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Call of Duty 4: Modern Warfare

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Call Of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare Cover
Developer(s)Infinity Ward
Aspyr (Mac conversion)
Publisher(s)Activision
SeriesCall of Duty
EngineProprietary
Platform(s)Xbox 360, PlayStation 3,
Windows, Mac OS X
ReleaseXbox 360, PlayStation 3
Windows:
NA November 6, 2007[1]
AUS November 7, 2007
EU November 9, 2007[2]
Mac:
May 2008[3]
Genre(s)Modern First-person shooter
Mode(s)Single player, Multiplayer (Internet/LAN, Xbox Live, PlayStation Network)

Call of Duty 4: Modern Warfare (often abbreviated to COD4) is a first-person shooter developed by Infinity Ward[5] and published by Activision for Xbox 360, PlayStation 3 and Windows. It is the fourth installment in the Call of Duty video game series (excluding expansions), but the first one to break away from the World War II setting and be set in modern times, and the first game in the series to be rated Mature in North America. The title and game details were announced on April 25, 2007.[6] It was released worldwide between November 6 2007 and November 9, 2007, and became available on Steam on November 6 2007 for pre-purchase, becoming available to play on November 12 2007. [7] A Mac OS X version of the game is scheduled to be released in May 2008.[8] The game has received almost universal praise, winning multiple awards at gaming websites, and has been complimented on its storyline, visual elements, realism, and quality of its multiplayer.

The story is set in a fictional near-future war between the U.S., Europe, and Russian Loyalists against Russian Ultranationalists and Middle Eastern rebels, and features many real-world weapons and vehicles. It is told from the perspective of both a US Marine and an operative of the British SAS, and is set in a variety of locations, including the Middle East, Azerbaijan, Russia, and Prypiat. Its multiplayer features a variety of game modes and contains a "level/ranking" system, with the player unlocking additional weapons, weapon attachments, and camouflage schemes as they advance.

Overview

Call of Duty 4: Modern Warfare focuses on the progression of warfare as a contemporary infantry soldier, presenting the player with a vast number of different combat scenarios unseen in previous Call of Duty titles. It strays from the constant assaults, interspersing high-intensity firefights with slower-paced drama and suspenseful clandestine action. The series's move to modern warfare introduces a variety of new weapons and technology to the Call of Duty franchise, including the M203 grenade launcher, M4A1 carbine, the AN/PEQ-2 Target Pointer for use in conjunction with night vision goggles, the MP5SD submachine gun, and the FGM-148 Javelin portable anti-tank guided missile.

The game moves away from the prior three country-specific campaign style; the plot remains cinematic, with storylines interlaced from the perspective of members of the British Special Air Service and United States Marine Corps Force Recon.

Retail versions

The game was released in a Standard Version and a Collector's Edition. The Collector's Edition contains the standard retail game along with a DVD containing a film / documentary (168 mins run-time) entitled "Great SAS Missions" which consists of archive footage of the SAS in action, along with interviews and accounts from former SAS members. The DVD also contains A 'Making of' Call of Duty 4: Modern Warfare featurette and a level walkthrough by the developers. Also included is a limited edition Call of Duty 4: Modern Warfare poster and an exclusive hardcover art-book featuring never-before-seen concept, development and final in-game artwork. These elements were packaged in a larger cardboard version of the standard retail box that had approximately three times the depth of a normal DVD case. The Collector's Edition was originally announced only for the United States, but was later extended to other countries.[citation needed]

Single-player

Characters

Player characters

During the single-player campaign the player controls these characters from a first-person perspective.

  • Sergeant "Soap" MacTavish is a member of the 22nd SAS Regiment. The player assumes the role of MacTavish for the majority of the game.
  • Sergeant Paul Jackson is part of the USMC 1st Force Recon deployed to the Middle East. The player assumes Jackson's character during five levels of Act 1.
  • Captain/Lieutenant Price is an officer of the 22nd SAS Regiment. The player assumes the role of Price in a flashback.
  • Yasir Al-Fulani is the president of the unnamed Middle Eastern country involved in the game. The player assumes the role of the captive Al-Fulani in the game's opening credit sequence.
  • The player assumes the role of an American thermal imaging TV operator aboard an AC-130 gunship for one level.[9]
  • During the epilogue, the player controls a British SAS counter terrorist operative, infiltrating a hijacked airliner to save a VIP.

