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Since 1997, it has been selected by many game magazines as one of the top video games of all time, including as 91st in ''EGM''{{'}}s 2001 "100 Best Games of All Time"<ref name="EGM top">{{Cite web|url=http://gamers.com/feature/egmtop100/index.jsp |archiveurl=http://web.archive.org/web/20030620053308/http://www.gamers.com/feature/egmtop100/index.jsp |archivedate=June 20, 2003 |title=Electronic Gaming Monthly's 100 Best Games of All Time | author=''EGM'' staff | year=2001| accessdate=February 14, 2011}}</ref> and 88th in IGN's 2005 "Top 100 Games of All Time",<ref name="IGN top">{{Cite web|title=IGN's Top 100 Games of All Time|publisher=IGN|year=2005|url=http://uk.top100.ign.com/2005/081-090.html| accessdate=April 15, 2010}}</ref> included in the "The Greatest Games of All Time" list by GameSpot in 2006,<ref name="death"/> and ranked as second in [[Empire (film magazine)|''Empire'']]'s 2006 "100 Greatest Games of All Time"<ref>[http://www.empireonline.com/100greatestgames/default.asp?p=2 2: Final Fantasy VII], ''[[Empire (film magazine)|Empire]]'', accessed 2011-02-25</ref> and as 15th in ''[[Game Informer]]''{{'}}s 2009 "Top 200 Games of All Time."<ref name="gi_best">{{cite journal|author=The ''Game Informer'' staff|title=The Top 200 Games of All Time|pages=44–79|issue=200|month=December|year=2009|journal=Game Informer|issn=1067-6392|oclc=27315596}}</ref> |
Since 1997, it has been selected by many game magazines as one of the top video games of all time, including as 91st in ''EGM''{{'}}s 2001 "100 Best Games of All Time"<ref name="EGM top">{{Cite web|url=http://gamers.com/feature/egmtop100/index.jsp |archiveurl=http://web.archive.org/web/20030620053308/http://www.gamers.com/feature/egmtop100/index.jsp |archivedate=June 20, 2003 |title=Electronic Gaming Monthly's 100 Best Games of All Time | author=''EGM'' staff | year=2001| accessdate=February 14, 2011}}</ref> and 88th in IGN's 2005 "Top 100 Games of All Time",<ref name="IGN top">{{Cite web|title=IGN's Top 100 Games of All Time|publisher=IGN|year=2005|url=http://uk.top100.ign.com/2005/081-090.html| accessdate=April 15, 2010}}</ref> included in the "The Greatest Games of All Time" list by GameSpot in 2006,<ref name="death"/> and ranked as second in [[Empire (film magazine)|''Empire'']]'s 2006 "100 Greatest Games of All Time"<ref>[http://www.empireonline.com/100greatestgames/default.asp?p=2 2: Final Fantasy VII], ''[[Empire (film magazine)|Empire]]'', accessed 2011-02-25</ref> and as 15th in ''[[Game Informer]]''{{'}}s 2009 "Top 200 Games of All Time."<ref name="gi_best">{{cite journal|author=The ''Game Informer'' staff|title=The Top 200 Games of All Time|pages=44–79|issue=200|month=December|year=2009|journal=Game Informer|issn=1067-6392|oclc=27315596}}</ref> |
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It has also appeared in numerous other lists, |
It has also appeared in numerous other greatest game lists, appearing in the top ten of lists by [[Game (retailer)|GAME]] (ranked #3), [[VG Chartz]] (ranked #2), [[GameTrailers]] (ranked #6), and the magazines ''[[Stuff (magazine)|Stuff]]'' (ranked #3), ''[[GamePro]]'' (ranked #3) and ''[[Retro Gamer]]'' (ranked #4).<ref name="best_games">{{cite web|url=http://www.filibustercartoons.com/games.htm |title=The Best Video Games in the History of Humanity |author= |date= |work= |publisher=Filibustercartoons.com |accessdate=12 September 2010}}</ref> In 2001, GameSpot placed it at the top of its list of the most influential games ever made.<ref name="best_games"/> In 2007, ''[[Dengeki PlayStation]]'' gave it the "Best Story", "Best RPG" and "Best Overall Game" retrospective awards for games on the original PlayStation.<ref name="ign_gantayat">{{Cite web| author=Gantayat, Anoop | date=November 22, 2007 | title=Nomura Talks FFXIII | url=http://ps3.ign.com/articles/837/837350p1.html | publisher=IGN | accessdate=July 16, 2008}}</ref> Also in 2007, ''GamePro'' ranked it 14th on the list of the most important games of all time, and in 2009 it finished in the same place on their list of the most innovative games of all time.<ref>{{Cite web| author=Boba Fatt and the GamePros | title=Feature: The 52 Most Important Video Games of All Time (page 4 of 8) | url=http://www.gamepro.com/article/features/110068/the-52-most-important-video-games-of-all-time-page-4-of-8/ | publisher=GamePro | accessdate=April 25, 2007|archiveurl=http://web.archive.org/web/20080913085022/http://www.gamepro.com/article/features/110068/the-52-most-important-video-games-of-all-time-page-4-of-8/|archivedate=2008-09-13}}</ref><ref>GamePro Staff, GamePro, [http://www.pcworld.com/article/167229/20_games_that_changed_gaming_forever.html 20 Games That Changed Gaming Forever], ''PC World'', Jun 24, 2009</ref> GamePro also named it the best RPG title of all time in 2008,<ref name="gamepro_rpg">{{Cite web| author=GamePro Staff | title=The 26 Best RPGs of All Time | url=http://www.gamepro.com/article/features/218144/the-26-best-rpgs-page-4-of-4/ | publisher=GamePro | date=November 5, 2008 | accessdate=February 14, 2011|archiveurl=http://www.webcitation.org/query?url=http://www.gamepro.com/article/features/218144/the-26-best-rpgs-page-4-of-4/&date=2011-11-30+18:57:31|archivedate=2011-11-30}}</ref> and featured it in their 2010 article "The 30 Best PSN Games."<ref>{{Cite web| title=The 30 Best PSN Games | url=http://www.gamepro.com/article/features/215171/the-30-best-psn-games/|author=Noble, McKinley|date=May 18, 2010| publisher=GamePro | accessdate=September 5, 2010|archiveurl=http://web.archive.org/web/20100924064856/http://www.gamepro.com/article/features/215171/the-30-best-psn-games/|archivedate=2010-09-24}}</ref> In 2012, [[GamesRadar]] also ranked it as the sixth saddest game ever.<ref>Hollander Cooper, [http://www.gamesradar.com/top-7-saddest-video-games-will-make-you-cry/ The Top 7… Saddest video games that will make you cry], GamesRadar, March 12, 2012</ref> On the other hand, [[GameSpy]] ranked it seventh on their 2003 list of the most overrated games.<ref>{{Cite web| author=GameSpy Staff | title=Top 25 Most Overrated Games | url=http://archive.gamespy.com/articles/september03/25overrated/index20.shtml | publisher=GameSpy | accessdate=July 16, 2008}}</ref> |
