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Final Fantasy XV

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Final Fantasy XV
File:Final Fantasy Versus XIII.png
Developer(s)Square Enix 1st Production Department[1]
Publisher(s)Square Enix
Director(s)Tetsuya Nomura
Producer(s)Shinji Hashimoto
Designer(s)Yuichi Kanemori
Takayoshi Nakazato
Programmer(s)Hiroshi Harata
Kentarou Yasui
Artist(s)Tomohiro Hasegawa
Takayuki Ohdachi
Writer(s)Jun Akiyama
Kazushige Nojima
Composer(s)Yoko Shimomura
SeriesFabula Nova Crystallis
Final Fantasy
EngineCrystal Tools[2]
(real-time graphics)
Game-specific engine[3]
(gameplay mechanics)
Luminous Studio[3]
(real-time lighting)
Platform(s)PlayStation 3
ReleaseTBA
Genre(s)Action RPG, Third-person shooter
Mode(s)Single-player

Final Fantasy Versus XIII (ファイナルファンタジー ヴェルサスXIII, Fainaru Fantajī Verusasu Sātīn) is an upcoming action role-playing game that will be published by Square Enix for the PlayStation 3.[4][5][6] The game is being developed by a team within the company's 1st Production Department and began development in November 2005.[1][7] It was unveiled in May 2006, alongside Final Fantasy XIII and Final Fantasy Type-0 as part of the Fabula Nova Crystallis series.[8] According to its developers, Final Fantasy Versus XIII is a completely independent game, with a unique story, characters, world, game design, battle system and musical score. Although using the same Fabula Nova Crystallis mythology as Final Fantasy XIII, XIII-2, Lightning Returns and Type-0, the title is not directly related to any of them.[7][9]

The story focuses on Noctis Lucis Caelum, the prince of a dynasty which rules a city state that has the last remaining crystal in the world. After this crystal is stolen by an invading nation, a global conflict ensues with all other nations wishing to gain it for themselves. Against this backdrop of a world at war, Noctis and his closest friends embark on an epic journey to try and get the crystal back.

As of November 2012, Final Fantasy Versus XIII has been in development for exactly seven years. As a result, it currently holds the record for the longest amount of time ever spent developing a single Final Fantasy game. The previous holder was Final Fantasy XII, which had a total development time of five years and three months.

Gameplay

Director Tetsuya Nomura has stated that Final Fantasy Versus XIII is being developed with the aim of challenging what Final Fantasy should be in terms of story and gameplay. He has also stated that Final Fantasy Versus XIII will be the most seamless game in the Final Fantasy series. Not only will the battle system be seamlessly integrated into the maps and have no battle transitions, but the event scenes will also be seamlessly integrated into gameplay and therefore result in all of them being interactive and playable.

The actual mechanics of the battle system will be a realistic derivation of the battle system used in the Kingdom Hearts series. However, the battle system will also incorporate an evolved form of the third-person shooter elements found in Dirge of Cerberus: Final Fantasy VII.[7]

File:Ffvxiii2.jpg
The main character, Noctis, with eleven floating weapons surrounding him.

Nomura has stated that there are two main goals he wants to achieve with Final Fantasy Versus XIII:

  1. To provide the most seamless gameplay experience ever seen in a Final Fantasy game.
  2. To provide the most realistic story, characters and world ever seen in a Final Fantasy game.[7]

The overall theme of the game will depart from the light and magical aesthetic of Tetsuya Nomura's previous directorial games (i.e. Kingdom Hearts) and instead opt for a modern and bleak world based on reality. The game will also have real world, global crisis situations happening in it. The atmosphere of the game will have a very serious tone and be more mature and realistic than any past Final Fantasy game.[10]

Tetsuya Nomura has stated that he wants the characters to be "realistic and believable as real people" and not "anime-like". In pursuit of this goal, he appointed Jun Akiyama to be the event director due to his experience directing the event scenes in Final Fantasy XII. Tetsuya Nomura believes the cast of Final Fantasy XII felt like real people rather than the anime-like cast one would normally associate with the Final Fantasy series.[7]

Event

All event scenes in Versus XIII will be in real-time, and the player will be able to play normally while they occur.[11] The player will be able to run around and perform various actions during these event scenes. Nomura has called these new types of event scenes "Real-Time Events" (RTEs) and states that their inclusion has resulted in Versus XIII having a first-person shooter-like form of storytelling rather than console RPGs.[11] The RTEs will be directed by Jun Akiyama, who directed the event scenes in Final Fantasy XII.

