep coming, and you always have another perk to unlock." Reiner praised the "vastly improved" combat, the "denser" world, and the "brilliant" score, but had mixed feelings about the visuals, saying: "The visuals can be simultaneously breathtaking and a little ugly. The vistas and lighting are beautifully created, but some of the texture work is muddled and steals some of the finer details." Reiner was also relieved to not run into many glitches.[43]

Dan Stapleton of IGN scored the game a 9.5 out of 10 and wrote: "The world, exploration, crafting, atmosphere, and story of Fallout 4 are all key parts of this hugely successful sandbox role-playing game. Great new reasons to obsessively gather and hoard relics of happier times, strong companions, and sympathetic villains driving tough decisions make it an adventure I’ll definitely replay and revisit. Even the technical shakiness that crops up here and there can’t even begin to slow down its momentum."[50]

Polygon awarded it a score of 9.5 out of 10, saying "Fallout 4 brings great gameplay to match its world and ambiance".[52] PC Gamer awarded it a score of 88/100, calling it "A brilliant, massive sandbox of systems, albeit largely the same one Bethesda has been making for years."[51] Fallout 4 was also noted by Chris Livingston of PC Gamer that "The best stories in games aren’t the ones developers tell players, it’s the ones player tell themselves and each other. Bethesda RPGs have always given players ample room to ignore the official narrative and create their own characters, histories, motivations, and stories, and Fallout 4 is no exception."[54]

Destructoid gave the game a 7.5 out of 10, writing "a lot of the franchise's signature problems have carried over directly into Fallout 4."[55]

Sales

Fallout 4 sold 1.2 million copies on Steam in its first 24 hours of release.[56] With almost 470,000 concurrent Steam players on launch day, Fallout 4 broke Grand Theft Auto V's record for having the most concurrent online players in a Steam game not developed by Valve Corporation.[57] The game grossed $750 million in shipped sales, with the total number of units being 12 million, also in the first 24 hours.[2]

Awards

List of awards and nominations
Award Category Result Ref.
The Game Awards 2015 Game of the Year Nominated [58]
Best Score/Soundtrack Nominated
Best Role Playing Game Nominated

