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The Elder Scrolls IV: Oblivion

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The Elder Scrolls IV: Oblivion
Cover art for The Elder Scrolls IV: Oblivion.
PC Version Cover
Developer(s)Bethesda Softworks
Publisher(s)2K Games
Designer(s)Todd Howard, Executive Producer
EngineCustom Gamebryo Engine using SpeedTree Technology, Radiant A.I., Havok 3.0 Physics and FaceGen technology
Platform(s)Microsoft Windows, Xbox 360, PlayStation 3
ReleaseWindows, Xbox 360:
NA March 21, 2006
EUR March 24, 2006
RU June 23, 2006
PlayStation 3:
NA February 26, 2007
Genre(s)Action RPG
Mode(s)Single player first-person & third-person view

The Elder Scrolls IV: Oblivion (commonly known as 'Oblivion') is a fantasy-themed role-playing game developed by Bethesda Softworks LLC for Microsoft Windows and Xbox 360. On September 27 2006 it was announced as a PlayStation 3 launch title, and a PSP version titled The Elder Scrolls Travels: Oblivion.[1] The PS3 version, however, has since been delayed.[2] It is the fourth installment of the Elder Scrolls series. The game was released March 21, 2006 in North America, and March 24 in Europe. By April 10, Oblivion had sold 1.7 million copies for both Windows and Xbox 360.[3]

Overview

The development of Oblivion began in mid 2002 shortly before the release of The Elder Scrolls III: Morrowind and took roughly 4 years to make. In addition to the standard release, a "Collector's Edition" is available for both platforms which includes the 112-page Pocket Guide to the Empire, a Bonus DVD containing concept art, renders, and an approximately 45-minute long documentary on the making of Oblivion, and a coin replica of the in-game currency of Tamriel.[4]

The game features the voices of Patrick Stewart, Lynda Carter, Sean Bean, and Terence Stamp.

Oblivion features a custom version of the Gamebryo game engine, a character face modeling system based on the FaceGen software, a combat interface utilizing the Havok physics engine, state-of-the-art graphics (using True HDR) with realistic procedurally generated forests created with the aid of SpeedTree Technology, an improved magic system, and a more interactive stealth system, along with many additional features not seen previously in the series. The player is meant to play in first person view, but can also play in a third person view found in many other action-adventure games.

The Microsoft Windows edition of the game also supports a new version of The Elder Scrolls: Construction Set that is available as a free download on Bethesda's website. The Construction Set allows for extensive expansion of the game and includes the entire basic world building tools used by the designers, giving users many of the same opportunities to create original game content as the designers.

As of June 6 2006, when Bethesda released the first official patch, the current version of the game is 1.1.511.

Gameplay

Oblivion is an example of open-ended or "sandbox" gameplay. The main quest may be delayed or ignored as the player explores a game world, consisting of approximately 23 square miles (according to Bethesda programmer Todd Howard),[citation needed] following side quests, interacting with NPCs, and developing a character according to their taste. Many enemies, quests, and treasures are "leveled" or become increasingly difficult, as the player gains levels (this can lead to some problems, however; see the "Reception" section below).

Most quests are fairly linear and independent from each other, with some players stating that the gameplay has been tailored for the casual gamer. They state that the dual-development of Oblivion for the Xbox 360 console probably weighed on this design decision. Others respond, however, by pointing out that many of these decisions stem from fan response to earlier Elder Scrolls games. In response to many players being unable to find quest objectives in Morrowind, Oblivion marks all locations on the player's map, showing them exactly where to go to continue the quest.

Story

Template:Spoiler

Emperor Uriel Septim VII, the current reigning Emperor, arrives at his palace prison escorted by several bodyguards to escape through a secret exit. By chance, the exit is located in the cell occupied by the player character, who is in prison for reasons that are never revealed. Through conversation with the main character, the emperor relates that assassins, later revealed to be a part of a Daedric cult known as the Mythic Dawn, have killed Uriel's three sons and are now after him. He is then lead off into the catacombs beneath the palace. The protagonist follows, and after being cut off from the Emperor the main tutorial takes place, which teaches the basic game mechanics and collects information that eventually leads to the game suggesting which class the player should choose at the end of the dungeon.

