Anthropomorphism: Difference between revisions

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{{Use dmy dates|date=May 2012}}
{{Use dmy dates|date=May 2012}}
[[File:The North Wind and the Sun - Wind - Project Gutenberg etext 19994.jpg|thumb|In this illustration by [[Milo Winter]] of [[Aesop]]'s fable, "[[The North Wind and the Sun]]", an anthropomorphic North Wind tries to strip the cloak off of a traveler]]
[[File:The North Wind and the Sun - Wind - Project Gutenberg etext 19994.jpg|thumb|In this illustration by [[Milo Winter]] of [[Aesop]]'s fable, "[[The North Wind and the Sun]]", an anthropomorphic North Wind tries to strip the cloak off of a traveler]]
'''Anthropomorphism''' is the attribution of [[human]] traits, [[Emotion|emotions]], and intentions to non-human entities.<ref>''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University Press (Oxford), 1885.</ref>
'''Anthropomorphism''' is the attribution of [[human]] form or other characteristics to beings other than humans, particularly [[gods|deities]] and [[animal]]s. People attribute human-like mental states, for example, to God and non-human animals.<ref>{{Cite journal|title = Anthropomorphic God Concepts Engender Moral Judgment|url = http://guilfordjournals.com/doi/abs/10.1521/soco.2008.26.2.182|journal = Social Cognition|date = 2008-04-01|issn = 0278-016X|pages = 182-189|volume = 26|issue = 2|doi = 10.1521/soco.2008.26.2.182|first = Carey K.|last = Morewedge|first2 = Michael E.|last2 = Clear}}</ref><ref>{{Cite journal|title = Conceptualizing a Nonnatural Entity: Anthropomorphism in God Concepts|url = http://www.sciencedirect.com/science/article/pii/S0010028596900171|journal = Cognitive Psychology|date = 1996-12-01|pages = 219-247|volume = 31|issue = 3|doi = 10.1006/cogp.1996.0017|first = Justin L.|last = Barrett|first2 = Frank C.|last2 = Keil}}</ref><ref>{{Cite journal|title = Timescale bias in the attribution of mind.|url = http://doi.apa.org/getdoi.cfm?doi=10.1037/0022-3514.93.1.1|journal = Journal of Personality and Social Psychology|pages = 1-11|volume = 93|issue = 1|doi = 10.1037/0022-3514.93.1.1|first = Carey K.|last = Morewedge|first2 = Jesse|last2 = Preston|first3 = Daniel M.|last3 = Wegner}}</ref> '''Personification''' is the related attribution of [[human]] form and characteristics to abstract concepts such as [[nation]]s and [[natural phenomenon|natural forces]] likes [[season]]s and the [[weather]]. Both have [[#Pre-history|ancient roots]] as [[literary technique|storytelling]] and [[art|artistic devices]]. [[List of cultures in the standard cross cultural sample|Most cultures]] have [[fable|traditional fables]] with anthropomorphized animals as characters.

'''Personification''' is the related attribution of human form and characteristics to abstract concepts such as [[nation]]s and [[natural phenomenon|natural forces]] likes [[season]]s and the [[weather]]. Both have [[#Pre-history|ancient roots]] as [[literary technique|storytelling]] and [[art|artistic devices]], and [[List of cultures in the standard cross cultural sample|most cultures]] have [[fable|traditional fables]] with anthropomorphized animals as characters. Anthropomorphism and personification are also considered to be innate tendencies of [[Psychology|human psychology]]<ref name=":0">{{Cite book|title = The 7 Laws of Magical Thinking: How Irrational Beliefs Keep Us Happy, Healthy, and Sane|last = Hutson|first = Matthew|publisher = Hudson Street Press|year = 2012|isbn = 978-1-101-55832-4|location = New York, NY|pages = 165-181}}</ref> [[Psychology|.]]


==Name==
==Name==
Anthropomorphism derives from its verb form ''anthropomorphize'',{{refn|group=n|Possibly via [[French language|French]] ''{{lang|fr|anthropomorphisme}}''.<ref name=oed/>}} itself derived from the [[Ancient Greek language|Greek]] ''ánthrōpos'' ({{lang|grc|ἄνθρωπος}}, <small>{{abbr|lit.|literally}}</small>&nbsp;"human") and ''morphē'' ({{lang|grc|μορφή}}, "form"). It is first attested in 1753, originally in reference to the [[heresy]] of applying a human form to the [[Christianity|Christian]] [[God the Father|God]].{{refn|group=n|Anthropomorphism, among divines, the error of those who ascribe a human figure to the deity.<ref>{{citation |date=1753 |title=Chambers's Cyclopædia, Supplement }}.</ref>}}<ref name=oed>''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University Press (Oxford), 1885.</ref>
Anthropomorphism derives from its verb form ''anthropomorphize'',{{refn|group=n|Possibly via [[French language|French]] ''{{lang|fr|anthropomorphisme}}''.<ref name=oed/>}} itself derived from the [[Ancient Greek language|Greek]] ''ánthrōpos'' ({{lang|grc|ἄνθρωπος}}, <small>{{abbr|lit.|literally}}</small>&nbsp;"human") and ''morphē'' ({{lang|grc|μορφή}}, "form"). It is first attested in 1753, originally in reference to the [[heresy]] of applying a human form to the [[Christianity|Christian]] [[God the Father|God]].{{refn|group=n|Anthropomorphism, among divines, the error of those who ascribe a human figure to the deity.<ref>{{citation |date=1753 |title=Chambers's Cyclopædia, Supplement }}.</ref>}}<ref name=oed>''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University Press (Oxford), 1885.</ref>


==Pre-history==
==Examples in Pre-History==
[[File:Lion man photo.jpg|thumb|The 40,000-year-old [[Löwenmensch figurine]]]]
[[File:Lion man photo.jpg|thumb|The 40,000-year-old [[Löwenmensch figurine]]]]


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This anthropomorphic art has been linked by [[archaeologist]] [[Steven Mithen]] with the emergence of more systematic hunting practices in the Upper Palaeolithic (Mithen 1998). He proposes that these are the product of a change in the [[Modularity of mind|architecture of the human mind]], an increasing [[Steven Mithen#Cognitive fluidity|fluidity]] between the [[natural history]] and social [[Multiple intelligences|intelligences]], where anthropomorphism allowed hunters to identify [[Empathy|empathetically]] with hunted animals and better predict their movements.{{refn|group=n|In the ''[[New York Review of Books]]'', [[Howard Gardner|Gardner]] opined that "I find most convincing Mithen's claim that human intelligence lies in the capacity to make connections: through using metaphors".<ref>{{citation |contribution=Thinking About Thinking |first=Howard |last=Gardner |authorlink=Howard Gardner |title= New York Review of Books |date=9 October 1997 |url=http://cogweb.ucla.edu/Abstracts/Gardner_on_Mithen.html |accessdate=8 May 2010 |archiveurl=https://web.archive.org/web/20100329103807/http://cogweb.ucla.edu/Abstracts/Gardner_on_Mithen.html | archivedate=29 March 2010 |deadurl=no }}.</ref>}}
This anthropomorphic art has been linked by [[archaeologist]] [[Steven Mithen]] with the emergence of more systematic hunting practices in the Upper Palaeolithic (Mithen 1998). He proposes that these are the product of a change in the [[Modularity of mind|architecture of the human mind]], an increasing [[Steven Mithen#Cognitive fluidity|fluidity]] between the [[natural history]] and social [[Multiple intelligences|intelligences]], where anthropomorphism allowed hunters to identify [[Empathy|empathetically]] with hunted animals and better predict their movements.{{refn|group=n|In the ''[[New York Review of Books]]'', [[Howard Gardner|Gardner]] opined that "I find most convincing Mithen's claim that human intelligence lies in the capacity to make connections: through using metaphors".<ref>{{citation |contribution=Thinking About Thinking |first=Howard |last=Gardner |authorlink=Howard Gardner |title= New York Review of Books |date=9 October 1997 |url=http://cogweb.ucla.edu/Abstracts/Gardner_on_Mithen.html |accessdate=8 May 2010 |archiveurl=https://web.archive.org/web/20100329103807/http://cogweb.ucla.edu/Abstracts/Gardner_on_Mithen.html | archivedate=29 March 2010 |deadurl=no }}.</ref>}}