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''Final Fantasy VII'' has often placed at or near the top of many reader polls of all-time best games. It was voted the "Reader's Choice Game of the Century" in an IGN poll in 2000<ref name="ign_choice">{{cite web|title=Reader's Choice Game of the Century|url=http://uk.psx.ign.com/articles/073/073859p1.html|publisher=IGN|accessdate=30 December 2011|date=January 12, 2000}}</ref> and placed second in the "Top 100 Favorite Games of All Time" by Japanese magazine ''[[Famitsu]]'' in 2006 (it was also voted as ninth in ''Famitsu'''s 2011 poll of most tear-inducing games of all time).<ref>{{Cite web| author=Edge Staff | date=March 3, 2006 | title=Japan Votes on All Time Top 100 | url=http://www.next-gen.biz/features/japan-votes-all-time-top-100 | work=Edge | accessdate=July 16, 2008}}</ref><ref>{{cite web|last=Romano|first=Sal|url=http://gematsu.com/2011/12/famitsus-top-20-list-of-tear-inducing-games|title=Famitsu's top 20 list of tear-inducing games|date=December 29, 2011|accessdate=February 24, 2012}}</ref> Users of [[GameFAQs]] voted it the "Best Game Ever" in 2004 and in 2005,<ref name="gamefaqs_2004">{{Cite web| title=Spring 2004: Best. Game. Ever. | url=http://www.gamefaqs.com/features/contest/c04spr | publisher=GameFAQs | accessdate=July 16, 2008}}</ref><ref name="gamefaqs_2005">{{Cite web| title=Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever | url=http://www.gamefaqs.com/features/contest/top10 | publisher=GameFAQs | accessdate=July 16, 2008}}</ref> and placed it second in 2009.<ref>{{Cite web| title=Spring 2009: Best. Game. Ever. | url=http://www.gamefaqs.com/poll/index.html?poll=3509 | publisher=GameFAQs | accessdate=June 10, 2009}}</ref> |
''Final Fantasy VII'' has often placed at or near the top of many reader polls of all-time best games. It was voted the "Reader's Choice Game of the Century" in an IGN poll in 2000<ref name="ign_choice">{{cite web|title=Reader's Choice Game of the Century|url=http://uk.psx.ign.com/articles/073/073859p1.html|publisher=IGN|accessdate=30 December 2011|date=January 12, 2000}}</ref> and placed second in the "Top 100 Favorite Games of All Time" by Japanese magazine ''[[Famitsu]]'' in 2006 (it was also voted as ninth in ''Famitsu'''s 2011 poll of most tear-inducing games of all time).<ref>{{Cite web| author=Edge Staff | date=March 3, 2006 | title=Japan Votes on All Time Top 100 | url=http://www.next-gen.biz/features/japan-votes-all-time-top-100 | work=Edge | accessdate=July 16, 2008}}</ref><ref>{{cite web|last=Romano|first=Sal|url=http://gematsu.com/2011/12/famitsus-top-20-list-of-tear-inducing-games|title=Famitsu's top 20 list of tear-inducing games|date=December 29, 2011|accessdate=February 24, 2012}}</ref> Users of [[GameFAQs]] voted it the "Best Game Ever" in 2004 and in 2005,<ref name="gamefaqs_2004">{{Cite web| title=Spring 2004: Best. Game. Ever. | url=http://www.gamefaqs.com/features/contest/c04spr | publisher=GameFAQs | accessdate=July 16, 2008}}</ref><ref name="gamefaqs_2005">{{Cite web| title=Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever | url=http://www.gamefaqs.com/features/contest/top10 | publisher=GameFAQs | accessdate=July 16, 2008}}</ref> and placed it second in 2009.<ref>{{Cite web| title=Spring 2009: Best. Game. Ever. | url=http://www.gamefaqs.com/poll/index.html?poll=3509 | publisher=GameFAQs | accessdate=June 10, 2009}}</ref> In 2008, readers of ''[[MediaWorks (publisher)|Dengeki]]'' magazine voted it the best game ever made,<ref name="kotakudengeki">{{cite web | first=Brian |last=Ashcraft | date=March 6, 2008 | title=Dengeki Readers Say Fav 2007 Game, Fav of All Time | url=http://kotaku.com/364353/dengeki-readers-say-fav-2007-game-fav-of-all-time | publisher=Kotaku | accessdate=March 29, 2008}}</ref> and the ninth most tear-inducing game of all time.<ref>{{cite web|title=【アンケート結果発表】感動して泣いてしまったゲームはありますか?|trans_title=(Survey results) Are There Emotional Games That Made You Cry?|url=http://news.dengeki.com/elem/000/000/113/113442/|publisher=[[ASCII Media Works]]|date=October 15, 2008|accessdate=May 7, 2012|language=Japanese}}</ref> |
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==Legacy== |
==Legacy== |
Revision as of 23:14, 30 June 2012
Final Fantasy VII | |
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![]() North American cover art | |
Developer(s) | Square Product Development Division 1 |
Publisher(s) |
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Director(s) | Yoshinori Kitase |
Producer(s) | Hironobu Sakaguchi |
Designer(s) | Hironobu Sakaguchi[2] |
Programmer(s) | Ken Narita |
Artist(s) | Yusuke Naora Tetsuya Nomura |
Writer(s) | Kazushige Nojima Yoshinori Kitase Hironobu Sakaguchi Tetsuya Nomura |
Composer(s) | Nobuo Uematsu |
Series | Final Fantasy |
Platform(s) | PlayStation, Windows, PlayStation Network |
Release | January 31, 1997
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Genre(s) | Role-playing game |
Mode(s) | Single player |
Final Fantasy VII (ファイナルファンタジーVII, Fainaru Fantajī Sebun) is a role-playing video game developed by Square (now Square Enix) and published by Sony Computer Entertainment as the seventh installment in the Final Fantasy series. It was originally released in 1997 for the Sony PlayStation, and was re-released in 1998 for Microsoft Windows-based personal computers and in 2009 on the PlayStation Network. The game is the first in the series to use 3D computer graphics, featuring fully rendered characters on pre-rendered backgrounds, and was the first game in the main series to be released in Europe.
Final Fantasy VII follows protagonist Cloud Strife, who, at the beginning of the game, joins the eco-terrorist rebel organization AVALANCHE in their quest to stop the world-controlling megacorporation Shinra, who are draining the life of the planet for use as an energy source. As the story progresses, Cloud and his allies become involved in a larger world-threatening conflict, facing off against Sephiroth, the game's main antagonist.
Development of Final Fantasy VII began in 1994. The game was originally intended for release on the Super Nintendo Entertainment System, but was later moved to the Nintendo 64. However, since the Nintendo 64's cartridges lacked the required storage capacity, Square decided to release the game for the PlayStation instead. The game was designed and produced by Hironobu Sakaguchi, while the actual direction was done by Yoshinori Kitase. The music was composed by Final Fantasy veteran Nobuo Uematsu, while the series' long-time character designer, Yoshitaka Amano, was replaced by Tetsuya Nomura.
