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The player is then given access to '''Silverton''', the final District the player has to conquer, controlled by Darius's "Stacked Deck". Here Darius is agitated by the player's dominance and recruits the three other major crew bosses to race against the player; part of the deal presumably, providing them with new cars as well. Once the player defeats of all of Silverton's territories, he is challenged to a series of 4 final races, the first two against all three of the other gang's bosses, the 3rd a street duel and the finale; a Canyon Duel with Darius.
The player is then given access to '''Silverton''', the final District the player has to conquer, controlled by Darius's "Stacked Deck". Here Darius is agitated by the player's dominance and recruits the three other major crew bosses to race against the player; part of the deal presumably, providing them with new cars as well. Once the player defeats of all of Silverton's territories, he is challenged to a series of 4 final races, the first two against all three of the other gang's bosses, the 3rd a street duel and the finale; a Canyon Duel with Darius.


After Darius is finally defeated, he grudgingly hands over the keys to his [[Audi R8 Road Car|Audi]]. Darius then leaves without much left to say, but not before giving a final warning that '''"there's always someone out there who's faster than you are, and sooner or later they're going to catch up."''' After Darius gives you the warning, he walks into David's Jaguar XK (which can be used in collector's edition). Finally, Darius and David leave Palmont City forever.
After Darius is finally defeated, he grudgingly hands over the keys to his [[Audi R8 Road Car|Audi]]. Darius then leaves without much left to say, but not before giving a final warning that '''"there's always someone out there who's faster than you are, and sooner or later they're going to catch up."''' After Darius warns the player, he walks into David's Jaguar XK (which can be used in collector's edition). Finally, Darius and David leave Palmont City forever.


===Car Customization===
===Car Customization===

Revision as of 13:01, 25 June 2007

Need for Speed: Carbon
NFS:C cover art
Developer(s)EA Locked Box
Publisher(s)Electronic Arts
SeriesNeed for Speed
Platform(s)Windows, Mac OS X, PlayStation 3, Xbox 360, Wii, PS2, XB, GCN, PSP, GBA, NDS, Mobile
ReleaseGameCube, Nintendo DS & GBA

United States October 31, 2006
Taiwan October 31, 2006
Hong Kong October 31, 2006
European Union November 3, 2006
Xbox
United States October 31, 2006
Australia November 9, 2006
European Union November 10, 2006
PSP
United States October 31, 2006
Taiwan October 31, 2006
Hong Kong October 31, 2006
European Union November 3, 2007
Australia November 9, 2007
Japan December 21, 2006
PC, PS2 & Xbox 360
United States October 31, 2006
Taiwan October 31, 2006
Hong Kong October 31, 2006
European Union November 3, 2006
Australia November 16, 2006
Japan December 21, 2006
PS3
United States November 16, 2006
Hong Kong January 20, 2006
Japan December 21, 2006
Australia March 22, 2007
European Union March 23, 2007
Wii
United States November 19, 2006
European Union December 8, 2006
Australia December 14, 2006
Japan December 21, 2009
Mac OS X

Template:Country data World July 2007[1]
Genre(s)Racing
Mode(s)Single player, multiplayer

Need for Speed: Carbon is an Electronic Arts videogame that belongs to the Need for Speed series, and also borrowing the same engine as its predecessor. It was first shown in EA's montage at Nintendo's 2006 conference and booth and was the cover story in the Game Informer magazine issue of July 2006. Carbon is the first in the Need for Speed series to be released for all next-generation consoles. Carbon features a selection of cars from its predecessors; with some omissions as well, but also incorporating many new additions including the Audi Le Mans Quattro, the Chrysler 300C SRT 8, Chevrolet's Chevelle SS and the Toyota MR2. Carbon features the Canadian actress and model Emmanuelle Vaugier as Nikki, the player's main source of help and ally in the Career storyline. The PSP, Nintendo DS, and Game Boy Advance versions of the game are called Need For Speed Carbon: Own the City. Need for Speed: Carbon debuted at number one on the UK All Format Gaming Chart on its first week of release, beating Konami's Pro Evolution Soccer.[3]