While some RTEs will transition seamlessly into gameplay, most RTEs will be triggered during gameplay and with no forewarning. Players should expect to suddenly trigger certain RTEs while just moving throughout the game world. For example, an RTE plays where it takes sweeping camera shots of a city at night, then zooms into the glass roof of one skyscraper where aristocrats are having a party. The camera then begins to position itself behind Noctis, seamlessly becoming playable. However, while the player makes him run across the room, another RTE is triggered and an airship suddenly appears and crashes into the building while the player is still controlling Noctis. Another example of an RTE happens while the player makes Noctis run down a city road at night. While running down the road, an airship suddenly crashes into a building in front of Noctis and then drops to the ground; part of it then explodes causing the entire airship to flip into the air over Noctis while the player is still controlling him. Another example has the player making Noctis run across a long pedestrian bridge. While crossing this bridge, a RTE is triggered where a series of missiles are fired at the bridge and the first one breaks part of the bridge's wall. The player then has to make Noctis dodge the remaining missiles while trying to make it across the rest of the bridge.

While most RTEs will occur in the main story, there will be numerous other RTEs will be dependant on the players actions. For example, while the player makes Noctis run down a city road at night, a RTE is triggered and a billboard sign falls on the road in front of Noctis and the camera pans up to reveal a behemoth perched on top of a building. The behemoth then jumps down to the road and attacks Noctis and his allies, which seamlessly transitions the gameplay from a RTE to a battle. While in battle with the behemoth, if the player makes Noctis cross a nearby footbridge, the game will suddenly switch to another RTE and the monster will attack Noctis and cause the entire footbridge to collapse. If the player does not make Noctis cross this footbridge while fighting the behemoth then this RTE will not be triggered.

There will also be RTEs that offer unique gameplay. For example, there will be a number of RTEs in the game where the player controls Noctis in first-person view. One revealed example is a RTE where the player controls Noctis when he was a child and and makes him run up to his father who is looking for him in a forest during twilight.

Nomura states that implementing all these RTEs, which transition seamlessly into the flow of gameplay, is difficult and takes a long time.[12] For areas where RTEs would not be required or be too difficult to create, pre-rendered FMV footage will be used instead.[11] The ratio of RTEs compared to pre-rendered FMVs will be 7:3.[13]

The reason Nomura decided to not use any non-interactive event scenes is because he mainly skips them when playing JRPGs.[11] Rather than putting the controller down to watch the story unfold via an event scene, Nomura prefers to skip them completely so he can get back to the gameplay:

"In FF Versus XIII, we've gotten rid of [in-game] cutscenes that the player can't control. There will either be pre-rendered movies or realtime event scenes that the player can control. These scenes are part of a new gameplay feature which, as far as I know, hasn't been done anywhere else. It's something that allows for very natural changes in the game experience, a form of expression you don't really see in games. It's not something you can explain quickly since the experience can change with each situation, but you could say it leads to the sort of storytelling you see more in FPS games than in console RPGs.

"I suppose it's a matter of opinion, but I wind up skipping most cutscenes I run into because I want to get back into the game. I don't think I'm the only gamer like that, and so I wanted storytelling that takes pains not to stop the gameplay. That way, gamers like that can still get into the event scenes in natural fashion. It's also a development time-saver. In the past, we'd make separate high-poly models for the cutscenes, but technology is now to the point where the only difference between the 'high-poly' and 'low-poly' models in FF Versus XIII is in the hair."

Tetsuya Nomura on Final Fantasy Versus XIII having interactive event scenes[11]

Nomura has also stated that Final Fantasy Versus XIII is being developed to have a storytelling approach that appeals more to people that enjoy FPSs rather than JRPGs. This is being achieved by having constant player interactivity, even during event scenes. The only time the player will not be interacting with the game is when watching a pre-rendered FMV. Also, the majority of dialogue between the party members will take place during actual gameplay. As a result of this, voice recording for the party members is being done with all their voice actors in the same room at once so their voices overlap and provide realistic sounding conversations.

