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! Console !! Units sold {{flagicon|World}}!! Units shipped {{flagicon|World}}!! Date
! Console !! Units sold {{flagicon|World}}!! Units shipped {{flagicon|World}}!! Date
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| [[Wii]] ||10.7 million <ref name="Worldwide Sales Standings">{{cite web|url=http://ap.google.com/article/ALeqM5j30uvZZGLPSviG14ITLWeTaFLGbgD8S5M89O0 |title=Sony Cuts PlayStation 3 Prices in Japan |accessdate=2007-10-10 |date=2007-10-09 |publisher= Associated Press}}</ref> <ref name="Nintendo ups forecasts again">{{cite web |url=http://blogs.mercurynews.com/aei/2007/07/nintendo_ups_forecasts_again.html |title=Nintendo ups forecasts again |accessdate= 2006-07-26 |last=Takahashi |first=Dean|publisher=The Mercury News}}</ref><ref name="nintendoq1report">{{cite web|url=http://www.nintendo.co.jp/ir/pdf/2007/070725e.pdf|format=[[PDF]]|date=2007-07-24|title=Consolidated Financial Highlights|accessdate=2007-07-24|publisher=Nintendo Company, Ltd.}}</ref> <ref name="New Wii sales">{{cite web|url=http://uk.gamespot.com/news/6178666.html?om_act=convert&om_clk=newstop&tag=newstop;title;5 |title=Wii sales evidence" | accessdate= 2007-09-13 |publisher=gamespot.com ''(The Times)''}}</ref>||12 million{{fact}}|| [[October 9]], [[2007]]
| [[Wii]] ||12.4 million <ref name="Worldwide Sales Standings">{{cite web|url=http://ap.google.com/article/ALeqM5j30uvZZGLPSviG14ITLWeTaFLGbgD8S5M89O0 |title=Sony Cuts PlayStation 3 Prices in Japan |accessdate=2007-10-10 |date=2007-10-09 |publisher= Associated Press}}</ref> <ref name="Nintendo ups forecasts again">{{cite web |url=http://blogs.mercurynews.com/aei/2007/07/nintendo_ups_forecasts_again.html |title=Nintendo ups forecasts again |accessdate= 2006-07-26 |last=Takahashi |first=Dean|publisher=The Mercury News}}</ref><ref name="nintendoq1report">{{cite web|url=http://www.nintendo.co.jp/ir/pdf/2007/070725e.pdf|format=[[PDF]]|date=2007-07-24|title=Consolidated Financial Highlights|accessdate=2007-07-24|publisher=Nintendo Company, Ltd.}}</ref> <ref name="New Wii sales">{{cite web|url=http://uk.gamespot.com/news/6178666.html?om_act=convert&om_clk=newstop&tag=newstop;title;5 |title=Wii sales evidence" | accessdate= 2007-09-13 |publisher=gamespot.com ''(The Times)''}}</ref>||12 million{{fact}}|| [[October 9]], [[2007]]
|-
|-
| [[Xbox 360]] ||10.5 million <ref name="Worldwide Sales Standings"/> ||11.6 million<small>(as of [[July]] [[2007]])</small> <ref name="New Wii sales"/>|| [[October 9]], [[2007]]
| [[Xbox 360]] ||11.8 million <ref name="Worldwide Sales Standings"/> ||11.6 million<small>(as of [[July]] [[2007]])</small> <ref name="New Wii sales"/>|| [[October 9]], [[2007]]
|-
|-
| [[PlayStation 3]] ||5 million<ref name="Worldwide Sales Standings"/>||6 million<small>(as of [[July]] [[2007]])</small><ref name="New Wii sales"/>||[[October 9]], [[2007]]
| [[PlayStation 3]] ||5 million<ref name="Worldwide Sales Standings"/>||6 million<small>(as of [[July]] [[2007]])</small><ref name="New Wii sales"/>||[[October 9]], [[2007]]

Revision as of 20:41, 17 October 2007

In the history of computer and video games, the seventh generation began on November 21, 2004 with the United States release of the Nintendo DS, followed shortly after by the PlayStation Portable on December 12, 2004. The beginning of the seventh generation for home consoles came on November 22, 2005 with the release of Microsoft's Xbox 360 and continued a year later with the release of Sony's PlayStation 3 on November 17, 2006 and Nintendo's Wii on November 19, 2006. European and Australian sales of the PlayStation 3 commenced on March 23, 2007.

