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{{Cleanup|date=November 2008}}
'''Creativity techniques''' are methods that encourage [[Creativity|creative]] actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and [[divergent thinking]], methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy.
'''Creativity techniques''' are methods that encourage [[Creativity|creative]] actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and [[divergent thinking]], methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy.
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==Aleatory techniques==
==Aleatory techniques==
{{main|Aleatoricism}}
{{main|Aleatoricism}}
Aleatoricism is the incorporation of [[randomness|chance]] (random elements) into the process of creation, especially the creation of art or media. Aleatoricism is commonly found in music, art, and literature, particularly in poetry. In film, [[Andy Voda]] made a movie in 1979 called "Chance Chants", which he produced by a flip of a coin or roll of a die. In music, [[John Cage]], an avant-garde musician, composed music by superimposing star maps on blank sheet music, by rolling dice and preparing open ended scores that depended on the spontaneous decisions of the performers. (1) Other ways of practicing randomness include coin tossing, picking something out of a hat, or selecting random words from a dictionary.
Aleatoricism is the incorporation of [[randomness|chance]] (random elements) into the process of creation, especially the creation of art or media. Aleatoricism is commonly found in music, art, and literature, particularly in poetry. In film, Andy Voda made a movie in 1979 called "Chance Chants", which he produced by a flip of a coin or roll of a die. In music, [[John Cage]], an avant-garde musician, composed music by superimposing star maps on blank sheet music, by rolling dice and preparing open ended scores that depended on the spontaneous decisions of the performers. (1) Other ways of practicing randomness include coin tossing, picking something out of a hat, or selecting random words from a dictionary.


In short, aleatoricism is a way to introduce new thoughts or ideas into a creative process.
In short, aleatoricism is a way to introduce new thoughts or ideas into a creative process.


==Improvisation==
==Improvisation==
{{main|improvisation}}
{{main|Improvisation}}
[[Improvisation]] is a creative process which can be spoken, written, or composed without prior preparation.<ref>[http://dictionary.reference.com/browse/improvisation Improvisation | Define Improvisation at Dictionary.com<!-- Bot generated title -->]</ref>
[[Improvisation]] is a creative process which can be spoken, written, or composed without prior preparation.<ref>[http://dictionary.reference.com/browse/improvisation Improvisation | Define Improvisation at Dictionary.com<!-- Bot generated title -->]</ref>
Improvisation, also called extemporization, can lead to the discovery of new ways to act, new patterns of thought and practices, or new structures. Improvisation is used in the creation of music, theater, and other various forms. Many artists also use improvisational techniques to help their creative flow.
Improvisation, also called extemporization, can lead to the discovery of new ways to act, new patterns of thought and practices, or new structures. Improvisation is used in the creation of music, theater, and other various forms. Many artists also use improvisational techniques to help their creative flow.


The following are two significant methods:
The following are two significant domains that use improvisation:


* '''Improvisational theater''' is a form of theater in which actors use improvisational acting techniques to perform spontaneously. Many improvisational (“improv”) techniques are taught in standard drama classes. The basic skills of listening, clarity, confidence, and performing instinctively and spontaneously are considered important skills for actors to develop.<ref>[http://www.cognos.com/newsletter/decisions/st_070307_01.html ] {{webarchive |url=https://web.archive.org/web/20080706010359/http://www.cognos.com/newsletter/decisions/st_070307_01.html |date=July 6, 2008 }}</ref>
* [[Improvisational theater]] is a form of theater in which actors use improvisational acting techniques to perform spontaneously. Many improvisational ("improv") techniques are taught in standard drama classes. The basic skills of listening, clarity, confidence, and performing instinctively and spontaneously are considered important skills for actors to develop.<ref>{{cite web |last=Yorton |first=Tom |title=The art of improv: How to make decisions without a script |url=http://www.cognos.com/newsletter/decisions/st_070307_01.html |archiveurl=https://web.archive.org/web/20080706010359/http://www.cognos.com/newsletter/decisions/st_070307_01.html |archivedate=July 6, 2008}}</ref>
* '''Free improvisation''' is real-time composition. Musicians of all kinds improvise (“improv”) music; such improvised music is not limited to a particular genre. Two contemporary musicians that use free improvisation are [[Anthony Braxton]] and [[Cecil Taylor]]. Through free improvisation, musicians can develop increased spontaneity and fluency.<ref>[http://www.musilosophy.com/jazz-improvisation.htm jazz improvisation : music improvisation : jazz theory<!-- Bot generated title -->]</ref>
* [[Free improvisation]] is real-time composition. Musicians of all kinds improvise ("improv") music; such improvised music is not limited to a particular genre. Two contemporary musicians that use free improvisation are [[Anthony Braxton]] and [[Cecil Taylor]].