At the end of the catacombs, the protagonist meets up with the guards and Septim again, and they are quickly overwhelmed by assassins, which results in the player taking on the task of guarding the Emperor while the surviving Blades engage the enemy. While awaiting the result, Uriel entrusts the protagonist with the Amulet of Kings, a special amulet that can only be worn by those of the Septim bloodline, and orders him to take it to a man named Jauffre. Immediately afterwards an assassin ambushes and kills the emperor before being defeated. The surviving guard, Baurus questions the protagonist, and explains that Jauffre is the Grandmaster of the Blades, and can be found at Weynon Priory, near the city of Chorrol. The protagonist then leaves the sewers and begins his journey in the land of Tamriel; it is the player's choice whether they follow these orders or goes his or her own way.[5]

If the player chooses to continue the main storyline, and ventures to Weynon Priory,[6] it is revealed that the Emperor's death has allowed multiple gates to Oblivion to open, and a Daedric invasion is to begin as a result. The only way to close down the gates permanently is to find someone of the Septim bloodline to retake the throne and re-light the Dragonfires in the Imperial City. Fortunately, it is also revealed that there is indeed still an heir to the Septim throne: an illegitimate son named Martin Septim (voiced by Sean Bean), who resides in Kvatch. The protagonist then must venture to the city and bring him to Weynon Priory. However, the Daedra have Kvatch under siege and the protagonist has to venture into the Planes of Oblivion and close down the gate.[7][8]

Upon closing the gates, the player is praised as "The Hero of Kvatch" and becomes somewhat known throughout Cyrodiil. After clearing out the courtyard the protagonist arrives at the Kvatch chapel and, while receiving some slight skepticism, persuades a somewhat oddly trusting Martin to join him to travel to Weynon Priory. Upon arriving, the player soon learns that Weynon Priory is under siege by the Mythic Dawn and the Amulet of Kings has been stolen. Recovering from the attack, Jauffre orders the protagonist to escort himself and Martin to Cloud Ruler Temple, the stronghold of the Blades in the Jerall Mountains. Upon arriving, Martin is recognized as the de jure Emperor and is given command of the Blades.[9] After some planning, Jauffre orders the player to rendezvous with Baurus, the sole surviving Blade from the beginning of the game, in the Imperial City to find the Shrine of Dagon, a Daedric cult lair that is believed to be the location where the Amulet was taken.[10]

After some investigating and clever thinking by the player, the protagonist arrives at the Shrine of Mehrunes Dagon, infiltrating it or assaulting it depending on what the player chooses to do.[11] Either way, it is too late, as Mankar Camoran (voiced by Terrence Stamp), the leader of the Mythic Dawn, escapes to his "Paradise" through a portal using a mystical book called the Mysterium Xarxes. The protagonist recovers this book and returns it to Martin, who deduces that the only way to recover the Amulet is to follow Camoran, and create a portal to the paradise as well. As Martin begins to decipher the book, the protagonist must hunt down and kill a pair of spies in Bruma, and gather intelligence. The player finds orders from Ruma Camoran, stating that the cult knows where Martin is, and ordering them to begin opening gates.[12] (Incidentally, these orders also mention the player, warning the spies that he/she is "not to be trifled with." Accordingly, the player begins to be targeted by assassination attempts within the cities.)[13] A "collect-the-pieces" plot now begins, as the player must recover three key items that are necessary to recreate the portal. These include any Daedric artifact,[14] a Great Welkynd Stone,[15] and the "Blood of a Divine" (Which requires the player to recover the ancient armor of Tiber Septim, the first Emperor of the Third Era).[16] At this time, the player also has the option of securing reinforcement from the various cities of Cyrodiil.[17] However, Cyrodiil's cities are all under threat themselves, and the player must close the gates menacing each city before the local Count can afford to help reinforce the Bruma garrison. After this quest is concluded, Martin reveals a final item that needs to be used in order to create the portal, a Great Sigil Stone used in a Great Gate to the Planes of Oblivion, similar to the one that devastated Kvatch.[18]