==In religion and mythology==
==In Religion and Mythology==
{{Main|Anthropotheism}}
{{Main|Anthropotheism}}
In religion and [[mythology]], anthropomorphism refers to the perception of a divine being or beings in human form, or the recognition of human qualities in these beings.
In religion and [[mythology]], anthropomorphism refers to the perception of a divine being or beings in human form, or the recognition of human qualities in these beings.
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| isbn=0-19-509891-9}}</ref>
| isbn=0-19-509891-9}}</ref>


==In literature==
==In Literature==


===Religious texts===
===Religious texts===
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Various Japanese [[manga]] have used anthropomorphism as the basis of their story. Examples include ''[[Squid Girl]]'' (anthropomorphized squid), ''[[Hetalia: Axis Powers]]'' (personified countries), ''[[Upotte!!]]'' (personified guns), and ''[[Arpeggio of Blue Steel]]'' (personified ships).
Various Japanese [[manga]] have used anthropomorphism as the basis of their story. Examples include ''[[Squid Girl]]'' (anthropomorphized squid), ''[[Hetalia: Axis Powers]]'' (personified countries), ''[[Upotte!!]]'' (personified guns), and ''[[Arpeggio of Blue Steel]]'' (personified ships).


==In film, television, and video games==
==In Film, Television, and Video Games==


===Film===
===Film===
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[[The Signature Series]] is a radio program based in Canada that explores the personality traits of the 24 keys of western music by personifying them and giving each key a gender, a story and specific character traits.
[[The Signature Series]] is a radio program based in Canada that explores the personality traits of the 24 keys of western music by personifying them and giving each key a gender, a story and specific character traits.


==Art history==
==Art History==
[[File:Arcimboldo Agua.jpg|thumb|Anthropomorphic [[pareidolia]] by [[Giuseppe Arcimboldo]]]]
[[File:Arcimboldo Agua.jpg|thumb|Anthropomorphic [[pareidolia]] by [[Giuseppe Arcimboldo]]]]


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Curator [[Lucy Lippard]]'s Eccentric Abstraction show, in 1966, sets up [[Briony Fer]]'s writing of a post minimalist anthropomorphism. Reacting to Fried's interpretation of minimalist art's "looming presence of objects which appear as actors might on a stage", Fer interprets the artists in Eccentric Abstraction to a new form of anthropomorphism. She puts forth the thoughts of Surrealist writer [[Roger Caillous]], who speaks of the "spacial lure of the subject, the way in which the subject could inhabit their surroundings." Caillous uses the example of an insect who "through camouflage does so in order to become invisible... and loses its distinctness." For Fer, the anthropomorphic qualities of imitation found in the erotic, organic sculptures of artists [[Eva Hesse]] and [[Louise Bourgeois]], are not necessarily for strictly "mimetic" purposes. Instead, like the insect, the work must come into being in the "scopic field... which we cannot view from outside."<ref>{{cite journal|last=Fer|first=Briony|title=Objects Beyond Objecthood|journal=Oxford Art Journal|year=1999|volume=22|pages=25–36|doi=10.1093/oxartj/22.2.25}}</ref>
Curator [[Lucy Lippard]]'s Eccentric Abstraction show, in 1966, sets up [[Briony Fer]]'s writing of a post minimalist anthropomorphism. Reacting to Fried's interpretation of minimalist art's "looming presence of objects which appear as actors might on a stage", Fer interprets the artists in Eccentric Abstraction to a new form of anthropomorphism. She puts forth the thoughts of Surrealist writer [[Roger Caillous]], who speaks of the "spacial lure of the subject, the way in which the subject could inhabit their surroundings." Caillous uses the example of an insect who "through camouflage does so in order to become invisible... and loses its distinctness." For Fer, the anthropomorphic qualities of imitation found in the erotic, organic sculptures of artists [[Eva Hesse]] and [[Louise Bourgeois]], are not necessarily for strictly "mimetic" purposes. Instead, like the insect, the work must come into being in the "scopic field... which we cannot view from outside."<ref>{{cite journal|last=Fer|first=Briony|title=Objects Beyond Objecthood|journal=Oxford Art Journal|year=1999|volume=22|pages=25–36|doi=10.1093/oxartj/22.2.25}}</ref>


==In science==
== Mascots ==
[[File:Fatso at Olympic Park.jpg|thumb|right|200px|[[Fatso the Fat-Arsed Wombat]], a popular symbol of the [[Sydney 2000 Summer Olympics]] created as a parody of the [[Olly, Syd and Millie|blandly commercial official mascots]].]]
{{main|Mascot|List of mascots}}
For [[branding]], [[merchandizing]], and [[public relations|representation]], figures known as [[mascot]]s are now often employed to personify [[team sports|sports teams]], [[corporations]], and major events such as the [[World's Fair]] and the [[List of Olympic mascots|Olympics]]. These personifications may be simple human or animal figures, such as [[Ronald McDonald]] or the [[Donkey#Politics|ass]] that represents [[USA|America]]'s [[Democratic Party (US)|Democratic Party]]. Other times, they are anthropomorphic items, such as "[[Clippit|Clippy]]" or the "[[Michelin Man]]". Most often, they are anthropomorphic animals such as the [[Energizer Bunny]] or the [[San Diego Chicken]].

The practice is particularly widespread in Japan, where cities, regions, and companies all have mascots, collectively known as ''[[yuru-chara]]''. Two of the most popular are [[Kumamon]] (a bear who represents [[Kumamoto Prefecture]])<ref>{{citation |url=http://kumamon-official.jp/ |title=''Official website'' }}. {{jp icon}}</ref> and [[Funassyi]] (a [[Japanese pear|pear]] who represents [[Funabashi, Chiba|Funabashi]], a suburb of [[Tokyo]]).<ref>{{citation |url=http://terawarosu.jimdo.com/ |title=''Official website'' }}. {{jp icon}}</ref>

