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Customizations, including accessories, are lost if a piñata is broken (''Viva Piñata'''s version of death) for any reason, including being eaten by another piñata, being hit with a shovel or by Professor Pester, or after being sick for an extended period of time (after which the [[witch doctor]] Dastardos breaks the piñata).
Customizations, including accessories, are lost if a piñata is broken (''Viva Piñata'''s version of death) for any reason, including being eaten by another piñata, being hit with a shovel or by Professor Pester, or after being sick for an extended period of time (after which the [[witch doctor]] Dastardos breaks the piñata).


Viva pinata sucks!!!!BOOOOOOOOOOO boobies
===Xbox Live functionality===
The game supports [[Xbox Live]]/[[Games for Windows - Live]], but does so in a strictly non-interactive fashion in order to remain "family friendly". It also includes a safety video for children and parents, explaining potential issues with using the service.

While the game supports leaderboards and score comparisons, its primary use of [[Xbox Live]] is to allow players to send presents to friends. Piñatas and other items can be packaged up and shipped off to other users. The contents of the box are unknown by the recipient until it is opened, at which time the contents emerge into the garden of their new owner.

Lastly, players can use the [[Xbox Live Marketplace]] to download several ''Viva Piñata'' related items. These include accessory packs and an interactive video which acts as a brief tutorial for the game. During the video, the user can decide which piñata that they would like to walk them through the features of the game. Xbox Live members can also download several episodes of the television series from the Xbox Live Marketplace, with the precise number available varying by locale. These episodes are available in both standard-definition and [[high-definition television|high-definition]] for no charge.


=== Piñatas ===
=== Piñatas ===

Revision as of 15:25, 26 October 2009

Viva Piñata
File:Viva pinyata.jpg
North American Xbox 360 version box art
Developer(s)Rare (Xbox 360)
Climax Group (PC)
Publisher(s)Microsoft Game Studios
Composer(s)Grant Kirkhope
SeriesViva Piñata
Platform(s)Xbox 360
Microsoft Windows
Release
November 9, 2006
  • Xbox 360:
    Microsoft Windows:
Genre(s)Life simulation
Mode(s)Single-player

Viva Piñata is a life simulation game developed by Rare, for the Xbox 360 video game console. The project was headed by Gregg Mayles and the team behind the Banjo-Kazooie series, based on an idea from Tim Stamper.[1] Although rumors of the title circulated among fans for some time, Viva Piñata was officially announced on March 15, 2006, and first released in November 2006. With a "general audiences" or "everyone" rating, the game provides bright, colorful visuals, intended to appeal to children and more casual gamers. The game received a positive reaction from game critics, despite its poor sales and pre-release advertising.

A Windows version of the game was released in November 2007. An Xbox 360 sequel Viva Piñata: Trouble in Paradise was released in 2008. A slightly enhanced Nintendo DS version of the game entitled Viva Piñata: Pocket Paradise was also released in 2008.

Gameplay

Likened to The Sims, Animal Crossing and Harvest Moon,[2] the game tasks the player with turning a neglected plot of land into a beautiful garden.[3] As with many sandbox games, the game is open-ended, with no strict winning or losing requirements. Instead, players are guided only generally towards the objectives of increasing their garden's value and attracting piñata residents. Players are free to determine their own sub-goals and work towards them.

Developing a successful garden requires setting up the land and foliage appropriately to attract piñatas, as well as purchasing various items to place within the garden (e.g., homes for the piñatas). When certain requirements are fulfilled, the garden will attract a simple black-and-white version of a given piñata species. After fulfilling additional requirements, the piñata will become a resident, changing into a full-color version. Once two piñatas of the same species are residents and their mating (romance) requirements are met, they can perform a romance dance, resulting in a baby piñata egg. No piñata has a gender specific design, and hence any two piñatas of the same species can mate (with inter-species romances possible as well in a few cases). After a given piñata species has successfully romanced, the player no longer needs to fulfill the full romance requirements for piñata of that type, but can instead simply have the piñata eat a specific type of candy.

