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Borrowing caption from Super Paper Mario, as it more accurately describes the image. Not sure how the RPG elements are relevant to the image at all.
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==== ''Super Paper Mario'' (2007) ====
==== ''Super Paper Mario'' (2007) ====
{{main|Super Paper Mario}}
{{main|Super Paper Mario}}
[[File:Super Paper Mario Gameplay.png|thumb|right|Despite ''[[Super Paper Mario]]'' being the first game to change the genre of the series, certain RPG elements were still present. These elements, such as XP, were removed in later installments.]]
[[File:Super Paper Mario Gameplay.png|thumb|right|In ''[[Super Paper Mario]]'', the player can flip between 2D (top) and 3D (bottom), revealing secrets not visible in the other dimension.]]
''[[Super Paper Mario]]'' is an [[action role-playing]] platform game released for the [[Wii]] in 2007. In the game, Count Bleck, the main antagonist, attempts to collect every "Chaos Heart" which he can use to destroy the [[universe]] and replace it with a perfect one. To prevent this, Mario, aided by Peach, Luigi, Bowser, and a new ally named Tippi, set out to collect the eight "Pure Hearts".
''[[Super Paper Mario]]'' is an [[action role-playing]] platform game released for the [[Wii]] in 2007. In the game, Count Bleck, the main antagonist, attempts to collect every "Chaos Heart" which he can use to destroy the [[universe]] and replace it with a perfect one. To prevent this, Mario, aided by Peach, Luigi, Bowser, and a new ally named Tippi, set out to collect the eight "Pure Hearts".



Revision as of 01:44, 26 February 2021

Paper Mario
The Paper Mario logo since 2012
Genre(s)Role-playing, Action-adventure, Puzzle
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Platform(s)
First releasePaper Mario
August 11, 2000
Latest releasePaper Mario: The Origami King
July 17, 2020
Parent seriesMario

Paper Mario is a video game sub-series of the Mario franchise, developed by Intelligent Systems and produced by Nintendo. The series combines elements from the role-playing and action-adventure genres. The games follow a paper cutout version of Mario, sometimes aided by other allies, on a quest to defeat the primary antagonist, Bowser as well as other antagonists. The first game, Paper Mario, was released on the Nintendo 64 in 2000, and the most recent game, Paper Mario: The Origami King, was released on the Nintendo Switch in 2020.

After Intelligent Systems was founded by Toru Narihiro, Nintendo was planning to release a successor to Super Mario RPG, which Nintendo had Intelligent Systems develop. However, changes in development led the game to be Paper Mario, a standalone title. The first two games in the series received critical acclaim, being praised for their story, characters, and unique gameplay. The series later received multiple installments.

Despite the early games in the series being well-received, Kensuke Tanabe wanted to keep each game's style, such as in genre and combat, different from the previous game. This led the series to slowly transition from role-playing games to more the action-adventure genre. Despite this, some role-playing elements are still present later in the series. The new format of the games, starting from Paper Mario: Sticker Star onward, received mixed reception, with complaints regarding the new genre style but praise for the writing, characters, music, and reimagined paper aesthetic visuals.

Gameplay

Release timeline
2000Paper Mario
2001
2002
2003
2004The Thousand Year Door
2005
2006
2007Super Paper Mario
2008
2009
2010
2011
2012Sticker Star
2013
2014
2015Paper Jam
2016Color Splash
2017
2018
2019
2020The Origami King

In each game, Mario is tasked on a quest to explore the Mushroom Kingdom;[1] each game divides the kingdom into a number of explorable areas, known as worlds, that contain puzzles and interactive elements, such as obstacles that Mario has to hit with his hammer,[2] that need to be completed to progress in the story. These locations, designed to look as if they are made out of paper,[3] contain coins and collectibles,[4] and non-playable characters (NPCs) which can be talked to.[5] All games except Super Paper Mario feature a turn-based combat system, where Mario and an opponent take turns attacking one another.[2][6]

A torn, crumpled up piece of paper featuring the words "Paper Mario" in a rough font.
Turn-based combat as seen here in Paper Mario: The Thousand Year Door.