==In problem solving==
Each type of improvisation improves the thinking and acting skills of the actor, and this is done by using no practice. A similar set of techniques is called ''[[Social alienation|alienation]]'' since one of its many techniques uses actors that haven't rehearsed or even read the play. Improvisation is an acting technique during which actors make up a storyline, start and end on the spot, and try their best to keep in character.
{{Main|Creative problem solving}}

==Problem solving==
In [[problem-solving]] contexts, the random-word creativity technique is perhaps the simplest method. A person confronted with a problem is presented with a randomly generated word, in the hopes of a solution arising from any associations between the word and the problem. A random image, sound, or article can be used instead of a random word as a kind of creativity goad or [[wikt:provocation|provocation]].<ref>[http://ideaflow.corante.com/archives/2003/05/09/more_on_idea_generation_tools_and_techniques.php More On Idea Generation Tools and Techniques. IdeaFlow: Discussion about innovation and creativity - new products, strategy, open innovation, commercialization of technologies...<!-- Bot generated title -->]</ref><ref>{{cite web|url=http://mitsloan.mit.edu/vc/Ideationpaper022805.pdf |title=Idea Generation, Creativity and Incentives |publisher=Mitsloan.mit.edu |accessdate=2013-08-25}}</ref>
In [[problem-solving]] contexts, the random-word creativity technique is perhaps the simplest method. A person confronted with a problem is presented with a randomly generated word, in the hopes of a solution arising from any associations between the word and the problem. A random image, sound, or article can be used instead of a random word as a kind of creativity goad or [[wikt:provocation|provocation]].<ref>[http://ideaflow.corante.com/archives/2003/05/09/more_on_idea_generation_tools_and_techniques.php More On Idea Generation Tools and Techniques. IdeaFlow: Discussion about innovation and creativity - new products, strategy, open innovation, commercialization of technologies...<!-- Bot generated title -->]</ref><ref>{{cite web|url=http://mitsloan.mit.edu/vc/Ideationpaper022805.pdf |title=Idea Generation, Creativity and Incentives |publisher=Mitsloan.mit.edu |accessdate=2013-08-25}}</ref>


There are many tools and methodologies to support creativity:
There are many problem-solving tools and methodologies to support creativity:


*[[TRIZ]] (theory which are derived from tools such as ARIZ or TRIZ contradiction matrix)
* [[TRIZ]] (theory which are derived from tools such as ARIZ or TRIZ contradiction matrix)
* [[Creative Problem Solving#Creative Problem Solving|Creative Problem Solving Process (CPS)]] (complex strategy, also known as Osborn-Parnes-process)
* [[Creative Problem Solving#Creative Problem Solving|Creative Problem Solving Process (CPS)]] (complex strategy, also known as Osborn-Parnes-process)
* [[Lateral thinking|Lateral thinking process]], of Edward de Bono
* [[Lateral thinking|Lateral thinking process]], of Edward de Bono
* [[Six Thinking Hats]], of Edward de Bono
* [[Six Thinking Hats]], of Edward de Bono
*[[Herrmann Brain Dominance Instrument|Method Herrmann]] - right brain / left brain
* [[Herrmann Brain Dominance Instrument]] right brain / left brain
* [[Brainstorming]] and [[6-3-5 Brainwriting|Brainwriting]]
* [[Brainstorming]] and [[6-3-5 Brainwriting|Brainwriting]]
*[[Think outside the box]]
* [[Think outside the box]]
* [[Business war games]], for the resolution of competitive problems
* [[Business war games]], for the resolution of competitive problems
* [[SWOT analysis]]
* [[SWOT analysis]]
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* [[Thought experiment]]
* [[Thought experiment]]
* [[Five Ws]]
* [[Five Ws]]
* [[Coaching]]