Allies

Throughout the game, various non-player characters provide support as members of the players team. Because they are vital to the plot, they cannot truly be harmed by any threat during the normal course of the game.

United Kingdom Special Air Service

  • Captain Price is a member of the 22nd SAS Regiment. He leads "Soap" and "Gaz" during the present-day SAS missions. His squad's ultimate goal is to prevent the proliferation of nuclear material gathered from Chernobyl.
  • Gaz is a veteran member of the 22nd SAS Regiment. He accompanies the player on most SAS missions.
  • Captain MacMillan is an SAS sniper and Price's commanding officer. Fifteen years prior to the events of the game, he commanded the assassination mission of Imran Zakhaev at Prypiat with Price (who was a lieutenant at the time).

Russian Loyalists

  • Sergeant Kamarov is the leader of a group of Russian loyalist forces. His troops cooperate with SAS operations in Russia at several points in the game, attempting to suppress the Ultranationalists.
  • "Nikolai" is an informant in the Ultra nationalist movement. The intelligence he provides is key to the success of the SAS. At one point in the story his cover is compromised and he is evacuated from Russia to Hamburg by the 22nd SAS Regiment.

United States Marine Corps. Force Recon

  • Lieutenant Vasquez is an officer of the USMC 1st Force Recon and is Jackson's platoon leader. He leads the initial assault to capture Khaled Al-Asad.
  • Staff Sergeant Griggs is a member of the USMC 1st Force Recon, and a support gunner in Vasquez's platoon.

Enemies

  • Khaled Al-Asad is one of the antagonists of the game and is searched for through most in the game. He is the commander of the revolutionary forces in the Middle East and an ally of Imran Zakhaev.
  • Imran Zakhaev is the leader of the Russian Ultra-nationalist party and the main antagonist of the game. He seeks revenge for the "fall from glory" his people suffered to the Cold War and its aftermath. He lost his left arm in a failed assassination attempt by an SAS sniper team 15 years before the events of the game. Captain Price was the junior member of the team that tried to kill Zakhaev.
  • Victor Zakhaev is the son of Imran Zakhaev and a priority figure in the Ultra nationalist party. He escorts Yasir Al-Fulani to his execution. He is later pursued by US and British forces.

Plot

File:Cod4 captain price.jpg
"Soap" meeting Captain Price in the prologue, during mission training.

The story is told from the perspectives of British 22nd Special Air Service Regiment operative Sergeant "Soap" MacTavish, operating under Captain Price throughout the Caucasus and south Russian parts of East European Plain, and USMC 1st Force Recon Sergeant Paul Jackson in the Middle East. Though the locations visited by the SAS are specified, the Middle Eastern country the USMC invades is unknown, though from the GPS views in load screens, the majority of the levels occur in what is today Saudi Arabia, with the nuclear explosion taking place in a city near the Iraq-Kuwait border. The game also features a mission set 15 years ago in Pripyat, Ukraine, an abandoned city within the Chernobyl Zone of Alienation, as recalled by then Lieutenant Price from the 22nd SAS Regiment.

Prologue

The game begins with Sgt. McTavish fresh out of selection preparing for a ship infiltration mission under the command of Captain Price. Intelligence provided by the informant "Nikolai" leads the SAS to the shipment of a Russian nuclear device destined for the Middle East. The weapons and CQB training (functioning as the player's introductory stage) is preparation for the 22nd's next mission: infiltrating a Russian cargo ship in the Bering Sea to secure the shipment. After eliminating all personnel on board, they manage the secure the device for transport. When hostile jet fighters attempt to sink the ship, the team is forced to escape with only evidence of the device (the manifest).