When piñatas get together to mate, a maze-navigation minigame is initiated. Completing the mating minigame successfully will result in a piñata egg being delivered shortly thereafter. For species encountered early in the game, the minigames are simple, but as the game progresses, minigames become increasingly difficult. The difficulty also increases as more members of a given species are resident, as the more piñatas in a garden, the fewer the number of lives the player receives during the minigame. The first time the minigame is completed successfully for a given species, the player is rewarded with a unique video sequence which shows the two piñatas dancing to music.

In addition to looking after the needs of their piñatas, players must also watch out for Ruffians (and their leader, "Professor Pester") as well as sour piñatas, who enter the garden with the sole intent of wreaking havoc. Their mischief includes eating seeds and produce, destroying objects, or dropping sour candy which causes resident piñatas to become ill if consumed. If the player is resourceful, sour piñatas can, however, be won over and turned into productive garden residents. Additionally, players can earn or purchase individual parts of a totem pole-like structure known as the "Tower of Sour" to deter the type of sour piñata each part corresponds to. Different parts of this become available as the player completes certain requirements. Players can pay Ruffians to leave the garden temporarily, but in order to keep the Ruffians from returning, players must purchase a "Captain's Cutlass" from one of the merchants.

File:Pinata3.gif
Screenshot of a garden

Each piñata which is a resident of the garden can be customized as the player sees fit. Customization options include:

  • The name of the piñata.
  • The piñata's decorative tag (which stays with it, wherever it goes).
  • Unlockable accessories the player can purchase for their piñata, ranging from hats, to backpacks, to large teeth. These accessories can increase a piñata's value, or can grant the piñata additional abilities.

Customizations, including accessories, are lost if a piñata is broken (Viva Piñata's version of death) for any reason, including being eaten by another piñata, being hit with a shovel or by Professor Pester, or after being sick for an extended period of time (after which the witch doctor Dastardos breaks the piñata).

Viva pinata sucks!!!!BOOOOOOOOOOO boobies

Piñatas

The game features a wide variety of piñata types (60 in total), in most cases inspired by real-world animals. The names of the piñata species appear to have been generated by combining an animal name or sound with that of a food or candy, producing creatures such as "Buzzlegums" or "Shellybeans". The species include both wild and domestic animal types, with the latter being purchased rather than simply appearing. Rarer species based on fictional animals, such as the Dragonache, are also available.

Some of the animals are "piñatavores", and must eat other piñatas in order to become residents or reproduce. An intricate food chain (referred to as the doughnut of life[4]) exists, with a number of piñata species having one or two others that are considered prey. When such piñatas are visiting the garden, they can and will devour garden residents in order to satisfy their own residency requirements. However, once piñatas are residents, they will not eat each other unless instructed to do by the player, although fights can break out between residents who do not share the predator-prey relationship.

With some exceptions, piñatas each have different appearance or coloration variants. These variants can be produced by fulfilling certain requirements in the game. For example, a given piñata species may be able to change from its default color to a yellow color by eating a sunflower. Additionally, certain piñatas can evolve into other species altogether, e.g., when a Sparrowmint eats a buttercup flowerhead, it turns into a Candary.

Development

The original concept for the game began under the name Your Garden in 2002, and eventually evolved into the colorful world of Viva Piñata. According to interviews with Rare by Eurogamer TV and others, the game was originally designed for the Pocket PC platform.[5] After Rare's acquisition by Microsoft, the title was then moved to the Xbox video game system before finally being developed for the Xbox 360 video game system. At various times, more than 50 different people contributed to the project.[6]

Horstachio, the world's largest piñata

During development, Microsoft and Rare realized the growing popularity of the project and began searching for licensing partners; they eventually teamed up with 4Kids Entertainment. As a result, in addition to being a video game on Microsoft's Xbox 360 console, it is also a computer-animated television series produced by 4Kids Entertainment.[7] The show began airing on 4Kids TV on August 26 2006, on Canada's YTV on September 9 2006, and on the UK's Nick Toons on March 5 2007. Animation for the television series is done at Bardel Entertainment in Vancouver, British Columbia, Canada. Recently, the show began airing on ITV2 in the UK as part of the "Action Stations! " children's programming block.[7]

Released as a launch title with the Brazilian launch of the Xbox 360, it was the first ever game translated to Portuguese for the Xbox 360. It was also the first non-PlayStation console game to be translated into Polish and Korean.[citation needed]