Gameplay

The gameplay is based upon rival street racing clubs and teams. The player can pick specific street racers to be in their crew, who fall into 3 categories: Scouts, who can help find shortcuts throughout a track, Blockers who race alongside the player and target opposing cars during the race to knock them off course, and Drafters who create a "slipstream" for the player to follow during a race, which gives a significant speed boost. Although not included, there was also going to be a type of crew member called the Persuader (see Cut Features), but EA had programming issues with it. Also, each crew member will also have a second specialty, again divided into 3 categories: Beginning with Fabricators, who can enable you to modify certain parts of your car and enable "AutoSculpt" (a tool which allows the player to customize the modifications themselves), Mechanics who can give discounts on certain car parts, and Fixers, who can reduce your wanted level after races, have extra cash and get traffic like large Trucks out of your way. The new city setting for Carbon, Palmont, is now divided up into territories owned by different racing "Crews". The player is able to win territories by successfully completing at least 2 races on that particular territory; rewards for winning a territory range from car parts and enhancements stores to unlocking new crew members and cars.

The game also features the return of drift racing, a mode that had been included in two previous installments Need For Speed: Underground and Need For Speed: Underground 2, but omitted from Carbon's predecessor, Most Wanted; and new style of race, Canyon Racing, based on Japanese Touge races. Canyon Races are divided into two parts. The player first gains points depending on how closely opponent's movements are followed down a mountain trail, and the second part involving points being deducted from your previous score by how closely the opponent manages to follow you. If the player manages to reach the bottom with points remaining, the player wins. Also, there are instant win situation (pass or pull far enough ahead of the opponent), and instant lose situations (be passed, fall behind, or crash through the guardrails and off the sheer drop that follows.) The Drag race mode has been omitted from Carbon, previously featured in Underground, Underground 2, and Most Wanted.

The Need for Speed: Carbon Collector's Edition features 4 exclusive cars, 10 pre-tuned cars (out of the box), 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and metallic finish packaging.

There is also the ability now to upload one's in game screenshots to the Need for Speed website, complete with stats and modifications. Also, the PC, X360, and PS3 versions features an online only, "Be the Cop" racing mode, wherein the fastest player has to try and evade the others who are all police; once someone overtakes the fastest player they then become the hunted car.

Controls

Control of the actual game play varies on among the different consoles. The PlayStation 3 and Xbox 360 control steering through the use of their joysticks, while acceleration and braking as well as other controls can be configured and mapped to the different buttons on the controllers.

The Wii lacks online game play, but you can use the Wii Remote in five different configurations:

  • Holding the Wii remote flat to the ground and sideways, turning it like a steering wheel.
  • Tilting the Nunchuk back and forth to steer and tilting the Wii Remote back and forth at a 45 degree angle to accelerate and brake.
  • Tilting the Nunchuk back and forth to steer and holding down the Wii remote like a pedal to accelerate.
  • Using the joy stick on the Nunchuk to steer and tilting the Wii Remote back and forth at a 45 degree angle to accelerate and brake.
  • Using the joy stick on the Nunchuk to steer and holding down the Wii remote like a pedal to accelerate.

Plot outline

File:NFSCarbonRace.jpg
Races with as many as 12 cars racing on the same track are now featured in Carbon; as well as a larger variety of licensed vehicles than its predecessor Need for Speed: Most Wanted; from the "Exotic," "Tuner," and "Muscle" categories.
Carbon allows the player to change every aspect of their car's appearance; from the exhaust tips to the entire body kit. Here, a stock Lamborghini Murciélago LP640 is compared to a heavily modified Audi Le Mans Quattro, showing the range of possibilities.

