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{{Infobox company
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| logo = Unity Technologies Logo.svg
| logo = Unity Technologies Logo.svg
| type = [[Privately held company|Private]]
| type = [[Privately held company|Private]]
| former_name = Over the Edge I/S {{small|(2004–2006)}}
| former_name = Over the Edge I/S (2004–2006)
| area_served =
| area_served =
| key_people = [[John Riccitiello]] ([[CEO]])
| key_people = {{unbulleted list|[[John Riccitiello]] (CEO)|[[Danny Lange]] (VP of AI and Machine Learning)}}
| industry = [[Software|Computer software]], [[Video game industry|Interactive entertainment]]
| industry = [[Software|Computer software]], [[Video game industry|Interactive entertainment]]
| genre =
| genre =
| products = [[Unity (game engine)|Unity game engine]]
| products = [[Unity (game engine)|Unity game engine]]
| services = Unity Certification, Unity Collaborate, Unity Asset Store, Unity Ads, Unity Cloud Build, Unity Analytics, Unity Everyplay {{small|(2012-2018)}}, Unity Multiplayer, Unity Performance Reporting<ref name="Unity Services">{{cite web|title=Unity - Services|url=http://unity3d.com/services/|publisher=Unity Technologies|accessdate=4 August 2015}}</ref>
| services = Unity Certification, Unity Collaborate, Unity Asset Store, Unity Ads, Unity Cloud Build, Unity Analytics, Unity Everyplay {{small|(2012-2018)}}, Unity Multiplayer, Unity Performance Reporting<ref name="Unity Services">{{cite web|title=Unity - Services|url=http://unity3d.com/services/|publisher=Unity Technologies|accessdate=4 August 2015}}</ref>
| revenue =
| revenue =
| operating_income =
| operating_income =
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| equity =
| equity =
| owner =
| owner =
| num_employees = 2,000+ (2018)<ref name=Bonfiglio>{{cite news |title=DeepMind partners with gaming company for AI research |last1=Bonfiglio |first1=Nahila |url=https://www.dailydot.com/debug/unity-deempind-ai/ |work=The Daily Dot |date=1 October 2018 |accessdate=17 October 2018}}</ref>
| num_employees = 2000+ (2018) <ref name="Unity Fast Facts" />
| parent =
| parent =
| divisions =
| divisions =
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| foundation = {{start date and age|df=yes|2004|8|2}} in [[Copenhagen]], [[Denmark]]
| foundation = {{start date and age|df=yes|2004|8|2}} in [[Copenhagen]], [[Denmark]]
| location_city = [[San Francisco]], [[California]]
| location_city = [[San Francisco]], [[California]]
| location_country = [[United States|U.S.]]
| location_country = [[United States|U.S.]]<ref name="Unity Fast Facts">{{cite web|title=Unity - Fast Facts|url=http://unity3d.com/company/public-relations/|publisher=Unity Technologies|accessdate=5 February 2013}}</ref>
| location =
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'''Unity Technologies ApS''' is a video game development company, which is best known for the development of [[Unity (game engine)|Unity]], a licensed [[game engine]]. It was founded in Denmark in 2004 as Over the Edge I/S, and became Unity Technologies ApS in 2006.
'''Unity Technologies ApS''' is a video game software development company based in San Francisco, California. It is best known for the development of [[Unity (game engine)|Unity]], a licensed [[game engine]] used to create video games and other applications. It was founded in Denmark in 2004 as Over the Edge I/S, and became Unity Technologies ApS in 2006.


==History==
==History==
===Founding and early success with the iPhone (2004 to 2008)===
Unity Technologies was founded on 2 August 2004 by David Helgason (CEO), Nicholas Francis (CCO), and Joachim Ante (CTO) in [[Copenhagen]], [[Denmark]] after their first game, [[GooBall]], failed to gain success. The three recognized the value in engine and tools development and set out to create an engine developed in-house that any and all could use for an affordable price. Unity Technologies has received funding from the likes of [[Sequoia Capital]], WestSummit Capital, and iGlobe Partners.<ref name="12million">{{cite web | url=http://www.marketwire.com/press-release/unity-technologies-lands-12-million-series-b-funding-led-westsummit-capital-iglobe-partners-1540593.htm | title=Unity Technologies Lands $12 Million in Series B Funding Led by WestSummit Capital and iGlobe Partners}}</ref>
Unity Technologies was founded as Over the Edge Entertainment in [[Copenhagen]] in 2004 by David Helgason (CEO), Nicholas Francis (CCO), and Joachim Ante (CTO).<ref name=Takahashi-CTO>{{cite news |title=Unity Technologies CTO declares the company isn't up for sale |last1=Takahashi |first1=Dean |url=https://venturebeat.com/2014/10/16/unity-cto-declares-the-company-isnt-up-for-sale/ |work=VentureBeat |date=16 October 2014 |accessdate=17 October 2018}}</ref><ref name="$400Million">{{cite news |title=Unity Technologies Gets a $400 Million Investment |last1=Illummont |first1=Brooke |url=https://www.insidescandinavianbusiness.com/article.php?id=15 |work=Inside Scandinavian Business |date=October 9, 2017 |accessdate=November 29, 2018}}</ref> Originally intended to develop games, the company released its first game, [[GooBall]], in 2005.<ref name="$400Million"/> The game failed to gain success, but the three founders saw value in the game development tools that it created, and so they shifted the company's focus to create an engine for other developers.<ref name=Takahashi-CTO/><ref name="$400Million"/><ref name=EngineeringDemocracy>{{cite news |title=Unity interview: engineering democracy |last1=Cook |first1=Dave |url=https://www.vg247.com/2012/10/18/unity-interview-engineering-democracy/ |work=VG24/7 |date=18 October 2012 |accessdate=17 October 2018}}</ref>


The company sought to "democratize game development" and make development of 2D and 3D interactive content accessible.<ref name="McWhertor-Riccitiello"/> Unity was named the runner-up for Best Use of Mac OS X Graphics at the 2006 Apple Design Awards.<ref name="AppleDesign">{{cite news |title=Apple Design Award winners announced |last1=Smykil |first1=Jeff |url=https://arstechnica.com/gadgets/2006/08/4937/ |work=[[Ars Technica]] |date=August 9, 2006 |accessdate=November 29, 2018}}</ref> The company's came with the 2007 release of the [[iPhone]], as Unity Technologies produced one of the first engines supporting the platform in full.<ref name=Unityat10>{{cite news |title=Unity at 10: For better—or worse—game development has never been easier |last1=Axon |first1=Samuel |url=https://arstechnica.com/gaming/2016/09/unity-at-10-for-better-or-worse-game-development-has-never-been-easier/ |work=Ars Technica |date=27 September 2016 |accessdate=17 October 2018}}</ref><ref name="Monster">{{cite news |title=Unity raises $181M monster round at a reported $1.5B valuation |last1=Matney |first1=Lucas |url=https://techcrunch.com/2016/07/13/unity-announces-181-million-monster-round-led-by-dfj-growth/ |work=[[TechCrunch]] |date=July 13, 2016 |accessdate=November 29, 2018}}</ref> Because the games industry was focused on console games when the iPhone and App Store were released, Unity was positioned to support developers looking to create mobile games.<ref name="Asia">{{cite news |title=Asia is 'a game changer' |last1=Chng |first1=Grace |url=https://www.nexis.com/docview/getDocForCuiReq?lni=57KV-RFR1-JCF2-80P8&csi=8422&oc=00240&perma=true |registration=Yes |work=[[The Straits Times]] |date=January 28, 2013 |accessdate=November 29, 2018}}</ref><ref name=NewRealities>{{cite news |title=With new realities to build, Unity positioned to become tech giant |last1=Matney |first1=Lucas |url=https://techcrunch.com/2017/05/25/with-new-realities-to-build-unity-positioned-to-become-tech-giant/ |work=[[TechCrunch]] |date=May 25, 2017 |accessdate=October 29, 2018}}</ref> Its dominance on the iPhone was largely uncontested for a couple years.<ref name=Unityat10/>
The company's focus is to "democratize game development" and make development of 2D and 3D interactive content as accessible as possible to as many people around the world as possible.<ref name="12million" /> In 2008, with the rise of the iPhone, Unity was one of the first engine developers to begin supporting the platform in full. Unity now supports 27 platforms, including [[Oculus Rift]], [[Xbox One]], [[PlayStation 4]] and [[Linux]].<ref>{{cite web|title=Unity - Multiplatform|url=https://unity3d.com/unity/multiplatform|publisher=Unity Technologies|accessdate=14 August 2015}}</ref>


