Kuroth
Kuroth | |
---|---|
World of Greyhawk character | |
In-universe information | |
Race | Deity |
Gender | Male |
Title | The Master Thief |
Alignment | Chaotic Neutral |
Home | Oerth |
Power level | Hero-deity |
Portfolio | Theft, Treasure-Finding |
Domains | Chaos, Luck, Trickery |
Superior | Olidammara |
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Kuroth is the Oeridian god of Theft and Treasure-Finding. Kuroth's symbol is a gold coin bearing the image of a key or a quill.
Description
Kuroth appears as an Oeridian man with a fancy mustache and medium-length black hair. He is occasionally accompanied by a ferret.
Relationships
Kurtoth was sponsered to godhood by Olidammara.
Realm
Dogma
Worshipers
Clergy
Kuroth's priests prefer daggers and rapiers.
Most of Kuroth's priests work as thieves, and are forbidden from destroying any item of value. Thrill-seekers, they constantly search for the greatest challenge with the biggest payoff. Such inclinations keep the priesthood's numbers low and reputation high.
History
Said to have been the greatest thief of his day, the Oeridian man known as Kuroth was quite wealthy even before attaining godhood, and only continued to pursue his thieving career in for the sake of keeping his skills honed and his reputation hale. After completing a particularly risky quest for Olidammara, Kuroth was sponsored to godhood by the Laughing Rogue.
Writings
Kuroth is known to have authored the following works:
- Theories on Perception
Kuroth's Quill
Kuroth's Quill is an artifact, a quill pen made from a white feather taken from the wing of a full-grown male griffon, with a writing nib made of gold. The quill's user can magically read any writing in any language. A user can alter reality simply by using the quill to write whatever he wishes to happen on a piece of parchment.
Kuroth is said to have stolen the Quill from the tower of the lich Baalice, who created it. After Kuroth, the Quill passed from hand to hand, including a caravan driver and a merchant named Sharmana, who accidentally used it to turn his daughter into a shambling undead horror.
Some legends suggest that if the Quill copies all of the millions of texts in Gresil’s abyssal library (Gresil is the Demon Prince of demonic lore), it will be worn down into a non-magical nub through such continuous usage.
References
- Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0 (Wizards of the Coast, 2005). Available online: [1]
- Cook, David. Book of Artifacts. (TSR, 1993).
- Grohe, Allan T, & Erik Mona. "Artifacts of Oerth." Dragon #294 (Paizo Publishing, 2002)
- Gygax, Gary. Dungeon Master's Guide (TSR, 1979).
- Heard, Bruce. "Spells Between the Covers." Dragon #82 (TSR, 1984).
- Reynolds, Sean K, Frederick Weining, and Erik Mona. "Blood of Heroes." Living Greyhawk Journal #3 (Paizo Publishing, 2001).