Final Fantasy XIV: Endwalker
Final Fantasy XIV: Endwalker | |
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![]() Collector's edition cover art by Yoshitaka Amano depicting Hydaelyn (top) and Zodiark (bottom) | |
Developer(s) | Square Enix Creative Business Unit III |
Publisher(s) | Square Enix |
Director(s) | Naoki Yoshida |
Producer(s) | Naoki Yoshida |
Designer(s) |
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Programmer(s) | Kiyotaka Akaza |
Artist(s) |
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Writer(s) |
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Composer(s) | Masayoshi Soken |
Series | Final Fantasy |
Platform(s) | |
Release | December 7, 2021 |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Final Fantasy XIV: Endwalker[a] is the fourth expansion pack to Final Fantasy XIV, a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for macOS, PlayStation 4, PlayStation 5, and Windows. It was released on December 7, 2021, over two years after Shadowbringers, the previous expansion, with its production delayed by the COVID-19 pandemic. Like its predecessors, Naoki Yoshida served as director and producer and Masayoshi Soken composed the soundtrack. The expansion pack was released as a standalone product for current players; for new players, the "Complete Edition" that originally launched with Heavensward was updated to include all expansions including Endwalker.
In Endwalker, players as the Warrior of Light travel to the secluded nation of Sharlayan to seek help in handling the approaching Final Days, an apocalyptic event that threatens to destroy the entire world. Meanwhile, Zenos, the mad son of the former emperor of Garlemald, has murdered his father and now seeks a final confrontation with the Warrior of Light. Zenos is assisted by the nihilistic Ascian Fandaniel, who wants the Final Days to occur so everyone, himself included, is wiped out. The story has been marketed as the "finale" of the Hydaelyn–Zodiark arc, drawing the current ongoing story since A Realm Reborn to a close, with an entirely new story beginning in the major patches following release, in contrast to past expansions' stories continuing into midway through the post-release patches. In addition to adding new areas, the expansion pack increases the level cap to 90 and debuts two new jobs, Sage and Reaper, among other changes.
Gameplay
The gameplay and quest structure of Endwalker largely matches that of the base game. As with many MMORPGs, players interact with each other in a persistent world that responds to their actions. Due to ongoing issues with numerical values, such as enemy health pools, growing large enough to threaten overflow errors, Endwalker includes a numeric down-scaling, sometimes colloquially referred to by MMO players as a "stat squish". Two new jobs were introduced as well. The first is Sage, a healer that uses magical objects inspired by Funnels from the Gundam franchise called Nouliths to direct aetheric energy to create barriers and amplify the character's own offense abilities.[1] The second new job, Reaper, is a scythe-wielding armored melee fighter that calls on the aid of an avatar from the void for greater power.[2] Many other jobs have been given changes as well, including a complete rework of the Summoner job, a major update to the Monk job, and various new abilities for other jobs.
A player versus player (PvP) overhaul also debuted in Endwalker, with PvP abilities for all jobs being completely reworked to be more streamlined. A new "small-scale"[3] PvP gamemode called Crystalline Conflict launched in the 6.1 update.[1] This also comes with the cessation of the former "Feast" gamemode, with rewards from the Feast now being available to be obtained from playing Crystalline Conflict.
Estinien, a character who formally joined the player's allies in the lead-up to Endwalker, was added as an option for the Trust system that debuted in Shadowbringers, and a later update added the ability to use the trust system in A Realm Reborn and Heavensward dungeons, with plans to include Stormblood dungeons as well, to allow all of the Main Story Quest to be almost fully a single player experience. Further new content to come after launch includes Myths of the Realm, a 24-player raid series that explores myths and legends surrounding the twelve deities worshiped by the people of Eorzea, and Pandæmonium, an eight-player raid series focusing on a mysterious location connected to a past villain, Lahabrea.[3] Similar to the changes in Shadowbringers, some Main Story quests have been changed, including removing the trial "Cape Westwind" and replacing it with a single-player instance, while shortening and streamlining the dungeons of "Castrum Meridianum" and "The Praetorium"; the latter has had its last sections—a chain of boss fights against the Ultima Weapon and Lahabrea—split into a different Raid and single player instance respectively.
