Final Fantasy VII: Difference between revisions
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2nd best-selling PS game |
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The game's story centers on a group of adventurers as they battle a powerful [[megacorporation]] called "Shinra", which is draining the life of the planet (Mako) to use as an energy source. As the story progresses, conflicts escalate and the world's safety becomes the central concern. |
The game's story centers on a group of adventurers as they battle a powerful [[megacorporation]] called "Shinra", which is draining the life of the planet (Mako) to use as an energy source. As the story progresses, conflicts escalate and the world's safety becomes the central concern. |
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A major critical and commercial success, the game remains arguably the most popular title in the series,<ref>{{cite video | date=2007-08-13 | url=http://www.gametrailers.com/player/23449.html | title=Final Fantasy Retrospective Part V | medium=GameTrailers.com feature | publisher=[[GameTrailers]]}}</ref><ref name="mainstream">{{cite web | date=October 2003 | url=http://findarticles.com/p/articles/mi_zd1up/is_200310/ai_ziff109006 | title=Final Fantasy VII Advent Children | publisher=Find Articles; originally published in [[1UP.com]] | accessdate=2006-08-10}}</ref>{{Dead link|date=May 2008}}<ref name="mainstream2">{{cite web | date=2006 | url=http://www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm | title='Dirge of Cerberus' defies expectations, for better and worse | publisher=[[USA Today]] | accessdate=2006-08-30}}</ref><ref name="GamespostBestAllTime">{{cite web | date=2006 | url=http://uk.gamespot.com/gamespot/features/all/greatestgames/index.html | title='The greatest games of all time" | accessdate=2007-11-30}}</ref> and is often credited with allowing console-style RPGs to achieve mainstream success outside [[Japan]].<ref name="mainstream"/> The ongoing popularity of the title led Square Enix to produce a series of [[sequel]]s and [[prequel]]s under the collective title "''[[Compilation of Final Fantasy VII]]''". As of December 2005, ''Final Fantasy VII'' has sold more than 9.8 million copies worldwide, earning it the position of the best-selling ''Final Fantasy'' title |
A major critical and commercial success, the game remains arguably the most popular title in the series,<ref>{{cite video | date=2007-08-13 | url=http://www.gametrailers.com/player/23449.html | title=Final Fantasy Retrospective Part V | medium=GameTrailers.com feature | publisher=[[GameTrailers]]}}</ref><ref name="mainstream">{{cite web | date=October 2003 | url=http://findarticles.com/p/articles/mi_zd1up/is_200310/ai_ziff109006 | title=Final Fantasy VII Advent Children | publisher=Find Articles; originally published in [[1UP.com]] | accessdate=2006-08-10}}</ref>{{Dead link|date=May 2008}}<ref name="mainstream2">{{cite web | date=2006 | url=http://www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm | title='Dirge of Cerberus' defies expectations, for better and worse | publisher=[[USA Today]] | accessdate=2006-08-30}}</ref><ref name="GamespostBestAllTime">{{cite web | date=2006 | url=http://uk.gamespot.com/gamespot/features/all/greatestgames/index.html | title='The greatest games of all time" | accessdate=2007-11-30}}</ref> and is often credited with allowing console-style RPGs to achieve mainstream success outside [[Japan]].<ref name="mainstream"/> The ongoing popularity of the title led Square Enix to produce a series of [[sequel]]s and [[prequel]]s under the collective title "''[[Compilation of Final Fantasy VII]]''". As of December 2005, ''Final Fantasy VII'' has sold more than 9.8 million copies worldwide, earning it the position of the best-selling ''Final Fantasy'' title, the [[List of best-selling video games|best-selling PlayStation game]] besides ''[[Gran Turismo]]'', and the best-selling [[Role-playing game (video games)|role-playing game]] besides ''[[Pokémon]]''.<ref>{{cite web |url=http://na.square-enix.com/e306/titles/ccff7 |title=Crisis Core -Final Fantasy VII- |accessdate=2007-02-06 |publisher=[[Square Enix]]}}</ref> |
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==Gameplay== |
==Gameplay== |
Revision as of 17:06, 20 May 2008
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Final Fantasy VII | |
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![]() North American box art | |
Developer(s) | Square |
Publisher(s) | PlayStation Windows Eidos Interactive |
Designer(s) | Hironobu Sakaguchi (producer, original scenario concept) Yoshinori Kitase (director, scenario writer) Tetsuya Nomura (character designer, original scenario concept) Kazushige Nojima (scenario writer, event planner) Yoshitaka Amano (image illustrator, title logo designer) Nobuo Uematsu (composer) |
Series | Final Fantasy |
Platform(s) | PlayStation, Windows |
Release | PlayStation Windows |
Genre(s) | Console role-playing game |
Mode(s) | Single-player |
Final Fantasy VII (ファイナルファンタジーVII, Fainaru Fantajī Sebun) is a console role-playing game developed and published by Square, and the seventh installment in the Final Fantasy series. It was released in Template:Vgy and is the first numbered Final Fantasy game for Sony's PlayStation and Microsoft's Windows-based personal computers. It is the first installment to use 3D computer graphics,[3] featuring fully rendered characters on pre-rendered backgrounds.[4][5][6][dead link]
The game's story centers on a group of adventurers as they battle a powerful megacorporation called "Shinra", which is draining the life of the planet (Mako) to use as an energy source. As the story progresses, conflicts escalate and the world's safety becomes the central concern.
A major critical and commercial success, the game remains arguably the most popular title in the series,[7][8][dead link][9][10] and is often credited with allowing console-style RPGs to achieve mainstream success outside Japan.[8] The ongoing popularity of the title led Square Enix to produce a series of sequels and prequels under the collective title "Compilation of Final Fantasy VII". As of December 2005, Final Fantasy VII has sold more than 9.8 million copies worldwide, earning it the position of the best-selling Final Fantasy title, the best-selling PlayStation game besides Gran Turismo, and the best-selling role-playing game besides Pokémon.[11]
Gameplay
Like previous installments of the Final Fantasy series, Final Fantasy VII consists of three basic gameplay modes: an overworld map, town and dungeon field maps, and a battle screen. The overworld map is a 3D model, featuring a scaled-down simplified version of the game's fictional world,[4][12] which the player navigates to travel between the game's locations. It is the first Final Fantasy game to have character models with fully-rendered polygons, rather than flat two-dimensional sprites. As with the preceding games in the series, the world map can be traversed by foot or by other means of transportation, such as Chocobo, airship, submarine, etc.[12] On field maps, the game's 3D playable characters are directed across realistically scaled environments, consisting of 2D pre-rendered backgrounds that represent locations such as towns or forests.[4] The battle screen is a 3D representation of an area such as a building interior or grassland, in which the player commands the game's characters in battles against CPU-controlled enemies through a menu-driven interface.[4][13] While characters are miniaturised on maps, in combat their renderings are more realistic and normal-scaled.
Initially, the player is restricted to travel within a single city, Midgar, but as the game continues, more areas become accessible, and the player is given more freedom to explore.[12] Progression through the game's storyline is largely developed by way of scripted sequences, and require frequent player interaction to proceed. At other times, pre-rendered cinematic cut scenes advance the story.
