Metroid: Samus Returns
Metroid: Samus Returns | |
---|---|
![]() Promotional artwork featuring Samus Aran | |
Developer(s) | |
Publisher(s) | Nintendo |
Director(s) | Takehiko Hosokawa |
Producer(s) | Yoshio Sakamoto |
Designer(s) |
|
Programmer(s) |
|
Artist(s) | Rafael Jimenez Rodriguez[citation needed] |
Composer(s) | Daisuke Matsuoka |
Series | Metroid |
Platform(s) | Nintendo 3DS |
Release | September 15, 2017 |
Genre(s) | Action-adventure[citation needed] |
Mode(s) | Single-player |
Metroid: Samus Returns is a 2017 action-adventure game developed by MercurySteam and Nintendo EPD and published by Nintendo for the Nintendo 3DS handheld game console. It is a remake of the 1991 Game Boy game Metroid II: Return of Samus. Players control series protagonist Samus Aran, a bounty hunter who is contracted by the Galactic Federation to exterminate the parasitic Metroid species on their home planet of SR388. While the story and structure parallel the original game, Samus Returns features redone graphics, updated controls and user interface, and new gameplay mechanics not seen in previous 2D Metroid titles, such as a melee counterattack and the ability to aim freely at any angle.
Development began in 2015, overseen by longtime producer Yoshio Sakamoto and directed by Takehiko Hosokawa, a game designer in the series. MercurySteam originally pitched a remake of Metroid Fusion before Sakamoto suggested remaking Metroid II. New gameplay features and areas were added to "spice up" the experience of the original game. Music was composed by Daisuke Matsuoka and directed by Kenji Yamamoto, who had co-composed the music for Super Metroid.
Samus Returns received positive reviews upon release for its visuals and improvements over the original version, with many also deeming it a return to form for the series. Some criticism was given to the controls and the counterattack mechanics. It received awards and accolades from multiple publications and awards shows, including "Best Handheld Game" at The Game Awards 2017, and "Handheld Game of the Year" at the 21st Annual D.I.C.E. Awards. Sakamoto was impressed with MercurySteam's understanding of the series, leading to their continued partnership for Metroid Dread (2021) on the Nintendo Switch.
Gameplay
[edit]![A screenshot of the Nintendo 3DS system's two screens: the top screen shows the player character standing in front of a round, orange gate while surrounded by a purple fog, and the bottom screen shows a map of the game world along with information such as how much health and how many missiles the player has left.](http://upload.wikimedia.org/wikipedia/en/thumb/1/1a/Metroid_Samus_Returns_gameplay.jpg/180px-Metroid_Samus_Returns_gameplay.jpg)
Metroid: Samus Returns is a side-scrolling action-adventure[failed verification] displayed in a 2.5D perspective.[1] Players take control of series protagonist Samus Aran, a bounty hunter who explores labyrinthine environments, kills hostile aliens, and collects power-ups to gain access to new areas.[2][3] Samus Returns is a remake of the 1991 Game Boy game Metroid II: Return of Samus;[4] as such, it features a story and structure similar to the original game, but with new controls, visuals, and gameplay.[2][3][5]
The game introduces some features that are new to the side-scrolling Metroid games.[5] Samus can perform a Melee Counter with her Arm Cannon to stun nearby foes who use physical attacks, with a click showing that it can be countered. If Samus successfully counters, she will be in an advantageous position, especially against Metroids, her next shot will be fully charged and she will be able to fire several Missiles at them. In Metroid II, her firing direction was limited to specific angles, whereas now she is capable of firing freely at any angle.[3] Samus also has a selection of new powers, called Aeion abilities, that rely on an energy gauge for their usage. One example of an Aeion ability is the Scan Pulse, which lets Samus scan the surrounding environment for hidden pathways and items. The game also features Teleport Stations, allowing Samus to fast travel between areas.[6] Several abilities introduced after Metroid II are implemented in Samus Returns, such as the Grapple Beam, Power Bombs, and Super Missiles.[7]