The prologue to the beginning of the Career Mode, starts out with the player driving down Carbon Canyon in their BMW M3 GTR, which the player won back from Razor (the antagonist in Need For Speed Most Wanted) in the final Blacklist race in Rockport. The story is recalled throughout the game with the use of FMV sequences, which are presented as "flashbacks". The first flashback recaps the player's last race before he left Palmont, driving Darius's Toyota Supra, in Palmont City (with Kenji, Angie, and Wolf racing against him). As the cars approached the finish, the Palmont PD ambush them and use what seems to be an EMP device to disable all the cars, apart from the player's. Nikki, the player's friend throughout the game, rushes to the car to drop off a bag containing the prize money. As she tries to pass the bag over to the player a 'cop' pulls her away, and the player makes his escape through an alley that is strangely blocked by a Chrysler 300C after the player escapes. The player opens the sack only to find it is filled with paper, implying there were two bags, a decoy and a real one, and that they had been switched without Nikki realizing. As the flashback ends, Darius advises the player to leave the city with his car rather than face the heat. The subsequent introductory race involves Cross (the former Rockport Police Sergeant), who is now a bounty hunter, pursuing the player down a Canyon in his Chevrolet Corvette C6, just as the player is about to drive away. Like the intro race in Most Wanted, this race ends abruptly, fading out as the player's car slams into a truck. The next cut scene shows the BMW M3 GTR totalled and cornered by Cross, who is all too happy to finally settle their old score from Rockport. Eventually, Darius comes to the scene in his Audi Le Mans Quattro. Darius gives Cross the money he needed, and Cross goes away.

As Darius explains to the player now the main concern in Palmont is the current war for territories between rival Racing Crews. There are 4 dominant gangs ruling their respective areas of the city, three of them headed by the player's opponents during the race that fateful night the player left; as well as Darius's "Stacked Deck", along with several minor gangs. Darius recruits the player with the intention of using him to take over the city for "Stacked Deck", to return Darius's favor of saving him from arrest.

As the player progresses through Career Mode and proceeds to win more and more races, the player gains new territories and eventually wins complete control over a gang's entire district. After taking all the territories in one district, the boss of the district's dominant gang challenges the player to a series of 2 races: one on the streets of his or her respective district and the second in the canyons. If the player wins, they are awarded "Marker Cards" similar to those in Need for Speed: Most Wanted; the player can choose two out of a possible six cards, one of which maybe the pink slip to the defeated boss's car. After that, a member of the defeated crew will ask to meet the player, where he/she will then reveal their point-of-view of the night the player fled, giving clues to help the player make sense of the suspicious circumstances of his departure and offer to join your crew.

After the player defeats all three crew bosses, Darius offers to meet up with the player. Instead of congratulating him, he accuses the player of stealing the money that was dropped off in the player's car and asserts that the city is rightfully his own. He then has Cross, who was waiting for the player; arrest him. Next, Darius takes the player's car keys and hands them to Nikki, asking her to bring the player's car to his garage. However, Cross instead releases the player as Nikki tells him of a deal she made with Cross, before handing back the player's keys. She also helps the player connect his crew members' stories to reveal the true nature of the police intervention: Darius had set up the fateful race to allow him to become head of the Dominant "Crew" in Palmont and to drive the player out who was a threat to him. Part of Nikki's deal includes her racing as part of your crew.

The player is then given access to Silverton, the final District the player has to conquer, controlled by Darius's "Stacked Deck". Here Darius is agitated by the player's dominance and recruits the three other major crew bosses to race against the player; part of the deal presumably, providing them with new cars as well. Once the player defeats of all of Silverton's territories, he is challenged to a series of 4 final races, the first two against all three of the other gang's bosses, the 3rd a street duel and the finale; a Canyon Duel with Darius.

After Darius is finally defeated, he grudgingly hands over the keys to his Audi. Darius then leaves without much left to say, but not before giving a final warning that "there's always someone out there who's faster than you are, and sooner or later they're going to catch up." After Darius warns the player, he walks into David's Jaguar XK (which can be used in collector's edition). Finally, Darius and David leave Palmont City forever.