Helped by a large promotional campaign in the months prior to its release, Final Fantasy VII became an immediate critical and commercial success. In the years following, it has continued to sell solidly—10 million copies worldwide as of May 2010,[3] making it the best-selling title in the series. Final Fantasy VII received significant praise upon its release for its graphics, gameplay, music and story. There was also criticism pertaining to its English localization. It has retrospectively been acknowledged as the game that popularized the role-playing genre outside of the Japanese market, and has frequently ranked highly on numerous professional and fan-made "greatest games of all time" lists. The popularity of the title led Square Enix to produce a series of prequels and sequels for different platforms under the collective title Compilation of Final Fantasy VII. An enhanced remake for the PlayStation 3 has been rumored since 2005, though Square Enix has formally stated no such product is in development.[4]
Gameplay
Like previous installments of the Final Fantasy series, Final Fantasy VII consists primarily of three major areas: an overworld map, field maps, and a battle screen. The overworld map is a 3D model, featuring a scaled-down version of the game's fictional world, across which the player travels between the game's locations.[5] As with preceding games in the series, the world map can be traversed by foot, on chocobos and in an airship or sea vessel (in this case, a submarine and a plane used as a boat). It also includes an additional means of transportation—a buggy.[5]
On field maps, characters are directed across realistically scaled environments, consisting of 2D pre-rendered backgrounds which represent locations such as towns or forests.[6] Initially, the player is restricted to the city of Midgar, but as the game progresses the entire world becomes accessible.[5] Progression through the game's storyline is largely developed by way of scripted sequences, although pre-rendered cinematic cutscenes are also used.[7]
![](http://upload.wikimedia.org/wikipedia/en/thumb/4/4f/FFVIIbattlexample.jpg/220px-FFVIIbattlexample.jpg)
The battle screen is a 3D representation of an area, such as a building's interior or an open grassland, in which the player commands the characters in battles against CPU-controlled enemies.[8] While characters are super deformed on maps, the character models are more realistic and normal-scaled in combat.[7] Final Fantasy VII is the first game in the series to have character models with fully rendered polygons, rather than 2D sprites. During battle sequences, the game uses the Active Time Battle (ATB) system designed by Hiroyuki Ito, and first featured in Final Fantasy IV. Unlike previous games in the series, which allow 4-5 playable characters to participate in battle, Final Fantasy VII only allows three characters per battle.[9]
Final Fantasy VII's skill system is built around the use of materia—magical orbs that are placed in special slots on weapons and armor, allowing players to customize their party's ability to use magic, summons, and special abilities. However, most magic-based materia also lowers an equipped character's physical attributes. In addition, certain types of materia can be combined in a fixed number of ways to enhance their effects or produce other abilities.[10] Summon spells feature in the game, equippable as materia, with elaborately animated attacks. A modified form of Final Fantasy VI's "Desperation Attacks" appears in Final Fantasy VII as the "Limit Break." Every playable character has a bar that gradually fills up as they suffer damage in battle. When the bar is completely filled, the character is able to unleash his or her Limit Break, a special attack which generally inflicts significantly more damage on enemies than normal attacks, or otherwise aids the party in battle.[7] Unlike materia, each character has their own unique set of Limit Breaks, which are divided into four levels of strength, although one character, Cait Sith, has only two levels.[11]
Plot
Setting
The game's setting is similar to that of Final Fantasy VI insofar as it is world with considerably more advanced technology than the first five games in the series. Overall, the game's technology and society approximates that of an industrial or post-industrial science fiction milieu.[12] The world of Final Fantasy VII, referred to in the game as "The Planet", but retroactively named "Gaia", is composed of three main land masses. The eastern continent is home to the city of Midgar, an industrial metropolis that serves as the capital city and hosts the headquarters of the Shinra Electric Power Company, which operates as the planet's de facto world government. Other locations on the eastern continent are Junon (Shinra's major military base), Fort Condor (a fort with a huge condor covering up a Mako reactor on top of it), a chocobo ranch, and Kalm (a small town inspired by medieval Europe).
The western continent features the Gold Saucer (an amusement park with Corel Prison below), Costa Del Sol (a seaside resort), Gongaga (a small town containing the remains of a destroyed Mako reactor), Nibelheim (a town residing at the base of Mt. Nibel), Rocket Town (the location of Shinra's failed space rocket launch), and Cosmo Canyon. Wutai, a village inspired by pre-modern Japan and China, is located on a large island off the western continent. The tribe inhabiting Cosmo Canyon emphasize living in harmony with nature and dedicating themselves to the planet's well-being.[13] Their settlement features an observatory and serves as a research facility for those who wish to participate in a philosophy known as the "Study of Planet Life", a lifestyle that encourages deference for nature and teaches that the planet has a life and energy of its own.[13]
The northernmost continent is a heavily glaciated landmass, and its few settlements include Bone Village (an excavation site), Icicle Inn (a ski resort town), the mythical "City of the Ancients", and the Northern Crater, where the game's climax takes place. There are also underwater locations accessible only by submarine; for example, a sunken Shinra plane transporter.
Characters
The nine main playable characters in Final Fantasy VII are Cloud Strife, an unsociable mercenary who claims to be a former 1st Class member of Shinra's SOLDIER unit;[14] Barret Wallace, the leader of the anti-Shinra rebel group AVALANCHE; Tifa Lockhart, a martial artist and a member of AVALANCHE, also a childhood friend of Cloud's; Aerith Gainsborough,[15] a flower merchant who has been pursued by Shinra's special operations unit, the Turks, since childhood;[16] Red XIII, a wise lion-like creature who was experimented on by Shinra scientists; Cait Sith, a fortune-telling robotic cat who rides an animated moogle doll;[17] Cid Highwind, a pilot whose dreams of being the first man in outer space were not realized;[18] Yuffie Kisaragi, a young ninja and a skillful thief; and Vincent Valentine, a former member of Shinra's Turks unit, who was experimented on thirty years prior to the start of the game.[19] The game's main antagonist is Sephiroth, a former member of SOLDIER who reappears several years after he was thought dead.[20]
Story
Final Fantasy VII begins with Cloud, working as a mercenary for hire, joining AVALANCHE in a series of raids against the Mako reactors surrounding the city of Midgar. Although the first mission is successful, AVALANCHE is trapped at another reactor during a subsequent raid. The reactor explodes, launching Cloud from the upper levels of Midgar into the slums below. He lands on a flower bed, where he is formally introduced to Aerith, a girl he briefly met after his first mission with AVALANCHE.[21] Prompted by the arrival of the Turks, who have been sent to capture Aerith, Cloud agrees to act as her bodyguard and defends her from their assault.[22] Meanwhile, Shinra discovers the location of AVALANCHE's hideout,[23] and subsequently destroy it by demolishing the entirety of Sector 7, killing its population and three members of AVALANCHE in the process. The Turks also successfully capture Aerith, who is revealed to be the last surviving "Cetra",[24] an ancient race closely attuned with the planet and previously thought to be extinct. President Shinra believes Aerith can lead him to the "Promised Land", a mythical land of fertility, where he expects to find an abundant source of Mako energy.[25]