Patch 6.2 of Endwalker debuted a new system, Island Sanctuary, a farming simulation mode where players can tend a garden on a deserted island, raise livestock, and interact with pets. Island Sanctuary's philosophy is "slow life" and is intended as a relaxing solo pursuit for players without the pressure of competition.[4] Further changes here made to Main Story quests, including removing the trial "The Steps of Faith" and replacing it with a single-player instance, and changing the boss mechanics of several early dungeons such as "The Aery". As of patch 6.1, the existing player housing grew to include a new housing area in the city-state of Ishgard, called the Empyreum.[5] A new lottery-based method of acquiring a house was implemented, alongside assigning a larger number of wards for player guilds called Free Companies, to ameliorate player concerns about the availability issues with the current system.[6] As of patch 6.18, the World Visit system was expanded to allow players to travel to other data centers in their region, greatly increasing the number of players one may connect with.[1] Data centers were also added for the Oceania region, allowing better connections for players in locations such as New Zealand and Australia, rather than having to use Data Centers intended for Japan.
Plot
Main story
![](http://upload.wikimedia.org/wikipedia/en/thumb/6/68/Endwalker_characters.png/220px-Endwalker_characters.png)
Endwalker opens as the Warrior of Light and Scions sail to Old Sharlayan. En route, the Warrior speaks with a woman, revealed to be Hydaelyn, who tries to assure them Her sincerity despite having concealed Her primal nature. The Scions split up. One group examines Sharlayan's history and environs, and Hydaelyn possesses Krile, gifting the Warrior a flower that glows near strong emotion. The Scions learn the Forum, Sharlayan's government, has made special effort to study the aetherial sea and accelerated their efforts to gather specimens and knowledge. The Forum catches the Scions, and orders them to stop or be banished.
The other group travels to Thavnair, seeking its alchemists, who are developing an anti-tempering ward. They learn that the dragon Vrtra has ruled Thavnair for millennia, hiding behind a figurehead satrap. While testing a ward made from Vrtra's scales, the alchemist Nidhana is captured, where Fandaniel reveals his former identity: the Allagan technologist Amon who placed a clone of himself inside the Crystal Tower after his recruitment by Emet-Selch. Protected by the warding scales, the Scions rescue Nidhana and destroy the Tower; they find a severed arm as its core.
Protected from tempering, the Scions march on the ruins of Garlemald alongside a detachment of the Grand Companies. Belligerent Garlean holdouts rebuff their aid, but eventually accept. The Scions then assault the Tower of Babil and defeat Anima, a primal created from the corpse of Emperor Varis, which had tempered Garlemald. Despite Anima's destruction, it serves its purpose, gathering enough aether to destroy most of Zodiark's prison but forcing Fandaniel and Zenos to travel to the moon to finish the job. Hydaelyn-Krile arrives, telling the Warrior to pursue, but they are too late: Zodiark is freed. Fandaniel betrays Zenos, merging with Zodiark to fight the Warrior. Although he is defeated, Fandaniel kills himself and Zodiark as planned, restarting the Final Days.[7] Zenos departs, unwilling to duel the Warrior while they are distracted by the oncoming apocalypse.
Some Scions join the Warrior, and a Hydaelyn-made servant called the Watcher explains the moon doubles as an evacuation vessel if the Final Days return. He calls the Warrior's flower an "elpis", bidding them to remember this. They learn Hydaelyn created the rabbit-like Loporrits to prepare the moon for evacuating "Etheirys", the star's Ancient name, but the Loporrits are woefully ignorant of modern Etheirys, derailing their preparations. They say the other shards' residents cannot be saved, and will die when the Source is destroyed. The heroes eventually persuade the Loporrits to consider other options.
Monsters resembling the first Final Days' horrors assault Thavnair, and the Scions fight back. They learn these "Blasphemies" manifest from someone consumed by despair, which erases their souls. The satrap is slain in the chaos, forcing Vrtra to reveal himself. Meanwhile, the Forum officially announces the evacuation of the star and encourages mankind to prepare.
The Warrior goes to the First to consult the lingering essence of Elidibus about the Final Days. He names "Elpis" a place, where new life concepts were safety tested. He recalls seeing the Warrior in Elpis before the sundering, and thus consumes the last of his soul-energy to send the Warrior back in time to seek Hermes, Fandaniel's identity before he took the seat. There, the Warrior meets Emet-Selch, Hythlodaeus, and Venat, the previous Azem. Though mistaken for a familiar at first, they are eventually forced to explain their mission; the Ancients, disturbed by the Warrior's tale, agree to help.