Microsoft collaborated with Six Flags Mexico to promote the Xbox 360 as well as Viva Piñata. To do this, a 14.6-meter tall, 16-meter long piñata, specifically a Horstachio, was built at the park. At the time, it was the largest recorded piñata ever built.[8]

Special edition

File:Viva pinata special edition box art.jpg
Special Edition box art

A "Special Edition" of the game was released with a unique box. Everything except the backdrop of the Horstachio is part of a plastic sleeve. A separate disc includes the following bonus content:

  • A playable demo of LucasArts' Lego Star Wars II: The Original Trilogy.
  • A playable demo of the arcade classic Frogger, enhanced and reinvigorated for the Xbox 360.
  • A Time Pilot demo, allowing gamers to fly a futuristic fighter jet with the ability to travel through time against wave after wave of enemies.
  • A return to AstroLab for a playable demo of Marble Blast Ultra, where players guide their marbles through a landscape of moving platforms and perilous obstacles.
  • A sneak peek at the animated TV series, produced by 4Kids Entertainment & Bardel Entertainment. This is the first episode in the animated series, named 'Horstachio of a Different Color'.

Windows version

At E3 2007 during the Microsoft press conference, a PC port of Viva Piñata was announced. The conversion was handled by Climax Group and runs on both Windows XP and Windows Vista. The game is part of the Games for Windows program which offers easier installation and support for Windows Vista's Games Explorer, Xbox 360 Controller for Windows, Parental Controls and the use of Games For Windows - Live. The game was released on November 6, 2007 in the United states, followed by the release in Europe on November 16, then in Japan on January 18, 2008.[9]

Sequel

A sequel, Viva Piñata: Trouble in Paradise was announced in May 2008 and released in September 2008. The sequel adds more than 30 new piñata species, a "Just for Fun" sandbox mode, and new co-operative modes, as well as new desert and arctic environments.

Viva Piñata: isand loland house

Rare announced plans to release a Nintendo DS version of the game at Comic-Con 2007.[10] It was later revealed to be titled Viva Piñata: Pocket Paradise and was subsequently released in September 2008. Key changes include a control scheme which makes use of the stylus, as well as the presence of additional context-sensitive information on the second screen.

Viva Piñata: Party Animals

On October 30 2007, a party game spin-off, Viva Piñata: Party Animals was released. Developed by Krome Studios, the game features the TV show piñata characters competing in races and close to 50 party mini-games including activities such as apple eating, bug stomping and paint splattering.

Viva Piñata TV series

An animated TV series was produced in conjunction with the Xbox 360 game, which airs on the CW's 4Kids animated block. The program is also available on DVD.

Viva Piñata (Original Soundtrack)

A Viva Piñata soundtrack featuring music from the first and second game adding up to a total of 25 songs was made available in retail stores, Itunes, along with other sources through Sumthing Else Music Works on July 28 2009. All the scores were composed by Grant Kirkhope.

Reception

A number of gamers and gaming journalists proclaim that Viva Piñata is one of Rare's best outings yet, with IGN indicating that it is the best Rare game since Microsoft acquired the company in 2002. In addition to IGN's positive 8.5/10 rating, it has received an 8.3/10 from GameSpot, an "A" from 1UP.com, and an 8.7/10 overall from Electronic Gaming Monthly. International reception was also warm; for example, popular Russian website AG.ru gave the game a score of 85/100 and an "Our Choice" award. The game scored 84% on Metacritic based on 51 reviews, and an 85% on Game Rankings.

