Jump to content

Characters of the Final Fantasy XIII series

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia
(Redirected from Barthandelus)

Promotional artwork featuring the main cast of the Final Fantasy XIII games. Top from left: Paddra Nsu-Yeul, Caius Ballad, Oerba Yun Fang, Oerba Dia Vanille, Noel Kreiss, Snow Villiers, Serah Farron, Mog, Sazh Katzroy, Lumina, Lightning (Claire Farron) and Hope Estheim.

Final Fantasy XIII - a role-playing game released by Square Enix in 2009 - revolves around the struggles of a group of humans over a predestined fate. The game's two sequels, Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII, build on the first game's story and mythos. In video game publications and among the staff at Square Enix, the three games have come to be referred to as the "Lightning Saga",[1][2][3] and the core concepts they contain are drawn from the mythos of the Fabula Nova Crystallis subseries. The visuals of the original characters were designed by Tetsuya Nomura and Nao Ikeda, while many later characters were created by other designers, including Hideo Minaba, Yusuke Naora and Toshiyuki Itahana. Their original stories were created by Motomu Toriyama and written up by Daisuke Watanabe.

The series' central characters are Lightning, a former soldier and the core character in all three games; Serah Farron, Lightning's sister; Snow Villiers, an optimistic young man engaged to Serah; Hope Estheim, a young man who develops a strong bond with Lightning; Sazh Katzroy, a former airship pilot; Oerba Dia Vanille and Oerba Yun Fang, two women who inadvertently set the first game's events in motion. Three further characters appear in XIII-2: Noel Kreiss, a hunter who sets out to change his bleak future; Caius Ballad, a man from Noel's past who wishes to bring about a predestined apocalypse; and Paddra Nsu-Yeul, a seeress who has reincarnated through history. Lightning Returns introduces two characters: Lumina, a doppelganger of Serah; and Bhunivelze, the main deity of the Final Fantasy XIII universe.

The characters in the games have been the basis of several pieces of merchandise produced by Square Enix, such as statues, action figures, apparel, and jewelry. They have been subject to mostly positive reviews; most observers favorably compared the characters to those in the previous games and praised the voice acting, but some critics have stated that the plot line of the characters have been confusing when first introduced. In XIII-2, the shift to new or secondary characters and the change in importance and story role of the previous game's main cast grated with some reviewers, while others applauded the new characters' development and interactions. In Lightning Returns, the characters' stories were often criticized for being underdeveloped or included for the sake of ending their stories.

Creation and development

[edit]
Promotional image showing the six original protagonists as they appear in Final Fantasy XIII. Lightning and Snow went through several redesigns across the three games.

The overarching theme of the games was the effects the deities of the core mythos had on the human population, especially the fate forced upon the main characters.[4] Yuji Abe, a designer on Lightning Returns, defined it as "A battle with destiny", with the burden of destiny growing progressively heavier for the main characters over the course of the games.[5] The setting and story was written around and drawn from the official mythology for the Fabula Nova Crystallis series, which also includes Final Fantasy XV and Final Fantasy Type-0. For Final Fantasy XIII and its sequels, Toriyama created a story focusing on the existing deities within the mythos and their influence on the world.[6][7] Different deities from the mythos were focused on in each installment, such as the goddess Etro in XIII-2.[8] One of the defining features of the cast is the game's central protagonist, Lightning. Toriyama wanted Lightning to be an exceptional female protagonist for the Final Fantasy series, with her having great strength and combat ability, as opposed to gentler characters like Aerith from Final Fantasy VII or Yuna from Final Fantasy X.[9][10][11] Unlike them, Lightning's personality was conceived before her outfit was designed or her voice actresses were cast.[12] How she was portrayed and her story and personality evolved became one of the driving forces of the series.[13]

Most of Final Fantasy XIII's characters were designed by Tetsuya Nomura, who also served as the character designer for Final Fantasy VII, VIII, and X.[14] The characters' stories were created by Motomu Toriyama and Daisuke Watanabe. The main story concept was "characters at the mercy of a predetermined, unjust fate".[6] Nao Ikeda designed Snow, Jihl Nabaat and Gadot, Lebreau, and Maqui.[15] The cast, along with the world's characters, were intended to mimic the multi-ethnic feel of the United States rather than Asia or Europe.[16] During production of the first game, Toriyama wanted the cast to be a group that was originally combative with one another, and designed the game's narrative with several key points which would bring them together: these included the scene between Sazh and Vanille in the city of Nautilus, and the reconciliation between Snow and Hope in the town of Palumpolum.[6] The characters went through several changes in the early stages of development, the two noted examples being Sazh's ethnic origin[17] and Fang's gender.[18]

For XIII-2, Toriyama wanted a dark and serious tone to the world and story, in contrast to the jovial atmosphere of Final Fantasy X-2, and the story was scripted to play out as "pieces of drama" like a television series.[19][20] Its story and characters were focused around the concepts of mortality and, in Toriyama's words, the "wish for rebirth": the latter theme was directly inspired by the Great East Japan earthquake.[21] Watanabe stayed as one of the game's writers, with writer and novelist Emi Nagashima, better known under her pen name of Jun Eishima, joining as a story consultant.[22][23] Lightning's outfit was designed by Isamu Kamikokuryo, who worked from a rough outline done by Nomura, who also designed the characters' facial features.[24] Two new character designers were brought in: Hideo Minaba, who contributed to new character outfits such as Hope and Alyssa's,[25][26] and Yusuke Naora, who designed outfits for Serah, Noel and Caius.[27] Lightning and Serah's designs were created to directly reflect the environments they start out from.[28] The character of Noel was added at a later stage in the original planning, since the original plan for Serah to travel alone with the moogle Mog seemed to clash too much with the game's serious nature.[29]

For Lightning Returns, the developers decided to have Lightning as the sole protagonist so that players could get to know her better.[30] The story was created to bring closure for the characters of the series.[31] The core themes of the game were the "salvation of souls", and the "rebirth of Lightning", the latter being the main reason the game was not called XIII-3.[8] Nomura returned to design Lightning and Snow's new looks[32] and Kamikokuryo returned to design new outfits for Lightning and help with the world design.[33] Two new designers brought in were Toshitaka Matsuda, an artist for Final Fantasy XII: Revenant Wings,[34] and Toshiyuki Itahana, who had worked on Final Fantasy IX and the Crystal Chronicles series. Both designed multiple battle costumes for Lightning, many of them inspired by the artwork of Yoshitaka Amano.[34][35] Itahana and Matsuda also respectively designed Lumina and Bhunivelze.[36][37][38] Watanabe returned as the main scenario writer, while also receiving ideas for scenes from Toriyama and other members of staff. His work on the script was slow, causing problems from the rest of the development team: in response to this, he worked hard to create an appropriate finale. During his work, he had a strong nostalgic feeling while writing the characters' lines.[39]

In order to reduce the delay between the local and international releases, the English voice acting for XIII was done while the game was in development.[40] However, it lacked the infrastructure needed to support simultaneous development and localization.[41] The lack of deadlines, poor communication and synchronization between the various departments, and continuing changes to the script and to cutscenes led to a turbulent development. One of the most notable knock-on effects was that the game's script needed to be re-translated as the various cutscenes changed, and large parts of the dialogue had to be rerecorded, party because they lacked proper emotional drive at the right moments.[41] For XIII-2, a tool called Moomle, developed by English translator Tom Slattery and his Japanese counterpart Teruaki Sugawara from their experience with the first game, was used to make sure all parts of the localization process were synchronized.[41] For Lightning Returns the Japanese voice actors recorded their dialogue well after their characters' scenes had been created, as opposed to the normal procedure of recording lines before cutscene creation.[42] For the English version, the amount of dialogue translation and recording was so large that there was over two months' delay between the game's local and international releases.[43]

Eidolons (召喚獣, Shōkanjū, Summon Beasts), beings who aid the protagonists after being tamed in battle,[44] are the game's versions of summons. The ones featured in the games are series staples Odin, Shiva, Alexander, and Bahamut, and newcomers Hecatoncheir and Brynhildr.[45] Their summon sequences were designed to be flashy, but also mixed with gameplay: this approach was inspired by comments from players of previous titles who had not wanted to wait as long for the summons to take effect as in previous titles.[46] The Eidolons, which could transform into vehicle-like forms for their masters to ride, were built around the game's theme of "transformation".[47] They were to have been featured in XIII-2 as part of a DLC episode, but the idea was scrapped and the gameplay was folded into one of the title's minigames.[48] For Lightning Returns, although the Eidolons still exist, they were not available in gameplay and merely served as an element of the story.[43] Carried over from the Fabula Nova Crystallis mythos are the fal'Cie, demigods who work to find a way of bringing their respective deities back into the world.[49][50] The fal'Cie can choose people to become l'Cie, servants given magical powers and a task to complete within a given time, called a Focus.[51] Those who succeed go into crystal stasis,[52] while those that fail become monsters called Cie'th.[53]

Playable characters

[edit]

Lightning (Claire Farron)

[edit]

Lightning (ライトニング, Raitoningu) is the central protagonist of Final Fantasy XIII and its sequels, serving as the primary protagonist in XIII, a supporting character of XIII-2 and the sole playable character of Lightning Returns. Born as Claire Farron, or Éclair Farron (エクレール・ファロン, Ekurēru Faron) in the original Japanese version, she lost her parents when she was 15 years old. She takes on a new name to become a stronger person to help her younger sister Serah, only to cause tensions between them. In the first game, she is a former Sanctum soldier who sets out to save her sister from the fal'Cie, then strives to save Cocoon from destruction. At the beginning of XIII-2, she is whisked away to Valhalla, capital of the Unseen World,[54] to act as the Goddess Etro's protector, sending messages to her allies and guiding Serah through time to set things right. However, she fails, causing the death of Etro and the release of Chaos, a dark energy that Etro had kept sealed away.[55] In Lightning Returns, Lightning ends up serving the god Bhunivelze as the savior of the inhabitants of Nova Chrysalia during its final days, fighting old friends and enemies to save their souls. She is voiced by Ali Hillis in English and by Maaya Sakamoto in Japanese.[56][57][58]

Oerba Dia Vanille

[edit]

Oerba Dia Vanille (ヲルバ=ダイア・ヴァニラ, Woruba-Daia Vanira, Vanille of the Dia clan from the village of Oerba) is a 19-year-old l'Cie from Gran Pulse,[59] Oerba Yun Fang's childhood friend, and the narrator of Final Fantasy XIII. She is one of the l'Cie who brings about the game's events and one of the two Pulse l'Cie chosen to become Ragnarok, a monster designed to bring down Cocoon[60] which manifested imperfectly during the War of Transgression, a conflict between the two worlds.[61] When Vanille enters a state of emotional distress, she summons and defeats the Eidolon Hecatoncheir. After Orphan's defeat, she and Fang transform into Ragnarok and form a crystal pillar to prevent Cocoon colliding with Pulse. After this, Vanille remains with Fang in crystal stasis within the pillar: from there, the two end up seeing everything that is going on, remaining unaffected by the changes in the timeline.[62] In Final Fantasy XIII-2, though still in the pillar, Vanille and Fang help Serah escape from the dream in the Void Beyond that Caius traps her in.[63] At the end of the game, they are rescued from the collapsing pillar.[64] In Lightning Returns, Vanille awakens from crystal stasis with Fang and gains the ability to hear the voices of the dead. While dubbed a saint by the Order, a religious organization devoted to the deity Bhunivelze,[65] she is exploited for a fatal ritual to destroy the souls of the dead.[66] On the final day, Lightning and Fang persuade Vanille to use her power to free the dead and enable them to be reborn.[67] Vanille is voiced by Georgia van Cuylenburg in English and by Yukari Fukui in Japanese.[56][57][58]

Serah Farron

[edit]

Serah Farron (セラ・ファロン, Sera Faron) is an 18-year-old human from Cocoon. After their parents died years prior to the start of the game, Lightning, then still called Claire, raised Serah and set out to become a protector for her, but her devotion to that goal caused tensions between them. Eventually, Serah becomes engaged to Snow days prior to the start of the game, and Lightning strongly objects to their relationship. Serah eventually reveals to Snow and Lightning that, while exploring the Pulse Vestage where the fal'Cie Anima was kept,[68] she was made a Pulse l'Cie.[69] Lightning later discovers that Anima has captured Serah after disbelieving her sister.[70] Although given the Focus to become Ragnarok, she changes her Focus through her own will, then imparts her new mission, to save Cocoon, to Lightning and Snow before turning to crystal after being found.[71] The change of her Focus eventually inspires the other l'Cie to do the same.[72] After Orphan's defeat, Serah, along with Dajh, resumes her life as a human and reconciles with Lightning, who accepts her relationship with Snow.

Serah returns as the protagonist in Final Fantasy XIII-2. She is the only one who remembers Lightning being on Gran Pulse after she is taken to Valhalla, with others believing she sacrificed herself to save Cocoon.[73] She eventually becomes a teacher in the village of New Bodhum, the town she and Snow help build on Gran Pulse,[74] before monsters invade it three years after the fall of Cocoon.[75] Serah is aided by Noel Kreiss, who tells her of Lightning's fate and his own mission. After Serah accepts Noel's offer to be brought to Lightning, the two embark on a journey across time to find her sister. In the process, Serah encounters Caius Ballad while learning from Paddra Nsu-Yeul that she possesses the same ability as her to see the future.[76] Despite learning that she would die if she continues seeing visions of the future, Serah resolves to change the future for everyone's sake.[77] However, after Caius's defeat and returning to Gran Pulse five hundred years in her future, Serah has another vision and dies moments before Valhalla's chaos infects Gran Pulse. Serah appears to Lightning in Valhalla as a spirit, telling her she knew she could have died from her visions, but took the risk regardless. Serah promises Lightning they will see each other again as long as Lightning promises to remember her.[78] In Lightning Returns, Serah's soul, which has been kept safe within Lightning, is removed and cast away by Bhunivelze.[79] Lumina acts as a shelter for Serah's soul, resulting in the two being similar in appearance.[80] Bhunivelze also creates a false version of Serah to keep Lightning in line.[81] This false Serah, who develops feelings for her 'sister', arrives when Lightning intends to become the protector of the new world and persuades her to accept her vulnerabilities and call for aid.[82] The real Serah reunites with Lightning and her allies, and travels with them to the new world.