Battle

The battle system will be seamless like the battle system used in Final Fantasy XII. However, the battle system will be fully real-time and allow jumping like the battle system used in the Kingdom Hearts series. The battle system will be party-based, with a party consisting of a maximum of three members at a time and players being able to switch between who they want as the playable character. However, if Noctis dies in battle, it will be game over regardless of the player's control over him. At the start of the game, the party line-up will be predetermined, though players will get the ability to freely switch out members as the story progresses.[14]

Each playable character will have his or her own unique special attack capabilities, and all characters will be able to use magic, although the effect of the magic differs from character to character. For example, when Noctis casts Fire magic, it emerges from his weapon; while for another party member, it may surround him with fire. Noctis is the only character capable of equipping all weapon types in the game; other characters each have their own unique specialties. For example, one member, Prompto, is a gun specialist who is played in third-person shooter perspective for precise aiming at the enemy's weak points, buildings, explosive objects and other parts of the environment.[12]

The battle system interface consists of several aspects, mainly Attack, Magic, Item, Summons and EX-ARTS. In addition, there is zoomed-in footage of the party members faces on the lower-right corner of the screen, which is part of the heads-up display. This footage will change in real-time according to the current actions and health of the characters. The game will also allow the player to steal enemy vehicles and use them during battle. For example, the player can make Noctis defeat a soldier piloting a tank's cannon and then take control of it themselves. Using the tank will enable the player to shoot missiles at other enemies.

Summon beasts are also in the game and will have to be defeated to be obtained. Nomura has also said that the game may have Sixaxis support.[14]

Map

The world of Final Fantasy Versus XIII will be based on the real world and be the most realistic of any game in the Final Fantasy series. The world will also be highly interactive and players can expect to be able to touch and examine almost every detail of the world.

There will be cities in the game and they will each be modeled in realistic scale to the characters. The city state home of Noctis is based on Shinjuku and Shibuya in Tokyo. The city state will be an accurate representation of these locations it in both scale and detail. Creation of this city state was done by studying maps of Shinjuku and Shibuya and also visiting the area to capture photos and videos of the buildings and roads. Nomura has said the city state home of Noctis is the largest explorable city to ever appear in a Final Fantasy game. In addition, he wants to make the entire city state into a battlefield. While this city state was still being developed for the game, the various source material that was acquired for Shibuya was also used for another game, The World Ends With You.

The game will also have a traversable 3D world map similar to that seen in Final Fantasy VII, Final Fantasy VIII and Final Fantasy IX. However, as with the world of Final Fantasy XII, the map will be modeled in accurate scale to the characters. As a result of this, the world map is truly vast and it will take a long time to traverse from one end to another by foot.[15] Therefore, to facilitate easy navigation for the player, the game will feature various forms of transportation such as cars, chocobos and airships.[15][16] There will also be a Day/Night cycle on the world map and different enemies will appear at different times of day.

The player also has the ability to take photos whenever they want with Noctis' cell phone as part of a photography mini-game.

Plot

Setting

The city state home of Noctis will be an accurate representation of Shibuya in both scale and detail.

Final Fantasy Versus XIII takes place in modern times.[17] However, the city state home of Noctis Lucis Caelum is the only location in the game that has reached modern civilization. The rest of the games' world isn't as advanced and still remains in the Medieval period. The reason for this divide is due to a cold war over the last crystal, which Noctis Lucis Caelum's city state owns. Noctis Lucis Caelum's city state has protected the last crystal for centuries and is run by a royal family that functions like the modern day Yakuza.[17] The other nations each had their own crystals long ago, but they lost them due continued war. They have since been in a cold war where they have focused their resources on weapons development rather than on development of their culture. As a result, they all remain in the Medieval period culturally, but are modern in regards to owning weapons such as modern firearms, modern airships, tanks, nuclear warheads and robotic bipeds.[17]

The design of the city state home of Noctis Lucis Caelum is influenced by modern Tokyo. It is specifically meant to be a detailed replication of the city's bustling Shinjuku and Shibuya areas, which are also home to the headquarters of Square Enix. Director Tetsuya Nomura has said that he passes through these areas every day and thinks they're cool, so he took the chance to make use of them as material for Final Fantasy Versus XIII.[7][17]

