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List of teams and organizations in DC Comics

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Parent article: List of DC Comics characters

This is a list of teams and organizations that appear in various DC Comics publications.

Note: Please check Category:DC Comics superhero teams before adding any redundant entries for superhero teams to the page.

0-9

100

1,000

2000 Committee

A

Academy of Crime

Academy of Arch-Villains

The Academy of Arch-Villains was a gathering of Wonder Woman villains Angle Man, Human Fireworks, and Mouse Man.[1]

Ace, King, Queen and Jack of Crime

Acme Toys

A.C.R.O.S.T.I.C.

Agency

Agenda

Agony and Ecstasy

Agony and Ecstasy are a duo of enforcers of Hell.[2]

Aerotroopers

Ajan Enterprises

Alien Alliance

There are two versions of the Alien Alliance:

Alien Alliance I

Alien Alliance II

Alleytown Kids

Alliance

Competalian rebels from JLA: Haven.

Allied Supermen of America

The Allied Supermen of America team was created as an homage to the Golden Age Justice Society of America and the Silver Age Justice League. The team was created by Alan Moore and included characters created by Rob Liefeld and Erik Larsen. It was introduced in Supreme #14.

Allies

Alpha Lanterns

All Caste

All-Star Squadron

Altered Strain

Amazon Nation

The Amazon Nation are a hidden female tribe. First appearance: (historic) All-Star Comics #8 (Winter 1941); (current) Wonder Woman (vol. 2) #1 (February 1987).

Amber Butane Corps

Ambush Bug Revenge Squad

American Supreme Men

American Supremacist Party

American Warriors

Angel and the Ape

Anti-Green Lantern Corps

Anti-Justice League

A.P.E.

Short for Allied Perpetrators of Evil, A.P.E. is a supervillain group in The New Adventures of Superman. First appearing in "The Men from A.P.E.", the line-up consists of Lex Luthor, Toyman, Prankster, and Warlock. In "A.P.E. Strikes Back", Lex Luthor and Warlock get back together as A.P.E. with Brainiac as its new member.

A.P.E.S.

Short for All-Purpose Enforcement Squad.

A.R.G.U.S.

Argent

Argent is a 1950s domestic secret agent team. First appearance: Secret Origins (vol. 3) #14 (May 1987).

Army of Crime

Aryan Brigade

Assassination Bureau

Atari Force

A.T.O.M

Atom Project

Atomic Knights

Authority

Awesome Threesome

The Awesome Threesome are a trio of robots that have antagonized Aquaman. They consist of Claw, Magneto, and Torpedo Man.

Awesome Threesome in other media

The Awesome Threesome appear in The Superman/Aquaman Hour of Adventure. Torpedo Man was first seen in "Treachery is the Torpedo Man". The Awesome Threesome later appear together in "The Torp, the Magneto, and the Claw".

Axis Amerika

Axis World

B

Batman Family

Batman Incorporated

Batmen of All Nations

Batmen Corps

Bear Tribe

Bellatrix Bombers

Biker Babes from Hell

Big Science Action

Birds of Prey

B.I.O.N.

Short for Biologically Integrated Organic Network.

Biospheer Technologies

Bizarro League

Blackhawk Squadron

Black Dragon Society

Black Glove

Black Lantern Corps

Black Seven

Blackrazors

Blasters

Bloch Industries

Blood Brothers

Bloodlines Parasites

Blood Pack

Blood Syndicate

Blue Boys

Blue Lantern Corps

Blue Trinity

Body Doubles

Bombardiers

Bombshells

Boy Commandos

Bravos

Brotherhood of the Bat

Brotherhood of the Cold Flame

Brotherhood of Dada

Brotherhood of Evil

Brotherhood of the Fist

Brute and Glob

Bug and Byte

Bulletman and Bulletgirl

C

Cadre

CAELOSS

CAELOSS is short for The Citizen's Army for the Economic Liberation of Suicide Slum.

Captains of Industry

Captain Atom Brigade

CBI

CIA

C.E.M.A.

C.E.M.A. is short for Cosmic Emergency Management Agency.