===New platforms and expansion (2009 to 2018)===
In 2010, IBM started exploring Unity 3D-based browser plug-ins, as a way to access 3D virtual worlds from within a Web browser.
While Unity Technologies came to prominence with the iPhone, it has since grown to support other platforms.<ref name=Unityat10/> By 2018, Unity supported more than 25 platforms, including mobile, desktop, consoles, and virtual reality.<ref name=Kelliher/><ref name=Robertson>{{cite news |title=Unity officially releases its new game engine: Unity 5 |last1=Robertson |first1=Adi |url=https://www.theverge.com/2015/3/3/8142099/unity-5-engine-release |work=The Verge |date=3 March 2015 |accessdate=17 October 2018}}</ref> Unity games can also be deployed on the Web.<ref name=Robertson/>


The Unity Asset Store launched in November 2010 as an online marketplace for Unity users to sell project assets (artwork, code systems, audio, etc.) to each other.<ref name=GIBiz-Elliott>{{cite news |title=The Unity Asset Store |last1=Elliott |first1=Phil |url=https://www.gamesindustry.biz/articles/2010-11-10-the-unity-asset-store-interview |work=GameIndustry.biz |date=10 November 2010 |accessdate=17 October 2018}}</ref> By April 2014, the asset store had 600,000 registered users who downloaded approximately 500,000 assets per month.<ref name=TradingPost>{{cite news |title=The billion-dollar game dev trading post |last1=Campbell |first1=Colin |url=https://www.polygon.com/2014/4/7/5575972/the-billion-dollar-game-dev-trading-post |work=Polygon |date=7 April 2014 |accessdate=17 October 2018}}</ref>
In April 2012, Unity reportedly had 1 million registered developers, 300,000 of which used Unity on a regular monthly basis.<ref>{{cite web|title=Unity Technologies marks one million developers for its game development tools|url=https://www.theverge.com/2012/4/10/2938040/unity-game-tools-one-million-registered-developers|publisher=Polygon}}</ref> In April 2015, the number of reported registered developers reached 4.5 million, with 1 million [[monthly active users]].<ref>{{cite web|title=Unity - Company Facts|url=http://unity3d.com/public-relations|publisher=Unity Technologies|accessdate=12 August 2015}}</ref> 47% of all mobile game developers use Unity.<ref>{{cite web|title=Developer Economics Q3 2014: State of the Developer Nation|url=http://www.visionmobile.com/product/developer-economics-q3-2014/|archive-url=https://web.archive.org/web/20141007104834/http://www.visionmobile.com/product/developer-economics-q3-2014/|dead-url=yes|archive-date=7 October 2014|publisher=Vision Mobile|accessdate=13 August 2015}}</ref>


In April 2012, Unity reportedly had 1 million registered developers, 300,000 of whom used Unity on a monthly basis.<ref>{{cite web|title=Unity Technologies marks one million developers for its game development tools|url=https://www.theverge.com/2012/4/10/2938040/unity-game-tools-one-million-registered-developers|publisher=Polygon}}</ref> In May of the same year, a survey by ''Game Developer'' revealed that approximately 53% of mobile game developers were using Unity.<ref name="Survey">{{cite news |title=Mobile game developer survey leans heavily toward iOS, Unity |url=http://www.gamasutra.com/view/news/169846/Mobile_game_developer_survey_leans_heavily_toward_iOS_Unity.php |work=Gamasutra |date=May 24, 2012 |accessdate=November 29, 2018}}</ref> By 2016, the company reported more than 5.5 million registered users.<ref name=Matney-Valuation>{{cite news |title=Unity raises $181M monster round at a reported $1.5B valuation |last1=Matney |first1=Lucas |url=https://techcrunch.com/2016/07/13/unity-announces-181-million-monster-round-led-by-dfj-growth/ |work=TechCrunch |date=13 July 2016 |accessdate=17 October 2018}}</ref> Part of Unity's appeal is that it allows people who lack the technical knowledge to program games from scratch to create games and other simulations.<ref name=Unityat10/>
On 10 November 2010, the Unity Asset Store launched as an online marketplace for Unity users to sell project assets (artwork, code systems, audio, etc.) to each other.<ref>{{cite web|title=Unite 2010: Tech outfit introduces in-engine marketplace|url=http://www.develop-online.net/news/unity-launches-unity-asset-store/0108154|publisher=Develop Online|accessdate=8 February 2015}}</ref> By April 2014, it had 600,000 registered users who downloaded about 500,000 assets per month. According to some estimates, this has saved game developers about $1 billion in the previous year.<ref>{{cite web|title=The billion-dollar game dev trading post|url=http://www.polygon.com/2014/4/7/5575972/the-billion-dollar-game-dev-trading-post|publisher=Polygon|accessdate=14 August 2015}}</ref>


Facebook integrated a [[software development kit]] for games using the Unity game engine in 2013.<ref name=FacebookIntegration>{{cite news |title=How Facebook Integrated With The Unity Game Engine |last1=Cohen |first1=David |url=https://www.adweek.com/digital/unity-sdk-out-of-beta/ |work=[[Adweek]] |date=November 1, 2013 |accessdate=October 29, 2018}}</ref> The kit featured tools that allowed tracking advertising campaigns and deep linking, where users were directly linked from social media posts to specific portions within games, and in-game-image sharing.<ref name=FacebookIntegration/>
Unity acquired Applifier, a Helsinki-based mobile service provider, in March 2014. Applifier's Everyplay, the game replay sharing and community service, became Unity Everyplay. The acquisition also meant that Applifier's mobile video ad network, GameAds, became Unity Ads.<ref>{{cite web|title=Unity to acquire Everyplay creator Applifier|url=http://www.pocketgamer.biz/deal/58117/unity-to-acquire-everyplay-creator-applifier/|publisher=Pocketgamer.biz|accessdate=13 August 2015}}</ref>


Two more acquisitions followed later in 2014: Playnomics, a data analysis platform for developers (now Unity Analytics), and Tsugi, who has been working on a continuous integration service, now known as Unity Cloud Build.<ref>{{cite web|title=Unity Technologies Bulks Up On Utilities With Acquisition Of Playnomics|url=https://www.forbes.com/sites/ewanspence/2014/04/18/unity-technologies-bulk-up-on-utilities-with-acquisition-of-playnomics/|publisher=Forbes.com|accessdate=13 August 2015}}</ref><ref>{{cite web|title=Unity details new Cloud Build service; opens Unity Austin|url=http://www.develop-online.net/news/unity-details-new-cloud-build-service-opens-unity-austin/0196756/|publisher=Forbes.com|accessdate=13 August 2015}}</ref>
Unity acquired Applifier, a Helsinki-based mobile service provider, in March 2014. Applifier's game replay sharing and community service was initially called Everyplay, and became known as Unity Everyplay. The acquisition also meant that Applifier's mobile video ad network, GameAds, became Unity Ads.<ref>{{cite web|title=Unity to acquire Everyplay creator Applifier|url=http://www.pocketgamer.biz/deal/58117/unity-to-acquire-everyplay-creator-applifier/|publisher=Pocketgamer.biz|accessdate=13 August 2015}}</ref> Two more acquisitions followed later in 2014: Playnomics, a data analysis platform for developers (now Unity Analytics), and Tsugi, whose continuous integration service became known as Unity Cloud Build.<ref>{{cite web|title=Unity Technologies Bulks Up On Utilities With Acquisition Of Playnomics|url=https://www.forbes.com/sites/ewanspence/2014/04/18/unity-technologies-bulk-up-on-utilities-with-acquisition-of-playnomics/|publisher=Forbes.com|accessdate=13 August 2015}}</ref><ref>{{cite web|title=Unity details new Cloud Build service; opens Unity Austin|url=http://www.develop-online.net/news/unity-details-new-cloud-build-service-opens-unity-austin/0196756/|publisher=Forbes.com|accessdate=13 August 2015}}</ref>