Synopsis

Final Fantasy Versus XIII involves Noctis Lucis Caelum, a prince descended from an ancient lineage of royalty. His home country is an isolated and highly developed city state, which has his father as king. This city state holds the world's last crystal. The city state is in isolation of the outside world due to a desire to protect itself from all other nations.[18] The story begins at the end of a long cold war.[19] Unexpectedly, another nation invades Noctis' city state and steals the world's last crystal for their own. Once news of the crystal's capture spreads worldwide, it ignites a global conflict as all other nations begin to want the crystal for themselves and therefore send their military to capture it. Against this backdrop of a world at war, Noctis and his closest friends embark on an epic journey to try and get the crystal back.

Themes

Very little information regarding the themes of the plot has been revealed since the announcement of the game at E3 2006; however, Tetsuya Nomura has commented Final Fantasy Versus XIII will have the darkest and most serious Final Fantasy story ever told.[20] Tetsuya Nomura has also stated that the story will offer an unrestrained and graphic view of human emotion and behaviour:

"The stories from the past entries in the Final Fantasy series are not exactly as I would have done, but that’s as it should be because I didn't direct them. My only concern in terms of Versus XIII is that FF always talks about human emotion and psychologies in a broad way, and I want to go deeper in terms of offering some crude reality in terms of human emotion or human behaviour. The goal, when a player holds a controller and plays an RPG, is to make them believe in another world – to experience a dream in a fictional world. It will be different in Versus XIII because of the intrusion of the real world, and things that are really happening. There will be less fiction and more reality."

Tetsuya Nomura on the story of Final Fantasy Versus XIII[10]

Nomura also believes that the concept and thinking for Versus XIII is something that can't be done in a mainline Final Fantasy game.[21]

Characters

Director Tetsuya Nomura has stated that the characters of Final Fantasy Versus XIII will be the most realistic and believable in the Final Fantasy series and they will talk and behave like people from the real world. Also, their personalities and mannerisms will be very realistic and unlike what one would normally expect from a Final Fantasy cast.

Jun Akiyama will be responsible for the portrayal of the characters in the Real-Time Events (RTEs) and their facial expressions and body mannerisms in the pre-rendered FMVs. The reason Jun Akiyama was chosen was due to his experience directing the event scenes in Final Fantasy XII. Tetsuya Nomura believes the main characters and supporting characters of Final Fantasy XII felt like real people rather than the anime archetypes one would normally associate with the Final Fantasy series.[7]

File:Final-Fantasy-Versus-XIII 2009 01-29-09 01.jpg 500.jpg
From left to right: Prompto, Gladiolus, Noctis, and Ignis.

Noctis Lucis Caelum

  • Noctis Lucis Caelum (ノクティス・ルシス・チェラム, Nokutisu Rushisu Cheramu)
    Voiced by: Tatsuhisa Suzuki

The main protagonist of Final Fantasy Versus XIII, Noctis is the prince of the royal family, and the last heir to the Caelum Dynasty, which rules over a city state that owns the world's last crystal. Though a prince, it is Noctis' job act as guardian of the last crystal and protect it against those who may seek to invade the city state and take the crystal by force. Nomura has compared Noctis' family to the modern day Yakuza.[17][22] The color of Noctis' eyes have been shown to change from blue to crimson red during certain parts of the game; according to Nomura, the color change is both intentional and significant.[19] Noctis' full name translates to "Light of the Night Sky."[23][24]

Noctis wields many weapons, including swords and guns. Nomura has stated that each weapon has a different usage and is not directly limited by normal standards of attack; for instance, some weapons can also be used as shields. Noctis also has the ability to teleport to wherever he places his weapon and is shown doing this in a gameplay trailer released by Square Enix in January 2011.

Noctis' personality is different from other characters in the Final Fantasy series and is one that Nomura had wanted to try out for a long time. In the past Final Fantasy games Nomura worked on, protagonists were not given strong personalities and the distinctive ones were delegated to the supporting cast. However, Nomura states that Noctis' idiosyncrasies mark a departure from this. Although his character is said to be hard to define given his complexities, a good measure of his personality can be sensed from his first meeting with Stella. Noctis hides his shyness underneath a façade of coolness in front of her, which creates a cold and unsociable impression. However, he smiles and acts more openly around his friends, which confirms Nomura's statement about Noctis not being a silent, gloomy person.

