Dead by Daylight
Dead by Daylight | |
---|---|
Developer(s) | Behaviour Interactive[a] |
Publisher(s) | Behaviour Interactive[b] |
Director(s) |
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Producer(s) | Stéfan Beauchamp-Daniel |
Programmer(s) |
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Artist(s) |
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Writer(s) | Farah Daoud-Brixi |
Composer(s) | Michel F. April |
Engine | Unreal Engine 4[1] |
Platform(s) | |
Release | June 14, 2016
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Genre(s) | Survival horror |
Mode(s) | Multiplayer |
Dead by Daylight is a survival horror asymmetric multiplayer online game released for Microsoft Windows and Steam in June 2016,[2][3] PlayStation 4 and Xbox One in June 2017,[4][5][6] Nintendo Switch in September 2019, iOS and Android in April 2020, Stadia in October 2020, and PlayStation 5 and Xbox Series X/S in November 2020.[7] It is a one-versus-four game in which one player takes on the role of a savage killer and the other four play as survivors; the killer must catch each survivor and sacrifice them to a malevolent force known as the Entity by impaling them on hooks, while the survivors must avoid being caught and fix five generators to open the exit gates.
The game is published by Canadian studio Behaviour Interactive,[8] who acquired the publishing rights from Swedish studio Starbreeze Studios in January 2018.[9] Alongside original characters, the game also includes characters from various franchises such as Halloween, Left 4 Dead, The Texas Chainsaw Massacre, A Nightmare on Elm Street, Saw, Evil Dead, Ghost Face, Stranger Things, Silent Hill, Crypt TV, Resident Evil, Hellraiser, and Ringu.
Synopsis
A group of four survivors must elude one killer bent on sacrificing them on meat hooks to an almighty malevolent being called the Entity. The survivors' perspectives are third-person, while the killer's perspective is first-person.[9] The survivors can only fight back by stunning the killer or using items such as flashlights to blind them.[10] Survivors can also vault over obstacles much faster than the killer, providing a means of escape. Survivors use these obstacles and tools to help them elude the killer for as long as they can. In order to escape, survivors must repair five generators scattered across the map to power up the exit gates. They must then open the exit gates and escape through them; the final survivor may also find an unmarked escape hatch to jump into, though the hatch can be shut if the killer finds it first. Repairing generators can be made quicker with items such as toolboxes.
Gameplay
Most killers only have one form of locomotion, moving at a pace that is moderately faster than that of a sprinting survivor. When hunting the survivors, the killer must capture them by either striking them with their weapon (one strike injures survivors and two strikes puts them into a dying state) or grabbing them in one move by catching them unexpectedly. The first time a survivor is hooked, they may attempt to escape the hook, although the rate of doing so is low; hooked survivors are normally rescued by other survivors. If the survivor escapes or is saved and then hooked a second time, they will enter the "struggle phase", in which the survivor has to resist the Entity trying to take them away by performing skill checks until they are either saved by an ally or killed by the Entity. If the survivor is saved again but is hooked a third time, they will be sacrificed instantly with no chance of survival.
Despite walking at a fast pace, the killer is slower than survivors in other movements, such as vaulting obstacles. The killer cannot leap over obstacles that survivors can throw down into their path, but instead has to go around them or destroy them. The killer also has an aura-reading ability, constantly revealing the location of generators, hooks, and sometimes survivors. Every killer has their own unique power. For instance, the Wraith can turn invisible and move faster (though is unable to strike survivors while hidden) and the Hillbilly wields a chainsaw which allows him to dash quickly along the map and instantly knock down any survivors in his path. These powers can be altered using add-ons obtained through gameplay.
As a survivor, players must escape the map, which can be done by either repairing five generators to provide power to the exit gates or by escaping through the hatch, though the hatch only opens when there is one survivor remaining in the trial.[11] If the killer closes the hatch or a gate is opened, the "Endgame Collapse" will initiate, giving the survivors only two minutes to escape before the timer runs out or they are caught by the killer.[12] The survivors' movement options consist of sprinting, walking, crouch-walking, or crawling. They must elude the killer by losing their line of sight in a chase or by successfully hiding from them.