==In Science==
In the scientific community, the use of anthropomorphic language that suggests animals have intentions and emotions has traditionally been deprecated as indicating a lack of [[Objectivity (science)|objectivity]]. [[Biology|Biologists]] have been warned to avoid assumptions that animals share any of the same mental, social, and emotional capacities of humans, and to rely instead on strictly observable evidence.<ref>Introduction to {{cite book |title= Social Creatures: A Human and Animal Studies Reader |last= Flynn|first= Cliff|year= 2008|publisher= Lantern Books| url = http://www.anthropress.org/excerpt.html?session=51678f1a4141f8aadcf5fd7898cdc296&cat=&isbn=9781590561232&expid=534 |isbn= 1-59056-123-6}}</ref> In 1927 [[Ivan Pavlov]] wrote that animals should be considered "without any need to resort to fantastic speculations as to the existence of any possible subjective states".<ref>Ryder, Richard. ''Animal Revolution: Changing Attitudes Towards Speciesism''. Berg, 2000, p. 6.</ref> More recently, ''The Oxford companion to animal behaviour'' (1987) advised that "one is well advised to study the behaviour rather than attempting to get at any underlying emotion".<ref>Masson and McCarthy 1996, xviii</ref> Some scientists, like William M Wheeler (writing apologetically of his use of anthropomorphism in 1911), have used anthropomorphic language in metaphor to make subjects more humanly comprehensible or memorable.{{refn|group=n|In 1911, [[William Morton Wheeler|Wheeler]] wrote: "The larval insect is, if I may be permitted to lapse for a moment into anthropomorphism, a sluggish, greedy, self-centred creature, while the adult is industrious, abstemious and highly altruistic..."<ref>{{citation |last=Wheeler |first=William Morton |authorlink=William Morton Wheeler |date=November 1911 |contribution=Insect parasitism and its peculiarities |title=Popular Science, ''Vol.&nbsp;79'' |p=443 }}.</ref>}}
In the scientific community, the use of anthropomorphic language that suggests animals have intentions and emotions has traditionally been deprecated as indicating a lack of [[Objectivity (science)|objectivity]]. [[Biology|Biologists]] have been warned to avoid assumptions that animals share any of the same mental, social, and emotional capacities of humans, and to rely instead on strictly observable evidence.<ref>Introduction to {{cite book |title= Social Creatures: A Human and Animal Studies Reader |last= Flynn|first= Cliff|year= 2008|publisher= Lantern Books| url = http://www.anthropress.org/excerpt.html?session=51678f1a4141f8aadcf5fd7898cdc296&cat=&isbn=9781590561232&expid=534 |isbn= 1-59056-123-6}}</ref> In 1927 [[Ivan Pavlov]] wrote that animals should be considered "without any need to resort to fantastic speculations as to the existence of any possible subjective states".<ref>Ryder, Richard. ''Animal Revolution: Changing Attitudes Towards Speciesism''. Berg, 2000, p. 6.</ref> More recently, ''The Oxford companion to animal behaviour'' (1987) advised that "one is well advised to study the behaviour rather than attempting to get at any underlying emotion".<ref>Masson and McCarthy 1996, xviii</ref> Some scientists, like William M Wheeler (writing apologetically of his use of anthropomorphism in 1911), have used anthropomorphic language in metaphor to make subjects more humanly comprehensible or memorable.{{refn|group=n|In 1911, [[William Morton Wheeler|Wheeler]] wrote: "The larval insect is, if I may be permitted to lapse for a moment into anthropomorphism, a sluggish, greedy, self-centred creature, while the adult is industrious, abstemious and highly altruistic..."<ref>{{citation |last=Wheeler |first=William Morton |authorlink=William Morton Wheeler |date=November 1911 |contribution=Insect parasitism and its peculiarities |title=Popular Science, ''Vol.&nbsp;79'' |p=443 }}.</ref>}}


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Writing of [[cats]] in 1992, veterinarian [[Bruce Fogle]] points to the fact that "both humans and cats have identical [[neurochemicals]] and regions in the brain responsible for emotion" as proof that "it is not anthropomorphic to credit cats with emotions such as jealousy".<ref>{{cite book|last=Fogle|first=Bruce|title=If Your Cat Could Talk|year=1992|publisher=Dorling Kindersley|location=London|isbn=9781405319867|pages=11|url=https://books.google.com/books?ei=8SoCULxEx52IB9rroPYH&id=r17xU3z5SaUC&dq=if+your+cat+could+talk+fogle&q=anthropomorphic#search_anchor}}</ref>
Writing of [[cats]] in 1992, veterinarian [[Bruce Fogle]] points to the fact that "both humans and cats have identical [[neurochemicals]] and regions in the brain responsible for emotion" as proof that "it is not anthropomorphic to credit cats with emotions such as jealousy".<ref>{{cite book|last=Fogle|first=Bruce|title=If Your Cat Could Talk|year=1992|publisher=Dorling Kindersley|location=London|isbn=9781405319867|pages=11|url=https://books.google.com/books?ei=8SoCULxEx52IB9rroPYH&id=r17xU3z5SaUC&dq=if+your+cat+could+talk+fogle&q=anthropomorphic#search_anchor}}</ref>


== Psychology of Anthropomorphism ==
===Antonym===
In psychology, the first empirical study of anthropomorphism was conducted in 1944 by [[Fritz Heider]] and [[Marianne Simmel]].<ref>{{Cite web|title = Fritz Heider & Marianne Simmel: An Experimental Study of Apparent Behavior|url = http://www.all-about-psychology.com/fritz-heider.html|website = Psychology|accessdate = 2015-11-16}}</ref> In the first part of this experiment, the researchers showed a 2-and-a-half minute long animation of several shapes moving around on the screen in varying directions at various speeds. When subjects were asked to describe what they saw, they tended to give detailed accounts of the intentions and personalities of the shapes - for instance, the large triangle was characterized as a bully, chasing the other two shapes until they could trick the large triangle and escape. The researchers concluded that when people see objects making motions for which there is no obvious cause, they attribute these objects as intentional agents.


Modern psychologists generally characterize anthropomorphism as a [[Cognitive bias|cognitive bias.]] That is, anthropomorphism is a cognitive process by which people use their [[Schema (psychology)|schemas]] about other humans as a basis for inferring the properties of non-human entities in order to make efficient judgements about the environment, even if those inferences are not always accurate.<ref name=":0" /> Schemas about humans are used as the basis because this knowledge is acquired early in life, is more detailed than knowledge about non-human entities, and is more readily accessible in memory<ref name=":1">{{Cite journal|title = On seeing human: A three-factor theory of anthropomorphism.|url = http://doi.apa.org/getdoi.cfm?doi=10.1037/0033-295X.114.4.864|journal = Psychological Review|pages = 864-886|volume = 114|issue = 4|doi = 10.1037/0033-295x.114.4.864|first = Nicholas|last = Epley|first2 = Adam|last2 = Waytz|first3 = John T.|last3 = Cacioppo}}</ref>. Anthropomorphism can also function as a strategy to cope with [[loneliness]] when other human connections are not available.<ref>{{Cite book|title = Social Connection and Seeing Human - Oxford Handbooks|url = http://oxfordhandbooks.com/view/10.1093/oxfordhb/9780195398700.001.0001/oxfordhb-9780195398700-e-23|doi = 10.1093/oxfordhb/9780195398700.013.0023|first = Adam|last = Waytz}}</ref>
In the context of the sciences, the term ''anthropomorphism'' has been deprecated to the point that, when applied to a scientist, the term functions as a pejorative (see above). There is also a risk of straying off the path of objectivity, however, when scientists choose to assume that only humans possess any degree of certain traits.<ref>{{cite web|url=http://www.merriam-webster.com/dictionary/anthropocentrism|title=Merriam Webster – Anthropocentrism.}}</ref> This assumption is called [[anthropocentrism]], practitioners of which either believe in or unintentionally form an outlook of human exceptionalism. Darwin — to the chagrin of many religious philosophers — dismissed these ideas of human exceptionalism in his book ''[[The Descent of Man]]'' by saying that our differences are "only in degree and not in kind".<ref>{{cite web|url=http://www.gutenberg.org/cache/epub/2300/pg2300.html|title=The Descent Of Man}}</ref>