In October 2014, Helgason announced in a blog post that he would be stepping down as CEO with [[John Riccitiello]], [[EA]]'s former CEO, replacing him. Helgason will remain in the company as Executive Vice President.<ref name="Riccitiello interview">{{cite interview | interviewer=Dean Takahashi | first=John | last=Riccitiello | date=23 October 2014| url=https://venturebeat.com/2014/10/23/john-riccitiello-sets-out-to-identify-the-engine-of-growth-for-unity-technologies-interview/|title=John Riccitiello sets out to identify the engine of growth for Unity Technologies (interview)|work=VentureBeat|accessdate=18 January 2015}}</ref><ref>{{cite web | url=http://www.ign.com/articles/2014/10/22/john-riccitello-is-new-ceo-at-unity | title=John Riccitiello is New Ceo at Unity | publisher=IGN | date=22 October 2014 | accessdate=2 November 2014}}</ref>
In October 2014, founder Helgason announced in a blog post that he would be stepping down as CEO with [[John Riccitiello]], [[EA]]'s former CEO, replacing him. Helgason remained with the company as executive vice president.<ref name="Riccitiello interview">{{cite interview | interviewer=Dean Takahashi | first=John | last=Riccitiello | date=23 October 2014| url=https://venturebeat.com/2014/10/23/john-riccitiello-sets-out-to-identify-the-engine-of-growth-for-unity-technologies-interview/|title=John Riccitiello sets out to identify the engine of growth for Unity Technologies (interview)|work=VentureBeat|accessdate=18 January 2015}}</ref><ref>{{cite web | url=http://www.ign.com/articles/2014/10/22/john-riccitello-is-new-ceo-at-unity | title=John Riccitiello is New Ceo at Unity | publisher=IGN | date=22 October 2014 | accessdate=2 November 2014}}</ref>


Software developer [[Niantic (company)|Niantic]] released [[Pokémon Go]], which was built using Unity engine, in 2016. Following the success of Pokémon Go, Unity Technologies held several rounds of funding that increased the company's valuation: In July 2016, a $181 million round of funding valued the company at approximately $1.5 billion;<ref name=Wingfield>{{cite news |title=Unity Technologies, Maker of Pokémon Go Engine, Swells in Value |last1=Wingfield |first1=Nick |url=https://www.nytimes.com/2016/07/14/technology/unity-technologies-maker-of-pokemon-go-engine-swells-in-value.html |newspaper=The New York Times |date=13 July 2016 |accessdate=17 October 2018}}</ref> in May 2017, the company raised $400 million that valued the company at $2.8 billion;<ref name=Winkler>{{cite news |title=Videogame Software Startup Unity Is Valued at $2.8 Billion |last1=Winkler |first1=Rolfe |url=https://www.wsj.com/articles/videogame-software-startup-unity-is-valued-at-2-8-billion-1495589800 |newspaper=The Wall Street Journal |date=23 May 2017 |accessdate=17 October 2018}}</ref> and in 2018 Unity's CEO confirmed a $145 million round that valued the company at approximately $3 billion.<ref name=RiccitielloQ&A>{{cite news |title=John Riccitiello Q&A: How Unity CEO views Epic’s Fortnite success |last1=Takahashi |first1=Dean |url=https://venturebeat.com/2018/09/15/john-riccitiello-interview-how-unity-ceo-views-epics-fortnite-success/ |work=VentureBeat |date=15 September 2018 |accessdate=17 October 2018}}</ref> Also in 2016, Facebook developed a new PC gaming platform with Unity.<ref name=Facebook2016>{{cite news |title=Facebook Developing New PC Gaming Platform; Teams Up With Unity Technologies |last1=Cohen |first1=David |url=https://www.adweek.com/digital/facebook-developing-pc-gaming-platform-unity-technologies/ |work=[[Adweek]] |date=August 19, 2016 |accessdate=October 29, 2018}}</ref> Unity provided support for Facebook's gaming platforms, and Unity developers could more quickly export and publish games to Facebook.<ref name=Facebook2016/> The next year, Unity Technologies acquired GAME's [[Multiplay]], a business that offers multiplayer server game hosting, for £19 million.<ref name="Dring">{{cite news |title=Unity buys GAME's Multiplay Digital business for £19m |last1=Dring |first1=Christopher |url=https://www.gamesindustry.biz/articles/2017-11-28-unity-buys-games-multiplay-digital-business-for-19m |work=Gamesindustry.biz |date=November 28, 2017 |accessdate=February 8, 2019}}</ref>
Unity acquired SilkCloud, a Shanghai-based ecommerce developer, in August 2015. SilkCloud is working on infrastructure for Unity's web-based services.<ref>{{cite web|title=SilkCloud Update|url=http://www.silkcloud.com/index.html|publisher=SilkCloud|accessdate=16 October 2015}}</ref>


Unity Technologies released the Unity 2017 version of its platform in 2017.<ref name="Unity2017">{{cite news |title=Unity's '2017' game engine will focus on artists and designers |last1=Alvarez |first1=Edgar |url=https://www.engadget.com/2017/02/28/unity-2017/
Unity held the Vision Summit 2016 in February 2016, a VR/AR conference with the intent of "furthering the knowledge base of anyone developing virtual and/or augmented reality content".<ref>{{Cite web|url=http://visionsummit2016.com/|title=Vision VR/AR Summit|website=visionsummit2016.com|access-date=24 March 2016}}</ref> At the event, Unity announced its partnership with Steam VR and Google Cardboard. The company's VR/AR division, Unity Labs,<ref>{{Cite web|url=https://labs.unity.com/|title=Articles {{!}} labs.unity.com|last=Technologies|first=Unity|website=labs.unity.com|access-date=24 March 2016}}</ref> was also announced alongside the in-VR scene editor.
|work=[[Engadget]] |date=February 28, 2017 |accessdate=November 29, 2018}}</ref> The updated version was designed to improve team productivity and features for artists and designers who are not programmers.<ref name="Unity2017"/> Unity partnered with Google for ARCore to develop augmented reality tools in 2017.<ref name="Innovative">{{cite news |title=Most Innovative Companies: Unity Technologies |url=https://www.fastcompany.com/company/unity-technologies |work=[[Fast Company (magazine)|Fast Company]] |date=2018 |accessdate=November 29, 2018}}</ref> The following year, Unity Technologies partnered with [[Google Cloud]] to offer services for online game developers and [[Alphabet Inc.]] subsidiary DeepMind Technologies to develop virtual world artificial intelligence.<ref name="TrainAI">{{cite news |title=How Google’s DeepMind will train its AI inside Unity’s video game worlds |last1=Captain |first1=Sean |url=https://www.fastcompany.com/90240010/deepminds-ai-will-learn-inside-unitys-video-game-worlds |work=[[Fast Company (magazine)|Fast Company]] |date=September 26, 2018 |accessdate=December 3, 2018}}</ref> The Unity platform is used to help machines through reinforced learning, where a computer will continually try to achieve a goal through trial and error.<ref name="TrainAI"/>