Along with Cloud, the remaining members of AVALANCHE infiltrate Shinra corporate headquarters to rescue Aerith, but are captured and placed in prison within the building, where they are joined by Red XIII. However, during the night, they discover their cells have been mysteriously opened, and upon further inspection, they find that most of the personnel in the building, including the president, have been killed by Sephiroth, a legendary SOLDIER who was presumed dead. The party encounter Heidegger, who tells them that Sephiroth stated he would never allow Shinra to claim the Promised Land.[26] They also learn that during Sephiroth's attack on Shinra, the headless body of a creature named "Jenova" disappeared from the building's research facility.[27] While the president's son, Rufus Shinra, assumes control of the company, the party pursue Sephiroth across the planet, fearing his intentions for the Promised Land may be more destructive than Shinra's. They are joined on their travels by Cait Sith and Cid, and (optionally) by Vincent and Yuffie. The full scope of Sephiroth's plan is eventually revealed: if the world is significantly damaged, the Lifestream will gather in an attempt to heal the wound. Sephiroth intends to use a powerful spell called "Meteor" to cause this injury, and then merge with the planet's energy, allowing him to be reborn as a god and rule over the planet.[28] Whilst the party rests overnight, Aerith sets off to stop Sephiroth on her own, following him to the northern continent and an ancient Cetra city. However, after finding Aerith praying to the planet for aid, Sephiroth fatally impales her with his sword.[29]
![](http://upload.wikimedia.org/wikipedia/en/thumb/0/04/FFVIIsephirothkillsaeris.png/220px-FFVIIsephirothkillsaeris.png)
Taunted by Sephiroth, Cloud soon becomes suspicious of his memories and comes to believe that he is not a real human, but is instead a specimen created from Jenova's genetic material by Professor Hojo. It is revealed that Jenova was an interstellar creature who crash-landed on the planet roughly 2,000 years prior to the game's events. Jenova had intended to infect all living organisms with a virus, causing insanity and monstrous transformations,[31] and among its initial victims were most of the Cetra. Attempting to defend itself from Jenova's plague, the planet created giant monsters called "WEAPON"s. The majority of humans fled rather than fight Jenova; however, a small group of Cetra survivors managed to defeat Jenova without the need for the WEAPONs, and bury its remains.[32] Eventually, the remains of Jenova were unearthed by Professor Gast, a researcher for Shinra. Mistaking the creature for an actual Cetra, Gast was given authorization to conduct an experiment to artificially produce a living Cetra by combining cells from Jenova with the fetus of an unborn child.[31]
Years later, whilst on a Shinra mission with Cloud, in Cloud and Tifa's hometown of Nibelheim, Sephiroth learns that he was the product of this experiment. Concluding that he was a Cetra who had been produced solely from Jenova's genetic material, he burned down Nibelheim, intending to kill all descendants of those he believed had abandoned his ancestors in the defense of the planet. Cloud confronted Sephiroth during the massacre, after which Sephiroth vanished and was presumed dead until his reappearance in the Shinra building. When the party travels to the Northern Crater to confront Sephiroth after the death of Aerith, Sephiroth tells Cloud that Cloud was not in Nibelheim during the mission, showing him images of a SOLDIER with dark hair who occupies Cloud's place in his memories.[33] Tifa is unable to refute Sephiroth's claims about Cloud's absence during the mission, and Sephiroth casts the Meteor spell, causing the planet to awaken the WEAPONs in response. During the earthquake that follows, Cloud is separated from his companions and falls into the Lifestream.
As the Meteor summoned by Sephiroth slowly approaches the planet, Shinra focuses its efforts on protecting humanity from the WEAPONs, as well as attempting to defeat Sephiroth, in the hopes that this will dismiss Meteor itself.[34] Meanwhile, Cloud is found in a catatonic state in a hospital in a tropical resort, where he washed up following the casting of Meteor. However, shortly after the party arrive, WEAPON's destructive activity causes the island to split open, and Cloud and Tifa fall into the Lifestream, where she reconstructs his memories and learns the truth about his past. It is revealed that Cloud never succeeded in joining SOLDIER, and that the dark-haired SOLDIER in Sephiroth's pictures was actually Aerith's first love and Cloud's best friend, Zack Fair. Cloud had been present during the incident in Nibelheim, but he had been only a uniformed guard. After Sephiroth had set fire to the town, Zack, Tifa, and Cloud had confronted him, and although Tifa and Zack were defeated, Cloud was able to throw Sephiroth into the Lifestream, carrying with him Jenova's head. Rather than dying, however, Sephiroth's body and consciousness were crystallized in Mako inside the Northern Crater. Cloud and Zack were then apprehended by Shinra as part of a cover-up of Sephiroth's massacre. Professor Hojo subjected the survivors to an experiment, performing the same enhancements given to SOLDIER members—a procedure which included Mako showers and the injection of Jenova cells. All but Zack entered a comatose state, and nearly five years later, Zack broke free from his confinement, escaping the lab and taking took Cloud with him. With Cloud still in a confused semi-conscious state, Zack was killed outside Midgar by Shinra soldiers during the escape. Afterward, Tifa found Cloud in a nearby train station, and offered him a job with AVALANCHE. Shortly thereafter, the mission with which the game opens took place. However, the alien Jenova cells in Cloud's body allowed Sephiroth to modulate his behavior, and the cells' ability to duplicate information allowed Cloud's mind to construct a false persona built around Zack's behavior.[31]
After Cloud and Tifa emerge from the Lifestream, it is revealed that Aerith, in her final moments, was attempting to cast the spell "Holy", the only means of opposing Meteor. Although she succeeded, Sephiroth had since prevented the spell from taking effect. Deciding to protect humanity from the WEAPONs before approaching Sephiroth, Shinra and the party destroy the WEAPONs, although nearly all of Shinra's executives are killed in the process. Among the few survivors are Reeve Tuesti, who is revealed to be the repentant controller of Cait Sith,[35] and Professor Hojo, who is revealed to be Sephiroth's biological father. He explains that he and his wife were assistants to Professor Gast, and offered up their unborn child as a test subject to the research involving Jenova.[36] After finding out that Hojo is trying to help Sephiroth gain mastery over the Lifestream, the party kills him. In their final assault against Sephiroth, the group travels through the Northern Crater to the planet's core. They defeat Sephiroth and cast Holy, but the spell is unable to destroy Meteor alone. Selected as Meteor's initial target, Midgar is almost completely destroyed. However, the Lifestream itself rises from the planet to aid Holy in destroying Meteor.[37]
During the epilogue, taking place 500 years after the game's events, Red XIII runs through a canyon with two cubs at his side. He proceeds up a cliff-face, which reveals a lush land of greenery in which stand the ruins of Midgar.