Samus Returns features Amiibo support,[3] with compatible figurines being based on the Metroid series. When scanned, players can unlock reserve tanks and a Metroid Marker which can be used to locate nearby Metroids. After the player finishes the game at least once, certain Amiibo-exclusive content is unlocked; such content includes a Metroid II art gallery, a Samus Returns art gallery, a Sound Test, and Fusion Mode, an extra hard difficulty setting which features Samus's Fusion Suit.[8] A standard Hard Mode is also unlocked upon completing the game, but it does not require an Amiibo figurine.[7][9]
Plot
[edit]Metroid | |||
Story chronology | |||
---|---|---|---|
Main series in bold, remakes in parentheses | |||
|
|||
[10][11] | |||
In the year 20X5, a lone bounty hunter named Samus Aran is sent by the Galactic Federation to infiltrate the Space Pirate base on the planet Zebes, where she foils the Pirates' plans to use the parasitic organisms called Metroids and defeats the Pirate leader, the Mother Brain. Seeing the threat posed by the Metroids, the Federation sends a special squadron of elite soldiers to the Metroids' home planet of SR388 to investigate, but the squadron soon goes missing. After retrieving a small sampling of data confirming a Metroid presence within the planet, the Federation sends Samus to SR388 to destroy the species.[12]
Samus lands on the surface of SR388 and explores the planet, traveling through its caverns. She encounters the Metroids in different metamorphosis stages, growing from small jellyfish-like creatures to large reptilian beasts. After killing most of the planet's Metroids, Samus finds and destroys the Queen Metroid.[13] Shortly afterward, Samus discovers a Metroid egg that hatches in front of her. The Metroid hatchling imprints onto Samus, thinking she is its mother. Refusing to kill the infant Metroid, Samus decides to take it with her.[14] As Samus and the infant Metroid reach the planet's surface to return to her gunship, they are attacked by a half-mechanical Ridley.[15] After a long battle, Ridley is defeated, and Samus, along with the Metroid, leave the planet together.[16] In a post-credits scene, a Hornoad wanders on the planet's surface, gnaws on Ridley's discarded mechanical claw before suddenly being killed and copied into a vicious form by an X Parasite.[17]
Based on the item completion rating, players may unlock a series of images, depicting the history of the Chozo race inhabiting SR388. After landing on the planet, the Chozo encountered the X parasites, which use the planet's creatures as hosts. To this end, the Chozo created the Metroids using their advanced technology to combat the X parasites. Although the Chozo lived in peace when the X parasites were gone, the Metroids grew out of control and the civilization came under threat. A discussion was held between two Chozo leaders; the final image reveals one leader (revealed in Dread to be Raven Beak) seemingly killed the other, standing over its body while overlooking its army.[18]
Development
[edit]![](http://upload.wikimedia.org/wikipedia/commons/thumb/3/3d/Yoshio_Sakamoto_-_Game_Developers_Conference_2010_-_Day_3_%282%29_cropped.jpg/170px-Yoshio_Sakamoto_-_Game_Developers_Conference_2010_-_Day_3_%282%29_cropped.jpg)
Metroid: Samus Returns was developed by the Spanish studio MercurySteam in collaboration with Nintendo EPD.[19][2] Yoshio Sakamoto, senior officer of Nintendo's Entertainment Planning & Development division, was the game's producer,[5][20] while Takehiko Hosokawa of the same division was the director, along with Jose Luis Márquez of MercurySteam who was creative director.[21] MercurySteam head Enric Álvarez described their collaboration with Nintendo as an "incredible" achievement,[22] and Sakamoto in return stated that the studio was the best choice for a Metroidvania game given their "good design sensibility" and respect for the Metroid series.[23]