Early in the development of XIII, Serah was meant to be a playable character, but was eventually delegated to a supporting character because of technical issues.[83] Tetsuya Nomura, in an interview, said that he designed Serah's hair so that her silhouette would mirror Lightning's.[84] For XIII-2, the developers decided to change Serah and Lightning's roles, with Serah becoming the game's protagonist, while Lightning was the object of her quest.[85] Yusuke Naora was told to design Serah's new costume like the "plug suit" outfits from Neon Genesis Evangelion and was asked to give her a necklace for plot reasons.[86] Part of the challenge for the game was making Serah more active, but maintaining her femininity,[28] which is the reason she was given a bow as her weapon.[87] Another reason behind the design of her weapon was the fact that the developers wanted to give the characters means to attack both up close and at long range.[88] Aside from Naora's design, Yuko Oshima of AKB48 was asked to design two potential DLC outfits for Serah: a black combat outfit titled "Exposure and Defense" (later retitled "Style and Steel"),[89] and a second red-and-white outfit titled "Little Red Riding Hood", meant to be indicative of Serah's change into an adult.[90] After a popular vote, the former costume was chosen and released in April 2012.[89][91] Serah is voiced by Laura Bailey in English and by Minako Kotobuki in Japanese.[56][57][58]

Snow Villiers

[edit]

Snow Villiers (スノウ・ヴィリアース, Sunō Viriāsu) is a 21-year-old human from Cocoon who proposes to Serah Farron two days prior to the start of Final Fantasy XIII. During the Purge, a mass exodus of Cocoon citizens after the activation of the Pulse fal'Cie Anima,[92] Snow and his group NORA[93] engage in a battle with PSICOM, the security force of Cocoon. After becoming a l'Cie and finding Serah in crystal stasis, he despairs and is forced to tame his Eidolon, the Shiva Sisters. After meeting up with Cid Raines and Oerba Yun Fang, Snow pairs up with Hope while oblivious to his grudge against him. Hope unsuccessfully tries to murder him for his part in his mother's death, but reconciles with him soon after. Snow then reconciles with Lightning and receives forgiveness from Hope's father.[94] He and the others then rescue Sazh and Vanille before escaping to Gran Pulse, where Lightning and Snow resolve to see Serah together after destroying Orphan.[95] After Orphan's death, Snow and Lightning reunite with Serah, then start planning to set up a new town on Gran Pulse.[96]

In Final Fantasy XIII-2, Snow left a year prior to its events, promising Serah to find Lightning for her. His search would eventually result in him traveling through time while seeing Lightning in a dream telling him to protect the crystal pillar holding Cocoon, seeing a vision of the world's fate, and becoming a l'Cie with the Focus of fighting beside Serah at the final battle.[97] After appearing on Cocoon three hundred years in his future, Snow attempts to destroy a monster threatening Cocoon's supporting pillar. Serah and Noel come to Snow's aid and help him defeat it by negating the anomaly causing its growth. With the threat gone, Snow entrusts Noel with Serah's care and dissolves from the moment in time while promising Serah that they will meet again.[98] Snow then travels to the Coliseum, a fighting arena separated from the flow of time,[99] and after Serah and Noel challenge him to combat and win, he is forced to remain due to the Chaos binding him to the Coliseum.

In Lightning Returns, after being released from his imprisonment, Snow meets up with Noel and Hope before coming upon the city of Yusnaan and becoming its protector and patron.[100] Over the next five hundred years, he becomes jaded and depressed, brooding on Serah's death and being weighed down by guilt at his inability to stop the world from decaying.[101] When Lightning meets up with him, his changed appearance and attitude makes her fear that he has gone insane.[102] When they next meet, Snow reveals his intention to absorb a massive cloud of Chaos at the center of Yusnaan's palace, transform into a Cie'th and have Lightning kill him as a punishment for his failure.[103] He performs this act and Lightning does battle him, but she manages to reverse the transformation and convince him to keep hoping and guide Serah to the new world.[104]

Snow was designed by Nao Ikeda and Tetsuya Nomura. He was designed around a motif of ice,[15] with his bandanna inspired by an unused costume element from Kingdom Hearts coded designed by Kamikokuryo.[105][106] For XIII-2, the bandanna was removed and he was given a new hairstyle.[106] Originally to have been called "Storm",[107] the development team nicknamed the character "Mr. 33 cm" in reference to his shoe size while his name was still a secret.[108] Nomura designed his darker look in Lightning Returns.[32] Snow's personality in XIII, which carried over to XIII-2, was created to be passionate, optimistic and impulsive, opposing and acting as a foil for Lightning's cold mannerisms.[109][110] He has also been described in interviews as the "tough guy" type, and not having a jealous side to him.[111][112] He was originally to have been a more negative delinquent athletic type, but this was changed to his "big brother" persona.[113] Concerning his stance in Lightning Returns, Kitase described Snow as "struggling with all his might to keep himself from falling apart from the sadness of losing Serah".[114] His design was intended to reflect the state of the world, as he had changed from his lighthearted former self because of the world's fate.[115] His darker portrayal was emulated by his weapon in the opening cinematic.[116] Watanabe enjoyed writing the character's story, as he was able to give Snow scenes where he appeared "cool", rather than taking on "thankless" roles.[39] VideoGamer.com's Wesley Yin-Poole called his relationship with Lightning and Hope, and the way he coped with Serah's fate, one of the most interesting aspects of the original game.[117] Aside from his appearance in the XIII games, the character was featured in the rhythm game Theatrhythm Final Fantasy as a subcharacter representing Final Fantasy XIII,[118] and his outfit from that game was featured as an optional character costume in Final Fantasy XIV: A Realm Reborn along with Lightning's Guardian Corps uniform.[119] Snow is voiced by Troy Baker in English and by Daisuke Ono in Japanese.[56][57][58]

Hope Estheim

[edit]

Hope Estheim (ホープ・エストハイム, Hōpu Esutohaimu) is a 14-year-old boy who is an exile at the start of Final Fantasy XIII. At the beginning of the game, Hope and his mother Nora, who are on vacation in the town of Bodhum, are selected for the Purge. Under Snow's leadership, Nora joins the resistance in the Hanging Edge, but falls to her death during the battle while trying to protect Hope and after saving Snow's life, which angers Hope greatly. After he becomes a l'Cie and is separated from the main party, Hope follows Lightning to "toughen up" while plotting his assassination attempt on Snow for revenge.[120] Despite Lightning's objections, Hope tries to kill Snow, but after coming to the realization that he had been blaming Snow to cope with his mother's death, they settle their differences.[121] When Hope returns home to his father, Bartholomew, he tells him what happened to Nora and repairs their relationship. When on Gran Pulse, he tells the others to leave him as he is afraid he will hurt them, but inadvertently summons his Eidolon Alexander. After Orphan's defeat, Hope tells Lightning that Fang and Vanille changed their fate by fulfilling their Focus of transforming into Ragnarok to save Cocoon rather than destroying it.[122]

In Final Fantasy XIII-2, which takes place a decade after the events of Final Fantasy XIII, a 24-year-old Hope is the leader of the scientific expedition group known as the Academy. He helps Noel and Serah in their journey to find Lightning when they arrive in his time. Other than knowing that time travel is possible and wishing to undo events of the past, Hope is planning on reviving Cocoon with a different power source. While originally planning to create an artificial fal'Cie, he is dissuaded upon seeing a vision of Serah fighting his creation.[123] He and his assistant Alyssa Zaidelle then use a time capsule to go 387 years into the future to oversee Hope's New Cocoon Project, a plan to build a man-made Cocoon in preparation for Cocoon's destined fall in the next century. When the old Cocoon falls, Hope and Sazh manage to rescue Vanille and Fang from the crystal pillar before it crumbles.[64]

In Lightning Returns, Hope resides in a special base constructed within the new Cocoon called the Ark, communicating with Lightning via a wireless com-link.[124] Hope is returned to his 14-year-old image and stripped of his emotions by Bhunivelze, but retains his memories from the past two games.[125] He is instrumental in keeping the world going, for as Lightning completes quests and fulfills missions, he uses energy generated from those acts to prolong the world's life.[126] On the final day, Hope reveals that he acted as Bhunivelze's eyes and ears and will now be disposed of.[127] Bhunivelze then uses Hope as an avatar, speaking with Lightning and capturing her allies.[128] During the final battle, Lightning frees him from Bhunivelze's control and he aids her in defeating Bhunivelze for good.[129]

At the 2009 TGS event, it was revealed that Hope's silver hair was meant for Lightning, but when her hair color was decided as pink, Hope received the silver hair coloring instead.[84] Hope's Academy uniform for XIII-2 was designed by Hideo Minaba.[25] While he was portrayed as sensitive and vulnerable in XIII, for XIII-2, the game's director wished to portray Hope as a more mature, authoritative person.[21] According to Toriyama, how Hope matured, as seen through Lightning's eyes, formed one of the main story themes for Lightning Returns.[13] He was originally going to have a third unique design for the game, but the team eventually decided to settle on his original teenage appearance.[39] In a later interview, he said that while the character was much liked by the team, he felt that Hope lacked the heroic image that could make him a leading character.[46] Watanabe later said that he felt Hope helped complete Lightning's character and enable her to grow as a person.[39] Hope is voiced by Vincent Martella in English and Yūki Kaji in Japanese.[56][57][58]

Sazh Katzroy

[edit]

Sazh Katzroy (サッズ・カッツロイ, Sazzu Kattsuroi) is a 40-year-old human former airship pilot. The Sanctum takes his son, Dajh, in the aftermath of him becoming a Cocoon l'Cie three days earlier when Sazh bought him a Chocobo chick.[130] Along with Lightning, he derails the train carrying the Cocoon exiles at the start of Final Fantasy XIII. After the party splits up following Anima's defeat, Sazh goes with Vanille as he tells her about his son, but Jihl Nabaat reveals Vanille's part in his son becoming a l'Cie, causing him to summon the Eidolon Brynhildr. Unable to kill Vanille, Sazh unsuccessfully attempts to commit suicide. Nabaat then captures Sazh and Vanille. Before Lightning's party rescues Sazh and Vanille, he reconciles with her for her role in Dajh's fate.[131] After traveling to Pulse, Sazh eventually forgives Fang for what happened to Dajh. After Vanille and Fang transform into Ragnarok and prevent Cocoon from colliding with Pulse, Sazh reunites with Dajh.

After these events, Sazh leaves to help the civilians of Cocoon,[132] then decides to move onto Gran Pulse. At some point during the events of XIII-2, Sazh is sucked through a rip in time, is separated from Dajh, and ends up in Serendipity, a palace in the Void Beyond.[133] While there, he meets Chocolina and learns of the fate facing the world from Serendipity's owner. After reuniting with Dajh and deciding to fight no matter what the future holds, they go through a time gate and help Serah and Noel in their battle against Caius.[134] Sazh then helps Hope save Fang and Vanille from the crystal pillar before Cocoon falls. In Lightning Returns, Sazh sets up his home in the Wildlands. After Dajh's soul is lost and his body falls into a coma, Sazh becomes tormented by his seeming failure to protect his son,[135][136] but Lightning helps retrieve the fragments of Dajh's soul, lifting his burden.

In the May 2009 edition of Official PlayStation Magazine, Yoshinori Kitase said that Sazh was intended to be an Eddie Murphy-style comic-relief character as well as a sympathetic character.[137] Toriyama was initially worried about the unconventional afro hairstyle. Due to the character having the largest amount of dialogue in the game, an experienced voice actor was chosen for him.[138] His early look was, as revealed in the a special Ultimania guide released during 25th anniversary celebrations for the series, very different from his final design, with him being white with long brown hair, and wielding a shoulder-cannon rather than machine pistols. He was also named "Baz".[17] He is voiced by Reno Wilson in English and by Masashi Ebara in Japanese.[56][57][58]

Oerba Yun Fang

[edit]

Oerba Yun Fang (ヲルバ=ユン・ファング, Woruba-Yun Fangu, Fang of the Yun clan from the village of Oerba) is a 21-year-old l'Cie from Gran Pulse and Oerba Dia Vanille's childhood friend. The two awaken from crystal stasis within the Pulse Vestige containing the fal'Cie Anima thirteen days prior to the start of Final Fantasy XIII, which kicks off the chain of events leading to Cocoon's descent into chaos.[139] After forcing Vanille to escape possible capture without her, Fang begins serving as Cid Raines's subordinate in the Cavalry. She eventually meets Snow and becomes his partner as part of Cid's plan to overthrow the Sanctum, later befriending Lightning. After rescuing Sazh and Vanille on board the Palamecia, she and Vanille reunite. Later, after being told about their focus and resolving to fulfill it even if she has to fight her friends, Fang fights and tames the Eidolon Bahamut. On Gran Pulse, despite Vanille's protests, Fang reveals that she was responsible for scarring Cocoon's shell centuries earlier and bringing deadly recriminations on the people of Gran Pulse.[140]

When they face Orphan, despite the party's pleas for Fang to not transform into Ragnarok, Fang eventually transforms into an incomplete version and fights the fal'Cie alone, but is tortured as a result of her failure, only to be saved by Lightning's group. After Orphan's destruction, Fang and Vanille complete their Focus by becoming Ragnarok to save Cocoon from crashing into Gran Pulse. In Final Fantasy XIII-2, Fang and Vanille appear to help Serah escape from the endless dream in the Void Beyond that Caius placed her in,[63] and at the end they are rescued from Cocoon's pillar when it finally collapse.[64] By the events of Lightning Returns, after awakening and seeing Vanille being used by the Order, Fang has taken up residence in the Dead Dunes and becomes the leader of a bandit group bent on preventing the Order from obtaining a relic within the desert.[141] She attempts to destroy the relic to prevent Vanille from being killed by the ritual.[142] Fang appears on the final day, helping Lightning dissuade Vanille from going through with the ritual and helping her guide the souls of the dead to the new world.