When dealing with the killer, survivors can make use of a handful of items; searching chests across the map which will sometimes yield med-kits, flashlights to temporarily blind the killer, toolboxes, keys, or maps. Most killers have an innate "terror radius" that surrounds them. Survivors inside the radius will hear a heartbeat, which increases in intensity with proximity to the killer. They can also see a red light (called the "red stain") emanating from the killer's head onto the ground, which reveals the direction they are facing and can help survivors determine when the killer is about to come around a corner. Some killers have the ability to suppress their terror radius and red stain under certain conditions, enabling them to surprise unaware survivors.
Objectives
Survivor interactions with many objects in the game can cause random skill checks to trigger. The player can either perform a good skill check which has no consequence, a great skill check which speeds up progression of the action the player is taking, or a bad skill check which usually notifies the killer of the survivor's location and may also cause a loss of progress. Great skill checks require more precision, and may not always be possible depending on the type of interaction or the perks being used by either the survivor or the killer. Killers have the ability to damage generators, which will slowly regress their repair progress over time until a survivor resumes repairing it.
If the killer catches a survivor, the killer can pick them up and carry them to one of many sacrificial hooks scattered throughout the map. While being carried, the survivor can attempt to wiggle out of the killer's grasp before they reach the hook and then run away. If the killer succeeds in impaling a survivor on a hook, a teammate can rescue the impaled survivor or, more rarely, the impaled survivor (with a 4% chance) can rescue themselves from the hook. Self-rescue is only possible the first time a survivor is hooked.
Once five generators are repaired, a survivor must find a switch next to one of two exit gates and hold it for 20 seconds in order to open the door. The game only ends when all survivors have either escaped or have been killed; thus, while some survivors may escape and finish early, those still inside must keep playing. Players who have escaped or died have the ability to observe the remaining players through the game's conclusion or return to the menu and join a new game.
If only one survivor remains, repairing generators is usually not practical. Regardless of whether the other three survivors escaped or were killed, an open escape hatch will appear in a random location. If the survivor finds this hatch first, they can escape through it, but if the killer finds it first, then they can close it. If the killer closes the hatch, the two exit gates become powered as though the generator objective was completed, allowing the remaining survivor one final way to escape the trial. If one of the survivors possesses a special kind of key, either obtained from a chest in the trial or brought into the trial, they can open the hatch and escape. Otherwise, the hatch will remain closed, opening automatically when only one survivor remains in the trial.[13]
Perks
Survivors and killers each have the option to utilize up to four perks in their load-out, which gives their characters special abilities. Perks differ between survivors and killers; a survivor perk may not be used by killers and vice-versa. Survivor perks include a burst of speed when running from the killer, the ability to self-heal without a first aid kit, sabotaging meat hooks without a toolbox, and many more. Killer perks include seeing survivors' auras, hindering their struggle time while being taken to a hook, locking down generators to prevent them from being worked on, and many more.
There are a number of "general perks" that start unlocked for any character to learn. Additionally, each specific character starts off with a set of three perks that are unique to them. Perks, add-ons, and items can be unlocked through the Bloodweb, a skill tree where each character can spend in-game currency. Advancing far enough in a character's Bloodweb allows unlocking "teachable" versions of the character's unique perks, which effectively converts the respective unique perk into a general perk and makes it available for other characters to learn in their Bloodwebs.
Characters
Survivors
Players may assume the role of one of the 30 survivors: some of these characters have been created specifically for the game, some are licensed from other horror franchises.
Survivor | License | Description |
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Dwight Fairfield | Original | A nervous leader. |
Meg Thomas | An energetic athlete. | |
Claudette Morel | A studious botanist. | |
Jake Park | A solitary survivalist. | |
Nea Karlsson | An urban artist. | |
Laurie Strode | Halloween | A determined babysitter. |
Ace Visconti | Original | A lucky gambler. |
Bill Overbeck | Left 4 Dead | An old soldier. |
Feng Min | Original | A focused competitor. |
David King | A rugged scrapper. | |
Quentin Smith | A Nightmare on Elm Street | A resolute dreamwalker. |
David Tapp | Saw | An obsessed detective. |
Kate Denson | Original | A hopeful songbird. |
Adam Francis | A resourceful teacher. | |
Jeff Johansen | A quiet artist. | |
Jane Romero | An influential celebrity. | |
Ash Williams | Evil Dead | An alone wolf. [sic] |
Nancy Wheeler | Stranger Things | An aspiring journalist. |
Steve Harrington | A former jock. | |
Yui Kimura | Original | A hardened streetracer. |
Zarina Kassir | A plucky documentarian | |
Cheryl Mason | Silent Hill | A young veteran of terror. |
Felix Richter | Original | A visionary architect. |
Elodie Rakoto | An occult investigator. | |
Yun-Jin Lee | A self-interested music producer. | |
Jill Valentine | Resident Evil | A founder of S.T.A.R.S. |
Leon S. Kennedy | A rookie police officer. | |
Mikaela Reid | Original | A young mystic. |
Jonah Vasquez | A mathematical mastermind. | |
Yoichi Asakawa | Ring | A brilliant marine biologist. |
Additionally, six legendary skins have been added which turn their respective Survivor into alternate Survivor characters.