Act 1

A Russian Ultranationalist by the name of Imran Zakhaev is set on returning his homeland to the times of the Soviet Union by revolting against the current government and seizing a nuclear weapons stockpile. Zakhaev has the support of several rogue divisions of the Russian army. He funds a coup d'etat in the Middle East organized by his ally Khaled Al-Asad, beginning with the televised execution of the President Yasir Al-Fulani, to draw attention away from Russia. The British and U.S. governments discover the plot while monitoring Zakhaev's recent activities, and quickly initiate a police-action to stop the uprisings in both regions.

Soon after President Al-Fulani is executed, 22nd SAS is deployed to rescue their compromised informant, held in an Ultranationalist camp in Russia, with help from Russian Loyalist forces led by Sergeant Kamarov. Before they can reach base in Hamburg, the squad is shot down over Central Russia, and must get to a nearby landing zone for evacuation. An AC-130 gunship is dispatched to provide fire support for the team until they are evacuated in the mission "Death From Above".

Meanwhile, Sgt. Paul Jackson and USMC 1st Force Recon attempt to capture Al-Asad in a raid, but it revealed to only be a broadcast of Al-Asad. Lt. Vasquez's platoon is then tasked with rescuing a stranded M1 Abrams tank named "War Pig". The USMC then pushes Al-Asad's forces back to the capital city. During what appears to be the final stages of the conflict, a Russian nuclear weapon is unexpectedly detonated, leveling most of the capital and annihilating most U.S. Marine forces in the area. Jackson and Lieutenant Vasquez, delayed from escaping the blast radius due to the last minute rescue of a downed AH-1 Super Cobra pilot, are aboard one of the helicopters caught in the blast radius. Jackson initially survives the crash of his CH-46 Sea Knight helicopter, however, he soon dies from his wounds sustained in the crash.

Act 2

File:Sexualcharge.jpg
Modern warfare features extensive use of motion capture animation and life like character models to deliver a cinematic gameplay experience.

Al-Asad had escaped prior to the US invasion. "Nikolai" directs 22nd SAS to one of Al-Asad's safe houses in Azerbaijan. They find Al-Asad, tie him to a chair, beat and interrogate him, and after learning that Zakhaev gave him the bomb, Al-Asad is killed by Captain Price. It is at this point that Price recalls his mission to eliminate Zakhaev in Prypiat, Ukraine. Price, then a lieutenant with the SAS, was paired up with Captain MacMillan to carry out the assignment. Together, they infiltrated the city past several guard stations as well as tank and infantry patrols in order to reach their post using their Ghillie suits. Once in position at the top of an abandoned hotel, they witness Zakhaev engage in an arms deal, using the opportunity to assassinate him. Zakhaev survived, however, losing only his left arm. The Ultra nationalist forces tracked the shot and pursued the snipers across the Zone of Alienation. During the chase, a pursuit helicopter was shot down by Price and crashed, injuring MacMillan and forcing Price to carry him the rest of the way. The pair engaged the Ultranationalists in a sniper stand-off at a nearby amusement park until their eventual extraction.

Back in the present, the Ultranationalists launch a counter-attack to claim Al-Asad's body. The 22nd SAS organizes a defense, using antipersonnel mines to slow the assault on phase line Alpha and Beta, before they can be extracted by U.S. forces led by Staff Sergeant Griggs, who escaped the nuclear blast in the Middle East. After escaping from Azerbaijan, a joint operation (comprised of the 22nd SAS Regiment, a Force Recon unit led by Staff Sergeant Griggs, and Russian Loyalists led by Sgt. Kamarov) is undertaken to stop Zakhaev. They attempt to capture his son to learn of his whereabouts but this mission ends in failure; Zakhaev's son commits suicide when finally cornered on the roof on a building.