Home systems

As all three major home consoles only started to compete at the end of 2006, it is not yet possible to determine which, if any of them, will take a dominating position in the seventh generation. However, on September 13, 2007, the NPD and Enterbrain reported that the Wii is currently leading in sales, with more than 9 million units sold across the globe. [1]

Xbox 360

The Xbox 360 by Microsoft has gained an early lead in terms of market share, due in large part to its launch, which came a year before any of its rivals. Sales in North America and Europe have been steadily strong, even after the Wii and PlayStation 3's launch, but, like its predecessor, the Xbox 360 has struggled to achieve the same acceptance in Japan.[citation needed] Part of it is attributed to its lack of RPGs and the poor reception of some Japanese developed games, such as Ninety-Nine Nights and Every Party.[citation needed]

However, this head start did come with some trouble, as technical problems appeared in a portion of Xbox 360 units sold. The most well-known is the "red ring of death" issue, becoming heavily portrayed in the press and having users claiming to have replaced consoles multiple times. To fix this, Microsoft has offered a three year warranty on all versions of its console exhibiting this fault code, and will repair all affected Xbox 360 units free of charge.[citation needed] It will also retroactively reimburse users who had to pay to get their console repaired for this error. These problems attributed to Microsoft losing over US$1 million in its second quarter. According to Microsoft, new models of the console featuring 65 nm technology promise to help alleviate this and other complications.[citation needed]

The console stabilized at 11.6 million units shipped (of these, only 8.9 million sold) at the end of first half of 2007,[citation needed] and sales have slowed down since the start of the same year while seeing its rivals gaining momentum. However, Microsoft's strategy to surge sales with the release of the highly anticipated Halo 3 in September, have paid off so far, with a substantial increase on console sales worldwide, and they intend to continue this momentum with other exclusives such as Mass Effect to be released in November. Microsoft is now making money on each console sold, but its overall gaming division is still in the red.[citation needed] The division was expected to start making a profit in 2008, although this was before the announcement of the costly extended warranty on the console.[citation needed] In August 2007, the first price drop was announced for all Stock Keeping Units of the Xbox 360.[citation needed] The Core configuration had its price reduced in the United States by $20, the Premium by $50, and the Elite model by $30. Also the HDMI port, previously exclusive to the Elite set, became available to new models of the Premium set.[citation needed]

PlayStation 3

The PlayStation 3 has a comparatively higher price and was released roughly a year later than its direct competitor, the Xbox 360. The system's reliance on 'cutting edge' technology such as the Cell microprocessor and Blu-ray format have caused difficulties in manufacturing, especially the Blu-ray diode, leading to shortages at launch and the delay of the PAL Region launches. However, shortly into 2007, Sony announced that all production issues had been solved.[citation needed]

Nonetheless, despite many initial setbacks and delays, Sony demonstrated the capabilities of the PlayStation 3 at the Tokyo Game Show in 2006, with 27 playable demos and numerous titles ready for launch.[citation needed] Its success or failure may ultimately be decided by whether or not players feel that the technology is worth the higher price of the console, as well as the quality of its software offerings. Sony hopes that even if the PlayStation 3 loses market share to its competitors, its Blu-ray player would conceivably make the console a profitable product for Sony overall.[citation needed] This is, of course, contingent on whether the Blu-ray Disc format becomes the high-definition optical disc standard, which currently shows more momentum in the compact disc format war over its competitor, the HD-DVD format. Sony has blamed the low sales on the high price of $500/$600 and the fact that most of the console's most important titles, such as Little Big Planet, have not been launched yet.[citation needed]