Combat
During its turn-based battle sequences, the game uses the same Active Time Battle (ATB) system designed by Hiroyuki Ito and first featured in Final Fantasy IV. Unlike previous games in the series, which allow 4–5 playable characters to participate in battle, Final Fantasy VII allows for only up to three characters to be present in the party at any one time.[4]
![](http://upload.wikimedia.org/wikipedia/en/thumb/4/4f/FFVIIbattlexample.jpg/250px-FFVIIbattlexample.jpg)
Final Fantasy VII's skill system is built around the use of materia, magical orbs that are placed in special slots on weapons and armor, allowing players to customize their characters' access to magic spells, summons, and special abilities. The materia are a double edged sword because the more a character has of materia the weaker physically he or she becomes. In addition to their individual traits, materia can be used together in a fixed number of ways to enhance their effects or produce other abilities.[14][15]
A modified form of Final Fantasy VI's Desperation Attacks appears here as the Limit Break.[16]{{Verify inflicts materiaadvanced form of Desperation Attacks in response to the low based life bar) were low.[16]
Nomura decided to incorporate elaborately animated summon spells in the game, one of which lasts more than a minute.[16] This idea became popular with Final Fantasy fans, and they were incorporated into the development of future games in the series. A summon consisted of a name for each summon materia eg. Odin, Bahamut, Titan etc, the name of the attack used by each summon, a short animation clip in which the summoned monster makes his attack, and the end of the attack, in which the attacker is showed the amount of damage points inflicted. [16] However, critics have described these animations as tedious.[17]
Plot
Setting
The game's setting follows in the footsteps of Final Fantasy VI by presenting a world with considerably more advanced technology than the first five games in the series. Overall, the game's technology and society approximates that of modern or near-future science fiction.[18][19] The world of Final Fantasy VII, retroactively named "Gaia"[20][unreliable source?] but referred to in the game as "The Planet", is composed of three land masses. The eastern continent features the city of Midgar, an industrial metropolis that serves as the headquarters of the Shinra Electric Power Company, a ruthless mega corporation that operates as the de facto world government. Shinra's major military base, Junon, a reactor that has a condor perched on top of it (aptly named Fort Condor) along with a chocobo ranch and a small town called Kalm.
The western continent features most of the playable areas, which include the Gold Saucer (an amusement park), a seaside resort, the town of Nibelheim which resides at the base of Mt.Nibel, Rocket town which is the home of Cid and the location of shinra's failed space program (which succeeds in game), the village Wutai, and a settlement constructed on a plateau called "Cosmo Canyon". The tribe inhabiting the canyon places a strong emphasis on living in harmony with nature and dedicate great consideration to the planet's well-being.[21] Their settlement features an observatory and serves as a research facility for those who wish to participate in a philosophy known as "the Study of Planet Life", an environmentally conscious way of life that encourages utmost deference for nature, and teaches that the planet has a life of its own.[21] The northernmost continent is a heavily glaciated wasteland covered in snow and ice it's few settlements include an excavation site, a ski resort, (Icicle Inn in English versions) and the mythical "City of the the Ancients", as well as the Northern Crater, where the game's climax takes place. There are also underwater locations accessible via submarine.
Characters
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The nine main playable characters in Final Fantasy VII are Cloud Strife, an unsociable mercenary who serves as the game's protagonist and claims to be a former 1st Class member of Shinra's SOLDIER unit;[22] Aeris Gainsborough (named "Aerith" in the Japanese promotional materials, later Final Fantasy VII titles and the Kingdom Hearts series), a flower merchant living in the slums of Midgar who has been pursued by Shinra operatives since she was a child;[23][24] Tifa Lockhart, a martial artist and childhood friend of Cloud's; Barret Wallace, the impatient leader of the second incarnation of the anti-Shinra eco-terrorist group AVALANCHE, who bears a grudge against the corporation for razing his hometown, and causing the deaths of his friends and family;[25] Red XIII, also known as Nanaki, a wise lion/dog-like creature capable of speech who was experimented on by Shinra scientists; Yuffie Kisaragi, an experienced thief, and a young, bitter resident of Wutai, a nation descended from ninja which was defeated by Shinra in a war several years before the events of Final Fantasy VII began;[26][27] Cid Highwind, a pilot whose dreams of being the first man in outer space were crushed when he canceled his rocket's launch to save the life of one of his assistants, leading to the withdrawing of the Shinra Company's funding of a space program;[28][29] Cait Sith, a fortune-telling semi-autonomous robotic cat who rides a magically animated stuffed moogle doll;[30] and Vincent Valentine, a former member of Shinra's Turks unit who was killed and brought back to life as an immortal through experimental anatomic reconstruction.[31][32][33][unreliable source?]
All of the game's main characters have had significant ties to the Shinra Company in their past, and all harbor disapproval or outright hatred for the corporation and its activities. Although the antagonists for the first portion of the game are the Shinra executives, a mysterious man named Sephiroth—once hailed as the greatest SOLDIER—reappears several years after disappearing in a battle in which he was concluded to have died.[34][35] He is soon revealed to be the most immediate threat to the planet, prompting both AVALANCHE and the Shinra Company to take up the position of defending it, though their methods differ significantly.[36]
The game's character designer, Tetsuya Nomura, has expressed feeling that Final Fantasy VII was hindered by graphical limitations, and that his designs were, consequently, very plain in comparison to his "true" style.[16] However, he was able to find other means of expressing some of his ideas. Cloud's original character design called for slicked back black hair with no spikes, intended to serve as a contrast to Sephiroth's long, flowing silver hair. However, Nomura feared that such masculinity could prove to be unpopular with fans, and decided to give Cloud a unique feature that would emphasize his role in the game as the main character, Nomura changed the design to feature Cloud's now trademark shock of spiky, bright blond hair. (The original design for Cloud's hair eventually went to Angeal, in Final Fantasy 7: Crisis Core) [16] For Tifa's design, Nomura has admitted to facing a difficult decision in choosing to give her a miniskirt or pants. With input from other members of the game's development staff, he eventually selected a dark miniskirt, contrasted by Aeris' long, pink dress.[16]
Vincent's character developed from horror researcher to detective, then to chemist, and finally to the figure of a former Turk with a tragic past. It has been explained that his crimson mantle was added to symbolize the idea of carrying a heavy weight on his shoulders associated with death. Nomura has indicated that Cid Highwind's fighting style resembles that of a Dragon Knight, a character class so chosen because his last name is the same as that of two previous Dragon Knights featured in the Final Fantasy series, Ricard Highwind of Final Fantasy II and Kain Highwind of Final Fantasy IV.[16]
Due to their popularity, several characters from the game have made cameo appearances in other Square Enix titles, most notably the fighting game Ehrgeiz and the popular Final Fantasy-Disney crossover series Kingdom Hearts. Sephiroth remains one of the most popular villains in video game history, unanimously voted #1 by the staff of gaming publication Electronic Gaming Monthly in their "Top 10 Video Game Bosses" list in October 2005.[37] During spring of the same year, the character won GameFAQs' best villain contest.[38]
Plot
![]() | This section's plot summary may be too long or excessively detailed. (March 2008) |
Final Fantasy VII begins with Cloud joining AVALANCHE in a series of raids against the Mako reactors that surround the city of Midgar. Although the first mission is a success, AVALANCHE is trapped at another reactor during a subsequent raid. The reactor explodes, which sends Cloud flying from the upper levels of Midgar into the slums below. He lands unharmed on a flower bed, where he is formally introduced to Aeris.[39] Prompted by the arrival of operatives of the Shinra Company's Turks organization sent to capture Aeris, Cloud agrees to work for Aeris as her bodyguard.[40]
After Cloud defends Aeris from her would-be kidnappers, Aeris offers to show him the way back to Sector 7. Along the way, she mentions that her first boyfriend had been a first Class SOLDIER, as Cloud claims to have been. They then meet up with Tifa Lockhart, and the three infiltrate the mansion of crime boss Don Corneo. From him, the party learns that Shinra has discovered the location of AVALANCHE's hideout and plans to collapse the upper level of Sector 7 onto the slums below.[41] Despite AVALANCHE's efforts to prevent it, Shinra successfully destroys Sector 7, killing its population and three members of AVALANCHE. The Turks finally capture Aeris, who the player learns is the last living member of the "Cetra,"[42] a race closely attuned with the planet. President Shinra believes that Aeris can lead him to a mythical land of fertility known as the "Promised Land", which he expects to be ripe with easily harvested Mako energy.[43]
The remaining members of AVALANCHE—Cloud, Tifa, and Barret—infiltrate Shinra's headquarters to rescue Aeris. After freeing her and Red XIII, who joins the party, they escape when most of the personnel in the building—including President Shinra—are killed. Finding the body of the president skewered by a long sword, Cloud suspects a man called Sephiroth has returned from his presumed death. These suspicions are confirmed by an executive spared during the massacre, who claims to have witnessed Sephiroth murder the president and state that he would never allow Shinra to claim the Promised Land.[44] The party also learns that during Sephiroth's attack on Shinra, the headless body of a creature named "Jenova" disappeared from the building's research facility.[45]
While Rufus Shinra, the president's son, assumes control of the Shinra Company, AVALANCHE pursues Sephiroth across the planet, fearing his intentions for the Promised Land may be more destructive than Shinra's. During this pursuit, the party is joined by Yuffie, Cait Sith, Vincent and Cid. As the journey progresses, each member of the group must come to terms with personal conflicts from their past, and the full scope of Sephiroth's plan is eventually revealed to the player: if the planet is significantly damaged, the Lifestream within will gather at the point of injury, attempting to heal the wound. Sephiroth explains that he intends to use a powerful spell known as "Meteor" to fatally injure the planet, inciting a reaction in the Lifestream to heal the wound before it can cause the planet's destruction. Entering the fissure created by the meteor's impact, Sephiroth would merge with all the energy of the planet, granting him god-like power over it.[46] At an ancient temple erected by the Cetra, AVALANCHE attempts to undermine Sephiroth's plot by claiming the Black Materia needed to activate Meteor, but Sephiroth displays a mysterious power over Cloud,(which is most likely enforced through the Jenova cells, which Cloud and Sephiroth are both infected with.) forcing him to relinquish it.