== Distraction ==
==In project management==
For [[project management]] purposes, '''group creativity techniques''' are creativity techniques used by a [[team]] in the course of executing a project. Some relevant techniques are [[brainstorming]], the [[nominal group technique]], the [[Delphi technique]], idea/[[mind map]]ping, the [[affinity diagram]], and [[multicriteria decision analysis]].<ref>{{cite book |last=Boral |first=Sumanta |date=2016 |title=Ace the PMI-ACP exam: a quick reference guide for the busy professional |location=New York |publisher=[[Apress]] |isbn=9781484225257 |oclc=967511997 |doi=10.1007/978-1-4842-2526-4 |page=225}}</ref> These techniques are referenced in the ''Guide to the [[Project Management Body of Knowledge]]''.<ref name="Projects">{{cite web |url=https://www.projectmanagement.com/blog-post/8359/Group-Creativity-Techniques-to-Collect-Requirements- |title=Group creativity techniques to collect requirements |website=projectmanagement.com |date=13 July 2012}}</ref>

Group creativity techniques can be used in a sequence; for example:<ref name="Projects"/>
# Gather [[requirement]]s using idea/[[mind map]]ping
# Continue generating ideas by [[brainstorming]]
# Construct an [[affinity diagram]] based on the generated ideas
# Identify the most important ideas by applying the [[nominal group technique]]
# Obtain several rounds of independent feedback using the [[Delphi technique]]

==Affecting factors==

===Distraction===
A study has found that non-demanding distractions can improve the number of uses that subjects can come up with for an object ("unusual uses task").<ref>{{Cite web|url=http://nautil.us/issue/7/waste/how-to-waste-time-properly|title=How To Waste Time Properly - Issue 7: Waste - Nautilus|website=Nautilus|access-date=2016-09-30}}</ref>
A study has found that non-demanding distractions can improve the number of uses that subjects can come up with for an object ("unusual uses task").<ref>{{Cite web|url=http://nautil.us/issue/7/waste/how-to-waste-time-properly|title=How To Waste Time Properly - Issue 7: Waste - Nautilus|website=Nautilus|access-date=2016-09-30}}</ref>


== Walking ==
===Walking===
In 2014, a study found that walking increased creativity.<ref>{{Cite journal|last=Oppezzo|first=Marily|last2=Schwartz|first2=Daniel L.|title=Give your ideas some legs: The positive effect of walking on creative thinking.|url=http://doi.apa.org/getdoi.cfm?doi=10.1037/a0036577|journal=Journal of Experimental Psychology: Learning, Memory, and Cognition|volume=40|issue=4|pages=1142–1152|doi=10.1037/a0036577}}</ref>
In 2014, a study found that walking increased creativity.<ref>{{Cite journal|last=Oppezzo|first=Marily|last2=Schwartz|first2=Daniel L.|title=Give your ideas some legs: The positive effect of walking on creative thinking.|url=http://doi.apa.org/getdoi.cfm?doi=10.1037/a0036577|journal=Journal of Experimental Psychology: Learning, Memory, and Cognition|volume=40|issue=4|pages=1142–1152|doi=10.1037/a0036577}}</ref>


==See also==
==See also==
{{Div col|colwidth=22em}}
*[[Association (psychology)|Association]]
*[[Association (psychology)]]
*[[Creative computing]]
*[[Creative computing]]
*[[Problem solving]]
**[[Creative problem solving]]
*[[Decision tree]]
*[[Decision tree]]
*[[Design tool]]
*[[Design tool]]
*[[Ideas banks]]
*[[Ideas bank]]
*[[Ideation (creative process)]]
*[[Imagination]]
*[[Imagination]]
*[[Intuition (knowledge)|Intuition]]
*[[Intuition (knowledge)]]
*[[Invention]]
*[[Invention]]
*[[Lateral thinking]]
*[[Lateral thinking]]
*[[:fr:Management de la créativité|Management de la créativité]] (in French)
*[[Metaphor]]
*[[Metaphor]]
{{Div col end}}


==References==
==References==
{{reflist}}
{{reflist|colwidth=30em}}

==External links==
*[[:fr:Management de la créativité|Management of creativity (French.)]]


{{Design}}
{{Design}}
{{Group creativity techniques}}


{{DEFAULTSORT:Creativity Techniques}}
{{DEFAULTSORT:Creativity Techniques}}

Revision as of 17:36, 15 April 2017

Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy.