Sakamoto had expressed interest in making a new 2D Metroid game, which had not been done since Metroid: Zero Mission (2004), for a few years before the game's development started in 2015.[24] After hearing that MercurySteam, following their involvement with Castlevania: Lords of Shadow – Mirror of Fate (2013), was interested in taking on the challenge of remaking a Metroid game, he visited their studio to organise a collaboration. MercurySteam specifically pitched Nintendo a remake of Metroid Fusion (2002), but Sakamoto instead wanted to recreate Metroid II. Although Sakamoto had never worked on the original Game Boy game, he believed it to be an important entry in the Metroid series, particularly regarding its plot point of Samus encountering the last Metroid, and so he was enthusiastic about remaking it. The Nintendo 3DS was Sakamoto's platform of choice to employ the 3D visuals and a dual-screen setup offered by the portable system.[23]
Sakamoto noted that the potential for 2D games in the Metroid franchise had opened up for Nintendo following the announcement of the game.[6][5] He expressed that he was keen to evolve some of the traditions in 2D Metroid games.[5] As a remake, he wanted to preserve some of the originality and to avoid changing things without good reason. Their approach was to add to aspects that improved upon the game's core concept of hunting the Metroids.[2] Sakamoto hoped to start from the original game's "simple and straightforward progression" and "spice up and excite the experience", offering new gameplay features and areas to explore such as the Aeion abilities.[24] These ideas led to some control enhancements, such as the addition of free aiming for more precise firing.[5] The idea of a melee counterattack came from MercurySteam, who had implemented a similar parry mechanic in their Castlevania game.[19] Sakamoto felt that the inclusion of the melee counterattack offered players an alternative combat style, in contrast to previous games where players had to rely on dodging charge attacks from enemies and then defeating them from afar.[5]
The team moved from the pixel art of 2D Metroid games to 3D models to incorporate varied animations and use different camera angles to enhance the cutscenes.[19] The music was composed by Daisuke Matsuoka and directed by Kenji Yamamoto,[21] who had co-composed the music for the 1994 game Super Metroid.[6]
Release
[edit]The project was revealed during Nintendo's Treehouse livestream at the Electronic Entertainment Expo 2017 held on June 13,[3] and was released for the Nintendo 3DS handheld game console on 15 September.[25] A special edition version of the game includes a reversible cover and a soundtrack CD called Samus Archives, featuring 25 tracks from numerous Metroid games including Samus Returns.[6] A European Legacy Edition version also includes a soundtrack CD, alongside a 40-page art book, a Morph Ball keyring, an S-marked pin badge, a download code for Metroid II, and a steelbook designed in the likeness of a Game Boy cartridge.[26] Two Amiibo figurines were released alongside the game;[3] one figurine is of Samus kneeling in the pose shown on the cover art of Metroid II, while the other is of a Metroid creature that has escaped containment.[27] A special "Samus Edition" of the New Nintendo 3DS XL console was also released alongside the game.[28]
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 85/100[29] |
Publication | Score |
---|---|
Destructoid | 8/10[30] |
Famitsu | 32/40[31] |
Game Informer | 9.75/10[32] |
GameSpot | 9/10[33] |
IGN | 8.5/10[34] |
Nintendo Life | 10/10[35] |
Nintendo World Report | 9.5/10[37] |
Polygon | 9/10[36] |
USgamer | 5/5[38] |
Metroid: Samus Returns received "generally favorable reviews", according to review aggregator Metacritic.[29] Andrew Webster at The Verge viewed Samus Returns as a return to the series' roots.[39] Peter Brown of GameSpot believed that it represented a look at the potential future for 2D Metroid games.[33] Russ Frushtick of Polygon thought that the game's visuals were "remarkable",[36] while Webster thought that the game's 3D visuals made it easier and more playable than Metroid II. Webster also praised its use of the handheld's glasses-free 3D effect, stating that it added a "wonderful" sense of depth.[39] The game's soundtrack by Daisuke Matsuoka also received praise,[38] with Chris Carter of Destructoid calling the melodies "hauntingly beautiful".[30] Ben Reeves of Game Informer considered the games environments to be rich in detail, noting the graphics being inspired by the Metroid Prime sub-series.[32] Chris Scullion of Nintendo Life called it a "must-buy" for fans of the series.[35]