Fearing that Sephiroth may cast Meteor, Aeris sets off to stop him on her own. Concerned for her safety, AVALANCHE follows her to the northern continent, where the player enters an ancient Cetra city. After finding Aeris praying to the planet for aid, Sephiroth, unseen, begins affecting Cloud's behavior once again, and attempts to force him to kill her. Cloud resists Sephiroth's command, but Sephiroth himself appears and kills Aeris.[37][48] After laying her body to rest, the surviving characters resolve to defeat Sephiroth and avenge her.
Later, Sephiroth begins causing Cloud to doubt his ability to control his own actions. Cloud begins to doubt his memories and insists that he is not a real human, but rather a specimen created from Jenova's genetic material by Professor Hojo. Jenova, the player learns, was an interstellar creature who crashlanded on the planet approximately two thousand years earlier, arriving via travel on a meteor. This collision formed a large impact crater, grievously harming the planet.[49][50] Jenova soon emerged from the crater, intending to infect all living organisms on the planet with a virus that would induce insanity and incite monstrous transformations.[51] Among its victims were most of the Cetra, who were approached when Jenova used its mimic abilities to appear as their relatives. Attempting to defend itself, the planet created giant monsters called "WEAPONs", while the majority of humans fled rather than fight Jenova. However, a small group of Cetra survivors fought to defend the planet and managed to defeat Jenova, confining it within the fissure created by its landing.[52] Afterward, the WEAPONs entered hibernation to await any future threat that could harm the planet. Eventually, the mummified remains of Jenova would be unearthed by Professor Gast, a researcher for the Shinra Company. Mistaking the creature for a Cetra, Gast was given authorization to conduct an experiment to artificially produce a Cetra by combining cells from Jenova with the fetus of an unborn child.[51]
Five years before the present-day events, in a cutscene seen by the player, Sephiroth learned that he was the product of this experiment while on a Shinra mission in Nibelheim, the hometown of Cloud and Tifa. However, unaware of all details involved, he concluded that he was a Cetra who had been produced solely from Jenova's genetic material. Enraged, he burned down the town, intending to kill all descendants of those he believed had abandoned his ancestors in the defense of the planet. According to Cloud, he confronted Sephiroth during this massacre, after which Sephiroth vanished under unknown circumstances and was presumed dead until his reappearance in the Shinra building. When AVALANCHE reaches the Northern Crater, Sephiroth tells Cloud that he was not in Nibelheim, showing him images of a 1st Class SOLDIER with dark hair who occupies Cloud's place in his memories.[53] With Tifa unable to refute Sephiroth's claims, Cloud goes crazy and, thinking it the right thing to do, gives the black materia to Sephiroth's real body, which is encased in crystalized Mako, which results in the WEAPONs' awakening. During the earthquake that follows, Cloud is separated from his companions and falls into the Lifestream.
As the meteor summoned by Sephiroth slowly approaches the planet, the Shinra Company focuses its efforts on protecting humanity from the WEAPONs,[36] who have begun to perceive everything as a threat to the planet. The members of AVALANCHE are interrogated, and eventually nearly executed. They escape from Junon, and obtain Cid's airship Highwind. They then search for Cloud. They discover Shinra's plan to take Huge Materia from the major spots of the world. Barret Wallace saves his hometown from Shinra's escort, thus redeeming himself for building the Mako reactor there in the first place. They eventually find Cloud, locating him on a tropical resort island called Mideel where he washed up following the casting of Meteor; he is in a catatonic state. Unable to see Cloud like this, Tifa resolves that she will not leave Mideel until Cloud has fully recovered. The WEAPONs' destructive activity quickly causes the island to split open, depositing Cloud and Tifa into the Lifestream below. There, she reconstructs Cloud's memories and learns the truth about his past. Although the player learns that he is a real human being and had actually been in Nibelheim during Sephiroth's attack, he never actually succeeded in joining SOLDIER and only managed to attain the rank of private in Shinra's military. The player learns that the previously-seen dark-haired SOLDIER is named "Zack", and was Aeris' first boyfriend. During Sephiroth's destruction of Nibelheim, Zack, Tifa and Cloud fought Sephiroth in Nibelheim's Mako reactor. Although Tifa and Zack were defeated, Cloud and Sephiroth severely wounded one another. After decapitating the body of Jenova, which had been stored in the Mako reactor, Sephiroth is thrown into the Lifestream by Cloud, taking the creature's head with him. Rather than dying, however, his body and consciousness were crystalized in Mako inside Jenova's crater.