Centurions

Chain Gang

Challengers from Beyond

Challengers of the Unknown

Champions of Crime

Champions of Angor

Checkmate

Children of Ares

Children of Cronus

The Children of Cronus are a group of Titans that were responsible for empowering Devastation.[3]

Children of the White Lobe

Church of Superman

Cidermen

Circle

Circle of Fire

Circle of Six

Circus of Strange

Citadel

Citizen's Patrol Corps

Club of Heroes

See Batmen of All Nations

Club of Villains

Coalition of Crime

Combine

Conclave

Conglomerate

Council

Council of Spiders

Corpse Corps

Court of Owls

Creature Commandos

Credo

Crimebusters

Crime Champions

Crime Council

Crime Crusaders Club

Crime Society

Crime Syndicate of America

Crime Syndicate of Qward

Crimson Star Mob

Crusaders

D

Daily Planet

Daily Star

Dark Circle

Dark Men

Dark Nemesis

Dark Trinity

Darkseid's Elite

Darkstars

Dawlakispokpok and Family

Dayton Industries

Death Metal Men

Death Patrol

Death Warriors

Deep Six

Demolition Team

Demons Three

The Demons Three are three demonic brothers consisting of Abnegazar, Ghast, and Rath.[4] They ruled Earth one billion years prior before being banished by the Timeless Ones, though they have occasionally escaped using Felix Faust's power. Their powers are bound to three mystic artifacts: the Green Bell of Uthool, the Silver Wheel of Nyorlath, and the Red Jar of Calythos.

Demons Three in other media

The Demons Three appear in The Batman Strikes! #50.[5] This version of the group were previously allies of Etrigan centuries prior before attempting to lead a rebellion in Hell. Etrigan defeated the three and imprisoned them in a magic box, but they retained a residual psychic link with him. In the present, they use this link in an attempt to manipulate Etrigan into releasing them, but Batman and Robin stop them.

The Demons Three appear in the Justice League Unlimited episode "The Balance", with Abnegazar voiced by Wayne Knight while Ghast and Rath have no dialogue.

The Demons Three appear in Justice League Action, with Abnegazar voiced by Damian O'Hare and Rath by Jason J. Lewis while Ghast has no dialogue. This version of the group are members of the Brothers Djinn alongside series-original characters Calythos (voiced by David Lodge), Uthool (voiced by Diedrich Bader), and Nyorlath (voiced by Chris Diamantopoulos).

The Demons Three appear in Justice League Dark, with Abnegazar voiced by JB Blanc, Rath by Jeffrey Vincent Parise, and Ghast by Fred Tatasciore. They compete with John Constantine and Jason Blood in a poker game to win magic artifacts, but both groups end up fighting after learning that the other has cheated, and the Demons Three are ultimately defeated.

Department of Extranormal Operations

Devil's Dozen

Deuce and Charger

Digitronix Corporation

Digitronix Corporation is a company in The Hacker Files.

Dingbats of Danger Street

DNAliens

DNAngels

Doom Force

Doom Patrol

Doom Squad

Doomsday Clones

Double Dare

Double Entendre

Duality

E

Eastside Dragons

Easy Company

Elite

Elite Hawkmen

Endless

EuroCrime

Euroguard

Euroguard is a temporary band in Europe created by the JLE and led by Power Girl.

Everyman Project

The Everyman Project was created by Lex Luthor to grant a group of people identities and powers and become part of his incarnation of Infinity, Inc. Recent appearance in 52 #24 (October 18, 2006).

Excalibur Crew

The Excalibur Crew was the shuttle crew that Hank Henshaw was a part of.