The first two games, Paper Mario and Paper Mario: The Thousand Year Door, feature elements similar to that of a role-playing video game (RPG). Mario will encounter multiple allies that will join him on his journey and can aid in either completing tasks in the worlds or help fight in combat. Combat is similar to those of other RPG games; when Mario and his other present allies encounter an enemy in the overworld, they will enter a combat phase. Mario and his allies can either perform a regular attack, where they time a button-press on the controller to deal more damage, or use a special attack, which is more powerful but uses up flower points (FP), an in-game statistic, when used.[5] When defeating an enemy, experience points (known in-game as Star Points, or SP) are rewarded, which makes Mario and his allies more powerful as they continue.[7] Upgrades to special attacks can be found in the overworlds.[8]

Super Paper Mario differs itself from the RPG genre, rather being more of a platform game instead.[9] Unlike the previous two games which use a turn-based combat system, Mario does not enter a combat phase and instead fights the enemy in the overworld in real-time.[10] XP is still awarded for defeating enemies.[11][12] Although Mario does not fight alongside unique partners, Luigi, Princess Peach, and Bowser are playable and a part of Mario's party.[13][14] In addition, allies known as Pixls, which grant additional abilities that are useful in combat and for traversing levels, can be summoned and used.[15]

Starting from Paper Mario: Sticker Star, the Paper Mario games are more aimed towards the action-adventure genre.[16] RPG elements, such as XP, allies,[17] and a complex plot,[18] were reduced. Instead, the games are more based on puzzle-solving elements, and, although combat is still turn-based, each game has a unique strategy element in lieu of XP.[17]

Games

Main series

Paper Mario (2000)

A torn, crumpled up piece of paper featuring the words "Paper Mario" in a rough font.
The original Paper Mario logo.

Paper Mario[a] is a role-playing video game (RPG) released for the Nintendo 64 in 2000 in Japan, and 2001 worldwide. In Paper Mario, Bowser kidnaps Princess Peach and has stolen the seven "Star Spirits" and the "Star Rod" to make himself invincible. Mario must then save the imprisoned Star Spirits, defeat Bowser and save the Mushroom Kingdom.

Paper Mario's puzzles put emphasis on Mario's allies; most puzzles are based upon the skills of Mario's partners, all of which have a unique ability. Mario encounters multiple partners as the game progresses.[8] In combat, Mario and his allies have special abilities, which take up a portion of FP when executed.[7] In the overworld, other abilities can be discovered that can be used in combat.[8]

Paper Mario: The Thousand Year Door (2004)

Paper Mario: The Thousand Year Door[b] is a role-playing video game released for the Nintendo GameCube in 2004. The story highlight Rogueport, which contains a closed portal that holds great fortune. When Mario and Peach get involved in the discovery, Peach is kidnapped by the X-Nauts, who are also aiming to open the portal. Peach e-mails Mario, not informed about her kidnapping, that he needs to search for the seven "Crystal Stars" to find the treasure.

Mario is given special abilities under a curse, allowing him to perform special moves such as folding into a paper airplaine and gliding, or folding into a boat.[21] Combat takes place on a stage in front of a live audience; if Mario performs well in battle, the audience will throw helpful items on stage or inflict damage to the opponent. Contrarily, audience members will leave if Mario performs poorly.[22]

Super Paper Mario (2007)

In Super Paper Mario, the player can flip between 2D (top) and 3D (bottom), revealing secrets not visible in the other dimension.

Super Paper Mario is an action role-playing platform game released for the Wii in 2007. In the game, Count Bleck, the main antagonist, attempts to collect every "Chaos Heart" which he can use to destroy the universe and replace it with a perfect one. To prevent this, Mario, aided by Peach, Luigi, Bowser, and a new ally named Tippi, set out to collect the eight "Pure Hearts".

Unlike the previous games, Super Paper Mario features gameplay more closely related to platforming rather than role-playing. Mario has the ability to switch between 2D and 3D, which rotates the camera 90 degrees to change the game's perspective. When he swaps dimensions, other hidden elements become available.[23] Mario is also aided by other allies called "Pixls", which each have different abilities. For example, the Pixl Thoreau allows Mario to pick up and throw objects.[13] Instead of having a turn-based combat system, battles take place in the overworld in real-time, and upon victory Mario is awarded XP.[11][12]

Paper Mario: Sticker Star (2012)

Paper Mario: Sticker Star[c] is a cross-genre video game released for the Nintendo 3DS in 2012. In Sticker Star, the Mushroom Kingdom is celebrating the Sticker Fest, an annual event where the residents can wish upon the Sticker Comet and have their wishes granted by the Royal Stickers inside the comet. However, Bowser appears and destroys the comet, scattering the six Royal Sticker across the kingdom. Mario, allied by a sticker named Kirsti, search for the lost stickers to fix the Sticker Comet.

