Jump to content

Mac App Store

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 59.92.198.177 (talk) at 18:47, 25 March 2011 (add ref). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Mac App Store
Developer(s)Apple Inc.
Initial releaseJanuary 6, 2011 (2011-01-06)[1]
Stable release
1.0.1 / March 21, 2011; 13 years ago (2011-03-21)
Operating systemMac OS X 10.6.6
PlatformMac
TypeDigital distribution
Websitewww.apple.com/mac/app-store

The Mac App Store is a digital distribution platform for Mac OS X applications developed by Apple Inc.. The platform was announced on October 20, 2010 at Apple's "Back to the Mac" event.[1][2][3] Apple began accepting app submissions from registered developers on November 3, 2010 in preparation for its launch.[4] It was released on January 6, 2011 as part of the free Mac OS X v10.6.6 update for all current Snow Leopard users.[1][2] After 24 hours of release, Apple announced that there was a total of more than one million downloads.[5]

Restrictions

Similar to the iOS App Store, the Mac App Store is regulated by Apple. Applications must be approved by Apple before becoming available on the store. Disallowed types of applications revealed by Apple include:[6][7]

  • Software that changes the native user interface elements or behaviors of Mac OS X.
  • Software that does not comply with the Apple Macintosh Human Interface Guidelines.
  • Software that is similar in look or function to current Apple products (e.g. Mac App Store, Finder, iTunes, iChat, etc).
  • Software similar to other software that is already released in the Mac App Store. Examples given: Adobe Illustrator and CorelDraw, Photoshop Lightroom & Apple Aperture, Cinema 4D and 3D Max, etc.
  • Software that contains or displays pornographic material.
  • Software that is or installs shared components (kernel extensions, browser plugins, QuickTime components, etc).
  • Software that provides content or services that expire.
  • Software that does not run on the currently shipping version of Mac OS.
  • Beta, demo, trial, or test versions of software.
  • Software that references trademarks unless the developer has explicit permission to use them, i.e. fair use is not respected.
  • Software licensed only under the GPL (because the App Store Terms of Service impose additional restrictions incompatible with the GPL)[8][9]
  • Apps that use deprecated or optionally installed technologies. Examples given:

Counterfeit Apps

Not long after independent game developer Wolfire Games placed its game, Lugaru, on the Mac App store, as Lugaru HD for $9.99, the developer noticed a counterfeit copy of their game also being sold on the App Store for $0.99. The developer contacted Apple on January 31, 2011, but as of February 4, 2011, the counterfeit copy of the game they developed was still being sold on the App Store. A number of news sites have remarked that for all the scrutiny Apple places on apps listed in their store, a counterfeit copy of an existing app should not have made it through the process, and the days (and counting) it had been since the developer had alerted Apple to the counterfeit software is disconcerting to developers. [10]

Reception

The Mac App Store launched with over 1000 programs on January 6, 2011, including Apple's own iWork '09, iLife '11, Aperture and third-party applications ported from iOS, such as Angry Birds, Flight Control, Gravilux, and Twitter.[2][11][12][13] Most of the apps belonged to the Games category, which had nearly three times as many apps in the next largest category, Utilities.[citation needed] The most common price point was $20–50.[12] Angry Birds, a popular video game on the iOS App Store, was the number one paid app on the Mac App Store on the first day.[11]

See also

References

  1. ^ a b c Darren Murph (6 December 2010). "Apple Mac App Store: open for business starting January 6th". Engadget. AOL. Retrieved 16 December 2010.
  2. ^ a b c "Apple's Mac App Store: Hands On". PC Magazine. PC Magazine. 6 January 2011. Retrieved 6 January 2011.
  3. ^ AppleInsider Staff (20 October 2010). "Apple's new Mac App Store coming to Snow Leopard within 90 days". AppleInsider.com. Retrieved 31 October 2010.
  4. ^ Mac App Store Review (3 November 2010). "Apple Now Accepting Submissions For The Mac App Store". MacAppStoreReview.com. Retrieved 3 November 2010.
  5. ^ "Mac App Store Downloads Top One Million in First Day" (Press release). Apple Inc. 7 January 2011. Retrieved 10 January 2011.
  6. ^ Dan Frakes (23 October 2010). "The Mac App Store: The devil will be in the details". Macworld.com. Mac Publishing, LLC. Retrieved 24 October 2010.
  7. ^ AppleInsider Staff (20 October 2010). "Apple issues review guidelines for Mac App Store". AppleInsider.com. Retrieved 24 October 2010.
  8. ^ GPL and the Mac App Store
  9. ^ Brett Smith, More about the App Store GPL Enforcement, Free Software Foundation blog
  10. ^ Tan, Maurice (3 February 2011). "Lugaru shamelessly resold without consent on iTunes". Destructoid. Retrieved 4 February 2011.
  11. ^ a b Frommer, Dan (6 January 2011). "Surprise, Surprise: "Angry Birds" Already The #1 Paid Mac App". Silicon Alley Insider. Retrieved 6 January 2011.
  12. ^ a b Gaywood, Richard (6 January 2011). "Mac App Store by the numbers -- almost 1,000 apps on Day One". TUAW. Retrieved 6 January 2011.
  13. ^ Gravilux: An iPad App Moves to the Desktop via the New Mac App Store, prMac, January 6, 2011

Template:Digital distribution platforms