Psychologist Adam Waytz and his colleagues created a Three-Factor Theory of Anthropomorphism to describe when people are likely to anthropomorphize.<ref name=":1" /> Since making inferences requires cognitive effort, anthropomorphism is likely to be triggered only when certain aspects about the person and the environment are true. The first of these aspects is ''elicited agent knowledge'', or the amount of prior knowledge held about an object and the amount to which that knowledge is called to mind. The second aspect is called ''effectance'', or the drive to interact with and understand one's environment. The final aspect is ''sociality'' - the need to establish social connections. When elicited agent knowledge is low and effectance and sociality are high, people are more likely to anthropomorphize. Various dispositional, situational, developmental, and cultural variables can affect these three factors, such as [[need for cognition]], social disconnection, cultural ideologies, [[uncertainty avoidance]], etc.
==Mascots==
[[File:Fatso at Olympic Park.jpg|thumb|right|200px|[[Fatso the Fat-Arsed Wombat]], a popular symbol of the [[Sydney 2000 Summer Olympics]] created as a parody of the [[Olly, Syd and Millie|blandly commercial official mascots]].]]
{{main|Mascot|List of mascots}}
For [[branding]], [[merchandizing]], and [[public relations|representation]], figures known as [[mascot]]s are now often employed to personify [[team sports|sports teams]], [[corporations]], and major events such as the [[World's Fair]] and the [[List of Olympic mascots|Olympics]]. These personifications may be simple human or animal figures, such as [[Ronald McDonald]] or the [[Donkey#Politics|ass]] that represents [[USA|America]]'s [[Democratic Party (US)|Democratic Party]]. Other times, they are anthropomorphic items, such as "[[Clippit|Clippy]]" or the "[[Michelin Man]]". Most often, they are anthropomorphic animals such as the [[Energizer Bunny]] or the [[San Diego Chicken]].


Children appear to anthropomorphize and use [[Egocentrism|egocentric reasoning]] from an early age and use it more frequently than adults.<ref>{{Cite book|title = The Child's Conception of the World: A 20th-Century Classic of Child Psychology|last = Piaget|first = Jean|publisher = Routledge|year = 1929|isbn = 0-415-16887-2|location = New York, NY|pages = }}</ref> Examples of this are describing a storm cloud as "angry" or drawing flowers with faces. This penchant for anthropomorphism is likely because children have acquired vast amounts of socialization but not as much experience with specific non-human entities, so thus they have less developed alternative schemas for their environment.<ref name=":1" /> In contrast, [[Autism|autistic children]] tend to describe anthropomorphized objects in purely mechanical terms because they have difficulties with [[theory of mind]].<ref>{{Cite journal|title = Autism, Asperger syndrome and brain mechanisms for the attribution of mental states to animated shapes|url = http://brain.oxfordjournals.org/content/125/8/1839|journal = Brain|date = 2002-08-01|issn = 0006-8950|pmid = 12135974|pages = 1839-1849|volume = 125|issue = 8|doi = 10.1093/brain/awf189|language = en|first = Fulvia|last = Castelli|first2 = Chris|last2 = Frith|first3 = Francesca|last3 = Happé|first4 = Uta|last4 = Frith}}</ref>
The practice is particularly widespread in Japan, where cities, regions, and companies all have mascots, collectively known as ''[[yuru-chara]]''. Two of the most popular are [[Kumamon]] (a bear who represents [[Kumamoto Prefecture]])<ref>{{citation |url=http://kumamon-official.jp/ |title=''Official website'' }}. {{jp icon}}</ref> and [[Funassyi]] (a [[Japanese pear|pear]] who represents [[Funabashi, Chiba|Funabashi]], a suburb of [[Tokyo]]).<ref>{{citation |url=http://terawarosu.jimdo.com/ |title=''Official website'' }}. {{jp icon}}</ref>

Due to anthropomorphism's effects on information organization, it has been used to improve learning. Specifically, anthropomorphized words<ref>{{Cite journal|title = The Effects of Anthropomorphism on Word Learning|url = http://dx.doi.org/10.1080/00220671.1984.10885582|journal = The Journal of Educational Research|date = 1984-11-01|issn = 0022-0671|pages = 105-110|volume = 78|issue = 2|doi = 10.1080/00220671.1984.10885582|first = Jay|last = Blanchard|first2 = George|last2 = Mcnincth}}</ref> and describing scientific concepts with intentionality<ref>Dorion, K. A Learner’s Tactic: How Secondary Students’ Anthropomorphic Language may Support Learning of Abstract Science Concepts. ''Electronic Journal of Science Education''. Vol. 12, No. 2. 2011 Retrieved from <nowiki>http://ejse.southwestern.edu</nowiki>.</ref> improve later recall of these concepts.

In people with [[Depression (clinical)|depression]], [[social anxiety]], or other [[mental illnesses]], [[Emotional support animal|emotional support animals]] are a useful component of treatment partially because anthropomorphism of these animals can satisfy the patients' need for social connection.<ref>{{Cite book|title = Pets and Mental Health|last = Cusack|first = Odean|publisher = Routledge|year = 2013|isbn = 0-86656-652-X|location = Binghamton, NY|pages = }}</ref>

Anthropomorphism of inanimate objects can affect product buying behavior. When products seem to resemble a human schema, such as the front of a car resembling a face, potential buyers evaluate that product more positively than if they don't anthropomorphize the object. <ref>{{Cite journal|title = Is That Car Smiling at Me? Schema Congruity as a Basis for Evaluating Anthropomorphized Products|url = http://jcr.oxfordjournals.org/content/34/4/468|journal = Journal of Consumer Research|date = 2007-12-01|issn = 0093-5301|pages = 468-479|volume = 34|issue = 4|doi = 10.1086/518544|language = en|first = Pankaj|last = Aggarwal|first2 = Ann L.|last2 = McGill}}</ref>

People also tend to trust robots to do more complex tasks such as driving a car or childcare if the robot resembles humans in ways such as having a face, voice, and name; mimicking human motions; expressing emotion; and displaying some variability in behavior.<ref>{{Cite news|title = How to Make Robots Seem Less Creepy|url = http://www.wsj.com/articles/how-to-make-robots-seem-less-creepy-1401473812?tesla=y&mg=reno64-wsj&url=http://online.wsj.com/article/SB10001424052702303627504579557683237189354.html|newspaper = Wall Street Journal|access-date = 2015-11-16|issn = 0099-9660|first = Adam|last = Waytz|first2 = Michael|last2 = Norton}}</ref><ref>{{Cite news|title = Seeing Human|url = http://www.slate.com/articles/technology/future_tense/2014/05/anthropomorphizing_driverless_cars_psychology_research_into_autonomous_vehicles.html|newspaper = Slate|date = 2014-05-13|access-date = 2015-11-16|issn = 1091-2339|language = en-US|first = Adam|last = Waytz}}</ref>


==Gallery==
==Gallery==
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File:Chatham House door (6024766035).jpg|A glass door in the [[Chatham House]]
File:Chatham House door (6024766035).jpg|A glass door in the [[Chatham House]]
File:Tram in Almada pic-007.jpg|[[Almada]] tram in smiley livery
File:Tram in Almada pic-007.jpg|[[Almada]] tram in smiley livery
File:Visage dans un rocher.jpg|[[Pareidolia]] of an Indian face in a rock
File:Visage dans un rocher.jpg|[[Pareidolia]] of a face in a rock
File:June 1984 Snap Shot.jpg|[[Seymore D. Fair]] 1st-ever World Expo Mascot
File:June 1984 Snap Shot.jpg|[[Seymore D. Fair]] 1st-ever World Expo Mascot
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Revision as of 08:07, 16 November 2015

In this illustration by Milo Winter of Aesop's fable, "The North Wind and the Sun", an anthropomorphic North Wind tries to strip the cloak off of a traveler

Anthropomorphism is the attribution of human traits, emotions, and intentions to non-human entities.[1]

Personification is the related attribution of human form and characteristics to abstract concepts such as nations and natural forces likes seasons and the weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. Anthropomorphism and personification are also considered to be innate tendencies of human psychology[2] .