Sticker Star's gameplay relies heavily on stickers, which can be found stuck in the overworld, purchased from in-game shops using coins as currency, or received from other NPCs.[25] In combat, Mario pre-determines his actions using the stickers, for example, a "Jump Sticker" allows Mario to jump and stomp on his enemies.[26] Other stickers, called "Thing Stickers", resemble real world objects that can either be used to solve puzzles in the overworld or be used as a powerful attack against enemies in combat.[27] Alongside the use of stickers, Mario can enter a state of "Paperization", where he lays down flat and reveals secrets not visible in the regular camera angle.[28]

Paper Mario: Color Splash (2016)

File:Paper Mario Color Splash Example.jpeg
With high-definition graphics (HD) on the Wii U, the paper-like aesthetic was emphasized from Color Splash onward. Mario was also given a white outline which originated in Mario & Luigi: Paper Jam.

Paper Mario: Color Splash is a cross-genre video game released for the Wii U in 2016. In the game, Mario and Peach discover a color-drained Toad, prompting them to sail to Prism Island to investigate the oddity. After noticing the island is also color drained, they are prompted by Huey who explains how six Big Paint Stars give the island color, but the six stars have been scattered, later to be revealed because of Bowser. Mario, aided by Huey, set out to retrieve the Big Paint Stars.

Color Splash continues with certain elements of gameplay introduced in Sticker Star. Mario is equipped with a paint hammer; when he hits something in the overworld, an uncolored object is colored and rewards items such as coins.[2] Since paint is needed to use the hammer, containers of red, yellow, and blue paint can be found by hitting objects with the hammer.[2] The player can use the Wii U GamePad which allows Mario to use the "cutout" ability, which peels a part of the environment and reveals locations that were not visible prior.[29][30] To engage in combat, Mario uses cards that, much like Sticker Star, pre-determine what ability Mario is going to use or how he will attack the enemy.[2] Cards can be collected in the overworld or purchased in shops.[31] "Thing Cards" are also present, which have a similar function to Thing Stickers in Sticker Star.[32]

Paper Mario: The Origami King (2020)

Paper Mario: The Origami King[d] is a cross-genre video game released for the Nintendo Switch in 2020. When Mario and Luigi head to Toad Town in the Mushroom Kingdom, they find the town to be abandoned. When they enter Peach's Castle, they discover Peach to be folded into origami and brainwashed by King Olly, with many other residents, including Bowser, meeting a similar fate. King Olly covers the castle in six decorative streamers and Mario, aided by Olly's sister Olivia, head out to destroy the streamers and defeat Olly.

Unlike Sticker Star and Color Splash, the game reintroduces some elements of RPGs. For example, allies have been reintroduced, but don't serve as much use compared to the first two games in the series.[34] Mario has an ability called the "1000-Fold Arms", which gives him oversized arms that can be used to tear parts of the environment to reveal secrets.[35] Additionally, he is given a bag of confetti, which is used to fill in empty holes of the overworld.[36] Combat also emphasizes puzzle-solving, using a circular combat field; the circle is divided into rings, and the player is given time to rotate the rings horizontally and vertically in an attempt to line up the enemies to deal more damage.[37][38]

Spin-off games

Mario & Luigi: Paper Jam (2015)

Mario & Luigi: Paper Jam,[e] known as Mario & Luigi: Paper Jam Bros. in Europe and Australia, is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo 3DS in 2015. The game is a crossover between the Paper Mario series and Nintendo's other sub-series, Mario & Luigi. In Paper Jam, Luigi accidentally knocks over a book in the library of Peach's Castle which contains the Paper Mario universe. After the Paper Mario residents spread all over the Mushroom Kingdom, the two Bowser's of both universes team up to kidnap both variants of Peach. Mario and Luigi team up with Paper Mario to defeat the two Bowsers and restore both kingdoms.

