Viva Piñata: Trouble in Paradise
Viva Piñata: Trouble in Paradise | |
---|---|
![]() | |
Developer(s) | Rare |
Publisher(s) | Microsoft Game Studios |
Designer(s) | Justin Cook |
Composer(s) | Grant Kirkhope |
Platform(s) | Xbox 360, Xbox One |
Release | 'Xbox 360'Xbox One |
Genre(s) | Life simulation game |
Mode(s) | Single-player, Co-op (2-4 players)[1] |
Viva Piñata: Trouble in Paradise is the Xbox 360 sequel to the critically acclaimed life simulation game entitled Viva Piñata.[2] The title was officially announced on May 13, 2008 with a September 2, 2008 release date in North America, A September 5, 2008 date in Europe,[3] and a September 11, 2008 release for Australia and Japan simultaneously. It was offered for free as part of Games with Gold for the Xbox 360 console between November 1st, 2014 and November 15th, 2014.[4]
Plot
The second Viva Piñata game for the Xbox 360 invites gamers to return to the magical Piñata Island to continue his/her job as a gardener and to make yet another garden for the island. Unfortunately, not all is well on the island, as Professor Pester and his gang of Ruffians have wiped out Piñata Central’s computer records while attempting to steal the information contained within to overrule the entire island, thus stopping all parties' Pinata deliveries. As a result, all knowledge about piñata species and which piñatas are needed for which parties has been lost, leading to chaos and the slow stop of the island's way of manner. The player is tasked with assisting Piñata Central in rebuilding the database, achieved by enticing specific piñatas to inhabit the garden, filling them with candy, and sending them off to parties around the world and saving the entire partying world.
Gameplay
Viva Piñata: Trouble in Paradise keeps the core mechanics of the original Viva Piñata in place, while supplementing them with several additions. As before, the game is primarily a sandbox title, with players maintaining a garden plot which they can decorate and customize as they see fit. The primary residents of these gardens are living piñata animals who wander the area, eating, sleeping, and even mating with each other. By fulfilling conditions favorable to specific piñata species, players attract members of those species to the garden. In general, the larger and more exotic an animal, the more difficult it is to attract.
In order to give players more choices about how to play the game, the sequel now includes multiple modes:[5]
- Standard Mode - The primary game mode, which includes challenges from sour piñatas, Ruffians, and other forces.
- Just For Fun Mode - A mode where players can hop in and immediately begin working on a garden without worrying about running out of money or having to unlock various items. However, certain more exotic piñatas are not available in this mode, nor are Xbox Live Achievements.
- Contests - Players can enter their piñatas in beauty contests and races, the latter of which requires piñatas to race along a course collecting sweets and avoiding loathers (Pester's evil red bombs).
In addition to the roughly 60 unique piñatas from the previous title, Viva Piñata: Trouble in Paradise adds 28 new animals to the mix (26 tame, 9 sour), raising the total number (of which some are not fully distinct) to over 81.[6]
Full listing of new piñata species |
---|
|
A number of the new species are specifically designed to inhabit the title's two new areas: the cool, icy Piñarctic and the warm, arid Dessert Desert. These areas are not part of the main garden, but rather can be visited for the purpose of capturing piñatas. This is done by baiting purchased traps with items which each species is attracted to, and then shipping any successfully captured piñata back to the player's garden.[7]
Rare indicated that, with the sequel, they have "perfected the food chain", increasing the variety of items which piñatas will eat and the results which will occur when they do.[8] This is intended to reduce the repetitive "instruct each piñata to eat every possible item" activity which was sometimes required in the earlier title. Depending on the piñata, consuming a given item may increase or decrease its "candiosity", or can even lead to the piñata performing a trick. When this occurs, players can quickly use the new "trick stick", which causes the piñata to learn the trick permanently so that it can be performed later on request. Other enhancements which improve the core game experience include the ability to cycle through garden residents using the bumpers, as well as quick access to seeds and fertilizer without requiring a separate trip through the menu and Costolot's store.[9]
Garden
While the size of the in-game garden is not any larger than in the previous title, the numbers of items which can be placed in the garden simultaneously has been substantially increased.[10] Players can move the cursor slightly farther outside the confines of the garden in order to view things occurring around the edges, particularly to view visiting animals who have not yet become residents.[7]
Numerous new items and interactive objects are available as well, including toys for the piñatas to play with. Players eventually gain access to ice and sand terrain types, allowing them to provide "homes away from home" for any piñatas captured from remote environments. The water and weather effects have also been improved, whereas in the original game the rain would just hit the screen and fade away, now it is able to run down the screen, also when the snow surface is placed and your cursor is on it the rain will become snow. These same water and rain enhancements also appear in a more recent Rare title, Banjo-Kazooie: Nuts & Bolts.
