Core Animation

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 2601:646:8480:1b:ddda:28a1:46da:c427 (talk) at 06:49, 22 June 2016 (→‎Overview). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Core Animation is a graphics compositing framework used by OS X (Mac OS X Leopard and later), iOS, watchOS, and tvOS to produce animated user interfaces.[1]

Overview

Core Animation provides a way for developers to produce animated user interfaces via an implicit animation model as well as an "explicit" model. The developer specifies the original and final states of an object, and Core Animation handles interpolation. This allows animated interfaces to be created with relative ease, as no specific code for the animation is required by the developer.[2]

Core Animation can animate any visual element, and it provides a unified way of accessing Core Image, Core Video, and the other Quartz technologies. Core Animation rendering can be accelerated by a graphics processor (GPU).[1]

Animated sequences execute in a thread independent from the main run loop, allowing application processing to occur while the animation is in progress. In this way, application performance is not affected, and animations can be stopped, reversed, or retargeted while in progress.[1]

History

Core Animation first appeared in Mac OS X Leopard, but actually first emerged from the iPhone software team.[citation needed] It was shown publicly for the first time on August 7, 2006 during WWDC 2006. At the Macworld Expo 2007, Apple announced that the iPhone runs a specially adapted version of OS X and uses Core Animation.

See also

References

  1. ^ a b c "Apple – Developer – Leopard Technology Series for Developers – Leopard Developer Application Technologies Overview". Retrieved June 12, 2007.
  2. ^ "Apple – Mac OS X Leopard – Technology – Core Animation". Retrieved October 30, 2007.

External links