Legendary Survivor | License | Original Survivor |
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Lisa Garland | Silent Hill | Cheryl Mason |
Cybil Bennett | ||
Jonathan Byers | Stranger Things | Steve Harrington |
Chris Redfield | Resident Evil | Leon S. Kennedy |
Claire Redfield | Jill Valentine | |
James Sunderland | Silent Hill | Cheryl Mason |
Killers
Players also may assume the role of one of the 27 killers: some original and some licensed. Each killer has a power that is specifically unique to them.
Killer | License | Power |
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The Trapper | Original | Sets bear traps to catch and injure survivors. These traps can be disarmed by survivors. |
The Wraith | Becomes near-invisible by ringing a bell. | |
The Hillbilly | Sprints with his chainsaw that instantly puts survivors into the dying state. Repeatedly revving the chainsaw can cause it to overheat, making it unusable for a short time. | |
The Nurse | Teleports a significant distance through obstacles at the cost of heavily reduced base movement speed. | |
The Shape | Halloween | Stalks survivors to temporarily be able to instantly put survivors into the dying state. |
The Hag | Original | Places traps which can be teleported to when a survivor gets close to them. |
The Doctor | Gradually makes survivors build madness by electrically shocking them, making skillchecks more difficult and revealing fake projections of the killer. | |
The Huntress | Throws hatchets to injure survivors from afar. | |
The Cannibal | The Texas Chainsaw Massacre | Uses his chainsaw for increased movement speed and a sweeping attack that instantly puts survivors into the dying state. |
The Nightmare | A Nightmare on Elm Street | Survivors slowly fall asleep over time. The Nightmare can place snares or fake pallets to hinder sleeping survivors and can teleport to generators at will. His terror radius is hidden from sleeping survivors, replaced with a faint lullaby. |
The Pig | Saw | Places reverse bear traps onto survivors, which will instantly kill them after a period of time if not removed. Also can crouch down, hiding her terror radius and giving her an ambush attack with a long range. |
The Clown | Original | Throws either bottles of poison gas to slow survivors and blur their vision, or bottles of an antidote that increases the movement speed of both the survivors and The Clown. |
The Spirit | Travels quickly through an alternate dimension where she cannot see survivors, but can see other environmental cues such as scratch marks or moving grass. Survivors cannot see The Spirit when she does this. | |
The Legion | Activates their frenzy, granting the ability to move faster, vault over obstacles, and inflict deep wounds. When hit in the frenzy, The Legion can detect other survivors nearby. | |
The Plague | Infects survivors and interactable objects by vomiting on them. Survivors can cleanse this infection at pools around the map. Once cleansed, the pool becomes corrupted, which can grant The Plague a more deadly version of her vomit. | |
The Ghost Face | Fun World / Ghost Face | Enters the night shroud in order to hide his terror radius and to stalk survivors. Fully stalked survivors can be put into the dying state instantly. Survivors can deactivate this ability by looking at The Ghost Face. |
The Demogorgon | Stranger Things | Traverses the map through portals and use an extended lunge attack. Survivors near portals can be detected by The Demogorgon. |
The Oni | Original | Consumes the blood of survivors to charge a dash attack that can instantly put them into the dying state. |
The Deathslinger | Shoots survivors with a speargun to reel them towards himself. | |
The Executioner | Silent Hill | With his sword, The Executioner may attack short distances through obstructions as well as leave trails on the ground. Survivors who walk on these trails become tormented and can be sent to cages or instantly killed. |
The Blight | Original | Bounces into walls at a high speed to hit survivors more easily at the cost of reduced range of motion. |
The Twins | A pair of conjoined twins who can detach from the other. One twin, Victor, has a faster movement speed and an extended lunge attack. | |
The Trickster | Throws knives to slowly injure survivors from afar. | |
The Nemesis | Resident Evil | Uses his tentacle to infect survivors with the T-virus. Infected survivors will take damage if hit by his tentacle again. AI zombies also roam the map which infect survivors as well. |
The Cenobite | Hellraiser | Binds survivors with chains, reducing their movement speed until they break free. The Lament Configuration also controls the Chain Hunt, a time where more chains bind survivors. |
The Artist | Original | Projects dire crows which can be sent across the map to detect and injure survivors. |
The Onryō | Ringu | Teleports to TVs around the map and use them to condemn survivors. Condemned survivors can be killed instantly. Survivors can use video tapes to turn off TVs. |
Additionally, seven legendary and ultra-rare skins have been added which turn their respective Killers into alternate Killer characters.