Name

Anthropomorphism derives from its verb form anthropomorphize,[n 1] itself derived from the Greek ánthrōpos (ἄνθρωπος, lit. "human") and morphē (μορφή, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God.[n 2][3]

Examples in Pre-History

The 40,000-year-old Löwenmensch figurine

From the beginnings of human behavioural modernity in the Upper Paleolithic, about 40,000 years ago, examples of zoomorphic (animal-shaped) works of art occur that may represent the earliest evidence we have of anthropomorphism. One of the oldest known is an ivory sculpture, the Löwenmensch figurine, Germany, a human-shaped figurine with the head of a lioness or lion, determined to be about 32,000 years old.[5][6]

It is not possible to say what these prehistoric artworks represent. A more recent example is The Sorcerer, an enigmatic cave painting from the Trois-Frères Cave, Ariège, France: the figure's significance is unknown, but it is usually interpreted as some kind of great spirit or master of the animals. In either case there is an element of anthropomorphism.

This anthropomorphic art has been linked by archaeologist Steven Mithen with the emergence of more systematic hunting practices in the Upper Palaeolithic (Mithen 1998). He proposes that these are the product of a change in the architecture of the human mind, an increasing fluidity between the natural history and social intelligences, where anthropomorphism allowed hunters to identify empathetically with hunted animals and better predict their movements.[n 3]

In Religion and Mythology

In religion and mythology, anthropomorphism refers to the perception of a divine being or beings in human form, or the recognition of human qualities in these beings.

Ancient mythologies frequently represented the divine as deities with human forms and qualities. They resemble human beings not only in appearance and personality; they exhibited many human behaviors that were used to explain natural phenomena, creation, and historical events. The deities fell in love, married, had children, fought battles, wielded weapons, and rode horses and chariots. They feasted on special foods, and sometimes required sacrifices of food, beverage, and sacred objects to be made by human beings. Some anthropomorphic deities represented specific human concepts, such as love, war, fertility, beauty, or the seasons. Anthropomorphic deities exhibited human qualities such as beauty, wisdom, and power, and sometimes human weaknesses such as greed, hatred, jealousy, and uncontrollable anger. Greek deities such as Zeus and Apollo often were depicted in human form exhibiting both commendable and despicable human traits.

Anthropomorphism in this case is referred to as anthropotheism.[8]

From the perspective of adherents to religions in which humans were created in the form of the divine, the phenomenon may be considered theomorphism, or the giving of divine qualities to humans.

Anthropomorphism has cropped up as a Christian heresy, particularly prominently with the Audians in third century Syria, but also in fourth century Egypt and tenth century Italy.[9] This often was based on a literal interpretation of Genesis 1:27: "So God created man in His own image, in the image of God created He him; male and female created He them".[10]

Criticism

Some religions, scholars, and philosophers objected to anthropomorphic deities. The Greek philosopher Xenophanes (570–480 BCE) argued against the conception of deities as fundamentally anthropomorphic:

But if cattle and horses and lions had hands
or could paint with their hands and create works such as men do,
horses like horses and cattle like cattle
also would depict the gods' shapes and make their bodies
of such a sort as the form they themselves have.
...
Ethiopians say that their gods are snub–nosed [σιμούς] and black
Thracians that they are pale and red-haired.[11][n 4]

He said that "the greatest god" resembles man "neither in form nor in mind".[12]

Both Judaism and Islam reject an anthropomorphic deity, believing that God is beyond human comprehension. Judaism's rejection of an anthropomorphic deity grew during the Hasmonean period (circa 300 BCE), when Jewish belief incorporated some Greek philosophy.[1] Judaism's rejection grew further after the Islamic Golden Age in the tenth century, which Maimonides codified in the twelfth century, in his thirteen principles of Jewish faith.[n 5]

Hindus do not reject the concept of a deity in the abstract unmanifested, but note practical problems. Lord Krishna said in the Bhagavad Gita, Chapter 12, Verse 5, that it is much more difficult for people to focus on a deity as the unmanifested than one with form, using anthropomorphic icons (murtis), because people need to perceive with their senses.[14][15]

In Faces in the Clouds, anthropologist Stewart Guthrie proposes that all religions are anthropomorphisms that originate in the brain's tendency to detect the presence or vestiges of other humans in natural phenomena.[16]

In Literature

Religious texts

There are various examples of personification as a literary device in both Hebrew Bible and Christian New Testament and also in the texts of some other religions.

Fables

From the Panchatantra: Rabbit fools Elephant by showing the reflection of the moon

Anthropomorphism, sometimes referred to as personification, is a well established literary device from ancient times. The story of "The Hawk and the Nightengale" in Hesiod's Works and Days preceded Aesop's fables by centuries.[17] Collections of linked fables from India, the Jataka Tales and Panchatantra, also employ anthropomorphized animals to illustrate principles of life. Many of the stereotypes of animals that are recognized today, such as the wiley fox and the proud lion, can be found in these collections. Aesop's anthropomorphisms were so familiar by the first century CE that they colored the thinking of at least one philosopher:

And there is another charm about him, namely, that he puts animals in a pleasing light and makes them interesting to mankind. For after being brought up from childhood with these stories, and after being as it were nursed by them from babyhood, we acquire certain opinions of the several animals and think of some of them as royal animals, of others as silly, of others as witty, and others as innocent.

Apollonius noted that the fable was created to teach wisdom through fictions that are meant to be taken as fictions, contrasting them favorably with the poets' stories of the deities that are sometimes taken literally. Aesop, "by announcing a story which everyone knows not to be true, told the truth by the very fact that he did not claim to be relating real events".[18] The same consciousness of the fable as fiction is to be found in other examples across the world, one example being a traditional Ashanti way of beginning tales of the anthropomorphic trickster-spider Anansi: "We do not really mean, we do not really mean that what we are about to say is true. A story, a story; let it come, let it go."[19]

Fairy tales

Anthropomorphic motifs have been common in fairy tales from the earliest ancient examples set in a mythological context to the great collections of the Brothers Grimm and Perrault. The Tale of Two Brothers (Egypt, 13th century BCE) features several talking cows and in Cupid and Psyche (Rome, 2nd century CE) Zephyrus, the west wind, carries Psyche away. Later an ant feels sorry for her and helps her in her quest.

Modern literature

John Tenniel's depiction of this anthropomorphic rabbit was featured in the first chapter of Lewis Carroll's Alice's Adventures in Wonderland

Building on the popularity of fables and fairy tales, specifically children's literature began to emerge in the nineteenth century with works such as Alice's Adventures in Wonderland (1865) by Lewis Carroll, The Adventures of Pinocchio (1883) by Carlo Collodi and The Jungle Book (1894) by Rudyard Kipling, all employing anthropomorphic elements. This continued in the twentieth century with many of the most popular titles having anthropomorphic characters,[20] examples being The Tales of Beatrix Potter (1901 onwards),[n 6] The Wind in the Willows (1908) by Kenneth Grahame, The Lion, the Witch, and the Wardrobe by C. S. Lewis and Winnie-the-Pooh (1926) by A. A. Milne. In many of these stories the animals can be seen as representing facets of human personality and character.[22] As John Rowe Townsend remarks, discussing The Jungle Book in which the boy Mowgli must rely on his new friends the bear Baloo and the black panther Bagheera, "The world of the jungle is in fact both itself and our world as well".[22] A notable work aimed at an adult audience is George Orwell's Animal Farm, in which all the main characters are anthropomorphic animals. Non-animal examples include Rev.W Awdry's children's stories of Thomas the Tank Engine and other anthropomorphic locomotives.