They seek out Hermes and his empathic creation, Meteion, linked to a collective of identical Meteia sent to distant stars via dynamis, an energy linked to emotions, to ask other beings what gives life meaning. But the Meteia find every such world dead or dying upon arrival, and conclude that life is suffering and should end. Meteion departs to join her sisters at the universe's edge, where they will trigger the Final Days. Bitter over his colleagues' casual anthropocentrism and wanting to test mankind's worthiness, Hermes enables Meteion's escape. He tries to erase everyone's memories, but the Warrior and Venat escape. Hermes, Emet-Selch, and Hythlodaeus forget all recent events, while the Warrior returns home, and Venat prepares, eventually sundering the world as Hydaelyn.[8]
Returning to Sharlayan, Alphinaud secures the Forum's cooperation, and Fourchenault reconciles with his children. He leads the Scions to the Aitiascope, where they can physically enter the aetherial sea. After facing a shade of Amon and defeating him, the group reaches Hydaelyn. She greets them, revealing Her ages-long plan to stop the Final Days, but the Scions must prove they can defeat Her. The Scions emerge victorious, and Hydaelyn gifts the Warrior some of Her power and a crystal pointing to the Meteia's nest. Further, She reveals that the Mothercrystal is not Her, but a separate, vast repository of aether. Her purpose finally fulfilled, Hydaelyn fades from existence.
The Scions board the Forum's evacuation vessel, dubbed the Ragnarok. With the help of un-tempered Tribes and the Loporrits who cooperate to summon uncorrupted Primals to fuel the Ragnarok, the Scions reach the edge of the universe: Ultima Thule. Meteion intercepts them, nearly killing all aboard, before Thancred sacrifices himself, in the process making Ultima Thule survivable. There they find spectres of dead worlds visited by Meteion. One by one they sacrifice themselves so the others can proceed, until only the Warrior remains. Confronting Meteion, the Warrior uses Azem's crystal, empowered by Hydaelyn's Light, to revive Emet-Selch and Hythlodaeus, who create a field of elpis, radiating hope. This anchors Ultima Thule and allows the Scions to be resurrected, restoring Meteion's original personality in the process. She begs them to stop her sisters. Emet-Selch and Hythlodaeus then willingly die; Emet-Selch assures the Warrior that many further adventures await them.
The Scions pursue Meteion through apocalyptic memories. The Meteia merge into the Endsinger, overpowering them. The Warrior teleports their comrades to safety and defeats her, with Zenos' unexpected aid as Shinryu. Meteion views the Warrior's memories, realizing Hermes' question has no single answer, and departs peacefully. Zenos confronts the Warrior, claiming their conflict is what gives his life meaning, and insinuating that the Warrior feels the same.[b] The two fight, and The Warrior barely defeats Zenos, who breathes his last.[c] The Warrior nearly dies, but is miraculously teleported away and narrowly revived while returning home. Having averted the Final Days and brought peace to the star, the Scions formally disband, but secretly remain connected should the need arise.
New Adventures
Inspired by Emet-Selch, the Warrior helps Estinien hunt for a legendary undersea vault near Thavnair, joined by Y'shtola, G'raha, and Urianger. They find it, discovering it is Vrtra's emergency fund. Estinien prompts him to use it for reconstruction and an orphanage. It also houses a tiny fissure to the Void, the Thirteenth shard. Vrtra once sought to expand it, seeking his beloved sister, Azdaja. She had flown through a massive Allagan voidgate to end the voidsent invasion of Meracydia. Y'shtola investigates, seeking a means to travel between shards. Vrtra long ago gave up searching, but the Scions rekindle his hopes, and enlist alchemist aid with an experimental method. Meanwhile, an armored figure plots to invade the Source.
The alchemists complete their work and a new, adult-size body for Vrtra. With reinforced warding scales, the party crosses to a castle in the Void and best its guardians, including Scarmiglione, archfiend of earth. They meet Zenos' former Reaper avatar, revealed by the light of Hydaelyn's final crystal to be a half-voidsent woman. Though she demands payment in aether, she shares her story: she was exposed to Darkness in the womb, during a war called the Contramemoria. Y'shtola names her "Zero", as a new beginning, not nothingness. A revived Scarmiglione surprises them, revealing that death is impossible on the Thirteenth. Y'shtola realizes overabundant Darkness prevents souls from travelling to the aetherial sea. After requesting her services in payment for naming her, the Scions permanently slay Scarmiglione using Zero's crystallizing power, called "memoria".