While Sony can count on some highly acclaimed first party franchises like Gran Turismo and God of War, there are high expectations from the market over important third party titles such as the highly anticipated Metal Gear Solid 4 and Final Fantasy XIII. The reception of these titles when released is considered an important factor to determine the future of the console. Despite many rumors that Metal Gear Solid 4 would be appearing on other platforms, it was announced at Sony's E3 2007 press conference as a PlayStation 3 exclusive title.[citation needed] With Metal Gear Solid 4's release early next year coinciding with the releases of other many big PlayStation 3 titles, Sony may see its install base increase substantially. Sony has also lost major exclusives, even before its console launched, namely Assassin's Creed and Grand Theft Auto 4.[citation needed] Due to lower than expected sales, many other publishers have announced that titles that were previously exclusive to the PlayStation 3 will now be appearing on other platforms including: Devil May Cry 4, Virtua Fighter 5, and Fatal Inertia.[citation needed] However, Sony hopes that its price drop will be able to sell enough units to prevent its remaining exclusives from going multi-platform.[citation needed]

In July 2007, Sony announced a drop in the price of the console by $100.[citation needed] However, Sony later announced that this measure only applied to the 60 GB models and was exclusive to the United States and Canada, where they are no longer in production.[citation needed] When stocks of this model run out, only a new model with an 80 GB hard disk will be available, and for the same as the launch price of the 60 GB version. In October 2007, a new model with a 40 GB hard disk, but lacking many features from other versions, like support for PlayStation 2 games, was announced for $400 in the United States, becoming the cheapest model available so far.

Wii

Nintendo entered this generation with a new business plan with its Wii console. The company plans to attract as many current gamers, 'non-gamers', and 'lapsed' gamers by focusing on new gameplay experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology.[citation needed] This approach was previously implemented in the portable market with the Nintendo DS.[2] If the new market grows sufficiently large, Nintendo hopes that the new control schemes it has implemented will render current conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well.[3]

So far this strategy has paid off, with Wii demand outstripping supply around the world.[citation needed] Since Nintendo profited on each console right from the start, unlike its competitors, it has already achieved very positive returns.[citation needed] Month after month, the worldwide Wii sales have been higher than the Xbox 360 and PlayStation 3 combined, eroding Microsoft's early lead and building a large advantage over Sony.[2] On September 12 2007, it was reported by the British newspaper Financial Times that the Wii had surpassed the Xbox 360, which was released one year previously, and became the market leader in worldwide home console sales for the current generation.[4]

As in previous generations, Nintendo's trump card is its handful of worldwide acclaimed first-party franchises, like Mario, The Legend of Zelda, Metroid, and Pokémon among others.[citation needed] To appeal to casual and non-gamers, Nintendo has also created the Wii Series of games, where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities, such as sports, table games, music or doing exercises.[citation needed] Nintendo hopes to continue its momentum with the upcoming releases of key, highly anticipated, major exclusives like Super Mario Galaxy, Super Smash Bros. Brawl and Mario Kart Wii. Also, a few publishers such as Ubisoft, EA, and Capcom are releasing exclusive titles for the console, but so far the Wii's strongest titles have been mostly from the first-party line-up. Nintendo hopes that the growing popularity of its console will persuade these and other publishers to release more key exclusives for the Wii.[citation needed]

Comparison

Name Xbox 360 PlayStation 3 Wii
Console File:Xbox 360.png
Launch price United States US$299.99 (Core)
US$399.99 (Premium)
US$479.99 (Elite)
US$499.99 (20 GB)
US$599.99 (60 GB)
US$599.99 (80 GB)[5][6][7][8]
US$249.99 (Wii Sports included)
Launch price Japan ¥29,000 (Core)
¥39,795 (Premium)
¥47,800 (Elite)
¥49,980 (20 GB)
¥39,980 (40 GB)
¥59,980 (60 GB)
¥25,000 (Wii Sports not included)
Launch price Europe 299.99 / £209.99 (Core)
€399.99 / £279.99 (Premium)
£299.99 (Elite)
€399.99 / £299.99 (40 GB)
€599.99 / £424.99 (60 GB)
€249.99 / £179.99 (Wii Sports included)
Top-selling games Halo 3 Resistance: Fall of Man[9] Wii Sports (pack-in, except in Japan)
Wii Play[10]
Release date United States Canada November 22 2005
European Union December 2 2005
Japan December 10 2005
Mexico February 2 2006
Template:Country data World More...
Japan November 11 2006
United States Canada Mexico Taiwan Hong KongNovember 17 2006
European Union Australia March 23 2007
Template:Country data World More...
United States Canada Mexico November 19 2006
JapanDecember 2 2006
Australia Italy December 7 2006
European Union Brazil December 8 2006
Template:Country data World More...
Included accessories and extras