Some techniques require groups of two or more people while other techniques can be accomplished alone. These methods include word games, written exercises and different types of improvisation, or algorithms for approaching problems. Aleatory techniques exploiting randomness are also common.

Aleatory techniques

Aleatoricism is the incorporation of chance (random elements) into the process of creation, especially the creation of art or media. Aleatoricism is commonly found in music, art, and literature, particularly in poetry. In film, Andy Voda made a movie in 1979 called "Chance Chants", which he produced by a flip of a coin or roll of a die. In music, John Cage, an avant-garde musician, composed music by superimposing star maps on blank sheet music, by rolling dice and preparing open ended scores that depended on the spontaneous decisions of the performers. (1) Other ways of practicing randomness include coin tossing, picking something out of a hat, or selecting random words from a dictionary.

In short, aleatoricism is a way to introduce new thoughts or ideas into a creative process.

Improvisation

Improvisation is a creative process which can be spoken, written, or composed without prior preparation.[1] Improvisation, also called extemporization, can lead to the discovery of new ways to act, new patterns of thought and practices, or new structures. Improvisation is used in the creation of music, theater, and other various forms. Many artists also use improvisational techniques to help their creative flow.

The following are two significant domains that use improvisation:

  • Improvisational theater is a form of theater in which actors use improvisational acting techniques to perform spontaneously. Many improvisational ("improv") techniques are taught in standard drama classes. The basic skills of listening, clarity, confidence, and performing instinctively and spontaneously are considered important skills for actors to develop.[2]
  • Free improvisation is real-time composition. Musicians of all kinds improvise ("improv") music; such improvised music is not limited to a particular genre. Two contemporary musicians that use free improvisation are Anthony Braxton and Cecil Taylor.

In problem solving

In problem-solving contexts, the random-word creativity technique is perhaps the simplest method. A person confronted with a problem is presented with a randomly generated word, in the hopes of a solution arising from any associations between the word and the problem. A random image, sound, or article can be used instead of a random word as a kind of creativity goad or provocation.[3][4]

There are many problem-solving tools and methodologies to support creativity:

In project management

For project management purposes, group creativity techniques are creativity techniques used by a team in the course of executing a project. Some relevant techniques are brainstorming, the nominal group technique, the Delphi technique, idea/mind mapping, the affinity diagram, and multicriteria decision analysis.[5] These techniques are referenced in the Guide to the Project Management Body of Knowledge.[6]

Group creativity techniques can be used in a sequence; for example:[6]

  1. Gather requirements using idea/mind mapping
  2. Continue generating ideas by brainstorming
  3. Construct an affinity diagram based on the generated ideas
  4. Identify the most important ideas by applying the nominal group technique
  5. Obtain several rounds of independent feedback using the Delphi technique

Affecting factors

Distraction

A study has found that non-demanding distractions can improve the number of uses that subjects can come up with for an object ("unusual uses task").[7]

Walking

In 2014, a study found that walking increased creativity.[8]

See also

References

  1. ^ Improvisation | Define Improvisation at Dictionary.com
  2. ^ Yorton, Tom. "The art of improv: How to make decisions without a script". Archived from the original on July 6, 2008.
  3. ^ More On Idea Generation Tools and Techniques. IdeaFlow: Discussion about innovation and creativity - new products, strategy, open innovation, commercialization of technologies...
  4. ^ "Idea Generation, Creativity and Incentives" (PDF). Mitsloan.mit.edu. Retrieved 2013-08-25.
  5. ^ Boral, Sumanta (2016). Ace the PMI-ACP exam: a quick reference guide for the busy professional. New York: Apress. p. 225. doi:10.1007/978-1-4842-2526-4. ISBN 9781484225257. OCLC 967511997.
  6. ^ a b "Group creativity techniques to collect requirements". projectmanagement.com. 13 July 2012.
  7. ^ "How To Waste Time Properly - Issue 7: Waste - Nautilus". Nautilus. Retrieved 2016-09-30.
  8. ^ Oppezzo, Marily; Schwartz, Daniel L. "Give your ideas some legs: The positive effect of walking on creative thinking". Journal of Experimental Psychology: Learning, Memory, and Cognition. 40 (4): 1142–1152. doi:10.1037/a0036577.