Fang was originally scripted to be a male character during the early stages of Final Fantasy XIII's development, but was rewritten as a female character. Along with this, the sex appeal that was originally going to be part of Lightning's look was transferred to Fang to give Lightning a more hard-edged persona.[18] One of Fang's motivations in Final Fantasy XIII is to protect Vanille at any cost, though she has feelings of resignation in Lightning Returns. Director Motomu Toriyama described this as the dark side of her heart.[143] Fang is voiced by Rachel Robinson in English and Mabuki Andou in Japanese.[56][57][58]

Noel Kreiss

[edit]

Noel Kreiss (ノエル・クライス, Noeru Kuraisu) is one of the last remaining humans in a devastated future, and was a friend and student of Caius Ballad before the two grow apart due to the latter's wish to destroy time.[144] After the incarnation of Yeul in his time dies, Noel sets out to find Valhalla, intending to change Yeul's fate.[145] On the point of death, he is brought to Valhalla, where he sees Lightning and Caius in battle. Lightning gives Noel the task of finding Serah and bringing to her to Valhalla. After traveling to Serah's time, Noel sets out with her to find Lightning, repair the timeline, and change his future at any cost, even if it means erasing himself from existence.[146] Upon meeting Snow, Noel develops a hatred of him because of the former's impulsive attitude, but eventually gains respect for Snow.[147] As they travel, his memories are restored and he tries to dissuade Serah from continuing, as her visions of the future would soon kill her.[148] When she decides to go on, he comes too after seeing an image of him and the Yeul of his time meeting again. Though he and Serah finally defeat Caius in Valhalla, Noel is forced into a situation that ends with Caius's death.[149] Soon after returning, to 500 AF, forced to watch Serah die, Noel realizes his actions have triggered the apocalypse Caius wished for.

By the events of Lightning Returns, he is forced to protect the people as the "Shadow Hunter" after the Order of Salvation takes over Luxerion. He also becomes obsessed with a fabricated prophecy that if he kills Bhunivelze's savior, he will bring about a new world where he can live in peace with Yeul.[150] Ultimately, he has become burdened by guilt because of his actions in causing the world to fall into its current state.[151] Noel's belief in the prophecy is reinforced when Lightning appears as the savior. They briefly ally to rout an extremist sect of the Children of Etro, who have been killing women who resemble Lightning.[152] They later fight at Noel's hideout, where Lightning provokes Noel into fully expressing his rage and engaging him in battle. After the battle, Noel destroys the oracle drive playing the fabricated prophecy, finally freeing himself from his guilt. After Bhunivelze's defeat, Noel offers his life to give Yeul a chance to live in the new world, and Caius allows the final incarnation of Yeul to go with him.[153]

Noel was designed by Tetsuya Nomura, who did the face, and Yusuke Naora, who designed the rest of the body and clothes. When designing his clothes, Naora took into account he was a hunter, while his swords were based on a Final Fantasy III illustration by Yoshitaka Amano.[86] Noel's weapon, which changes from two swords into a javelin, was designed so that the character could have both short and long-range attacks.[88] In an interview, Toriyama said that Noel was intended to be a grave young man burdened by a heavy responsibility, but also, because of his upbringing on Gran Pulse, with a naivety about the world Serah and Lightning are used to, and certainly about Cocoon.[154] Yoshinori Kitase, in an interview with Impress Watch, described Noel as one of the Final Fantasy series' few "orthodox" protagonists.[111] Noel is voiced by Jason Marsden in English and by Daisuke Kishio in Japanese.[57][58]

NORA

[edit]

NORA (ノラ, Nora) is a resistance group led by Snow Villiers and is an acronym for "No Obligation, Rules or Authority".[155] The team consists of Gadot (ガドー, Gadō), Snow's childhood friend; Lebreau (レブロ, Reburo), another friend who runs a local bar in Bodhum for gathering monetary resources; Maqui (マーキー, Mākī), a teenager who provides mechanical assistance; and Yuj (ユージュ, Yūju), a young man obsessed with fashion. Gadot and Lebreau join as guest characters when Snow is leading NORA to battle the PSICOM soldiers during the opening level. Eventually, they meet up with the party before they enter Orphan's cradle. The group reappears in Final Fantasy XIII-2, living in the town of New Bodhum and acting as its neighborhood watch.[74] Due to not traveling through time, the members of NORA are dead by the events of Lightning Returns.[156] In the supplementary novel Final Fantasy XIII Reminiscence: tracer of memories, it is revealed that all the members were reincarnated in the new world.[157]

Gadot, Lebreau, and Maqui were designed by Nao Ikeda, who based their clothing on the athletic clothing styles of basketball, beach volleyball, and snowboarding, respectively.[138] Gadot, Lebreau, Maqui and Yuj are respectively voiced by Zack Hanks, Anndi McAfee, Daniel Samonas and Jeff Fischer in English, and by Biichi Satō, Yū Asakawa, Makoto Naruse and Wataru Hatano in Japanese.[56]

Antagonists

[edit]

Galenth Dysley/Barthandelus

[edit]

Galenth Dysley (ガレンス・ダイスリー, Garensu Daisurī) is the Primarch (ruler) of the Sanctum government in Cocoon and serves as the main antagonist of Final Fantasy XIII. His true form is Barthandelus (known as Baldanders (バルトアンデルス, Barutoanderusu) in the Japanese version), the lord sovereign of the Cocoon fal'Cie[158] whom the fal'Cie deity Lindzei created.[159] Dysley aims to summon the Maker, a term for a creator god associated with Bhunivelze who created Lindzei, back into their world. This plan involved using the l'Cie-forged beast Ragnarok to destroy Cocoon with the countless deaths from the crash to cause Etro's Gate to manifest in the physical world. He even goes so far as to use anti-Pulse propaganda to instil fear in the citizens of Cocoon. The first attempt, the War of Transgression, fails as a result of Etro's intervention.[60] In the battle of Cocoon, Dysley manipulates Cid to cause a coup d'état in Cocoon. When confronted by the team in Orphan's Cradle, Dysley plays on their emotions with illusions of Serah and Dajh before the party mortally wounds him as Barthandelus. His body is then assimilated into Orphan. Dysley is voiced by S. Scott Bullock in English and Masaru Shinozuka in Japanese.[56]

Orphan

[edit]

Orphan (オーファン, Ōfan) is a wheel-like, sun-elemental fal'Cie who serves as the chief power source of Cocoon, kept within Eden. Both Orphan and the Cocoon fal'Cie had been planning its demise in order to reunite with their creator in the aftermath of the resulting mass genocide of every human in Cocoon.[160] After Orphan assimilates the dying Barthandelus, it fights the party, and seemingly transforms the Cocoon-based members into Cie'th. It then proceeds to torture Fang and Vanille to invoke Ragnarok. However, Lightning and the others gain a new focus for a peaceful world and force Orphan into its true form before the party defeats it in the game's final battle. Orphan's shell is voiced by Julia Fletcher and S. Scott Bullock in English, and by Mie Sonozaki and Masaru Shinozuka in Japanese. Its true form is voiced by Michael Sinterniklaas in English and by Hiro Shimono in Japanese.[56]

Yaag Rosch

[edit]

Yaag Rosch (ヤーグ・ロッシュ, Yāgu Rosshu) is a Lieutenant Colonel of the Sanctum who acts as a secondary antagonist in Final Fantasy XIII. He serves as the director of the government's military branches and pilots his personal fighter, the Proudclad. Despite questioning the Sanctum's motives, he follows their orders for the sake of Cocoon's people.[161] He first meets Lightning's party in Palumpolum, resulting in a fight that he loses. The party escapes with help from the Cavalry. When the party escapes from the Palamecia, Rosch attempts to attack piloting the Proudclad, but fails as a result. Rosch again confronts Lightning's party in Eden, but he survives the fight and escapes. He and his troops go into Eden to defeat Orphan, only for his troops to be turned into Cie'th. He confronts the party once more while there, only to lose. After the battle, Rosch reveals to the party that he knew the fal'Cie were in control, but felt their guidance and anti-Pulse propaganda was the best for Cocoon without realizing their true intentions.[162] Rosch orders the Sanctum troops to suspend l'Cie operations and allows the party to enter Orphan's Cradle to save Cocoon before sacrificing himself by using a grenade, unleashing an explosion which annihilates him and the monsters pursuing the party.[163] Rosch is voiced by Jon Curry in English and Hiroki Tōchi in Japanese.[56]

Jihl Nabaat

[edit]

Jihl Nabaat (ジル・ナバート, Jiru Nabāto) is a minor antagonist in Final Fantasy XIII, a Lieutenant Colonel of the PSICOM branch who serves as Galenth Dysley's subordinate and commands the airship Palamecia. She was responsible for taking Dajh from Sazh so the Sanctum can determine his Focus. Later, using Dajh to lead her to Sazh in Nautilus, Nabaat plays on Sazh's emotions by revealing Vanille's part in his son becoming a l'Cie with the intention of killing Vanille,[164] but her attempt fails and she captures Vanille and Sazh. Nabaat enrages Sazh through her intent to use Dajh as a memorial before detaining them aboard the Palamecia.[165] Lightning's group later infiltrates the Palamecia and rescues Sazh and Vanille, much to Nabaat's dismay. When the party confronts Dysley, Nabaat prepares to fight them to cover Dysley's escape. Dysley states that Nabaat has outlived her usefulness and kills her using his fal'Cie magic.[166] Despite her death, Nabaat's spirit regains physical form during the events of Final Fantasy XIII-2 as a combatant in the Coliseum. Nabaat is voiced by Paula Tiso in English and Mie Sonozaki in Japanese.[56][57]

Caius Ballad

[edit]

Caius Ballad (カイアス・バラッド, Kaiasu Baraddo) appears in Final Fantasy XIII-2 as its main antagonist. He hails from the distant past prior to the War of Transgression, having been a former Pulse l'Cie who became the Guardian of the seeress Paddra Nsu-Yeul. At some point, to protect her and her city from an invading army, Caius sacrificed himself by transforming himself into a Bahamut Eidolon.[167] Etro, touched by his sacrifice, gave him her heart, the Heart of Chaos, so he could become Yeul's eternal guardian[168] and the living repository for her visions.[169] However, this gift soon turns into a curse, as seeing Yeul die repeatedly makes him hateful towards Etro. As a result, he attempts to condition Noel to kill her before deciding to enter Valhalla and kill her personally. As Serah and Noel encounter past versions of him during their journey, Caius uses his knowledge of the timeline to create various paradoxes they deal with while he battles Lightning in Valhalla. After barely managing to defeat her, Caius has a final battle with Noel and Serah. Eventually, after being defeated in his Eidolon form and with Noel still refusing to kill him, Caius manages to force Noel's blade through himself, destroying Etro's heart. Though he seemingly dies, he is later seen in the game's secret ending, seated on Etro's throne and saying that he and Yeul can begin their lives in the "new world".[170]

Lightning Returns reveals that the contradicting desires of Yeul's incarnations have brought Caius back, with his body and soul uniting with chaos and thus making him beyond salvation.[171] Lightning fights him in the remains of Valhalla before learning of Caius's condition, along with his intention to stay in Nova Chrystalia to serve as custodian of the new Unseen Realm to guide the dead.[172] Caius is seen after Bhunivelze's defeat, where he explains that the Yeuls intend to become the new goddess of the dead.[173] As a final act before the new Unseen Realm is completely formed, Caius allows the final incarnation of Yeul to depart with Noel for the new world.[153]

Caius Ballad was designed by Yusuke Naora, with the final design being selected from several ones offered.[27] Watanabe called Caius a "unique" villain for the series, due to his almost-noble goal of saving Yeul from her perpetual curse of early death and reincarnation, as opposed to many other Final Fantasy villains who sought destruction.[174] His role in XIII-2 earned the character the title of "Best Villain" in Game Informer's 2012 RPG of the Year awards.[175] Caius is voiced by Liam O'Brien in English and Hiroshi Shirokuma in Japanese.[57][58]

Adam

[edit]

Proto fal'Cie Adam (デミ・ファルシ=アダム, Demi Farushi Adamu, Demi fal'Cie Adam) is a minor antagonist in Final Fantasy XIII-2. It is a man-made fal'Cie created to re-levitate Cocoon.[176] However, utilizing a crossroads between time periods, it is able to use the AI that helped design it to kill the humans and seize control of the city of Academia.[177] When Noel and Serah fight Adam, it uses the crossroads to continually rebuild itself after each defeat.[178] However, Serah uses the crossroads to send a warning to Hope, who halts the project in his time, erasing Adam from existence.[179]

Bhunivelze

[edit]

Bhunivelze (ブーニベルゼ, Buniberuzei) is the key deity of the Final Fantasy XIII universe and the main antagonist of Lightning Returns. He plays a key role in the world's history, being the creator of the world's main deities and the indirect creator of humanity and the fal'Cie. While the attempts by the Cocoon fal'Cie to revive him in Final Fantasy XIII failed, Bhunivelze awakens in the aftermath of Final Fantasy XIII-2 when Granpulse is being transformed into Nova Chrysalia from mingling with the Unseen Realm. Though Bhunivelze attempts to stop corruption, he gradually accepts that Nova Chrysalia is beyond saving and makes Lightning the savior of the souls of those still alive in preparation for the birth of a new world.[180] His wish is to purge humanity of their memories by destroying the dead, leaving them free of burdens and knowing only happiness in the new world.[181] While having the Order of Salvation carry out his plans for humanity, he makes Hope his host and conditions Lightning to become Etro's replacement.[182] When Lightning chooses to rebel and thwarts the Order's mission, allowing the souls of the dead to mingle with the living, Bhunivelze decides to destroy all souls along with his new world, intending to create his own version of humanity.[183] Lightning fights Bhunivelze, wounding him and freeing Hope's soul before uniting with the souls of humanity to defeat him. Lightning later states that if he returns, humanity will defeat him once again.[184]

Bhunivelze's physical form for Lightning Returns was designed by Toshitaka Matsuda. Matsuda made his design elaborate and detailed as a representation of both Nova Chrysalia and the entire universe. This design motif carried over to him being fused to the arena floor during the final battle.[38] The character is voiced by Daniel Riordan in English and Yūki Kaji in Japanese (the latter being Hope's voice actor due to Bhunivelze absorbing parts of Hope's soul in order to speak).[58]

Other characters

[edit]

Dajh Katzroy

[edit]

Dajh Katzroy (ドッジ・カッツロイ, Dojji Kattsuroi) is the 6-year-old son of Sazh Katzroy. Four days prior to the start of Final Fantasy XIII, Sazh visited a store to get a baby Chocobo for him. After Dajh becomes a l'Cie, Jihl Nabaat captures him and uses him to sense the energy of "Pulse" to track down other l'Cie. After finding his father, he turns to crystal, having completed his Focus.[185] Dajh, along with Serah, returns to normal after Orphan's defeat and reunites with Sazh. In XIII-2, Dajh is separated from his father after they are sucked into the Void Beyond, a limbo between time periods.[186] After Sazh reunites with him, the two travel to Academia and witness the unleashing of chaos after Etro's death. In Lightning Returns, Dajh's soul has fragmented and he falls into a coma. As his father is driven into despair trying to awaken him, Dajh becomes frightened of waking.[136] Lightning manages to retrieve the fragments of his soul and rekindle Sazh's happiness, enabling Dajh to awaken.

