List of best-selling video games
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This article or section appears to contradict itself. (October 2012) |
This is a list of video games that have sold or shipped at least one million copies on a single platform (unless otherwise noted).
Contents |
Consoles
Atari
Atari 2600
| TITLE | Release Year | Copies sold | Comments |
|---|---|---|---|
| Pac-Man | 1982 | 7 million[1][2] | Best-selling home video game up until that time.[3] |
| Pitfall! | 1982 | 4 million[4][5] | |
| Asteroids | 1981 | 3.8 million[6] | Best-selling Atari 2600 game prior to Pac-Man.[6] |
| Missile Command | 1980 | 2.5 million[7] | |
| Space Invaders | 1980 | 2 million[8] | First game to sell a million cartridges.[9] |
| Demon Attack | 1982 | 2 million[7] | |
| E.T. the Extra-Terrestrial | 1982 | 1.5 million[10] | |
| Adventure | 1979 | 1 million[5] | |
| Atlantis | 1982 | 1 million[4] | |
| Cosmic Ark | 1982 | 1 million[7] | |
| Kaboom! | 1981 | 1 million[11] | |
| Megamania | 1982 | 1 million[4] | |
| River Raid | 1982 | 1 million[11] |
Coleco
ColecoVision
ColecoVision games that have sold or shipped at least one million copies.
- Donkey Kong (2 million)[12]
Mattel
Intellivision
Intellivision games that have sold or shipped at least one million copies.
- Las Vegas Poker & Blackjack (2 million shipped)[13][14]
- Astrosmash (1 million)[13][15]
- Major League Baseball (1 million)[13][16]
- NFL Football (1 million)[13]
- Space Armada (1 million)[13]
- Space Battle (1 million)[13]
Microsoft
Xbox
Xbox games that have sold or shipped at least one million copies.
| Title | Release Year | Copies sold |
|---|---|---|
| Halo 2 | 2004 | 8 million[17] |
| Halo: Combat Evolved | 2001 | 5 million[18] |
| Tom Clancy's Splinter Cell | 2002 | 3 million[19][20][21] |
| Fable | 2004 | 3 million[22] |
| Project Gotham Racing | 2001 | 2.50 million[23] |
| Grand Theft Auto Double Pack | 2003 | 1.70 million[21][24][25] |
| Star Wars: Knights of the Old Republic | 2003 | 1.58 million[24][25] |
| Counter-Strike | 2004 | 1.50 million[26][27] |
| Grand Theft Auto: San Andreas | 2005 | 1.46 million[24][28] |
| Need for Speed: Underground 2 | 2005 | 1.44 million[24][28] |
| Madden NFL 2005 | 2004 | 1.42 million[24] |
| Madden NFL 06 | 2005 | 1.41 million[24] |
| Call of Duty 2: Big Red One | 2005 | 1.39 million[24] |
| The Elder Scrolls III: Morrowind | 2002 | 1.36 million[24] |
| ESPN NFL 2K5 | 2004 | 1.38 million[24] |
| Dead or Alive 3 | 2001 | 1.28 million[21][24] |
| Star Wars: Battlefront | 2004 | 1.22 million[24][25] |
| Star Wars: Battlefront II | 2005 | 1.13 million[24][25] |
| Tom Clancy's Ghost Recon | 2001 | 1.13 million[21][24] |
| Need for Speed: Underground | 2004 | 1.10 million[24][25] |
Xbox 360
Xbox 360 video games that have sold or shipped at least five million copies.
| Title | Total copies sold | Sales breakdown | Release date | Genre | Developer | Publisher |
|---|---|---|---|---|---|---|
| Kinect Adventures | 24 million[a] | N/A | Sports game | Good Science Studio | Microsoft Game Studios | |
| Call of Duty: Black Ops | 12 million[29] | N/A | First-person shooter | Treyarch | Activision | |
| Halo 3 | 8.1 million[31] | N/A |
|
First-person shooter | Bungie | Microsoft |
| Call of Duty: Modern Warfare 2 | 7.562 million | NA November 10, 2009 PAL November 10, 2009 |
First-person shooter | Infinity Ward | Activision | |
| Minecraft[c] | 6.1 million[38] | N/A |
|
Sandbox game | Mojang/4J Studios | Microsoft |
| Gears of War | 5 million[b][40] | N/A |
|
Third-person shooter | Epic Games | Microsoft |
| Gears of War 2 | 5 million[41] | N/A |
|
Third-person shooter | Epic Games | Microsoft |
- ^ a: As of February 12, 2013, the Kinect sensor has sold 24 million units,[43] each of which is bundled with a copy of Kinect Adventures.