While Tifa was taken to safety in Midgar, Cloud and Zack were among the wounded survivors who were apprehended by Shinra as part an elaborate cover-up of Sephiroth's massacre. Professor Hojo subjected these survivors to an experiment, in which he performed the same enhancements given to members of SOLDIER. However, because Hojo conducted the experiment without any concern for the subjects' mental capacities to handle the procedure, all but Zack entered a comatose state. Nearly five years later, Zack broke free from his confinement and took Cloud with him. The player learns that the procedure used to enhance members of SOLDIER involved both Mako showers and the injection of cells from Jenova. The alien cells inhabiting Cloud's body allowed his mind to construct a false persona, built around Zack's behavior, fighting style, and description of Sephiroth's destruction in Nibelheim, but they also allowed Sephiroth to modulate his behavior. The cells' inherent ability to duplicate information led Cloud to believe that he had been the 1st Class SOLDIER in Nibelheim, as Zack was shot and killed outside Midgar, shortly before the beginning of FF7, by an entire shinra army, after saving Cloud's life. Upon Zack's tragic death, he tells cloud to live out "both of their lives" before taking his final breath. Afterward, Tifa discovered Cloud, who was wearing a Shinra Soldier 1st Class uniform, which Zack gave him at the Shinra mansion, when they escaped from Hojo's experiment, and offered him a job with AVALANCHE.[51]
With the truth revealed, Cloud awakens and rejoins AVALANCHE. Before he awakened, the few members of AVALANCHE recovered powerful magic, known as Huge Materia, to counter Shinra's attempts to destroy the WEAPONs and Meteor. During the next few segments, many members achieve their lifelong dreams, or settle their past. Among these are that Cid Highwind became the first man in outer space, Yuffie Kisaragi encourages her father to return her hometown Wutai to its former glory, and Vincent Valentine learns the truth about his past. The player also learns that, in her final moments, Aeris was casting a spell known as "Holy", the only means of opposing Meteor. Though she succeeds, Sephiroth's focused will prevents the spell from taking effect and has been restraining it since. Deciding that humanity must be protected from the WEAPONs before Sephiroth can be approached, Shinra and AVALANCHE destroy the WEAPONs, but nearly all of Shinra's executives are killed in the process, seemingly including Rufus. Among the few survivors are Reeve Tuesti, revealed to be the repentant controller of Cait Sith,[54] and Professor Hojo, who is revealed to be Sephiroth's biological father. He explains that he and his wife were assistants to Professor Gast, and offered up their unborn child as a test subject to research involving Jenova.[51][55] When Hojo attempts to help Sephiroth to gain mastery over the Lifestream afterward, AVALANCHE is given no choice but to fight and kill him. Cloud tells the remaining members of his team to go find what they are fighting for. Every member returns, including Cait Sith, who had been captured by Shinra Inc. for helping Cloud.
Red XIII's grandfather dies, and tells him to go with Cloud to the final battle. With each member of Cloud's group at peace with his or her past and all other opponents defeated, the group travels through the mantle of the planet to its core, where they defeat Sephiroth and free Holy. However, due to Meteor's already close proximity to the planet's surface, Holy is unable to destroy it alone. Selected as Meteor's target, Midgar is almost completely destroyed by the storms that spawn from its presence. However, sent by Aeris' spirit, the Lifestream itself rises from the planet to aid Holy by pushing Meteor away, allowing Holy to destroy it.[56] During the epilogue that follows, Red XIII sprints through a canyon with his two cubs at his side, he proceeds up the clif-face, which reveals a lush land of greenery, where the desolate landscape of Shinra's destroyed Midgar had once been. The fate of the rest of the team isn't revealed to the player, it is left purposely ambiguous.
Development
Early development and Final Fantasy SGI
At its conception stage, the original script of Final Fantasy VII, written by Hironobu Sakaguchi, was completely different from the finished product. Tetsuya Nomura recalled how Sakaguchi "wanted to do something like a detective story". The first part of the story, said Nomura, involved a character named "Hot Blooded Detective Joe" who was in pursuit of the main characters. The main characters managed to blow up the city of Midgar, which had already been developed for the story.[57]
Development of Final Fantasy VII began in late Template:Vgy,[48][58][unreliable source?] and required the efforts of more than one hundred artists and programmers[58][59] using such software as PowerAnimator and Softimage|3D,[48] and a budget of approximately US$45 million. Final Fantasy VI's co-director and scenario writer, Yoshinori Kitase, returned to direct and co-write this installment of the series and expressed a concern that the franchise might be left behind if it did not catch up to the 3D computer graphics used in other games at the time.[3] Development then began after the development of a short, experimental technical demo for Silicon Graphics Onyx workstations.[58]
Called "Final Fantasy SGI", the demo featured polygon-based 3D renderings of characters from Final Fantasy VI in a real-time battle and incorporated interactive elements.[58][60][61] This experiment led the development team to decide to integrate these design mechanics into Final Fantasy VII.[58] However, as a result of the high quantity of memory storage required to implement the motion data, 3D models and computer graphics effects involved, it was decided that only the CD-ROM format would be able to suit the project's needs.[48][58][60] Nintendo, for whom Square had developed all previous titles in the Final Fantasy series, had decided to continue to use cartridges for their upcoming Nintendo 64 console. This eventually led to a dispute and as a result, Square eventually decided to end their long, often tumultuous, relationship with Nintendo and announced on January 12, 1996 that they would be developing Final Fantasy VII for Sony's PlayStation system.[48][60]
This section needs additional citations for verification. (May 2008) |
In 1996, a demonstration disc was released to those who attended Tokyo Game Show.[62][unreliable source?] This disc, called Square's Preview Extra, contained the earliest playable demo of Final Fantasy VII as well as the 1995 Siggraph demonstration called Final Fantasy SGI.[63][dead link] The demo available on the disc allowed players to play through the first part of Midgar. However, while all the text is in Japanese, there are some noticeable differences, mainly the presence of Aeris in the initial party.[64]
Changes from past installments
The transition from 2D computer graphics to 3D environments overlaid on pre-rendered backgrounds[4][5][6] was accompanied by a focus on a more realistic presentation, which challenged the development team. According to Kitase, "Right from the time the decision to go with CD was made he [producer Hironobu Sakaguchi] set down a ground rule for the team saying, 'If the player becomes aware of the access times, we have failed'", demanding that an immersive atmosphere be upheld, which led to the programming of various animations to activate while the game loaded data.[48] While the extra storage capacity and computer graphics to which the team now had access gave them the means to implement more than 40 minutes of full motion video movies[48]—an unprecedented undertaking in the genre at the time[48]—this innovation brought with it the added difficulty of ensuring that the inferiority of the in-game graphics in comparison to the full motion video sequences was not too obvious. Kitase has described the process of making the in-game environments as detailed as possible to be "a daunting task".[48]
Among the difficulties faced was the potential inability to render 3D polygon models based on the designs of Yoshitaka Amano, the series' long-time character designer. As his style was considered too exquisite to be compatible with the visual format of the project, this issue was addressed by bringing Tetsuya Nomura onboard as the project's main artist, while Amano aided in the design of the game's world map. Previously a monster designer for Final Fantasy V,[65][dead link] Nomura's style was more reminiscent of manga, and considered easier to adapt. Another problem faced during development was a rushed production schedule. Veteran series composer Nobuo Uematsu commented in the liner notes of the game's soundtrack: "There is one thing common in all the Final Fantasy games. None of them are complete". Despite delaying the game's release from December 1996 to January 1997, several additions to gameplay and story needed to be made for the game's North American release,[5] prompting a rerelease in Japan under the title "Final Fantasy VII International".
Design and inspirations
Art director Yusuke Naora refers to the game's atmosphere as "strong [and] dark",[66][unreliable source?] achieved through lighting effects that he considers "the darkest of darkest",[67][unreliable source?] and a story that emphasised realism while drawing on a variety of myths, legends, and religious and philosophical systems to "[use] as a framework for loftier ethical aspirations and ecologically conscious evangelism".[3][48] These concepts were reflected in names, such as "Sephiroth",[68] Cloud's personal conflicts, the permanence of Aeris' death and the plot element of the Lifestream.[48][3] Tetsuya Nomura has explained that, during the early stages of development, the game was to have featured only Cloud, Barret and Aeris, with the intention that one of the three would die.[3] Feeling that Cloud could not die due to his leading role and that the death of characters such as Barret was already too great a cliché in the Final Fantasy series and fiction in general, he expressed frustration with the frequent presentation of death in fiction as an awe-inspiring, often romantic idea centered around sacrifice and resurrection. As a result, he suggested that Aeris die and not return, believing the audience would not expect such a development and that it would emphasise the sudden, harsh, and irreversible nature of death.[3][48] Alternatively, Sakaguchi based the philosophy of the Lifestream on ideas from cultures who believe in an invisible, inextinguishable energy that permeates planets and all life upon them, and was given its in-game representation by Kitase.[48]
Members of the development team have revealed that they intended some aspects of the game's story to be left open to the interpretation of individual players.[16][69][70][unreliable source?] Scenario writer Kazushige Nojima has explained that he intended players to feel encouraged to speculate about what Cloud might be thinking in certain situations rather than be provided with actual insight into what he felt.[18][48] The game's ending left the fate of the characters ambiguous until the release of Final Fantasy VII Advent Children in 2005,[71][72] but the ultimate fate of humanity remained unclear nonetheless. At the time of Advent Children's release, Kitase suggested that the game's epilogue may signify the extinction of human beings.[3] However, Nomura has since stated that the game's final scene symbolizes humans living in harmony with nature,[73] and Square has provided explanations for other details of the game's plot with the publication of the Final Fantasy VII Ultimania Ω guidebook.