Extreme Justice

Extremists

F

Fatal Five

Fearsome Five

Federal Men

Ferrous

Female Furies

First Eleven

Fists of the Guardian

Force of July

Force Family

Forgotten Heroes

Forgotten Villains

Forever People

Four Horsemen of Apokolips

Fourth Reich

Front Men

Freak Show

Freedom Brigade

Freedom Fighters

Frogmen

Futurist Militia

G

Galaxy Communications

Gang

Gardners of the Universe

Gargoyles of Notredame

Gas Gang

Gemma Masters

Gen¹³

Ghost Patrol

Global Guardians

Gotham City Police Department

Gotham City Sirens

Great Ten

Green Arrows of the World

Green Lantern Corps

Green Lantern Corps of Sector 872

Green Lantern Corps Honor Guard

Green Lantern Corps of the Klyminade

Green Team Boy Millionaires

Guardian Angels

Guardians of Metropolis

Guardians of the Universe

Guardians of World Galaxy

Guardians of the Galaxy Elite

Gunner and Sarge

Gunner and Sarge are World War II US Marines. First appearance: Our Fighting Forces #45 (May 1958).

H

The Halla's

Hammer and Tongs

The Hand

The Hand is a gang featured in Legionnaires #1 (April 1993).

Hand of Krona

The Hand of Krona is an interstellar technology cult.

Hangmen

Haunted Tank Crew

Haven

Hawk Police of Thanagar

Hayoth

Headmen

Helix

Hellenders

Heroes of Lallor

Hero Hotline

H.I.V.E.

Hocus and Pocus

Hollow Men

Honor Team of Throne

House of Pain

Human Defense Corps

Hunter's Hellcats

Hunter's Hellcats are a World War II commando unit. First appearance: Our Fighting Forces #106 (April 1967).

H.U.R.R.I.C.A.N.E.

Hybrid

Hyperclan

The Hyperclan is a White Martian Vanguard.

Hypomen

Hypotheticals

I

Ice Man's Kill Squad

IMHS

The IMHS is short for the Institute of Metahuman Studies.

Indigo Tribe

Inferior Five

Infinity Inc.

Injustice Gang

Injustice League

Injustice Society

Inner Circle

InterC.E.P.T.

Intergang

International Club of Heroes

See Batmen of All Nations

International Delegation of Masked Archers

International Ultramarine Corps

Interpol

Interstellar Counter-Intelligence Corps

Invisibles

J

JLAxis

Jokerz

Judge and Jury

Jury

Just'a Lotta Animals

See Captain Carrot and His Amazing Zoo Crew!

Justice Alliance of America

Justice Experience

Justice Guild of America

Justice, Inc.

Justice League

Justice League of Adventure

Justice League of Air

Justice League of Aliens

Justice League of Amazons

Justice League of Anarchy

Justice League Antarctica

See Injustice League

Justice League of Apostles

Justice League of Arkham

Justice League of Atlantis

Justice League Dark

Justice League Detroit

Justice League Elite

Justice League Europe

Justice League International

Justice League Task Force

Justice League Revenge Squad

Justice League of Earth

Justice Legion Alpha

Justice Lords

Justice Society of America

Justice Society Dark

In the pages of "The New Golden Age", the Justice Society Dark is mentioned to be a team that Doctor Fate enlisted to help find a way to free Salem the Witch Girl from the Limbo Town curse and to find her when she one day vanished without a trace.[6]

The Thaddeus Brown version of Mister Miracle is a known member while Zatara and Diamond Jack are mentioned to be part of this group. In 1941, Doctor Fate and Salem the Witch Girl come across Mister Miracle fighting Solomon Grundy. After he is chained up, Mister Miracle suggests to Doctor Fate and Salem the Witch Girl that they should go apprehend Bride of Grundy.[7]

Justice Underground

Justifiers

There are two different groups called Justifiers:

Justifiers I

See Champions of Angor.

Justifiers II

K

KDRA

Killer Elite

Kobra Organization

Knights of the Galaxy

Knights of Khera

Knights of Knavery

Knights Tempus

Kryptonian Military Guild

L

Labrats

The Labrats are genetically altered teenage heroes. First appearance: Labrats #1 (April 2002).

L.A.W.

Lawless League of America

League of Ancients

League Busters

League of Assassins

League of Challenger-Haters

League of Extraordinary Gentlemen

League of Super-Assassins

League of Superheroes

L.E.G.I.O.N.