Legendary Killer | License | Original Killer |
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The Minotaur | Original | The Oni |
The Krampus | The Trapper | |
The Look-See | Crypt TV | The Doctor |
The Mordeo | The Huntress | |
The Ferryman | Original | The Blight |
The Chatterer | Hellraiser | The Cenobite |
The Baba Yaga | Original | The Huntress |
Setting
Maps
The game takes place across 16 maps which are based on places related to the killer of each map's respective chapter: the MacMillan Estate (Trapper), Crotus Prenn Asylum (Nurse and Clown), Autohaven Wreckers (Wraith), Coldwind Farm (Hillbilly), Haddonfield (Shape), Backwater Swamp (Hag), Léry's Memorial Institute (Doctor), the Red Forest (Huntress and Plague), Springwood (Nightmare), Gideon Meat Plant (Pig), Yamaoka Estate (Spirit and Oni), Ormond (Legion), Hawkins National Laboratory (Demogorgon), Grave of Glenvale (Deathslinger), Midwich Elementary School (Executioner), Raccoon City (Nemesis), and Forsaken Boneyard (Artist). The Cannibal, Ghost Face, Blight, Twins, Trickster, Cenobite, and Onryō did not receive maps. Over time, the level of evil of each killer's actions accumulated there until it attracted the attention of the Entity, an unknown force of darkness from a place with no name. Most realms are split into multiple maps with similar features but small variations.
Most maps features a map-specific building or landmark that remains in the same place in the map every game. Most maps also feature a building known as the "killer shack", which is the same throughout all maps and appears in one of a few predetermined locations. Every new game, a room known as the "basement" is placed in one of several predetermined locations, which includes the killer shack (if present). The basement is a special room consisting of one item chest for the survivors to scavenge in and four lockers for them to hide in. It is also home to a special four-pointed hook that cannot be destroyed or tampered with in any way by survivors. The basement only has one way in and out, making it a very secure place for a killer to bring their victims without fear of other survivors saving them.
Plot
The Entity, a supernatural being hailing from the ancient Bloodweb, is awakened from its slumber and summoned by actions of great violence and malice. The killers, mostly serial murderers or victims of terrible tragedy, are pulled out of reality by it and convinced or forced to do its bidding. In order to maintain its existence, the Entity requires sacrifices and demands that they hunt and kill the survivors so it can feed off their hope and steal a piece of their souls upon death. In order to continue this hunt, the Entity blocks off the gateways of death and puts the dead into a dreamlike state that leads the survivors back to the Entity's purgatory-like world to get hunted again.
The survivors are pulled into the Entity's constructed world when they wander too close to the places the killers were taken from, disappearing from the real world without a trace. They end up at a campfire in the woods, where they rest between trials, until a killer pursues them again. Each trial takes place in a series of realms constructed by the Entity of areas related to each killer's history. Escaping from the grounds always takes the survivors back to the campfire, and offerings can be created to be burnt at it and appeal to the Entity. Since the Entity feeds off the hope of the survivors to escape, it helps them just as much as the killers, acting as an impartial observer of the hunt and stepping in only to claim those hung on its hooks.