References

  1. ^ Kohler, Chris (June 15, 2015). "Apocalypse Almost Now: Fallout 4 Will Drop in November". Wired.co.uk. Retrieved June 15, 2015.
  2. ^ a b Makuch, Eddie. "Fallout 4 ships 12 million copies in one Day". GameSpot. GameSpot. Retrieved November 13, 2015.
  3. ^ Hilliard, Kyle (September 5, 2015). "Bethesda Completes Recording Of Fallout 4's 111,000 Lines Of Dialogue". Game Informer. Retrieved October 19, 2015.
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  5. ^ a b Bethesda Softworks (June 15, 2015). Fallout 4 -- E3 Showcase World Premiere (YouTube). Bethesda Softworks. Retrieved June 28, 2015.
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  7. ^ Hernandez, Patricia (June 14, 2015). "Fallout 4's Crafting System Looks Awesome". Kotaku. Retrieved June 15, 2015.
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  11. ^ Hensen, Steven (July 24, 2015). "Fallout 4 has 12 companions, you can romance all the human ones". Destructoid. Retrieved July 25, 2015.
  12. ^ Stuart, Keith (June 15, 2015). "Fallout 4: release date and details, plus Dishonored 2". The Guardian. Retrieved June 15, 2015.
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  14. ^ Hussain, Tamoor (June 22, 2015). "Fallout 4 Will Run 1080p/30fps on PS4, Xbox One, "PC Not Limited in Any Way"". GameSpot. CBS Interactive. Retrieved June 23, 2015.
  15. ^ Hall, Charlie (November 11, 2015). "Here's my Fallout 4 Pip-Boy, and it only cost $10". Polygon. Retrieved November 28, 2015.
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  23. ^ "Twitter / ETDellums: New game is not with my friends". Twitter.com. July 17, 2013. Retrieved June 3, 2015.
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  26. ^ Greyson, Nathan (February 18, 2015). "Apparently We Won't Hear About Fallout 4 For 'A While'". Rock, Paper, Shotgun. Retrieved June 3, 2015.
  27. ^ Leack, Jonathon (June 3, 2015). "This Ex-Bethesda Employee Leaked Fallout 4 A Year Ago But Nobody Believed Her". Game Revolution. Retrieved June 3, 2015.
  28. ^ Schreier, Jason (June 4, 2015). "Popular Fallout 4 Rumor Sure Seems Like BS". Kotaku. Retrieved June 14, 2015.
  29. ^ Karmali, Luke (June 2, 2015). "Fallout 4 Countdown Clock Appears, Runs Out Tomorrow". IGN. Retrieved June 3, 2015.
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  31. ^ Karmali, Luke (June 3, 2015). "Fallout 4 Officially Revealed With In-Game Trailer". IGN. Retrieved June 3, 2015.
  32. ^ Hernandez, Patricia (June 4, 2015). "All The Juicy Details Hidden In The Fallout 4 Trailer". Kotaku. Retrieved June 4, 2015.
  33. ^ Lee, Dave (June 3, 2015). "Fallout 4 confirmed for release by Bethesda - BBC News". BBC News. Retrieved June 3, 2015.
  34. ^ Karmali, Luke (February 10, 2015). "Bethesda Hosting its First Ever E3 Conference in 2015". IGN. Retrieved June 3, 2015.
  35. ^ Griffin, Andrew (June 3, 2015). "Fallout 4 announced: trailer and details revealed ahead of E3 launch". The Independent. Independent Print Limited. Retrieved June 3, 2015.
  36. ^ Osborn, Alex (October 23, 2015). "Fallout 4 Has Gone Gold - IGN". IGN. Retrieved November 2, 2015.
  37. ^ Miller, Ross (June 18, 2015). "Here's a first look at Fallout 4's Pip-Boy wearable". The Verge. Vox Media. Retrieved June 19, 2015.
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  39. ^ a b "Fallout 4 for PlayStation 4 Reviews". Metacritic. Retrieved November 9, 2015.
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  41. ^ Carter, Chris (November 9, 2015). "Review: Fallout 4". Destructoid. Retrieved November 9, 2015.
  42. ^ Buchholtz, Matt (November 9, 2015). "Fallout 4 review". Electronic Gaming Monthly. Retrieved November 9, 2015.
  43. ^ a b Reiner, Andrew (November 9, 2015). "A Familiar Wasteland - Fallout 4 - Xbox One". Game Informer. Retrieved November 9, 2015.
  44. ^ Tan, Nick (November 9, 2015). "Fallout 4 Review". Game Revolution. Retrieved November 9, 2015.
  45. ^ a b Brown, Peter (November 9, 2015). "Fallout 4 Review". GameSpot. Retrieved November 9, 2015.
  46. ^ Hurley, Leon (November 9, 2015). "Fallout 4 review". GamesRadar. Retrieved November 9, 2015.
  47. ^ Moore, Ben (November 9, 2015). "Fallout 4 Review". GameTrailers. Retrieved November 9, 2015.
  48. ^ Gerstmann, Jeff (November 10, 2015). "Fallout 4 (PC) Review". Giant Bomb. Retrieved November 10, 2015.
  49. ^ Gerstmann, Jeff (November 10, 2015). "Fallout 4 (PS4, XONE) Review". Giant Bomb. Retrieved November 10, 2015.
  50. ^ a b Stapleton, Dan (November 9, 2015). "Fallout 4 Review". IGN. Retrieved November 9, 2015.
  51. ^ a b Savage, Phil (November 9, 2015). "Fallout 4 review". PC Gamer. Retrieved November 9, 2015.
  52. ^ a b Gies, Arthur (November 9, 2015). "Fallout 4 review". Polygon. Retrieved November 9, 2015.
  53. ^ Miller, Simon (November 9, 2015). "Fallout 4 Review". VideoGamer.com. Retrieved November 9, 2015.
  54. ^ "Best Setting 2015 — Fallout 4". PC Gamer. Retrieved December 26, 2015.
  55. ^ "Review: Fallout 4". Destructoid.
  56. ^ "Steam Spy on Twitter". Twitter. Retrieved November 12, 2015.
  57. ^ Nofuente, Kyle (November 11, 2015). "'Fallout 4' Breaks 'Grand Theft Auto V' Steam Concurrent User Records On Day One". Tech Times.
  58. ^ "Nominees | The Game Awards 2015". The Game Awards. Ola Balola. November 12, 2015. Retrieved November 13, 2015.