Development
Planning sessions for Final Fantasy VII began in 1994 after the release of Final Fantasy VI. At the time, the game was intended to be another 2D project for the Super Nintendo.[38] Series creator Hironobu Sakaguchi originally planned for the story to take place in New York in the year 1999, and as such, the original script of Final Fantasy VII, which was written by Sakaguchi, was completely different from the finished product. Tetsuya Nomura recalled how Sakaguchi "wanted to do something like a detective story." The first part of the story involved a "hot blooded" character named "Detective Joe" who was in pursuit of the main characters, after they had blown up the city of Midgar, which had already been developed for the story.[39] The final scenario was written by Kazushige Nojima and Yoshinori Kitase, based on the story by Sakaguchi and Nomura.[40] Masato Kato was brought into the project later and wrote three scenes for the game.[41]
However, several of the staff members were working in parallel on Chrono Trigger, and development for Final Fantasy VII was interrupted when the other project became significant enough to require the help of Kitase and other designers. Some of the ideas originally considered for Final Fantasy VII ultimately ended up in Chrono Trigger instead. Other ideas, such as the New York setting and the sorceress character Edea, were kept unused until the later projects Parasite Eve and Final Fantasy VIII respectively.[42]
Development of Final Fantasy VII resumed in late 1995,[29] and required the efforts of approximately 120 artists and programmers, using PowerAnimator and Softimage|3D software.[43] It was the most expensive video game of its time, with a budget of around US$45 million,[44] equivalent to $64 million in 2012.[45] Kitase was concerned the franchise might be left behind if it did not catch up to the 3D graphics being used in other games,[46] and production began after the completion of a short, experimental tech demo called Final Fantasy SGI for Silicon Graphics' Onyx workstations. The demo featured polygon-based 3D renderings of characters from Final Fantasy VI in a real time battle.[47] This experiment led the development team to integrate these design mechanics into Final Fantasy VII. However, as a result of the high quantity of memory storage required to implement the motion data, only the CD-ROM format would suit the project's needs.[29] Nintendo, for whom Square had developed all previous titles in the Final Fantasy series, had decided to continue to use cartridges for its upcoming Nintendo 64 console. This eventually led to a dispute that resulted in Square ending its relationship with Nintendo. Instead, they announced on January 12, 1996 that they would be developing Final Fantasy VII for Sony's PlayStation platform.[48]
For the first time since working on Final Fantasy on the Famicom, Hironobu Sakaguchi made the gameplay systems a priority over the story, as the team's main concern during the development of the game was how to implement the 3D.[2] The transition from 2D graphics to 3D environments overlaid on pre-rendered backgrounds was accompanied by a focus on a more realistic presentation. While the extra storage capacity and computer graphics gave the team the means to implement more than 40 minutes of full motion video movies, this innovation brought with it the added difficulty of ensuring that the inferiority of the in-game graphics in comparison to the FMV sequences was not too obvious. Kitase has described the process of making the in-game environments as detailed as possible to be "a daunting task."[29] The series' long-time character designer, Yoshitaka Amano, was opening art workshops and exhibitions in France and New York, which limited his involvement in the game. As such, Tetsuya Nomura was appointed as the project's character designer, whilst Amano aided in the design of the game's world map.[7]
Several of Nomura's designs changed during development from their initial conceptions. For example, Cloud's original design of slicked-back black hair with no spikes was intended to serve as a contrast to Sephiroth's long, flowing silver hair. Nomura feared, however, that such masculinity could prove unpopular with fans, and therefore he changed Cloud's design to feature a shock of spiky, bright blond hair. Vincent changed from researcher to detective to chemist, and finally to the figure of a former Turk with a tragic past. Nomura has indicated that Cid Highwind's fighting style resembles that of a Dragoon Knight, a character class which was chosen because his last name is the same as that of two previous Dragoon Knights featured in the Final Fantasy series, Ricard Highwind of Final Fantasy II and Kain Highwind of Final Fantasy IV.[7]
In early August 1996, a demonstration disc called "Square's Preview Extra" was released in Japan as a bonus pack-in with the PlayStation game Tobal No. 1. The disc contained the earliest playable demo of Final Fantasy VII and previews of other upcoming games such as Bushido Blade and SaGa Frontier. The demo allowed players to play through the first part of Midgar. However, there were some noticeable differences from the final version, namely that Aerith was featured in the initial party and the ability to use Summons had not yet been implemented.[49]
The game's release in North America was preceded by a massive three-month marketing campaign, which consisted of three 30-second television commercials on major networks, a one minute long theatrical commercial, a holiday promotion with Pepsi, and printed ads in publications such as Rolling Stone, Details, Spin, Playboy and comic books published by Marvel and DC.[50] Sony spent a total of $100 million on the game's marketing campaign,[51] equivalent to $141.22 million in 2012.[45] Several additions to gameplay and story were made for the game's North American release, such as easier exchange of materia, arrows highlighting exits on field screens,[6] and an extra cutscene, prompting a re-release in Japan under the title Final Fantasy VII International.[52] In 1998, Final Fantasy VII was ported to Windows-based PCs. This re-release featured smoother graphics, and also fixed translation and spelling errors, as well as gameplay-related glitches. However, the PC version suffered from its own bugs, including errors in the display of some FMVs when rendering in hardware mode on certain graphics chipsets.[53]
Audio
The music for Final Fantasy VII was composed by Nobuo Uematsu. Instead of recorded music and sound effects for the game, Uematsu opted for MIDIs, using the PlayStation's internal sound chip.[7] Final Fantasy VII was the first game in the series to include a track with digitized vocals; specifically in "One-Winged Angel", which has been described as Uematsu's "most recognizable contribution" to the music of the Final Fantasy series.[54] Uematsu has said the soundtrack has a feel of "realism", which prevented him from using "exorbitant, crazy music."[55]
The game's soundtrack was released on four Compact Discs.[56] One of the most famous pieces from the soundtrack is "Aerith's Theme", which is most noticeably played after Aerith is killed by Sephiroth. It has become popular among fans, and has inspired several arrangements.[57] A single-disc album of selected tracks from the Original Soundtrack and three arranged tracks, entitled Final Fantasy VII Reunion Tracks, was released separately.[58] Piano Collections Final Fantasy VII, a piano arrangement of selected tracks, was released in 2003.[59] Several tracks from the game have been remixed in subsequent Square productions, including Final Fantasy IX, Final Fantasy VII: Advent Children,[60] Crisis Core: Final Fantasy VII and Kingdom Hearts.[61] In 2012, music from the soundtrack entered the Classic FM Hall of Fame at number 16.[62]
Reception
Initial reception and sales
Aggregator | Score |
---|---|
GameRankings | 92.1% (PS)[74] 87% (PC)[66] |
Metacritic | 92 / 100[68] |
GameStats | 10.0 / 10[73] |
Publication | Score |
---|---|
1Up.com | A+[65] |
AllGame | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Computer and Video Games | 9 / 10 (PC)[66] |
Edge | 9 / 10[67] |
Electronic Gaming Monthly | 9.5 / 10[68] |
Famitsu | 38 / 40[69] |
Game Informer | 9.75 / 10[73] |
GameFan | 100+ / 100[72] |
GamePro | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
GamesMaster | 93%[74] |
GameSpot | 9.5 / 10 (PS)[6] 8.0 / 10 (PC)[75] |
IGN | 9.5 / 10 (PS)[9] 8.2 / 10 (PC)[75] |
M! Games | 93 out of 100[81] |
Official U.S. PlayStation Magazine | ![]() ![]() ![]() ![]() ![]() |
PC Gamer (US) | 90% (PC)[78] |
PC Zone | 93% (PC)[74] |
Play | 94%[74] |
PlayStation: The Official Magazine | ![]() ![]() ![]() ![]() ![]() |
Computer Gaming World | ![]() ![]() ![]() ![]() ![]() |
Computer Games Magazine | ![]() ![]() ![]() ![]() ![]() |
Just Adventure | A+ (PS)[74] A+ (PC)[66] |
Next Generation Magazine | 5 / 5[74] |
Final Fantasy VII was both a critical and commercial success, and set several sales records. Within three days of its release in Japan, the game had sold 2.3 million copies.[7] This popularity inspired thousands of retailers in North America to break street dates in September to meet public demand for the title.[82] In the game's debut weekend in North America, it sold 330,000 copies,[83] and had reached sales of 500,000 units in less than three weeks.[84] The momentum established in the game's opening weeks continued for several months; Sony announced the game had sold one million copies in North America by early December,[85] prompting business analyst Edward Williams from Monness, Crespi, Hardt & Co. to comment, "Sony redefined the role-playing game (RPG) category and expanded the conventional audience with the launch of Final Fantasy VII."[85] As of December 25, 2005, the game had sold over 9.8 million copies worldwide,[86] making it the highest-selling game in the Final Fantasy series.[87] Final Fantasy VII is credited as "the game that sold the PlayStation," as well as allowing role-playing games to find a place in markets outside Japan. As of May 2010, it had sold 10 million copies worldwide,[3] making it most popular title in the series in terms of units sold.[88][89][90][91]