Stella Nox Fleuret

  • Stella Nox Fleuret (ステラ・ノックス・フルーレ, Sutera Nokkusu Furūre)
    Voiced by: TBA

A young woman with golden-blonde hair, Stella is said to be the daughter of the Fleuret family of the country Tenebrae (Latin for "darkness"). She first meets Noctis during an aristocratic social gathering and spoke to him about them both having the ability to see the light in the sky. Fleuret is the French name of the fencing foil, a direct reference to Stella's weapon of choice: a rapier.

Like that of Noctis, a good measure of Stella's personality can be sensed during her first meeting with Noctis. For instance, in their discussion about seeing the light and its connection to an old legend, Stella is very open about the matter while Noctis seems reluctant to talk about it. Stella is described to be ladylike and extremely polite, but direct in her manner; a reflection of her proper but strong upbringing.[22] Nomura states that her role in the story will make her stand out from other female characters in the Final Fantasy series.

Others

Noctis has three companions. The first is Ignis (voiced by Mamoru Miyano), a man who wears glasses and serves as Noctis' strategist. In the January 2011 trailer, this man is seen wielding a katana in battle. The second is Gladiolus (voiced by Hiroki Yasumoto), a bulkier man with shoulder length hair and a scar on the left side of his face. In the January 2011 trailer, this man is seen wielding a long broadsword. The third is Prompto (voiced by Tetsuya Kakihara), a blond haired man. He wields guns and is played in the same manner as a third-person shooter. These three people are Noctis's friends; they speak casually with him and accompany him on his quest to retrieve the last crystal.[25]

A middle aged man that's dressed in a business suit is Noctis' father and the king of their city state. In the January 2011 trailer, Noctis' father is shown confronting an elderly man wearing white robes.[25]

Development

Staff

Directed by Tetsuya Nomura, the real-time graphics and gameplay of Final Fantasy Versus XIII are being developed by Square Enix 1st Production Department.[1] The pre-rendered FMVs are being directed by Takeshi Nozue and developed by Square Enix Visual Works.[1] Shinji Hashimoto, the manager of Square Enix 1st Production Department, serves as the producer of the game. Yoshinori Kitase, the creator of the Fabula Nova Crystallis series, serves as the co-producer. The core development staff are as follows:[26]

  • Producer: Shinji Hashimoto
  • Co-Producer: Yoshinori Kitase
  • Mechanic Concept: Takayuki Takeya
  • Costume Design: Hiromu Takahara (Roen Creative Director)
  • Scenario Writer: Kazushige Nojima
  • Music Composer: Yoko Shimomura
  • Theme Song: Aundréa L. Hopkins[27]
  • Main Programmers: Hiroshi Harata, Kentarou Yasui
  • Planning Directors: Yuichi Kanemori, Takayoshi Nakazato
  • Planning Director (Map): Takeshi Endou
  • Planning Director (Event): Jun Akiyama
  • Graphic Director (Character Model): Tomohiro Kayano
  • Graphic Director (Animation): Tatsuya Kando
  • Graphic Director (Map Model): Masahide Tanaka
  • Graphic Director (Visual Effects): Shuichi Sato
  • Graphic Director (System Menu): Takeshi Arakawa
  • Art Director (Character): Tomohiro Hasegawa
  • Art Director (Map): Takayuki Ohdachi
  • CGI Movie Director: Takeshi Nozue
  • Director, Game Design Concept, Character Design, Base Story: Tetsuya Nomura

History

Tetsuya Nomura conceived the concept and base story of Final Fantasy Versus XIII in September 2005, shortly after the Japanese release of Final Fantasy VII Advent Children.[7] Development of the game started in November 2005 where his team began to create a CGI teaser trailer that visualized the theme and atmosphere of the game.[7] In May 2006, this CGI teaser trailer was publicly revealed to the world during the official announcement of Final Fantasy Versus XIII at E3 2006.[28] In interviews shortly after E3 2006, Nomura stated that absolutely nothing had been done on the actual script of Versus XIII. However, he also said that he had the story worked out for some time in his mind and he was in the process of discussing it with his staff.[29] He also stated that Final Fantasy Versus XIII is unsuitable as an iteration of the mainline Final Fantasy series due to the concept and thinking behind the game's plot and structure.[21] Along with Final Fantasy XIII, the game utilizes the Crystal Tools engine. This engine is specifically designed by Square Enix for developing their seventh generation video games.

