KRISTAL Audio Engine
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Original author(s) | Matthias Juwan |
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Developer(s) | Kreatives |
Initial release | 31 January 2004 |
Final release | 1.0.1
/ 1 June 2004 |
Operating system | Microsoft Windows |
Type | Digital Audio Workstation |
License | Proprietary Software |
Website | kreatives |
The KRISTAL Audio Engine (commonly referred to as KRISTAL or KAE) is a digital audio workstation for Microsoft Windows. It is free for personal & educational use, with licensing options for commercial use.[1]
The successor to this product became what is now known as Studio One.[2]
History
Initial Development
![](http://upload.wikimedia.org/wikipedia/en/thumb/8/8d/Original_KRISTAL_Audio_Engine_Interface.jpg/220px-Original_KRISTAL_Audio_Engine_Interface.jpg)
KRISTAL began development in 1999, as the university thesis project of Matthias Juwan. At that time it had a different look and feel, and it was known as the Crystal Audio Engine, a name derived from the song The Crystal Ship by The Doors.[3]
The initial version, renamed to KRISTAL Audio Engine, was released in 2004.[4]
K2
On 24 December 2004 the KRISTAL development team announced that they were working on the successor to the KRISTAL Audio Engine, based on a new infrastructure. Among other things, the development team planned to include cross-platform support for Microsoft Windows and macOS.[5]
The new software, known as K2, entered the Alpha development stage in July 2005.[6]
KristalLabs
![](http://upload.wikimedia.org/wikipedia/en/thumb/9/9f/KristalLabs_Software_Logo.gif/220px-KristalLabs_Software_Logo.gif)
On 18 September 2006, it was announced that all work and rights to the source code of K2 had been taken over by KristalLabs Software Ltd., a private start-up company co-founded by KRISTAL lead developer, Matthias Juwan, and Wolfgang Kundrus, who had previously worked on Cubase, Nuendo and HALion.[2][7][8] Ownership for the original KRISTAL Audio Engine, however, did not transition to KristalLabs.[9]
PreSonus and Studio One
KristalLabs further developed K2 in cooperation with PreSonus, before becoming part of PreSonus in 2009.[10] The final result of the K2 development was re-branded and released as the first version of the PreSonus DAW, Studio One.[2] The former KristalLabs logo (representing a series of hexagons, like the one from the original KRISTAL logo, tessellated together) was used as the basis for the logo of Studio One.[11]
Functionality
The KRISTAL Audio Engine can support up to 16 channels of audio; however, it does not provide support for MIDI.[12]
The primary window of the application is a digital mixer, but it provides separate, built-in components for additional functionality, such as audio sequencing and live audio input/recording.[13] It provides built-in effects, such as EQ, chorus, delay and reverb, but also includes support for third-party VST plug-ins.[12]
The application uses 32-bit audio processing and supports both MME & ASIO drivers. In addition to its native Kristal project files, it also supports the use of WAVE, AIFF, FLAC and OGG Vorbis files.[12]
See also
References
- ^ "PC Freeware Sequencers & Editors |". www.soundonsound.com. Retrieved 16 April 2018.
- ^ a b c "News - KRISTAL Audio Engine". www.kreatives.org. Retrieved 16 April 2018.
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(help) - ^ "Details - KRISTAL Audio Engine". www.kreatives.org. Retrieved 16 April 2018.
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(help) - ^ "Kristal Audio Engine v1.0 released". KVR Audio. Retrieved 24 April 2018.
- ^ "KRISTAL 2 - The Future - KRISTAL User Community - Powered by XMB". www.kristalusers.net. Retrieved 16 April 2018.
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(help) - ^ "KRISTAL 2 reached Alpha Status! - KRISTAL User Community - Powered by XMB". www.kristalusers.net. Retrieved 16 April 2018.
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(help) - ^ "Kundrus is Senior Developer for Software Architect - Music Connection Magazine". www.musicconnection.com. Retrieved 16 April 2018.
- ^ Randall, Brent (29 April 2009). "Interview with Jim Odom and Jim Mack- President Of Presonus". www.prorec.com. Archived from the original on 13 February 2010. Retrieved 2 March 2010.
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suggested) (help) - ^ "K2 - KRISTAL Audio Engine". www.kreatives.org. Retrieved 18 April 2018.
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(help) - ^ "AudioFanzine met Studio One's technical director". Audiofanzine. 2 January 2013. Retrieved 20 March 2018.
- ^ "Where Did The PreSonus Studio One Logo Come From?". Pro Tools Expert. Retrieved 17 April 2018.
- ^ a b c "Kreative's Kristal Audio Engine". www.homerecordingconnection.com. Retrieved 18 April 2018.
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(help) - ^ 2003, Matthias Juwan, Paul Sellars,. "KRISTAL Audio Engine :: Reference Manual :: 1.0". www.kreatives.org. Retrieved 23 April 2018.
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