Act 3

The loss of his son incurs Imran Zakhaev's wrath, and he launches two SS-27 Topol M ballistic missiles with MIRV warheads in desperation at the East Coast of the United States with estimated casualties of around 41 million. The joint force breaches the missile launch center, and is able to deactivate the missiles over the Atlantic Ocean. During their escape, an enemy Mi-24 helicopter destroys the bridge they are attempting to cross, leaving them trapped. Zakhaev's troops arrive soon after, and begin engaging the remaining members of the strike force. A wrecked gas tanker on the bridge explodes, incapacitating everyone except Griggs. Zakhaev himself arrives, accompanied by two soldiers. Griggs is shot in the neck while trying to pull Soap to safety; Gaz is executed by Zakhaev. Zakhaev is on the verge of killing Soap, but is distracted by the arrival of a Russian Loyalist Mi-28 helicopter. At this moment, a heavily wounded Captain Price slides his pistol to Soap, who then kills Zakhaev and his guards. As MacTavish is airlifted from the battleground, a Russian Loyalist medic is seen desperately attempting to resuscitate Price. News reports mention "nuclear missile tests" in Central Russia, "leadership struggles" arising in the Ultra nationalist party, and the failed attempt to locate a Russian cargo ship lost in the Bering Strait (presumably the cargo ship the 22nd SAS invades in the mission 'Crew Expendable'), implying that the recent police-actions in Russia were conducted in secret, and were not public knowledge.

Epilogue

British SAS counter-terrorists attempt to remedy a hostage situation aboard a jetliner. After a swift gun fight through the passenger decks, the terrorists are neutralized and the VIP is rescued. The team jumps off the plane with the hostage before it explodes in mid-air. It is unknown how, if at all, this mission ties into the campaign or one of the character's lives.

Multiplayer

File:Cod4 create a class.jpg
As a player advances in rank, more options such as new classes and weapons become available.

The multiplayer mode in Call of Duty 4: Modern Warfare includes a character class system that allows players to create custom infantry classes with numerous weapons and perks (special equipment or abilities) to assign to their soldier.

The player can call in UAV reconnaissance scans, air strikes, and attack helicopters by achieving a three-, five-, or seven-enemy kill streak, respectively.

The five default classes include Assault, Special Ops, Heavy Gunner, Demolitions, and Sniper. Only three of the default classes are available to a first time player; the rest are unlocked as the player gains more experience online and gains higher rank. Create-a-class can be unlocked at level 4; players can name and save up to five custom classes for quick access in multiplayer matches.

File:STFUNoob Commander.jpg
Example of a Commander Account on the PC with open access to all Challenges.

Experience Points (XP) are earned by either killing opponents or completing certain objectives, such as defusing the bomb in "Sabotage" or "Search and Destroy" game modes. The amount of XP gained varies depending on the type of match the user is playing. When the user gains enough Experience Points their rank/level increases. The highest attainable level is 55, or the rank of Commander. Upon reaching level 55 the player is rewarded with a Gold Desert Eagle pistol, indicating his Commander status.

Most of the new weapons and perks that players can use to outfit their custom class are unlocked as they gain higher ranks. There are also a number of challenges associated with each weapon that subsequently open up new weapon attachments as players complete them; these include improved weapon sights, camouflage patterns, and magnification scopes. These benefits are unlocked after attaining a certain number of kills or headshots. Completing these challenges also gives the player XP.

Prestige mode

At Level 55, the player cannot gain any more XP from the game until they unlock Prestige Mode, a feature only available in the console versions of the game. In Prestige mode, the player can trade in their rank, all unlocked weapons and completed challenges and start over at level 1, in exchange for a special in-game insignia by their name. The player can then rank up and trade in their rank with Prestige mode again, up to ten times,[10] with a different insignia awarded each time. This effectively gives the player 605 total ranks to achieve.[11] Leaderboard stats (kills, deaths, playing time, etc.) are not affected by Prestige mode.