Dajh was originally meant to be a nine-year-old, but was made younger by designer Nao Ikeda to gain more sympathy with the player, saying she wanted someone the player would "want to pick up and [give] a hug".[187] In an interview with Famitsu, Ikeda said that Dajh's afro hairstyle was meant to be a baby version of Sazh's own hair.[188] Dajh is voiced by Connor Villard in English and by Shōtarō Uzawa in Japanese in XIII.[56] In Lightning Returns, he is voiced by Andre Robionson in English and Wataru Sekine in Japanese.[58]

Cid Raines

[edit]

Cid Raines (シド・レインズ, Shido Rainzu) is a supporting character in Final Fantasy XIII. He is a Sanctum Air Force Brigadier and the leader of the Sanctum's Calvary branch. Like Rosch, Cid has doubts about the Sanctum in its current state, and believes that Cocoon should be run by its people. After recruiting Fang after she gets separated from Vanille, Cid has her and his subordinate Rygdea capture Snow and use him to find the other l'Cie under the impression that the Calvary would back them up. He also helps the party escape from Yaag Rosch in Hope's home town and stages a rescue mission on the Palamecia to save Sazh and Vanille. However, it is later revealed that Cid is actually a Cocoon l'Cie, aiding the group under orders from Dysley before acting on his own to kill them for the safety of Cocoon's people.[189] After being defeated, Cid returns to Dysley to replace him as Primarch under orders to create chaos in Eden, Cocoon's capital city. After the Calvary confronts him when the party invades Eden, Cid tells Rygdea to kill him and end his misery.[190] In Lightning Returns, the dead use Cid's visage to communicate with Lightning.[191] Through Cid, they tell her the truth about the Order's plans and that Vanille can save the dead, though in doing so she would be rebelling against Bhunivelze.[192] XIII is the second Final Fantasy game to feature a Cid character in an antagonistic role, after Final Fantasy XII.[193] Cid is voiced by Erik Davies in English and by Yuichi Nakamura in Japanese.[56][58]

Rygdea

[edit]

Rygdea (リグディ, Rigudi) is a supporting character from Final Fantasy XIII. He is a member of the Sanctum Cavalry, a unit loyal to Cid Raines and secretly opposed to the fal'Cie. He extracts Snow and Serah in her crystal form after Anima made them l'Cie, and helps save them again when the l'Cie are ambushed at Hope Estheim's house. During the battle on Cocoon with Cid's appointment as Primarch, Rygdea takes command of the Cavalry and confronts Cid, then ends up fulfilling Cid's request to end his life as a l'Cie.[190] Although he does not appear in XIII-2, the novels Fragments Before and Fragments After confirm that he survives when the rest of the Cavalry is turned into Cie'th. He eventually exposes the Sanctum's secrets and establishes the Academy with Bartholomew Estheim.[194] Rygdea is voiced by Josh Robert Thompson in English and Yasuyuki Kase in Japanese.[56]

Bartholomew and Nora Estheim

[edit]

Bartholomew Estheim (バルトロメイ・エストハイム, Barutoromei Esutohaimu) and his wife Nora (ノラ, Nora) are Hope's parents and supporting characters in Final Fantasy XIII. Prior to the first game's events, Nora took Hope to see a festival in Bodhum, and the two ended up being selected for the Purge. When Snow and his group NORA free the refugees, Nora chooses to join their efforts. During an attack, Nora saves Snow from a missile attack but a counterattack leaves her gravely injured and she requests him to get her son home before dying.[195] When Hope, Lightning, and Fang arrive at Hope's house with a wounded Snow, Bartholomew allows them to take shelter there, managing to forgive Snow for failing to save Nora as he fulfilled her final wish to get Hope home.[94] When the Cavalry help the four escape, Hope restrains his father, making him appear to be a victim and thus protecting him from Cocoon's authorities.[196] After the fall of Cocoon, Bartholomew helps set up the provincial government after the fall of the Sanctum.[194] He dies of natural causes several years later.[197] A thousand years after Cocoon's fall, the spirits of Nora and Bartholomew appear to Hope after Lightning frees him from Bhunivelze's control. Nora is voiced by Komina Matsushita in Japanese and Mary Elizabeth McGlynn in English, while Bartholomew is voiced by Masaki Aizawa in Japanese and André Sogliuzzo in English.[56]

Paddra Nsu-Yeul

[edit]

Paddra Nsu-Yeul (パドラ=ヌス・ユール, Padora Nusu-Yūru) is a Pulsian seeress from the city-state of Paddra on Gran Pulse prior to the time of the War of Transgression, having written Analects relating to the event, Etro, Ragnarok, and the Eidolons. The novel Fragments After shows that Yeul was the first human created, and that her soul does not fade after reaching the afterlife. Etro took pity on her and gave the ability to see the future, called the Eyes of Etro,[198] and enabled her to be continuously reincarnated throughout history. Despite this being well-intentioned, Yeul's ability to see the future becomes a curse, since each vision drains her lifeforce and she consequently always dies in her teens.[159] Because of her fate, Caius Ballad, who had seen her incarnations live and die since before the War of Transgression, makes it his goal to destroy Etro and end time so Yeul would no longer die.[199] Despite this, Yeul remains supportive of Noel and Serah's quest, and it is later revealed that she allowed herself to be reborn to be with Caius.[200] Only one manifestation of Yeul is openly hostile towards the travelers and is resentful of her fate.[201] In Lightning Returns, the versions of Yeul take up residence in the ruins of Etro's temple, with Caius as their guardian. It is revealed that Yeul's constant reincarnation caused her soul to fragment, with each previous life mingling with Chaos and triggering the events of XIII-2.[202] As the world ends, the souls of Yeul choose to stay and become the new goddess of death to restore the cycle of life Etro established.[173] The final incarnation, who shares a strong bond with Noel and wishes for a new life, is allowed to leave and live as a normal human.[203] Yeul is voiced by Amber Hood in English and Mariya Ise in Japanese.[57][58]

Mog

[edit]

Mog (モーグリ, Mōguri, Moogle) is a Moogle and a supporting character in Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII. He is from a place called the Ocean of Time, where moogles seem to live.[204] After the events of Final Fantasy XIII, Mog is pulled from his home into a paradox, losing his memories in the process, and eventually finds his way into Valhalla.[205] There, he helps Lightning defeat a Bahamut Eidolon,[159] then is sent with Noel to become Serah's "good luck charm".[206] While traveling with Serah and Noel, he acts as Serah's weapon-to-hand and helps them in their quest. At one point, while resolving a paradox, Mog recovers his memories and is given the chance to return home but chooses to remain by Serah's side.[207] In Lightning Returns, Mog has moved to the Wildlands and become the leader of the last Moogle community to exist in the world.[135] When Lightning meets him, he feels guilty because of Serah's death, but is revived by Lightning's promise to rescue Serah's soul.[208]

Mog was designed by Toshitaka Matsuda, who was asked to make the character into a mascot for the game. He designed Mog in the image of an infant, and redrew it repeatedly until he was satisfied with the balance of features.[86] Mog was originally designed to be Serah's sole companion during XIII-2, but this was changed at a late stage when it was decided that it would clash too much with the game's general atmosphere.[29] Mog's voice proved a challenge for the sound designers in terms of non-verbal answers and noises: eventually, they created several different versions of "Kupo", the Moogle's trademark sound, with one signifying each of Mog's possible moods. At one point, Mog was talking too much in-game and the designers had to go through the game toning down the amount of dialogue he had.[209] In XIII-2 Mog is voiced by Ariel Winter in English and Sumire Morohoshi in Japanese.[57] For Lightning Returns, Mog is voiced in English by Bailey Gambertoglio.[58]

Alyssa Zaidelle

[edit]

Alyssa Zaidelle (アリサ・ザイデル, Arisa Zaideru) is a supporting character from Final Fantasy XIII-2. She was originally a young woman from Cocoon involved in the Purge, having helped to hide the ruined city of Bresha with a group of survivors. During the events at the end of Final Fantasy XIII, the roof of their hiding place collapses. Though Alyssa was meant to die, when time becomes distorted and the paradoxes erupted, she is resurrected, though she is haunted by dreams of her true fate.[210] She joins the Academy and works as an assistant to Hope, going into hibernation with him after he initiates the construction of the new Cocoon. Although she is initially supportive of Noel and Serah's quest, she eventually betrays the two to Caius after learning their quest to correct the timeline dooms her to vanish. However, they escape and, while planning to kill Hope, the part of the timeline that brought her back is corrected, causing her to fade from existence.[211] She is voiced by Kim Mai Guest in English and Yōko Hikasa in Japanese.[57]

Chocolina

[edit]

Chocolina (チョコリーナ, Chokorīna) is a supporting character that first appears in Final Fantasy XIII-2. Sazh's DLC episode reveals that Chocolina is the Chocobo chick Sazh bought for Dajh before the events of the first game, with him choosing her name after those events.[212] After Sazh is whisked away to Serendipity, she was separated from him and made a wish to help others which was granted by Etro, gaining a human body that can exist across all of time.[213] After that, she serves as a merchant and aids Serah and Noel on their journey. She returns as a supporting character in Lightning Returns, minding the Canvas of Prayers, and also appears in her original chick form during the quest to save Sazh's soul.

Chocolina was originally meant to be a waitress in Serendipity, but her design impressed Toriyama enough that he expanded her role into something akin to a shop clerk, and the director wrote a new backstory and new dialogue for her.[214] Isamu Kamikokuryo said that though Chocolina's jovial manner and scanty outfit at times clashed with the game's overall atmosphere, he felt she was a good inclusion.[28] Chocolina is voiced by Julie Nathanson in English and Seiko Ueda in Japanese.[57][58]

Lumina

[edit]

Lumina (ルミナ, Rumina) is a supporting character in Lightning Returns: Final Fantasy XIII. Initially appearing as a doppelganger of Serah, she is eventually revealed to be an embodiment of Lightning's personal trauma as a child that created a physical form from the Chaos to contain Serah's soul.[80][215] Lumina meddles in Lightning's journey, aiding her or being a hindrance, before eventually revealing her true identity and integrating back into Lightning's mind once she comes to terms with her need for her friends to help her.

Lumina was designed by Toshiyuki Itahana, who had worked on multiple titles in the Final Fantasy series. Her look has been described as a "Gothic lolita" style.[37] She came about when the team were asking themselves how to portray Lightning's hidden self. Her appearance is a young version of Serah, but her inner feelings reflect Lightning's hidden emotions.[216] Her personality and actions were made to be unpredictable, with her both aiding and hindering Lightning on her journey.[217] In creating her childlike appearance and extravagant movements, the development team tried to make them as realistic as possible.[42] Lumina is voiced by Jessica DiCicco in English and Kanae Ito in Japanese.[58]

Cultural impact

[edit]

Merchandise

[edit]

In conjunction with the game's release, Square Enix produced a lineup of merchandise including jewelry, action figures and other goods related to the characters. Most of the merchandise is released in Japan. The items produced include Lightning's necklace, Snow's necklace, a l'Cie-themed lighter and a l'Cie-themed card case. Three full-colored action figures of Hope, Fang and Odin have also been displayed in the Square Enix Japan merchandise page, along with character posters.[31][218] To promote the game and its heroine, Square Enix also licensed production of a perfume branded as "~Lightning~ eau de toilette".[219] In 2012, in what Yoshinori Kitase called "a very exciting opportunity",[220] the April issue of Arena Homme+ magazine showed multiple characters from XIII-2 modeling outfits for Prada's spring and summer collections.[221] Characters from the games appeared on the packaging of snacks produced by Ezaki Glico to promote Lightning Returns.[222]

Critical reception

[edit]

The characters of Final Fantasy XIII have received mixed and positive opinions from reviewers. Ben Dutka of PSX Extreme said that the voice acting for the characters are "interesting" and that the cast was "a competent one, even if some characters can begin to chafe after a while". He also said that the player "might grow tired of Lightning's gruffness and Vanille's bounciness in the early goings but they begin to show new emotions as [the player] progress[es]".[223] Game Informer, for example, was critical of Vanille's "over-emphatic moans and sighs", while Chad Concelmo, writing for Destructoid, felt that fans "misunderstood" the character and said that he could relate to the character on a personal level.[224][225] 1UP.com's Jeremy Parish applauded the characters as "the best-defined group of protagonists the series has ever seen" and also praised them for their development in the story. Parish also commented that the characters "worked through their differences and demons and feel like comrades" during the story's development.[226] IGN editor Ryan Clements drew a favorable comparison to the characters of Final Fantasy VI and enjoyed the characters' multi-story approach and the flashbacks in the storyline.[227] Vice writer Aoife Wilson found Fang and Vanille's role in the ending to be one of the greatest Final Fantasy moments. They attributed this to the relationship between the two characters, which they felt was implied to be romantic.[228] GameSpot writers Garrett Martin and Maddy Myers included the relationship between Vanille and Fang in their list of the best love stories in video games, regardless of whether it is romantic or platonic.[229] Adriaan den Ouden of RPGamer said the characters were "fantastic" and also praised the voice acting. However, den Ouden said that in the introduction to the game, the characters "lacked any kind of development for the first few hours [of the game], and the result is a confusing plotline with uninteresting characters that leaves a terrible first impression".[230]