North American release
The game's release in North America was preceded by a massive three month marketing campaign for which Sony allocated a US$100 million budget. The high-profile campaign consisted of three 30-second television commercials on major networks, a holiday promotion with Pepsi, and printed ads in publications such as Rolling Stone, Details, Spin, Playboy and comic books published by Marvel and DC.[74][75][unreliable source?] In 1998, Final Fantasy VII was ported to Windows-based PCs. This re-release featured smoother graphics and fixed certain translation and spelling errors, as well as various gameplay-related glitches. However, the PC version also suffered from its own bugs, including errors in the display of some full motion videos when rendering in hardware mode on certain graphics chipsets.[76][77]
Music
The soundtrack for Final Fantasy VII was composed by Nobuo Uematsu. Instead of recorded music and sound effects for the game, Uematsu opted for MIDIs, using the PlayStation's own internal sound chip. He has explained that he chose this method because it allowed the console's CPU to process audio data more quickly, which in turn allowed it to focus more on processing the game's 3D engine and to prevent noticeable load times. The game was originally intended to feature a vocal piece, but this was cut due to the limitations imposed by recorded audio. However, a song with synthesized choral backing is heard in "One-Winged Angel".
The game's soundtrack was commercially released on four compact discs;[78][79] a single-disc album of selected tracks from the Original Soundtrack and three selected arranged tracks, entitled "Final Fantasy VII: Reunion Tracks", was released separately.[80][81] A piano-only arrangement of selected tracks has also been produced,[82] and several remixed versions of tracks from the game have surfaced in subsequent Square productions, including Final Fantasy VII Advent Children[83][84] and Kingdom Hearts.[85]
On September 14, 2007, OverClocked ReMix, a website dedicated to the preservation and interpretation of video game music, released a community driven Final Fantasy VII tribute album, entitled Voices of the Lifestream.[86] The compilation reinterprets many of the soundtrack's most memorable pieces in various genres, such as rock, jazz, classical, and electronica. The album has been met with mass approval from various video game music sites, notable performers, and professional composers.[87]
Reception
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Final Fantasy VII was both a critical and commercial success, and set several sales records. Within three days of its January 1997 release in Japan, the game had sold 2.3 million copies. This popularity inspired thousands of retailers in North America to break street dates in September to meet public demand for the title.[88] In the game's debut weekend in North America, it sold 330,000 copies,[89] and had reached sales of 500,000 units in less than three weeks.[90] The momentum built in the game's opening weeks continued for several months; Sony announced that the game had sold one million copies on the continent by early December,[91] prompting one business analyst to comment that "Sony redefined the role-playing game (RPG) category and expanded the conventional audience with the launch of Final Fantasy VII".[91]
Although Square's announcement that Final Fantasy VII would be produced for Sony rather than Nintendo and that it would not be based on the Final Fantasy SGI demo was initially met with discontent among gamers,[60][61] the game continues to maintain a strong following. It placed second in the "Top 100 Favorite Games of All Time" poll by Japanese magazine Famitsu during March 2006,[92] while users of the video game website GameFAQs voted Final Fantasy VII as the "Best Game Ever"[93] in November 2005, a little more than one year after it won the site's "Best. Game. Ever." tournament in 2004.[94] The great review scores and high rankings on multiple best game lists have increased the demand for Final Fantasy VII to the point where the game sells for more than the initial retail price. Used copies sell for more than $60.[95]
Critical response
Template:Globalize/US The game received extremely favorable reviews from many well-known gaming publications. GameFan called it "quite possibly the greatest game ever made", while GameSpot commented that "never before have technology, playability, and narrative combined as well as in Final Fantasy VII", expressing particular favor toward the game's graphics, audio and story. The UK-based publication Edge gave the game a 9/10,[96] and Electronic Gaming Monthly granted a 9.5/10, claiming that "No other RPG can pull off a cinematic experience like Final Fantasy VII".[6] At the time of release, multimedia website IGN insisted that Final Fantasy VII's "graphics are light years beyond anything ever seen on the PlayStation", held that its plot "is deep … and epic", and regarded its battle system as its strongest point.[4] One RPGamer staff reviewer praised the game's soundtrack "both in variety and sheer volume", suggesting that "Uematsu has done his work exceptionally well" and "is perhaps at his best here".[97]
Final Fantasy VII has received negative criticism as well. GameSpy rated it seventh on their "25 Most Overrated Games" list in September 2003, saying, "Most FF aficionados will tell you that VII, while very good, is hardly the best game in the series", two of the reviewers placing both Final Fantasy VIII and Final Fantasy X above it.[98] While giving the game an overall 5/5, Official U.S. PlayStation Magazine questioned the game's highly linear progression,[99] as did GameSpot.[5] OPM considered the game's translation "a bit muddy, causing unnecessary confusion and clouding the fine story", sentiments echoed by one member of RPGamer's staff who suggested that "[the game] is far from perfect", citing its translation as "packed with typos and other errors which further obscure what is already a very confusing plot".[72] GamePro also considered the Japanese-to-English translation a significant weakness in the game,[77] and IGN regarded the option to use only three characters at a time as "the game's only shortcoming".[4] Overall, the game has earned a 92% universal approval rating from critics on Metacritic and Game Rankings.[100][101]
The game has also been the subject of criticism from parents concerned with violence in video games, particularly in the wake of the Columbine High School massacre in 1999. Following the event, several parents of children murdered in the massacre filed a US$5 billion lawsuit against companies that published and developed video and computer games. Among the co-defendants were Eidos Interactive, publisher of the PC version of the game, with Final Fantasy VII cited as their offending contribution.[102][dead link][103]
Legacy
![](http://upload.wikimedia.org/wikipedia/en/thumb/8/8b/Ffviiremake-battle.jpg/220px-Ffviiremake-battle.jpg)
Final Fantasy VII is regarded as one of the most influential titles in the history of video games. It is credited with allowing console RPGs to find a place in markets outside Japan, and remains arguably the most popular title in the Final Fantasy series.[8][9] In January 2005, it was selected by Electronic Gaming Monthly as 6th on their list of "the 10 most important games … that helped redefine the industry since … 1989". Citing its "beautiful cut-scenes and a deep, introspective narrative", they claimed that "Square’s game was … the first RPG to surpass, instead of copy, movie-like storytelling."[104] As well, in late 2007, Dengeki PlayStation named Final Fantasy VII as the best story, best RPG, and best overall game in their retrospective awards feature about the original PlayStation.[105]
The game's popularity and open-ended nature also led the director and writer to establish a plot-related connection between Final Fantasy VII and Final Fantasy X, another popular Final Fantasy title.[71] It has also inspired an unofficial version of Final Fantasy VII for the Nintendo Famicom by Chinese company Shenzhen Nanjing Technology.[106] This port features the entire Final Fantasy VII game, sans a number of side quests, scaled back to 2D.[106]
The game's legacy includes the acceptance and standard inclusion of full motion video sequences in RPGs, as well as significant advancement in computer graphics. These developments would allow series creator Hironobu Sakaguchi to begin production of the first Final Fantasy film, Final Fantasy: The Spirits Within.[107] The game also introduced settings dominantly suffused with modern-to-advanced technology into the Final Fantasy series, a theme continued by Final Fantasy VIII and The Spirits Within.[18][19][108] Rereleases of Square games in Japan with bonus features would occur frequently after the release of Final Fantasy VII International. Later titles that would receive this treatment include Final Fantasy X,[109] Final Fantasy X-2,[110] Kingdom Hearts (as "Final Mix"),[111] Kingdom Hearts II (as "Final Mix+"),[112] and Final Fantasy XII International Zodiac Job System.