The Echo reveals Azdaja was caught by Golbez, the armored figure, and may yet live. Meanwhile, Golbez learns that a memoriate may still live, and dispatches Barbariccia, the archfiend of wind. The Warrior defeats Barbariccia, and Zero crystallizes her, but collapses from over-exertion. Forced to fall back to the Source, the Scions bring Zero so she can recuperate, while the two remaining archfiends hatch a plan.
Zero recovers on the Source, and offers a legend about the Thirteenth as payment. The world was at peace until the Ascians taught them the summoning of primals, called "Eidolons". Memoriates, like Zero and her mother, defeated them, temporarily restoring peace. Unfortunately, Darkness leaked from the memoria, corrupting them, so they turned on each other: the Contramemoria War. Eventually, the chaos triggered a Flood of Darkness, erasing the land and corrupting all life into voidsent. To Zero's surprise, the Scions pledge to restore her world. Meanwhile, Golbez reflects, and a flashback shows someone in Ancient robes.
While the Scions prepare to return, Vrtra feels Azdaja's presence on the Source, in Garlemald. They reunite with Alphinaud and Alisaie, learning a voidsent horde amasses at an abandoned mountainous Reaper village, which they reach with the aid of Garlean engineers. They slay Cagnazzo, archfiend of water, and discover Cagnazzo drew them over by using Azdaja's eye to open a voidgate. The Scions retrieve the depleted eye, hoping it will help them find her.
Returning to Thavnair, the group discovers that Cagnazzo was a distraction to allow Rubicante, the archfiend of fire, to enter the Source and destroy the voidgate at Alzadaal's Legacy. The Warrior defeats Rubicante, who reveals to them in an Echo vision that Golbez learned of the Ascians' machinations and the other shards, and seeks to invade the Source so that the voidsent may return to the aetherial sea. As Rubicante dies, he directs the Warrior to the Thirteenth's moon. The Scions realize that Golbez's plans to shatter the barrier between the Source and the Thirteenth would produce chaos comparable to a calamity, and look for another way to travel there.
The Scions plan to harness Zodiark's lingering aether on the moon to create a voidgate to the Thirteenth's moon. Once there, they reunite Vrtra with his sister. This rekindles Azdaja's hopes, but also allows Golbez to transform her into a voidsent. The Warrior battles Golbez and Azdaja, defeating them, but fails to stop Golbez from fusing Azdaja with Zodiark's lingering aether on the Thirteenth's moon, creating an extremely powerful voidsent named "Zeromus". Zero is unable to crystallize Zeromus, forcing all to flee with Vrtra. With Zero, the Warrior goes to the First and enlists Ryne's aid in using the First's light to counter Zeromus' darkness.
After Zero absorbs enough light, the Scions and Vrtra return to Golbez's domain. Golbez reveals his past: born Durante, he took up Golbez's name after being forced to kill his corrupted friend. In his despair, the Ascian Igeyorhm manipulated Golbez into killing the Thirteenth's Watcher and unleashing the Flood of Darkness. Zero convinces Golbez to stand down and save their world without sacrifcing another. With Golbez's aid, the Warrior defeats Zeromus and saves Azdaja; Vrtra sacrifices one of his eyes to grant her a new vessel. In the aftermath, Zeromus' darkness is given to Ryne in the hopes it can fully restore the First, Zero and Golbez stay on the Thirteenth to restore balance, and Krile learns of a planned expedition to the mysterious "Golden City".