The characters introduced in XIII-2 received a mixed reception, with some praising their inclusion and others saying they were too weak. Ryan Clements felt that the characters seemed to have no clear focus, with the only driving force being the quest for Lightning.[231] VanOrd thought the characters were good, but said that the game focused too much on Serah and Noel, rather than the more engaging characters of Lightning and Caius.[232] Dale North of Destructoid was the most positive, finding the characters very well fleshed out, understandable and well-voiced by the cast.[233] den Ouden thought that the characters alright and well voiced, but "[fell] flat when the actors [had] awkward dialogue to work with".[234] Juba was extremely critical of the characters and their story, seeing the company taking the "weakest" characters and placing them center stage, while the "best" characters, such as Lightning and Fang, were relegated to the background.[235] Parish was disappointed in the character's development, saying that Serah was never given any true power within the game's narrative, and that Noel was under-developed beyond his original premise, with the "stronger" characters from the original game being a noticeable loss. On top of this, he disliked how the two "least liked" characters from XIII (Serah and Hope) were given such large roles.[236] Parkin was especially critical, saying the characters were "irritating or forgettable, full of fuzzy or weak motivations and stuffed with tortuous, posturing dialogue". Despite this, he said that Serah's warmth endowed the game with a comforting atmosphere.[237]

The characters' resolutions in Lightning Returns received much criticism. Marty Sliva of IGN found the writing for the characters uninteresting, and that the game had "forgotten why we ever liked these characters in the first place".[238] VanOrd stated that every character was "defined by the most basic of traits, all of which serve the needs of the plot, rather than the plot flowing from the needs of the characters". He also felt that their dialogue was overly frequent and poorly written.[239] GamesRadar's Ryan Taljonick found Lightning off-putting, and saw the inclusion of the other characters as "more like a ham-fisted attempt at fan-service than a critical plot element".[240] Kotaku's Mike Fahey was also unimpressed both with Lightning and how the other characters had stayed very much the same between XIII-2 and Lightning Returns, with them needing Lightning to move on.[241] Dave Riley of Anime News Network found that the characters had improved slightly over their previous appearances, saying that "dropping the pretense of stoic seriousness transmutes some of the sub-series's most insufferable elements into something marginally more tolerable, especially as it regards its main character".[242]