Related media and merchandise
Compilation of Final Fantasy VII
Compilation of Final Fantasy VII is the formal title for a series of games and animated features developed by Square Enix based in the world and continuity of Final Fantasy VII. Spearheaded by Tetsuya Nomura and Yoshinori Kitase,[113][114][115] the series consists of several titles across various platforms, all of which are extensions of the Final Fantasy VII story.
Though not under the Compilation label, two novellas set within Final Fantasy VII's continuity have been produced, while a third Final Fantasy VII mobile game has also been developed. The first of the two novellas is Maiden who Travels the Planet. It follows Aerith's journey in the Lifestream following her death at the hands of Sephiroth, taking place concurrently with the second half of Final Fantasy VII.[116] The second novella, On the Way to a Smile, is a 3 part story based on the events that immediately followed the end of the game, with one part narrated from Tifa's perspective, one narrated from Barret's perspective, and the other narrated from that of a boy named "Denzel", orphaned after Shinra crushed Sector 7.[117] These short stories have been released in North America in the "Limited Edition Collector's Set" of Final Fantasy VII Advent Children as "The Novel" under the names (in order) "Barret", "Denzel", and "Tifa". Finally, Final Fantasy VII Snowboarding, released in North America in Template:Vgy, is a mobile port of the snowboarding minigame featured in the original game.[118] The game is playable on the LG VX8000, LG VX8100, Audiovox 8940 and Samsung A890 mobile phone and contains different tracks than the original minigame.
Some speculate that the Compilation will also include an enhanced remake of the original Final Fantasy VII for the PlayStation 3. This speculation was sparked at the 2005 Electronic Entertainment Expo by the release of a Final Fantasy VII technology demo featuring the opening sequence of Final Fantasy VII recreated using the PlayStation 3's graphical capabilities.[119][120][121] The demo was created by Yoshinori Kitase's team with help from Koji Sugimoto, the main programmer for Final Fantasy X, as well as Motomu Toriyama, and was completed in one and a half months to Kitase's surprise and satisfaction, who nevertheless noted that it does not use the PlayStation 3's full capacities and could have been of even higher quality if more time had been given.[122]
Although Yōichi Wada explained that the presentation was intended only for technological demonstration purposes[121]—claims echoed by Kitase in an interview in Final Fantasy VII Ultimania Ω[119]—the June 2006 issue of Electronic Gaming Monthly stated that the video was actually a "sneak peak at a next-gen revival" of Final Fantasy VII.[123] An official statement from Square Enix later debunked this claim, reiterating that the company had not announced such a project.[124][125] Further fueling the rumors, Kaz Hirai said at the Final Fantasy VII 10th Anniversary Gallery in Tokyo: "Congratulations on 10 fantastic years! The best is yet to come".[126] In an interview conducted with Square-Enix's Hajime Tabata, he states that the 'Compilation of Final Fantasy VII' series has not been completed with the release of the 'Crisis Core: Final Fantasy VII' game for the Sony PSP and that "the Compilation's finale will take some other form".[127]
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At the Square Enix Party event of May 2007, Suntory unveiled a drink named "Final Fantasy VII Potion", produced to celebrate Final Fantasy VII's 10th anniversary. The drink was a limited edition product.[128] Kotaku staff members have compared its taste to Dekavita C, a Suntory citrus drink, and much better than the "Final Fantasy XII Potion".[129]
References
- ^ "SCEE 1997 - Key facts and figures". SCEE Press Room. 1997. Retrieved 2006-11-25.
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: Unknown parameter|AUS=
ignored (help) - ^ "Final Fantasy VII is not working correctly on Windows 2000 or Windows XP!". Eidos Interactive.
- ^ a b c d e f g Editors of Electronic Gaming Monthly, ed. (2005). Electronic Gaming Monthly October 2005; issue 196. Ziff Davis Media Inc. p. 104.
{{cite book}}
:|editor=
has generic name (help) - ^ a b c d e f g h IGN Staff (1997). "Final Fantasy VII Review". IGN. Retrieved 2006-08-10.
- ^ a b c d Kasavin, Greg (1997). "Final Fantasy VII for PlayStation Review". GameSpot. Retrieved 2006-08-10.
- ^ a b c Editors of Electronic Gaming Monthly (2004). "Final Fantasy VII PS Review". 1UP.com. Retrieved 2006-08-10.
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has generic name (help) - ^ Final Fantasy Retrospective Part V (GameTrailers.com feature). GameTrailers. 2007-08-13.
- ^ a b c "Final Fantasy VII Advent Children". Find Articles; originally published in 1UP.com. October 2003. Retrieved 2006-08-10.
- ^ a b "'Dirge of Cerberus' defies expectations, for better and worse". USA Today. 2006. Retrieved 2006-08-30.
- ^ "'The greatest games of all time"". 2006. Retrieved 2007-11-30.
- ^ "Crisis Core -Final Fantasy VII-". Square Enix. Retrieved 2007-02-06.
- ^ a b c Square Electronic Arts, ed. (1997). Final Fantasy VII North American instruction manual. Square Electronic Arts. pp. 15, 44–46. SCUS-94163.
- ^ Square Electronic Arts, ed. (1997). Final Fantasy VII North American instruction manual. Square Electronic Arts. p. 35. SCUS-94163.
- ^ Cassady, David (1997). Official Final Fantasy VII Strategy Guide. Brady Publishing. pp. 5–7. ISBN 1-56686-714-2.
- ^ a b c d e f g h i Khosla, Sheila (2003). "Tetsuya Nomura 20s". FLAREgamer. Retrieved 2006-04-13.
- ^ Kennedy, Sam & Steinman, Gary, ed. (2001). Official U.S. PlayStation Magazine August 2001; issue 47. Ziff Davis Media Inc. p. 98.
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: CS1 maint: multiple names: editors list (link) - ^ a b c "Behind The Game The Creators". Square Enix North America. 2001. Retrieved 2006-04-12.
- ^ a b Editors of Official U.S. PlayStation Magazine, ed. (2001). Official U.S. PlayStation Magazine August 2001; issue 47. Ziff Davis Media Inc. p. 16.
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has generic name (help) - ^ Choudhury, Rahul (2004). "E3: Final Fantasy VII Advent Children handout scan". Square Haven. Retrieved 2006-08-11.
- ^ a b Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 217. ISBN 4-7575-1520-0.
- ^ Aeris: What rank were you? / Cloud: Rank? / Aeris: You know, in SOLDIER. / Cloud: Oh, I was… First Class. Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 30. ISBN 4-7575-1520-0.