Game modes

Capturing a flag in Domination mode.
  • Team Deathmatch - Use teamwork to kill opposing players and reach a predefined score limit or until the time limit runs out.
  • Free-for-All - Every player for him/herself regardless of nominal "faction" alliance.
  • Domination - Flags are placed in strategic points around the map. All flags start neutral. Teams battle to hold the most flags. Game ends when the time limit is reached, or the score limit is reached.
  • Search and Destroy - There are two teams: attackers and defenders. Attackers try to plant a suitcase bomb at one of two bomb sites, and defenders try to defend the bomb sites. If the explosives are planted, the defenders must defuse them. In this game mode, players do not respawn if they die.
  • Headquarters - A laptop spawns somewhere on the map. The players' goal is to capture the laptop for their team. If one team captures the laptop, they must defend it from being re-captured (and therefore destroyed) by the opposing team. The team that has captured the laptop does not respawn, whereas the team that is attempting to re-capture it respawns normally.
  • Sabotage - Similar to Search and Destroy, a neutral suitcase bomb is placed in the center of the map, both teams rush to capture the bomb and plant it on the enemy's objective.

While universally there are only six available modes to play, ranked console games also have the following playlists:

  • Hardcore Team Deathmatch and Hardcore Search and Destroy - These modes are identical to their normal versions, except that the player's HUD is limited (for example, the crosshair is removed), bullet damage is higher and friendly fire is on.
  • Old School Free-for-all - There are no classes. Weapons are pickups, health is under a gauge form and can be increased with medipacks, and jumps are higher. This mode emulates traditional multiplayer first-person shooters such as Quake and Unreal Tournament, and to a degree, previous versions of Call of Duty.
  • Ground War - Team Deathmatch and Domination, with a larger amount of players allowed..
  • Mercenary Team Deathmatch - Same as Team Deathmatch, except that people who are currently using the party system aren't allowed to join.
  • Team Tactical - Small team based games (3v3), includes Team Deathmatch, Domination, Headquarters, Sabotage, and Search and Destroy.
  • Cage Match - 1v1 deathmatch.

Custom games and PC servers can use a variety of settings, including using Hardcore/Old School with any game mode, forcing friendly fire, or adding a respawn timer. You can also change settings for the particular gametype — for example, with Search and Destroy you can enable a multi-bomb option, which gives every member of the attacking team a bomb; or in Sabotage you can enable a shared bomb timer, where if the bomb is disarmed and replanted, the timer will simply continue where it stopped.

Weapons

Players in Call of Duty have access to a variety of weapons in several different categories such as assault rifles, pistols, submachine guns, light machine guns, shotguns, and sniper rifles. As the player progresses through experience levels, they unlock more weapons. In addition, when a user gets a certain number of kills for individual weapons they unlock certain upgrades to those weapons. Such upgrades include red dot sights, silencers, under barrel grenade launchers, Grips, and ACOG scopes. Surface refinishes or "skins" can also be earned through head shot kills.[12] All of the available weapons and weapon upgrades in the game are accurate to those used in modern day combat.

Challenges

Challenges are achievements that the player can accomplish by performing certain tasks such as blowing up cars in a level, jumping from a certain height, or killing enemies while crouching. A player receives XP (Experience) for accomplishing these tasks. Ranking up allows players to unlock different challenge types and upgrades for their weapons. Players receive XP regardless of wins or losses in games (although typically more XP is awarded when a player or team is victorious), thus allowing inexperienced or less skilled players to rank up and unlock new weapons and upgrades.

Patches

On December 19, 2007, Infinity Ward released a patch for the Windows version of the game to upgrade to version 1.4. The patch improves mod support and the server browser, fixes bullet accuracy, adds a Christmas-themed version of the multiplayer map Crash, and fixes ban lists on servers. In the connect screen, Mods will be identified as "Mod: [mod name]" and the patch fixes an issue where the map loading screen would reload several times after connecting to a modded server. The mod.ff file was modified to allow easier adding of game modes, and the patch fixed an issue with http redirect downloads.[13]

On December 18 2007, game modes were unexpectedly revised for the Xbox 360 (Team Objective was removed, Cage Match has been revised to standard play style, and Team Hardcore was split, and "Mercenary Team Deathmatch", an all new game mode, was added, etc). On January 9 2008 the same changes were made to the PlayStation 3 version.