Upon release, the game received widespread acclaim from critics. It was referred to by GameFan as "quite possibly the greatest game ever made," a quote which continues to feature prominently on the back cover of the game's jewel case.[92] GameSpot commented that "never before have technology, playability, and narrative combined as well as in Final Fantasy VII," expressing particular favor toward the game's graphics, audio, and story.[6] IGN's Jay Boor insisted the game's graphics were "light years beyond anything ever seen on the PlayStation," and regarded its battle system as its strongest point.[9] RPGamer praised the game's soundtrack both in variety and sheer volume, stating that "Uematsu has done his work exceptionally well" and "is perhaps at his best here."[93]
Reviewers also praised the game's Windows conversion, but criticized it for its lower-quality pre-rendered visuals and audio, and for its framerate and installation problems.[78][79][94] Computer Games Magazine said that "[no] game in recent memory" had such a "tendency to fail to work in any capacity on multiple [computers]."[80] Computer Gaming World complained that the "music, while beautifully composed, is butchered by being dependent on [a] sound card,"[79] and Next Generation Magazine found the game's pre-rendered backgrounds significantly less impressive than those of the PlayStation version.[94] However, the latter magazine found the higher-resolution battle visuals "absolutely stunning,"[94] and Computer Games Magazine said that they "[show] off the power of [a] PC equipped with a 3D card."[80] All three magazines concluded by praising the game despite its technical flaws,[79][80][94] and PC Gamer summarized that, while "Square apparently did only what was required to get its PlayStation game running under Windows," Final Fantasy VII is "still a winner on the PC."[78]
Final Fantasy VII has received some negative criticism as well. Square's announcement that it would be produced for Sony rather than Nintendo and that it would not be based on the Final Fantasy SGI demo was met with discontent among some gamers.[47][48] Official U.S. PlayStation Magazine (OPM) and GameSpot questioned the game's highly linear progression.[6][76] OPM considered the game's translation "a bit muddy" and felt the summon animations were "tedious."[76] RPGamer cited its translation as "packed with typos and other errors which further obscure what is already a very confusing plot."[95] GamePro also considered the Japanese-to-English translation a significant weakness in the game,[53] and IGN regarded the ability to use only three characters at a time as "the game's only shortcoming."[9]
Awards and accolades
Final Fantasy VII was given numerous Game of the Year awards in 1997. It won in the Academy of Interactive Arts & Sciences' first annual Interactive Achievement Awards in the categories "Console Adventure Game of the Year" and "Console Role Playing Game of the Year" (it was also nominated in the categories "Interactive Title of the Year", "Outstanding Achievement in Art/Graphics" and "Outstanding Achievement in Interactive Design").[96] In the Origins Award, it won in the category "Best Roleplaying Computer Game of 1997."[97] It was also awarded the "Readers' Choice All Systems Game of the Year", "Readers' Choice PlayStation Game of the Year" and "Readers' Choice Role-Playing Game of the Year" by EGM.[98]
Since 1997, it has been selected by many game magazines as one of the top video games of all time, including as 91st in EGM's 2001 "100 Best Games of All Time"[99] and 88th in IGN's 2005 "Top 100 Games of All Time",[100] included in the "The Greatest Games of All Time" list by GameSpot in 2006,[30] and ranked as second in Empire's 2006 "100 Greatest Games of All Time"[101] and as 15th in Game Informer's 2009 "Top 200 Games of All Time."[102]
It has also appeared in numerous other greatest game lists, appearing in the top ten of lists by GAME (ranked #3), VG Chartz (ranked #2), GameTrailers (ranked #6), and the magazines Stuff (ranked #3), GamePro (ranked #3) and Retro Gamer (ranked #4).[103] In 2001, GameSpot placed it at the top of its list of the most influential games ever made.[103] In 2007, Dengeki PlayStation gave it the "Best Story", "Best RPG" and "Best Overall Game" retrospective awards for games on the original PlayStation.[104] Also in 2007, GamePro ranked it 14th on the list of the most important games of all time, and in 2009 it finished in the same place on their list of the most innovative games of all time.[105][106] GamePro also named it the best RPG title of all time in 2008,[107] and featured it in their 2010 article "The 30 Best PSN Games."[108] In 2012, GamesRadar also ranked it as the sixth saddest game ever.[109] On the other hand, GameSpy ranked it seventh on their 2003 list of the most overrated games.[110]
Final Fantasy VII has often placed at or near the top of many reader polls of all-time best games. It was voted the "Reader's Choice Game of the Century" in an IGN poll in 2000[111] and placed second in the "Top 100 Favorite Games of All Time" by Japanese magazine Famitsu in 2006 (it was also voted as ninth in Famitsu's 2011 poll of most tear-inducing games of all time).[112][113] Users of GameFAQs voted it the "Best Game Ever" in 2004 and in 2005,[114][115] and placed it second in 2009.[116] In 2008, readers of Dengeki magazine voted it the best game ever made,[117] and the ninth most tear-inducing game of all time.[118]
Legacy
In addition to the PlayStation and PC releases, the game was released onto the PlayStation Network in Japan on April 10, 2009, in North America on June 2, 2009 and in Europe and Australia on June 4, 2009. The Japanese release is the International version.[119] The PSN release of the game was downloaded 100,000 times during its first two weeks of release, making it the fastest-selling PlayStation game on the PlayStation Network.[120] The game has also inspired an unofficial version for the NES by Chinese company Shenzhen Nanjing Technology.[121] This port features the Final Fantasy VII game scaled back to 2D, with some of the side quests removed.[121]
The game's popularity and open-ended nature also led director Kitase and scenario writer Nojima to establish a plot-related connection between Final Fantasy VII and Final Fantasy X-2. The character Shinra from Final Fantasy X-2 proposes the concept of extracting the life energy from within the planet Spira. Nojima has stated that Shinra and his proposal are a deliberate nod to the Shinra Company, and that he envisioned the events of Final Fantasy X-2 as a prequel to those in Final Fantasy VII.[122] The FMV sequences and computer graphics used in Final Fantasy VII allowed Sakaguchi to begin production on the first Final Fantasy film, Final Fantasy: The Spirits Within.[123] The game also introduced settings suffused with modern-to-advanced technology into the Final Fantasy series, a theme continued by Final Fantasy VIII and The Spirits Within.[124][125] Re-releases of Square games in Japan with bonus features would occur frequently after the release of Final Fantasy VII International. Later titles that would be re-released as international versions include Final Fantasy X (as "International"),[126] Final Fantasy X-2 (as "International + Last Mission"),[127] Kingdom Hearts (as "Final Mix"),[128] Kingdom Hearts II (as "Final Mix"),[129] and Final Fantasy XII (as "International Zodiac Job System").[130]
Several characters from Final Fantasy VII have also made cameo appearances in other Square Enix titles, most notably the fighting game Ehrgeiz and the popular Final Fantasy-Disney crossover series Kingdom Hearts. Dissidia Final Fantasy includes Final Fantasy VII characters such as Cloud and Sephiroth, and allows players to fight with characters from throughout the Final Fantasy series. Aerith's death in the game has often been referred as one of the most emotional moments from any video game,[30][131][132] while Sephiroth remains one of the most popular villains in video game history.[133][134]
Related media and merchandise
Compilation of Final Fantasy VII is the formal title for a series of games, animated features and short stories based in the world of Final Fantasy VII. The series consists of several titles across various platforms, all of which are extensions of the original story.[135] The first title in the Compilation is the mobile game Before Crisis: Final Fantasy VII, a prequel focusing on the Turks' activities six years prior to the original game, including their first encounter with AVALANCHE.[136] The CGI film sequel Final Fantasy VII: Advent Children, set two years after the events of the game, was the first title announced in the series, but it was the second to be released. Special DVD editions of the film included Last Order: Final Fantasy VII, an original video animation that recounts the destruction of Nibelheim.[137] Dirge of Cerberus: Final Fantasy VII and its mobile phone counterpart, Dirge of Cerberus Lost Episode: Final Fantasy VII, are third-person shooters[138] set three years after the events of Final Fantasy VII and one after the events of Advent Children. Dirge focuses on Vincent Valentine, and goes into more detail regarding his backstory than the original Final Fantasy VII. The most recent title is the PlayStation Portable game Crisis Core: Final Fantasy VII, an action role-playing game that revolves around Zack's past.[139] Also included in the Compilation is On the Way to a Smile, a collection of seven short stories written by Kazushige Nojima, and set between the end of Final Fantasy VII and the beginning of Advent Children. Originally only three stories were released: "Case of Barret", "Case of Tifa" and "Case of Denzel", but with the release of Advent Children Complete, four more stories were written; "Case of Nanaki", "Case of Yuffie", "Case of Shinra" and "Case of Lifestream - White & Black".