Paper Jam is more geared toward gameplay than that of the Mario & Luigi series. The player controls Mario, Luigi, and Paper Mario; Mario and Luigi can perform their usual actions, and Paper Mario can do paper-like actions such as folding into a shuriken in battle.[40] In combat, he can make multiple copies of himself, creating a large stack that deals more damage as a special attack.[41]

In other media

Various Paper Mario elements have been featured in the Super Smash Bros. series of fighting games. The most prominent of which is the "Paper Mario" stage, a map based on multiple games in the series;[42] the stage folds into multiple areas with themes of specific games, such as Sticker Star and The Thousand Year Door.[43] The map first appeared in Super Smash Bros. for Nintendo 3DS and Wii U in 2014,[43] and later appeared in Super Smash Bros. Ultimate in 2018.[44] Additionaly, Ultimate has featured "spirits"—in-game collectibles representing various video game characters based on characters from the series. The most recently added were three characters from The Origami King in August 2020.[45]

Development

Paper Mario and The Thousand Year Door

Shigeru Miyamoto (left) and Kensuke Tanabe (right). Miyamoto was the original producer of the series, followed by Tanabe who produced every game from Super Paper Mario to date, with Risa Tabata as Tanabe's assistant producer.

Intelligent Systems was founded by Toru Narihiro after he was hired as an employee by Nintendo to port games on the Famicom Disk System to cartridges. After his success in developing video games himself, such as the Wars and Fire Emblem series, Narihiro hired more developers and expanded the company into Intelligent Systems. Nintendo had Square develop the company's first RPG, Super Mario RPG on the Super Nintendo Entertainment System (SNES), however, following this, Square signed a deal with Sony Interactive Entertainment to create Final Fantasy VII on the original PlayStation, so Nintendo instead had Intelligent Systems create an RPG for their newest console, the Nintendo 64.[46] Development on the game began shortly after the release of the console in Japan. The game, produced by Shigeru Miyamoto, was planned to be a sequel to Super Mario RPG titled Super Mario RPG 2, and used a similar graphics style to the previous game. The game was set to release on the 64DD, a disk drive add-on for the Nintendo 64.[46] Naohiko Aoyama, the game's art designer,[46] later switched the graphics to a paper-like style because he believed players would be tired of low-polygon graphics, as well as an attempt to bring out the "cuteness" in the characters. The game had a four-year development process; it was released in August 2000, late into the console's existence with the Nintendo GameCube about to be announced. The game was titled Mario Story in Japan, but was changed to Paper Mario for the North America release.[47]

The Thousand Year Door was announced at the 2003 Game Developers Conference, and was announced to be the direct sequel to the previous game.[48][49] The game had a playable demo at E3 2004, and released in July 2004 in Japan and late 2004 worldwide.[48] The game is known as Mario Story 2 in Japan.[49] By the time the game released, a new series of Mario RPGs was created for Nintendo's handheld consoles; the Mario & Luigi series started in 2003 with Superstar Saga on the Game Boy Advance, developed by the now defunct AlphaDream. The future producer of the Paper Mario series, Kensuke Tanabe, and assistant producer Risa Tabata drew inspiration from Miyamoto to introduce different gameplay concepts to make the series more entertaining. In a 2020 interview, Tanabe acknowledged the difficulty of maintaining motivation when every game in the series is the same, which he says influences changes to the staff or a game's core system.[17]

2006 to present

For Super Paper Mario, the game's director, Ryota Kawade, wanted to surprise fans of the series with new concepts that did not appear in the previous games. When the idea of being able to switch through 2D and 3D was conceptualized, he presented the idea to the new producer, Kensuke Tanabe, and they both agreed that the idea would work well as an action-adventure video game rather than an RPG, and real-time combat was also introduced to fit the idea; despite the changes, he asked the writers to keep the plot similar to that of a role-playing game.[50] Super Paper Mario was originally planned to be one of the last games released for the GameCube, which was announced through a trailer at E3 2006,[51] however, the game was moved to the Wii in mid-2006, and released in April 2007.[52]

"With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo and not even one percent said the story was interesting[.]"

Producer Kensuke Tanabe, 2012 Iwata Asks interview[18]

Sticker Star was announced via a trailer at E3 2010.[53] After additional trailers at E3 2011 and Nintendo World 2011,[54][55] the game and its official title was fully announced at E3 2012.[56] The game was released in late 2012. The developers, upon request from Miyamoto who was no longer the series producer, did not create any new characters or allies and instead used pre-existing characters already defined in the Mario franchise. Additionally, he also asked for the combat to be changed due to similarities to The Thousand Year Door, and to remove the story because not many players found it entertaining and he believed the game would be "fine without a story".[18] Core changes in Sticker Star and further games in the series were made to help introduce the series to a new audience.[57] Since Sticker Star, Nintendo's Intellectual Property team prohibited the developers from creating either new characters or new traits based on pre-existing characters in the Mario franchise. Because of this, common characters, such as Toads, appear instead.[17]