References

[edit]
  1. ^ Gantayat, Anoop (22 August 2012). "Square Enix Opens Final Fantasy XIII Lightning Saga Teaser Site". Andriasang.com. Archived from the original on 3 July 2014. Retrieved 7 April 2013.
  2. ^ Ivan, Tom (21 March 2013). "Lightning Returns: Final Fantasy XIII screenshot gallery". ComputerAndVideoGames.com. Archived from the original on 28 December 2014. Retrieved 11 April 2013.
  3. ^ Goldfarb, Andrew (6 September 2012). "Lightning Returns Will Be the Last Final Fantasy XIII". IGN. Archived from the original on 12 September 2012. Retrieved 2 May 2013.
  4. ^ Yoon, Andrew (24 October 2013). "Fabula Nova Crystallis & a decade of Final Fantasy XIII: an interview with producer Yoshinori Kitase". Shacknews. Archived from the original on 6 March 2016. Retrieved 26 October 2013.
  5. ^ Ashcraft, Brian (10 November 2012). "Square Enix on Bringing Lightning Returns To Life". Kotaku. Archived from the original on 13 April 2016. Retrieved 17 September 2013.
  6. ^ a b c Final Fantasy XIII Scenario Ultimania (in Japanese). Tokyo: Studio Bentstuff. 1 February 2010. pp. 388–390. ISBN 978-4-7575-2775-1.
  7. ^ Sheffield, Brandon; Alexander, Leigh (3 September 2008). "Interview: Kitase And Hashimoto on A 'Final' Final Fantasy". Gamasutra. Archived from the original on 19 October 2013. Retrieved 1 June 2013.
  8. ^ a b "『ライトニング リターンズ ファイナルファンタジーXIII』は"ヒラリズム"に注目!? 開発スタッフインタビュー【完全版】" ["Lightning Returns Final Fantasy XIII" Feature: Developer interview [full version]]. Famitsu. 29 December 2012. Archived from the original on 9 May 2013. Retrieved 1 May 2013.
  9. ^ Smith, Luke (7 June 2006). "FFXIII Interview: Nomura, Kitase, Hashimoto and Toriyama". 1UP.com. Archived from the original on 5 August 2011. Retrieved 24 October 2009.
  10. ^ Bettenhausen, Shane (16 July 2009). "E3 2008: One More Final Fantasy XIII Interview". 1UP.com. Archived from the original on 17 October 2012. Retrieved 25 October 2009.
  11. ^ 1000号記念スペシャル表紙プロジェクト. Famitsu (in Japanese). No. 1001. Enterbrain. 8 February 2008. pp. 42–45.
  12. ^ Gifford, Kevin (30 March 2011). "Motomu Toriyama Talks About Making Heroines". 1UP.com. Archived from the original on 3 April 2015. Retrieved 27 September 2013.
  13. ^ a b Square Enix Presents (22 June 2013). "Square Enix Presents E3 2013 – Day2 [#06] -FFX/X-2 HD & Lightning Returns: FFXIII Interview". YouTube. Archived from the original on 25 January 2014. Retrieved 8 October 2013.
  14. ^ Final Fantasy XIII Scenario Ultimania (in Japanese). Tokyo: Studio Bentstuff. 1 February 2010. pp. 50–52. ISBN 978-4-7575-2775-1.
  15. ^ a b "Interview: Motomu Toriyama and Nao Ikeda". Dengeki PlayStation (in Japanese). No. 440. ASCII Media Works. 27 February 2009.
  16. ^ Final Fantasy XIII Scenario Ultimania (in Japanese). Tokyo: Studio Bentstuff. 1 February 2010. pp. 96–98. ISBN 978-4-7575-2775-1.
  17. ^ a b Final Fantasy 25th Memorial Ultimania vol 3 (in Japanese). Tokyo: Studio Bentstuff. 18 December 2012. p. 316. ISBN 978-4-7575-3771-2.
  18. ^ a b Tanaka, John (21 October 2009). "Final Fantasy XIII Update". IGN. Archived from the original on 5 November 2012. Retrieved 1 May 2013.
  19. ^ Gantayat, Anoop (26 January 2011). "Toriyama and Kitase Discuss Final Fantasy XIII-2". Andriasang.com. Archived from the original on 16 August 2011. Retrieved 15 February 2011.
  20. ^ "『FFXIII』から『FFXIII-2』へと進化したゲーム制作手法とアジア地域での『FF』シリーズの展開【GDC台北】" [Expansion in the Asian region and game production techniques that have evolved to "FFXIII-2" from "FFXIII" and "FF" series [GDC]]. Famitsu. 28 June 2012. Archived from the original on 25 June 2013. Retrieved 28 December 2013.
  21. ^ a b Alexander, Jem (19 December 2011). "This Final Fantasy XIII-2 mini-interview focuses on story". Square Enix. Archived from the original on 8 February 2016. Retrieved 20 November 2012.
  22. ^ Parish, Jeremy (2 February 2012). "OP-ED: Does Final Fantasy XIII-2 Represent the End of Square, or a New Beginning?". 1UP.com. Archived from the original on 20 April 2015. Retrieved 15 February 2014.
  23. ^ Nagashima, Emi (15 December 2011). "発売日です". Archived from the original on 3 July 2014. Retrieved 15 February 2014.
  24. ^ Gantayat, Anoop (1 February 2011). "Hey Mr. Tetsuya Nomura, Whatchu Up To?". Andriasang.com. Archived from the original on 4 February 2011. Retrieved 22 March 2011.
  25. ^ a b Gantayat, Anoop (21 September 2011). "Final Fantasy XIII-2: Time Paradoxes, Serah's Background Story, Blood Damage, and Chaos". Andriasang.com. Archived from the original on 3 July 2014. Retrieved 30 April 2013.
  26. ^ Minaba, Hideo (6 February 2012). "News". Designation. Archived from the original on 4 January 2014. Retrieved 16 February 2014.
  27. ^ a b "Final Fantasy XIII-2 Interview". Famitsu (in Japanese). No. 1190. Enterbrain, Inc. 6 October 2011.
  28. ^ a b c Toyad, Jonathan Leo (16 November 2011). "Final Fantasy XIII-2 Roundtable: Art and Music". GameSpot. Archived from the original on 19 January 2014. Retrieved 30 April 2013.
  29. ^ a b Lees, Matt. "Final Fantasy XIII-2: remaking FF7, Kinect RPGs and killing the "girly" feel". Official Xbox Magazine. Archived from the original on 8 November 2012. Retrieved 20 November 2012.
  30. ^ Roberts, Samuel (17 January 2013). "Lightning Returns: The Future of Final Fantasy - Interview". NowGamer. Archived from the original on 2 April 2015. Retrieved 1 May 2013.
  31. ^ a b Square Enix (4 February 2014). ""Inside The Square": Director's Cut -- LIGHTNING RETURNS: FINAL FANTASY XIII". YouTube. Archived from the original on 16 February 2014. Retrieved 11 February 2014.
  32. ^ a b Spencer (10 October 2012). "Nomura's Lightning Returns Work Finished, Versus XIII Still in Development". Siliconera. Archived from the original on 15 October 2012. Retrieved 29 October 2012.
  33. ^ "ライトニングシリーズ最終章『ライトニング リターンズ ファイナルファンタジーXIII』が2013年に発売決定!【FF展リポート】" ["Final Fantasy XIII Lightning Returns" Lightning series final chapter will be released in 2013! (FF Exhibition Report)] (in Japanese). Famitsu. 1 September 2012. Archived from the original on 1 March 2013. Retrieved 10 February 2013.
  34. ^ a b "竜騎士や『FFVI』のロックをイメージしたウェアもデザイン!『ライトニング リターンズ FFXIII』開発スタッフインタビュー第5回(アート編)" [Wear the image of a dragon knight and design look of "FFVI"! 5th "Lightning FFXIII Returns" development staff interview (Art Edition)]. Dengeki Online. 16 November 2013. Archived from the original on 4 March 2016. Retrieved 18 November 2013.
  35. ^ Parish, Jeremy (19 September 2013). "TGS: Lightning Returns is the Opposite of Final Fantasy XIII". USGamer. Archived from the original on 21 September 2013. Retrieved 26 September 2013.
  36. ^ "Misters Kisate and Toriyama E3 interview (in Japanese)". Famitsu. 12 June 2013. Archived from the original on 17 October 2013. Retrieved 12 June 2013.
  37. ^ a b Romano, Sal (22 January 2013). "Lightning Returns' Lumina designed by Toshiyuki Itahana". Gematsu. Archived from the original on 25 February 2013. Retrieved 10 April 2013.
  38. ^ a b Lightning Returns: Final Fantasy XIII: The Complete Official Guide Collector's Edition. Piggyback Interactive. 3 February 2012. p. 345. ISBN 978-1908172112.
  39. ^ a b c d "『ファイナルファンタジーXIII REMINISCENCE -tracer of memories-』著者、渡辺大祐氏にインタビュー" [Final Fantasy XIII: Reminiscence -tracer of memories-: Interview with author Daisuke Watanabe]. Famitsu. 11 July 2014. Archived from the original on 11 July 2014. Retrieved 11 July 2014.
  40. ^ Toriyama, Motomu; Maeda, Akihiko (October 2010). "Post Mortem Final Fantasy XIII". Game Developer. Vol. 17, no. 9. pp. 24–29. ISSN 1073-922X.
  41. ^ a b c Cunningham, Michael A. "Inside Gaming - Interview with Former Square Enix Translator Tom Slattery". RPGamer. Archived from the original on 4 November 2013. Retrieved 30 May 2013.
  42. ^ a b "ライトニングのテーマは"燃え"と"萌え"!『ライトニング リターンズ FFXIII』開発スタッフインタビュー第6回(イベント編)" [Theme of "Moe" and "burning"! 6th "Lightning FFXIII Returns" development staff interview (Event Guide)]. Dengeki Online. 18 November 2013. Archived from the original on 18 November 2013. Retrieved 18 November 2013.
  43. ^ a b Parish, Jeremy (July 2013). "Lightning Returns: Final Fantasy XIII Full E3 Interview". USGamer.com. Archived from the original on 31 December 2013. Retrieved 18 October 2013.
  44. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - Eidolons: These mystical entities reveal themselves before only to a select few l'Cie. It is said that they are saviors, come to rescue hopeless l'Cie who find themselves bound to a Focus against their will. If this is true, they offer a brand of salvation few indeed would seek willingly: without exception, Eidolons attack the l'Cie whose presences they grace.
  45. ^ "Final Fantasy XIII Official Website". Square Enix. Archived from the original on 26 March 2010. Retrieved 4 January 2011.
  46. ^ a b "Interview mit Motomu Toriyama und Yuji Abe – Lightning Returns: Final Fantasy XIII" [Interview with Motomu Toriyama and Yuji Abe - Lightning Returns: Final Fantasy XIII] (in German). Spieletester.com. 7 November 2013. Archived from the original on 24 September 2015. Retrieved 7 November 2013.
  47. ^ Lanxon, Nate (12 March 2010). "Q&A: FFXIII's Yoshinori Kitase and Isamu Kamikokuryo". Wired.co.uk. Archived from the original on 20 January 2013. Retrieved 15 June 2013.
  48. ^ Final Fantasy XIII-2 Ultimania Omega (in Japanese). Tokyo: Studio Bentstuff. 21 June 2012. pp. 412–413. ISBN 9784757536197.
  49. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - Pulse fal'Cie: Fal'Cie are an existence beyond human comprehension, possessed of incredible magic power. The ones responsible for Cocoon's construction are protectors of humanity, but there are others of their kind as well: the fal'Cie who dwell on Pulse and name themselves enemies of Cocoon.
  50. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - Hypothesis of the Hunt: Whether they seek a way to recall the gods or to journey to their side I cannot say, but I do believe the fal'Cie seek their lost deities. They search the earth, the skies, the waters, and even the deep places, seeking a gateway to the Divine.
  51. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - Pulse l'Cie: The beings known as fal'Cie possess the power to enthrall unwilling human instruments, compelling the victims to serve their will. These individuals, known as l'Cie, are marked with indelible brands. They gain the gift of magic, but also bear the burden of completing a task known as a Focus for their fal'Cie master.
  52. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - Crystal Stasis: For l'Cie, successful completion of a Focus holds the promise of eternal life in the peaceful slumber of crystal stasis - or so the legends say.
  53. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - Cie'th: When a fal'Cie takes a human to be one of its l'Cie servants, that person is given a Focus to be completed. Should the l'Cie fail to fulfill this Focus before his or her brand advances to its final stage, that l'Cie becomes a Cie'th.
  54. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Datalog - Valhalla: Valhalla is an otherworldly dimension, also known as the Unseen Realm. According to Pulse legend, it is the final resting place of the souls of the dead, and the chaotic world where the goddess Etro makes her home.
  55. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Datalog - Unseen Chaos: The chaos of the Unseen Realm is a malevolent energy that seep through into the world of mortals. [...] This paradoxical energy seeks to return all existence to the Unseen Realm, but at times it seems to show an almost affection for those who share an affinity with chaos.
  56. ^ a b c d e f g h i j k l m n o p "Behind the Voice Actors - Final Fantasy XIII". Behind the Voice Actors. Archived from the original on 9 August 2013. Retrieved 14 August 2013.
  57. ^ a b c d e f g h i j k l m n "Behind the Voice Actors - Final Fantasy XIII-2". Behind the Voice Actors. Archived from the original on 16 September 2013. Retrieved 14 August 2013.
  58. ^ a b c d e f g h i j k l m n o p "Behind the Voice Actors - Lightning Returns: Final Fantasy XIII". Behind the Voice Actors. Archived from the original on 4 December 2013. Retrieved 30 November 2013.
  59. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Vanille: My name is Oerba Dia Vanille. I am a l'Cie from Gran Pulse. And to everyone on Cocoon...evil.
  60. ^ a b Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - The Heavenly Deceit: Ragnarok took wing; made to smite Cocoon, and thereby deliver us our everlasting peace. [...] The Goddess pitied the fools who so blindly bowed to Lindzei's will, and so She robbed Ragnarok of power, putting the l'Cie to an early crystal sleep, Focus yet incomplete.
  61. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - The War of Transgression: Several hundred years ago, the armies of Pulse attempted to invade Cocoon in a conflict known today as the War of Transgression. The Sanctum fal'Cie were able to repel the lowerworld forces before they breached Cocoon's interior, but not before they managed to seriously damage areas lying near the world's outer rim.
  62. ^ Eishima, Jun (21 June 2012). "1: imaginary and real". Final Fantasy XIII-2: Fragments Before (in Japanese). Tokyo: Square Enix. pp. 5–35. ISBN 978-4-7575-3466-7.
  63. ^ a b Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Serah: So this is a dream after all. But, why did you come? / Fang: Because you've needed help. [...] We've come to break you out of this fantasy of yours.
  64. ^ a b c Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Sazh: We've got Vanille and Fang. Their crystal is intact. Bringing 'em home. / Hope: Thank you, Sazh. They've kept our world safe for centuries. Now they can rest, and join us in our new ark.
  65. ^ Rusty (27 June 2013). "ライトニングの胸は"Dカップで揺れる"ことも確定!『ライトニングリターンズ ファイナルファンタジーXIII』プレコミュ体験会の模様をお届け". Dengeki Online. Archived from the original on 1 August 2013. Retrieved 27 July 2013.
  66. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - The Winds of Chaos: Vanille herself says that she wants to use this power to bring the peace to the dead. It is a wish born of the remorse that she still feels for all the deaths for which she believes she was responsible.
  67. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Vanille: They're begging for their suffering to end. But... No matter how much pain they feel, none of them asked to be destroyed. Not a single one. [...] And I didn't listen. Instead, I was going to perform the Soulsong and destroy them forever. [...] / Lightning: There is a better way, Vanille. You can lead them to safety. Show them the way up, into the Ark. Once they're there, they will be reborn in the new world...
  68. ^ Eishima, Jun (27 January 2010). "Part 1: Encounter - Chapter Four". Final Fantasy XIII Episode Zero: Promise (in Japanese). Tokyo: Square Enix.
  69. ^ Square Enix (31 January 2012). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Serah: Look. Branded by Pulse. I'm a l'Cie. Enemy of Cocoon. Danger to us all.
  70. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: You became a l'Cie, so now you're gonna marry this idiot? And you think I'm gonna buy that? Full points for originality. But don't forget. If you really are a l'Cie, it's my job to deal with you. / Serah: Sis... / Lightning: This is ridiculous. Worst birthday ever.
  71. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Serah: You can save us. Protect us all. Save Cocoon.
  72. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Vanille: I think Serah had the same vision of Ragnarok that we did. Which means, Dysley was lying when he explained her Focus. I think she beat it. She handed Cocoon over to us, and that's why she turned to crystal. / Snow: Yep! I know.
  73. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Noel: All your friends think your sister is inside that pillar? / Serah: I was scared. People said I was dreaming. They said... They said I was just making up stories so that I didn't have to face the truth.
  74. ^ a b Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Datalog - New Bodhum: New Bodhum is one of the settlements built by immigrants from Cocoon on the shores of Pulse. Many of its residents, including Serah Farron, are former inhabitants of Cocoon's seaside town of Bodhum. [...] The members of his group, NORA, help work the fields and protect the townspeople from roaming monsters.
  75. ^ Jun Eishima (21 June 2012). "2: teacher and children". Final Fantasy XIII-2: Fragments Before (in Japanese). Tokyo: Square Enix. pp. 35–88. ISBN 978-4-7575-3466-7.
  76. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Yeul: I came here to confirm something I already know. You and I are the same. / Serah: What do you mean? / Yeul: You, too, can show others the way.
  77. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Serah: I know that every time I change things, I lose a part of my life. But don't you see? I don't care. I'm here to protect the future. And I will.
  78. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 DLC: Another Beginning, Lightning's Story; Requiem of the Goddess (PlayStation 3, Xbox 360). Square Enix. Serah: Don't be sorry. And forget your tears. You don't need them. No matter what future is waiting for us, I'll have no regrets. No matter what end we see coming, I won't change my mind. / Lightning: You knew. You knew what would happen. [...] / Serah: I believe in you. You'll keep the future of this world safe. So it's okay. I don't mind if I'm gone. [...] Just keep me in your thoughts. Remember me, and we'll see each other again.
  79. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog – Lightning's Heart: Lightning has regained the memories that she lost. When she fell into the crystal sleep, it was as a vessel for Serah's soul. But Serah is no longer inside Lightning's heart. Did she lose Serah as well as her emotions when she became the savior?
  80. ^ a b Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lumina: [Serah's] always been here. Right inside me. [...] She was helpless - without you, her soul was going to melt into the Chaos. / Lightning: So...you looked after her for me. You kept her safe.
  81. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: You're not really her...? / Serah: No. I'm just a fake, made by God.
  82. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: Serah. You came to save me. Even thought you were never real. / Serah: Yes, I was a fake. Serah's soul wasn't inside me. But I could imagine it. I could imagine how the real Serah would feel. [...] I was just a lie, a fake. But the feelings became real.
  83. ^ Final Fantasy XIII Ultimania Omega (in Japanese). Tokyo: Studio Bentstuff. 4 October 2010. pp. 508–511. ISBN 978-4-7575-2958-8.
  84. ^ a b Tanaka, John (23 September 2009). "TGS 09: Final Fantasy XIII Update". IGN. Archived from the original on 14 February 2015. Retrieved 30 April 2013.
  85. ^ Spencer (13 June 2011). "Here's Why Serah Is The Main Character in Final Fantasy XIII-2". Siliconera. Archived from the original on 16 November 2013. Retrieved 12 October 2013.
  86. ^ a b c Gantayat, Anoop (24 August 2011). "Final Fantasy XIII-2's Serah, Noel and Moogle Detailed by Character Designers". Andriasang.com. Archived from the original on 18 July 2014. Retrieved 21 June 2012.