Martin and Jauffre create a desperate plan that involves allowing Bruma to be attacked by the Daedra so that a Great Gate can be opened. The "Hero of Kvatch" then must venture into the gate and recover the Great Stone in a limited amount of time. Arriving on the battlefield of Bruma, Martin gives a moving speech before charging into battle against the Daedra. Many men are lost, but a Great Gate is finally opened. The protagonist rushes in and the stone is recovered, closing the gates outside Bruma. Martin then tells the protagonist to meet him in Cloud Ruler Temple when he is ready to venture into Camoran's paradise.

Upon arriving at the Temple, a portal is created and the protagonist ventures through, arriving at a Utopian paradise resembling Heaven. After fighting through Camoran's men, the protagonist finally confronts Camoran in his throne room. The player must defeat Camoran to recover the Amulet. After this is done, the Paradise collapses and the protagonist returns to Cloud Ruler Temple.[19] The Amulet is returned to Martin, and the Blades travel to the Imperial City to re-light the Dragonfires, ending the Oblivion invasion. However, the Daedra begin a desperate assault of their own and overrun the Imperial City. In a very difficult and heated battle, the protagonist and Martin fight their way to the Temple of the One, in the Imperial City Temple District, to find that a 200-foot tall beast is wreaking havoc in the city, revealed to be the Daedric Lord Mehrunes Dagon himself. Martin fights his way into the Temple, and uses the Amulet of Kings to merge himself with the spirit of Akatosh, the Dragon-God of Time, becoming his Avatar. He defeats Dagon in a heated final confrontation. The Amulet of Kings is destroyed, Martin has disappeared, the gates of Oblivion are shut forever, and the throne of the Empire again lies empty.[20] A final monologue by Martin, however, describes this in an optimistic light, claiming that the future of Tamriel is now in the player's hand and that this is the beginning of the Fourth Era, possibly opening the doors for a sequel.

Template:Endspoiler

In addition to the main plot line, one can also join any number of guilds, clubs, cults, or clans in the game. There are several, including the Thieves' Guild, Fighters' Guild, The Dark Brotherhood (assassins guild), and the Mages' Guild. On September 27, Bethesda also announced a new guild under construction called "The Knights of the Nine". See "Guilds" below for more details.

Guilds

There are several guilds in The Elder Scrolls: Oblivion, some more prominent in the plot than others.

In the world of Tamriel, the minor guilds function as trade unions that control and regulate a particular type of job or skill set. For game play purposes, each major guild serves as a basis for a significant plotline and the series of quests that accompany that plotline. When a player joins a guild, members of that guild will give the player assignments (quests) that allow him/her to earn money, rewards and/or promotion within the guild. In the Xbox 360 version of the game, Xbox Live Achievement Points are earned primarily via these major guild promotions (as well as via progress through the main storyline of the game). These guilds also provide members with training, equipment, accommodation, advice and recruitable allies.

There are five major guilds that can be joined. If a player gains enough influence within a major guild, they can rise to the top and become the leader of that guild, which often grants very powerful equipment, abilities or influence within the game.

The major guilds which the player character can join are as follows:

  • Fighters' Guild - Mercenaries and paramilitaries; Imperially chartered
  • Thieves' Guild - Criminal monopoly, smuggling, burglary; illegal organization
  • Mages' Guild - Academy for the preservation and study of the esoteric arts, magic, alchemy, chemistry, humanities, sciences; Imperially chartered
  • The Dark Brotherhood - Assassins' guild and death cult, the traditional enemies of the Morag Tong; illegal organization
  • The Knights of the Nine - Organization of "Holy Crusader" type knights; virtuous warriors; "Good-Guys" of the game (Available only in the eponymous expansion pack)

There is also the Arena (Gladiatorial combat with some religious significance; Imperially chartered), which may be considered a "Gladiator's Guild." It has all of the features of a major guild, except that it does not offer a significant plotline or a series of quests. Instead it offers a series of gladiatorial battles in the Imperial City's Arena against one, two, or three opponents, with a final battle for the rank of Arena Grand Champion.