The fantasy genre developed from mythological, fairy tale, and Romance motifs[23] and characters, sometimes with anthropomorphic animals. The best-selling examples of the genre are The Hobbit[24] (1937) and The Lord of the Rings[n 7] (1954–1955), both by J. R. R. Tolkien, books peopled with talking creatures such as ravens, spiders, and the dragon Smaug and a multitude of anthropomorphic goblins and elves. John D. Rateliff calls this the "Doctor Dolittle Theme" in his book The History of the Hobbit[26] and Tolkien saw this anthropomorphism as closely linked to the emergence of human language and myth: "...The first men to talk of 'trees and stars' saw things very differently. To them, the world was alive with mythological beings... To them the whole of creation was "myth-woven and elf-patterned".'[27]

By the 21st century, the children's picture book market had expanded massively.[n 8] Perhaps a majority of picture books have some kind of anthropomorphism,[20][29] with popular examples being The Very Hungry Caterpillar (1969) by Eric Carle and The Gruffalo (1999) by Julia Donaldson.

Anthropomorphism in literature and other media led to a sub-culture known as furry fandom, which promotes and creates stories and artwork involving anthropomorphic animals, and the examination and interpretation of humanity through anthropomorphism.[30]

Various Japanese manga have used anthropomorphism as the basis of their story. Examples include Squid Girl (anthropomorphized squid), Hetalia: Axis Powers (personified countries), Upotte!! (personified guns), and Arpeggio of Blue Steel (personified ships).

In Film, Television, and Video Games

Film

Some of the most notable examples are the Walt Disney characters the Magic Carpet from Disney's Aladdin franchise, Mickey Mouse, Donald Duck, Goofy, and Oswald the Lucky Rabbit; the Looney Tunes characters Bugs Bunny, Daffy Duck, and Porky Pig; and an array of others from the 1920s to present day.

In the films Cars (2006), Cars 2 (2011), Planes (2013) and Planes: Fire & Rescue (2014), all the characters are anthropomorphic vehicles.[31] Discussing Madagascar, Escape 2 Africa (2008), and Europe's Most Wanted (2012), Laurie suggests that "social differences based on conflict and contradiction are naturalized and made less 'contestable' through the classificatory matrix of human and nonhuman relations".[31]

In the motion picture Fantastic Mr. Fox (2009), most of the characters are anthropomorphic animals very similar to the style seen in the Furry Fandom. They are given especially human characteristics such as body shape, hands, and clothing among other things.

Most of film director Mark Dindal's projects, Cats Don't Dance, The Emperor's New Groove, Chicken Little, and The Emperor's New School, feature anthropomorphic animals. Cats Don't Dance's cast includes talking animals, New Groove had an Incan turned into a llama, Chicken Little had an all animal cast, and New School feature the main characters getting turned into various animals throughout the entire show, almost every episode.

Television

Since the 1960s, anthropomorphism has also been represented in various animated television shows such as Biker Mice From Mars (1993–1996) and SWAT Kats: The Radical Squadron (1993–1995). Teenage Mutant Ninja Turtles, first aired in 1987, features four pizza-loving anthropomorphic turtles with a great knowledge of ninjutsu, led by their anthropomorphic rat sensei, Master Splinter.

TUGS (1988) is a British children's series, set in the 1920s, featuring anthropomorphic tugboats. They moved like real boats but would sometimes perform certain actions without the aid of humans although not seen. Like real boats they obeyed maritime laws but would sometimes perform actions of their own will.

In the American animated TV series Family Guy, one of the show's main characters, Brian, is a dog. Brian shows many human characteristics – he walks upright, talks, smokes, and drinks Martinis – but also acts like a normal dog in other ways; for example he cannot resist chasing a ball and barks at the mailman, believing him to be a threat.

A Canadian–New Zealand-American animated TV show called Turbo Dogs (2008) starred anthropomorphized dog characters. In 2010, a French-American animated TV show The Mysteries of Alfred Hedgehog was mostly consisted of woodland anthropomorphic characters.

A British TV series, Thomas and Friends, features anthropomorphized trains, airplanes, helicopters, and cars.

Both the YouTube series The Annoying Orange and its American television adaptation The High Fructose Adventures of Annoying Orange feature anthropomorphized fruits and vegetables.

An American–Canadian series, Johnny Test, features a talking dog named Dukey, who is genetically engineered by the title character’s sisters, which they all try to keep a secret from anyone else (except in a couple of episodes).

Video games

Sonic the Hedgehog, a game released in 1991, features a speedy blue hedgehog as the protagonist. This series' characters are almost all anthropomorphic animals such as foxes, cats, and other hedgehogs who are able to speak and walk on their hind legs like normal humans. As with most anthropomorphisms of animals, clothing is of little or no importance, where some characters may be fully clothed while some wear only shoes and gloves.

Another example in video games is Super Mario Bros., which was released in 1985. Some of the characters include Yoshi, a dinosaur who is able to talk, run and jump, and Bowser, a "Koopa" that is able to perform most human characteristics, with some exceptions, as he can breathe fire.

Radio programs

The Signature Series is a radio program based in Canada that explores the personality traits of the 24 keys of western music by personifying them and giving each key a gender, a story and specific character traits.

Art History

Anthropomorphic pareidolia by Giuseppe Arcimboldo

Claes Oldenburg

Claes Oldenburg's soft sculptures are commonly described as anthropomorphic. Depicting common household objects, Oldenburg's sculptures were considered Pop Art. Reproducing these objects, often at a greater size than the original, Oldenburg created his sculptures out of soft materials. The anthropomorphic qualities of the sculptures were mainly in their sagging and malleable exterior which mirrored the not so idealistic forms of the human body. In "Soft Light Switches" Oldenburg creates a household light switch out of Vinyl. The two identical switches, in a dulled orange, insinuate nipples. The soft vinyl references the aging process as the sculpture wrinkles and sinks with time.

Minimalism

In the essay "Art and Objecthood", Michael Fried makes the case that "Literalist art" (Minimalism) becomes theatrical by means of anthropomorphism. The viewer engages the minimalist work, not as an autonomous art object, but as a theatrical interaction. Fried references a conversation in which Tony Smith answers questions about his "six-foot cube, Die."

Q: Why didn't you make it larger so that it would loom over the observer? A: I was not making a monument. Q: then why didn't you make it smaller so that the observer could see over the top? A: I was not making an object.

Fried implies an anthropomorphic connection by means of "a surrogate person-that is, a kind of statue."