- ^ b: Gears of War sales may include PC version
- ^ c: Xbox Live Arcade game
Total Xbox 360 games sold as of December 2009: 353.8 million.[44]
Nintendo
Total games Nintendo has sold as of March 31, 2013: 4.10 billion.[45]
Nintendo Entertainment System
Nintendo Entertainment System (NES)/Family Computer (Famicom) video games that have sold or shipped at least two million copies.
- Super Mario Bros. (40.24 million)[46][47]
- Super Mario Bros. 3 (18 million)[48]
- Super Mario Bros. 2 (10 million)[49]
- Tetris (8 million;[50] 1.81 million in Japan[51])
- The Legend of Zelda (6.51 million)[52]
- Zelda II: The Adventure of Link (4.38 million)[52]
- Teenage Mutant Ninja Turtles (4 million)[53]
- Dragon Warrior III (3.8 million in Japan)[51]
- Dragon Warrior IV (3.1 million in Japan)[51]
- Metroid (2.73 million)[54]
- Golf (2.46 million in Japan)[51]
- Dragon Warrior II (2.4 million in Japan)[51][55]
- Baseball (2.35 million in Japan)[51]
- R.C. Pro-Am (2.3 million)[56]
- Mahjong (2.13 million in Japan)[51]
- Family Stadium (2.05 million in Japan)[51]
- Punch-Out!! (2 million)[57]
Total Nintendo Entertainment System games sold as of March 31, 2013: 500.01 million.[45]
Family Computer Disk System
Disk System games that have sold or shipped at least one million copies. The system was only available in Japan, so all listed sales are Japan only.
- Super Mario Bros. 2 (2.66 million)[51]
- Volleyball (1.98 million in Japan)[51]
- The Legend of Zelda (1.69 million)[51]
- Zelda II: The Adventure of Link (1.61 million)[51]
- Pro Wrestling (1.42 million in Japan)[51]
- Kid Icarus (1.09 million in Japan)[51]
- Metroid (1.04 million)[51]
Super Nintendo Entertainment System
Super Nintendo Entertainment System video games that have sold or shipped at least four million copies.
- Super Mario World (20.60 million)[47][58]
- Donkey Kong Country (9 million)[59]
- Super Mario Kart (8 million)[60]
- Street Fighter II: The World Warrior (6.3 million)[61]
- The Legend of Zelda: A Link to the Past (4.61 million)[52]
- Donkey Kong Country 2: Diddy's Kong Quest (4.37 million approximately: 2.21 million in Japan,[51] 2.16 million in US)[24]
- Street Fighter II Turbo (4.1 million)[61]
- Star Fox (4 million)[62]
- Super Mario World 2: Yoshi's Island (4 million)[58]
Total Super Nintendo Entertainment System games sold as of March 31, 2013: 379.06 million.[45]
Nintendo 64
Nintendo 64 video games that have sold or shipped at least three million copies.
- Super Mario 64 (11.62 million)[47][63]
- Mario Kart 64 (9 million)[64]
- GoldenEye 007 (8 million)[65][66]
- The Legend of Zelda: Ocarina of Time (7.6 million)[52]
- Super Smash Bros. (5 million)[67]
- Diddy Kong Racing (4.434 million approximately: 3.78 million in US and PAL,[68] 653,928 in Japan)[69]
- Pokémon Stadium (3.871 million approximately: 3.16 million in US,[24] 710,765 in Japan)[69]
- Donkey Kong 64 (3.77 million approximately: 2.67 million in US,[24] 1.1 million in Japan)[51]
- The Legend of Zelda: Majora's Mask (3.36 million)[52]
- Star Fox 64 (3.325 million approximately: 2.76 million in US,[24] 565,222 in Japan)[69]
- Banjo-Tooie (3 million)[70]
Total Nintendo 64 games sold as of March 31, 2013: 224.97 million.[45]
Nintendo GameCube
Nintendo GameCube video games that have sold or shipped at least two million copies.
- Super Smash Bros. Melee (7.09 million)[71]
- Mario Kart: Double Dash‼ (7 million)[72]
- Super Mario Sunshine (5.5 million)[73]
- The Legend of Zelda: The Wind Waker (3.07 million)[52]
- Luigi's Mansion (2.639 million approximately: 2.19 million in US,[24] 348,918 in Japan,[74] 100,000 in UK)[25]
- Animal Crossing (2.321 million approximately: 1.68 million in US,[24] 641,300 in Japan)[74]
- Mario Party 4 (2.003 million approximately: 1.1 million in US,[24] 902,827 in Japan)[74]
- Metroid Prime (2 million)[75]
Total Nintendo GameCube games sold as of March 31, 2013: 208.57 million.[45]
Wii
Wii video games that have sold or shipped at least five million copies.