Reception to the gameplay mechanics and controls were more mixed. Chris Scullion at Nintendo Life wrote that the "Scan Pulse" ability was a useful feature and made the game "far more entertaining" as a result,[35] although Brown felt that it removed some of the thrills of discovering secrets in the game.[33] Webster called the game's combat "fast and fluid",[39] while Brown wrote that it was more aggressive and satisfying than expected.[33] Frushtick considered the introduction of a counterattack ability to be a major improvement to the 2D Metroid's gameplay.[36] Conversely, Martin Robinson of Eurogamer criticised the effect of the counterattack system, writing that it led "to a staccato rhythm to the action as you're constantly stopped in your tracks for such one-note encounters".[40] Robinson, while believing Samus Returns fixed problems the original game had, overall considered it to be underwhelming.[40] IGN's Samuel Claiborn complained about the controls, stating that Samus's complicated weapon options have players "working the 3DS shoulder buttons, slider, and face buttons in a downright painful way".[34]
During its first week in the United Kingdom, Samus Returns was ranked eighth in an all-format chart.[41] It was the third best-selling game in Japan in its debut week, with 30,855 copies sold.[42] An additional 6,206 copies were sold the following week.[43] It was also the eighth best-selling game in the United States during September 2017.[44] The game returned to the top sales charts on the Nintendo 3DS eShop in June 2021 following the announcement of Metroid Dread.[45]
Awards
[edit]Metroid: Samus Returns won the "Best Mobile Game" award at the Gamescom 2017 Awards.[46] It also won "Best Handheld Game" at The Game Awards 2017,[47] and was nominated for "Best Spanish Game" at the Titanium Awards.[48] At the 2017 Golden Joystick Awards, Nintendo EPD won Studio of the Year, while the game received a nomination for Nintendo Game of the Year.[49] Samus Returns won Destructoid's award for Best Portable Game of 2017.[50] It also won IGN's Best 3DS Game as part of their Best of 2017 Awards.[51] The 2017 Game Critics Awards awarded Samus Returns for Best Handheld Game.[52] GameSpot listed it as one of five best Nintendo 3DS games in 2017.[53] Game Informer gave it the award each for "Best Mobile/Handheld Exclusive" in their "Best of 2017 Awards", and for "Best Handheld" in their 2017 Action Game of the Year Awards.[54][55] In their Reader's Choice Best of 2017 Awards, the game came up at second place for "Best Mobile/Handheld Exclusive".[56] Polygon ranked the game 30th on their list of the 50 best games of 2017.[57] It also won the Tappan Zee Bridge Award for Best Remake at the New York Game Awards 2018,[58] and won "Handheld Game of the Year" at the 21st Annual D.I.C.E. Awards.[59][60] The game won the award for "Control Design, 2D or Limited 3D" at the 17th Annual National Academy of Video Game Trade Reviewers Awards, whereas its other nomination was for "Original Light Mix Score, Franchise".[61][62]
See also
[edit]- AM2R - fan-made remake of Metroid II
References
[edit]- ^ Grubb, Jeff (13 June 2017). "Metroid: Samus Returns is a 2.5D reimagining of the Game Boy original". Venturebeat. Archived from the original on 13 June 2017. Retrieved 28 February 2022.
- ^ a b c d Webster, Andrew (14 June 2017). "Samus Returns is a confident throwback to Metroid's roots". The Verge. Vox Media. Archived from the original on 14 June 2017. Retrieved 14 June 2017.
- ^ a b c d e f Frank, Allegra (13 June 2017). "Metroid: Samus Returns comes to Nintendo 3DS this year (update)". Polygon. Vox Media. Archived from the original on 13 June 2017. Retrieved 13 June 2017.
- ^ Weinberger, Matt (13 June 2017). "After 26 years, Nintendo is bringing back a forgotten classic 'Metroid' game for a gorgeous remake". Business Insider. Axel Springer SE. Archived from the original on 8 August 2017. Retrieved 14 June 2017.
- ^ a b c d e f g Metroid: Samus Returns - Developer Diary (Nintendo 3DS) (YouTube video). Nintendo UK. 14 June 2017. Archived from the original on 15 June 2017. Retrieved 14 June 2017.