In addition to the above guilds, there are several other religious or paramilitary organizations the player can join. Some of these are briefly related to individual quests within the main storyline.

Note, however, that both the Mythic Dawn and the Blackwood Company are merely infiltrated by the player on behalf of opposing groups. There is no option to genuinely serve either group.

Playable races

File:ElderScrollsOblivionScreenshot6.jpg
Promotional screenshot.
File:ElderScrollsOblivionScreenshot7.jpg
Promotional screenshot.
File:ElderScrollsOblivionScreenshot8.jpg
Promotional screenshot.
Screenshot from the fictional city of Anvil in Oblivion. Here the user interface is visible.

Oblivion has 10 playable races.

Four of the races are classical human archetypes:

  • Breton - Descendants of humans, they also have Elven blood flowing through their veins and are thus not only predisposed toward healing and other magical arts, but also have a strong resistance to magical damage.
  • Imperial - The reigning race of Cyrodiil, they are predominantly influential and socialite, and are slightly predisposed towards physical combat and heavier types of armor.
  • Nord - The Fair-haired, hardy folk of Skyrim origin, they are resistant to cold temperatures and are known for their unique, yet brutal style of combat.
  • Redguard - The dark-skinned human race of the sunken continent Yokuda, they are known for their swift, fatal blows.

Four types of Mer (Elves):

  • Altmer - Also known as High Elves, the tall inhabitants of Sumerset Isle are the most skilled of all races in the magical arts, yet are themselves vulnerable to magic.
  • Bosmer - Commonly known as Wood Elves, the small and nimble inhabitants of Valenwood are known for their skill with bows and arrows and predisposition towards thievery.
  • Dunmer - Commonly known as Dark Elves, the dark-skinned inhabitants of Morrowind are not known for their skill in any particular art, but are equally adept at a variety of skills and are slightly predisposed towards the magical arts.
  • Orsimer - Also known as Orc, the native denizens of the Wrothgarian and Dragontail Mountains, they are an offshoot of the Altmer known for being brutish in both strength and attitude.

Two beast races:

  • Khajiit - The feline inhabitants of Elseweyr known for their agility and stealth, both of which make them well-suited for thievery.
  • Argonian - The reptilian inhabitants of Black Marsh are equally at home in both land and water, and are subsequently adept at fast traveling and surprise assaults.

The Sload, Maormer, Dwemer, Falmer and Akaviri races were not included because they do not associate in areas where the game takes place, due to exile, isolationism, banishment, or extinction. Dremora, a race of humanoid daedra, is not a playable race. However, they appear in the game as hostile creatures counted as NPCs in terms of soul trapping.

Skills

Oblivion features 21 skills, with seven allocated to each of Oblivion's three primary character class types; those of combat, magic, and stealth. Additionally, each of the 8 character attributes governs three skills, except the luck attribute, which contributes a little to everything, but governs nothing.

Combat Arts Magic Arts Stealth Arts
Athletics Alteration Acrobatics
Blade Destruction Light Armor
Blunt Restoration Marksman
Hand to Hand Alchemy Security
Armorer Conjuration Sneak
Block Mysticism Mercantile
Heavy Armor Illusion Speechcraft

Oblivion also introduces Mastery Levels. These are levels of proficiency that the player has reached with a given skill. The Mastery Levels are:

  • Novice: 0-24
  • Apprentice 25-49
  • Journeyman: 50-74
  • Expert 75-99
  • Master: 100

Each level of mastery the player reaches in a given skill brings with it appropriate bonuses; For instance, when the player character become a master of the 'Heavy Armor' skill, the weight of the armor he wears no longer adds to the player character's encumbrance. In the Magic Arts, the mastery levels simply allow the player to learn, cast, and create spells of increasing power.

Game technology

Radiant A.I.