| Title | Total copies sold | Sales breakdown | Release date | Genre | Developer | Publisher |
|---|---|---|---|---|---|---|
| Wii Sports | 81.64 million[76][b] | N/A | Nintendo EAD (Group 2) | Nintendo | ||
| Mario Kart Wii | 34.01 million[76][a][b] | N/A | Nintendo EAD (Group 1) | Nintendo | ||
| Wii Sports Resort | 31.54 million[76][a][b] | N/A | Nintendo EAD (Group 2) | Nintendo | ||
| Wii Play | 28.02 million[77][78][a] | N/A | Nintendo EAD (Group 2) | Nintendo | ||
| New Super Mario Bros. Wii | 27.61 million[76][b] | N/A | Nintendo EAD (Group 4) | Nintendo | ||
| Wii Fit | 22.67 million[77][a] | N/A | Nintendo EAD (Group 5) | Nintendo | ||
| Wii Fit Plus | 20.48 million[79] | N/A | Nintendo EAD (Group 5) | Nintendo | ||
| Super Mario Galaxy | 11.72 million[80] | N/A | Nintendo EAD (Group 1) | Nintendo | ||
| Super Smash Bros. Brawl | 11.49 million[80] | N/A | Ad hoc development team | Nintendo | ||
| Wii Party | 7.94 million[79] | N/A | Nd Cube, Nintendo SPD (Group 4) | Nintendo | ||
| Mario Party 8 | 7.6 million[81] | N/A | Hudson Soft | Nintendo | ||
| Mario & Sonic at the Olympic Games | 7.09 million[82] | N/A | Sega Sports R&D | Nintendo (Japan) Sega (North America, Europe) |
||
| Super Mario Galaxy 2 | 6.36 million[83] | N/A | Nintendo EAD (Group 1) | Nintendo | ||
| The Legend of Zelda: Twilight Princess | 5.82 million[84] | N/A | Nintendo EAD (Group 3) | Nintendo | ||
| Just Dance 2 | 5 million[85] | N/A | Ubisoft Paris | Ubisoft |
- ^ a: Bundled with a popular accessory (e.g. additional Wii-mote, MotionPlus, Wii Zapper, Wii Wheel).
- ^ b: Bundled with a version of the console. The white console was commonly bundled with Wii Sports at launch; since the release of MotionPlus, the Wii Sports bundle with either the white or black console also includes Wii Sports Resort. In addition, since the launch of the corresponding games, the white console has been commonly bundled with Mario Kart Wii (and the Wii Wheel), and the black console has been commonly bundled with New Super Mario Brothers Wii.
Total Wii games sold as of March 31, 2013: 869.06 million.[45]
Total Virtual Console games sold as of December 31, 2007: over 10 million[86]
Wii U
Wii U video games that have sold or shipped at least one million copies.
- Nintendo Land (2.60 million)[87]
- New Super Mario Bros. U (2.15 million)[87]
Total Wii U games sold as of March 31, 2013: 13.42 million.[45]
Game Boy and Game Boy Color
Game Boy and Game Boy Color video games that have sold or shipped at least five million copies.
- Tetris (35 million)[88]
- Pokémon Red and Green/Blue (23.64 million approximately: 10.23 million in Japan,[51] 9.85 million in US,[24] 3.56 million in UK)[89]
- Pokémon Gold and Silver (23 million;[90] 7.6 million in the US,[24] over 7 million in Japan,[91] 600,000 in the UK)[89]
- Super Mario Land (18.06 million)[47][92]
- Super Mario Land 2: 6 Golden Coins (11.09 million)[93][verification needed][47]
- Pokémon Yellow: Special Pikachu Edition (8.86 million approximately: 5.1 million in US,[24] 3.16 million in Japan,[51] 1 million in UK)[94]
- The Legend of Zelda: Link's Awakening (6.05 million approximately: 3.83 million,[52] 2.22 million for the DX version)[52]
Total Game Boy and Game Boy Color games sold as of March 31, 2013: 501.11 million.[45]
Game Boy Advance
Game Boy Advance video games that have sold or shipped at least two million copies.