The minimalist decision of "hollowness" in much of their work, was also considered by Fried, to be "blatantly anthropomorphic." This "hollowness" contributes to the idea of a separate inside; an idea mirrored in the human form. Fried considers the Literalist art's "hollowness" to be "biomorphic" as it references a living organism.[32]

Post Minimalism

Curator Lucy Lippard's Eccentric Abstraction show, in 1966, sets up Briony Fer's writing of a post minimalist anthropomorphism. Reacting to Fried's interpretation of minimalist art's "looming presence of objects which appear as actors might on a stage", Fer interprets the artists in Eccentric Abstraction to a new form of anthropomorphism. She puts forth the thoughts of Surrealist writer Roger Caillous, who speaks of the "spacial lure of the subject, the way in which the subject could inhabit their surroundings." Caillous uses the example of an insect who "through camouflage does so in order to become invisible... and loses its distinctness." For Fer, the anthropomorphic qualities of imitation found in the erotic, organic sculptures of artists Eva Hesse and Louise Bourgeois, are not necessarily for strictly "mimetic" purposes. Instead, like the insect, the work must come into being in the "scopic field... which we cannot view from outside."[33]

Mascots

Fatso the Fat-Arsed Wombat, a popular symbol of the Sydney 2000 Summer Olympics created as a parody of the blandly commercial official mascots.

For branding, merchandizing, and representation, figures known as mascots are now often employed to personify sports teams, corporations, and major events such as the World's Fair and the Olympics. These personifications may be simple human or animal figures, such as Ronald McDonald or the ass that represents America's Democratic Party. Other times, they are anthropomorphic items, such as "Clippy" or the "Michelin Man". Most often, they are anthropomorphic animals such as the Energizer Bunny or the San Diego Chicken.

The practice is particularly widespread in Japan, where cities, regions, and companies all have mascots, collectively known as yuru-chara. Two of the most popular are Kumamon (a bear who represents Kumamoto Prefecture)[34] and Funassyi (a pear who represents Funabashi, a suburb of Tokyo).[35]

In Science

In the scientific community, the use of anthropomorphic language that suggests animals have intentions and emotions has traditionally been deprecated as indicating a lack of objectivity. Biologists have been warned to avoid assumptions that animals share any of the same mental, social, and emotional capacities of humans, and to rely instead on strictly observable evidence.[36] In 1927 Ivan Pavlov wrote that animals should be considered "without any need to resort to fantastic speculations as to the existence of any possible subjective states".[37] More recently, The Oxford companion to animal behaviour (1987) advised that "one is well advised to study the behaviour rather than attempting to get at any underlying emotion".[38] Some scientists, like William M Wheeler (writing apologetically of his use of anthropomorphism in 1911), have used anthropomorphic language in metaphor to make subjects more humanly comprehensible or memorable.[n 9]

Despite the impact of Charles Darwin's ideas in The Expression of the Emotions in Man and Animals (Konrad Lorenz in 1965 called him a "patron saint" of ethology)[40] ethology has generally focused on behavior, not on emotion in animals.[40] Though in other ways Darwin was and is the epitome of science, his acceptance of anecdote and anthropomorphism[citation needed] stands out in sharp contrast to the lengths to which later scientists would go to overlook apparent mindedness, selfhood, individuality, and agency[citation needed]:

"Even insects play together, as has been described by that excellent observer, P. Huber, who saw ants chasing and pretending to bite each other, like so many puppies."

The study of great apes in their own environment and in captivity[n 10] has changed attitudes to anthropomorphism. In the 1960s the three so-called "Leakey's Angels", Jane Goodall studying chimpanzees, Dian Fossey studying gorillas and Biruté Galdikas studying orangutans, were all accused of "that worst of ethological sins – anthropomorphism".[43] The charge was brought about by their descriptions of the great apes in the field; it is now more widely accepted that empathy has an important part to play in research.

De Waal has written: "To endow animals with human emotions has long been a scientific taboo. But if we do not, we risk missing something fundamental, about both animals and us."[44] Alongside this has come increasing awareness of the linguistic abilities of the great apes and the recognition that they are tool-makers and have individuality and culture.[citation needed]

Writing of cats in 1992, veterinarian Bruce Fogle points to the fact that "both humans and cats have identical neurochemicals and regions in the brain responsible for emotion" as proof that "it is not anthropomorphic to credit cats with emotions such as jealousy".[45]

Psychology of Anthropomorphism

In psychology, the first empirical study of anthropomorphism was conducted in 1944 by Fritz Heider and Marianne Simmel.[46] In the first part of this experiment, the researchers showed a 2-and-a-half minute long animation of several shapes moving around on the screen in varying directions at various speeds. When subjects were asked to describe what they saw, they tended to give detailed accounts of the intentions and personalities of the shapes - for instance, the large triangle was characterized as a bully, chasing the other two shapes until they could trick the large triangle and escape. The researchers concluded that when people see objects making motions for which there is no obvious cause, they attribute these objects as intentional agents.

Modern psychologists generally characterize anthropomorphism as a cognitive bias. That is, anthropomorphism is a cognitive process by which people use their schemas about other humans as a basis for inferring the properties of non-human entities in order to make efficient judgements about the environment, even if those inferences are not always accurate.[2] Schemas about humans are used as the basis because this knowledge is acquired early in life, is more detailed than knowledge about non-human entities, and is more readily accessible in memory[47]. Anthropomorphism can also function as a strategy to cope with loneliness when other human connections are not available.[48]

Psychologist Adam Waytz and his colleagues created a Three-Factor Theory of Anthropomorphism to describe when people are likely to anthropomorphize.[47] Since making inferences requires cognitive effort, anthropomorphism is likely to be triggered only when certain aspects about the person and the environment are true. The first of these aspects is elicited agent knowledge, or the amount of prior knowledge held about an object and the amount to which that knowledge is called to mind. The second aspect is called effectance, or the drive to interact with and understand one's environment. The final aspect is sociality - the need to establish social connections. When elicited agent knowledge is low and effectance and sociality are high, people are more likely to anthropomorphize. Various dispositional, situational, developmental, and cultural variables can affect these three factors, such as need for cognition, social disconnection, cultural ideologies, uncertainty avoidance, etc.

Children appear to anthropomorphize and use egocentric reasoning from an early age and use it more frequently than adults.[49] Examples of this are describing a storm cloud as "angry" or drawing flowers with faces. This penchant for anthropomorphism is likely because children have acquired vast amounts of socialization but not as much experience with specific non-human entities, so thus they have less developed alternative schemas for their environment.[47] In contrast, autistic children tend to describe anthropomorphized objects in purely mechanical terms because they have difficulties with theory of mind.[50]

Due to anthropomorphism's effects on information organization, it has been used to improve learning. Specifically, anthropomorphized words[51] and describing scientific concepts with intentionality[52] improve later recall of these concepts.

In people with depression, social anxiety, or other mental illnesses, emotional support animals are a useful component of treatment partially because anthropomorphism of these animals can satisfy the patients' need for social connection.[53]

Anthropomorphism of inanimate objects can affect product buying behavior. When products seem to resemble a human schema, such as the front of a car resembling a face, potential buyers evaluate that product more positively than if they don't anthropomorphize the object. [54]

People also tend to trust robots to do more complex tasks such as driving a car or childcare if the robot resembles humans in ways such as having a face, voice, and name; mimicking human motions; expressing emotion; and displaying some variability in behavior.[55][56]