Oblivion boasts a new artificial intelligence system, fully developed in-house by Bethesda, codenamed 'Radiant AI'. It aims to counter what was believed to be one of the major flaws of Morrowind, the lack of 'life' of the NPCs in the game. Radiant AI gives every NPC a set of 'needs' (such as hunger) that they will need to fulfill, thus attempting to create a more lifelike world.

Radiant AI works by giving NPCs a list of goals (only quests and interaction with the player character are scripted). They must decide how to achieve these goals by themselves based on their individual statistics. A hungry NPC might compare his current gold against his moral values to decide whether he will walk to a store and buy food, or just steal it; a skilled archer can choose to hunt his own deer. During testing, however, the AI produced unpredictable results, including the murder of critical NPCs, with the effect of possibly affecting or halting gameplay. Bethesda worked to fix these issues, balancing an NPC's needs against his penchant for destruction so that the game world still functions in a usable fashion. In-game there are over 1,000 different NPCs, not including randomly spawned monsters and bandits. The result is that the AI in the release version is much reduced, only featuring NPC schedules.[21]

Reception

Critical reaction to the English version of Oblivion has almost been entirely positive with an average review score of 94% for the Xbox 360 (2nd highest game of 2006) and 93% for the PC (5th highest game of 2006)[22]; PC Gamer UK, PC Gamer US, GameSpot, IGN, Electronic Gaming Monthly, and OXM have all awarded the game 9/10 or more, and praised the game for its immersiveness and scope. The television program X-Play, citing similar reasons, awarded the game a rare 5/5 with Eurogamer awarding it a perfect 10/10. GameSpot cited the game as "simply one of the best role-playing games ever' with a score of 9.6 for the Xbox and 9.3 for the PC[23]. PC Gamer UK did, however, criticize the game's repetitive and occasionally absurd nature of conversations between NPCs, saying that it broke suspension of disbelief, but still awarded the PC version a high 93%. OXM also said that the Xbox 360 version of the game suffered from occasional frame rate drops, though they were not as frequent as the Windows version, and also slightly longer loading times on a Core system which lacks a Hard-drive making the XBox 360 version slightly more favourable with critics.

There have been complaints that the scaling system, used in Oblivion to ensure that all the player's foes remain equally challenging throughout the game, is excessively difficult by default, and makes the world non-sensible, with new creatures appearing out of nowhere. The system makes enemies weaker or stronger based on the player character's master "level". However, characters with the same "level" can have different skills. There has been response to the criticism; however, that common sense dictates that players who focus on non-combat skills would have a hard time anyway. This has spawned the creation of many game modifications to make certain areas inherently easy (or inherently difficult), or to completely eliminate the game's level-based auto-scaling system, making the game world more varied, unpredictable and realistic. Another solution, of course, is to simply reduce the difficulty setting in the options menu. However these flaws still being pointed out, IGN cited that "none of those criticisms hold back Oblivion from being a thoroughly enjoyable, user-friendly, gorgeous experience with enough content to keep you returning time and time again", rewarding it with a score of 9.3[24].

The voice acting received mixed reviews in the game press. While many publications characterize its voice-acting as "uniformly excellent and star-studded,"[25] "generally excellent,"[26] and "solid,"[27] others find its repetitiveness as a flaw, even where the general quality of the voice acting itself has been commended.[28][29] The repetitiveness' cause has been attributed to both the small number of voice actors[30] and the bland written dialogue.[31] Although some have awarded lead voice acting roles like Patrick Stewart's role as the Emperor at the Spike TV awards[32].

Translation Errors

German and French Internet and print magazines, however, have generally scored the game lower due to the poor translation into their languages. [citation needed] Besides many spelling mistakes, spells and potions have been named wrongly (e.g. the starting healing spell is by default named 'Feuerball' in German and 'Boule de feu' in French, which both mean fireball), some texts have not been translated at all, and there are several references to the Xbox 360 controls in the Windows version's tutorial. Some quests therefore were not solvable. Additionally the gender of the player and NPCs sometimes was changed during the game: In the German version for example approx. 10% of all male main-characters were referred to as "sie" or "ihr" ("she" or "her"). The poor quality extends to the Spanish translation, which has 'Bola de Fuego' (again fireball) as the healing spell and the gender of characters is frequently mistaken.

