From Wikipedia, the free encyclopedia
Jump to: navigation, search
PsychoPy logo
Developer(s) Jonathan Peirce
Initial release 2003
Stable release
1.84.02 / 15 September 2016; 14 months ago (2016-09-15)
Development status Active
Written in Python
Operating system Cross-platform
License GNU GPL v3+

PsychoPy is an open source software package, written in Python programming language, for the generation of experiments for neuroscience and experimental psychology.[1][2]

Unlike most packages it provides users with a choice of interface; generate experiments by writing Python scripts or through a graphical interface which will generate a script for them (or by a combination of the two).

Its platform independence is achieved through the use of the wxPython widget library for the application and OpenGL for graphics calls. Psychopy grows in popularity and was started on more than 14,000 different computers in November, 2016.[3]

History and versions[edit]

PsychoPy is continually updated with 5-10 releases each year, containing new features and bug fixes. Here are some major releases in the history of PsychoPy:

  • 2003: PsychoPy was originally written by Peirce as a proof of concept - that a high-level scripting language could generate experimental stimuli in real time (existing solutions, such as Psychtoolbox, had to pre-generate movies or use CLUT animation techniques).
  • 2003-2005: this was extended to be able to generate experiments in the author's lab at Nottingham University and made available as an open source project on the internet. At this time PsychoPy was a library (Python package) that could be imported by Python scripts. Installing was complex because of the dependencies.
  • 2006: An editor was added, so that users could use PsychoPy as an 'application' rather than a library
  • April 2009: Version 1.0 released, including all main features of the library (but with some bugs in the win32 installer)
  • September 2009: Version 1.50 released, including various bug fixes to the underlying library and preview of new GUI interface, to become PsychoPy2. This new interface, the Builder view, allowed users to generate a very wide range of experiments without a knowledge of programming.
  • April 2011: Used for both research and undergraduate teaching at various universities. Over 1500 users per month worldwide.[4] Still at Version 1.64 (not yet v2.00), due to remaining issues especially with the Builder interface.
  • June 2013: Version 1.77 released, including ioHub for faster (asynchronous) polling of hardware.
  • September 2014: Version 1.81 released, including the ability to specify psychopy version in the experiment. Psychopy will then load this version, regardless of the version installed - also future versions.
  • October 2015: Version 1.83 released, including MovieStim3 which provides robust movie playback.

Key people[edit]

  • Jonathan Peirce
  • Jeremy Gray
  • Yaroslav Halchenko


  1. ^ Peirce, Jonathan W. (15 May 2007). "PsychoPy—Psychophysics software in Python". Journal of Neuroscience Methods. 162 (1-2): 8–13. doi:10.1016/j.jneumeth.2006.11.017Freely accessible. PMC 2018741Freely accessible. PMID 17254636 – via ScienceDirect.  open access publication – free to read
  2. ^ Peirce, Jonathan W. (15 January 2009). "Generating stimuli for neuroscience using PsychoPy". Frontiers in Neuroinformatics. 2: 10. doi:10.3389/neuro.11.010.2008Freely accessible. PMC 2636899Freely accessible. PMID 19198666 – via Frontiers Media.  open access publication – free to read
  3. ^ Peirce "'PsychoPy usage", PsychoPy usage, accessed January 29, 2017.
  4. ^ Peirce "'PsychoPy usage", PsychoPy usage, accessed April 26, 2011.

External links[edit]