On February 29 2008, a patch was released for the Xbox 360 version, which feature the new quick mute option, improvements in sniper rifle and ACOG scope accuracy, new Kill Cams, updated Spectator Cams, and host migration. [14] The same patch has been announced and is currently in development for the PlayStation 3, but no release date has been given. [15]

Downloadable content

On December 25 2007, Activision released several multiplayer maps for the PC version which included a snow-covered Arabian suburb map to celebrate Christmas 2007. Console-wise, On February 4 2008, Activision sent out a press release stating that new multiplayer maps would be made available to the Xbox Live Marketplace and the PlayStation Network in Spring. No further details were provided, such as whether or not these maps would be available to PC users.[16][17]

Game engine

File:Cod4 game engine.jpg
An example of the lighting, shadows, and weather effects in the game's single-player mode.

Call of Duty 4: Modern Warfare runs on a proprietary engine, and has features such as true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field. "Bullet Penetration" is calculated by the engine, taking into account things such as surface type and entity thickness. Certain objects, such as cars, and some buildings are destructible. This makes distinguishing cover from concealment important, as the meager protection provided by things such as wooden fences and thin walls does not fully shield players from harm as it does in many other games released during the same time period. Bullet speed and stopping power are decreased after penetrating an object, and this decrease is calculated realistically depending on the thickness and surface of the object penetrated. The game also makes use of a dynamic physics engine, which was not implemented in previous Call of Duty titles for Windows. Death animations are a combination of pre-set animations and ragdoll physics. All console versions of Call of Duty 4: Modern Warfare run at a consistent 60 fps.[18]

Pre-release marketing

Charlie Oscar Delta

On April 27, 2007,[19] the day before the release of the official trailer, Infinity Ward released the website www.charlieoscardelta.com to give users information on the game. Charlie Oscar Delta features a ranking system where users can do Missions to build up their rank to possibly win prizes. Charlie Oscar Delta is derived from the NATO phonetic alphabet and the initials of Call of Duty (CoD).

Trailers

The first Call of Duty 4: Modern Warfare trailer featuring game footage was released on April 28, 2007. In the background a speech is heard in Russian: Сегодня, одной нацией мы воспрянем перед лицом предательства и оккупации, which translates as "Today, as one nation, we shall rise in face of treachery and occupation." One hears the statements "Enemy Forces Sighted" and "American Forces Nearby", spoken in Arabic. A final voice at the end speaks the Russian translation of a quote by Sun Tzu, author of The Art of War: "Всякая война враньё" (Every war is a lie).

During E3 a trailer featuring actual gameplay footage was released. Starting in Prypiat, Chernobyl's Zone of Alienation, the voice of an SAS operative (MacMillan with a different voice) is heard saying: "50,000 people used to live here, now it's a ghost town…" The voice then changes to Zakhaev's monologue in which he states: "Our so called leaders prostituted us to the West, destroyed our culture, our economies, our honor…" It then changes to Middle East, depicting a combat sequence. In the background, a woman's voice reading the news is heard saying: "…US Marines, stationed on high alert, were given the order to invade the small…" (apparently the country in which Al-Asad has organized the coup). It shows an execution of several civilians from the perspective of a driving car. It then cuts back to Zakhaev's monologue: "just as they lay waste to our country, we shall lay waste to theirs.", and shows buildings being destroyed as a result of a nuclear detonation. Then it cuts to an unknown person saying "You think this will stop the bloodshed?" and then an ICBM launch is shown, and a voice in Russian finishes, "Вы все всё равно скоро сдохнете", which translates as "You will all soon die anyway."

Public beta

On August 30, 2007 an Xbox 360 exclusive Call of Duty 4: Modern Warfare public beta test was announced. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the United States of America but later was available to numerous other countries. The beta concluded on September 30, 2007.