- ^ a b c d Schreier, Jason (13 June 2017). "Nintendo Has A Second Metroid Too, Metroid: Samus Returns For 3DS [Update: Gameplay Details]". Kotaku. Univision Communications. Archived from the original on 13 June 2017. Retrieved 13 June 2017.
- ^ a b Sakamoto, Yoshio (23 August 2017). "Returning to Metroid". Eurogamer (Interview). Interviewed by Tom Phillips. Gamer Network. Archived from the original on 24 August 2017. Retrieved 24 August 2017.
- ^ McWhertor, Michael (31 July 2017). "Metroid: Samus Returns' hard mode seemingly locked behind amiibo". Polygon. Vox Media. Archived from the original on 1 August 2017. Retrieved 7 August 2017.
- ^ Kim, Matt (8 August 2017). "Nintendo Addresses the Metroid: Samus Returns Amiibo Controversy". USgamer. Gamer Network. Archived from the original on 11 August 2017. Retrieved 11 August 2017.
- ^ Quick, William Antonio (23 June 2021). "Every Metroid Game In Chronological Order". TheGamer. Retrieved 13 February 2023.
- ^ Parish, Jeremy (5 August 2015). "Page 2 | "I was quite surprised by the backlash": Kensuke Tanabe on Metroid Prime Federation Force". VG247. Retrieved 15 February 2023.
First off, [Yoshio] Sakamoto is behind the main series, taking care of all of that, the timeline. I'm in charge of the Prime series. I had the conversation with him to decide where exactly would be a good spot for me to stick the Prime universe into that whole timeline and the best place would be between Metroid II and Super Metroid. As you know, there are multiple titles in the Metroid Prime series, but everything takes place in that very specific point. Metroid Series go down the line, but with the Prime Universe, we have to stretch sideways to expand it as much as we can in that specific spot.
- ^ MercurySteam & Nintendo EPD 2017. Scene: Opening.
- ^ MercurySteam & Nintendo EPD 2017.
- ^ MercurySteam & Nintendo EPD 2017. Scene: Metroid hatchling. Area: Area 8.
- ^ MercurySteam & Nintendo EPD 2017. Scene: Ridley. Area: Surface.
- ^ MercurySteam & Nintendo EPD 2017. Scene: Ending.
- ^ MercurySteam & Nintendo EPD 2017. Scene: Ending (post-credits).
- ^ Tamburro, Paul (15 September 2017). "Metroid: Samus Returns' Ending Will Change the Future of the Series". Game Revolution. CraveOnline. Archived from the original on 16 September 2017. Retrieved 21 September 2017.
- ^ a b c Sakamoto, Yoshio; Márquez, Jose Luis (15 June 2017). "E3 2017: Metroid's Producer Talks MercurySteam's Contributions To Samus Returns". GameSpot (Interview). Interviewed by Kevin Knezevic. CBS Interactive. Archived from the original on 16 June 2017. Retrieved 16 June 2017.
- ^ Metroid: Samus Returns - Game Reveal - Nintendo E3 2017 (YouTube video). Nintendo. 15 June 2017. Archived from the original on 24 June 2017. Retrieved 20 June 2017.
- ^ a b MercurySteam & Nintendo EPD 2017. Scene: Staff Credits.
- ^ McFerran, Damien (8 September 2017). "Nintendo Made Us A Better Developer, Says Metroid: Samus Returns Studio MercurySteam". Nintendo Life. Gamer Network. Archived from the original on 9 September 2017. Retrieved 9 September 2017.
- ^ a b Sakamoto, Yoshio (2 October 2017). "Interview: Metroid Co-Creator Details Fusion Remake Pitch, Skipping Switch and Series' Future". GameRant (Interview). Interviewed by Riley Little. Warp 10 LLC. Archived from the original on 20 February 2018. Retrieved 26 December 2018.
- ^ a b "Metroid Made New". Game Informer. No. 293. September 2017. p. 61.
- ^ Pereira, Chris (13 June 2017). "E3 2017: Metroid 2 Remake Samus Returns Coming To 3DS, Release Date And Special Edition Confirmed". GameSpot. CBS Interactive. Archived from the original on 8 July 2017. Retrieved 13 June 2017.