- Pokémon Ruby and Sapphire (13 million)[95]
- Pokémon FireRed and LeafGreen (11.82 million)[96]
- Pokémon Emerald (6.32 million)[97]
- Super Mario World: Super Mario Advance 2 (4.179 million approximately: 3.16 million in US,[24] 919,234 in Japan,[98] 100,000 in UK)[25]
- Super Mario Advance (3.938 million approximately: 2.85 million in US,[24] 887,505 in Japan,[98] 200,000 in UK)[28]
- Mario Kart: Super Circuit (3.768 million approximately: 2.53 million in US,[24] 938,175 in Japan,[98] 300,000 in UK)[89]
- Super Mario Advance 4: Super Mario Bros. 3 (3.698 million approximately: 2.88 million in US,[24] 718,207 in Japan,[98] 100,000 in UK)[25]
- Namco Museum (2.96 million in US)[24]
- Pokémon Mystery Dungeon: Red Rescue Team (2.2 million)[97]
- Yoshi's Island: Super Mario Advance 3 (2.196 million approximately: 1.58 million in US,[24] 515,633 in Japan,[98] 100,000 in UK)[25]
- The Legend of Zelda: A Link to the Past & Four Swords (2.024 million approximately: 1.63 million in US,[24] 293,989 in Japan,[98] 100,000 in UK)[25]
Total Game Boy Advance games sold as of March 31, 2013: 377.42 million.[45]
Nintendo DS
Nintendo DS video games that have sold or shipped at least five million copies.
- New Super Mario Bros. (30.38 million)[87]
- Nintendogs All versions (23.64 million)[99]
- Mario Kart DS (22.57 million)[100]
- Brain Age: Train Your Brain in Minutes a Day! (18.96 million)[99]
- Pokémon Diamond and Pearl (17.57 million)[99]
- Brain Age 2: More Training in Minutes a Day! (14.83 million)[99]
- Pokémon Black and White (14.71 million)[100]
- Pokémon HeartGold and SoulSilver (11.90 million)[83]
- Animal Crossing: Wild World (11.51 million)[99]
- Super Mario 64 DS (9.65 million)[83]
- Mario Party DS (8.21 million)[83]
- Pokémon Black 2 and White 2 (7.81 million)[87]
- Pokémon Platinum (7.06 million)[78]
- Dragon Quest IX: Sentinels of the Starry Skies (5.34 million approximately; 4.29 million in Japan,[101] 1.05 million overseas)[83]
- Big Brain Academy (5.01 million)[102]
Total Nintendo DS games sold as of March 31, 2013: 933.69 million.[45] [76]
Nintendo 3DS
Nintendo 3DS video games that have sold or shipped at least one million copies.
| Title | Total copies sold | Sales Breakdown | Release date | Genre | Developer | Publisher |
|---|---|---|---|---|---|---|
| Super Mario 3D Land | 8.29 million[76] | 1.56 million in Japan[103]
2.1 million in US[104] |
JP November 3, 2011 NA November 13, 2011 EU November 18, 2011 AU November 24, 2011 |
Platforming | Nintendo EAD Tokyo | Nintendo |
| Mario Kart 7 | 8.08 million[76] | 1.7 million in Japan[103]
2.16 million overseas[76] |
JP December 1, 2011 EU December 2, 2011 AU December 3, 2011 NA December 4, 2011 |
Racing video game | Nintendo EAD and Retro Studios | Nintendo |
| New Super Mario Bros. 2 | 6.42 million[76] | 2.05 million in Japan[76]
3.91 million overseas[76] |
JP July 28, 2012 EU August 17, 2012 AU August 18, 2012 NA August 19, 2012 |
Platforming | Nintendo | Nintendo |
| Animal Crossing: New Leaf | 3.86 million[76] | 3.86 million in Japan[76] | JP November 8, 2012 |
Life simulation | Nintendo EAD | Nintendo |
| Nintendogs + Cats | 3.28 million[105] | N/A | JP February 26, 2011[106] EU March 25, 2011[107] NA March 27, 2011 |
Pet-raising simulation | Nintendo EAD | Nintendo |
| The Legend of Zelda: Ocarina of Time 3D | 2.95 million[105] | 1 million in US[104] | JP June 16, 2011 EU June 17, 2011[108] NA June 19, 2011 AU June 30, 2011[109] |
Action-adventure | Grezzo | Nintendo |
| Paper Mario: Sticker Star | 1.97 million[76] | 0.54 million in Japan[76]
1.28 million overseas[76] |
NA November 11, 2012 JP December 6, 2012 EU December 7, 2012 AU December 8, 2012 |
Role-playing | Intelligent Systems | Nintendo |
| Monster Hunter 3 Ultimate | 1.60 million[110] | N/A | JP December 10, 2011 |
Action RPG | Capcom, Eighting | Capcom |
| Pokémon Rumble Blast | 1.29 million[105] | N/A | JP August 11, 2011[111] NA October 24, 2011 EU December 2, 2011[111] |
Action RPG | Ambrella | Nintendo |
| Luigi's Mansion: Dark Moon | 1.22 million[76] | 0.5 million in Japan
0.4 million in North America |
NA March 24, 2013 JP March 20, 2013 EU March 28, 2013 AU March 28, 2013 |
Action-adventure | Next Level Games | Nintendo |
| Dragon Warrior VII | 1.21 million[112] | 1.21 million in Japan | JP February 7, 2013 |
Role-playing | Heartbeat, ArtePiazza | Square Enix |
| Kid Icarus: Uprising | 1.18 million[113] | N/A | NA March 23, 2012 JP March 22, 2012 EU March 23, 2012 AU March 29, 2012 |
Third-person shooter, rail shooter | Project Sora | Nintendo |
| Mario Tennis Open | 1.11 million[76] | 0.34 million in Japan[76]
0.74 million overseas[76] |
NA May 20, 2012 JP May 24, 2012 AU May 24, 2012 EU May 25, 2012 |
Sports | Camelot | Nintendo |
| Super Street Fighter IV: 3D Edition | 1.10 million[110] | N/A | JP February 26, 2011[114] EU March 25, 2011[114] NA March 27, 2011[114] AU March 31, 2011 |
Fighting game | Capcom, Dimps | Capcom |
Total Nintendo 3DS games sold as of March 31, 2013: 95.03 million.[45]
Sega
Sega Mega Drive/Genesis
Sega Mega Drive/Genesis games that have sold or shipped at least one million copies.