Car Customization

Carbon allows for a considerably larger number of car customization options than the previous game in Most Wanted. The new AutoSculpt feature allows you to take stock after market parts such as spoilers and rims, and shape and mould them to your liking, adding and defining little touches, such as shape, contours, size, etc. It also allows you to layer as many vinyls as you like, which was previously not possible in Most Wanted; and pick from an enormous amount of colors, different paint types for your car, vinyls, rims and other various accessories. There is also the option to tune the performance for your cars by tweaking performance parts like Turbochargers for example, to have more or less Torque or Horsepower; or choosing between Wheels that have very good grip or very good drift characteristics. All the performance tuning options have their advantages and disadvantages however; i.e. Nitrous Oxide systems that have a high velocity provide a quick surge of high power but have much less capacity. This allows for a much greater variation in performance among the same or similar cars.

Characters

There are several main characters that the player encounters during the game, some of these character's can eventually become part of the player's own street racing "Crew":

Name Casted by Voice by Car(s) Boss of Description
Nikki Emmanuelle Vaugier Emmanuelle Vaugier Ford GT - The player's ex-girlfriend who is on your side for most of the game and reveals much of the back story to you. She becomes a selectable crew member as a "Drafter" later in the game.
Darius Tahmoh Penikett Tahmoh Penikett Audi Le Mans Quattro Stacked Deck The game's chief antagonist and boss of "Stacked Deck", whom you end up racing in the final canyon duel to control all of Palmont. Although he helped you escape in the beginning, he reveals his hidden agenda as you capture territories and as the game progresses.
Cross Dean McKenzie Dean McKenzie Chevrolet Corvette Z06 - The former Police Sergeant of the Rockport Police Department who lost his job after failing to stop you from escaping Rockport in NFS: MW. Currently works as a bounty hunter bringing street racers such as yourself to justice, however his hidden agenda in the storyline is never made clear and although he is tipped off by Darius as to your whereabouts, Nikki manages to somehow secretly call him off after making a deal, and you escape from him once more.(Cross probably switched from his Corvette C6 to the new Z06 between the time of Most Wanted and Carbon.)
Angie Danielle Kremeniuk Danielle Kremeniuk 1969 Dodge Charger R/T
2006 Dodge Challenger Concept
21st Street She's the Boss of a gang called "21st Street" located in the Kempton District; prefers muscle cars.
Kenji Ken Kirby Ken Kirby
Archie Kao
Mazda RX-7
Mitsubishi Lancer Evolution IX
Bushido He's the Boss of a gang called "Bushido" located in the Downtown Palmont District; prefers tuner cars.
Wolf Shaw Madson Shaw Madson Aston Martin DB9
Lamborghini Murcielago
TFk He's the Boss of a gang called "TFK" located in the Fortuna District; prefers exotic cars.
File:NFSCarbonPolePosition.jpg
Pole Position on a circuit race in Need for Speed: Carbon; the player's car in the foreground is a Nissan Skyline R34 GTR V-Spec, a Tier 3 Tuner Car in the game.

Note that the three crew bosses have two cars listed, the first is their primary car which they use earlier in the Career Mode against the player when he races for control of their respective Districts, and can be won by the player after capturing all of their territory. The second can only be seen after the player defeats all of the above crew bosses and unlocks the final district, Silverton. They then proceed to work for Darius, trying to bring you down under his orders and race against the player. Their final cars have new "Stacked Deck" paint jobs, with vinyl designs similar to that of their former crews. Their racing and handling AI has also somewhat markedly improved from the player's previous encounters with them.

As the game progresses, the player can select the following people to be a crew member; however the player can only hire 3 crew members at a time, and only one active crew member can participate with the player in a race. Since the player can only hire 3 members at a time, it allows for some planning and strategy as to the outcome of races. For example, if some extra cash was needed and the player didn't want attract extra police attention in the territory he was racing in; a combination of at least one Mechanic and Fixer would allow for some extra cash and less heat from the police. While every crew member has a unique skill and specialty, they also reveal to the player a piece of the storyline, recalling what they specifically remember from the mysterious night the player left Palmont in the beginning:

Name Casted by Voice by Car(s) Roles Skills Description
Colin Steve Lawlor Steve Lawlor Tier 1: Alfa Romeo Brera
Tier 2: Porsche Cayman S
Tier 3: Porsche Carrera GT
Drafter Fabricator Colin is a drafter in the game. A drafter drives in front of you. While directly behind, your speed will increase (because of less air resistance). Ranking member of Wolf's TFK before his defeat. He reveals to the player that he knows what the thief who switched the money bag looked like. Uses Exotics.
Neville Chris Gauthier Chris Gauthier
Brian Scolaro
Matches Player's STARTING class

Tuner: Tier 1: Mazda Mazdaspeed 3
Tier 2: Renault Clio V6
Tier 3: Nissan 350Z

Muscle: Tier 1: Chrysler 300C
Tier 2: Ford Mustang GT
Tier 3: Shelby GT500 '67

Exotic: Tier 1: Alfa Romeo Brera
Tier 2: Lotus Elise
Tier 3: Lamborghini Gallardo

Blocker Fixer Your first crew member, portrayed as an awkward, obese, typical social loser; albeit a formidable Blocker, he uses cars in the same class as the player.
Nikki Emmanuelle Vaugier Emmanuelle Vaugier Ford GT Drafter Mechanic The last person to join your crew. She only uses a Ford GT, and is available after you start racing against Darius in Silverton. See above table in the table for more info.
Sal Elias Toufexis Elias Toufexis
Josh Keaton
Matches Player's STARTING class

Tuner: Tier 1: Mazda RX-8
Tier 2: Volkswagen Golf R32
Tier 3: Toyota Supra

Muscle: Tier 1:Chevrolet Camaro SS
Tier 2: Dodge Charger SRT-8
Tier 3: Shelby GT500 '67

Exotic: Tier 1: Mercedes-Benz CLK-500
Tier 2: Porsche Cayman S
Tier 3: Lamborghini Gallardo

Scout Fabricator Sal is a scout, which means he locates shortcuts, alternative routes and helps you find the shortest way to the finish line. The second racer to join your crew, a young, experienced driver, he is interested by your former "reputation". He uses cars in the same class as the player.
Samson Noah Danby Noah Danby
Joe May
Tier 1: Chevrolet Camaro SS
Tier 2:Dodge Charger R/T
Tier 3: Plymouth Hemi `Cuda
Blocker Fixer A member of Angie's "21st Street" Crew before her defeat. The only former crew member to not fly his respective crew's colors, he explains that the driver of the Chrysler 300C that aided your escape in the beginning has a badge on his belt. He favors Muscle Cars.
Yumi melody. melody.
Kim Mai Guest
Tier 1: Mazda RX-8
Tier 2: Mitsubishi Eclipse GT
Tier 3: Subaru Impreza WRX STi
Scout Mechanic Formerly a member (possibly second-in-command) to Kenji's "Bushido" before his defeat. Yumi explains she had tuned into the Palmont Police Radio frequency during your escape and explains that the ensuing chaos was all set and planned from the start. Uses Tuners.
Crew Member Name Main Ability / Sub Race Bonus Career Bonus
Colin Drafter / Fabricator Longer Draftstream when active Enables AutoSculpt Spoilers, Exhaust Tips, Wheels and Chop top (Muscle Cars only)
Neville Block / Fixer Zone Heat doesn't increase after the race +$200 add to winnings
Nikki Drafter / Mechanic Speedbreaker and NOS get an extra 50% Car Purchase get a 10% Discount
Sal Scout / Fabricator Zone Heat is reduced after winning Enables AutoSculpt Body Kits, Hoods and Roof Scoops
Samson Blocker / Fixer 10% of winnings is added to total winnings Controlled Zones draw less cop attention
Yumi Scout / Mechanic NOS get a 25% boost Performance Parts Purchase will get a 10% Discount
File:Nfsc 6.JPG
A Mitsubishi Lancer Evo IX MR Edition during a circuit race in Carbon.