Co-operative play
![](http://upload.wikimedia.org/wikipedia/en/thumb/4/42/VP2-2cursors.jpg/220px-VP2-2cursors.jpg)
While the original Viva Piñata had a primitive system where two players could mutually control the single game cursor using different controllers, the sequel adds full drop-in/drop-out offline gameplay for two players and online co-operative gameplay for up to four players. This allows additional gardeners (with their own cursor) to join the game at any time to assist the primary player with gardening tasks. To encourage players to assist each other, the other players have immediate access to fully upgraded tools, as well as all actions and activities.[1]
Xbox Live Vision support
Viva Piñata: Trouble in Paradise makes unique use of the optional Xbox Live Vision camera accessory through a feature entitled Piñata Vision.[11] In a manner similar to what is done in titles such as The Eye of Judgment, the camera is able to optically scan an image from a card and use the embedded matrix barcode to allow in-game content to be imported or activated.
The images themselves do not have to be purchased, and instead are primarily downloaded from the game's website. Players can also make use of an in-game virtual photo mode that allows piñatas in the garden to be photographed and their data uploaded. Other players can then download these piñatas in Piñata Vision form for use in their own garden.
Development
When asked about the origins of the Viva Piñata sequel, lead designer Justin Cook responded, "The team wanted to make a sequel and Microsoft could see there was an opportunity to build on something unique to their platform".[12] In a separate interview, Rare's Gregg Mayles described Viva Piñata: Trouble in Paradise as the "definitive version" of the first game. Explaining his feelings about the chance to add things left out of the original, he remarked "We thought, "It's going to be a real shame not to make another version," which is what we [would] consider to be the complete experience".[13]
When discussing the improvements in the new title, Cook stressed that in addition to just adding "new stuff", a key goal included making the game more accessible to new players with the "Just For Fun" mode. Cook went on to explain his own take on the new features, "For me the biggest 'feature' is the improved player experience. This time you can do what you want much more easily (as long as the piñata will let you) and I'm afraid that means you're going to find it even harder to tear yourself away from the screen".[12]
Reception
Aggregator | Score |
---|---|
GameRankings | 82.24% (based on 52 reviews)[17] |
Metacritic | 82/100 (based on 64 reviews)[18] |
Publication | Score |
---|---|
1Up.com | A[14] |
Game Informer | 8.25 out of 10 |
GameSpot | 8.5 out of 10[9] |
GameSpy | 4.5 out of 5[15] |
IGN | 8.5 out of 10[16] |
Official Xbox Magazine (US) | 6.5 out of 10 |
Viva Piñata Trouble in Paradise received high marks from most media outlets, including several "Editor's Choice" awards from reviewers. In general, the improvements to the user interface and addition of co-operative play were highlighted, while the most commonly cited negative was limited innovation in the core gameplay.
GameSpot scored the title 8.5/10, praising the greater variety of gameplay, but criticizing the voice acting.[9] The review highlighted the party/celebration challenge system which encourages players to acquire different piñatas, providing goal-oriented motivation lacking in the previous title. IGN also rated the game an 8.5/10 (the same score awarded to the original and to Pocket Paradise), indicating that is worth buying if one enjoyed the original and wanted to make use of the co-op features. However, the reviewer did note that the game hasn't radically changed from its predecessor, primarily providing more of the same. The GameSpy review commented favorably on the streamlined user interface and more user-friendly experience, while remarking that it was still a pain to have to wade through several levels of menus for some actions.[15] Despite any such criticisms, the title still received a score of 4.5/5, along with an "Editor's Choice" award.