- Sonic the Hedgehog (over 15 million)[115]
- Sonic the Hedgehog 2 (6 million)[116]
- Aladdin (4 million)[117]
- NBA Jam (1.93 million in US)[24]
- Mortal Kombat II (1.78 million in US)[24]
- Street Fighter II: Special Champion Edition (1.65 million)[61]
- Altered Beast (at least 1.4 million in the US)[118]
- Sonic & Knuckles (1.24 million in US)[24]
- Sonic the Hedgehog 3 (1.02 million in US)[24]
- Mortal Kombat 3 (1.02 million in US)[24]
- Mighty Morphin Power Rangers (1 million in US)[119][120]
- Ms. Pac-Man (more than 1 million in US)[121]
- NFL 98 (more than 1 million in US)[122]
- Sonic Spinball ("each selling over one million units in 1993")[123]
- Jurassic Park ("each selling over one million units in 1993")[123]
- NFL Football '94 Starring Joe Montana ("each selling over one million units in 1993")[123]
- Marvel Comic's X-Men ("each selling over one million units in 1993")[123]
Sega Saturn
Sega Saturn games that have sold or shipped at least one million copies.
- Virtua Fighter 2 (2.2 million approximately; 1.7 million in Japan,[51] at least 500,000 in US)[124]
- Sega Rally Championship (1.2 million)[125]
Dreamcast
Dreamcast games that have sold or shipped at least one million copies.
- Sonic Adventure (2.5 million)[126]
- Soulcalibur (1.3 million)[127]
- Crazy Taxi (1.225 million approximately: 1.11 million in the US,[24] 115,039 in Japan)[128]
- Shenmue (1.2 million)[129]
- Resident Evil Code: Veronica (1.14 million)[61]
- NFL 2K (1.13 million in the US)[24]
- NFL 2K1 (1.01 million in the US)[24]
Sony
PlayStation
PlayStation video games which have sold or shipped at least five million copies.
| Title | Total copies sold | Sales breakdown | Release date | Genre | Developer | Publisher |
|---|---|---|---|---|---|---|
| Gran Turismo | 10.85 million shipped[130][131] | N/A | ||||
| Gran Turismo 2 | 9.97 million shipped[130][131] | N/A | ||||
| Final Fantasy VII | 9.72 million[132] | N/A | ||||
| Tomb Raider II | 8 million[133] | N/A | ||||
| Harry Potter and the Philosopher's Stone | 8 million[133] | N/A | ||||
| Crash Bandicoot 3: Warped | 7.13 million[134] | N/A | ||||
| Tomb Raider | 7 million[135] | N/A | ||||
| Metal Gear Solid | 7 million[136] | N/A | ||||
| Crash Bandicoot | 6.82 million[134] | N/A | ||||
| Tomb Raider III | 6 million[137] | N/A | ||||
| Final Fantasy IX | 5.30 million[55] | N/A | ||||
| Crash Bandicoot 2: Cortex Strikes Back | 5.17 million | |||||
| Tomb Raider: The Last Revelation | 5 million[137] | N/A |
Total PlayStation games shipped as of March 31, 2007: 962 million.[138]
PlayStation 2
| Title | Total copies sold | Sales breakdown | Release date | Genre | Developer | Publisher |
|---|---|---|---|---|---|---|
| Grand Theft Auto: San Andreas | 17.33 million[139] | N/A | Action-adventure/sandbox game | Rockstar North | Rockstar Games | |
| Gran Turismo 3: A-Spec | 14.89 million[141] | Driving simulation | Polyphony Digital | Sony Computer Entertainment | ||
| Gran Turismo 4 | 11.73 million[141] | Driving simulation | Polyphony Digital | Sony Computer Entertainment | ||
| Grand Theft Auto: Vice City | 9.61 million | Action-adventure/sandbox game | Rockstar North | Rockstar Games | ||
| Grand Theft Auto III | 7.9 million | Action-adventure/sandbox game | DMA Design (now Rockstar North) | Rockstar Games | ||
| Metal Gear Solid 2: Sons of Liberty | 7 million[143] | N/A | Stealth Action | KCEJ | Konami | |
| Final Fantasy X | 6.6 million[144] | N/A | Role-playing video game | Square | JP Square NA Square EA PAL SCEE |
|
| Final Fantasy XII | 5.2 million shipped[145] | Role-playing video game | Square Enix Product Development Division 4 | Square Enix |
Total PlayStation 2 games shipped as of March 31, 2007: 1.24 billion.[148] Total PlayStation 2 games sold between April 1, 2007 and March 31, 2012: 297.5 million.[149] Note that since the former figure refers to shipments and the latter refers to sales, there may be some overlap between the two figures.
