Chris Avellone
Chris Avellone | |
---|---|
Born | Christopher Frederic Avellone September 27, 1972[1] |
Nationality | American |
Occupation(s) | Game designer, comic book writer |
Known for | Fallout 2, Baldur's Gate, Planescape: Torment, Icewind Dale, Star Wars Knights of the Old Republic II: The Sith Lords, Neverwinter Nights 2 |
Chris Avellone (born September 27, 1972) is an American video game designer and comic book writer. Avellone worked for Interplay and Obsidian Entertainment before working as a freelancer.
Biography
Avellone is an alumnus of the Thomas Jefferson High School for Science and Technology in Alexandria, Virginia.[2] He studied at the College of William & Mary, graduating with a major in English and a minor in fine arts, focused on architecture.[3]
Working initially as a freelancer in the two years after college, Avellone wrote campaigns for Dungeons & Dragons-inspired fantasy role-playing games.[3] After entering the video game industry through the company Interplay in 1995, he briefly worked on the development of the 1997 title Star Trek: Starfleet Academy. In 1997 he took over the development of Descent to Undermountain, which he later called a disappointment. Avellone contributed to the 1998 game Fallout 2 and continued to work on its franchise.[4]
Interplay acquired the rights to produce a role-playing video game set in the Planescape campaign setting of Dungeons & Dragons with the development led by Avellone. The 1999 game Planescape: Torment removed character death as a motive. It won acclaim for its narrative.[4]
Avellone worked on all the titles of the Icewind Dale fantasy role-playing game series, which were released from 2000 to 2002. As a designer, Avellone contributed to the fantasy titles Baldur's Gate: Dark Alliance (2001), Champions of Norrath (2004) and led the design of the canceled Fallout title Van Buren, after which he resigned from Interplay and co-founded Obsidian Entertainment. For the company, Avellone worked on the role-playing games Star Wars: Knights of the Old Republic II (2004) and Neverwinter Nights 2 (2006) and on the action role-playing game Alpha Protocol.[4] He also worked as a senior designer on Fallout: New Vegas.
He worked as the project director and lead creative designer on Dead Money, Old World Blues and Lonesome Road Fallout: New Vegas downloadable content.[2] As of 2012[update], Avellone had been working as a narrative designer on role-playing video game Project Eternity, later released as Pillars of Eternity.[5][6] On June 9, 2015, he revealed that he had departed from Obsidian Entertainment.[7] On September 25, 2015, Larian Studios announced that Avellone will be working with them on Divinity: Original Sin II on the game's Kickstarter page.[8]
Works
Video games
Comic books
Star Wars comics:
- Unseen, Unheard (2005)
- Heroes on Both Sides (2006)
- Impregnable (2007)
- Old Scores (2007)
- Graduation Day (2007)
Fallout comics:
- All Roads (2010, part of the Fallout: New Vegas collector's edition)
References
- ^ "Chris Avellone". Giantbomb.com. Retrieved February 4, 2016.
- ^ a b "Archived copy". Archived from the original on 2010-07-11. Retrieved 2016-11-20.
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suggested) (help)CS1 maint: archived copy as title (link) - ^ a b Chmielewski, Dawn C. (August 15, 2000). "The writer Chris Avellone, senior designer, Black Isle Studios". The Orange County Register. p. K7.
- ^ a b c "Chris Avellone: Dark Knight". Edge. April 20, 2009. Retrieved November 14, 2009.
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(help) - ^ "GameStar.ru Alma Mater — Kickstarter. Chris Avellone: "Project: Eternity is our chance to return to doing the types of titles we did at Black Isle"". Archived from the original on November 4, 2012.
- ^ Sawyer, Josh. "Pillars of Eternity". Forums.obsidian.net. Retrieved 12 December 2013.
- ^ Purchese, Robert (June 9, 2015). "Chris Avellone leaves Obsidian Entertainment". Eurogamer. Retrieved June 9, 2015.
- ^ "Update 13: Update #13: BREAKING NEWS: Chris Avellone to work on D:OS2! · Divinity: Original Sin 2". Kickstarter.com. Retrieved 1 January 2018.
- ^ Skrebels, Joe. "Alaloth: Champions of the Four Kingdoms Announced for PC and Consoles". IGN. Retrieved 24 July 2018.
- ^ Stone, Tim (November 17, 2017). "The Flare Path: Emotionally Authentic". Rock, Paper, Shotgun. Retrieved December 31, 2017.
- ^ Messner, Steven. "Dying Light 2 announced and Chris Avellone is designing the story". PC Gamer. Retrieved 10 June 2018.