Downloadable content
Behaviour Interactive, as of November 2021, released 26 individual DLCs in total. Each DLC has included both a new survivor and killer, except for six where only one character was introduced (Bill Overbeck from Left 4 Dead, Leatherface from The Texas Chain Saw Massacre, Ash Williams from Evil Dead, Fun World's Ghost Face,[14] Pinhead from Hellraiser, and the original character Mikaela) and two where three characters were introduced (Steve Harrington, Nancy Wheeler, and the Demogorgon from Stranger Things and Leon Kennedy, Jill Valentine, and the Nemesis from Resident Evil). 17 of the 26 DLCs released have also introduced new maps that are accessible to all players. The DLCs release with an average of three months between each one. Prior to the release of every DLC since the Clown, a Public Test Build (PTB) is discharged, which allows the developers of the game to test and receive community feedback on the major upcoming changes. Once the PTB has been out for roughly two weeks, it is disabled for further maintenance on the pertinent upcoming DLC, such as bug fixing, adding missing features, etc. before the DLC officially gets released. The estimated time span between the opening of the Public Test Build and a new DLC's release is approximately 2–3 weeks, and the DLC typically releases a few days after the shutdown of the PTB.
10 out of the 26 currently released DLCs have featured licensed killers and survivors from both popular horror franchises and other video games. The DLCs can be acquired by either purchasing them normally through Steam or non-licensed characters can be purchased through a shop within the game using an in-game currency called Iridescent Shards. This alternative way of obtaining the DLCs was introduced in the 2.0 update (Curtain Call). Each DLC has its own trailer and a so-called "spotlight" that exhibits the killer and survivor as well as a new in-game map. The relevant DLC does not need to be purchased in order for any map to be played on. Three DLCs, The Last Breath, Left Behind, and A Lullaby for the Dark, have been distributed for free.
In August 2021, Behaviour Interactive announced that from November 17, 2021, the Stranger Things DLC (including individual characters from the DLC and their cosmetics) would no longer be available for purchase and that the Hawkins National Laboratory map would be removed. All characters from the DLC as well as their cosmetics can still be used by players who purchased them before the removal date.[15]
In October 2021, Behaviour Interactive collaborated with Boss Protocol to release the Pinhead character model from the Hellraiser DLC as a NFT as a part of the Boss Protocol Masters of Horror NFT collection.[16] This release has led to criticism from players, with Steam reviews of the DLC falling down to a "Mostly Negative" rating.[17][18][19]
Key
- † This symbol denotes DLCs that unveiled licensed characters
Title | Release Date | Removal Date | Killer | Survivor(s) | Map | Ref. |
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The Last Breath | August 18, 2016 | The Nurse | Nea Karlsson | The Asylum (Crotus Prenn Asylum) | [20] | |
Halloween † | October 25, 2016 | The Shape | Laurie Strode | Lampkin Lane (Haddonfield) | [21][22] | |
Of Flesh and Mud | December 8, 2016 | The Hag | Ace Visconti | The Pale Rose (Backwater Swamp) | [23] | |
Left Behind † | March 8, 2017 | - | William "Bill" Overbeck | - | [24] | |
Spark of Madness | May 11, 2017 | The Doctor | Feng Min | Treatment Theatre (Léry's Memorial Institute) | [25][26] | |
A Lullaby for the Dark | July 27, 2017 | The Huntress | David King | Mother's Dwelling (Red Forest) | [27] | |
LeatherFace † | September 14, 2017 | The Cannibal | - | - | [28][29] | |
A Nightmare on Elm Street † | October 26, 2017 | The Nightmare | Quentin Smith | Badham Preschool (Springwood) | [30][31] | |
Saw † | January 23, 2018 | The Pig | David Tapp | The Game (Gideon Meat Plant) | [32][33] | |
Curtain Call | June 12, 2018 | The Clown | Kate Denson | Father Campbell's Chapel (Crotus Prenn Asylum) | [34] | |
Shattered Bloodline | September 18, 2018 | The Spirit | Adam Francis | Family Residence (Yamaoka Estate) | [35] | |
Darkness Among Us | December 11, 2018 | The Legion | Jeffrey "Jeff" Johansen | Mount Ormond Resort (Ormond) | [36] | |
Demise of the Faithful | March 19, 2019 | The Plague | Jane Romero | Temple of Purgation (Red Forest) | [37] | |
Ash vs Evil Dead † | April 2, 2019 | - | Ashley "Ash" Williams | - | [38][39] | |
Ghost Face † | June 18, 2019 | The Ghost Face | - | - | [14][40] | |
Stranger Things † | September 17, 2019 | November 17, 2021 | The Demogorgon | Steve Harrington, Nancy Wheeler | The Underground Complex (Hawkins National Laboratory) | [41][42][43] |
Cursed Legacy | December 3, 2019 | The Oni | Yui Kimura | Sanctum of Wrath (Yamaoka Estate) | [44] | |
Chains of Hate | March 10, 2020 | The Deathslinger | Zarina Kassir | Dead Dawg Saloon (Grave of Glenvale) | [45] | |