Legionnaires

Legion of Doom

Legion of Substitute Heroes

Legion of Super-Heroes

Legion of Super-Pets

Legion of Super-Rejects

Legion of Super-Villains

Legion of the Weird

Leviathan

LexCorp

Leymen

Libra

Linear Men

Locus

Loophole Gang

Losers

M

Madmen

The Madmen are a team of villains in the DC Comics universe. They were originally owned by Charlton Comics, but DC later acquired the rights to the characters.The Madmen first appeared in Blue Beetle #3 (1967) and were created by Steve Ditko and David Glanzman.[8]

Looking to make money, Farley Fleeter transformed his gang into a group of supervillains. The gang donned wigs, face paint, and multicolored costumes and started robbing banks. This brought them to the attention of Blue Beetle.

During the fight, the Madmen gained control of Beetle's gun but could not figure out how to use it. The public did not know what powers the gun possessed; the Madmen took advantage of this to enhance their crimes. Blue Beetle eventually regained his gun (only containing a strobe light) and apprehended the Madmen. After serving their sentences, the Madmen retired until they were paid to attack Kord Industries by Doctor Alchemy. Once again they were jailed.

The Madmen became a more persistent annoyance to Blue Beetle. They returned to face him time and again but were defeated after each attempt. Fleeter, however, was not discouraged. Taking a job at Georgetown University to steal drugs, he was involved in an accident that gave him the power to mentally control anyone he touched. He used this power to create an army of Madmen, but was defeated in a confrontation with Hawk and Dove and sent to Belle Reve prison.

Sometime later, Fleeter was incarcerated at Arkham Asylum and was a victim of the Joker's venom. He caused problems in Gotham City until he was captured by the Beetle and Robin.

During the Infinite Crisis, the Madmen were invited to join Alexander Luthor Jr.'s Secret Society of Super Villains. Their first assignment was to attack Blue Beetle. Though they failed, their actions led to his death at the hands of Maxwell Lord. Next, they were given guard duty and were attacked by the Secret Six. During the Battle of Metropolis the Madmen were gunned down by Wild Dog, Crimson Avenger, and Vigilante.[9]

One Year Later, some of the Madmen apparently survived the battle. They attacked Wonder Woman and Manhunter after Everyman appeared disguised as Blue Beetle. After attacking the trio, the Madmen dispersed.

They later appeared as part of a group of villains attempting to defeat the new Blue Beetle, Jaime Reyes. After suffering a blast from one of Jaime's weapons, the group beat a hasty retreat.[10]

Madmen in other media

  • The Madmen (referred to as the Madniks) appear in the Batman: The Brave and the Bold episode "Menace of the Madniks!" voiced by Dee Bradley Baker. When Batman is shown fighting the Madniks, Booster Gold learns that they once fought Blue Beetle. Booster Gold goes back in time where he ends up helping Blue Beetle fight the Madniks when they break into S.T.A.R. Labs to steal the Quark Pistol. When Booster Gold shoots the Quark Pistol, it ends up knocking them out. When Booster Gold returns to the present, he finds Batman fighting an Energy Monster and Batman figures out that Booster Gold was behind this. When Batman and Booster Gold end up transporting back in time to see Blue Beetle, they end up going to Hub City Penitentiary where the escape of the Madniks causes them to turn into Energy Monsters that drained energy from the electric fence. Batman, Blue Beetle, and Booster Gold end up pursuing the Madnik Energy Monsters to Hub City's Nuclear Plant. Batman and Booster Gold managed to reverse the polarity of the Nuclear Plant in order to return the Madniks back to normal.

Manhunters

Mankind Liberation Front

Martian Marauders

Martian Mandrills

Marvel Family

Masters of Disaster

Maximums

Men from N.O.W.H.E.R.E.