Unity Technologies underwent significant changes in the 2010s, when it expanded beyond games. Instead of using its engine solely for game development, Unity Technologies began marketing its platform for use in other industries, including [[film industry|film]] and [[automotive industry|automotive]].<ref name=Liptak>{{cite news |title=How Neill Blomkamp and Unity are shaping the future of filmmaking with Adam: The Mirror |last1=Liptak |first1=Andrew |url=https://www.theverge.com/2017/10/4/16409734/unity-neill-blomkamp-oats-studios-mirror-cinemachine-short-film |work=The Verge |date=30 November 2017 |accessdate=17 October 2018}}</ref><ref name="Edelstein">{{cite news |title=How gaming company Unity is driving automakers toward virtual reality |last1=Edelstein |first1=Stephen |url=https://www.digitaltrends.com/cars/unity-automotive-virtual-reality-and-hmi/ |work=Digital Trends |date=17 May 2018 |accessdate=17 October 2018}}</ref> Unity Technologies first experimented in filmmaking with ''Adam'', a short film about a robot escaping from prison.<ref name=Liptak/> In the automotive industry, Unity's virtual reality platform has been adopted to assist carmakers with design and virtual world car testing simulations.<ref name="Edelstein"/>
At GDC 16, Unity announced two new product lines: Unity Certification to facilitate developers in demonstrating their skill and knowledge within Unity; and Unity Collaborate which allows multiple people to access the same Unity project remotely.<ref>{{Cite web|url=http://unity3d.com/company/public-relations/news/unity-launches-two-new-versions-unity-collaborate-feature-and-unity|title=Unity - Unity Launches Two New Versions, Unity Collaborate Feature and the Unity Developer Certification Program|website=unity3d.com|access-date=24 March 2016}}</ref>


Unity Technologies created the Unity Icon Collective in November 2018.<ref name="Icon">{{cite news |title=Unity Icon Collective gives indie devs access to triple-A game art |last1=Takahashi |first1=Dean |url=https://venturebeat.com/2018/11/15/unity-icon-collective-gives-indie-devs-access-to-triple-a-game-art/ |work=[[VentureBeat]] |date=November 15, 2018 |accessdate=November 27, 2018}}</ref> The team creates [[AAA (video game industry)|AAA-quality]] assets for sale in the Unity Asset Store for PC and consoles.<ref name="Icon"/> The assets—characters, environments, art, and animation—can be used in high-quality games; the move was seen as an attempt to compete with Unity's rivals, such as [[Epic Games]]{{'}} [[Unreal Engine]].<ref name="Icon"/>
On 19 April 2018, Unity Technologies announced on their forum that they would be shutting down Unity Everyplay on 1 October 2018. It was revealed that a lack of funds and a low video upload rate was the cause of the shutdown.<ref>{{Cite web|url=https://forum.unity.com/threads/everyplay-service-shutdown-notice.527525/|title=Unity Forum|website=forum.unity.com|access-date=19 October 2018}}</ref> Users of Unity Everyplay were notified of the shutdown on 6 June 2018.<ref>{{Cite web|url=https://developers.everyplay.com/shutdown-notice.html|title=Unity Developers|website=developers.everyplay.com|access-date=18 October 2018}}</ref>


The company acquired cross-platform voice and text chat provider [[Vivox]] in January 2019.<ref name="Fogel19">{{cite news |title=Unity Technologies Acquires Voice And Text Chat Provider Vivox |last1=Fogel |first1=Stefanie |url=https://variety.com/2019/gaming/news/unity-technologies-acquires-vivox-1203122251/ |work=[[Variety (magazine)|Variety]] |date=January 29, 2019 |accessdate=February 8, 2019}}</ref> The [[Framingham, Massachusetts]], company became a wholly owned subsidiary of Unity Technologies, but operates independently.<ref name="Fogel19"/> Vivox's technology is used in ''[[Fortnite]]'', ''[[PlayerUnknown's Battlegrounds]]'', and ''[[League of Legends]]'', among others.<ref name="Fogel19"/> Terms of the deal were undisclosed.<ref name="Blake">{{cite news |title=Unity acquires cross-platform game voice and text chat service, Vivox |last1=Blake |first1=Vikki |url=https://www.mcvuk.com/business/unity-acquires-cross-platform-game-voice-and-text-chat-service-vivox |work=MCVUK |date=January 31, 2019 |accessdate=February 8, 2019}}</ref>
On 29 January 2019, Unity Technologies acquired [[Vivox]]<ref>{{Cite web|url=http://social.techcrunch.com/2019/01/29/unity-acquires-vivox-which-powers-voice-chat-in-fortnite-and-league-of-legends/|title=Unity acquires Vivox, which powers voice chat in Fortnite and League of Legends|website=TechCrunch|language=en-US|access-date=2019-01-29}}</ref>, a company that develops text chat and 3d positional voice and communication technology for titles such as [[Fortnite]], [[PlayerUnknown's Battlegrounds]], and [[League of Legends]].

==Corporate affairs==
Unity Technologies is a private company based in San Francisco, California.<ref name=Loizos>{{cite news |title=Unity, whose software powers half of all new mobile games, lands $400 million from Silver Lake |last1=Loizos |first1=Connie |url=https://techcrunch.com/2017/05/23/unity-whose-software-powers-half-of-all-new-mobile-games-lands-400-million-from-silver-lake/ |work=TechCrunch |date=23 May 2017 |accessdate=17 October 2018}}</ref> {{As of |2018}}, the company employed more than 2,000 people in offices across North America, Europe, and Asia.<ref name=Bonfiglio/><ref name=Kelliher/> It is overseen by a board of directors.<ref name="Berger">{{cite news |title=These are the 10 tech companies with the most diverse boards |last1=Berger |first1=Sarah |url=https://www.cnbc.com/2018/04/24/the-10-tech-companies-with-the-most-diverse-boards.html |work=CNBC |date=25 April 2018 |accessdate=17 October 2018}}</ref> John Riccitiello is CEO, replacing company founder and former CEO David Helgason in 2014.<ref name="HeadofUnity">{{cite news |title=Former EA CEO John Riccitiello is now head of Unity |last1=McWhertor |first1=Michael |url=https://www.polygon.com/2014/10/22/7039683/electronic-arts-john-riccitiello-unity-ceo |work=Polygon |date=22 October 2014 |accessdate=17 October 2018}}</ref> [[Danny Lange]], who has a history of work on [[machine learning]] for [[IBM]],<ref name="Economist">{{cite journal |title=Applets with attitude |journal=[[The Economist]] |date=15 May 1997 |url=https://www.economist.com/sections/science-technology/149820/more |accessdate=25 July 2018}}</ref><ref name="McKay">{{cite journal |last1=McKay |first1=Niall |title=Java Jumping Out of the Box? |journal=[[Wired (magazine)|Wired]] |date=16 September 1998 |url=https://www.wired.com/1998/09/java-jumping-out-of-the-box/ |accessdate=25 July 2018 |issn=1059-1028 |oclc=24479723 |publisher=[[Condé Nast]]}}</ref> [[Microsoft]],<ref name="Eaton">{{cite news |last1=Eaton |first1=Nick |title=Microsoftie's daughter, 16, skis in Winter Olympics |url=https://blog.seattlepi.com/microsoft/2010/02/26/microsofties-daughter-16-skis-in-winter-olympics/ |accessdate=25 July 2018 |work=[[Seattle Post-Intelligencer]] |publisher=Hearst Communications |date=26 February 2010 |issn=0745-970X |oclc=3734418}}</ref> [[Amazon Web Services]], and [[Uber]],<ref name=Corti>{{cite news |last1=Løck |first1=Sten |title=Danish startup Corti uses AI to save people from cardiac arrest |url=https://nordic.businessinsider.com/danish-speech-recognition-ai-corti-saves-lives-by-detecting-cardiac-arrest-in-real-time--/ |accessdate=25 July 2018 |work=[[Business Insider]] |date=30 April 2018}}</ref><ref name="Matney">{{cite news |last1=Matney |first1=Lucas |title=Unity poaches Uber's machine learning head to tackle AI in AR/VR |url=https://techcrunch.com/2016/12/07/unity-poaches-ubers-machine-learning-head-to-tackle-ai-in-arvr/ |accessdate=24 July 2018 |work=[[TechCrunch]] |date=7 December 2016}}</ref> is vice president of artificial intelligence and machine learning, a post he has held since late 2016.<ref name="Avoid">{{cite journal |last1=Captain |first1=Sean |title=Here's How to Avoid More Self-Driving Car Deaths, Says Uber's Former AI Chief |journal=Fast Company |date=20 March 2018 |url=https://www.fastcompany.com/40547165/ubers-former-head-of-ai-heres-how-to-avoid-more-accidents |accessdate=25 July 2018}}</ref> Unity Technologies named its first independent directors in 2017. Riccitiello said the move was needed if the company intended to go public in the future.<ref name="IPO">{{cite news |title=Unity adds Max Levchin and Robynne Sisco to board as it readies for IPO |last1=Takahashi |first1=Dean |url=https://venturebeat.com/2017/08/10/unity-adds-max-levchin-and-robynne-sisco-to-board-as-it-readies-for-ipo/ |work=[[VentureBeat]] |date=August 10, 2017 |accessdate=November 29, 2018}}</ref> By 2018, Unity Technologies had raised more than $600 million in funding and was valued at about $3 billion.<ref name=Matney-CFO>{{cite news |title=Fast-growing game engine startup Unity loses its CFO |last1=Matney |first1=Lucas |url=https://techcrunch.com/2018/09/07/fast-growing-game-engine-startup-unity-loses-its-cfo/ |work=TechCrunch |date=7 September 2018 |accessdate=17 October 2018}}</ref> Its investors include [[Sequoia Capital]], [[Draper Fisher Jurveston]], [[Silver Lake Partners|Silver Lake]], [[China Investment Corporation]], FreeS Fund, [[Thrive Capital]], WestSummit Capital, and [[Max Levchin]].<ref name=Winkler/><ref name=Wingfield/> Revenue streams include licensing fees for its game engine, its Unity Asset Store, and the Unity platform.<ref name=Etherington>{{cite news |title=Unity Game Engine Goes Free For iOS, Android And BlackBerry 10 Developers |last1=Etherington |first1=Darrell |url=https://techcrunch.com/2013/05/21/unity-game-engine-goes-free-for-ios-and-android-developers/ |work=TechCrunch |date=21 May 2013 |accessdate=17 October 2018}}</ref><ref name=Zynga>{{cite news |title=Zynga picks Unity Technologies to provide ads across its games |last1=Takahashi |first1=Dean |url=https://venturebeat.com/2017/08/02/zynga-picks-unity-technologies-to-provide-ads-across-its-games/ |work=VentureBeat |date=2 August 2017 |accessdate=17 October 2018}}</ref>