PlayStation 3
PlayStation 3 games that have sold or shipped at least one million copies.
- Gran Turismo 5 (10.66 million)[131]
- Gran Turismo 5 Prologue (5.35 million)[131]
- God of War III (5,197,632; 2,818,033 in North and Latin America, 1,961,733 in PAL regions, 417,866 in Japan and SCE Asia territories)[150]
- Call of Duty: Modern Warfare 2 (4.8 million approximately; 3.531 million in the US,[32][33][151] 244,578 and 25,268 The Best in Japan,[152] at least 1 million in UK)[36]
- Uncharted 3: Drake's Deception (3.8 million)[153]
- Uncharted 2: Among Thieves (3.8 million)[154]
- MotorStorm (3.31 million)[155]
- Call of Duty: Black Ops (3.269 million units approximately; 3.094 million in the US,[156] 175,813 in Japan[152])
- Metal Gear Solid 4: Guns of the Patriots (3 million approximately;[157][158] 1.076 million in the US,[159] 706,461 in Japan,[152] 1 million in Europe,[160] 200,000 in UK)[89]
- LittleBigPlanet (3 million)[161]
- Final Fantasy XIII (2.97 million approximately: 1.904 million in Japan,[162] 140,000 in other Asian countries,[101] 828,200 in US,[163] 100,000 in UK)[25]
- Grand Theft Auto IV (2.73 million approximately: 1.89 million in US,[164] 211,240 and 37,306 The Best in Japan,[165] 600,000 in UK)[94]
- Uncharted: Drake's Fortune (2.6 million)[166][167]
- Resistance: Fall of Man (2.5 million)[168]
- God of War Collection (2,418,516; 1,748,663 in North and Latin America, 514,253 in PAL regions, 155,600 in Japan and SCE Asia territories)[150]
- Killzone 2 (2 million)[169]
- inFamous (nearly 2 million)[170]
- Call of Duty 4: Modern Warfare (1.977 million approximately; 1.106 million in the US,[171] 122,019 regular and 149,028 The Best in Japan,[152] 600,000 in UK)[94]
- Call of Duty: World at War (1.83 million approximately; 1.238 million in the US,[171] 600,000 in UK)[94]
- Heavy Rain (1.7 million)[172]
- Resident Evil 5 (1.62 million approximately: 585,000 in US,[173] 520,564 and 258,961 Gold Edition in Japan,[152] 200,000 in UK,[28] 62,040 in France)[174]
- Heavenly Sword (1.5 million)[175]
- Red Dead Redemption (1.35 million approximately, 947,400 in the US,[176][177] 300,000 in UK,[89] 109,340 in Japan)[152]
- Ratchet & Clank Future: Tools of Destruction (1.25 million)[178]
- MotorStorm: Pacific Rift (1 million)[179]
Total PlayStation 3 games sold as of March 31, 2012: 595 million.[180]
PlayStation Portable
PlayStation Portable games that have sold or shipped at least one million copies.