Core:

Premium:

  • Includes everything in the Core plus:
  • 20GB detachable hard drive
  • Chrome disc tray
  • HDMI out port (As of 9th August 2007)
  • Wireless controller (instead of wired controller)
  • Ethernet cable
  • Xbox Live headset
  • Component cable
  • TOSLINK output port
  • Month of Xbox Live Gold
  • Hexic HD preinstalled on hard drive

Elite:

  • Includes everything in the Premium plus:
  • 120GB detachable hard drive (instead of 20GB)
  • Matte black finish
  • Separate TOSLINK and RCA out cable
  • More...

20GB:

40GB:


60GB:

80GB:

Accessories
(retail)
  • Wired and Wireless controller
  • 64MB and 512MB Memory Unit
  • Xbox Live Vision camera
  • Faceplates
  • Wireless network adapter
  • 20GB and 120GB detachable HDD
  • HD DVD drive
  • More...
  • Wireless controller
  • PlayStation 2 memory card adapter
  • Bluetooth remote
  • Bluetooth headset, any Bluetooth headset is compatible
  • HDMI Cable first party, any standard HDMI cable works
  • Any standard 2.5 inch HDD hard drive can be attached
CPU 3.2 GHz IBM PowerPC tri-core with blast processing codenamed "Xenon" Cell Broadband Engine (3.2 GHz POWER-based PPE with seven 3.2 GHz SPEs) 729 MHz PowerPC based IBM "Broadway"[11]
Memory

512 MB GDDR3 @ 700 MHz shared between CPU & GPU
10 MB EDRAM GPU frame buffer memory

256 MB XDR @ 3,2 GHz
256 MB GDDR3 @ 700 MHz, GPU can access CPU memory.

24 MB "internal" 1T-SRAM integrated into graphics package
64 MB "external" GDDR3 SDRAM
3 MB GPU frame buffer memory

GPU 500 MHz codenamed "Xenos" (ATI custom design) 550 MHz RSX (based on NVIDIA G70 architecture) 243 MHz ATI "Hollywood"
Controller

Xbox 360 Controller (up to four controllers; any combination of a maximum of 3 wired (4 with the use of a USB hub) or 4 wireless)

Dimensions

8.3 cm × 30.9 cm × 25.8 cm (6,616.9 cubic cm)

9.8 cm × 32.5 cm × 27.4 cm (8,726.9 cubic cm)[12]

4.4 cm × 16 cm × 21.5 cm (1,720 cubic cm)

Weight

3.5 kg (7.7 lbs)[13]

5 kg (11 lbs)[14][12]

1.2 kg (2.7 lbs)[15]

Online service Xbox Live
Xbox Live Arcade
Xbox Live Marketplace (based on Microsoft points)
Xbox Live Vision (Webcam), headset
Xbox Live Video Marketplace
Windows Live Messenger (Formerly MSN Messenger)
PlayStation Network
PlayStation Store (based on actual currency)
Internet browser
Webcam (including PlayStation 2 EyeToy), headset,
PlayStation Home
Nintendo Wi-Fi Connection
WiiConnect24
Virtual Console
Internet Channel
News Channel
Forecast Channel
Everybody Votes Channel
Wii Message Board
Backward compatibility 394 Selected Xbox games (as of April 2007), additions made with software updates, Hard Drive required. Supports most PlayStation 2 titles; All original PlayStation titles either from the original disc or downloaded from the PlayStation Network; future firmware updates will provide more compatibility.[16]

European and Australian versions offers limited compatibility.[17]

Supports all Nintendo GameCube software and most accessories. Some games from systems prior to Nintendo GameCube are available for download through Virtual Console.
User interface Xbox 360 Dashboard Cross Media Bar (XMB) Wii Menu
System software
features