Re-rating

On May 3, 2006, Oblivion was re-rated from T (Teen) to M (Mature) by the ESRB. [33] The ESRB chose to re-rate the game due to the discovery of nude textures included within the game's files, which were accessible within Oblivion through a third-party modification. The new rating of M causes some stores such as Wal-Mart to require a valid government ID to prove that the consumer is over 17. This restricted sales for most teenage players since they would typically require a parent to assist in purchasing.[33]

Knights of the Nine PC expansion pack

Downloadable Content

Oblivion has had many minor add-ons since its release. In addition to the numerous third-party modifications available for the Windows version, Bethesda has released several small plug-ins, available for purchase for both the Windows and Xbox 360 versions of the game. These plug-ins include new quests, houses for the character to own, and others such as horse armor or new spells, and currently cost from one to three US dollars.[34]

In addition to the downloadable content, a retail content pack named Knights of the Nine was released on November 21, 2006 for both Windows and the Xbox 360. Knights of the Nine features an extensive new series of quests, adding several hours of gameplay to Oblivion.[35] Additionally, the Windows retail release includes all of the previously released add-ons, allowing players without an internet connection to play them. Knights of the Nine will be included free of charge for the forthcoming PlayStation 3 version.[36] Bethasda has also announced that an expansion pack entitled Shivering Isles will be released in Q2 of 2007 for the Windows version. It has not been stated if it will come out for the Xbox 360.

Awards

  • E3 2005 Game Critics Awards: Best Role Playing Game [37]
  • G-Phoria 2006: Game of the Year
  • 2006 Golden Joystick awards: Ultimate Game of the Year, Xbox game of the year and PC game of the year.
  • 2006 MTV VMA for "Best Game Score"
  • 2006 Spike TV Video Game Awards: Game of the Year, Best Original Score, Most Addictive Game, Best Role-Playing Game and Best Performance by a Human (Male). [38]
  • 2006 IGN Awards: Best RPG (PC), Best Story (PC), Runner up PC Game of the Year, Best RPG (Xbox 360), Runner up Xbox 360 Game of the Year and nominated for Best Developer.[39]
  • 2006 GameSpot Awards: Best RPG, Nominated for Best PC Game, Best New Character, Best Xbox 360 Game, Best Story and Overall Game of the Year.[40]