  87. ^ Tim Turi (June 2011). "Final Fantasy XIII-2: Lightning Strikes Twice". Game Informer. No. 219. GameStop Corporation. p. 49. ASIN B0055I1KL0.
  88. ^ a b Karmali, Luke (21 February 2014). "Final Fantasy XIII Concept Art Revealed and Analysed by Devs". IGN. Archived from the original on 29 March 2020. Retrieved 30 March 2014.
  89. ^ a b Hillier, Brenna (11 April 2012). "Quick shots – loads of FFXIII-2 DLC goodies". VG247. Archived from the original on 9 May 2013. Retrieved 6 August 2013.
  90. ^ Spencer (9 November 2011). "AKB48 Idol Designs Final Fantasy XIII-2 Costume For Serah". Siliconera. Archived from the original on 31 July 2013. Retrieved 6 August 2013.
  91. ^ Gantayat, Anoop (4 December 2011). "Final Fantasy XIII-2 AKB48 Costume Finalized". Andriasang.com. Archived from the original on 25 December 2012. Retrieved 6 August 2013.
  92. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Datalog - The Bresha Ruins and the Purge: The Purge was the name given to the mass deportation of Bodhum's residents. The fal'Cie manipulated the actions of the Sanctum and the elite army known as PSICOM, sowing chaos and inciting conflict among Cocoon's populace.
  93. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - Snow Villiers: Snow[...] leads the rebellious group of youths known as NORA.
  94. ^ a b Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Snow: The blame is mine. I couldn't save her. / Hope: If it wasn't for Snow, I wouldn't be here right now. / Bartholomew: Snow, did Nora... Did she say anything to you? / Snow: Hope. She said to get him home. / Bartholomew: And that's exactly what you've done.
  95. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Snow: We will see her again, right? / Lightning: Don't go there. No room for doubt. / Snow: You're right. / Lightning: We'll see her again. And soon. You've convinced me of that. So stay strong. / Snow: Don't worry. We'll finish this, and go see her together.
  96. ^ Eishima, Jun (16 December 2010). "Part II". Final Fantasy XIII Episode i (in Japanese). Tokyo: Square Enix.
  97. ^ Eishima, Jun (21 June 2012). "4: will and choice". Final Fantasy XIII-2: Fragments After (in Japanese). Tokyo: Square Enix. pp. 71–125. ISBN 978-4-7575-3650-0.
  98. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Snow: Sorry, Serah. I can't be with you here. / Serah: No! Please don't leave me! I can't lose you over and over. / Snow: It'll be okay. Heroes never die. [...] See ya.
  99. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Datalog - Coliseum: In a lost corner of the Void Beyond, there is a place where mighty souls gather. [...] Only one law governs the Coliseum—the weak serve the strong. The one that stands triumphant in this arena commands unswerving loyalty from the rest.
  100. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Hope: Did you notice how the people here call Snow the "Patron"? He's in charge of this city, and has been for a long time. / Lightning: The Patron? I don't see it. Sure he liked to protect people, but lording it over an entire city? / Hope: Well it wasn't his choice. He started out just trying to help everyone, and eventually became their leader by popular acclaim.
  101. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Snow: I'm tired of being useless. For five hundred years... I watched the world fall into Chaos... I watched it die! I couldn't stop it! Don't you get that? [...] Nothing's ever gonna change the fact that I swore to make Serah happy and instead I couldn't even keep her from dying.
  102. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: Well, he has been living without hope for centuries, and now the world's about to end. He might have lost his mind entirely. If it were anyone else, I'd say that was a given. / Hope: Do you think if could have gotten to him, though? Broken even his spirit? / Lightning: I hope not, but...
  103. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: How can there be this much Chaos!? / Snow: It's pretty hard to swallow, huh? Worst thing is, it just keeps on growing. [...] When I destroy this last infusion, that'll be the end for me. I'll be outta power. It's Cie'th time. [...] This is what I deserve! You know it, and I know it! [...] Destroy me - my Cie'th.
  104. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - Mission 2-3: A Solitary Patron: Snow has been using his l'Cie powers to absorb the Chaos, fighting a solitary battle against the rising tide. In a last desperate act, Snow allows himself to be transformed into a Cie'th and attacks Lightning. But she cries out one last appeal: Don't let your love for Serah disappear into the Chaos! Somehow, Snow hears her - and returns to human form.
  105. ^ "Interview with Isamu Kamikokuryo". Famitsu PlayStation+ (in Japanese). No. 256. Enterbrain, Inc. 9 April 2009. p. 50.
  106. ^ a b "「FINAL FANTASY XIII-2」「FINAL FANTASY 零式」のクリエイターがトークを披露。「『スクウェア・エニックス メンバーズ』クリエイターキャンペーン」レポート". 4Gamer. 10 December 2011. Archived from the original on 2 July 2014. Retrieved 21 December 2014.
  107. ^ Final Fantasy XIII Ultimania Omega (in Japanese). Tokyo: Studio Bentstuff. 4 October 2010. pp. 416–417. ISBN 978-4-7575-2958-8.
  108. ^ "Final Fantasy XIII". GamePro. 17 July 2007. Archived from the original on 19 December 2008. Retrieved 10 October 2008.
  109. ^ "『ファイナルファンタジーXIII』金髪の男性の名前が判明". Famitsu. 25 October 2008. Archived from the original on 9 May 2013. Retrieved 21 February 2014.
  110. ^ Gordon, Jonathan (20 August 2009). "GC 09 Final Fantasy XIII Interview". NowGamer. Archived from the original on 7 May 2011. Retrieved 21 December 2010.
  111. ^ a b Anoop Gantayat (17 June 2011). "A coupla new Final Fantasy XIII-2 Screenshots". Andriasang.com. Archived from the original on 3 July 2014. Retrieved 29 June 2013. Original Japanese Archived 27 March 2013 at the Wayback Machine
  112. ^ Gantayat, Anoop (14 June 2011). "More Final Fantasy XIII-2 Bits From Dengeki". Andriasang.com. Archived from the original on 5 December 2011. Retrieved 21 February 2014.
  113. ^ "PlayStation 3 Keyperson Interview". Dengeki PlayStation (in Japanese). No. 445. ASCII Media Works. April 2009. pp. 56–57.
  114. ^ Spencer (15 November 2013). "Lightning Returns: Final Fantasy XIII: How Snow And Other FFXIII Heroes Changed". Siliconera. Archived from the original on 10 June 2015. Retrieved 18 November 2013.
  115. ^ Lightning Returns: Final Fantasy XIII: The Complete Official Guide Collector's Edition. Piggyback Interactive. 3 February 2012. p. 338. ISBN 978-1908172112.
  116. ^ "『ライトニング リターンズ ファイナルファンタジーXIII』北瀬・鳥山両氏に直撃【E3 2013】" [Yoshinori Kitase and Motomu Toriyama to hit [E3 2014]]. Famitsu. 12 June 2013. Archived from the original on 17 October 2013. Retrieved 11 July 2014.
  117. ^ Yin Poole, Wesley (11 March 2010). "Top 10 Final Fantasy Characters". VideoGamer.com. Archived from the original on 9 January 2014. Retrieved 9 January 2014.
  118. ^ Spencer (26 December 2011). "Theatrhythm: Final Fantasy's Second Tier Stars". Siliconera. Archived from the original on 20 June 2012. Retrieved 1 July 2012.
  119. ^ Liam Martin (4 July 2013). "'Final Fantasy XIV' to contain Lightning Returns content?". Digital Spy. Archived from the original on 6 July 2013. Retrieved 8 July 2013.
  120. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - Operation Nora: Operation Nora [...] the means by which he will exact vengeance on Snow. [...] Lightning soon realizes her mistake. Her lecture to abandon compassion was intended as a warning against the hesitation she fears will be his undoing.
  121. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Hope: Why d'you save me? / Snow: I was asked to keep you safe, by Lightning. And by Nora. [...] I didn't know what to do, didn't know how to set things straight. So I didn't. I thought if I couldn't make up for it, then all the apologies in the world wouldn't mean a thing. [...] If nothing I do is good enough, then I'll take any punishment you wanna dish out. / Hope: She's gone, Snow. You can take the blame, but it won't bring her back.
  122. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Hope: They're gone, aren't they? / Lightning: Hey. / Hope: I guess they meant for this to be goodbye. Then again, we've changed our fates before.
  123. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Hope: We were following the wrong path to the future. If the Proto fal'Cie had managed to get control of Cocoon, it would have made itself the second Eden and we'd be back where we started. / Serah: Yeah. It would've been just like how it was on the old Cocoon. / Alyssa: We realized we couldn't let that happen. We had to levitate Cocoon using only human technology.
  124. ^ Gantayat, Anoop (5 September 2012). "Lightning Returns: Final Fantasy XIII Details". Andriasang.com. Archived from the original on 3 July 2014. Retrieved 5 September 2012.
  125. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Hope: I think I know what you mean. I'm the same way. It all happened such a long time ago. I remember it clearly, but the feelings? They're gone. / Lightning: Maybe that's how God wants it. Maybe emotions in his servants just distract us from what we're supposed to do. So he got rid of them for us. / Hope: Maybe he did. And maybe returning me to childhood was part of his plan, too.
  126. ^ "Hope in Lightning Returns: Final Fantasy XIII; Hope is younger?! (in Japanese)". Famitsu. 2 July 2013. Archived from the original on 3 July 2013. Retrieved 2 July 2013.
  127. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Hope: It's too late for me now. I had a job. I was God's eyes and ears, made to watch over everything you did. But now the last day is here, and God doesn't need me anymore. I'll just... disappear.
  128. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: You? You're Bhunivelze? / Hope/Bhunivelze: My savior. [Dissolves Fang, Vanille and Snow's physical forms and absorbs their souls] These are mine.
  129. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: This is the last soul I'll save. Hope, I'll set you free!
  130. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Sazh: My son Dajh. He was picked. He's a l'Cie. He said he wanted to see a fal'Cie. So, I took him on a tour of the Euride Gorge plant. Thought I surprised him with a Chocobo chick to take home, but the second I turned my back... ...into the energy plant he went.
  131. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Sazh: I'm pathetic. / Vanille: That's my line. I'm the one who lied to everyone. / Sazh: Forget it. You can't change what's done.
  132. ^ Eishima, Jun (16 December 2010). "Part IV". Final Fantasy XIII Episode i (in Japanese). Tokyo: Square Enix.
  133. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Datalog - Serendipity: 'Serendipity' is the name of a fantastical wonderland that appears in the folklore of Gran Pulse, and was first imagined by a certain minstrel of old. [...] The fortunate souls that gain entrance experience joy and amusement beyond measure, cavorting in an eternal 'now' that knows neither day nor night.
  134. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Sazh: You just told me the world is gonna end! [...] There's gotta be something we can do! / Owner: Unfortunately not. It has already been decided. There is nothing we can do, but to let it happen. / Sazh: But... Alright. Here's how it's gonna be. I can't just sit here and do nothing. [...] Take me where I need to go to make a difference.
  135. ^ a b Spencer (21 August 2013). "Sazh And Mog Also Return For Lightning Returns: Final Fantasy XIII". Siliconera. Archived from the original on 21 August 2013. Retrieved 21 August 2013.
  136. ^ a b Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lumina: Sazh was desperate to save his son - but that desperation nearly drove him mad. Dajh saw what was happening and got scared. So he hid his heart away.
  137. ^ "Feature: Final Fantasy XIII - Lightning Strike". Official PlayStation Magazine. No. 256. Future Publishing. May 2009. p. 84.
  138. ^ a b "FFXIII: Sporty Nora Members & The Short Demo". PS3Hyper. 9 March 2009. Archived from the original on 23 September 2009. Retrieved 16 April 2009.
  139. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Fang: I've got a few screws loose, but I'm a l'Cie, same as you. Difference being... ...I wasn't born on Cocoon. I'm from Gran Pulse. The 'world below' you all hate so much. My partner and I'd turn to crystal and gone to sleep. But when we came around, here we were. The reason Cocoon's in such an uproar is the same reason that you're here now. Vanille and I woke up.
  140. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Fang: It's my fault Gran Pulse ended up like this, isn't it? / Vanille: Wha-? / Fang: I remember everything. I became Ragnarok. I scarred Cocoon. And I left Gran Pulse in this mess. It was me. [...] / Vanille: You're lying! / Fang: No, it's the truth. It's all my fault. / Vanille: Don't say that!
  141. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - Oerba Yun Fang: Fang was an ally and friend who fought alongside Lightning a thousand years ago. Her passions run high and she is a fighter through and through. [...] It has been thirteen years now since Fang emerged from her crystal sleep. When they first awoke, both Vanille and Fang were cared for by the Order of Salvation. Now Fang stands alone as the leader of the bandit gang Monoculus. It is unclear what could have ever happened to tear her from Vanille's side.
  142. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: Fang. What are you doing!? This is what you've been looking for! / Fang: I'm not letting anyone else have it! If Vanille uses this damn thing, she'll die. [...] Yeah, "purity" the dead, put them to their eternal rest - all it'll take is the life of a saint!
  143. ^ Lightning Returns: Final Fantasy XIII: The Complete Official Guide Collector's Edition. Piggyback Interactive. 3 February 2012. p. 341. ISBN 978-1908172112.
  144. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Caius: It's as I feared, you are too weak. / Noel: I don't understand you, Caius. All this talk of killing you, and destroying the past. Do you think any of that will make Yeul happy? Do you really? / Caius: I don't want to please her. I want to save her.
  145. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Noel: I thought if I could become Etro's chosen warrior, like Caius, I would have the power I needed to change Yeul's fate. So I set my sights of Valhalla - the home of the goddess.
  146. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Serah: Noel [...] If we keep going through the gates, and resolving paradoxes and changing history... Doesn't that mean the future you come from will change along with everything else? / Noel: Perhaps it will become a future where I never existed. / Serah: Is that possible?! / Noel: Sure it is, but it's okay if it does. There's too much sadness in my world. It would be better if it never happened.
  147. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Noel: Snow only cares about the people he's trying to protect. Damn the consequences, damn himself. / Serah: And you... you hate him for that. / Noel: Yes, I hate him. But... I understand him too.
  148. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Noel: Yeul died when she was only fifteen. Seeing the timeline exacts a terrible tole on the body. And Serah...you can see the timeline too. / Serah: You mean...I'm about to die? / Noel: You're okay right now. [...] The more we change the future, the more history changes. And the more you see, the sooner the visions will destroy you.
  149. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Noel: I never wanted to hurt anyone. I didn't want to lose my Yeul. I didn't want to lose any of them. No-one deserves to die. Not even you, friend. Farewell.
  150. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: All this time, you've been dreaming of a new world where you're reunited with Yeul. / Noel: It's no dream, Lightning. The future's right there in the Oracle Drive. If I kill the savior, then the world will be reborn. And this time, it's going to happen like it's supposed to. It's going to work.
  151. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Noel: I failed once before, long ago, but you know that story. I defeated a friend because I believed I could save everyone. Everyone went wrong. [...] I destroyed the world.
  152. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Noel: You murder innocent people, and expect me to do your bidding? / Goddess Disciple: But Hunter! You know we did it for you! For the prophecy! / Lightning: Having a falling out? / Noel: Don't insult me, Lightning. You think I'm with these guys? Fanatics with blood on their hands?
  153. ^ a b Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Caius: If it is your wish - you will die in her place. / Noel: Go ahead. Do your worst. / Caius: Then swear on your life... Keep [Yeul] safe.
  154. ^ "Square Enix Magazine, issue 1 (page 15)". Square Enix. Archived from the original on 25 June 2013. Retrieved 1 May 2013.
  155. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: It's a stupid acronym. Their little code. Stands for "No Obligations, Rules, or Authority".
  156. ^ Spencer (13 November 2013). "NORA Won't Return For Lightning Returns: Final Fantasy XIII". Siliconera. Archived from the original on 6 December 2013. Retrieved 13 November 2013.
  157. ^ "【FFXIIIシリーズ後日談小説 #03】「ノラは軍隊より強い!」~Get Back(ノラ". Dengeki Online. 30 June 2014. Archived from the original on 8 July 2014. Retrieved 2 July 2014.
  158. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Dysley: Oh child, perish the thought. I am more than that! [Dysley transforms into the fal'Cie Bartandalus] Barthandelus: I am fal'Cie. My name is Barthandelus. Voice of the Sanctum, and Lord-Sovereign of the Cocoon fal'Cie.
  159. ^ a b c Eishima, Jun (21 June 2012). "2: prayer and wish". Final Fantasy XIII-2: Fragments After (in Japanese). Tokyo: Square Enix. pp. 17–63. ISBN 978-4-7575-3650-0.
  160. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - The Door of Souls: When our earthly vessels meet their end, the souls they housed must leave this world. [...] Must they not pass through the same doorway the Divine employed to reach that place that lies beyond? [...] The Door would be thrown wide, and perhaps we might even glimpse the gleaming light of Divinity beyond.
  161. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Snow: Aw, cut the crap! You want l'Cie, then kill l'Cie! Why do other people have to die? The Purge has got to stop! / Yaag: Do you think we want to Purge our own people? If any trace of Pulse remains, the populace will erupt into Chaos. Without sacrifice, without the Purge, Cocoon will die!
  162. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Rosch: I believed their rule was best for Cocoon's present and future prosperity. But it seems that I have misjudged their benevolence. If this is my punishment, I accept it.