Silent Hill † | June 16, 2020 | The Executioner | Cheryl Mason | Midwich Elementary School (Silent Hill) | [46][47] | |
Descend Beyond | September 8, 2020 | The Blight | Felix Richter | - | [48] | |
A Binding of Kin | December 1, 2020 | The Twins | Élodie Rakoto | - | [49] | |
All-Kill | March 30, 2021 | The Trickster | Yun-Jin Lee | - | [50] | |
Resident Evil † | June 15, 2021 | The Nemesis | Leon S. Kennedy, Jill Valentine | Raccoon City Police Station (Raccoon City) | [51][52] | |
Hellraiser † | September 7, 2021 | The Cenobite | - | - | [53][43] | |
Hour of the Witch | October 19, 2021 | - | Mikaela Reid | - | [54][55] | |
Portrait of a Murder | November 30, 2021 | The Artist | Jonah Vasquez | Eyrie of Crows (Forsaken Boneyard) | [56][57] | |
Sadako Rising † | March 8, 2022 | The Onryō | Yoichi Asakawa | - | [58][59] |
Reception
Aggregator | Score |
---|---|
Metacritic | PC: 71/100[60] PS4: 64/100[61] XONE: 58/100[62] NS: 61/100[63] |
Publication | Score |
---|---|
GameSpot | PC: 9/10 |
IGN | 9/10 |
PC Gamer (UK) | 88/100 |
Dead by Daylight received "mixed or average reviews", according to review aggregator Metacritic.[60] GameSpot awarded it a score of 9 out of 10, saying "At launch, Dead by Daylight suffered because of its reliance on peer-to-peer hosting and absent social features, but over time it rectified these issues. And while a brief and premature tussle with skill-based matchmaking turned the new player experience into a bit of a horror show (a problem which is now [was] fixed), thanks to its community of players Dead by Daylight is without peer in the asymmetrical competitive multiplayer arena, and has grown into one of the most robust horror experiences around."[64] Luke Winkie of PC Gamer awarded it a score of 88 out of 100, saying “In the five years since Behaviour Interactive released Dead by Daylight on Steam, the game has developed razor-sharp mechanical intrigue, an ultra-complex web of versatile builds and strategies, and a diverse suite of characters, each equipped with relative strengths and weaknesses."[65]
Sales
During its first week, Dead by Daylight sold more than 270,000 copies.[66][67] The game sold more than 1 million copies within 2 months.[68][69] On November 16, 2017, more than 3 million copies were sold.[70] As of May 2019, the game sold more than 5 million copies.[71] In August 2020, the game reached more than 25 million players across all platforms.[72] This number reached 36 million by 2021.[73]
Originally, the game had a "Deluxe Edition", that grants cosmetics for the game Payday 2 as a part of promoting the game, coming with a discount for Payday 2 owners who pre-order the game.[74] The Deluxe Edition was discontinued in 2020.[citation needed]
Popularity and impact
Dead by Daylight has become increasingly popular in Japan due to Behaviour Interactive highly catering to Japanese players with the release's of Japan-themed chapters like "The Shattered Bloodline" and "The Cursed Legacy" as well as expanding the lore of its in-game universe which the Japanese gaming community tends to favor in video games. In return the country has become one of the biggest Dead by Daylight markets.[75]
In 2021 August "The Entity Cafe" was opened on the 4th floor of the Tokyo Skytree. The cafe sells various Dead by Daylight themed desserts, foods and merchandise.[76]
Mobile release
On June 19, 2019, Behaviour Interactive Inc. announced the plan to release Dead by Daylight to iOS and Android for free in an attempt to make the game more accessible to players around the world.[77] A different development team was formed that is fully dedicated to optimizing the game for the mobile experience. Dead by Daylight Mobile was initially slated for launch in 2019, however the developers had to push the release to 2020, citing their need for more time to work on bugs and optimize.[78] On February 27, 2019, Behaviour announced that the mobile versions will be published by Chinese video game publisher NetEase Games in Southeast Asia, Japan, and Korea.[79] It was released in EMEA, the Americas, and South Asia on April 16, 2020.[80][81]
In its 48 hours of release, Dead by Daylight Mobile outnumbered 1 million downloads.[82] By October 2020, the game surpassed 10 million downloads.[citation needed]
Spin-offs
In 2021 Behaviour Interactive held a survey regarding Dead by Daylight, with one of the questions asked of the fans was about what type of genre they would like the company to explore in the future featuring Dead by Daylight's characters; one of the possible options was a dating sim.[83][84] On February 22, 2022, it was discovered that on February 16, Behaviour Interactive had filed a trademark for a project titled Hooked on You: A Dead by Daylight Dating Sim.[85] The description for the trademark states that it covers video games, as well as comic books and graphic novels.[86][84] It is unknown if Hooked on You will be its own independent game, additional content available in Dead by Daylight, or used as a joke.[87]
See also
Notes
- ^ Starbreeze Studios developed the game from 2016 to 2018.