In 2017, Unity Technologies launched Unity Without Borders. The program sponsored 50 video game programmers from the Middle East to attend Unite Europe in Amsterdam.<ref name=Travel>{{cite news |title=Unity Without Borders sponsors game developers affected by Trump's travel ban |last1=Takahashi |first1=Dean |url=https://venturebeat.com/2017/03/08/unity-without-borders-program-sponsors-game-developers-affected-by-trumps-travel-ban/ |work=VentureBeat |date=8 March 2018 |accessdate=17 October 2018}}</ref> The program was a response to [[Executive_Order_13769|travel restrictions]] by President Donald Trump's administration.<ref name=Travel/>

==Unity engine==
{{main|Unity (game engine)}}
Unity's eponymous platform is used to create two-dimensional, three-dimensional, virtual reality, and augmented reality video games and other simulations.<ref name=Unityat10/><ref name=RiccitielloQ&A/> The engine originally launched in 2005 to create video games.<ref name=Dale>{{cite news |title=Unity - does indie gaming's biggest engine have an image problem? |last1=Dale |first1=Laura Kate |url=https://www.theguardian.com/technology/2015/jul/06/unity-indie-gamings-biggest-engine-john-riccitiello |work=The Guardian |date=6 July 2015 |accessdate=17 October 2018}}</ref>