- ^ Cloud: It's amazing how she's avoided the Shinra for all these years… / Elmyra: The Shinra needed her. So I guess they wouldn't harm her. Square Co. (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Barret: It happened when Dyne and I were out of town for a few days. Corel was burned down by the Shinra troops. All the townspeople........ All my relatives......... Everyone...... Everything...... Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Elmyra: Oh… it must have been 15 years ago… …during the war. My husband was sent to the front. Some far away place called Wutai. Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Yuffie: You scared of the Shinra? Then why don't you fall into line and obey them, just like all of the other towns! Those guys are the ones who are really fighting the Shinra! / Godo: Shut up! What would you know about this? / Yuffie: You get beaten once, and then that's it? What happened to the mighty Wutai I used to know? Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Cid: Well, they came up with a Rocket Engine. There was so much excitement about the thought of going into outer space. Our dreams got bigger and bigger. They put a major budget into with cockcit and made prototype after prototype! Finally, they completed Shinra No. 26. They chose the best pilot in Shinra—no, in the world—me. I mean, come on. And finally we get to the day of the launch. Everything was goin' well… But, because of that dumb-ass Shera, the launch got messed up. That's why they became so anal! And so, Shinra nixed their outer space exploration plans. After they told me how the future was Space Exploration and got my damn hopes up… DAMN THEM! Then, it was all over once they found out Mako energy was profitable. They didn't even so much as look at space exploration. Money, moola, dinero! My dream was just a financial number for them! Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Shera: He pushed the Emergency Engine Shut Down switch, aborting the mission, to save my life. After that, the Space Program was cut back and the launch was canceled. Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Square Electronic Arts, ed. (1997). Final Fantasy VII North American instruction manual. Square Electronic Arts. p. 11. SCUS-94163.
- ^ Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 46. ISBN 4-7575-1520-0.
- ^ Square Electronic Arts, ed. (1999). Ehrgeiz instruction manual. Square Electronic Arts. p. 20. SLUS-00809.
- ^ "Final Fantasy VII Advent Children Interview—Conducted by GanGan". Final Fantasy Insider. 2005. Retrieved 2006-08-10.
- ^ Square Electronic Arts, ed. (1997). Final Fantasy VII North American instruction manual. Square Electronic Arts. p. 10. SCUS-94163.
- ^ Aeris: What happened to Sephiroth? / Cloud: In terms of skill, I couldn't have killed him. / Tifa: Official records state Sephiroth is dead. I read it in the newspaper. Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ a b Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 58. ISBN 4-7575-1520-0.
- ^ a b Editors of EGM magazine, ed. (2005). Electronic Gaming Monthly October, 2005. Ziff Davis Media. pp. 72–73.
{{cite book}}
:|editor=
has generic name (help) - ^ GameFAQs Site Staff (2005). "GameFAQs—Spring 2005: Got Villains?". GameFAQs. Retrieved 2007-01-03.
- ^ Aeris: You okay? This is a church in the Sector 5 slums. [You] suddenly fell on top of me. You really gave me quite a scare. / Cloud: ……I came crashing down? / Aeris: The roof and the flower bed must have broken your fall. You're lucky. Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Aeris: Say, Cloud. Have you ever been a bodyguard? You DO do everything, right? / Cloud: Yeah, that's right. / Aeris: Then, get me out of here. Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Don Corneo: Shinra's trying to crush a small rebel group called AVALANCHE, and want to infiltrate their hideout. And they're really going to crush them… literally. By breaking the support holding up the plate above them. / Tifa: Break the support!? / Don Corneo: You know what's going to happen? The plate'll go PING and everything's gonna go BAMMM!! I heard their hideout's in the Sector 7 Slums… Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Cloud: Why is Shinra after Aeris? / Elmyra: Aeris is an Ancient. The sole survivor. Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ President Shinra: She's the last surviving Ancient… Don't you know? They called themselves the Cetra, and lived thousands of years ago. Now they are just a forgotten page in history. / Red XIII: Cetra… That girl, is she a survivor of the Cetra? / President Shinra: Cetra, or the Ancients will show us the way to the 'Promised Land.' I'm expecting a lot out of her. / Red XIII: The Promised Land? Isn't that just a legend? / President Shinra: Even so, it's just too appealing to not to pursue. It's been said the Promised Land is very fertile. …If the land is fertile… / Barret: Then there's gotta be Mako! / President Shinra: Exactly. That is why our money sucking Mako Reactor is a necessity. The abundant Mako will just come out on its own. Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Cloud: Did you see him? Did you see Sephiroth? / Palmer: Yeah, I saw him!! I saw him with my own eyes! / Cloud: You really saw him? / Palmer: Uh! Would I lie to you at a time like this!? And I heard his voice too! Um, he was saying something about not letting us have the Promised Land. Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Cloud: …Did it get away? Jenova…? / Red XIII: Jenova Specimen… Looks like it went to the upper floor using that elevator for the specimens. Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Aeris: How do you intend to become one with the Planet? / Sephiroth: It's simple. Once the Planet is hurt, it gathers Spirit Energy to heal the injury. The amount of energy gathered depends on the size of the injury. …What would happen if there was an injury that threatened the very life of the Planet? Think how much energy would be gathered! Ha ha ha. And at the center of that injury, will be me. All that boundless energy will be mine. By merging with all the energy of the Planet, I will become a new life form, a new existence. Melding with the Planet… I will cease to exist as I am now. Only to be reborn as a 'God' to rule over every soul. / Aeris: An injury powerful enough to destroy the Planet? Injure… the Planet? / Sephiroth: Behold that mural. The Ultimate Destructive Magic… Meteor. Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Gouskos, Carrie (1997). "The Greatest Games of All Time". Retrieved 2007-09-19.
- ^ a b c d e f g h i j k l m n Editors of Edge magazine, ed. (2003). Edge May 2003; issue 123. Future Publishing. pp. 108–113.
{{cite book}}
:|editor=
has generic name (help) - ^ Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. pp. 214, 587. ISBN 4-7575-1520-0.
- ^ Ifalna: 2000 years ago, our ancestors, the Cetra, heard the cries of the Planet. The first ones to discover the Planet's wound were the Cetra at the Knowlespole. … / Ifalna: The Cetra then began a Planet-reading. … / Ifalna: …I can't explain it very well, but it's like having a conversation with the Planet… It said something fell from the sky making a large wound. Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ a b c d Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. pp. 210–215. ISBN 4-7575-1520-0.
- ^ Ifalna: A small number of the surviving Cetra defeated Jenova, and confined it. Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Cloud: Sephiroth! I know you're listening! I know what you want to say! That I wasn't in Nibelheim five years ago. That's it, isn't it? / Sephiroth: I see you finally understand. / Cloud: But, I want to ask you one thing. Why… why are you doing this? / Sephiroth: Ha, ha, ha…… I want to take you back to your real self. The one who gave me the Black Materia that day… Who would have ever thought a failed experiment would prove so useful? Hojo would die if he knew. / Cloud: Hojo!? What does he have to do with me!? / Sephiroth: Five years ago you were… …constructed by Hojo, piece by piece, right after Nibelheim was burnt. A puppet made up of vibrant Jenova cells, her knowledge, and the power of Mako. Square Co (1997-09-07). Final Fantasy VII (PlayStation). SCE America.
- ^ Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 57. ISBN 4-7575-1520-0.
- ^ Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 198. ISBN 4-7575-1520-0.
- ^ Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 591. ISBN 4-7575-1520-0.
- ^ IGN Staff (2001). "FFVII Not Being Remade". Retrieved 2008-04-15.
- ^ a b c d e f The Final Fantasy VII Citadel site staff (2005). "Hironobu Sakaguchi Interview". The Final Fantasy VII Citadel. Retrieved 2006-08-10.
- ^ Vestal, Andrew (1998). "The History of Final Fantasy". GameSpot. Retrieved 2006-08-10.
- ^ a b c d Sutherland, Kenny (2003). "Elusions: Final Fantasy 64". LostLevels. Retrieved 2006-08-10.
- ^ a b "Final Fantasy SGI Demo". RPGamer. Retrieved 2006-08-10.
- ^ Tuulisti. "Miscellaneous". Tuulisti's Final Fantasy FFVII Collectibles Website. Retrieved 2007-08-01.
- ^ "ファイナルファンタジー? Square's Preview Extra". gamengai. Retrieved 2007-08-01.
- ^ Square Co (1996-08-06). Square's Preview Extra (PlayStation) (in Japanese). SquareSoft.
