Battlezone (1980 video game)
Promotional arcade poster
Owen Rubin (exploding volcano)
Roger Hector (tank & enemy graphics)
|Genre(s)||Combat simulation, Vehicular combat|
|Sound||POKEY and discrete circuits|
|Display||Horizontal orientation, Vector monitor (b&w) with color overlay|
Battlezone is an arcade game from Atari released in November 1980. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. Due to its novel gameplay and look, this game was very popular for many years.
A version called The Bradley Trainer (also known as Army Battlezone or Military Battlezone) was also designed for use by the U.S. Army as targeting training for gunners on the Bradley Fighting Vehicle. Approaching Atari in December 1980, some developers within Atari refused to work on the project because of its association with the Army, most notably original Battlezone programmer Ed Rotberg. Rotberg only came on board after he was promised by management that he would never be asked to do anything with the military in the future. Only two were produced; one was delivered to the Army and is presumed lost, and the other is in the private collection of Scott Evans, who found it by a dumpster in the rear parking lot at Midway Games. The gunner yoke was based on the Bradley Fighting Vehicle control and was later re-used in the popular Star Wars game. The Bradley Trainer differs dramatically from the original Battlezone as it features helicopters, missiles, and machine guns; furthermore, the actual tank does not move—the guns simply rotate.
Because of its use of first-person pseudo 3D graphics combined with an actual "viewing goggle" that the player puts his face into, Battlezone is widely considered the first virtual reality arcade game. Likewise, The Bradley Trainer is considered the first VR training device used by the U.S. Army.
Gameplay is on a plane with a mountainous horizon featuring an erupting volcano, distant crescent moon, and various geometric solids (in vector outline) like pyramids and blocks. The player views the screen, which includes an overhead radar view to find and destroy the rather slow tanks, or the faster moving supertanks. Saucer-shaped UFOs and guided missiles occasionally appear for a bonus opportunity. The saucers differ from the tanks in that they do not fire upon the player, and do not appear on radar. The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself. Common play in the US could run from 25 cents to a dollar per game, depending on machine setting. The typical setting is for 25 cent play, with three tanks.
No additional tanks are awarded until the score counter rolls over at ten million, and additional bonus tanks are again awarded at indicated scores of 15,000 and 100,000. The game only includes one hostile enemy on the game board at all times; the player never has to battle two enemy tanks at once, or a tank and guided missile. The UFO can appear on the screen at the same time as an enemy tank, and it can occasionally be destroyed by enemy fire.
The geometric solid obstacles are indestructible, and can block the movement of a player's tank. However, they are also useful as shields as they block enemy fire as well.
Battlezone was housed in a standard upright arcade cabinet with a novel "periscope" viewfinder which the player used to view the game. The game action could also be viewed from the sides of the viewfinder for spectators to watch. A later, less common version of the cabinet removed the periscope to improve visibility to non-players and improve the ergonomics for players who could not reach the periscope. This modification also was welcomed by some operators, who felt that the small windows present in the "periscoped" version did not attract enough attention to the game when played.
A smaller version of the cabinet (known as a "cabaret cabinet") also existed with the screen angled upwards, and no periscope. A cocktail table version was tested as a prototype but not produced; it lacked the color overlays as the display would have to flip for opposing players.
The controls consisted of left and right joysticks, which could only be moved in the Y (vertical) axis, each controlling the treads on that side of the player's tank. One joystick contained a button used to fire projectiles at enemy targets.
Ports and clones
Throughout the 1980s, Battlezone was ported to several home computer systems (usually on the Atarisoft label), including DOS, the Apple II, the Commodore 64, the Sinclair ZX Spectrum, and the Atari XEGS. The Atari ST port contains large parts of the original 6502 code which is emulated in real time.
An Atari 2600 port was also released, but has colored raster graphics due to limitations and the view is behind the tank rather than inside it.
A Game Boy port was made which included a port of Breakout.
The Atari Lynx had the deluxe port Battlezone 2000 (within that version is a hidden game with scaled sprites instead of vector graphics).
Battlezone was included in Microsoft Arcade.
On April 16, 2008 an updated port of Battlezone was released on Xbox Live Arcade. The game was developed by Stainless Games and published by Atari Inc.. It features 1080i graphics, Dolby 5.1 audio and an online mode to play against 2 - 4 friends in Deathmatch and Capture the Flag modes, and incorporates Xbox Live Vision support. This version received an ESRB: E (Everyone) rating.
A Battlezone-inspired game named Stellar 7 was released on several home computer platforms in the 1980s. Its sequel, Nova 9, was later released on the Amiga and DOS by Sierra Online. Stellar 7 has a number of features which were to be in the never-released Battlezone II or Battlezone Deluxe by Atari, including a variety of enemies and multiple enemies on the field at once.
In the mid-1980s, Electronic Arts released a similar game named Arcticfox for several platforms, with multiple enemies on the field at once like Stellar 7, but with a varied landscape of mountains and valleys and crevasses to traverse, and other features not found in Battlezone.
A game by the name of Robot Tank was released by Activision in 1983 for the Atari 2600, and was very similar to the Atari 2600 version of Battlezone.
The TRS-80 Color Computer clone is called Rommel 3D and was released in 1985.
A Battlezone clone for Apollo Domain/OS called bzone was written by Justin S. Revenaugh in 1986 and re-written for the X Window System by Todd Mummert in 1990. The X Window System version, cbzone, differed from the original arcade version in that the player could be attacked by more than one enemy tank at the same time. This version of the game was also ported to the Macintosh in the 1990s and was included in the UMich software archive.
Another clone from Design Design software called Tank Busters was released in the mid-80s for the Amstrad CPC.
The SGI workstations had a Battlezone derived game in the early 1990s called BZ which added network play. BZ also had guided missiles, where the player would fly the missile after launch, returning to the tank on impact.
Activision, the video game publishing giant, released a game for Microsoft Windows inspired by and named Battlezone in 1998. Aside from the name, however, the game bears little resemblance to the original arcade game.
- Battlezone, a 3D remake from 1998 which changed the game from an arcade game to a more complicated tank piloting strategy game.
- Battlezone II: Combat Commander, another sequel to Battlezone released by Pandemic Studios in 1999.
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- Battlezone at the Killer List of Videogames
- Battlezone at the Arcade History database
- Battlezone guide at StrategyWiki
- Battlezone at World of Spectrum
- Arcade Games–this article on arcade games names Battlezone as "the first truly interactive 3-D environment"
- Battlezone Series at DMOZ
- Battlezone at Coinop.org