AlphaDream was mainly inspired by Sticker Star for the development of Paper Jam;[58] the developers wanted to use a third button to control a third character in their newest title, and they naturally saw Paper Mario to fit the role.[59] Every game in the series from Color Splash onward has a white paper outline around Mario; the developers of Paper Jam needed to differentiate the characters from the separate series.[58] Paper Jam was the last mainline game created by AlphaDream, followed by two remakes of old games, before the company filed for bankruptcy in 2019.[60]

"This game is an action-adventure. I’m sure you're aware that, at Nintendo, we also have another series called the Mario & Luigi RPG series, and so since we already have that established Mario & Luigi RPG series, in order to differentiate these two series that we have running concurrently, we've tried to focus more on the non-RPG elements for the Paper Mario games.

Producer Risa Tabata, E3 2016[16]

Due to the Wii U having more graphical power than previous consoles created by Nintendo, development for Color Splash emphasized the console's graphics and controls. The artists made the worldbuilding look entirely out of paper, and the Wii U GamePad heavily influenced player combat because the developers found the motion controls fun to use.[61][62] The game was announced through a Nintendo Direct in early 2016,[63] following which, the game received negative reception, as fans were frustrated the series was continuing an action-adventure genre format like Sticker Star.[64] Tanabe mentioned that the Mario & Luigi series would take the place of Paper Mario in the sense of RPG games.[65] Risa Tabata further noted that in order to differentiate the two, the Paper Mario series would rather focus on non-RPG elements, such as "puzzle-solving" and "humor".[16] The game released worldwide in early October[66] and became the lowest-selling game in the series, possibly due to the low sales of the Wii U and the announcement of the Nintendo Switch prior to its release.[46]

Paper Mario: The Origami King was planned to be announced for the 35th anniversary of Super Mario Bros. in a video in early September, but was instead announced in mid-May[67][68] After early leaks of illegal access to the game on PC, the game released worldwide in mid-July 2020.[69][70] The Origami King was the first game in the series that Miyamoto was not actively involved with.[71] Despite the return of some iconic characters from the series,[72] critics were still disappointed in their lack of functionality.[73][74] The game also featured large overworlds instead of linear-based levels in the previous games.[75] Tanabe reaffirmed that he does pay attention to the general criticism, but still makes sure that he does not ignore "the casual players" and new fans to the series. With this in mind, The Origami King greatly focused on puzzle solving.[17]

Reception

Aggregate review scores
As of September 2020.
Game Year Metacritic
Paper Mario 2000 93/100[76]
Paper Mario: The Thousand Year Door 2004 87/100[77]
Super Paper Mario 2009 85/100[78]
Paper Mario: Sticker Star 2012 75/100[79]
Paper Mario: Color Splash 2016 76/100[80]
Paper Mario: The Origami King 2020 80/100[81]

Paper Mario received critical acclaim, being listed as the 63rd best game on a Nintendo console in Nintendo Power's "Top 200 Games" released in 2006.[82] The game was praised for its combination of RPG, platforming, and elements from the Mario franchise.[83][7][84] Additionally, it was praised for its writing and characters.[83][85] Publications, such as Nintendo Power and GameSpot listed the game among one of the best games on the Nintendo 64.[86][87][88]

The Thousand Year Door is considered the best game in the series according to fans and critics.[89][90][91] Reviewers praised the game's plot and characters,[21][92][22] with comments on the story being whimsical in tone.[92] The new, paper-based game mechanics and the concept of an audience during combat were also lauded.[21][92][93] The Thousand Year Door won "Role Playing Game of the Year" at the 2005 Interactive Achievement Awards.[94]

Despite changing the RPG style, Super Paper Mario was still met with generally positive reviews. The concept of changing dimensions received positive reception,[95][96] with some complaints from underdeveloped gameplay.[97][13] Additionally, the plot was also slightly criticized for being overly complicated,[98][13] but most reviewers, such as Eurogamer's John Walker, praised the game's writing and humor.[99] The game was commonly listed among one of the best games on the Wii.[100]