Menagerie

In September 2011, The New 52 rebooted DC's continuity. In this new timeline during the "Forever Evil" storyline, the Menagerie is a group led by Cheetah. The group consists of Elephant Man, Hellhound, Lion-Mane IV, Mäuschen, Primape, and Zebra-Man. Steve Trevor and Killer Frost fight them in order to claim Wonder Woman's lasso, which is needed to save the trapped Justice League members from the Firestorm matrix. While Steve Trevor manages to defeat Cheetah, the rest of the Menagerie are frozen by Killer Frost.[11]

Mercenaries

Meta-Militia

See Champions of Angor

Metal Men

Metallik

See Team Titans

Metropolis Special Crimes Unit

Micro Squad

Millennium Giants

The Millennium Giants are guardians of the balance of the Ley Lines. First appearance: The Man of Steel #78 (April 1998).

Minute Men of America

The Minute Men of America are radio operators who are allies of Hourman. Its known members are Jimmy Martin and Thorndyke Thompkins.[12]

Minutemen

Missile Men

Misfits

The Misfits are a group of under-rated Batman villains. First appearance: Shadow of the Bat #7 (December 1992).

Monster Society of Evil

Moon Gang

Moondancers

Moonlings

Morrigan

The Morrigan are three war goddesses with plans to eliminate the Amazons.

Morte Fatale and the Dead Boys

Mosaic Kids

Mud Pack

Before the debut appearances of the fifth and sixth Clayfaces, Clayface III (Preston Payne) and Clayface IV (Sondra Fuller) team up, breaking Clayface I (Basil Karlo) out of prison. Clayface I also futilely tries to revive Clayface II (Matt Hagen). Together, the trio form the Mud Pack with Clayface II being made a post-mortem member of the group.[13][14] Karlo/Clayface I later gains the others' powers by injecting himself with extracts of blood samples from Clayface III and IV, becoming the "Ultimate Clayface".[15] Clayface I is defeated by Batman and Looker and Clayface III and IV escape.[16]

Mutants

N

NASA

National Crime League of America

National Force Crime

Network

Neutralizers

New Blackhawk Air Corps

See Blackhawk (DC Comics)

New Conglomerate

New Extremists

See Extremists (comics)

New Gods

New Guardians

New Hybrids

New Olympians

New Order

Newsboy Legion

New Rogues

Next

Night Force

Nuclear Family

Nuclear Legion

O

O.G.R.E.

Ocean Going Resource Exchange

Old Justice

Old Justice is a superhero group appearing in American comic books published by DC Comics.

Old Justice was formed when TNT's sidekick Dan the Dyna-Mite, Neptune Perkins, Green Lantern's sidekick Doiby Dickles, Sylvester Pemberton's adoptive sister Merry Pemberton, Minute Men of America member Thorndyke Thompkins, and Red Tornado's sidekicks the Cyclone Kids came together.[17]

Olympian Gods

OMAC

Omega Men

One Six Seven

Onslaught

Optitron

Orange Lantern Corps

Order of St. Dumas

Orishas

Orthodoxy

Our Ladys of the Shadow University

O.S.O.

O.S.O. is short for Office of Special Operations.

O.S.S.

Outcasts

Outlaws

Outsiders

P

Parliament of Decay

The Parliament of Decay are a group that is associated with the Black, which is in turn associated with death.

Parliament of Flames

The Parliament of Flames are a group of fire elementals that reside in the Burn and is associated with an unidentified force which is in turn associated with fire.

Parliament of Limbs

The Parliament of Limbs are a group that is associated with the Red, which is in turn associated with the life force of all of Earth's animal life.

Parliament of Stone

The Parliament of Stone are a group of Earth elementals that reside in the Melt, which is in turn associated with all types of minerals.

Parliament of Trees

The Parliament of Trees are a group of plant elementals that reside in the Green, which is in turn associated with the life force of all of Earth's plant life.

Parliament of Vapours

The Parliament of Vapours are a group of air elementals that reside in the White, which is in turn associated with air.

Parliament of Waves

The Parliament of Waves are a group that reside in the Clear, which is in turn associated with the life force of all of Earth's aquatic life.

Pentacle

People's Heroes

People's Heroes is the name of two fictional organizations appearing in American comic books published by DC Comics.