- ^ Arif, Shabana (26 June 2017). "Metroid: Samus Returns Collector's Edition for Europe is bloody marvellous". VG247. Videogaming247 Ltd. Archived from the original on 27 June 2017. Retrieved 1 July 2017.
- ^ Phillips, Tom (13 June 2017). "Metroid: Samus Returns announced for 3DS". Eurogamer. Gamer Network. Archived from the original on 8 July 2017. Retrieved 13 June 2017.
- ^ Webster, Andrew (8 August 2017). "Nintendo is releasing a sleek Metroid-themed 3DS in time for Samus' return". The Verge. Vox Media. Archived from the original on 9 August 2017. Retrieved 10 August 2017.
- ^ a b "Metroid: Samus Returns". Metacritic. CBS Interactive. Archived from the original on 21 October 2017. Retrieved 12 September 2017.
- ^ a b Carter, Chris (12 September 2017). "Review: Metroid: Samus Returns". Destructoid. Enthusiast Gaming. Archived from the original on 12 September 2017. Retrieved 12 September 2017.
- ^ メトロイド サムスリターンズの評価・レビューとブログ [3DS]. Famitsu (in Japanese). Enterbrain. Archived from the original on 25 September 2017. Retrieved 25 September 2017.
- ^ a b Reeves, Ben (12 September 2017). "A Charge Blast From The Past - Metroid: Samus Returns". Game Informer. GameStop. Archived from the original on 13 September 2017. Retrieved 29 September 2017.
- ^ a b c d Brown, Peter (12 September 2017). "Metroid: Samus Returns Review". GameSpot. CBS Interactive. Archived from the original on 12 September 2017. Retrieved 12 September 2017.
- ^ a b Claiborn, Samuel (12 September 2012). "Metroid: Samus Returns Review". IGN. Ziff Davis. Archived from the original on 12 September 2017. Retrieved 12 September 2017.
- ^ a b c Scullion, Chris (12 September 2017). "Review: Metroid: Samus Returns". Nintendo Life. Gamer Network. Archived from the original on 12 September 2017. Retrieved 12 September 2017.
- ^ a b c Frushtick, Russ (12 September 2017). "Metroid: Samus Returns review". Polygon. Vox Media. Archived from the original on 12 September 2017. Retrieved 12 September 2017.
- ^ Ronaghan, Neal (12 September 2017). "Metroid: Samus Returns Review". Nintendo World Report. Archived from the original on 17 September 2017. Retrieved 22 September 2017.
- ^ a b Bailey, Kat (12 September 2017). "Metroid: Samus Returns Review: A Near Perfect Remake of an Underappreciated Gem". USgamer. Gamer Network. Archived from the original on 12 September 2017. Retrieved 12 September 2017.
- ^ a b c Webster, Andrew (12 September 2017). "Metroid: Samus Returns review: a sci-fi classic is reborn". The Verge. Vox Media. Archived from the original on 12 September 2017. Retrieved 13 September 2017.
- ^ a b Robinson, Martin (12 September 2017). "Metroid: Samus Returns review". Eurogamer. Gamer Network. Archived from the original on 13 September 2017. Retrieved 13 September 2017.
- ^ Whitehead, Thomas (20 September 2017). "Metroid: Samus Returns Makes Top 10 Debut in UK Charts". Nintendo Life. Gamer Network. Archived from the original on 20 September 2017. Retrieved 20 September 2017.
- ^ Romano, Sal (20 September 2017). "Media Create Sales: 9/11/17 – 9/17/17". Gematsu. Archived from the original on 20 September 2017. Retrieved 20 September 2017.
- ^ 「ポッ拳 POKKÉN TOURNAMENT DX」5万3000本,「NBA 2K18」1万4000本の「ゲームソフト週間販売ランキング+」. 4Gamer.net (in Japanese). Aetas Inc. 27 September 2012. Archived from the original on 28 September 2017. Retrieved 30 September 2017.