The harshest critique came from the Official Xbox Magazine, which described frustration at being unable to effectively control the garden's residents as well as frequent interference from destructive intruders.[19] This, coupled with continuing issues running out of space within the garden, resulted in a score of 6.5/10. The review concludes, "Even if there were room to experiment, a few dozen animals aren’t sufficient to lure back veteran gardeners for long, and newcomers are bound to wonder why life on the island is so needlessly difficult".
Nonetheless, the 1UP.com review captured the general sentiment of the majority of reviewers by summarizing, "If you hated the original, Trouble in Paradise isn't going to change your opinion. If, however, you somehow missed out completely on the piñata party the first time around, I implore you to check it out now -- it's certainly much deeper and more addictive than its playful visuals would lead you to believe".[14]
In 2008, GameSpot nominated it for Best Game No One Played.[20]
References
- ^ a b Dustin Burg (2008-08-10). "Viva Piñata: Trouble in Paradise, now sporting 4 player ONLINE co-op". Xbox 360 Fanboy. Weblogs. Retrieved 2008-08-10.
- ^ "Viva Piñata and Scene It? sequels are real!". Xbox 360 Fanboy. 2008-05-12. Retrieved 2008-05-12.
- ^ "Viva Piñata: Trouble in Paradise confirmed, hits retail this September". Xbox 360 Fanboy. 2008-05-13. Retrieved 2008-05-13.
- ^ List of Games with Gold games
- ^ "Viva Piñata: Trouble in Paradise — Game Detail Page". Microsoft. Archived from the original on 2008-05-16. Retrieved 2008-05-29.
- ^ Orry, James (2008-05-13). "Viva Piñata sequel confirmed for September". Videogamer.com.
- ^ a b Brudvig, Erik (2008-07-15). "E3 2008: Viva Piñata: Trouble in Paradise Hands-on". IGN. Retrieved 2008-07-23.
- ^ Eddy, Andy (2008-05-15). "Viva Piñata: Trouble in Paradise Hands-On Preview (Xbox 360)". TeamXbox.
- ^ a b c Mc Shea, Tom (2008-09-02). "Viva Pinata: Trouble in Paradise for Xbox 360 Review — Xbox 360 Viva Pinata: Trouble in Paradise Review". GameSpot.
- ^ Stasse, Terrence (2008-05-14). "X3F Impressions — Viva Piñata: Trouble in Paradise". Xbox 360 Fanboy. Retrieved 2008-07-23.
- ^ Alexander, Leigh (2008-05-13). "Viva Piñata: Trouble In Paradise Will Use Xbox Live Vision Camera". Kotaku.
- ^ a b Guttridge, Luke (2008-09-01). "Viva Piñata: Trouble in Paradise — Interview — Play.tm". Play.tm.
- ^ Suttner, Nick (2008-05-13). "Interview: Rare Dishes on New Banjo & Viva Piñata". 1UP.com.
- ^ a b Gallegos, Anthony (2008-09-03). "Viva Pinata: Trouble in Paradise Review". 1UP.com.
- ^ a b Tuttle, Will (2008-09-04). "GameSpy: Viva Piñata Trouble in Paradise Review". GameSpy.
- ^ Geddes, Ryan (2008-09-02). "IGN: Viva Piñata Trouble in Paradise Review". IGN.
- ^ "Viva Pinata: Trouble in Paradise Reviews". Game Rankings. Retrieved 2008-09-09.
- ^ "Viva Pinata: Trouble in Paradise (Xbox360: 2008): Reviews". Metacritic. Retrieved 2008-09-09.
- ^ Lewis, Cameron (2008-09-05). "Viva Pinata: Trouble in Paradise Review — OXM ONLINE". Official Xbox Magazine.
- ^ "Dubious Honors: Best Game No One Played". GameSpot.com. Archived from the original on 31 January 2009. Retrieved 2008-12-28.