Street Fighter X Mega Man

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Street Fighter X Mega Man
Street Fighter X Mega Man logo.png
Publisher(s) Capcom
Distributor(s) Capcom-Unity
Programmer(s) Seow Zong Hui
Artist(s) Seow Zong Hui
George Papapetrou
Composer(s) Luke Esquivel
Series Mega Man
Street Fighter
Platform(s) Microsoft Windows
Release date(s)
  • WW December 17, 2012[1]
Genre(s) Action, Platformer
Mode(s) Single-player
Distribution Digital download

Street Fighter X Mega Man, also known as Street Fighter X Rockman (ストリートファイター X ロックマン Sutorīto Faitā Kurosu Rokkuman?) in Japan,[2] is a crossover platform game created by Singaporean fan developer Seow Zong Hui. Initially developed as a fan game, Street Fighter X Mega Man later received support from Capcom, who assisted in the production of the game. The game was released as a free download from Capcom-Unity on December 17, 2012, and celebrates the 25th anniversary of Capcom's Mega Man and Street Fighter franchises, mimicking the design of classic Mega Man games with Street Fighter characters substituting as important enemies encountered in the game.[1] The game received mixed to positive reviews by critics, with some common complaints relating to lack of a save feature and other bugs. In response to the complaints, an update was released on January 28, 2013 titled Street Fighter X Mega Man V2, which added a password save feature and other fixes.

Premise and gameplay[edit]

Mega Man battling Dhalsim.

Street Fighter X Mega Man mimics the appearance and gameplay style of Mega Man games released on the Nintendo Entertainment System. The game's premise and plot centers around its status as a crossover video game and the respective anniversaries of both franchises. Having fought countless robot masters over the years, Mega Man is ready to lay back, relax and enjoy his 25th Anniversary. Getting wind of this, Ryu and his fellow Street Fighters want one last battle before they let their own anniversary finish. In terms of gameplay, Mega Man uses the same set of moves (the slide and the charge shot) featured in Mega Man 4. Instead of using stages based on Mega Man and using Robot Masters as level bosses, the stages share influences from the Street Fighter franchise stages and characters such as Blanka, Chun-Li, and Ryu take the place of the Robot Masters as the end of level bosses. The Street Fighter characters use their signature moves as attacks; in addition, they have their own Super Meters that build up when they take damage during the boss fights and allow them to launch a powerful attack at Mega Man once filled. Like other Mega Man games, defeating each boss earns Mega Man a new weapon based on the characters' attacks; such as Ryu's Hadouken and Chun-Li's Hyakuretsu Kyaku.[3] After clearing the eight main levels, the player then moves on to face the final set of bosses. Clearing certain conditions unveils two secret hidden bosses at the end of the game.[4]

Development[edit]

The game began as the private development of Seow Zong Hui who presented an early build to Christian Svensson, Capcom's Senior VP of planning and business development, at EVO 2012.[5][6] Svensson showed the build to several staff members in the Capcom office (including senior community manager Brett Elston), and Capcom later decided to assist in the development of the game. While Zong Hui continued to develop the game based on his original design, Capcom took over tasks such as funding, marketing, and quality assurance. Capcom decided to distribute the game on PC instead of gaming consoles because Zong Hui did not have a license for console development. Svensson has noted that Capcom will consider console releases in the future, but chose to initially distribute the game on PC to keep the game free for fans and meet its December 17 target release date.[5]

Zong Hui noted several concepts that were scrapped during development. Yang was originally planned as a boss character but was ultimately replaced by Chun-Li. His special weapon is still included in the game via cheat codes. Zong Hui also wanted to include alternate costumes for boss characters and a second playable character from the Street Fighter franchise.[7]

Following release, there were several complaints about the game crashing, having a vague user interface, and lacking any save system. In response to these complaints, Svensson noted that a patch was being discussed with the development team to address these issues in a future update.[8] The update boasts an improved user interface, better controller compatibility, bug fixes, a password save system reminiscent of the original Mega Man games on the Nintendo Entertainment System, and an additional boss character.[9] The updated version was released on January 1, 2013 under the name, Street Fighter X Mega Man V2.[10]