- ^ Whitehead, Thomas (19 October 2017). "Nintendo of America Boasts of Major Sales Success in September's NPD Results". Nintendo Life. Gamer Network. Archived from the original on 19 October 2017. Retrieved 19 October 2017.
- ^ "Metroid Dread - Development History - Nintendo Switch E3 2021". YouTube. 15 June 2021. Archived from the original on 24 June 2021. Retrieved 16 June 2021.
- ^ Compendio, Chris (25 August 2017). "Super Mario Odyssey Wins Best of Gamescom Award". Paste. Archived from the original on 27 February 2022. Retrieved 21 February 2022.
- ^ Makuch, Eddie (8 December 2017). "The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year". GameSpot. CBS Interactive. Archived from the original on 9 December 2017. Retrieved 8 December 2017.
- ^ "The list of finalists for the Fun & Serious Titanium Awards has been revealed". Fun & Serious Game Festival. 2017. Archived from the original on 12 November 2019. Retrieved 7 November 2019.
- ^ "Golden Joystick Awards 2017 Nominees". GamesRadar. 2017. Archived from the original on 1 November 2017.
- ^ Moyse, Chris (21 December 2017). "Destructoid's award for Best Portable Game of 2017 goes to..." Destructoid. Enthusiast Gaming. Archived from the original on 27 December 2017. Retrieved 27 December 2017.
- ^ "Best of 2017 Awards: Best 3DS Game". IGN. Ziff Davis. 20 December 2017. Archived from the original on 10 January 2018. Retrieved 4 January 2018.
- ^ "Game Critics Awards: Best of E3 2017 (2017 Winners)". Game Critics Awards. Archived from the original on 23 June 2007. Retrieved 4 January 2018.
- ^ GameSpot staff (8 December 2017). "The 5 Best 3DS Games Of 2017". GameSpot. CBS Interactive. Archived from the original on 27 December 2017. Retrieved 27 December 2017.
- ^ Game Informer staff (4 January 2018). "Game Informer's Best Of 2017 Awards". Game Informer. GameStop. Archived from the original on 6 January 2018. Retrieved 6 January 2018.
- ^ Miller, Matt (5 January 2018). "2017 Action Game of the Year Awards (Page 2)". Game Informer. GameStop. Archived from the original on 10 January 2018. Retrieved 6 January 2018.
- ^ Cork, Jeff (4 January 2018). "Reader's Choice Best Of 2017 Awards". Game Informer. GameStop. Archived from the original on 7 January 2018. Retrieved 6 January 2018.
- ^ Polygon staff (18 December 2017). "The 50 best games of 2017". Polygon. Vox Media. Archived from the original on 21 January 2018. Retrieved 12 February 2018.
- ^ Whitney, Kayla (25 January 2018). "Complete list of winners of the New York Game Awards 2018". AXS. Archived from the original on 27 January 2018. Retrieved 28 January 2018.
- ^ Makuch, Eddie (14 January 2018). "Game Of The Year Nominees Announced For DICE Award". GameSpot. CBS Interactive. Archived from the original on 17 January 2018. Retrieved 21 January 2018.
- ^ Makuch, Eddie (22 February 2018). "Legend Of Zelda: Breath Of The Wild Wins Game Of The Year At DICE Awards". GameSpot. CBS Interactive. Archived from the original on 23 February 2018. Retrieved 24 February 2018.
Sources
[edit]- MercurySteam; Nintendo EPD (15 September 2017). Metroid: Samus Returns (Nintendo 3DS). Nintendo.
External links
[edit]- 2017 video games
- Action-adventure games
- Metroid games
- Nintendo 3DS eShop games
- Nintendo 3DS games
- Nintendo 3DS-only games
- Nintendo Entertainment Planning & Development games
- Metroidvania games
- Single-player video games
- Side-scrolling video games
- Video games developed in Spain
- Video games featuring female protagonists
- Video games set on fictional planets
- Video game remakes
- Video games that use Amiibo figurines
- Video games developed in Japan
- Video games with 2.5D graphics
- Video games scored by Daisuke Matsuoka
- The Game Awards winners
- MercurySteam games