References

  1. ^ Leone, Matt (2006-09-27). "Oblivion Heads to PS3, PSP". News. 1-up. Retrieved 2006-09-27. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameter: |1= (help)
  2. ^ Howarth, Robert (2006-11-09). "Oblivion PS3 Delayed". IGN.com. IGN. Retrieved 2006-12-20. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameter: |1= (help)
  3. ^ Thorsen, Tor (2006-04-10). "Oblivion enjoying epic sales". GameSpot News. GameSpot. Retrieved 2006-09-24. {{cite web}}: Check date values in: |date= (help)
  4. ^ Hines, Pete (2006-01-24). "Bethesda Softworks Newsletter". Bethesda Softworks. Retrieved 2006-08-27. {{cite web}}: Check date values in: |date= (help)
  5. ^ "Escape From Prison". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  6. ^ "Deliver the Amulet". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  7. ^ "Find the Heir". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  8. ^ "Breaking the Siege of Kvatch". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  9. ^ "Weynon Priory (quest)". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  10. ^ "The Path of Dawn". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  11. ^ "Dagon Shrine". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  12. ^ "Spies". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  13. ^ Camoran, Ruma. "Jearl's Orders". Oblivion Books. The Imperial Library. Retrieved 2006-09-20.
  14. ^ "Blood of the Daedra". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  15. ^ "Miscarand (quest)". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  16. ^ "Blood of the Divines". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  17. ^ "Allies for Bruma". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  18. ^ "Great Gate". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  19. ^ "Paradise". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  20. ^ "Temple of the One". Oblivion. Unofficial Elder Scrolls Pages. Retrieved 2006-09-20.
  21. ^ Sambeteanu, Ioan (2006-04-14). "The Elder Scrolls IV: Oblivion Review". Softpedia Review. Softpedia. Retrieved 2006-12-10. {{cite web}}: Check date values in: |date= (help)
  22. ^ "The Elder Scrolls IV: Oblivion for Xbox360". XBOX 360 Reviews. Game Rankings. Retrieved 2006-12-23.
  23. ^ "The Elder Scrolls IV: Oblivion Xbox360 Review". GameSpot. Retrieved 2006-12-23.
  24. ^ "The Elder Scrolls IV: Oblivion IGN Review (XBox 360)". IGN. Retrieved 2006-12-23.
  25. ^ McNamara, Tom (2006-03-24). "The Elder Scrolls IV: Oblivion Review - Another Take". IGN. Retrieved 2006-08-24. {{cite web}}: Check date values in: |date= (help)
  26. ^ Kasavin, Greg (2006-03-25). "The Elder Scrolls IV: Oblivion Review". GameSpot PC Games. Gamespot. Retrieved 2006-08-24. {{cite web}}: Check date values in: |date= (help)
  27. ^ Vallentin, Greg (2006-04-18). "The Elder Scrolls IV: Oblivion Review". Pro-G. Retrieved 2006-08-24. {{cite web}}: Check date values in: |date= (help)
  28. ^ Ferris, Duke (2006-03-30). "The Elder Scrolls IV: Oblivion - Xbox360". XBOX 360 Reviews. Game-Revolution. Retrieved 2006-09-20. {{cite web}}: Check date values in: |date= (help)
  29. ^ Fisher, Matthew (2006-03-23). "The Elder Scrolls IV: Oblivion Review (Xbox 360) - Audio". TeamXbox. p. 5. Retrieved 2006-09-20. {{cite web}}: Check date values in: |date= (help)
  30. ^ Sliwinski, Alexander (2006-09-18). "Oblivion's vocal and line repetition". Joystiq. Retrieved 2006-09-20. {{cite web}}: Check date values in: |date= (help)
  31. ^ Jake (2006-09-17). "Bethesda, I Write Cheap!". The Game Chair. Retrieved 2006-09-20. {{cite web}}: Check date values in: |date= (help)
  32. ^ "2006 Spike TV awards, Gamespot". 2006-09-12. {{cite web}}: Check date values in: |date= (help)
  33. ^ a b Sinclair, Brendan (2006-05-03). "Oblivion rerated M for Mature". GameSpot News. GameSpot. Retrieved 2006-09-24. {{cite web}}: Check date values in: |date= (help)
  34. ^ "Oblivion Downloads". http://www.obliviondownloads.com. Bethesda Softworks. Retrieved 2006-12-20. {{cite web}}: External link in |work= (help)
  35. ^ Sanders, Kathleen (2006-10-17). "Oblivion's Knights of the Nine Coming to Windows, X360". News. IGN. Retrieved 2006-10-27. {{cite web}}: Check date values in: |date= (help)
  36. ^ "Bethesda Softworks Announces Knights of the Nine for Xbox 360 and Windows". Bethesda Press Release. Bethesda. 2006-10-26. Retrieved 2006-12-20. {{cite web}}: Check date values in: |date= (help)
  37. ^ "2005 Winners". Game Critics Awards. 2006-04-09. Retrieved 2006-09-25. {{cite web}}: Check date values in: |date= (help)
  38. ^ "2006 Spike TV awards, Gamespot". 2006-09-12. {{cite web}}: Check date values in: |date= (help)
  39. ^ "The Best of 2006". IGN. Retrieved 2006-12-22.
  40. ^ "Best and Worst games of 2006". GameSpot. 2006-12-14. Retrieved 2006-12-22. {{cite web}}: Check date values in: |date= (help)

See also

Official Website
Wikis
  • UESPWiki - A wiki focusing on Oblivion as well as the other Elder Scrolls games.
  • Oblivion Mod Wiki - A mod wiki listings; does not host any mods itself but instead links to other sites.