{{As of|2018}}, it supports more than 25 platforms:<ref name=Kelliher>{{cite news |title=Video game company grabs two buildings on Mission Street for big expansion |last1=Kelliher |first1=Fiona |url=https://www.bizjournals.com/sanfrancisco/news/2018/08/24/video-game-unity-san-francisco-soma.html |newspaper=San Francisco Business Times |date=24 August 2018 |accessdate=17 October 2018}}</ref> [[iOS]],<ref name="HalfAllGames">{{cite news |title=Unity CEO says half of all games are built on Unity |last1=Dillet |first1=Romain |url=https://techcrunch.com/2018/09/05/unity-ceo-says-half-of-all-games-are-built-on-unity/ |work=[[TechCrunch]] |date=September 5, 2018 |accessdate=December 3, 2018}}</ref> [[Android (operating system)|Android]],<ref name="HalfAllGames"/> [[Tizen]],<ref name="Tizen">{{cite news |title=Unity supporting Linux-based platform Tizen |last1=Pitcher |first1=Jenna |url=https://www.polygon.com/2013/5/24/4361686/unity-supporting-linux-based-platform-tizen |work=[[Polygon (website)|Polygon]] |date=May 24, 2013 |accessdate=December 3, 2018}}</ref> [[Microsoft Windows|Windows]],<ref name="HalfAllGames"/> [[Universal Windows Platform]],<ref name="HoloLens">{{cite news |title=Unity 5.5 can now be used to create HoloLens augmented reality titles |last1=Coppock |first1=Mark |url=https://www.digitaltrends.com/computing/unity-5-5-adds-windows-holographic-support/ |work=[[Digital Trends]] |date=November 30, 2016 |accessdate=December 3, 2018}}</ref> [[MacOS|Mac]],<ref name="McWhertor-Riccitiello">{{cite news |title=Former EA CEO John Riccitiello is now head of Unity |last1=McWhertor |first1=Michael |url=https://www.polygon.com/2014/10/22/7039683/electronic-arts-john-riccitiello-unity-ceo |work=Polygon |date=22 October 2014 |accessdate=17 October 2018}}</ref> [[Linux]],<ref name="Bright">{{cite news |title=Unity game engine heading to the browser without plug-ins |last1=Bright |first1=Peter |url=https://arstechnica.com/gadgets/2014/03/unity-game-engine-heading-to-the-browser-without-plug-ins/|newspaper=[[Ars Technica]] |date=March 18, 2014 |accessdate=October 29, 2018}}</ref> [[WebGL]],<ref name=Robertson/> [[PlayStation 4]],<ref name="HalfAllGames"/> [[PlayStation Vita]],<ref name="Vita">{{cite news |title=One of gaming's most-used engines arrives today on PlayStation Vita |last1=Gilbert |first1=Ben |url=https://www.engadget.com/2014/01/15/playstation-vita-unity/ |work=[[Engadget]] |date=January 15, 2014 |accessdate=3 December 2018}}</ref> [[Xbox One]],<ref name="McWhertor-Riccitiello"/> [[Nintendo 3DS|3DS]],<ref name="3DS">{{cite news |title=Unity now supports Nintendo 3DS |last1=Jarvis |first1=Matthew |url=https://www.mcvuk.com/development/unity-now-supports-nintendo-3ds |work=MCVUK |date=February 1, 2016 |accessdate=3 December 2018}}</ref>[[Oculus Rift]],<ref name="HalfAllGames"/> [[Google Cardboard]],<ref name="Cardboard">{{cite news |title=Unity game-making tool gets native support for Google's 5M Cardboard virtual reality devices |last1=Grubb |first1=Jeff |url=https://venturebeat.com/2016/02/10/unity-gets-native-support-for-googles-5m-cardboard-virtual-reality-devices/ |work=[[VentureBeat]] |date=February 10, 2016 |accessdate=December 3, 2018}}</ref> [[Steam VR]],<ref name="Steam">{{cite news |title=Unity and SteamVR Unite for Native Vive Support |last1=Plummer |first1=Quinten |url=https://www.technewsworld.com/story/83116.html |work=Tech News World |date=February 16, 2016 |accessdate=December 3, 2018}}</ref> [[PlayStation VR]],<ref name="PSVR">{{cite news |title=How to become a Unity developer for VR and AR |last1=De Nisco Rayome |first1=Alison |url=https://www.techrepublic.com/article/how-to-become-a-unity-developer-for-vr-and-ar/ |work=Tech Republic |date=January 23, 2017 |accessdate=December 3, 2018}}</ref> [[Samsung Gear VR|Gear VR]],<ref name=Robertson/> [[Windows Mixed Reality]],<ref name="MixedReality">{{cite news |title=Build in Unity? Want to Know More About Crafting for Windows Mixed Reality? Then Check out These new Videos From Microsoft |last1=Graham |first1=Peter |url=https://www.vrfocus.com/2018/02/build-in-unity-want-to-know-more-about-crafting-for-windows-mixed-reality-then-check-out-these-new-videos-from-microsoft/ |work=VR Focus |date=February 17, 2018 |accessdate=December 4, 2018}}</ref> [[Google Daydream|Daydream]],<ref name=Date-based>{{cite news |title=Unity dropping major updates in favour of date-based model |last1=Batchelor |first1=James |url=https://www.gamesindustry.biz/articles/2016-12-14-unity-dropping-major-updates-in-favour-of-date-based-model |work=Gamesindustry.biz |date=December 14, 2016 |accessdate=October 29, 2018}}</ref> [[Android TV]],<ref name="GettingStarted">{{cite book |title=Getting Started with Unity 2018: A Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition |last1=Lavieri |first1=Edward |year=2018 |publisher=Packt Publishing |isbn=9781788832915 |page=20 |url=https://books.google.com/books?id=7AxTDwAAQBAJ&printsec=frontcover#v=onepage&q&f=false |accessdate=4 December 2018}}</ref> [[Samsung Electronics|Samsung Smart TV]],<ref name="SamsungSmart">{{cite news |title=Unity Adds Another Big Screen Option for Game Developers with Unity 4.5 for Samsung Smart TV |last1=Harris |first1=Richard |url=https://appdevelopermagazine.com/unity-adds-another-big-screen-option-for-game-developers-with-unity-4.5-for-samsung-smart-tv/ |work=App Developer Magazine |date=August 28, 2014 |accessdate=4 December 2018}}</ref> [[tvOS]],<ref name="Unity5.3">{{cite news |title=Unity 5.3 launches with improved support for iOS 9 and WebGL |last1=Suckley |first1=Matt |url=https://www.pocketgamer.biz/news/62426/unity-5-point-3-launches/ |work=Pocketgamer.biz |date=December 10, 2015 |accessdate=December 4, 2018}}</ref> [[Nintendo Switch]],<ref name="HalfAllGames"/> [[Fire OS]],<ref name="GettingStarted">{{cite book |title=Getting Started with Unity 2018: A Beginner's Guide to 2D and 3D game development with Unity, 3rd Edition |last1=Lavieri |first1=Edward |year=2018 |publisher=Packt Publishing |isbn=9781788832915 |page=20 |url=https://books.google.com/books?id=7AxTDwAAQBAJ&printsec=frontcover#v=onepage&q&f=false |accessdate=4 December 2018}}</ref> Facebook Gameroom,<ref name=Date-based/> Apple's ARKit,<ref name="ARKit">{{cite news |title=Unity ARKit update includes persistent mapping and improved tracking |last1=Clayton |first1=Natalie |url=https://www.pocketgamer.biz/news/68345/unity-arkit-update-includes-persistent-mapping-and-improved-tracking/ |work=Pocketgamer.biz |date=June 15, 2018 |accessdate=December 4, 2018}}</ref> Google's [[ARCore]],<ref name="ARCore">{{cite news |title=Unity 2017.2 Featuring Optimised Support for ARCore and ARKit launching This Month |last1=Graham |first1=Peter |url=https://www.vrfocus.com/2017/10/unity-2017-2-featuring-optimised-support-for-arcore-and-arkit-launching-this-month/ |work=VR Focus |date=October 4, 2017 |accessdate=December 4, 2018}}</ref> [[Vuforia Augmented Reality SDK|Vuforia]],<ref name="ARCore"/> and [[Magic Leap]].<ref name="MagicLeap">{{cite news |title=Magic Leap Publishes More L.E.A.P. Developer Videos Featuring Insomniac Games, Weta Workshop & More |last1=Palladino |first1=Tommy |url=https://magic-leap.reality.news/news/magic-leap-publishes-more-l-e-a-p-developer-videos-featuring-insomniac-games-weta-workshop-more-0189822/ |work=Next Reality |date=November 9, 2018 |accessdate=December 4, 2018}}</ref>

{{As of|2017–2018}}, the platform has been used to create approximately half of mobile games on the market and 60 percent of augmented reality and virtual reality content,<ref name=Bonfiglio/> including approximately 90 percent on emerging augmented reality platforms, such as [[Microsoft HoloLens]], and 90 percent of Samsung Gear VR content.<ref name=NewRealities>{{cite news |title=With new realities to build, Unity positioned to become tech giant |last1=Matney |first1=Lucas |url=https://techcrunch.com/2017/05/25/with-new-realities-to-build-unity-positioned-to-become-tech-giant/ |work=[[TechCrunch]] |date=May 25, 2017 |accessdate=October 29, 2018}}</ref> Notable games made in Unity include [[Pokémon Go]],<ref name=Wingfield/> [[Super Mario Run]],<ref name="SuperMarioRun">{{cite news |title=Super Mario Run created with Unity |last1=Osborn |first1=Alex |url=https://www.ign.com/articles/2016/11/01/super-mario-run-created-with-unity |work=[[IGN]] |date=November 1, 2016 |accessdate=November 27, 2018}}</ref> [[Cities: Skylines]],<ref name=Dale/> [[Hearthstone]],<ref name=Kelliher/> [[Ori and the Blind Forest]],<ref name=Dale/> [[Cuphead]],<ref name=Kelliher/> [[Firewatch]],<ref name="FuellingFirewatch">{{cite news |title=Unity Focus: Fuelling the Firewatch |last1=Batchelor |first1=James |url=https://www.mcvuk.com/development/unity-focus-fuelling-the-firewatch |work=MCVUK |date=June 2, 2015 |accessdate=November 27, 2018}}</ref> [[Job Simulator]],<ref name="JobSimulator">{{cite news |title=How Job Simulator created a perfect way to spectate, and stream, from within VR |last1=Kuchera |first1=Ben |url=https://www.polygon.com/2016/3/30/11330766/job-simulator-vive-twitch-youtube |work=[[Polygon (website)|Polygon]] |date=March 30, 2016 |accessdate=November 27, 2018}}</ref> [[Hollow Knight]],<ref name="HollowKnight">{{cite news |title=How to design a great Metroidvania map |last1=Fenlon |first1=Wes |url=https://www.pcgamer.com/how-to-design-a-great-metroidvania-map/ |work=[[PC Gamer]] |date=August 3, 2017 |accessdate=27 November 2018}}</ref> and the [[Monument Valley (video game)]] series.<ref name=FastCo-Captain/>