- ^ Starbreeze Studios published the game from 2016 to 2018. 505 Games published the Nintendo Switch version, while Deep Silver published the physical copies of PlayStation 5 and Xbox Series X/S version.
References
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- ^ Dring, Christopher. "Behaviour Interactive Buys Dead by Daylight [Publishing] Rights". GamesIndustry.biz. Retrieved November 4, 2018.
- ^ Tach, Dave (April 26, 2016). "Dead by Daylight is a horror movie where you're the victim (or the Killer)". Polygon. Retrieved June 6, 2016.
- ^ Sykes, Tom (February 6, 2016). "Dead by Daylight is an asymmetrical slasher horror". PC Gamer. Retrieved June 6, 2016.
- ^ O'Connor, Alice (April 22, 2016). "Dead By Daylight Bringing 4v1 Slasher Horror To June". Rock Paper Shotgun. Retrieved June 6, 2016.
- ^ Romano, Sal (September 1, 2020). "Dead by Daylight coming to PS5, Xbox Series X this holiday". Gematsu.
- ^ "Starbreeze sells rights to Dead by Daylight to Behaviour for USD 16 million" (Press release). Starbreeze Studios. March 21, 2018. Retrieved May 29, 2020.
- ^ a b Herrera, Kayla (February 10, 2016). "Dead By Daylight Is Just Another Upcoming Slasher Horror Game—Or Is It?". Cinema Blend. Retrieved June 6, 2016.
- ^ "Game - Dead by Daylight". deadbydaylight.com. Retrieved March 24, 2021.
- ^ Johnston, Rich (June 15, 2016). "E3: Dead By Daylight Wants To Kill You". Bleeding Cool Comic Book, Movie, TV News. Retrieved June 15, 2016.
- ^ "Endgame Collapse". Dead by Daylight Wiki. Retrieved May 29, 2020.
- ^ "Dead by Daylight – Manual". deadbydaylight.com.
- ^ a b "Ghost Face". Dead by Daylight. Behaviour Interactive. Archived from the original on January 25, 2021. Retrieved January 25, 2021.
{{cite web}}
:|archive-date=
/|archive-url=
timestamp mismatch; November 26, 2020 suggested (help) - ^ "Stranger Things | Last Chance Sale". Dead by Daylight. August 16, 2021. Retrieved August 16, 2021.
- ^ Nightingale, Ed (October 20, 2021). "Dead By Daylight fans unhappy Hellraiser model is an NFT". Eurogamer. Gamer Network. Retrieved October 20, 2021.
- ^ Prescott, Shaun (October 19, 2021). "Dead by Daylight models are being sold as NFTs, no one is pleased". PC Gamer. Retrieved December 30, 2021.
- ^ "Dead by Daylight Announce Hellraiser NFTs, Strong Fan Backlash Ensues". www.gfinityesports.com. Retrieved December 30, 2021.
- ^ Nightingale, Ed (October 20, 2021). "Dead By Daylight fans unhappy Hellraiser model is an NFT". Eurogamer. Retrieved December 30, 2021.
- ^ "The Last Breath". Dead by Daylight. Behaviour Interactive. Archived from the original on January 25, 2021. Retrieved January 25, 2021.
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