Cyberith Virtualizer: Difference between revisions
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== History == |
== History == |
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The Idea was born in 2012 by '''Tuncay Cakmak'''. During his studies at the [[Technical University of Vienna]] he started testing and developing the first prototypes. In 2013 he founded Cyberith and formed a team for further development of the device. He demonstrated the device at different exhibitions in Europe<ref>{{cite news|url=http://www.roadtovr.com/gamescom-2013-day-one-roundup-oculus-eve-valkyrie-and-cyberith/|title=Gamescom 2013 Day One Roundup: Oculus, EVE Valkyrie, and Cyberith|publisher=roadtovr.com|date=2013-08-21}}</ref><ref>{{cite news|url=http://www.vgametrailers.com/cyberith-virtualizer-at-the-mindshare-huddle-edvent-in-london-england/|title=Cyberith – Virtualizer at the Mindshare Huddle Edvent in London, England|publisher=vgametrailers.com|date=2013-11-18}}</ref><ref>{{cite news|url=http://www.blogdot.tv/2014/01/30/cyberith-gamejam-2014/|title=Cyberith at the Gamejam 2014|publisher=blogdot.tv|date=2014-01-30}}</ref> and shared the progress with the community through the Cyberith YouTube channel.<ref>{{cite web|url=https://www.youtube.com/user/Cyberith|title=Cyberith Youtube Channel}}</ref> A [[kickstarter]] campaign started on 23. of July 2014 and in the first 24 hours they made more than 50% of their pledged goal of 250 000 $.<ref>{{cite web|url=https://www.kickstarter.com/projects/1259519125/cyberith-virtualizer-immersive-virtual-reality-gam/|title=Cyberith Kickstarter campaign|publisher=kickstarter.com|date=2014-07-24}}</ref> |
The Idea was born in 2012 by '''Tuncay Cakmak'''. During his studies at the [[Technical University of Vienna]] he started testing and developing the first prototypes. In 2013 he founded Cyberith and formed a team for further development of the device. He demonstrated the device at different exhibitions in Europe<ref>{{cite news|url=http://www.roadtovr.com/gamescom-2013-day-one-roundup-oculus-eve-valkyrie-and-cyberith/|title=Gamescom 2013 Day One Roundup: Oculus, EVE Valkyrie, and Cyberith|publisher=roadtovr.com|date=2013-08-21}}</ref><ref>{{cite news|url=http://www.vgametrailers.com/cyberith-virtualizer-at-the-mindshare-huddle-edvent-in-london-england/|title=Cyberith – Virtualizer at the Mindshare Huddle Edvent in London, England|publisher=vgametrailers.com|date=2013-11-18|deadurl=yes|archiveurl=https://web.archive.org/web/20140306123925/http://www.vgametrailers.com/cyberith-virtualizer-at-the-mindshare-huddle-edvent-in-london-england/|archivedate=2014-03-06|df=}}</ref><ref>{{cite news|url=http://www.blogdot.tv/2014/01/30/cyberith-gamejam-2014/|title=Cyberith at the Gamejam 2014|publisher=blogdot.tv|date=2014-01-30}}</ref> and shared the progress with the community through the Cyberith YouTube channel.<ref>{{cite web|url=https://www.youtube.com/user/Cyberith|title=Cyberith Youtube Channel}}</ref> A [[kickstarter]] campaign started on 23. of July 2014 and in the first 24 hours they made more than 50% of their pledged goal of 250 000 $.<ref>{{cite web|url=https://www.kickstarter.com/projects/1259519125/cyberith-virtualizer-immersive-virtual-reality-gam/|title=Cyberith Kickstarter campaign|publisher=kickstarter.com|date=2014-07-24}}</ref> |
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The campaign was successfully funded, ending at 361 452 $ from 577 backers, however poor planning and budgeting meant that Cyberith have been unable to deliver the Kickstarter rewards since their March 2015 estimate.<ref>{{cite web|url=https://www.kickstarter.com/projects/1259519125/cyberith-virtualizer-immersive-virtual-reality-gam/posts/1488010|title=Update 22: The Latest From Cyberith}}</ref> |
The campaign was successfully funded, ending at 361 452 $ from 577 backers, however poor planning and budgeting meant that Cyberith have been unable to deliver the Kickstarter rewards since their March 2015 estimate.<ref>{{cite web|url=https://www.kickstarter.com/projects/1259519125/cyberith-virtualizer-immersive-virtual-reality-gam/posts/1488010|title=Update 22: The Latest From Cyberith}}</ref> |
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== Functional principle == |
== Functional principle == |
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The Virtualizer enables motion by the principle of low friction. The body is fixed in a rotatable ring that can be moved vertically. In combination with a [[head-mounted display]] it allows to move, run, jump or crouch in virtual worlds. The current prototype does not need any special kind of shoes.<ref>{{cite web|url=http://www.cyberith.com/en/faq|title=Cyberith FAQ|publisher=Cyberith|accessdate=2014-02-20}}</ref> |
The Virtualizer enables motion by the principle of low friction. The body is fixed in a rotatable ring that can be moved vertically. In combination with a [[head-mounted display]] it allows to move, run, jump or crouch in virtual worlds. The current prototype does not need any special kind of shoes.<ref>{{cite web|url=http://www.cyberith.com/en/faq|title=Cyberith FAQ|publisher=Cyberith|accessdate=2014-02-20|deadurl=yes|archiveurl=https://web.archive.org/web/20140328150336/http://www.cyberith.com/en/faq|archivedate=2014-03-28|df=}}</ref> |
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== See also == |
== See also == |
Revision as of 22:19, 15 August 2017
Manufacturer | Cyberith GmbH |
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Website | http://www.cyberith.com/ |
The Virtualizer (or Cyberith Virtualizer) is an omnidirectional treadmill with integrated sensors for motion detection in virtual reality applications. It is being developed by the Austrian company Cyberith GmbH.
History
The Idea was born in 2012 by Tuncay Cakmak. During his studies at the Technical University of Vienna he started testing and developing the first prototypes. In 2013 he founded Cyberith and formed a team for further development of the device. He demonstrated the device at different exhibitions in Europe[1][2][3] and shared the progress with the community through the Cyberith YouTube channel.[4] A kickstarter campaign started on 23. of July 2014 and in the first 24 hours they made more than 50% of their pledged goal of 250 000 $.[5] The campaign was successfully funded, ending at 361 452 $ from 577 backers, however poor planning and budgeting meant that Cyberith have been unable to deliver the Kickstarter rewards since their March 2015 estimate.[6]
Functional principle
The Virtualizer enables motion by the principle of low friction. The body is fixed in a rotatable ring that can be moved vertically. In combination with a head-mounted display it allows to move, run, jump or crouch in virtual worlds. The current prototype does not need any special kind of shoes.[7]
See also
External links
References
- ^ "Gamescom 2013 Day One Roundup: Oculus, EVE Valkyrie, and Cyberith". roadtovr.com. 2013-08-21.
- ^ "Cyberith – Virtualizer at the Mindshare Huddle Edvent in London, England". vgametrailers.com. 2013-11-18. Archived from the original on 2014-03-06.
{{cite news}}
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suggested) (help) - ^ "Cyberith at the Gamejam 2014". blogdot.tv. 2014-01-30.
- ^ "Cyberith Youtube Channel".
- ^ "Cyberith Kickstarter campaign". kickstarter.com. 2014-07-24.
- ^ "Update 22: The Latest From Cyberith".
- ^ "Cyberith FAQ". Cyberith. Archived from the original on 2014-03-28. Retrieved 2014-02-20.
{{cite web}}
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