Music[edit]

Chiptune artist Luke Esquivel ("A_Rival") composed the music for the game. Esquivel became involved when he approached Zong Hui via YouTube and requested to being full-time musician for the game in 2009/2010 after comparing his music with Zong Hui's previous musician. When composing the music for Street Fighter X Mega Man, Esquivel combined Mega Man themes with Street Fighter themes on certain songs. In other songs, he would use elements from various Mega Man songs in order not to break the cohesion of the original soundtrack. Esquivel based most of the sounds on the first two Mega Man games, but had also used sounds from Mega Man 3, 4, and 5. Esquivel also added original compositions within several songs including two completely original compositions: "Willy Map Theme" and the beginning of the "Ending" theme.[11] The soundtrack blends popular themes from both franchises together (such as mixing Snake Man's theme from Mega Man 3 with Dhalsim's theme from Street Fighter II).[3] The official soundtrack titled Street Fighter X Mega Man OST was released for free on Esquivel's website on December 18, 2012.[12] An EP with a total of four tracks titled Street Fighter X Mega Man X-tended Vol. 1 was released on February 8, 2013.[13] anchor

Reception[edit]

Street Fighter X Mega Man
Aggregate scores
Aggregator Score
GameRankings 71.71%[15]
Metacritic 71[14]
Review scores
Publication Score
Edge 5/10[16]
Game Informer 8/10[18]
IGN 7/10[17]
Destructoid 7.0/10[19]
Cheat Code Central 4.1/5[20]

Two days after release, Capcom employee Christian Svensson commented on the official Capcom website, Capcom-Unity, that the game has exceeded his personal expectations in terms of downloads, but no exact numbers have been released.[21] Capcom's Senior Community Manager, Brett Elston, noted that the amount of downloads during release was enough to cause significant strain on their servers.[22] By March 3, 2013, the game had been downloaded one million times.[23]

Street Fighter X Mega Man has been met with mostly mixed to positive reviews. Cheat Code Central gave the game a 4.1 out of 5, praising the nostalgic feel the game has, but criticized the lack of a save feature.[20] Game Informer gave the game an 8 out of 10, summarizing that "Street Fighter X Mega Man pales in comparison to the rest of the classic entries, but it’s still a wonderful test of the waters for newcomers and a charming experiment for lifelong fans."[18] Inside Gaming Daily gave the game an 8 out of 10, stating, "Though it’s short and strays away a bit from traditional Mega Man games, Street Fighter X Mega Man is a great play that you honestly have little reason not to experience."[24] IGN gave the game a 7 out of 10, noting that "The end result is a fine game that Mega Man fans will enjoy once or twice, but one without that special something that would allow it to rise to the greatness Mega Man so regularly reached in its heyday."[17] Destructoid echoed similar opinions stating, "Street Fighter X Mega Man is not the best or most polished Mega Man game around, but it's a solid effort by a very dedicated fan."[19] Game Industry News gave it a 3.5 out of 5 with mixed review stating, "It combines two of Capcom's greatest games in history into one nostalgic mash up that is sure to take fans on a trip down memory lane while still feeling fresh. Unfortunately though, the lack of challenge or the ability to continue progress after shutting down the game only hinders Street Fighter X Mega Man from being the perfect jewel it could have been."[25] Edge however gave the game a 5 out of 10, noting "inconsistent level design and limited functionality" as the game's biggest flaws.[16]

References[edit]