Audio file playback (non-DRM AAC, MP3, WMA)
Video file playback (WMV, MP4)
Image slideshows
Connectivity with Windows PCs for more codec support and external playback (compatible natively with Windows XP Media Center Edition and Windows Vista, with Windows XP with downloadable utility like Connect360 on mac[18]).
Keyboard support

Audio file playback (ATRAC3, AAC, MP3, WAV, WMA)
Video file playback (MPEG1, MPEG2, MPEG4)
Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP)
Mouse and keyboard support
Folding@home client with visualizations from the RSX

Audio file playback (MP3)
Video file playback (Motion JPEG)[19]
Image editing and slideshows (JPG)
Keyboard Support.[20]

Consumer programmability Development on PC with XNA Game Studio ($99/year subscription, binary distribution with XNA 1.0 Refresh).[21] Development on console via free Linux platform or PC (but no access to RSX graphics acceleration) WiiWare
Resolutions HDTV-capable (480i, 576i, 480p, 576p, 720p, 1080i, 1080p) HDTV-capable (480i, 576i, 480p, 576p, 720p, 1080i, 1080p) EDTV-compatible (480i, 480p, 576i)
Video output RGB, VGA,[22] Component, S-Video, Composite, SCART, (HDMI 1.2 available on Elite model, Halo 3 Special Edition and The Simpsons Movie Limited Edition (for competition prize winners only)) RGB, Component, S-Video, Composite, HDMI 1.3a RGB, Component, S-Video, Composite, SCART,[23] D-Terminal
Network 100BASE-TX Ethernet
Optional 802.11a/b/g Wi-Fi Adapter
1000BASE-T Ethernet
Wi-Fi 802.11 b/g (built-in*, optional adapter**)
Built-in Wi-Fi 802.11 b/g
Optional Ethernet via USB 2.0 Adapter
Audio Dolby Digital, Dolby Digital WMA Pro, DTS (DVD, HD DVD Movies only) Dolby Digital, DTS*, Dolby TrueHD (Blu-ray movies only) Dolby Pro Logic II surround, stereo sound and a Mono speaker is built into the controller.
I/O 2.4 GHz radio
Infrared for remote
2x Memory Card slots
3x USB 2.0 ports
1 Ethernet port
Bluetooth 2.0 EDR
4x USB 2.0 ports
1 Ethernet port
1 Memory Stick slot Pro/Duo

1 SD/mini SD port
1 Compact Flash port

Bluetooth
2x USB 2.0 ports
Four controller and two memory card ports (GameCube)
1 SD Card slot[24]
Media 12x DVD (65.6–132 Mbit/s), CD, HD DVD (Add-on, for movie use only, extra charges apply) 2x BD-ROM (72 mbit/s), 8x DVD, 24x CD, 2x SACD Wii Optical Disc, Nintendo GameCube Game Disc, DVD-Video playback announced for Japan 2007[25]
Storage Included* / Optional** detachable SATA upgradeable 20 GB or 120 GB hard drive, with 14 GB or 114 GB available to user.
Xbox 360 memory cards
USB mass storage (AV content)
2.5" upgradeable SATA 20** / 60 GB* hard drive with 14 and 54 GB available to user respectively
Memory Stick, SD, & Type I/II CompactFlash (60GB model)
USB mass storage
512MB built-in flash memory
SD card

Nintendo GameCube Memory Cards

Discontinuations and revisions

  • The PlayStation 3 20GB has been discontinued in North America.[26]
  • The PlayStation 3 60GB has been discontinued for NTSC territories. When the remaining stock in stores is sold, the 80GB version will serve as its replacement.[27]
  • The PlayStation 3 60GB has been effectively discontinued for PAL territories. When the remaining stock in stores is sold, the lesser-spec 40GB version will serve as its replacement.
  • Sony announced before the PS3 launch in Europe that the Emotion Engine would be removed from it for cost savings, and all backwards compatibility would be software-based.[28] It is also the same for the 80GB launching in the North American market.[29]
  • An HDMI out port was added to the Premium Xbox 360 in August of 2007.[30]