Sticker Star received more criticism than the prior games. Although critics enjoyed the graphics, worldbuilding,[101][102] and characters,[27][103] the game's reception was mainly mixed and criticized for being centered around stickers. Although some critics liked the additional layer of strategy, with Philip Kollar of Polygon' considering it engaging,[104] multiple functions of the stickers were derided, and Thing Stickers were called one the game's biggest weaknesses,[105][27] and stickers, in general, were critiqued for the need of constant backtracking and only having one solution for each puzzle.[27][103] Sticker Star was overall disdained by fans for the loss of a strategic combat system.[106]

Color Splash was initially neglected when it was announced, but received generally positive reviews after release. Upon reveal, fans criticized the game for continuing the trend of action-adventure games, and a Change.org petition was created calling for the game's cancellation.[64] Most reviewers praised the redefined graphics, characters,[107] and the game's soundtrack.[108][109][110] However, combat was considered too simplistic and reviewers took note of its lack of purpose.[111] Giant Bomb reviewer Dan Ryckert realized the primary function of coins in the game was to buy cards for combat, which in return awarded coins which he believed made the system pointless.[109]

The Origami King is considered the best game in the series since Sticker Star, as it returned old RPG elements and removed other faulty ones in the games before. It was praised for its interactive elements,[112] writing,[113] characters,[114] and worldbuilding.[115] Of these elements were hidden Toads, which reviewers commonly called fun and enjoyable, considering their hiding spots and humorous dialogue.[116] The game's combat system was both appreciated and disliked, being liked for its unique layer of strategy and also dreaded for being difficult and unrewarding.[117]

The three games since Sticker Star were greatly criticized for the removal of elements that made the games RPGs. The games were often criticized for the removal of an XP system,[118][110] which critics believed made combat unnecessary,[103] and for the loss of new and original characters and other unique aspects from prior games.[119][120]

Sales

Paper Mario was the best-selling game in its first week in Japan and other regions,[121][122] and has sold 1.3 million copies making it one of the best-selling games on the Nintendo 64.[123] The Thousand Year Door was the top selling game in Japan its first week,[124] and sold over 1.3 million copies since 2007 and is the thirteenth best-selling game on the Nintendo GameCube.[125][126] Super Paper Mario was the top selling game of the week upon release in Japan,[127] and ranked as the third best-selling game on the Wii in April 2007.[128] By 2008, the game had sold about 2.3 million units worldwide.[129] As of 2019, the game has sold about 4.3 million copies and is the best-selling Paper Mario game to date.[130] Sticker Star had sold about 400,000 copies in Japan by 2012,[131] and almost 2 million worldwide by March 2013.[132] As of 2020, the game has made close to 2.5 million sales and is one of the best-selling games on the Nintendo 3DS.[133] Although the number of sales of Color Splash are unknown, Japan sales totalled 63,000 as of July 2020.[134] The Origami King had the best launch in the series, having doubled the launch sales of Super Paper Mario in the U.S. and the series' best launch sales in its first month.[135][136] By December 2020, the game has sold 3.05 million copies and is one of the best-selling games on the Nintendo Switch.[137]

Awards and nominations

Year Publication or ceremony Nominated game Award Result Ref.
2005 Interactive Achievement Awards Paper Mario: The Thousand Year Door Role Playing Game of the Year Won [94]
2007 4th British Academy Games Awards Super Paper Mario Innovation Nominated [138]
2007 Spike Video Game Awards 2007 Super Paper Mario Best Wii Game Nominated [139]
2007 12th Satellite Awards Super Paper Mario Outstanding Role Playing Game Won [140]
2012 16th Annual D.I.C.E. Awards Paper Mario: Sticker Star Best Handheld Game of the Year Won [141]
2017 2017 Kids' Choice Awards Paper Mario: Color Splash Favorite Video Game Nominated [142]
2020 2020 Golden Joystick Awards Paper Mario: The Origami King Best Family Game Nominated [143][144]
Nintendo Game of the Year Nominated
2020 The Game Awards 2020 Paper Mario: The Origami King Best Family Game Nominated [145][146]

Notes

  1. ^ Known in Japan as Mario Story (マリオストーリー)[19]
  2. ^ Known in Japan as Paper Mario RPG (ペーパーマリオRPG)[20]
  3. ^ Known in Japan as Paper Mario: Super Seal (ペーパーマリオスーパーシール)[24]
  4. ^ Known in Japan as Paper Mario: Origami King (ペーパーマリオ オリガミキング)[33]
  5. ^ Known in Japan as Mario & Luigi RPG Paper Mario Mix (マリオ&ルイージRPG ペーパーマリオMIX)[39]

References

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