  163. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Rosch: This is...this is PSICOM Director Rosch. Attention all PSICOM and Guardian Corps units. Suspend l'Cie operations. I repeat, suspend l'Cie operations. All units should focus their efforts on evacuating the civilian population. I do not issue this order as an absolute. You are free to make the choice. [...] I'll trust in your humanity, l'Cie. The fate of Cocoon is in your hands. This is my end. The end which I have chosen!
  164. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Jihl: Yes. That young lady's terrorist assault at Euride Gorge is the reason your son was made a l'Cie. Ironic, isn't it? The very girl you were protecting is the one who stole your son.
  165. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Jihl: Your son is a hero. The boy who saved Cocoon. We'll erect a memorial in Eden and place his crystal on display.
  166. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Dysley: Why don't you leave, Jihl. Or rather, take your leave. Humans have no business here.
  167. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Fragment - Chaos Brand: A massive battle once raged on Gran Pulse. Paddra was besieged by a great army that sought the life of the seeress. In the face of this assault, Caius chose to perform an 'incarnate summoning'. This ritual merged his essence with that of the Eidolon Bahamut [...] and thus Caius did perish.
  168. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Yeul: The seeress possesses the Eyes of Etro, and inside Caius beats the Heart of Chaos. The Goddess has gifted him the curse of eternity.
  169. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Yeul: He is tasked with protecting the seeress and remembering her visions. Now and forever, he will remember the entire timeline. Caius, he is beyond death.
  170. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Caius: They have seen all of history, all of its possibilities. They have seen all the endings, but they must know the Goddess Etro is already dead. Her end is final: no man, woman or god can bring her back now. [...] Yeul, let us begin. We are freed from our eternal curse. Embrace the new world.
  171. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Caius: So you're here as the savior, to offer me salvation. / Lightning: It's for Yeul's sake. She asked me. [...] / Caius: You think you know what she wants? Even if one Yeul prays for my salvation, another demands the opposite.
  172. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Caius: I shall cast this body into the Chaos. I shall be the sheperd of all the souls... destined to wander the darkness, never be reborn in the new world.
  173. ^ a b Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: We don't need God anymore. / Caius: The living don't need a god, but the dead do. A god to protect them. A god of salvation. / Yeuls: We shall become that god. We will rule over the Unseen Realm, and from there, we will look over the cycle of death and rebirth.
  174. ^ The Complete Official Guide to FINAL FANTASY XIII-2. Piggyback Interactive. 3 February 2012. p. 318. ISBN 978-1908172112.
  175. ^ Juba, Joe (25 December 2012). "2012 RPG of the Year Awards (page 2)". Game Informer. Archived from the original on 4 May 2013. Retrieved 15 September 2013.
  176. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Datalog – Proto Fal'Cie Project: The Proto fal'Cie Project began in 13 AF, under the direction of the Academy. The objective was to develop an artificial fal'Cie in order to re-levitate Cocoon. The project was proposed and designed by Alyssa Zaidelle, and directed by Hope Estheim.
  177. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Serah: Noel, do you realize what this means? The Proto fal'Cie could have used this place to travel through time and infiltrate the artificial intelligence. Then it could have manipulated the AI to kill all the humans in the tower, and build the fal'Cie of Academia's future. / Noel: You're saying the Proto fal'Cie took control of the AI and ordered it to build.. the Proto fal'Cie. It's a closed loop. A chicken-and-egg paradox.
  178. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Serah: Just a sec! If the Proto fal'Cie can manipulate the past, that means... / Noel: It can travel back in time and rebuild itself. / Mog: As long as the crossroads exists, you cannot defeat the Proto fal'Cie, kupo!
  179. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Noel: Okay. You saw Serah getting mad at you, so you canceled your project, and then poof, the Proto fal'Cie disappeared. Is that about right? We didn't destroy it do much as it never existed in the first place.
  180. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - Almighty Bhunivelze: Almighty Bhunivelze, god of light, stands above all others and holds the world in his palm. After creating Pulse the wild, Lindzei the wise, and Etro, the goddess of death and Chaos, Bhunivelze retreated from man's sight and slipped into a long slumber. It was Bhunivelze who called to Lightning, forcing her to awaken from her long crystal sleep and become the savior.
  181. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: Then you'll do it all over. Rebuild the world, the sky, even the people. But with no memories or feelings...and no past. / Hope/Bhunivelze: The perfect people for my perfect world. Free. Knowing only joy. Unfettered by grief and grudges.
  182. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Hope/Bhunivelze: Etro is gone, and she will never return. The new world needs a new goddess, one who can restore the cycle of death and rebirth. You must become the ruler of Chaos... The goddess who takes the souls of the dead and places them in the hearts of the newly born.
  183. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Hope/Bhunivelze: Millions of human souls, yearning for life, ready to be reborn. And yet... the moment of renewed life, recedes. My glorious new world must be destroyed. / Lightning: After you went to all that trouble. / Hope/Bhunivelze: It is your doing. You stopped the sacred one from singing the Soulsong. The souls are poisoned. prisoners of their past and of their fates. What God has created, he can destroy. I shall burn it in an ocean of flame.
  184. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Hope: Is it over? Is God really dead? / Lightning: He's fallen into the unseen realm. Does that mean he's destroyed or merely sleeping? I don't know. Maybe one day, he'll return... But even if he does, it doesn't matter. We'll win again.
  185. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Jihl: The capture of undesirables. It seems that was your son's Focus. [...] Dajh was a great help. He could sense power of Pulse origin.
  186. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Fragment - Cartesian Board: The Void Beyond is a chasm between the seen and unseen worlds. It is a space of shadows that are cast long and dark from Valhalla itself. Many form closed, incomplete worlds that are known as temporal rifts. There are other kinds of places here, too, such as palaces and battle arenas molded from nothing more substantial than hopes, dreams, and passions.
  187. ^ Final Fantasy XIII Ultimania Omega (in Japanese). Tokyo: Studio Bentstuff. 4 October 2010. p. 326. ISBN 978-4-7575-2958-8.
  188. ^ Gantayat, Anoop (11 September 2009). "Get Your First Look at Sazh's Boy". Andriasang.com. Archived from the original on 3 July 2014. Retrieved 23 May 2013.
  189. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Cid: I put you on the path. That was my Focus. / Fang: You're a l'Cie?! / Cid: Since long before we met. [...] I'm here of my own accord, not by fal'Cie order. [...] If I can defeat you here, the fal'Cie plan will fail.
  190. ^ a b Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Rygdea: So Raines, is this the Cocoon you dreamed of? / Cid: My dream is but a fal'Cie's fancy now. End it.
  191. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: Cid Raines. / Cid: That was once a man's name, but now it means nothing. His soul has dissolved into the swirl of Chaos. [...] I am the voice of the many, of the countless multitude who call Chaos home. I am the speaker for the dead.
  192. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: She can do what I can't. Vanille can bring salvation to the dead. / Cid: Yes. But she doesn't know what she is capable of. The Order has kept the truth from her. [...] The Soulsong will destroy us and make you forget we ever existed. Murder on a grand scale. / Lightning: You want me to stop her, right? / Cid: Yes. And then you must tell her what her real power is, so she can lead us to salvation. / Lightning: Is this what you all want. / Cid: It is. But it is not God's will. If you answer our prayer, it will mean defying Bhunivelze.
  193. ^ Farokhmanesh, Megan (20 March 2015). "The Changing Looks of Final Fantasy's Cid: Fashion Experts Weigh In". Polygon. Archived from the original on 19 April 2016. Retrieved 14 May 2015.
  194. ^ a b Eishima, Jun (21 June 2012). "4: fair and foul". Final Fantasy XIII-2: Fragments Before (in Japanese). Tokyo: Square Enix. pp. 136–192. ISBN 978-4-7575-3466-7.
  195. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - Nora Estheim: Nora is Hope's mother. [...] Wanting to protect her boy from the horrors of the Purge, she volunteers to join the battle, but is killed during the chaotic conflict. Nora begs Snow to get Hope home, but the NORA leader never hears the boy's name before she slips from his grasp.
  196. ^ Square Enix (9 March 2010). Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: We're leaving. Hope, tie up your dad. We threatened you and forced you to help us. Got it? / Bartholomew: There must be something else.. / Hope: Do what she says! I can't let you get dragged into this.
  197. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Noel: What about your family? You'll never see them again. / Hope: That was no longer an issue for me. My father had already passed away by then.
  198. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Datalog - Eyes of Etro: The 'Eyes of Etro' is another name given to Yeul's power to see changes in the timeline. [...] Every time a seeress has a vision, a part of her life force is drained away.
  199. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Serah: But why, Caius? Why do you fight us? / Caius: To save her. [...] I will slay the goddess and return everything to Valhalla. In a place without time or future, Yeul will be free for eternity.
  200. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Noel: You really think this will make Yeul happy? / Caius: Which Yeul are you talking about? I've known and protect hundred of Yeuls. [...] They all died. All of them, before my eyes! / Noel: But despite that, she chose to live again... So she could be with you! [...] She knew her next life would be short. She knew! Because she wanted to see you again! Again and again without end!
  201. ^ Jun Eishima (21 June 2012). "9: Coda". Final Fantasy XIII-2: Fragments After (in Japanese). Tokyo: Square Enix. pp. 238–241. ISBN 978-4-7575-3650-0.
  202. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lumina: You can see it now, right? Why time was distorted, why the world fell apart? Why you got dragged into Valhalla? It was all because of the power of the unseen Chaos. And the Chaos came from that girl, reborn and splintered, generation after generation. From Yeul.
  203. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Datalog - Rebirth: The battle was over. Etro's place would be filled by the Yeuls who had become one with the great Chaos. But a single Yeul was returned to Noel.
  204. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Noel: So this is it. The Ocean of Time. [...] / Mog: [...] I remember everything now. We are headed to the place where I was born, kupo.
  205. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Serah: When Mog was still a young moogle, he was playing hide-and-seek with his friends. Somehow he ended up getting swallowed by a paradox. Before he knew it, Mog was drifting farther and farther away from the land where he grew up. [...] On top of that, he had forgotten about his home, his friends and his family.
  206. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Lightning: A good luck charm. Give him to Serah.
  207. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Noel: So you're sure about this, Mog? / Serah: You don't know if you're going to get another chance. Are you sure you don't want to think about this just a little bit longer? / Mog: Why do you say that, kupo? Mog has a new home - right be Serah's side, kupo.
  208. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Lightning: You've shed a lot of tears for Serah, haven't you? / Mog: Kupo... / Lightning: But blaming yourself for what happened is just gonna make her sad. You know that. / Mog: Serah's gone, kupo. Gone forever. / Lightning: Her soul is still out there. And I promise you. I'm going to bring her back. / Mog: R-really, kupo? / Lighting: Really.
  209. ^ "Exclusive: Meet Final Fantasy XIII-2's sound team". Destructoid. 27 January 2012. Archived from the original on 5 March 2013. Retrieved 21 August 2013.
  210. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Alyssa: Five years ago, the entire town of Bodhum was wiped out by the army. [...] We ran and hid with the other fugitives. But just as the troops were pulling out... that's when the ceiling of our hiding place collapsed. Ever since then, I've had the same dream: I'm trapped under rubble. It's dark, I'm in pain and I can barely breath. The next thing I know, I rise out of my body and I'm standing before this grave. And the name written on the stone... It's mine.
  211. ^ Eishima, Jun (21 June 2012). "6: back and reverse". Final Fantasy XIII-2: Fragments After (in Japanese). Tokyo: Square Enix. pp. 133–179. ISBN 978-4-7575-3650-0.
  212. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Fragment - A Letter from Dajh: [...] Hey, remember my daddy's chocobo chick? Well, its a girl. So I've decided to call her Chocolina. Cool, huh?
  213. ^ Square Enix (31 January 2012). Final Fantasy XIII-2 (PlayStation 3, Xbox 360). Square Enix. Chocolina: When I got washed away by the waves of time, I made a wish. [...] The goddess gave me this body that allows me to exist everywhere.
  214. ^ Joscelyne, Svend (16 November 2011). "Interviews// Yoshinori Kitase on Final Fantasy XIII-2". Spong. Archived from the original on 2 November 2013. Retrieved 10 August 2013.
  215. ^ Square Enix (11 February 2014). Lightning Returns: Final Fantasy XIII (PlayStation 3, Xbox 360). Square Enix. Serah: Do you remember? What you tried to do? You tried to kill me. [Lumina appears before Lightning.] / Lightning: You! You're me. Young...weak... / Serah: I'm Claire Farron. Her selfishness, her loneliness, her fear. That little bit of your soul that you couldn't accept.
  216. ^ Lightning Returns: Final Fantasy XIII: The Complete Official Guide Collector's Edition. Piggyback Interactive. 3 February 2012. p. 336. ISBN 978-1908172112.
  217. ^ Spencer (15 January 2013). "Lightning Returns: Final Fantasy XIII Has A Frenemy And Changeable Costumes". Siliconera. Archived from the original on 28 March 2013. Retrieved 10 April 2013.
  218. ^ "Square Enix Store Online: Jewellery". Square Enix. Archived from the original on 24 March 2015. Retrieved 2 March 2015.
  219. ^ Good, Owne (27 November 2009). "Final Fantasy XIII Toilet Water is Coming Soon". Kotaku. Archived from the original on 8 November 2013. Retrieved 11 April 2013.
  220. ^ Romano, Sal (4 April 2012). "Final Fantasy XIII-2 characters wear Prada". Gematsu. Archived from the original on 1 June 2013. Retrieved 3 May 2013.
  221. ^ "Final Fantasy XIII-2". Arena Homme+. No. 36. London: Bauer Media Group. 12 April 2012. ISSN 1353-1972.
  222. ^ Spencer (19 November 2013). "Lightning Returns… To Be on a Pocky Box". Siliconera. Archived from the original on 25 November 2013. Retrieved 25 November 2013.
  223. ^ Dutka, Ben (12 March 2010). "Final Fantasy XIII". PSX Extreme. Archived from the original on 15 March 2010. Retrieved 5 August 2010.
  224. ^ Turi, Tim (12 April 2010). "Why Final Fantasy XIII Is My Least Favorite In The Series". Game Informer. Archived from the original on 30 May 2019. Retrieved 2 September 2019.
  225. ^ Concelmo, Chad (20 June 2017). "In defense of Vanille". Archived from the original on 4 April 2010. Retrieved 2 April 2010.
  226. ^ Parish, Jeremy (5 March 2010). "Final Fantasy XIII Review for the PS3". 1UP.com. Archived from the original on 7 February 2012. Retrieved 30 June 2010.
  227. ^ Clements, Ryan (8 March 2010). "Final Fantasy XIII Review". IGN. Archived from the original on 7 May 2011. Retrieved 8 March 2010.
  228. ^ Wilson, Aoife (24 March 2015). "The Greatest Moments of 'Final Fantasy', Part 1". Vice. Archived from the original on 11 August 2019. Retrieved 2 June 2019.
  229. ^ Martin, Garrett; Myers, Maddy (17 January 2014). "14 Great Love Stories From Video Games". GameSpot. Archived from the original on 30 May 2019. Retrieved 2 June 2019.
  230. ^ Ouden, Adriaan den. "Final Fantasy XIII - Staff Review". RPGamer. Archived from the original on 17 May 2011. Retrieved 9 July 2011.
  231. ^ Clements, Ryan (27 January 2012). "Final Fantasy 13-2 Review". IGN. Archived from the original on 31 August 2012. Retrieved 10 February 2013.
  232. ^ VanOrd, Kevin (28 January 2012). "Final Fantasy XIII-2 Review". GameSpot. Archived from the original on 25 May 2012. Retrieved 10 February 2013.
  233. ^ North, Dale (28 January 2012). "Review: Final Fantasy XIII-2". Destructoid. Archived from the original on 21 January 2013. Retrieved 5 February 2013.
  234. ^ den Ouden, Adriaan. "Final Fantasy XIII-2 - Staff Review". RPGamer. Archived from the original on 15 May 2013. Retrieved 2 May 2013.
  235. ^ Juba, Joe (28 January 2012). "Final Fantasy XIII-2: Fixing The Little Problems While The Big Ones Get Worse". Game Informer. Archived from the original on 7 July 2012. Retrieved 10 February 2013.
  236. ^ Parish, Jeremy (28 January 2012). "Final Fantasy XIII-2 Review: A Series in the Throes of Awkward Adolescence". 1UP.com. Archived from the original on 15 March 2013. Retrieved 10 February 2013.
  237. ^ Parkin, Simon (1 January 2012). "Final Fantasy 13-2 Review". Eurogamer. Archived from the original on 24 March 2013. Retrieved 10 February 2013.
  238. ^ Sliva, Marty (11 February 2014). "Lightning Returns: Final Fantasy XIII Review". IGN. Archived from the original on 27 October 2014. Retrieved 11 February 2014.
  239. ^ VanOrd, Kevin (11 February 2014). "Lightning Returns: Final Fantasy XIII Review". GameSpot. Archived from the original on 25 February 2014. Retrieved 11 February 2014.
  240. ^ Taljonick, Ryan (11 February 2014). "Lightning Returns: Final Fantasy XIII review". GamesRadar. Archived from the original on 14 February 2014. Retrieved 11 February 2014.
  241. ^ Fahey, Mike (11 February 2014). "Lightning Returns: Final Fantasy XIII: The Kotaku Review". Kotaku. Archived from the original on 14 February 2014. Retrieved 11 February 2014.
  242. ^ Riley, Dave (11 February 2014). "Game Review: Lightning Returns: Final Fantasy XIII". Anime News Network. Archived from the original on 29 November 2014. Retrieved 11 February 2014.
[edit]