- ^ "Nomura". Find Articles; originally published in 1UP.com. September 2005. Retrieved 2006-08-10.
- ^ Coxon, Sachi (1998). "Interview with Yoshinori Kitase, Tetsuya Nomura and Yusuke Naora". PlayStation Japan. Retrieved 2006-07-15.
- ^ "Final Fantasy VIII Kitase, Nojima, Naora and Nomura Interview". Final Fantasy Shrine. Retrieved 2006-07-15.
- ^ Famitsu, ed. (1997). Final Fantasy VII Kaitai Shinsho (in Japanese). Famitsu. p. 26. ISBN 4-7577-0098-9.
- ^ "Final Fantasy VII Advent Children Interview—Conducted by GanGan". Final Fantasy Insider. 2005. Retrieved 2006-08-10.
- ^ Khosla, Sheila (2005). "The Second Coming". FLAREgamer. Retrieved 2006-08-10.
- ^ a b Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω (in Japanese). DigiCube/Square Enix. p. 191. ISBN 4-88787-021-3.
- ^ a b Alley, Jake. "Final Fantasy VII—Review". RPGamer. Retrieved 2006-08-10.
- ^ Watanabe, Yukari, ed. (2006). Final Fantasy VII Advent Children—Reunion Files - (in Japanese). SoftBank. p. 105. ISBN 4-7973-3498-3.
- ^ "PlayStation's Final Fantasy VII Marketing Blitz Continues". Find Articles; originally published in Business Wire. August , 1997. Retrieved 2006-08-10.
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(help) - ^ "Final Fantasy 7 Commercial Screenshots". Final Fantasy Shrine. Retrieved 2006-08-10.
- ^ "Eidos and SquareSoft Announce the Release of Final Fantasy VII for the PC". Find Articles; originally published in Business Wire. June 1998. Retrieved 2006-08-10.
- ^ a b Olafson, Peter (2000). "Review: Final Fantasy VII for PC". [GamePro]]. Retrieved 2006-08-10.
- ^ Square Enix North America site staff. "SQUARE ENIX MUSIC". Square Enix North America. Archived from the original on 2006-07-17. Retrieved 2006-08-10.
- ^ Schweitzer, Ben & Gann, Patrick. "Final Fantasy VII OST". RPGFan. Retrieved 2006-08-10.
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: CS1 maint: multiple names: authors list (link) - ^ Square Enix North America site staff. "SQUARE ENIX MUSIC". Square Enix North America. Archived from the original on 2006-11-09. Retrieved 2006-08-10.
- ^ Gann, Patrick. "Final Fantasy VII Reunion Tracks". RPGFan. Retrieved 2006-08-10.
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- ^ "GameDaily: OC Remix Releases FFVII: Voices of the Lifestream". GameDaily. 2007-9-14. Retrieved 2007-11-15.
{{cite web}}
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(help) - ^ "Final Fantasy VII Voices of the Lifestream". OverClocked ReMix. 2007. Retrieved 2007-11-17.
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{{cite web}}
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(help) - ^ "PlayStation's "Final Fantasy VII" Breaks Industry Records in Debut Weekend". Find Articles]; originally published in Business Wire. September 1997. Retrieved 2006-08-10.
- ^ "PlayStation's Final Fantasy VII Has Sold More Than Half a Million Copies to Date". Find Articles; originally published in Business Wire. September , 1997. Retrieved 2006-08-10.
{{cite web}}
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(help) - ^ a b "Final Fantasy VII For PlayStation Hits Million-Unit Mark". Find Articles; originally published in Business Wire. December 1997. Retrieved 2006-08-10.
- ^ Campbell, Colin (2006). "Japan Votes on All Time Top 100". Next Generation. Retrieved 2006-03-12.
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{{cite web}}
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(help) - ^ "School massacre families to sue creators of violent games". Find Articles; originally published in The Independent. June 2001. Retrieved 2006-08-10.
- ^ "10 the 10 Most Important Games". Find Articles; originally published in 1UP.com. January 2005. Retrieved 2006-08-10.
- ^ Gantayat, Anoop (2007-11-22). "Nomura Talks FFXIII". IGN. Retrieved 2007-11-22.
- ^ a b Orland, Kyle (2008-02-22). "Final Fantasy VII ported to the Famicom. Finally!". Joystiq. Retrieved 2008-02-22.
- ^ Kennedy, Sam & Steinman, Gary, ed. (2001). Official U.S. PlayStation Magazine August 2001; issue 47. Ziff Davis Media Inc. p. 90.
{{cite book}}
: CS1 maint: multiple names: editors list (link) - ^ Oliver, Glen (2001). "Review of Final Fantasy: The Spirits Within". IGN. Retrieved 2006-08-10.
- ^ Witham, Joseph (2002). "Final Fantasy X International Europe Bound". RPGamer. Retrieved 2006-08-10.
- ^ Dunham, Jeremy (2003). "Final Fantasy X-2 Developer Interview". IGN. Retrieved 2006-08-10.
- ^ IGN Staff (2002). "Kingdom Hearts Final Mix Images". IGN. Retrieved 2006-07-16.
- ^ "『キングダム ハーツII ファイナル ミックス』に新要素が!!" (in Japanese). Famitsu. 2007-03-24. Retrieved 2007-07-06.
- ^ Kohler, Chris (2004). "More Compilation of Final Fantasy VII details". GameSpot. Retrieved 2006-08-10.
- ^ "Kingdom Hearts II's Tetsuya Nomura Q & As". GameSpot. 2003. Retrieved 2006-08-10.
- ^ V-Jump, ed. (2005). Final Fantasy VII Advent Children Prologue (in Japanese). Shueisha. p. 50. ISBN 4-08-779339-7.
- ^ Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 572. ISBN 4-7575-1520-0.
- ^ V-Jump, ed. (2005). Final Fantasy VII Advent Children Prologue (in Japanese). Shueisha. p. 3. ISBN 4-08-779339-7.
- ^ Buchanan, Levi (2005). "Final Fantasy VII Snowboarding". IGN. Retrieved 2006-08-11.
- ^ a b Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 571. ISBN 4-7575-1520-0.
- ^ Editors of Electronic Gaming Monthly, ed. (2005). Electronic Gaming Monthly October 2005; issue 196. Ziff Davis Media Inc. p. 106.
{{cite book}}
:|editor=
has generic name (help) - ^ a b Allen, Jason (2005). "E3 2005: Eyes-on the Final Fantasy VII Tech Demo". IGN. Retrieved 2006-08-11.
- ^ Gantayat, Anoop (2005-06-10). "Yoshinori Kitase Talks Final Fantasy VII". IGN. Retrieved 2007-09-02.
- ^ Editors of Electronic Gaming Monthly, ed. (2006). Electronic Gaming Monthly June 2006; issue 204. Ziff Davis Media Inc. p. 76.
{{cite book}}
:|editor=
has generic name (help) - ^ Dunham, Jeremy (2006). "Square Enix Responds to PS3 FF7 Rumors". IGN. Retrieved 2006-08-11.
- ^ Sloderbeck, Matt (2006). "Square Enix Denies Remake Rumors". RPGamer. Retrieved 2006-06-09.
- ^ "Kaz Hirai Says the "Best" Is Yet to Come". Kotaku. Retrieved 2007-09-06.
- ^ PS3 news: FFVII remake rumour resurrected
- ^ Gemaga staff (2007-05-12). "FFVII POTION 神羅社製ボトルも出展" (in Japanese). Yahoo! Japan. Retrieved 2007-05-12.
- ^ Ashcraft, Brian (2007-10-22). "Final Fantasy VII 10th Anniversary Potion [Update]". Kotaku. Retrieved 2007-12-18.
External links
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