While published sales figures for the game appear relatively low and failed to gather as much momentum as Nintendo's Pokémon craze, Justin Cook (of Rare) insists that the game has sold "close to half a million".[18] During a later 1UP.com interview with Gregg Mayles, Mayles noted that he wasn't expecting immediate blockbuster sales, explaining, "Viva Piñata, it's come out; it's now sold really well; it's been a very steady seller like we thought it would be. We didn't think it would suddenly fly off the shelves. It was going to take time for people to appreciate it or give it a try beyond the initial, quite mixed reaction."[19] Despite the initially discouraging sales figures, the game quickly gained a loyal cult following. Hyper's Cam Shea commends the game for being "charming, open-ended and plenty of surprises and depth". However, he criticised it for "uneven pacing and patronising voice over of the first guide".[20]

Viva Piñata's concept artist, Ryan Stevenson, stated that, regardless of sales numbers, Rare is planning to expand the series with new elements including new piñatas and new characters.[21]

Awards

Viva Piñata was nominated for 6 awards by the Academy of Interactive Arts and Sciences for its 10th annual awards covering 2006,[22] the most nominations a Rare title has had since GoldenEye 007. Nominated categories included:

  • Console Game of the Year
  • Outstanding Innovation in Gaming
  • Outstanding Achievement in Art Direction
  • Outstanding Achievement in Character Performance - Female (won)
  • Outstanding Achievement in Visual Engineering
  • Family Game of the Year
  • Most Unique Game of the Year

The game was also nominated for "Best Original Game" in X-Play's "Best Video Games of 2006" awards.[23] Other accolades include a "Parents' Choice Gold Award" from the Parents' Choice Foundation.[24], and GameSpot included the title as one of their 10 nominees for their "2006 Game of the Year" award, although it later received only 3% of the total votes.[25]

References

  1. ^ "Interview with the Piñata Team". MundoRare. Retrieved 2007-02-23.
  2. ^ Kennedy, Sam (2006-03-15). "Viva Piñata Xbox 360 Preview". 1UP.com. Retrieved 2007-02-23.
  3. ^ "Viva Pinata: Xbox 360 Video Game Review". Kidzworld. Retrieved 2009-04-08.
  4. ^ "Review: Viva Piñata". GamePro. 2006-12-04. Retrieved 2007-02-23.
  5. ^ "A Rare pleasure". Eurogamer. 2006-11-29. Retrieved 2007-02-23.
  6. ^ "Tasting piñata sweets before Halloween". MundoRare. Retrieved 2007-02-23.
  7. ^ a b ""Viva Piñata" Universe Revealed". Microsoft. 2006-03-15. Retrieved 2007-02-23.
  8. ^ "La piñata más grande del mundo". Última Vida. Retrieved 2007-02-23.
  9. ^ "Viva piñata is coming out next week". Viva Piñata. Retrieved 2007-11-25.
  10. ^ Viva Piñata heads to DS
  11. ^ Davison, John (2006-11-15). "Viva Pinata Review from 1UP.com". 1UP.com.
  12. ^ Calvert, Justin (2006-11-15). "Viva Pinata for Xbox 360 Review". GameSpot.
  13. ^ Brudvig, Erik (2006-11-10). "Viva Piñata Review". IGN.
  14. ^ Tuttle, Will (2006-11-10). "Viva Piñata Review (Xbox 360)". TeamXbox.
  15. ^ Martin, Christopher. "Viva Piñata". Ace Gamez. Retrieved 2007-03-14.
  16. ^ "Viva Pinata Reviews". Game Rankings. Retrieved 2008-08-07.
  17. ^ "GameStats: Viva Piñata". GameStats. Retrieved 2008-08-07.
  18. ^ Gill, Mehar (2007-10-15). "Rare questions Microsoft's marketing of Viva Piñata". Games Industry. Retrieved 2007-09-15.
  19. ^ Suttner, Nick (2008-05-13). "Interview: Rare Dishes on New Banjo & Viva Piñata". 1UP.com.
  20. ^ Shea, Cam (January 2007). "Viva Piñata". Hyper (159). Next Media: 61. ISSN 1320-7458.
  21. ^ "Rare - Exclusive Rare Developer Interview". GameTrailers. 2007-02-19.
  22. ^ "AIAS 10th annual awards". Academy of Interactive Arts & Sciences. Retrieved 2007-02-09.
  23. ^ "G4's 'X-PLAY' Unveils Nominations for Best Video Games of 2006". G4TV. 2006-12-08.
  24. ^ "Gamasutra - Viva Pinata Takes Top Parents' Choice Award". Gamasutra. 2007-04-30.
  25. ^ "Best Games and Worst Games of 2006 at GameSpot". GameSpot. Retrieved 2007-02-23.