Max rank for the beta was initially level 21, which was increased to level 25 towards the end of the beta. Three multiplayer maps were available for play: Crash, Vacant, and Overgrown.[20]

Demo

A single-player demo for the PC was released on October 11, 2007 as a Yahoo! exclusive download. It was released on various major sites the same day, and is now available for free download. It is approximately 1.37GB. The demo includes one level, "The Bog", which showcases the advanced night vision (and associated graphics capabilities) used in Call of Duty 4: Modern Warfare.[21]

Reception

Call of Duty 4 has received highly positive reviews. Official PlayStation Magazine U.K gave the game a perfect 10 out of 10.[22] Official Xbox Magazine (US) also gave it a perfect 10/10, citing a "multiplayer quality, quantity, and depth that rivals Halo's" and a "campaign that never lets up," with the only flaw being that there are a few frustratingly tough areas on higher difficulties. Game Informer gave Call of Duty 4 a perfect 10/10 on the PS3, PC, and 360 in both the bottom line and second opinion.[23] IGN has given Call of Duty 4: Modern Warfare a score of 9.4 for all three of its platforms. Gametrailers.com has also given Call of Duty 4: Modern Warfare a 9.4.[24] Call of Duty 4: Modern Warfare has a score of 9.0 on GameSpot, with the only major flaw being a short single player campaign.[25] X-Play also gave the game 5 stars out of 5, commenting that "while it may not have revolutionized the genre, it comes damn close to perfecting it."[26] GamingShogun gave Call of Duty 4: Modern Warfare a 9.5 out of 10 and called it "an 'interactive movie' that pulls you into its story and takes you on an adrenaline-filled roller coaster ride until it's finished."[27]

Currently, Call of Duty 4: Modern Warfare for both the PlayStation 3 and Xbox 360 has an aggregate score of 94.3% on Gamerankings, while the PC version has a score of 93.2%.[28][29]

Awards

E3 2007

Call of Duty 4: Modern Warfare won "Best Action game" from Gamecritics for the E3 2007 awards. Gamespot gave the game "Best Graphics" and "Best Shooter". Gametrailers gave it "Best Graphics" and "Best PS3 Game" awards, and nominated the game for "Best First Person Shooter" and "Best Trailer".[30][31][32] Gamepro awarded it "Best Overall Game of the Year."[33]

Post E3

Call of Duty 4 won many "Best of 2007" awards. Among them are IGN's for "Best Xbox 360 Game" and "Best Shooter of 2007",[34][35][36] GameSpy's for PS3, Xbox 360, PS3 and Overall "Game of the Year",[37][38][39][40] GameSpot's for Best Xbox 360 and PlayStation 3 Game and Game of the Year,[41][42] X-Play's for Best Shooter and Best Sound Design[43] and the 2007 Spike Video Game Awards for "Best Shooter" and "Best Military Game".[44] The Academy of Interactive Arts & Sciences nominated the game for Interactive Achievement Awards in Outstanding Achievement in Animation, Outstanding Achievement in Art Direction, Outstanding Achievement in Visual Engineering, Outstanding Achievement in Online Game Play, Outstanding Achievement in Sound Design, Outstanding Achievement in Game Design, and Computer Game of the Year, and awarded it Action Game of the Year, Console Game of the Year, and Overall Game of the Year.[45] It was the second Call of Duty game to be awarded Game of the Year; the original Call of Duty won the award in 2003.

Music and soundtrack

The music for COD4:MW was composed by British composer Stephen Barton (best known for contributing additional music to films scored by Harry Gregson-Williams). Gregson-Williams also composed some additional music for COD4:MW, as well as the main theme. There are a few selected music tracks from the soundtrack available on Infinity Ward's 7 Days of Modern Warfare website, with additional tracks available at Barton's own web site, www.after-light.com.