Other miscellaneous people include:

Name Casted by
Stunt Nikki Silje Halvorsen
David David Footman
Flag Girls Cheryl Dee Chung
Heather Johnson

Crews

Bushido
a Tuner Crew led by "Kenji", they control the Downtown District of Palmont.
T.F.K.
an Exotic Crew led by "Wolf" who race in the Fortuna District.
21st Street
a Muscle Crew led by "Angie", who controls the Kempton District.
Stacked Deck
the most powerful crew in Palmont the player must race against, with a variety of Exotic, Tuner and Muscle cars of tier 3 origin; led by Darius in the Silverton District.

Minor crews

Inferno
A minor and weak Muscle Car crew that can be found in some parts of Fortuna.
Los Colibries
A minor crew with muscle Cars that control a small part of Downtown.
Scorpios
A slightly more powerful crew that favors tuner Cars, that can be found in Kempton and are led by a Mitsubishi Lancer Evolution IX.
Kings
The weakest of the minor crews, they are found in the Downtown District and only challenge in the player in a few races; and are subsequently completely defeated. They drive all types of cars.
Rotor 4
Another minor crew which drive tuner vehicles that can be found in the Fortuna District.
Black Hearts
A small group, who are mainly in Kempton District. Prefers exotic cars.

Race Types

Standard

  • Sprint: A simple race from point A to point B.
  • Circuit: A track that loops on itself; requires a set number of laps.
  • Drift: Players race around a track, similar to a circuit. Points are earned by drifting. The faster you are drifting, the more points you can earn. Multipliers are earned by linking drifts. The player with the most points wins. Crew members cannot be used in Drift races. Also players earn more drift points for drifting closer to the wall it's called a zone bonus. In drift events, there are no opponents drifting alongside the player.
  • Checkpoint: A sprint-type race where players have a certain amount of time to cross a checkpoint. After crossing a checkpoint, a time bonus is awarded. This is a 1-player only race, no opponents or crew members are present.
  • Speedtrap: Players must drive as fast as possible through a set number of speedtraps. The one with the highest clocked cumulative speed at the end of the race wins.
  • Race Wars: A circuit-type race, but with more laps and opponents. Crew members cannot be used in Race Wars.

Canyon

Carbon also features races that take place on Canyons. Canyon roads have sharper, more winding tracks when compared to the city. Certain barriers in canyons will also give way if the player's car hits them, leading to them coming off the canyon and losing the race. Crew members cannot be used in Canyon races.

  • Canyon Sprint: A race from the top of a canyon to the bottom.
  • Canyon Checkpoint: Same as a checkpoint, but on a canyon.
  • Canyon Drift: Players drive down the canyon similar to a Canyon Sprint. Points are earnt by drifting - the faster you drift, the more points you get. Multipliers are earnt by maintaining clean sections. The player with the most points wins.
  • Canyon Duel: A Canyon Duel consists of two stages. In the first, the player follows an opponent down a canyon road. The closer you follow the opponent, the more points you earn. In the second stage, the opponent follows the player along the same route. The closer the opponent follows, the more points that are lost. To win, the player must finish with more than zero points, lose the opponent for more than 10 seconds or overtake the opponent for more than 10 seconds.

Pursuit System

In Need for Speed: Carbon, cops are everywhere. Authorities are notified about the player's deviant driving habits once a race is completed or if the player's driving habits are disturbing during free roam mode. As with Need for Speed: Most Wanted, there are 5 conditions. If the player's driving is attention-getting to local authorities, State or even Federal Authorities will pursue the player. The quality of pursuit equipment (ranging from standard police cruisers to Federal-issue Corvettes) depends on the condition level the player is in. Pursuit Breakers are also available to distract authorities as well.

Official cars

File:Nfscarbon.jpg
A Mitsubishi Lancer Evolution IX and a Lamborghini Gallardo in a Canyon Duel--a game mode that resembles touge.

The cars in Need for Speed: Carbon are divided into three categories:

Tuner Cars: Their strongest point is handling, with decent acceleration but slower top speed. They consist of Japanese cars and mainstream European models.

Muscle Cars: Their strongest point is acceleration and have decent top speed. Their handling is also poor though, and such cars are prone to sliding. Most cars are from companies of the United States.