People's Heroes I

The People's Heroes are a group of Russian agents that consists of Bolshoi, Molotov, Pravda, and Hammer & Sickle.[18]

People's Heroes II

In the "Watchmen" sequel "Doomsday Clock", the People's Heroes are Russia's sanctioned superhero team led by Pozhar and consisting of Black Eagle, Firebird, Lady Flash, Morozko, Negative Woman, Perun, Red Star, Rusalka, Snow Owl, Steel Wolf, Tundra, Vikhor, and Vostok-X II.[19]

Planetary

Planeteers

The Planeteers are a 22nd-century space police force that Tommy Tomorrow is a member of.

Poglachian Green Lantern Corps

Point Men

The Point Men are foes of Young Justice.

Power Company

Power Posse

Primal Force

Princes of Darkness

Professionals

Project Cadmus

Project Cadmus is a genetic engineering project in the DC Comics universe. Its notable creations include the Golden Guardian and Auron (clones of the original Guardian), Superboy (Kon-El) (a binary clone made from the DNA of Superman and Lex Luthor), and Dubbilex and his fellow DNAliens. Its 31st-century descendants run the Justice League 3000 clone project.

Project Slipshift

Purple Trio

Psyba-Rats

The Psyba-Rats are superpowered teenage hackers.[20]

Pyre

The Pyre are unrevealed villains made up of fire in the Martian Manhunter comics.

Q

Q Society

Quorum

The Quorum is a rogue American agency.

Quickstart Enterprises

Quinntettes

Quintet

The Quintessence

R

Rainbow Raiders

Ratpack

Rattles

Ravens

Ravers

R.E.B.E.L.S.

Rebirth Inc.

RECOMbatants

R.E.C.R.U.I.T.S.

Red Brotherhood

Red Lantern Corps

Red Morgue

Red Shadows

The Red Shadows are Russia's answer for the Suicide Squad.

Red Shift

Red Tornado Family

Red Trinity

Relative Heroes

Renegades

Renegades of Mars

Requiem Inc.

Resistance

Revenge Syndicate

Revson Cosmetics

Ringers

Robot Renegades

The Robot Renegades are a robotic team appearing in American comic books published by DC Comics.

Seeking the supremacy of machines over humans, they first appeared as a team in Metal Men (vol. 3) #2 (2007). The group consists of U.N.I.O.N., Warbox, Body X, L-Ron, and Manhunter Lud of the Manhunters. In Metal Men (vol. 3) #3, they would assist Will Magnus in defeating the Death Metal Men, although purely for their own reasons.

Rocket-Elite

Rocket Red Brigade

Rocket Rollers

Rogues

Royal Guard

Royal Flush Gang

Rydertech

S

Satan Brothers

Savage Six

Scare Tactics

Scarlet Horde

Schichiriron

Science Council of Krypton

Science Police

Science Squad

The Science Squad is the name of different groups appearing in American comic books published by DC Comics.

Science Squad I

The first Science Squad are a group of fictional scientists and mad scientists in the DC Comics Universe. The group was created by writer Grant Morrison who stated: "I love writing cowardly, petulant, irascible supervillains much more than I enjoy writing truly evil ones, so this whole plot strand was a joy from beginning to end".[21] The members of the team are Veronica Cale, Doctor Death, Doctor Sivana, I.Q., Will Magnus, T.O. Morrow, Komrade Krabb, Doctor Tyme, and Robby Reed enemies Doctor Cyclops, Baron Bug, and Dr. Rigoro Mortis. They are commanded by Egg Fu. They are featured prominently throughout the series, particularly in Week 46.[22]

Science Squad II

In the pages of "Dark Nights: Metal", a new Science Squad was formed during the invasion of Barbatos. It consists of Doctor Sivana, Egg Fu, Professor Ivo, T.O. Morrow, Veronica Cale, and Will Magnus.[23]

Scorpio

S.C.Y.T.H.E.

S.C.Y.T.H.E. is a terrorist organization from the fictional European country of Lugwainia.[24]

Sea Devils

Searchers Inc.

