Talk:Q-Games

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[edit]

I'm not sure why this article is marked as advertising - the adjective "impressive" kind of sticks out - is that it? Apart from that it is fairly neutral and doesn't describe any products that are on sale apart from referencing them by name.

Also, the q-games homepage can be viewed in English if you switch your browser's language preferences to have US English higher in priority than regular english. Does this act as a citation or does there need to be published citation in a source such as an online magazine? (like the gamasutra article)

FoxAndFalco 07:22, 11 December 2006 (UTC)

I split the paragraphs into titled sections and removed the superflous adjectives. It reads neutrally now as far as I can see.

FoxAndFalco 07:28, 11 December 2006 (UTC)

There's still this part, "After this Dylan moved back to Japan to work at Sony Japan, where he developed the famous Duck in a Bath technical demo that wooed early developers and publishers to the platform". Who says it's famous? Who says it wooed early developers? We need second hand sources confirming these, and other claims made in this article.Mackan 13:57, 11 December 2006 (UTC)

Sorry, didn't spot that - I'll search out some articles about it. FoxAndFalco 15:41, 13 December 2006 (UTC)

Ok, I added two articles regarding the duck demo - one shows a screenshot (comparing it to the recent PS3 modernised version of the same demo), and the second article reads "Harrison then showed the latest spin on the famous rubber duck demo that was used to showcase the graphical capabilities of the PS2 and PS3 at previous Sony events. But instead of ducks in a tub, his demo showed several ducks lying on a seabed. Then the camera tilted upwards, showing the sun shining down through an ocean filled with thousands of fish. Harrison then pointed out the complex shifting schools of fish, and assured the audience the Finding Nemo-esque scene was all being rendered in real time. "

As for wooing the developers and publishers, it's difficult to find a citation/article but the point of these kinds of tech. demos is to do that. I can change the language to something like "entice/encourage" perhaps? FoxAndFalco 16:00, 13 December 2006 (UTC)

I removed the advert-tag, but this article is still in need of some reliable second hand sources. The links you put in the article don't really confirm anything, they're just pictures of graphical demos, which sure enough might be evidence that the demos themselves actually exist, but says nothing about Q-games developing them, or to whom they were shown. Mackan 19:57, 13 December 2006 (UTC)

Q-Games didn't develop the duck demo, it's founder did (although Q-Games developed the PSP duck demo). This was in 1999, the only articles still on the net regarding this are comparison articles because of the more advanced duck demo on the PS3. It's a difficult problem really; removing reference to Dylan making the demo removes historical information regarding Q-Games and its foundation. (the duck demo is referred to on q-games' homepage here: [1] (switch your language priority to en-us to view the page in english)

Ah, how about this article as a reference/citation: [2] ? FoxAndFalco 01:45, 14 December 2006 (UTC)

I have also cited Chris Kohler's book as a reference, chapter 6 is devoted to Dylan Cuthbert and Giles Goddard (who also made Starfox), and has a small piece about Q-Games towards the end. FoxAndFalco 01:59, 14 December 2006 (UTC)

In the 1UP.com podcast episode #125, the founder of Q-Games discusses two upcoming PixelJunk games for PSN. The first is PixelJunk Eden and the other is referred to more vaguely as Dungeon. Tdh1 (talk) 15:54, 18 March 2008 (UTC)


Redundency[edit]

From the article "In Japans version from September 24, 2009 to October 9, 2009, near the shop, there was a panel that took users to a virtual version of Q-Games TGS 2009 Booth. Called the "Q-Games virtual public TGS Booth", it was a virtual recreation of the Q-Games TGS 2009 Booth that had a free t-shirt and a video screen." ..Redundency much?

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