Development
Planning for expansions like Endwalker began shortly prior to the release of the preceding expansion with a "scriptwriting retreat" involving producer and director Naoki Yoshida and the main scenario writers, Natsuko Ishikawa and Banri Oda.[9][10][11] The story was largely finalized by October 2019.[12] The process for developing an expansion involves laying out the progression from main game to expansion in detail and categorizing these elements so that developers would not get confused between patch content and expansion content which were being created simultaneously.[10][13][14] Expansions for Final Fantasy XIV are designed to compete with offline RPGs in length and content.[4][15] In terms of content, roughly 70% of development time is devoted to standard features common to every expansion, such as new dungeons and classes, and 30% is devoted to creating unique features and modes of gameplay.[12] Development for the PlayStation 5 version of the game was part of the latter 30%.[12] This version takes advantage of the console's larger internal memory to improve load times and includes higher quality graphics, DualSense controller rumble support, and improved audio.[16][17] With the completion of the PlayStation 5 version, an Xbox version is now in active development.[12][18]
Development of Endwalker was delayed by the COVID-19 pandemic. Square Enix moved to remote work in April 2020 due to the state of emergency declared in Tokyo.[19] One major obstacle was the inability to connect to internal servers remotely for bug testing. The quality assurance team reconfigured the office to adhere to social distancing guidelines.[20] Development was back at 90% efficiency by June.[21] Endwalker was originally planned for a Q3 2021 release but was ultimately delayed to Q4 2021.[22]
Expansions for Final Fantasy XIV are traditionally announced at Fan Festival, a biennial convention that takes place in Japan, North America, and Europe, but these events were cancelled due to the COVID-19 pandemic.[16] In their place, Square Enix announced the expansion at an online showcase in February 2021 and released additional information at a digital "Fan Festival Around the World" in May. The latter encompassed livestreams of concerts and panel interviews with developers as well as in-game events.[23][24] Yoshida chose the timing of the digital Fan Festival to fall in between the two story-based updates in Patch 5.5 of Shadowbringers to encourage speculation about the plot of Endwalker.[25]
Yoshida described the story for Endwalker as the conclusion to the "Hydaelyn–Zodiark arc" that began with A Realm Reborn in 2013.[22] The decision to conclude the long-running arc came about after the success of 2017's Stormblood expansion secured greater funding for the title as a whole.[22] Unlike previous expansions where the main story continues in content added in patches, the primary conflict of Endwalker was resolved within the expansion itself and the patch content will debut a new story arc.[26] The development team has a preliminary road map for at least five years of content beyond Endwalker.[12]
Shadowbringers introduced Viera and Hrothgar as playable races to the game, but due to time and resource constraints, only one gender of each was made available at the time. Endwalker debuted with male Viera, while female Hrothgar will become available at a later date. The development team was able to implement these additions using 30% time to address the tremendous desire for them.[27] The team has also included more hairstyle options for both Viera and Hrothgar, as well as more to come in the future.
Patches
Patches and expansions | |||
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Patch | Title | Release date | Notes |
6.0 | Endwalker | December 7, 2021 | Weekly limited content and Savage difficulty Pandæmonium raids were not made available on the expansion's launch day in order to allow players to enjoy the story at their own pace. The Pandæmonium: Asphodelos raids debuted two weeks post-launch with a Savage difficulty mode released two weeks after that. In this storyline, the Warrior of Light is presented with a memory crystal by a Labyrinthos researcher named Claudien, leading them to Elpis to investigate a facility far beneath it called Pandæmonium alongside Elidibus' past self Themis. Upon entering the facility, they are attacked by the warder and Lahabrea's son Erichthonios, who joins the group upon regaining his senses and reveals that captive beasts within Asphodelos have broken free. The trio subdues two beasts before encountering the cause of Asphodelos's chaos, the keyward Hesperos. The Warrior defeats Hesperos, who ends his own life rather than be captured, while Themis senses something amiss further in Pandæmonium's second circle, Abyssos. |