Secret Six

Secret Society of Super Villains

Section 8

Sentinels of Magic

Seraphim

Servants of Darkness

Seven

Seven Deadly Enemies of Man

Seven Scribes of the Cloudy Satchel

Seven Shadows

Seven Soldiers of Victory

Sex Men

The Sex Men are bizarre secret agents that investigate areas contaminated by bizarre occurrences. They consist of Cuddle, Kiss, and Torture.[25]

Sex Men in other media

The Sex Men appear in the Doom Patrol episode "Sex Patrol" with Cuddle portrayed by Michael Shenefelt, Kiss portrayed by Michael Tourek, and Torture portrayed by Tracey Bonner.

S.H.A.D.E.

Shadow Cabinet

Shadow Fighters

Shadow-Force

Shadowpact

Shadowspire

Shadowstryke

Silicon Dragons

Silk Brothers

Sinestro Corps

Sino-Green Lanterns

Sino-Supermen

Sivana Industries

Sivana Industries is a company that is owned by Doctor Sivana.[26]

Sivana Industries in other media

Sivana Industries appears in Shazam! This version is run by Thaddeus Sivana's unnamed father.

SKULL

Sky Raiders

SMASH

Snatchers

Society of Evil

Society of Sin

See Brotherhood of Evil.

Society of the Golden Wing

Solar Council

Sons of Batman

The Sons of Batman are an offshoot of the Mutants that became followers of Batman.

The Sons of Batman were also featured in Batman: Legends of the Dark Knight #21-23 (August – October 1991).

Sons of Batman in other media

The Sons of Batman appear in Batman: The Dark Knight Returns with one of its members voiced by Yuri Lowenthal.

Sons of Liberty

The Sons of Liberty are a top secret government organization that has Agent Liberty as their special operative. Other known members are Paul Devlin, Charles Holcraft, Jay Harriman, Ronald Kramer, Reese, and Sanchez.[27]

Sons of Liberty in other media

The Sons of Liberty, renamed "Children of Liberty", appear in Supergirl. This version of the group target alien residents of National City.

Sovereign Seven

Soyuz

Space Canine Patrol Agents

Space Legion

Space Marine Corps

Space Voyagers

Special Crimes Unit

Speed Boys

Speed Metal

S.P.I.D.E.R.

Spirit of America

Spyral

S.T.A.R. Labs

S.T.A.R. Corps

Star Hunters

Star Riders

Star Rovers

Star Sapphires

The Star Sapphires is a fictional organization appearing in American comic books published by DC Comics, they are one of the seven Corps empowered by a specific color of the emotional spectrum within the DC Universe. Though their roots can be traced back to the earliest appearances of the Star Sapphire queens, they have entered into a significant plot role as part of the 2009–2010 Blackest Night crossover event.[28] First formed by the Zamarons at the conclusion of the Mystery of the Star Sapphire storyline running in Green Lantern (vol. 4) issues #18–20 (May–July 2007), their abilities come from violet power rings which wield the power of love.[29] Initially the members of the Star Sapphires were only depicted as being females; during the Blackest Night panel at Comic Con International 2009, Geoff Johns explained that "anyone can join, but most men are not worthy".[30][31] More recently male recruits were shown among the Star Sapphires when Wonder Woman visited their home planet.[32]

Steelworks

Stormwatch

Strikeforce

Strike Force Kobra

Subterraneans

Suicide Squad

Super Buddies

Super Friends

Super Malon

Super-Sons

Super Squad

Super Young Team

Superior Five

Superman Family

Superman Revenge Squad

Supermen of America

Supermen of the Multiverse

T

T-Men

Task Force Delta

Task Force X

See Suicide Squad

Tartarus

Taurus Gang

Team 7

Team Luthor

Team Turmoil

Team Titans

Teen Titans

Tenth Circle

Terrible Trio

Terrific Trio

Terror Firma

Tuesday Club

Three Aces

Thunderers of Qward

Time Foes

Time Masters

The Time Masters are a fictional organization appearing in American comic books published by DC Comics.

Time Masters in other media

The Time Masters first appear in the pilot episode of Legends of Tomorrow.