Worldwide sales standings

Console Units sold Template:Country data World Units shipped Template:Country data World Date
Wii 12.4 million [31] [32][33] [34] 12 million[citation needed] October 9, 2007
Xbox 360 11.8 million [31] 11.6 million(as of July 2007) [34] October 9, 2007
PlayStation 3 5 million[31] 6 million(as of July 2007)[34] October 9, 2007

Handheld systems

For video game handhelds, the seventh generation began roughly with the release of the Nintendo DS on November 21, 2004. This handheld was based on a design fundamentally different from the Game Boy and other handheld video game systems. The Nintendo DS offered new modes of input over previous generations: a touch screen and a microphone. Around the same time, Sony released its first handheld, the PlayStation Portable, in Japan. Although released around the same time, the PlayStation Portable was marketed to a different audience from the Nintendo DS.[citation needed] Also in 2005 was the release of the Gizmondo from Tiger Telematics; however, it sold poorly and Tiger Telematics was forced into bankruptcy by February 2006. The Gizmondo was discontinued.

Nokia Corporation plans to revive its N-Gage platform in the form of a service for selected Nseries devices. This new service will launch in November 2007.[35]

Comparison

Name Nintendo DS / Nintendo DS Lite PlayStation Portable / PlayStation Portable Slim & Lite
Console File:Psp1.jpg
Launch price DS: ¥15,000 / US$149.99
DS Lite: ¥16,800 / US$129.99
Value pack: ¥24,800 / US$249.99
Core pack: ¥19,800 / US$199.99
PSP Slim: US$169.99
Release date United States November 21 2004
Japan December 2 2004
Australia February 24 2005
European Union March 11 2005
China July 23 2005
South Korea January 18 2007
Japan December 12 2004
United States March 24 2005
South Korea May 2 2005
European Union Australia September 1 2005
United States September 5 2007
Korea September 7 2007
Media Nintendo DS Game Cards, GBA cartridges Universal Media Discs, Memory Stick
Top-selling game Nintendogs (across several SKUs)[36] Grand Theft Auto: Liberty City Stories[citation needed]
Included accessories and extras
  • Launch model DS: Stylus, wrist strap, Metroid Prime Hunters demo (Not in Japan)
  • DS Lite: Stylus, wrist strap (Japan only)
  • Value Pack: PSP Case, Hand Strap, 32MB Memory Stick Pro Duo, Headphones w/Remote control
Accessories
(retail)
CPU 67 MHz ARM9 and 33 MHz ARM7 MIPS R4000-based; clocked from 1 to 333 MHz
Memory 4 MB SRAM 32 MB EDRAM, 64 MB for PSP Slim (8 MB reserved for kernel)
Interface
  • D-pad
  • Four face buttons
  • Two shoulder buttons
  • Touch screen
  • Microphone
  • D-pad
  • Four face buttons
  • Two shoulder buttons
  • Analog nub
Dimensions 148.7 × 84.7 × 28.9 mm (5.85 × 3.33 × 1.13 inches) (DS)
133 × 73.9 × 21.5 mm (5.24 × 2.9 × 0.85 inches) (DS Lite)
170 × 74 × 23 mm (6.7 × 2.9 × 0.9 inches)
Weight
275g (9.7 oz) (DS)
218g (DS Lite)
280g (0.62 lbs) (PSP) 189g (PSP Slim)
Online service Nintendo Wi-Fi Connection PlayStation Network
Backward compatibility Plays almost all Game Boy Advance cartridges Plays PlayStation games through PS3 download
System software Proprietary OS, Pictochat Cross Media Bar
Consumer programmability See Nintendo DS homebrew See PlayStation Portable homebrew
Resolutions 256 × 192 (both screens) 480 × 272
Network Wi-Fi (802.11) Wi-Fi (802.11b), IrDA(only for 1xxx series), USB
Audio Stereo speakers, headphone jack Stereo speakers, headphone jack
I/O 1 x Game Card slot
1 x GBA slot
UMD slot
USB port
Memory Stick Duo slot
Storage Game Card Memory Stick PRO Duo
Battery life
  • DS, backlight on: 14 hours
  • DS Lite, minimum brightness setting: 19 hours
  • MP3 playback: 10 hours
  • Game: approximately 3-6 hours
  • Video playback: 3-7 hours depending on screen brightness setting
  • Wi-Fi internet browsing: approximately 3-4 hours
Units sold 47.27 million sold (as of June 30, 2007)[32] 25.39 million shipped (as of March 31, 2007)[37]

Note: First year of release is the first year of the system's worldwide availability.