Gallery

See also

Notes

  1. ^ Possibly via French anthropomorphisme.[3]
  2. ^ Anthropomorphism, among divines, the error of those who ascribe a human figure to the deity.[4]
  3. ^ In the New York Review of Books, Gardner opined that "I find most convincing Mithen's claim that human intelligence lies in the capacity to make connections: through using metaphors".[7]
  4. ^ Many other translations of this passage have Xenophanes state that the Thracians were "blond".
  5. ^ Moses Maimonides quoted Rabbi Abraham Ben David: "It is stated in the Torah and books of the prophets that God has no body, as stated 'Since G-d your God is the god (lit. gods) in the heavens above and in the earth below" and a body cannot be in both places. And it was said 'Since you have not seen any image' and it was said 'To who would you compare me, and I would be equal to them?' and if he was a body, he would be like the other bodies."[13]
  6. ^ The Victoria and Albert Museum wrote: "Beatrix Potter is still one of the world's best-selling and best-loved children's authors. Potter wrote and illustrated a total of 28 books, including the 23 Tales, the 'little books' that have been translated into more than 35 languages and sold over 100 million copies."[21]
  7. ^ 150 million sold, a 2007 estimate of copies of the full story sold, whether published as one volume, three, or some other configuration.[25]
  8. ^ It is estimated that the UK market for children's books was worth £672m in 2004.[28]
  9. ^ In 1911, Wheeler wrote: "The larval insect is, if I may be permitted to lapse for a moment into anthropomorphism, a sluggish, greedy, self-centred creature, while the adult is industrious, abstemious and highly altruistic..."[39]
  10. ^ In 1946, Hebb wrote: "A thoroughgoing attempt to avoid anthropomorphic description in the study of temperament was made over a two-year period at the Yerkes laboratories. All that resulted was an almost endless series of specific acts in which no order or meaning could be found. On the other hand, by the use of frankly anthropomorphic concepts of emotion and attitude one could quickly and easily describe the peculiarities of individual animals... Whatever the anthropomorphic terminology may seem to imply about conscious states in chimpanzee, it provides an intelligible and practical guide to behavior."[42]

References

Citations

  1. ^ Oxford English Dictionary, 1st ed. "anthropomorphism, n." Oxford University Press (Oxford), 1885.
  2. ^ a b Hutson, Matthew (2012). The 7 Laws of Magical Thinking: How Irrational Beliefs Keep Us Happy, Healthy, and Sane. New York, NY: Hudson Street Press. pp. 165–181. ISBN 978-1-101-55832-4.
  3. ^ a b Oxford English Dictionary, 1st ed. "anthropomorphism, n." Oxford University Press (Oxford), 1885.
  4. ^ Chambers's Cyclopædia, Supplement, 1753.
  5. ^ "Lionheaded Figurine".
  6. ^ Dalton (1 January 2004). "Löwenmensch Oldest Statue". VNN World.
  7. ^ Gardner, Howard (9 October 1997), "Thinking About Thinking", New York Review of Books, archived from the original on 29 March 2010, retrieved 8 May 2010 {{citation}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help).
  8. ^ "anthropotheism". Ologies & -Isms. The Gale Group, Inc. 2008.
  9. ^ Fox, James Joseph (1907). "Anthropomorphism" . In Herbermann, Charles (ed.). Catholic Encyclopedia. Vol. 1. New York: Robert Appleton Company.
  10. ^ Public Domain Chambers, Ephraim, ed. (1728). "Anthropomorphite". Cyclopædia, or an Universal Dictionary of Arts and Sciences (1st ed.). James and John Knapton, et al.
  11. ^ Diels-Kranz, Die Fragmente der Vorsokratiker, Xenophanes frr. 15-16.
  12. ^ Clement of Alexandria, Miscellanies V xiv 109.1–3
  13. ^ Maimonides, Moses, "Fundamentals of Torah, Ch. 1, § 8", Book of Science.
  14. ^ Fowler, Jeanne D. (1997). Hinduism: Beliefs and Practices. Sussex Academic Press. pp. 42–43. ISBN 1898723605.
  15. ^ Narayan, M. K. V. (2007). Flipside of Hindu Symbolism. Fultus. pp. 84–85. ISBN 1596821175.
  16. ^ Guthrie, Stewart E. (1995). Faces in the Clouds: A New Theory of Religion. Oxford University Press. p. 7. ISBN 0-19-509891-9.
  17. ^ EB (1911).
  18. ^ a b Philostratus, Flavius (c.210 CE). The Life of Apollonius, 5.14. Translated by F.C. Conybeare. the Loeb Classical Library (1912)
  19. ^ Kwesi Yankah (1983). "The Akan Trickster Cycle: Myth or Folktale?" (PDF). Trinidad University of the West Indes. {{cite journal}}: Cite journal requires |journal= (help)
  20. ^ a b "The top 50 children's books". The Telegraph. 22 February 2008. and Sophie Borland (22 February 2008). "Narnia triumphs over Harry Potter". The Telegraph.
  21. ^ "Beatrix Potter", Official website, Victoria and Albert Museum.
  22. ^ a b Gamble, Nikki; Yates, Sally (2008). Exploring Children's Literature. Sage Publications Ltd;. ISBN 978-1-4129-3013-0.{{cite book}}: CS1 maint: extra punctuation (link)
  23. ^ John Grant and John Clute, The Encyclopedia of Fantasy, p 621, ISBN 0-312-19869-8
  24. ^ 100 million copies sold: BBC: Tolkien's memorabilia go on sale. 18 March 2008
  25. ^ The Toronto Star, 16 April 2007.
  26. ^ Rateliff, John D. (2007). The History of the Hobbit: Return to Bag-end. London: HarperCollins. p. 654. ISBN 978-0-00-723555-1.
  27. ^ Carpenter, Humphrey (1979). The Inklings: C. S. Lewis, J. R. R. Tolkien, Charles Williams and Their Friends. Boston: Houghton Mifflin. p. 43. ISBN 0-395-27628-4.
  28. ^ "The Value of the Children's Picture Book Market".
  29. ^ Ben Myers (10 June 2008). "Why we're all animal lovers". The Guardian.
  30. ^ Patten, Fred (2006). Furry! The World's Best Anthropomorphic Fiction. ibooks. pp. 427–436. ISBN 1-59687-319-1.
  31. ^ a b Laurie, Timothy (2015), "Becoming-Animal Is A Trap For Humans", Deleuze and the Non-Human eds. Hannah Stark and Jon Roffe.
  32. ^ Fried, Michael (1998). Art and Objecthood. Chicago: University of Chicago Press. ISBN 0-226-26319-3.
  33. ^ Fer, Briony (1999). "Objects Beyond Objecthood". Oxford Art Journal. 22: 25–36. doi:10.1093/oxartj/22.2.25.
  34. ^ Official website. Template:Jp icon
  35. ^ Official website. Template:Jp icon
  36. ^ Introduction to Flynn, Cliff (2008). Social Creatures: A Human and Animal Studies Reader. Lantern Books. ISBN 1-59056-123-6.
  37. ^ Ryder, Richard. Animal Revolution: Changing Attitudes Towards Speciesism. Berg, 2000, p. 6.
  38. ^ Masson and McCarthy 1996, xviii
  39. ^ Wheeler, William Morton (November 1911), "Insect parasitism and its peculiarities", Popular Science, Vol. 79, p. 443.
  40. ^ a b Black, J (June 2002). "Darwin in the world of emotions" (Free full text). Journal of the Royal Society of Medicine. 95 (6): 311–3. doi:10.1258/jrsm.95.6.311. ISSN 0141-0768. PMC 1279921. PMID 12042386.
  41. ^ Darwin, Charles (1871). The Descent of Man (1st ed.). p. 39.
  42. ^ Hebb, Donald O. (1946), "Emotion in man and animal: An analysis of the intuitive processes of recognition", Psychological Review, Vol. 53, No. 2, pp. 88–106, doi:10.1037/h0063033, PMID 21023321.
  43. ^ cited in Masson and McCarthy 1996, p9 Google books
  44. ^ Frans de Waal (1997-07). "Are We in Anthropodenial?". Discover. pp. 50–53.
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Bibliography

External links