Unity technology is the basis for most virtual reality and augmented reality experiences, and ''[[Fortune (magazine)|Fortune]]'' said Unity "dominates the virtual reality business".<ref name="Dominates">{{cite news |title=This company dominates the virtual reality business, and it's not named Oculus |last1=Gaudiosi |first1=John |url=http://fortune.com/2015/03/19/unity-virtual-reality/ |work=[[Fortune (magazine)|Fortune]] |date=March 19, 2015 |accessdate=26 November 2018}}</ref><ref name="ValvePartnership">{{cite news |title=Why Valve's Partnership With Unity Is Important to Virtual Reality |last1=Gaudiosi |first1=John |url=http://fortune.com/2016/02/11/valves-partners-with-unity/ |work=[[Fortune (magazine)|Fortune]] |date=February 11, 2016 |accessdate=26 November 2018}}</ref><ref name="MostInnovative">{{cite news |title=Most Innovative Companies: Unity Technologies |url=https://www.fastcompany.com/company/unity-technologies |work=[[Fast Company (magazine)|Fast Company]] |date=2018 |accessdate=26 November 2018}}</ref> Unity Machine Learning Agents is open-source software whereby the Unity platform connects to machine learning programs, including Google's [[TensorFlow]].<ref name="CompetentRobots">{{cite news |title=Machine Learning Is Making Video Game Characters Smarter And Robots More Competent |last1=Captain |first1=Sean |url=https://www.fastcompany.com/40469609/machine-learning-is-making-video-game-characters-smarter-and-robots-more-competent |work=[[Fast Company (magazine)|Fast Company]] |date=September 19, 2017 |accessdate=November 26, 2018}}</ref> Using trial and error in Unity Machine Learning Agents, virtual characters use reinforcement learning to build creative strategies in lifelike virtual landscapes.<ref name="CompetentRobots">{{cite news |title=Machine Learning Is Making Video Game Characters Smarter And Robots More Competent |last1=Captain |first1=Sean |url=https://www.fastcompany.com/40469609/machine-learning-is-making-video-game-characters-smarter-and-robots-more-competent |work=[[Fast Company (magazine)|Fast Company]] |date=September 19, 2017 |accessdate=November 26, 2018}}</ref> The software is used to develop robots and self-driving cars.<ref name="CompetentRobots"/>

In the 2010s, Unity Technologies used its game engine to transition into other industries using the real-time 3D platform, including film and automotive.<ref name=Liptak/><ref name="Edelstein"/> Unity first experimented in filmmaking with ''Adam'', a short film about a robot escaping from prison. Later, Unity partnered with filmmaker [[Neill Blomkamp]], whose [[Oats Studios]] used the engine's Cinemachine to create two computer generated short films, ''Adam: The Mirror'' and ''Adam: The Prophet''.<ref name=Liptak/> In 2018, Disney Television Animation launched three shorts, called Baymax Dreams, that were created using the Unity engine.<ref name=Giardina>{{cite news |title=Disney Television Animation Launching 'Big Hero 6'-Themed Shorts |last1=Giardina |first1=Carolyn |url=https://www.hollywoodreporter.com/behind-screen/disney-television-animation-launching-big-hero-6-themed-shorts-1133450 |work=The Hollywood Reporter |date=9 August 2018 |accessdate=17 October 2018}}</ref> Unity Technologies won a [[Technology & Engineering Emmy Awards|Technology and Engineering Emmy Award]] for the shorts.<ref name="Emmy">{{cite news |title=Unity Wins First Emmy for 'Baymax Dreams' Collaboration |last1=Lanier |first1=Liz |url=https://variety.com/2018/gaming/news/unity-wins-first-emmy-1203034436/ |work=[[Variety (magazine)|Variety]] |date=November 21, 2018 |accessdate=November 27, 2018}}</ref> In addition to creating models of characters and art in virtual reality in the conceptual phase, the short films utilized Unity's Timeline, Cinemachine, and Post-Processing Stack V2 features.<ref name="Emmy"/> In October 2018, Unity Technologies acquired Digital Monarch Media, a Canadian virtual cinematography company.<ref name="Mergers">{{cite news |title=Daily Deals: Mergers and Acquisitions for Oct. 25, 2018 |url=http://fortune.com/2018/10/25/recent-mergers-and-acquisitions-news/ |work=[[Fortune (magazine)|Fortune]] |date=October 25, 2018 |accessdate=November 27, 2018}}</ref>

Automakers use Unity's technology to create full-scale models of new vehicles in virtual reality, build virtual assembly lines, and train workers.<ref name="Edelstein"/> Unity's 3D gaming worlds are used by DeepMind to train artificial intelligence.<ref name=FastCo-Captain>{{cite news |title=How Google's DeepMind will train its AI inside Unity's video game worlds |last1=Captain |first1=Sean |url=https://www.fastcompany.com/90240010/deepminds-ai-will-learn-inside-unitys-video-game-worlds |work=Fast Co. |date=26 September 2018 |accessdate=17 October 2018}}</ref> Other uses being pursued by Unity Technologies include architecture, engineering, and construction.<ref name=Oreskovic>{{cite news |title=Why EA's former boss believes the 3D tech that powers video games will make way more money outside of gaming |last1=Oreskovic |first1=Alexei |url=https://www.businessinsider.com/unity-ceo-john-riccitiello-opportunity-beyond-gaming-2018-9?r=UK&IR=T |work=Business Insider |date=14 September 2018 |accessdate=17 October 2018}}</ref>

==See also==
{{Portal|Video games}}
* [[List of game engines]]
* [[List of Unity games]]


==References==
==References==
{{Reflist|30em}}
{{Reflist}}


==External links==
==External links==
*{{Official website}}
*{{Official website}}


[[Category:Companies established in 2004]]
[[:Category:Companies established in 2004]]
[[Category:Video game companies established in 2004]]
[[:Category:Video game companies established in 2004]]
[[Category:Video game companies of the United States]]
[[:Category:Video game companies of the United States]]

Revision as of 23:28, 28 March 2019

Unity Technologies ApS
FormerlyOver the Edge I/S (2004–2006)
Company typePrivate
IndustryComputer software, Interactive entertainment
Founded2 August 2004; 20 years ago (2004-08-02) in Copenhagen, Denmark
Headquarters,
Key people
ProductsUnity game engine
ServicesUnity Certification, Unity Collaborate, Unity Asset Store, Unity Ads, Unity Cloud Build, Unity Analytics, Unity Everyplay (2012-2018), Unity Multiplayer, Unity Performance Reporting[1]
Number of employees
2,000+ (2018)[2]
Websiteunity3d.com

Unity Technologies ApS is a video game software development company based in San Francisco, California. It is best known for the development of Unity, a licensed game engine used to create video games and other applications. It was founded in Denmark in 2004 as Over the Edge I/S, and became Unity Technologies ApS in 2006.

History

Founding and early success with the iPhone (2004 to 2008)

Unity Technologies was founded as Over the Edge Entertainment in Copenhagen in 2004 by David Helgason (CEO), Nicholas Francis (CCO), and Joachim Ante (CTO).[3][4] Originally intended to develop games, the company released its first game, GooBall, in 2005.[4] The game failed to gain success, but the three founders saw value in the game development tools that it created, and so they shifted the company's focus to create an engine for other developers.[3][4][5]

The company sought to "democratize game development" and make development of 2D and 3D interactive content accessible.[6] Unity was named the runner-up for Best Use of Mac OS X Graphics at the 2006 Apple Design Awards.[7] The company's came with the 2007 release of the iPhone, as Unity Technologies produced one of the first engines supporting the platform in full.[8][9] Because the games industry was focused on console games when the iPhone and App Store were released, Unity was positioned to support developers looking to create mobile games.[10][11] Its dominance on the iPhone was largely uncontested for a couple years.[8]

New platforms and expansion (2009 to 2018)

While Unity Technologies came to prominence with the iPhone, it has since grown to support other platforms.[8] By 2018, Unity supported more than 25 platforms, including mobile, desktop, consoles, and virtual reality.[12][13] Unity games can also be deployed on the Web.[13]

The Unity Asset Store launched in November 2010 as an online marketplace for Unity users to sell project assets (artwork, code systems, audio, etc.) to each other.[14] By April 2014, the asset store had 600,000 registered users who downloaded approximately 500,000 assets per month.[15]