Releases not under the Compilation label include, Maiden Who Travels the Planet, which follows Aerith's journey in the Lifestream after her death at the hands of Sephiroth, taking place concurrently with the second half of the original game.[140] Final Fantasy VII Snowboarding is a mobile port of the snowboard minigame featured in Final Fantasy VII,[141] which contains different course than the original minigame.[142] The game is downloadable on V Cast-compatible mobile phones, and was first made available in 2005 in Japan and North America.[143]
Possible remake
With the announcement and development of the Compilation of Final Fantasy VII, speculation spread that an enhanced remake of the original Final Fantasy VII would be released for the PlayStation 3. This speculation was sparked at the 2005 E3 by the release of a video featuring the opening sequence of Final Fantasy VII recreated using PlayStation 3's graphical capabilities.[144] Further speculation was raised due to thank-you notes for "the Final Fantasy VII PS3 testing team" in the credits of both Advent Children and Crisis Core. However, it was pointed out that the notes could have been aimed at the testers for the PSN release of Final Fantasy VII, or that Advent Children and Crisis Core used graphical assets from the PS3 demo.[145][146] The initial speculation was put to rest when Square Enix president Yoichi Wada explained the presentation was intended only for technological demonstration purposes,[144] and an official statement from the company said that no remake was in development as part of the Compilation.[147]
In 2009, Yoshinori Kitase said at the Games Convention, "As for a VII remake, all I can advise right now is to play the PSN release that has come out for the time being. Maybe we'll have some news for you at a later time. I'm actually working on multiple projects right now, I don't know exactly what new projects I'll be taking on after XIII, but I am working on Final Fantasy Agito XIII, too. Maybe I'll be able to focus a little more on that project once XIII is complete."[148] In February 2010, Kitase said that in order to give a PS3 port of Final Fantasy VII a similar quality to Final Fantasy XIII, it "would take as much as three or four times longer than the three and a half years it has taken to put this Final Fantasy together! So it's looking pretty unrealistic to happen!" Kitase also commented that making games with the same style as Final Fantasy VII for the PS3 is very difficult, as it would take the staff too much time to create the graphics; because of this, Final Fantasy XIII is "more linear" than previous titles.[149] In a March 2010 interview, however, Final Fantasy XIII director Motomu Toriyama stated, "If we had the manpower and the time to work on a project, if we were to remake Final Fantasy VII with the quality of Final Fantasy XIII it would become a tremendous project. If we can get the number of people we need by all means that would be the one I would really want to remake."[150] In March 2010, CEO Yoichi Wada revealed they were exploring the possibility of a remake, following the high demand.[151] However, in June 2012, the company announced that "[we] will only consider this once a brand new game in the franchise exceeds the quality of that found in FF7"[152]
Due to the number of questions GamesRadar received about the game's remake they featured it in their article "5 reasons to hate Final Fantasy", yet they wished it could be released so that fans would stop asking them about it.[153] They later published an article called "The truth about the Final Fantasy VII remake", stating despite the staff's comments they will not produce a remake; interviews from mid-2009 onwards gave gamers hope that it is still possible a remake will be released.[154] In 2011, GameTrailers ranked it second on a list of the games that most needed remakes,[155] whilst Cheat Code Central ranked it fourth on a similar list.[156]
References
- ^ a b "Yamaha Corporation licenses its XG Soft Synthesizer to Square Soft". Yamaha Corporation. 21 April 1998. Archived from the original on 2 February 2008. Retrieved 24 May 2010.
- ^ a b "Iwata Asks - Yoshio Sakamoto & Hironobu Sakaguchi". Iwata Asks. Nintendo. Retrieved 23 August 2011.
Hironobu Sakaguchi: When creating The Last Story, it wasn't a case of being 'based on the story', it was more that the story would be put into the game itself. This meant that I prioritized the game systems for the first time in ages – since FFVII, in fact, so 13 years. Because the question back then was how to implement 3D in the game, I made the systems the priority for that game too. Prior to that, when making the original FFI, I looked at lots of PC role-playing games from the period, and could therefore consider which elements from these games could be used and how they could be implemented on the NES. This involved a lot of trial and error. Come to think of it, though, I've thought about the game systems first like this only three times in a 23 year period. / Satoru Iwata: Meaning that The Last Story is the third time? / Hironobu Sakaguchi: Yes. The third time has finally come. (laughs)
- ^ a b Webster, Andrew (May 2010). "Masterpiece: Final Fantasy VII". Ars Technica. Retrieved 2012-02-08.
- ^ "No Final Fantasy VII Remake for now: Nomura". GameGuru. January 27, 2010. Retrieved January 28, 2010.
- ^ a b c Square Electronic Arts, ed. (1997). Final Fantasy VII North American instruction manual. Sony computer entertainment. pp. 15, 44–46. SCUS-94163.
- ^ a b c d e Austin, Steve (September 27, 1997). "Final Fantasy VII for PlayStation Review". GameSpot. Retrieved July 16, 2008.
- ^ a b c d e f g McLaughlin, Rus (April 30, 2008). "IGN Presents: The History of Final Fantasy VII". IGN. Retrieved September 14, 2008.