References

  1. ^ "Activision Rocks German Games Convention". 2007-08-22. Retrieved 2008-02-11.
  2. ^ Tony Hawk’s and COD4 dated - www.mcvuk.com
  3. ^ "Aspyr - Products". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  4. ^ "Planet Call of Duty - News, Screenshots, Previews, Reviews, Guides". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  5. ^ See "Richard Baker: Beyond Call of Duty 4," PlayStation: The Official Magazine 003 (February 2008): 14-15; "Call of Duty 4: Modern Warfare We shot first. Now, we question the troops behind this super shooter," Electronic Gaming Monthly 225 (February 2008): 22-23.
  6. ^ "Call of Duty 4 To Be Revealed This Saturday". Shacknews.
  7. ^ Welcome to Steam
  8. ^ Macworld | Call of Duty 4 Mac-bound, via Aspyr
  9. ^ Goldstein, Hilary (November 8, 2007). "Call of Duty 4: Modern Warfare Review". IGN.com - "You'll man the weapons of the AC-130 Gunship, which flies above the battlefield and fires 105mm rounds that decimate the enemy".
  10. ^ http://img96.imageshack.us/img96/4861/fprestigesme629895jz6.jpg
  11. ^ Game Head video
  12. ^ CBW Gaming - Call of Duty 4: Weapons Section I
  13. ^ Call Of Duty 4: Modern Warfare Patch Information
  14. ^ http://iamfourzerotwo.com/
  15. ^ GDC: Call of Duty 4 "Feature Patch Details"
  16. ^ "New Call of Duty 4 DLC to release this Spring". 2008-02-04. Retrieved 2008-02-04. {{cite web}}: Check date values in: |date= (help)
  17. ^ "Call of Duty 4 to get downloadable maps". 2008-02-04. Retrieved 2008-02-04. {{cite web}}: Check date values in: |date= (help)
  18. ^ IGN: Call of Duty 4: Modern Warfare AU Interview
  19. ^ "Welcome to Charlie Oscar Delta!". Retrieved 2007-10-15.
  20. ^ Call of Duty 4 beta launches this week for Xbox 360 | GamerSquad reports that the mutliplayer beta for Call of Duty 4 launches this week on Xbox 360
  21. ^ Call of Duty 4 Demo - Call of Duty 4 - Yahoo! Games
  22. ^ Call of Duty 4 gets 10/10 from the Official Playstation Magazine - EchoPic
  23. ^ Game Informer Online
  24. ^ Gametrailers.com - Call of Duty 4 - Review HD
  25. ^ Call of Duty 4: Modern Warfare for PC Review - PC Call of Duty 4: Modern Warfare Review
  26. ^ G4 - X-Play - Reviews
  27. ^ Call of Duty IV Review
  28. ^ Call of Duty 4: Modern Warfare Reviews
  29. ^ Call of Duty 4: Modern Warfare Reviews
  30. ^ Game Critics Awards: Best of E3 2007 Winners
  31. ^ "Gamespot Editor's Choice". Gamespot.
  32. ^ Gametrailers.com - Best of E3 2007 Awards: Reviews, Trailers, and Interviews
  33. ^ The Gamepros (27 December 2007). "Call of Duty 4 award". GamePro. Retrieved 2008-01-08. {{cite web}}: Check date values in: |date= (help)
  34. ^ IGN Best of 2007
  35. ^ IGN Best of 2007
  36. ^ IGN: Game of the Month: November 2007
  37. ^ GameSpy's Game of the Year 2007
  38. ^ GameSpy's Game of the Year 2007
  39. ^ GameSpy's Game of the Year 2007
  40. ^ GameSpy's Game of the Year 2007
  41. ^ GameSpot's Best of 2007: Best Xbox 360 Game Platform Awards
  42. ^ GameSpot's Best of 2007: Best PS3 Game Platform Awards
  43. ^ BioShock Wins G4's X-Play Game of the Year Award - Xbox
  44. ^ http://money.cnn.com/news/newsfeeds/articles/prnewswire/NYSA00208122007-1.htm
  45. ^ The Academy of Interactive Arts & Sciences :: Awards