Universal binary
Mac transition to Intel processors |
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A universal binary is, in Apple parlance, an executable file or application bundle that runs natively on either PowerPC or x86 (Intel)-based Macintosh computers. It was introduced at the 2005 WWDC as a means to ease the transition from the existing PowerPC architecture to systems based on Intel processors, which began shipping in 2006. Universal binaries typically include both PowerPC and x86 versions of a compiled application. The operating system detects a universal binary by its header, and executes the appropriate section depending on the architecture in use. This allows the application to run natively on any supported architecture, with no negative performance impact. There are programs such as XSlimmer that remove the portions of the code that your system does not use in order to cut down on the size that the application takes up.
Motivation
There are two general alternative solutions. The first is to simply provide two separate binaries, one compiled for the x86 architecture and one for the PowerPC architecture. However, this can be confusing to software users unfamiliar with the difference between the two, although the confusion can be remedied through improved documentations, or the use of hybrid CD. The other alternative is to rely on emulation of one architecture by a system running the other architecture. This approach results in lower performance, and is generally regarded an interim solution to be used only until universal binaries or specifically compiled binaries are available (see Rosetta).
Universal binaries are usually larger than single-platform binaries, because multiple copies of the compiled code must be stored. The size of the resulting universal binary is usually not double as a significant portion will be non-executable resources which are shared between the two architectures. They do not require extra RAM, however, because only one of those two copies is loaded for execution.
History
Apple previously used a similar technique during the transition from 68k processors to PowerPC in the mid-1990s. These dual-platform executables were called "fat binaries", referring to their larger file size.
NEXTSTEP, another predecessor of Mac OS X, supported the fat binary so that one application bundle could be run on multiple architectures, including Intel, Sparc and PA-RISC. In fact, the binary format underlying the universal binary is exactly the same as the one for the fat binary in NEXTSTEP.
Apple's Xcode 2.1 supports the creation of these files, a new feature in that release. A simple application developed with processor-independence in mind might require very few changes to compile as a universal binary, but a complex application designed to take advantage of architecture-specific features might require substantial modification. Applications originally built using other development tools might require additional modification. These reasons have been given for the delay between the introduction of Intel-based Macintosh computers and the availability of third-party applications in universal binary format. Apple's delivery of Intel-based computers several months ahead of their previously announced schedule is another factor in this gap.
Apple's Xcode 2.4 takes the concept of universal binaries even further, by allowing four-architecture binaries to be created (32 and 64 bit for both Intel and PowerPC), therefore allowing a single executable to take full advantage of the CPU capabilities of any Mac OS X machine.
Universal applications
Many software developers have provided universal binary updates for their products since the 2005 WWDC. As of January 2008, Apple's website now lists more than 7,200 Universal applications.[1]
On April 16, 2007, Adobe announced the release of Adobe Creative Suite 3, the first version of the application suite in a Universal Binary format. [1]
As of March 2008, all high-profile applications for Mac OS X have been ported to Universal binary, including QuarkXPress, Apple's own Final Cut Studio, Adobe Creative Suite, Microsoft Office 2008, and Shockwave Player beginning with version 11. Non-Universal products will run on Intel Macs (in most cases), but with non-optimal performance, since they must be translated on-the-fly by Rosetta.
See also
References
- ^ "Macintosh Products Guide: Universal Applications". Apple Computer. Retrieved 2008-01-16.