- Gran Turismo (4.22 million)[131]
- Monster Hunter Portable 3rd (4.12 million in Japan)[181]
- God of War: Chains of Olympus (3,264,178; 1,748,663 in North and Latin America, 1,399,293 in PAL regions, 136,478 in Japan and SCE Asia territories)[150]
- Monster Hunter Freedom Unite (3.1 million;[61] 3.5 million shipped)[182]
- Grand Theft Auto: Liberty City Stories (2,725,507 approximately: 2 million in US,[183] 125,507 in Japan,[184] 600,000 in UK)[94]
- Crisis Core: Final Fantasy VII (2.59 million approximately; 830,000 in Japan, 710,000 in North America,[185][186] 550,000 in Europe)[186]
- Daxter (2.3 million)[187]
- Monster Hunter Freedom 2 (2.3 million)[61]
- Dissidia: Final Fantasy (1.81 million)[101]
- Need for Speed Most Wanted 5-1-0 (1.32 million approximately: 1.1 million in US,[183] 200,000 in UK,[28] 27,151 in Japan)[184]
- Midnight Club 3: DUB Edition (1.3 million approximately: 1.1 million in US,[183] 200,000 in UK)[28]
- Monster Hunter Freedom (1.2 million)[61]
- God of War: Ghost of Sparta (1,196,626; 530,815 in North and Latin America, 605,382 in PAL regions, 60,429 in Japan and SCE Asia territories)[150]
- Grand Theft Auto: Vice City Stories (1.13 million approximately; 950,000 in US,[183] 100,000 in UK,[25] 80,420 in Japan)[184]
- Hot Shots Golf: Open Tee (1 million)[188]
- Tekken: Dark Resurrection (1 million)[189]
- Wipeout Pure (1 million)[190]
Total PlayStation Portable games sold as of March 31, 2012: 330.2 million.[191]
Bundled games
Games that were bundled for a significant portion of their shelf life and have sold or shipped at least ten million copies.
- Wii Sports (Wii – 81.64 million,[76] packaged with system in all regions except Japan)
- Super Mario Bros. (NES – 40.24 million)[46][47]
- Tetris (Game Boy – 35 million)[88]
- Super Mario World (SNES – 20.60 million)[47][58]
- Kinect Adventures (Xbox 360 - 18 million, pack-in game with Kinect)[192]
- Sonic the Hedgehog (Sega Mega Drive/Genesis - 15 million)[115]
PC
PC games for the Microsoft Windows, Mac OS X and Linux platforms that have sold or shipped at least five million copies. Expansion packs are not used in calculation of the sales figure for the original game (with the exception of StarCraft and Guild Wars). Also, sales from digital distribution stores (such as Steam, Direct2Drive, etc.) are omitted since these figures are not generally released to the public, and the NPD Group and similar organisations being unable to accurately track these sales.
| Title | Total copies sold | Sales breakdown | Series | Release date | Genre | Developer | Publisher |
|---|---|---|---|---|---|---|---|
| The Sims 2 | 20 million[193] | N/A | The Sims | September 14, 2004 | Simulation | Maxis | Electronic Arts |
| The Sims | 16 million[194] | N/A | The Sims | February 4, 2000 | Simulation | Maxis | Electronic Arts |
| Diablo III | 12 million[note 2][195] | N/A | Diablo | May 15, 2012 | Action RPG, hack and slash dungeon crawl | Blizzard Entertainment | Activision Blizzard |
| Battlefield 2 | 11 million[196] | N/A | Battlefield | June 21, 2005 | Squad-based first-person shooter | Digital Illusions CE (DICE) | EA Games |
| StarCraft | 11 million[197] | N/A | StarCraft | March 31, 1998 | Real-time strategy | Blizzard Entertainment | Blizzard Entertainment |
| Minecraft | 10.9 million[198] | N/A | N/A | November 18, 2011[note 1] | Sandbox, survival | Mojang | Mojang |
| The Sims 3 | 10 million[199] | N/A | The Sims | June 2, 2009 | Simulation | The Sims Studio | Electronic Arts |
| World of Warcraft | 10 million[note 3][200] | N/A | Warcraft | November 23, 2004 | MMORPG | Blizzard Entertainment | Blizzard Entertainment |
| Half-Life | 9.3 million[26][27] | N/A | Half-Life | November 19, 1998 | First-person shooter | Valve Corporation | Sierra Entertainment |
| Guild Wars | 6.5 million | 6.5 million in North America, Europe and Asia[201] | Guild Wars | April 28, 2005 | Co-operative online RPG | ArenaNet | NCsoft |
| Half-Life 2 | 12 million[202] | N/A | Half-Life | November 16, 2004 | First-person shooter | Valve Corporation | Valve Corporation (digital distribution) Sierra Entertainment (retail) |
| Myst | 6 million[203] | N/A | Myst | September 24, 1993 | Graphic adventure, puzzle | Cyan | |
| StarCraft II: Wings of Liberty | 6 million[204] | N/A | StarCraft | July 27, 2010 | Real-time strategy | Blizzard Entertainment | Activision Blizzard |
| SimCity 3000 (including re-release versions) | 5 million[205] | N/A | SimCity | January 31, 1999 | Simulation | Maxis | Electronic Arts |
- ^1 While the full version of Minecraft was made available on November 18, 2011, alpha (and later beta) versions of the game had been publicly available since May 17, 2009, and 4 million of the sales were made prior to November 7, 2011.[206]
- ^2 This includes the 1.2 million copies given away as part of World of Warcraft's Annual Pass offer.