Titans East

Titans of Myth

TNT Trio

Tomahawk's Rangers

Trenchcoat Brigade

Tribune

Trinity

Triple Threat

Triumvirate of Hell

U

Uh-oh Squad

Ultragen Corporation

Un-Men

Uncanny Amazers

Underworlders

Unit Three

United Planets

Université Notre Dame des Ombres

Untouchables

In Batman Beyond, the Untouchables are a group of people with severely compromised immune systems and so cannot come into contact with the outside world except through protective iso suits

Uranus/Gaea Corporation

V

Vandermeer University

Vanguard

Van Horn Industries

Veil

Vendetta

The Vigil

Vigilance Inc.

Villainy Inc.

VULTURE

W

Wayne Tech

Wanderers

Warlords of Okaara

Weaponers of Qward

WEB

Webhost

White Lantern Corps

Wildebeest Society

Wildcats

Wingmen of Thanagar

Wolf Pack

Workforce

Wreckers

X

Xenobrood

X Justice

X Inc.

Y

Yakuza

DC Comics has their versions of the yakuza in their different comic series.

Yellow Lantern Corps

See Sinestro Corps

Yellow Peril

Young Allies

Young All-Stars

Young Heroes

Young Justice

Z

Zod Squad

Zoo Crew

See also

References

  1. ^ Wonder Woman #141. DC Comics.
  2. ^ Hellblazer #12 (December 1988). DC Comics.
  3. ^ Wonder Woman Vol. 2 #145. DC Comics.
  4. ^ Justice League of America #10. DC Comics.
  5. ^ "The Batman Strikes! #50 - Night Of The Demon (Issue)". Comic Vine. Retrieved January 4, 2024.
  6. ^ The New Golden Age #1. DC Comics.
  7. ^ Justice Society of America Vol. 4 #2. DC Comics.
  8. ^ Rovin, Jeff (1987). The Encyclopedia of Supervillains. New York: Facts on File. p. 396. ISBN 0-8160-1356-X.
  9. ^ Infinite Crisis #5 (April 2006). DC Comics.
  10. ^ Blue Beetle (Vol. 2) #35 (March 2009). DC Comics.
  11. ^ Forever Evil: A.R.G.U.S. #5. DC Comics.
  12. ^ Adventure Comics #53. DC Comics.
  13. ^ Secret Origins #44. DC Comics.
  14. ^ Detective Comics #604. DC Comics.
  15. ^ Detective Comics #605. DC Comics.
  16. ^ Secret Origins (vol. 2) #44 and Detective Comics #606–607. DC Comics.
  17. ^ Young Justice #16. DC Comics.
  18. ^ Outsiders #10. DC Comics.
  19. ^ Doomsday Clock #5. DC Comics.
  20. ^ Robin Annual #2 (1993). DC Comics.
  21. ^ "The 52 Exit Interviews: Grant Morrison". Newsarama. Archived from the original on December 9, 2009. Retrieved February 4, 2011.
  22. ^ 52 #23. DC Comics.
  23. ^ Dark Knights Rising: The Wild Hunt #1. DC Comics.
  24. ^ Wonder Woman #244. DC Comics.
  25. ^ Doom Patrol (vol. 2). #48. DC Comics.
  26. ^ The Power of Shazam graphic novel. DC Comics.
  27. ^ Superman Vol. 2 #53. DC Comics.
  28. ^ Colucci, Brian (19 October 2020). "Who Are The Star Sapphires? DC's Violet Lanterns Explained". Screen Rant. Retrieved 23 April 2023.
  29. ^ Wyat, Liz (26 August 2019). "Green Lantern: 10 Things DC Fans Should Know About The Star Sapphires". Comic Book Resources. Retrieved 23 April 2023.
  30. ^ CCI LIVE: Green Lantern Blackest Night Panel, Comic Book Resources, July 26, 2009
  31. ^ Century, Sara (15 May 2020). "THE STAR SAPPHIRES AND THEIR PLANET OF BAE". Syfy Wire. Retrieved 23 April 2023.
  32. ^ Wonder Woman Annual vol. 5 #2 (August 2018). DC Comics.