On January 25, 2007, Square Enix announced they had licensed Epic Games' Unreal Engine 3 for use in their future titles. Some speculated that Final Fantasy Versus XIII would be switched to Unreal Engine 3, but Square Enix confirmed that Crystal Tools would be used for both Final Fantasy XIII and Final Fantasy Versus XIII.[30][31] In March 2007, Nomura provided some information on the setting of the game and what the gameplay would be like. He also stated that Final Fantasy Versus XIII will be his first and only Final Fantasy game as director.[17] At the Square Enix Party 2007 pre-conference meeting on May 10, 2007, Square Enix announced that their first game to use Unreal Engine 3 would be The Last Remnant.[32][33] On December 14, 2007, a new traier of Versus XIII was released on a bonus DVD that came with the CLOUD Vol.1 magazine.[34] The trailer is an extended version of the trailer shown at E3 2006 and includes a battle with an army and also graphic violence and blood.[35]

Reports in June 2008 that Final Fantasy Versus XIII had been put on hold so that the Versus XIII team could assist work on the main title, Final Fantasy XIII, were later debunked by Square Enix, stating that this was a mistranslation of an interview from Famitsu and misinterpretation of the article. Both games are moving along at their original schedules; occasionally, Versus XIII staff would assist with Final Fantasy XIII development.[36] In August 2008, Square Enix announced at its DKΣ3713 party that the demo of Final Fantasy XIII, as well as new trailers of Versus XIII and Agito XIII, would be released with Final Fantasy VII Advent Children Complete.[37] On December 19, 2009, gameplay footage of Final Fantasy Versus XIII was shown as part of a trailer shown at Jump Festa 2010 in Japan.[38]

On May 18, 2010, when asked by a Square Enix investor at a shareholders meeting about a possible Xbox 360 port, president Yoichi Wada stated "We'll be looking into it internally until right before the formal announcement."[39] After some backlash from users of various Japanese internet forums such as 2ch, he later clarified his original statement by saying on Twitter "It looks like the [inter]net is heating up. Versus on Xbox? What I said at the earnings press conference was just that until a formal announcement is made at the announcement time; all points about all titles are not finalized."[40] On August 24, 2010, co-producer Yoshinori Kitase stated that Square Enix would not commit to a 2011 release for Final Fantasy Versus XIII.[41] On September 8, 2010, Nomura made a curious post on Twitter a few hours before a Microsoft conference in Japan where Final Fantasy XIII Ultimate Hits International was officially announced for the Xbox 360. His post was regarding the PlayStation 3 exclusivity of Final Fantasy Versus XIII. Here's what Nomura posted: "Multiplatform is when you start development on a game with the assumption of optimizing for multiple platforms. Porting is something that's done after you've developed a game specifically for a particular platforms[sic]. The debate over porting is decided by the management based on the current market and the costs. All I can say right now as a developer is that Versus is being developed specifically for the PlayStation 3."[42]

A brief trailer for Final Fantasy Versus XIII was shown at the 2010 Tokyo Game Show,[43] where Square Enix announced that a press conference regarding the Fabula Nova Crystallis series will be held on January 11, 2011.[44] On December 13, 2010, the date for the conference was changed to January 18, 2011, and the conference is now known as the "Square Enix 1st Production Department Premiere".[45]

On January 18, 2011, the first gameplay trailer of Versus XIII was shown at the Square Enix 1st Production Department Premiere. The trailer included Noctis being voiced for the first time, gameplay footage featuring swordplay and shooting elements, and Noctis firing from a tank-like machine and operating a robotic biped.[46] In interviews a few days after the Square Enix 1st Production Department Premiere, Nomura said the game that the earliest possible reveal of new information about the game would be at E3 2011.[47] However, the game was not present at the show when it arrived in June 2011. In August 2011, Nomura stated that the game would not appear at Tokyo Game Show 2011, but a date was set for the next reveal.[48] On September 10, 2011, Yoshiori Kitase was asked at a Final Fantasy XIII-2 fan event about the status of Final Fantasy Type-0 and Final Fantasy Versus XIII. He replied that both games are now at 100% production power.[49] On September 21, 2011, Tetsuya Nomura revealed that the game's real-time lighting will be done using Square Enix's new Luminous Studio engine, while the gameplay mechanics will be done by an engine developed specifically for the game that emphasises on action.[3]