Mobile phone
Paid downloads
- Tetris (100 million)[207]
- Pac-Man (30 million in the US)[208]
- Angry Birds (12 million)[209]
- Minecraft – Pocket Edition (9.4 million)[210]
- Block Breaker Deluxe (8 million)[211]
- Sonic the Hedgehog (8 million in US and Europe)[212]
- Fruit Ninja (6 million)[213]
- Doodle Jump (5 million)[214]
- Final Fantasy IV: The After Years (3 million)[215]
- Flight Control (2 million)[216]
- Pocket God (2 million)[217]
- Brain Challenge (1.5 million)[218]
- Flick Fishing (1.3 million)[219]
- Bubble Bash (1 million)[211]
- Coin Stack 2600 (1 million in Korea)[220]
- Cut the Rope (1 million)[221]
- Doom RPG (1 million)[222]
- Guitar Hero III Mobile (1 million)[223]
- Super Bomberman (1 million)[224]
- Plague Inc. (2 million on iOS) [225]
Freemium downloads
Mobile games that use a freemium model. This list includes freemium mobile games with at least 10 million downloads.
- Angry Birds series (1 billion)[226]
- Angry Birds Space (50 million)[227]
- Smurfs' Village (56 million)[228][229]
- Draw Something (50 million)[230]
- Pool Pro Online 3 (25 million)[231]
- Fruit Ninja (20 million)[232]
Arcade
This list includes arcade games that have sold at least 10,000 or more arcade hardware units.
- Pac-Man (400,000)[233]
- Space Invaders (360,000)[234]
- Street Fighter II (200,000)[n 1]
- Donkey Kong (132,000)[237]
- Ms. Pac-Man (125,000)[238][239]
- Asteroids (100,000)[239][240]
- Defender (60,000)[241][242]
- Centipede (55,988)[243]
- Galaxian (40,000 in the US)[244]
- StarHorse2 (38,614)[n 2]
- Donkey Kong Jr. (30,000 in the US)[237]
- Mr. Do! (30,000 in the US)[252]
- Tempest (29,000)[253]
- Mortal Kombat II (27,000)[254]
- Beatmania (25,000)[255]
- Q*bert (25,000)[256]
- Mortal Kombat (24,000)[254]
- Robotron: 2084 (23,000)[253]
- Dig Dug (22,228 in the US)[243]
- Pole Position (21,000 in the US)[253]
- Popeye (20,000 in the US)[257]
- Out Run (20,000)[258]
- Pump It Up (20,000)[259]
- Missile Command (20,000)[260]
- Jungle Hunt (18,000 in the US)[261]
- Dragon's Lair (16,000)[262]
- Battlezone (15,122)[263]
- Stargate (15,000)[253]
- Mushiking: King of the Beetles (13,500)[264]
- Mahjong Fight Club 3 (13,000)[265]
- Sega Network Mahjong MJ4 (12,892)[n 3]
- Star Wars (12,695)[243]
- Space Duel (12,038)[243]
- Pong (8500–19,000)[267][268]
- Breakout (11,000)[263]
- Oshare Majo: Love and Berry (10,300)[247]
- Sea Wolf (10,000)[269]
See also
Footnotes
- ^ Street Fighter II:
-
- Street Fighter II': Champion Edition (140,000 in Japan)[235]
- Street Fighter II: The World Warrior (60,000)[236]
-
- ^ StarHorse2:
- From April 2005 to March 2007: 18,079 units
- StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[245] and 1,799 units during April–June 2006)[246]
- StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[247] and 2,155 body and satellite units in fiscal year ending March 2007)[248]
- From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[249] and 9,519 conversion kits in fiscal year ended March 2008)[250]
- From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[251]
- From April 2005 to March 2007: 18,079 units
- ^ Sega Network Mahjong MJ4:
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- Brian Ashcraft ; with Jean Snow. ; forewords by Kevin Williams; Crecente, Brian (2008). "sixty-five+thousand" Arcade Mania: The Turbo-charged World of Japan's Game Centers (1st ed. ed.). Tokyo: Kodansha International. ISBN 4-7700-3078-9. Retrieved 12 February 2012. "Jumpman hopped over barrels, climbed ladders, and jumped from suspended platform to suspended platform as he tried to rescue a damsel from his pissed-off pet gorilla. The game was a smash, and sixty-five thousand cabinets were sold in Japan, propping up the then-struggling Nintendo and laying the groundwork for Nintendo and Donkey Kong creator Shigeru Miyamoto to dominate gaming throughout the 1980s and beyond."
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- United States: 30,000 of Donkey Kong Jr.
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