6.1 | "Newfound Adventure" | April 12, 2022 | The main feature of this patch is Aglaia, the first part of the Myths of the Realm 24-man raid series. In this storyline, the Warrior of Light and the Students of Baldesion, along with an explorer named Deryk, explore the Omphalos, a phantom realm inhabited by beings claiming to be the Twelve, the patron deities of Eorzea, who voice their intent to replace the deceased Hydaelyn as the will of the star. An adventuring party led by the Warrior defeats four of their pantheon, after which the gods reveal that their previously voiced intent was a lie to spur the Warrior to action, and that the Twelve summoned at the eve of the Seventh Umbral Calamity were primals born of the Scions' wish to save Eorzea. They then encourage the Warrior to challenge the other members of their pantheon. Additional features include an Extreme trial against the Endsinger, the fourth Ultimate trial, Dragonsong's Reprise, Arkasodara tribe quests, and player travel between data centers. |
6.2 | "Buried Memory" | August 23, 2022 | The main feature of this patch is Pandæmonium: Abyssos, with a Savage difficulty releasing one week after launch. The Warrior, Themis, and Erichthonios journey into Abyssos and encounter Lahabrea, whom they believe is the reason behind Pandæmonium's chaos. They learn the figure is instead an imposter; the real Lahabrea appears and identifies the perpetrator as Hephaistos, a splintered fragment of Lahabrea seeking to resurrect his wife Athena. Through their progress in Abyssos, including restraining the keyward Hegemone, Erichthonios is overcome by his fervent desire to see his mother once more, and is captured by Hephaistos. The Warrior and Themis learn the truth of Athena's death from Lahabrea, who he was forced to kill when she attempted to use their son in her experiments to ascend to godhood, purging the side of himself that loved her as Hephaistos. The Warrior then defeats Hephaistos and rescues Erichthonios, who learns the truth and makes amends with his father. Upon returning to the present, the Warrior discovers that Claudien has disappeared and Pandæmonium has appeared in the aetherial sea. Additional features include the introduction of Island Sanctuary, Variant and Criterion Dungeons, Omicron tribal quests, and the Manderville Weapon series. |
6.3 | "Gods Revel, Lands Tremble" | January 10, 2023 | The main feature of this patch is Euphrosyne, the second part of the Myths of the Realm raid series. The Warrior and the Students of Baldesion return to the phantom realm to continue their investigations into the Twelve by studying a large monument in the Omphalos. The deities promise them the answers they seek when defeated in battle, to which the Warrior obliges. The group, accompanied by the members of the Twelve, analyzes the monument and learn that a thirteenth, forgotten member exists among their pantheon. Additional features include a new Deep Dungeon titled Eureka Orthos, the fifth Ultimate trial, The Omega Protocol, the continuation of the Manderville Weapon series, and Loporrit tribal quests. |
6.4 | "The Dark Throne" | May 23, 2023 | The main feature of this patch is Pandæmonium: Anabaseios, with a Savage mode releasing one week after launch. The Warrior investigates Pandæmonium's appearance in the present, only to be confronted by a resurrected Athena, who recreates shades of Erichthonios and Lahabrea from the memory crystal. Lahabrea explains that her resurrection was made possible by placing her soul in the Heart of Sabik, an auracite that previously powered the Ultima Weapon, and was awakened by Claudien discovering the stone at the site of Lahabrea's defeat in Azys Lla. Journeying to the facility alone, the Warrior encounters the resurrected shade of Themis who was made Athena's thrall. After defeating Themis, the Warrior releases him from Athena's control; he then reveals that Claudien is Erichthonios' present-day reincarnation. The Warrior faces Athena and defeats her, thwarting her plans for godhood. She threatens to destroy the aetherial sea, though Erichthonios sacrifices himself by awakening Claudien's memories of his past life to release him from Athena's control. The Warrior then journeys back to the past, where Lahabrea pieces together that Hegemone was under Athena's control and allowed Hephaistos to wreak havoc. Merging with his splintered fragment, he dispels Athena's brainwashing. Back in the present, Claudien devotes himself to researching the Heart of Sabik, while Themis reflects on his time with the Warrior before amicably passing on. Other features include another update to Blue Mage, a new route for Ocean Fishing in the Far East, and the second Variant and Criterion Dungeon, Mount Rokkon. |
6.5 | "Growing Light" | October 3, 2023 | Releasing in two parts, this patch concludes the post-Endwalker storyline and sets the stage for Dawntrail. The main feature of this patch is Thaleia, the final Alliance raid in the Myths of the Realm series. The Warrior and the Students visit the Watcher on the moon and discover that he is the thirteenth member of the Twelve, created and charged by Hydaelyn with watching over the world following the sundering. Returning to the Omphalos, Deryk reveals himself as Oschon, the Wanderer, who explains that his purpose was to bring mortals capable of granting their wish to them. The Warrior and their allies defeat the remaining members of the Twelve, after which the gods merge into a single entity known as Eulogia, defeating them as well. Believing that mankind are now the rightful heritors of the star after averting the Final Days, Eulogia reveals that their wish is to return to the aetherial sea now that their duty has been fulfilled. The Twelve disperse into the aether, though Oschon, having grown attached to mankind during his travels, leaves a portion of his essence behind as Deryk, now a mortal. Other features include the expansion of the free trial to include Stormblood, the third Variant and Criterion Dungeon, Aloalo Island, collaborations with Fall Guys and Final Fantasy XVI, and the open beta for the Xbox Series X and S version. |