Exotic Cars: Their strongest point is their top speed, and are the most balanced, performance-wise, of the car classes. Most cars are from European companies.

*Exclusive to EA Downloader NFS: Carbon Collectors Edition
**Exclusive to NFS: Carbon Collectors Edition
***Accidentally locked cars that were meant to be available
#only playable in Challenge Series

The official site only lists 46 vehicles, 3 of those being special police cars.[4][5]

Cut features

This is a list of some of the features that were originally intended to be a part of Carbon but were cut either due to time restraints, changes in design or difficulty of implementation:

  • A police helicopter that fired vehicle EMP disablers (much like the movie 2 Fast 2 Furious) was supposed to join Police Pursuits in the game at Heat Level 3, but was cut due to the complexity of mapping paths in the air.
  • Customizable license plates. This feature could be unlocked in Midnight Club 3: DUB Edition. EA chose to cut it because they wouldn't be able to restrict what players would put on their license plates (eg. offensive/obscene words).
  • Drifting races with computer players racing alongside the player; however programmers had difficulty in programming the AI to drift. This feature was included during drift races in Need for Speed: Underground 2.
  • Rain during drift races.
  • A fourth type of crew member: a "Persuader", who could cause traffic to block the player's opponents. This was cut due to programming difficulties.
  • Traffic in Canyon Duel and Race Wars.
  • Many UCAP (motion capture for facial expressions) scenes were cut due to the sheer amount of rendering power needed.
  • 20 Car races were cut from previous-generation (i.e. PS2, Gamecube, and Xbox) console versions of Need for Speed: Carbon due to lack of processing power and ability to handle complex graphics and large races. These versions also do not show the faces of the drivers in their cars, when they talk to the player; instead returning to the "talking cars" cut-scenes from Need For Speed: Most Wanted.
  • A flag girl (the girl in cut scenes before a race who flags the start) for Muscle races (currently there are only Tuner and Exotic flag girls in the game).
  • Including the San Juan district as a fully-explorable starting area prior to Palmont, complete with Police AI. Cut due to complexity and size.
  • The ability to adjust the pitch of your car's suspension, making it slant downwards.
  • The ability to get more than a 20x bonus multiplier on Drift races.

Trivia

  • When a player is in pursuit Heat Level 5 or more in the challenge series, Cross's C6 Corvette will appear; visually exactly the same as his pursuit Corvette from Rockport, down to the police department badge.
  • The San Juan district is unaccessible by free roam. It is only used as a practice course in the beginning of the game (available in the Collectors Edition), or in Pursuit Tag.
  • All the hotels and casinos in Silverton are parodies of their real-life counterparts (e.g. the London hotel is a spoof of the New York, New York resort and casino, in Las Vegas.
  • Cross's Corvette Z06 is not the same C6 Corvette from Need For Speed Most Wanted, the previous Corvette is plain C6 police interceptor with unique vinyls and a hood scoop that would explain why some people think it's a Z06 when it's actually not.
  • Often, when the player encounters a member of the opposing crew while free roaming, the type of car that the crew member has is a different type of car than the crew's main type (e.g. a crew member would have a Chevrolet Camaro SS, even though he is in the crew tFk).
  • For game systems such as the Nintendo Gamecube cars like the GT500, the Carrera GT will be unlocked even if you have a Tuner Career.

Soundtrack

Much like the previous Need For Speed titles, the soundtrack features a variety of electronic, hip-hop, and rock music. By default, hip-hop songs are played when the player is driving an exotic car, electronic songs are played when the player is driving a tuner car, and rock music is played when the player is driving a muscle car. The list of licensed tracks is as follows:

  1. Dynamite MC - "Bounce" & "After Party"
  2. Ekstrak feat. Know-1 - "Hard Drivers"
  3. Eagles of Death Metal - "(Don't Speak) I Came to Make a Bang"
  4. Every Move a Picture - "Signs of Life"
  5. Gary Numan/Tubeway Army - "Are 'Friends' Electric?"
  6. Grandmaster Flash and The Furious Five - "Scorpio"
  7. Goldfrapp - "Ride a White Horse (Serge Santiago Remix)"
  8. Kyuss - "Hurricane"
  9. Lady Sovereign - "Love Me or Hate Me"
  10. Ladytron - "Sugar (Jagz Kooner Remix)" & "Fighting In Built Up Areas"
  11. Melody. - "Feel The Rush (Junkie XL Remix)"
  12. Metro Riots - "Thee Small Faces"
  13. Part 2 feat. Fallacy - "One of Dem Days (Remix)"
  14. Pharrell feat. Lauren - "Skateboard P presents: Show You How to Hustle"
  15. Priestess - "I Am the Night, Colour Me Black"
  16. Roots Manuva - "No Love"
  17. Spank Rock - "What It Look Like"
  18. Sway - "Hype Boys"
  19. The Bronx - "Around the Horn"
  20. The Presets - "Steamworks"
  21. The Vacation - "I'm No Good"
  22. Tiga - "Good As Gold"
  23. Tigarah - "Girl Fight (Mr. D Hyphy Mix)"
  24. Tomas Andersson - "Washing Up (Tiga Remix)"
  25. Valient Thorr - "Heatseeker"
  26. Vitalic - "My Friend Dario"
  27. Wolfmother - "Joker & the Thief"
  28. Yonderboi - "People Always Talk About the Weather (Junkie XL Remix)"
File:NFSCarbonRaceWars.jpg
12 Racers pitted against each other in the new "Race Wars" tournaments, unique to Carbon.

Critical Reception

Many magazines reviewed the game well. PC Format gave it a score of 78%, saying that it was "engaging enough," but lacked innovation. IGN gave it a 7.9 and 8.2 for the Playstation 3 and Xbox 360 versions respectively, out of 10 possible points.

"It's not revolutionary, it's not brilliant, but it's good, deep racing," said IGN.com

One criticism of the game is that it doesn't take a lot of time to beat. GameSpot noted that it only took them seven hours to beat, considerably less than the time needed to complete its predecessor.[citation needed]

Another major criticism of Need for Speed: Carbon was that with its release, many of the anticipated cars such as the Porsche 911 Turbo and Ford Shelby Mustang GT500 were inaccessible in game. After much criticism from common Need for Speed forums such as NFSUnlimited.net and NFScars.net, EA's representative Smoothie later discussed this as a minor problem made during the late production of the game, and respectively, EA released packages of the locked cars available for download for $5.00 USD on the game's website.

Conflicts with Windows Vista

The unpatched PC version of the game has compatibility issues when playing under Windows Vista and crashes after the EA Logo screen, although most issues have been resolved in patch version 1.4.

According to EA's Website Support page,[6] they have not released any games that are supported under Windows Vista and suggest changing the compatibility mode to play EA games if necessary.

In versions prior to 1.4, the game will load with both 32 bit and 64 bit editions of Windows Vista if the compatibility mode is changed to either Windows 98 or 95. However, the game still crashes frequently. Deleting or renaming the MOVIES folder, however, alleviates the problem. This has also been linked to the 1.3 upgrade patch. Some users have also successfully run the game out of the box on Vista 32-Bit RTM, suggesting that the issue may have been related to issues in Vista's pre-release code.

In version 1.4 of the game these conflicts with Windows Vista are solved, according to EA. [7]

References

  1. ^ "EA, id take bite out of Apple". GameSpot. 2007-06-11. Retrieved 2007-06-12.
  2. ^ "NFS C: New Patch released!". NFS-Planet. 2007-06-08. Retrieved 2007-06-13.
  3. ^ ""Christmas charts take shape"". 2006-11-13. Retrieved 2006-11-13.
  4. ^ Official Need for Speed website Accessed December 21, 2006
  5. ^ Official Need for Speed Car Library Accessed December 21, 2006
  6. ^ EA Customer Support Page Is my game supported on Windows Vista? Accessed December 21, 2006
  7. ^ "NFS C: Patch 1.4 for Vista-Compatibility". NFS-Planet. 2007-06-12. Retrieved 2007-06-13.

External links