|Type||Subsidiary of Tencent Holdings|
|Headquarters||Santa Monica, California|
|Number of locations||11 (2014)|
|Key people||Brandon Beck (CEO)
Marc Merrill (President)
|Products||League of Legends|
|Revenue||US $927 million (April 2013 - March 2014)|
|Employees||1,000 (2013 estimate)|
Riot Games is an American-based Chinese-owned video game publisher that was established in 2006. Their main office is based in Santa Monica, California. They currently have additional offices located in St. Louis, Dublin, Seoul, São Paulo, Istanbul, Moscow, Sydney, and Taipei.
Riot Games, Inc. was founded as an Indie game developer in 2006 by Brandon "Ryze" Beck, and Marc "Tryndamere" Merrill in Los Angeles. The company announced its first game, League of Legends: Clash of Fates, in October 2008, and released the game in October 2009 as simply League of Legends. Their game uses a free-to-play model, supported by microtransactions rather than ads or boxed copy sales.
In 2008, Riot Games obtained initial funding of US$7 million provided by venture capital firms Benchmark Capital and FirstMark Capital. In a second round of funding in 2009, the company raised $8 million from Benchmark, FirstMark, and Chinese technology giant Tencent Holdings. In early 2011, Tencent Holdings bought out a majority stake in Riot Games. Bloomberg Businessweek and VentureBeat estimated the transaction to be roughly $350 to $400 million. Tencent later reported the deal was for $231,465,000.
Employees at the company include veterans of Defense of the Ancients, such as the former lead developer Steve "Guinsoo" Feak, and the former official DotA-Allstars.com website founder Steve "Pendragon" Mescon. Riot Games also employs some former Blizzard Entertainment employees, including Greg Street, former Lead Systems Designer for World of Warcraft. On July 12, 2013, Business Insider named Riot Games #4 on its list of the top 25 technology companies to work for in 2013.
On November 8, 2013, Riot Games announced that the company had a new campus being developed in western Los Angeles, which they would tentatively move into in 2015.
|League of Legends||2009||Multiplayer online battle arena||Windows/Mac|
Riot Games has already released and distributed League of Legends in South America, Australia, the United States, Philippines, Singapore, Vietnam, Malaysia, Thailand, Canada, South Korea, Taiwan, China, Western and Eastern Europe, Brazil, and Indonesia. In China, Riot's primary shareholder Tencent Inc. distributes the game online. In Southeast Asia, online game service provider Garena publishes League of Legends. In North America, Riot Games self-publishes and operates the game and all of its customer service aspects.
In Europe, Riot Games has signed an international licensing partnership with GOA, a division of Orange S.A.. On October 13, 2009, GOA and Riot announced that they would start channeling server access for players located in Europe, to GOA's dedicated servers. This restriction meant that players located in Europe would not be able to play on Riot's servers in the United States. Due to negative community feedback, the channeling decision was rescinded October 16, 2009. On May 10, 2010, Riot Games announced that they would take over distribution and operation of the game in Europe. To do so, Riot Games established a European headquarters in Dublin.
On July 19, 2012, Riot Games launched the official Closed Beta Test servers for League of Legends Greece. The game has been fully localized, including translated menus, texts, subtitles, with all champions being dubbed. On April 16, 2013, Riot Games launched the official Open Beta Test servers for League of Legends Russia.
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- "Tencent 2011 Interim Report". Tencent. p. 44. Retrieved 29 Jan 2014.
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- Pereira, Chris (2013-11-08). "Riot Games Moving to Huge New Campus in 2015". IGN.
- "Indonesian servers join the League: transfer now". 18 October 2013. Retrieved 20 October 2013.
|last1=in Authors list (help)
- "Riot Games Inc establishes EMEA Headquarters in Dublin". IDA Ireland Investment Promotion Agency. 15 Jul 2010. Retrieved 16 Oct 2013.
- Will “Chobra” Cho (13 Oct 2012). Riot Games Office Tour with Chobra (video). ggChronicle. Retrieved 16 Oct 2013.
- Brad Stone, Ashlee Vance, and Cliff Edwards, "Blurring the Line Between Virtual and Real.." Bloomberg Businessweek, no. 4235 (June 27, 2011): 37-38.
- Jamaica King (December 2010). Online Gaming Communities: Strengths, Limitations, & Death. Interface.