Music
![](http://upload.wikimedia.org/wikipedia/commons/thumb/2/2d/The_Primals_%40_Final_Fantasy_XIV_Fanfest_2016.jpg/220px-The_Primals_%40_Final_Fantasy_XIV_Fanfest_2016.jpg)
Masayoshi Soken composed the majority of the expansion's score in addition to his duties as sound director. Due to his health issues, Nobuo Uematsu was asked to prioritize his other projects and did not contribute to the soundtrack.[18] At Fan Festival 2021, Soken revealed that he had been in treatment for cancer since March 2020 and had hidden his diagnosis from most of the development team.[28] With Yoshida's support, he arranged for materials to be brought to his hospital so he could compose while in treatment. He credited his recovery to composing as if "nothing had changed", which gave him something to live for. As of May 2021, he is almost in full remission and his doctor cleared him to perform at Fan Festival.[28] The main theme of the game, "Footfalls", incorporates elements from grunge and shoegaze.[29][30] It also quotes musical phrases and lyrics from each of the previous expansions' main themes to highlight Endwalker's status as the conclusion of a long-running story arc.[30][27] Sam Carter of Architects provided the main vocals with Amanda Achen, who had performed on Shadowbringers, on background vocals.[31]
The same year in December, musician Sia covered "Fly Me to the Moon" as a tie-in promotion because of the game's focus on the moon. This cover features elements of "Prelude", a theme included in many entries of the Final Fantasy series.[32]
Reception
Aggregator | Score |
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Metacritic | PC: 92/100[33] PS5: 90/100[34] |
Publication | Score |
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Destructoid | 9/10[35] |
GameSpot | 8/10[36] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() |
Hardcore Gamer | 4.5/5[38] |
IGN | 9/10[39] |
Jeuxvideo.com | 18/20[40] |
PC Gamer (US) | 89/100[41] |
PCGamesN | 9/10[42] |
Endwalker received "universal acclaim" for the PC and PlayStation 5 version according to review aggregator Metacritic.[33][34]
Chris Carter of Destructoid praised the title for being a "joy to progress through from start to finish", lauding the lack of boring fetch quests and the quality of life improvements. GameSpot noted the game's excellent dungeon and trial designs and its earnest storytelling while criticizing the plot's pacing issues for feeling too rushed and bloated at the same time. GamesRadar+ called the expansion a "landmark achievement in narrative development" and cited it as cementing Final Fantasy XIV as "one of the best Final Fantasy games ever made". Leif Johnson of IGN praised the title's ability to deliver enriching content despite its aging resources, writing: "Packed with hours of meaningful cutscenes and unforgettable new zones, Endwalker marks a satisfying conclusion to Final Fantasy XIV's story as it has existed to date". PC Gamer called the two new added jobs "terrific fun" and the narrative both "ambitious" and "messy", saying that the expansion "represent[ed] FF14's development team at their peak".
In 2022, the Academy of Interactive Arts & Sciences awarded Endwalker for Role-Playing Game of the Year at the 25th Annual D.I.C.E. Awards;[43] at the following year's awards ceremony, it won Online Game of the Year.[44]
Notes
- ^ In Japanese: ファイナルファンタジーXIV: 暁月の終焉 (Hepburn: Fainaru Fantajī Fōtīn: Gyōgetsu no Fināre, lit. Final Fantasy XIV: Dawn Moon Finale)
- ^ The Warrior can confirm this, deny it, or ignore the question.
- ^ Speaking in an interview, director Naoki Yoshida confirmed that Zenos died permanently in Ultima Thule. Link: https://www.fanbyte.com/games/news/ffxiv-zenos-story-needs-no-further-embellishment/
References
- ^ a b c Romano, Sal (2021-02-05). "Final Fantasy XIV: Endwalker expansion and PS5 version announced". Gematsu. Retrieved 2021-05-05.
- ^ Higham, Michael (2021-05-15). "New FFXIV Endwalker Job Is Reaper". Gamespot. Retrieved 2021-05-16.
- ^ a b "Endwalker Special Site: Challenges". Endwalker Special Site. 2021-10-28. Retrieved 2021-11-03.
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Fandaniel: From the first, all i wanted was for you to kill Zodiark. 'Twas but one of my many methods to achieve the desired effect. It would've been the same had Zenos died in my place. But what better and more satisfying way to ensure success than to take control myself? [...] Let your murder mark the beginning of the end...The coming of the Final Days!
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Y'shtola: By sundering the world into fourteen shards, the aether of all living beings too was divided. This reduction would in theory allow us to more easily interact with dynamis. You believed we had the potential, and sundered all creation to see it fulfilled. [...] Hydaelyn: It is as thou sayest. There was no kindness nor justice in the in the tragedy I wrought.
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