On January 18, 2012, Nomura stated in an interview with Famitsu that he did a recent check of the game and the graphics had greatly improved from the trailer that was released in January 2011. He also stated that the ratio of Real-Time Events (RTEs) to pre-rendered FMV will be 7:3. Also, the RTE where Noctis and Stella meet for the first time has been changed into a pre-rendered FMV. The reason is because it's an example of a scene where adding player control would not have a big effect. Nomura stated that Square Enix won't be holding a 1st Production Department Premiere event in 2012. However, he added that he'd like to make some sort of Versus XIII related announcement this year, although he can't say where or when. He closed off by saying the next time we see Versus XIII, it will be being controlled on actual hardware.[13] In May 2012, the latest issue of Game Informer contained an interview Nomura that was mainly about Kingdom Hearts 3D. However, he was also asked about the status of Final Fantasy Versus XIII, for which he replied, "We would like to ask for your patience on an official announcement for this title. It always takes time when tackling the challenge of doing something completely new, but we are doing our best to bring information to the fans as quickly as we can. Your patience is greatly appreciated."[50]

In June 2012, the game made no appearance at E3 2012, resulting in some commentators labelling the game as vaporware.[51][52][53] On July 20, 2012, Kotaku reported as a rumor that the game had been quietly cancelled by Square Enix, and that an official announcement would not be made.[54] However, on July 24, 2012, Yoichi Wada revealed that the rumor was false and that the game is still in development.[55] On August 31, 2012, at the opening ceremony of the week-long Final Fantasy 25th Anniversary event held in Tokyo, the game was mentioned by Yoichi Wada during his speech. He said, "Square Enix is diligently making Final Fantasy Versus XIII. When it gets to the stage that it makes one think, 'This is Final Fantasy,' we'd like to show it to everyone."[56] Tetsuya Nomura also provided an illustration of Noctis for the event. The illustration had the words, "Please wait for his turn to appear."[57] On September 1, 2012, the second day of the week-long Final Fantasy 25th Anniversary event, it was been reported that Shinji Hashimoto, the producer of the game, was asked about the status of Final Fantasy Versus XIII by an attendee. He replied that the game would not be part of Square Enix's line-up for Tokyo Game Show 2012. However, he added that information about the game will start being disclosed to the public sometime in 2013.[58]

On October 10, 2012, Tetsuya Nomura stated in a interview with Dengeki PlayStation that Versus XIII was still in development, but he didn't say how far along the game has come. He stated, "Versus XIII's development is steadily continuing. All of the staff are working hard so please wait for a follow-up report soon."[59] On October 30, 2012, Julien Merceron, CTO of Square Enix, was interviewed at Paris Games Week. He was asked about the current status of Final Fantasy Versus XIII and replied with the following statement: "Yoichi Wada and I are working hard with the team making this game. The team has huge ambitions for the game and I think that the level of ambition they have is extremely complex to achieve. That said, Yoichi Wada and I will push this team as far as they can go. So we are all working very hard with this team. Frankly, I believe that the moment the game is fully unveiled to the public, people will think it was worth the wait!"[60]

At the PlayStation Meeting 2013 on February 20, 2013, the PlayStation 4 was officially announced by Sony Computer Entertainment. The producer of Final Fantasy Versus XIII, Shinji Hashimoto, was present at the event. He took to the stage after a tech demo called Agni's Philosophy was shown running in real-time on PS4. He announced that Square Enix is developing a Final Fantasy title for the PlayStation 4 using Luminous Studio, the same engine used to create the Agni's Philosophy tech demo. He closed off his announcement by requesting people to please be excited for E3 2013 in June.[61][62] Sony Worldwide Studios boss Shuhei Yoshida hosted a roundtable media session after the PlayStation Meeting 2013 concluded. When asked about the status of Final Fantasy Versus XIII and Agent, he responded, "You are asking the wrong person. I have some knowledge, but I'm not in a position to talk about it."[63]

References

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