  1. ^ a b Brelston (08-12-12). "Street Fighter X Mega Man coming December 17". Capcom-Unity. Retrieved 8-10-2013.  Check date values in: |date=, |accessdate= (help)
  2. ^ "CAPCOM:ロックマンシリーズ公式サイト|イベント・キャンペーン". Capcom. 21-01-13. Retrieved 8-10-2013.  Check date values in: |date=, |accessdate= (help)
  3. ^ a b Hamza CTZ Aziz (10-12-12). "Hands-on with Street Fighter X Mega Man". Destructoid. Retrieved 8-10-2013.  Check date values in: |date=, |accessdate= (help)
  4. ^ "Strategies for all eight [robot] masters and more". Destructoid. Retrieved 2013-11-13. 
  5. ^ a b Richard George (8-12-12). "Capcom Discusses the Future of Mega Man". IGN. Retrieved 8-10-2013.  Check date values in: |date=, |accessdate= (help)
  6. ^ Evan Narcisse (12-12-12). "Capcom: Street Fighter x Mega Man "Is Not Meant to Be the Cure for All That Ails Mega Man Fans"". Kotaku. Retrieved 8-10-2013.  Check date values in: |date=, |accessdate= (help)
  7. ^ Kris (19-12-12). "The Making Of Street Fighter X Mega Man And The Daigo Costume That Didn’t Get In". Siliconera. Retrieved 8-10-2013.  Check date values in: |date=, |accessdate= (help)
  8. ^ Ishaan (19-12-12). "Street Fighter X Mega Man Update Coming To Address Issues". Siliconera. Retrieved 8-10-2013.  Check date values in: |date=, |accessdate= (help)
  9. ^ Brelston (14-01-13). "Street Fighter X Mega Man V2 coming this Friday". Capcom-Unity. Retrieved 8-10-2013.  Check date values in: |date=, |accessdate= (help)
  10. ^ Brelston. "Street Fighter X Mega Man V2 now available". Capcom-Unity. Retrieved 8-10-2013.  Check date values in: |accessdate= (help)
  11. ^ "Interview with Luke Esquivel (aka A_Rival) (December 2012)". Squareenixmusic.com. Retrieved 8-10-2013.  Check date values in: |accessdate= (help)
  12. ^ "Street Fighter X Mega Man OST now available". Destructoid. 18-12-12. Retrieved 8-10-2013.  Check date values in: |date=, |accessdate= (help)
  13. ^ A_Rival. "Street Fighter X Mega Man X-tended Vol. 1". A_Rival. Retrieved 8-10-2013.  Check date values in: |accessdate= (help)
  14. ^ "Street Fighter X Mega Man". Meta-Critic. Retrieved 8-10-2013.  Check date values in: |accessdate= (help)
  15. ^ "Street Fighter X Mega Man". Game Rankings. Retrieved 8-10-2013.  Check date values in: |accessdate= (help)
  16. ^ a b Edge Staff. "Street Fighter X Mega Man review". Edge. Retrieved 8-10-2013.  Check date values in: |accessdate= (help)
  17. ^ a b Colin Moriarty. "A Fan-Made Tribute Becomes an Impromptu Anniversary Celebration". IGN. Retrieved 8-10-2013.  Check date values in: |accessdate= (help)
  18. ^ a b Tim Turi. "An Entertaining, Free Crossover With Awful UI". Game Informer. Retrieved 8-10-2013.  Check date values in: |accessdate= (help)
  19. ^ a b Tony Ponce. "Ha-PEW-PEW-ken!". Destructoid. Retrieved 8-10-2013.  Check date values in: |accessdate= (help)
  20. ^ a b Robert VerBruggen. "Street Fighter X Mega Man Review for PC". Cheat Code Central. Retrieved 8-10-2013.  Check date values in: |accessdate= (help)
  21. ^ Sven. "Did SF x Mega Man meet expectations?". Capcom-Unity. Retrieved 2013-11-23. 
  22. ^ Chris Carter. "An update for Street Fighter X Mega Man is on the way". Destructoid. Retrieved 8-10-2013.  Check date values in: |accessdate= (help)
  23. ^ "Street Fighter X Mega Man scores one million downloads". Destructoid. Retrieved 11-12-2013.  Check date values in: |accessdate= (help)
  24. ^ Jason Jasicki. "Street Fighter X Mega Man Review". Inside Gaming Daily. Retrieved 8-10-2013.  Check date values in: |accessdate= (help)
  25. ^ Billy White. "Blue Bomber Returns!". Inside Game Industry News. Retrieved 8-10-2013.  Check date values in: |accessdate= (help)

External links[edit]