In April 2012, Unity reportedly had 1 million registered developers, 300,000 of whom used Unity on a monthly basis.[16] In May of the same year, a survey by Game Developer revealed that approximately 53% of mobile game developers were using Unity.[17] By 2016, the company reported more than 5.5 million registered users.[18] Part of Unity's appeal is that it allows people who lack the technical knowledge to program games from scratch to create games and other simulations.[8]

Facebook integrated a software development kit for games using the Unity game engine in 2013.[19] The kit featured tools that allowed tracking advertising campaigns and deep linking, where users were directly linked from social media posts to specific portions within games, and in-game-image sharing.[19]

Unity acquired Applifier, a Helsinki-based mobile service provider, in March 2014. Applifier's game replay sharing and community service was initially called Everyplay, and became known as Unity Everyplay. The acquisition also meant that Applifier's mobile video ad network, GameAds, became Unity Ads.[20] Two more acquisitions followed later in 2014: Playnomics, a data analysis platform for developers (now Unity Analytics), and Tsugi, whose continuous integration service became known as Unity Cloud Build.[21][22]

In October 2014, founder Helgason announced in a blog post that he would be stepping down as CEO with John Riccitiello, EA's former CEO, replacing him. Helgason remained with the company as executive vice president.[23][24]

Software developer Niantic released Pokémon Go, which was built using Unity engine, in 2016. Following the success of Pokémon Go, Unity Technologies held several rounds of funding that increased the company's valuation: In July 2016, a $181 million round of funding valued the company at approximately $1.5 billion;[25] in May 2017, the company raised $400 million that valued the company at $2.8 billion;[26] and in 2018 Unity's CEO confirmed a $145 million round that valued the company at approximately $3 billion.[27] Also in 2016, Facebook developed a new PC gaming platform with Unity.[28] Unity provided support for Facebook's gaming platforms, and Unity developers could more quickly export and publish games to Facebook.[28] The next year, Unity Technologies acquired GAME's Multiplay, a business that offers multiplayer server game hosting, for £19 million.[29]

Unity Technologies released the Unity 2017 version of its platform in 2017.[30] The updated version was designed to improve team productivity and features for artists and designers who are not programmers.[30] Unity partnered with Google for ARCore to develop augmented reality tools in 2017.[31] The following year, Unity Technologies partnered with Google Cloud to offer services for online game developers and Alphabet Inc. subsidiary DeepMind Technologies to develop virtual world artificial intelligence.[32] The Unity platform is used to help machines through reinforced learning, where a computer will continually try to achieve a goal through trial and error.[32]

Unity Technologies underwent significant changes in the 2010s, when it expanded beyond games. Instead of using its engine solely for game development, Unity Technologies began marketing its platform for use in other industries, including film and automotive.[33][34] Unity Technologies first experimented in filmmaking with Adam, a short film about a robot escaping from prison.[33] In the automotive industry, Unity's virtual reality platform has been adopted to assist carmakers with design and virtual world car testing simulations.[34]

Unity Technologies created the Unity Icon Collective in November 2018.[35] The team creates AAA-quality assets for sale in the Unity Asset Store for PC and consoles.[35] The assets—characters, environments, art, and animation—can be used in high-quality games; the move was seen as an attempt to compete with Unity's rivals, such as Epic Games' Unreal Engine.[35]

The company acquired cross-platform voice and text chat provider Vivox in January 2019.[36] The Framingham, Massachusetts, company became a wholly owned subsidiary of Unity Technologies, but operates independently.[36] Vivox's technology is used in Fortnite, PlayerUnknown's Battlegrounds, and League of Legends, among others.[36] Terms of the deal were undisclosed.[37]

Corporate affairs

Unity Technologies is a private company based in San Francisco, California.[38] As of 2018, the company employed more than 2,000 people in offices across North America, Europe, and Asia.[2][12] It is overseen by a board of directors.[39] John Riccitiello is CEO, replacing company founder and former CEO David Helgason in 2014.[40] Danny Lange, who has a history of work on machine learning for IBM,[41][42] Microsoft,[43] Amazon Web Services, and Uber,[44][45] is vice president of artificial intelligence and machine learning, a post he has held since late 2016.[46] Unity Technologies named its first independent directors in 2017. Riccitiello said the move was needed if the company intended to go public in the future.[47] By 2018, Unity Technologies had raised more than $600 million in funding and was valued at about $3 billion.[48] Its investors include Sequoia Capital, Draper Fisher Jurveston, Silver Lake, China Investment Corporation, FreeS Fund, Thrive Capital, WestSummit Capital, and Max Levchin.[26][25] Revenue streams include licensing fees for its game engine, its Unity Asset Store, and the Unity platform.[49][50]

In 2017, Unity Technologies launched Unity Without Borders. The program sponsored 50 video game programmers from the Middle East to attend Unite Europe in Amsterdam.[51] The program was a response to travel restrictions by President Donald Trump's administration.[51]

Unity engine

Unity's eponymous platform is used to create two-dimensional, three-dimensional, virtual reality, and augmented reality video games and other simulations.[8][27] The engine originally launched in 2005 to create video games.[52]

As of 2018, it supports more than 25 platforms:[12] iOS,[53] Android,[53] Tizen,[54] Windows,[53] Universal Windows Platform,[55] Mac,[6] Linux,[56] WebGL,[13] PlayStation 4,[53] PlayStation Vita,[57] Xbox One,[6] 3DS,[58]Oculus Rift,[53] Google Cardboard,[59] Steam VR,[60] PlayStation VR,[61] Gear VR,[13] Windows Mixed Reality,[62] Daydream,[63] Android TV,[64] Samsung Smart TV,[65] tvOS,[66] Nintendo Switch,[53] Fire OS,[64] Facebook Gameroom,[63] Apple's ARKit,[67] Google's ARCore,[68] Vuforia,[68] and Magic Leap.[69]

As of 2017–2018, the platform has been used to create approximately half of mobile games on the market and 60 percent of augmented reality and virtual reality content,[2] including approximately 90 percent on emerging augmented reality platforms, such as Microsoft HoloLens, and 90 percent of Samsung Gear VR content.[11] Notable games made in Unity include Pokémon Go,[25] Super Mario Run,[70] Cities: Skylines,[52] Hearthstone,[12] Ori and the Blind Forest,[52] Cuphead,[12] Firewatch,[71] Job Simulator,[72] Hollow Knight,[73] and the Monument Valley (video game) series.[74]

Unity technology is the basis for most virtual reality and augmented reality experiences, and Fortune said Unity "dominates the virtual reality business".[75][76][77] Unity Machine Learning Agents is open-source software whereby the Unity platform connects to machine learning programs, including Google's TensorFlow.[78] Using trial and error in Unity Machine Learning Agents, virtual characters use reinforcement learning to build creative strategies in lifelike virtual landscapes.[78] The software is used to develop robots and self-driving cars.[78]

In the 2010s, Unity Technologies used its game engine to transition into other industries using the real-time 3D platform, including film and automotive.[33][34] Unity first experimented in filmmaking with Adam, a short film about a robot escaping from prison. Later, Unity partnered with filmmaker Neill Blomkamp, whose Oats Studios used the engine's Cinemachine to create two computer generated short films, Adam: The Mirror and Adam: The Prophet.[33] In 2018, Disney Television Animation launched three shorts, called Baymax Dreams, that were created using the Unity engine.[79] Unity Technologies won a Technology and Engineering Emmy Award for the shorts.[80] In addition to creating models of characters and art in virtual reality in the conceptual phase, the short films utilized Unity's Timeline, Cinemachine, and Post-Processing Stack V2 features.[80] In October 2018, Unity Technologies acquired Digital Monarch Media, a Canadian virtual cinematography company.[81]

Automakers use Unity's technology to create full-scale models of new vehicles in virtual reality, build virtual assembly lines, and train workers.[34] Unity's 3D gaming worlds are used by DeepMind to train artificial intelligence.[74] Other uses being pursued by Unity Technologies include architecture, engineering, and construction.[82]

See also

References

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