- ^ Square Electronic Arts, ed. (1997). Final Fantasy VII North American instruction manual. Square Electronic Arts. pp. 20–25. SCUS-94163.
- ^ a b c d Boor, Jay (September 3, 1997). "Final Fantasy VII Review". IGN. Retrieved July 16, 2008.
- ^ Square Electronic Arts, ed. (1997). Final Fantasy VII North American instruction manual. Square Electronic Arts. p. 35. SCUS-94163.
- ^ White, Finn. "Guides: Final Fantasy VII – Characters". IGN. Retrieved September 14, 2008.
- ^ Editors of Official U.S. PlayStation Magazine, ed. (2001). Official U.S. PlayStation Magazine August 2001; issue 47. Ziff Davis. p. 16.
{{cite book}}
:|editor=
has generic name (help) - ^ a b Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 217. ISBN 4-7575-1520-0.
- ^ Square Co (September 7, 1997). Final Fantasy VII (PlayStation). SCE America.
Aerith: What rank were you? / Cloud: Rank? / Aerith: You know, in SOLDIER. / Cloud: Oh, I was... First Class.
- ^ For the English release of Final Fantasy VII, the character's name was romanized as "Aeris" due to a mistranslation rather than "Aerith" as in most other titles in the series.
- ^ Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 30. ISBN 4-7575-1520-0.
- ^ Square Electronic Arts, ed. (1997). Final Fantasy VII North American instruction manual. Square Electronic Arts. p. 11. SCUS-94163.
- ^ Square Co (September 7, 1997). Final Fantasy VII (PlayStation). SCE America.
Shera: He pushed the Emergency Engine Shut Down switch, aborting the mission, to save my life. After that, the Space Program was cut back and the launch was canceled.
- ^ Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 46. ISBN 4-7575-1520-0.
- ^ Square Electronic Arts, ed. (1997). Final Fantasy VII North American instruction manual. Square Electronic Arts. p. 10. SCUS-94163.
- ^ Square Co (September 7, 1997). Final Fantasy VII (PlayStation). SCE America.
Aerith: You okay? This is a church in the Sector 5 slums. [You] suddenly fell on top of me. You really gave me quite a scare. / Cloud: ......I came crashing down? / Aerith: The roof and the flower bed must have broken your fall. You're lucky.
- ^ Square Co (September 7, 1997). Final Fantasy VII (PlayStation). SCE America.
Aerith: Say, Cloud. Have you ever been a bodyguard? You DO do everything, right? / Cloud: Yeah, that's right. / Aerith: Then, get me out of here.
- ^ Square Co (September 7, 1997). Final Fantasy VII (PlayStation). SCE America.
Don Corneo: Shinra's trying to crush a small rebel group called AVALANCHE, and want to infiltrate their hideout. And they're really going to crush them...literally. By breaking the support holding up the plate above them. / Tifa: Break the support!? / Don Corneo: You know what's going to happen? The plate'll go PING and everything's gonna go BAMMM!! I heard their hideout's in the Sector 7 Slums...
- ^ Square Co (September 7, 1997). Final Fantasy VII (PlayStation). SCE America.
Cloud: Why is Shinra after Aerith? / Elmyra: Aerith is an Ancient Cetra. The sole survivor.
- ^ Square Co (September 7, 1997). Final Fantasy VII (PlayStation). SCE America.
President Shinra: She's the last surviving Ancient... Don't you know? They called themselves the Cetra, and lived thousands of years ago. Now they are just a forgotten page in history. / Red XIII: Cetra... That girl, is she a survivor of the Cetra? / President Shinra: Cetra, or the Ancients will show us the way to the 'Promised Land.' I'm expecting a lot out of her. / Red XIII: The Promised Land? Isn't that just a legend? / President Shinra: Even so, it's just too appealing to not to pursue. It's been said the Promised Land is very fertile. ...If the land is fertile... / Barret: Then there's gotta be Mako! / President Shinra: Exactly. That is why our money-sucking Mako Reactor is a necessity. The abundant Mako will just come out on its own.
- ^ Square Co (September 7, 1997). Final Fantasy VII (PlayStation). SCE America.
Cloud: Did you see him? Did you see Sephiroth? / Palmer: Yeah, I saw him!! I saw him with my own eyes! / Cloud: You really saw him? / Palmer: Would I lie to you at a time like this!? And I heard his voice too! Um, he was saying something about not letting us have the Promised Land.
- ^ Square Co (September 7, 1997). Final Fantasy VII (PlayStation). SCE America.
Cloud: ...Did it get away? Jenova...? / Red XIII: Jenova Specimen... Looks like it went to the upper floor using that elevator for the specimens.
- ^ Square Co (September 7, 1997). Final Fantasy VII (PlayStation). SCE America.
Aerith: How do you intend to become one with the Planet? / Sephiroth: It's simple. Once the Planet is hurt, it gathers Spirit Energy to heal the injury. The amount of energy gathered depends on the size of the injury. ...What would happen if there was an injury that threatened the very life of the Planet? Think how much energy would be gathered! Ha ha ha! And at the center of that injury, will be me. All that boundless energy will be mine. By merging with all the energy of the Planet, I will become a new life form, a new existence. Melding with the Planet... I will cease to exist as I am now. Only to be reborn as a "god" to rule over every soul. / Aerith: An injury powerful enough to destroy the Planet? Injure... the Planet? / Sephiroth: Behold that mural. The Ultimate Destructive Magic... Meteor.
- ^ a b c d Editors of Edge magazine, ed. (May 2003). "The Making Of: Final Fantasy VII". Edge (123). Future Publishing: 108–113.
{{cite journal}}
:|editor=
has generic name (help) - ^ a b c Gouskos, Carrie. "Lucky Seven". GameSpot. Retrieved September 6, 2008.
- ^ a b c Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. pp. 210–215. ISBN 4-7575-1520-0.
- ^ Square Co (September 7, 1997). Final Fantasy VII (PlayStation). SCE America.
Ifalna: A small number of the surviving Cetra defeated Jenova, and confined it.
- ^ Square Co (September 7, 1997). Final Fantasy VII (PlayStation). SCE America.
Cloud: Sephiroth! I know you're listening! I know what you want to say! That I wasn't in Nibelheim five years ago. That's it, isn't it? / Sephiroth: I see you finally understand. / Cloud: But, I want to ask you one thing. Why... why are you doing this? / Sephiroth: Ha, ha, ha...... I want to take you back to your real self. The one who gave me the Black Materia that day... Who would have ever thought a failed experiment would prove so useful? Hojo would die if he knew. / Cloud: Hojo!? What does he have to do with me!? / Sephiroth: Five years ago you were... ...constructed by Hojo, piece by piece, right after Nibelheim was burnt. A puppet made up of vibrant Jenova cells, her knowledge, and the power of Mako.
- ^ Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 58. ISBN 4-7575-1520-0.
- ^ Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 57. ISBN 4-7575-1520-0.
- ^ Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 198. ISBN 4-7575-1520-0.
- ^ Studio BentStuff, ed. (2005). Final Fantasy VII Ultimania Ω (in Japanese). Square Enix. p. 591. ISBN 4-7575-1520-0.
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- Square Enix's official Final Fantasy VII website (PlayStation Network release)
- Square Enix's official Final Fantasy VII website (PlayStation release)
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