Software

Franchises revived during era

Nintendo DS

Xbox 360

PlayStation 3

PlayStation Portable

Wii

Milestone titles

Other systems

Remakes

See also

References

  1. ^ "Wii is officially best-selling next-generation console". September 13, 2007. {{cite web}}: Check date values in: |date= (help); Unknown parameter |Author= ignored (|author= suggested) (help)
  2. ^ a b The untold story of how the Wii beat the Xbox 360, PlayStation 3 CNN. Retrieved on May 1 2007.
  3. ^ "Nintendo President, Satoru Iwata, media briefing speech at E3 2006". Nintendo. Retrieved 2007-04-03.
  4. ^ "Nintendo's Wii takes console lead". September 12, 2007. Retrieved 2007-09-12. {{cite web}}: Check date values in: |date= (help); Unknown parameter |Author= ignored (|author= suggested) (help)
  5. ^ http://kotaku.com/gaming/we.re-slashing-prices/sony-confirms-ps3-price+cut-80gb-bundle-276091.php
  6. ^ http://www.engadget.com/2007/06/16/ps3-launches-in-korea-with-80gb-hard-drive/
  7. ^ http://www.joystiq.com/2007/05/21/sony-announces-80gb-playstation-3-in-south-korea/
  8. ^ New PlayStation to Go on Sale in August
  9. ^ http://biz.gamedaily.com/industry/toppers/?id=15436
  10. ^ Matt Casamassina (2007-07-25). "Nintendo Sales Update". IGN. Retrieved 2007-07-25. {{cite web}}: Check date values in: |date= (help)
  11. ^ "Nintendo Wii FAQ". IGN. Retrieved 2007-04-03.
  12. ^ a b "PLAYSTATION®3 LAUNCHES ON NOVEMBER 11, 2006 IN JAPAN" (PDF). Sony. Retrieved 2007-04-03.
  13. ^ "Xbox 360 Technical Specifications". xbox.com. Microsoft.
  14. ^ "About Playstation®3 - Technical Specifications".
  15. ^ "A Closer Look at the Nintendo Wii". PC World. Retrieved 2007-04-03.
  16. ^ "PS3 Backwards Compatibility Issues - New system has some problems with past titles". IGN. Retrieved 2007-04-03.
  17. ^ "PlayStation 3 in Europe will play fewer old games". Reuters. Retrieved 2007-04-03.
  18. ^ "Xbox 360 Media Download Center". xbox.com. Microsoft.
  19. ^ "Wii - File Types". Nintendo. Retrieved 2007-04-03.
  20. ^ Burman, Rob (2007-08-08). "Keyboard Functionality Added to Wii". IGN. Retrieved 2007-08-08. {{cite web}}: Check date values in: |date= (help)
  21. ^ "XNA Game Studio Express". MSDN. Microsoft.
  22. ^ "Product information - Xbox 360™ VGA HD AV Cable". xbox.com. Microsoft. Retrieved 2007-04-03.
  23. ^ "New Wii Accessory Pictures - Images reveal RGB SCART compatibility". Official Nintendo Magazine. Nintendo. Retrieved 2007-04-03.
  24. ^ "Wiiの概要 (Wii本体)" (in Japanese). Nintendo. Retrieved 2007-04-03.
  25. ^ "Nintendo confirms Wii DVD playback only for Japan, for now". Engadget. Retrieved 2007-04-03.
  26. ^ Thorsen, Tor (2007-04-11). "20 GB PS3 officially discontinued in North America". GameSpot. Retrieved 2007-04-15. {{cite web}}: Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  27. ^ Thorsen, Tor (2007-07-13). "E3 07: Hirai: 60GB PS3 'no longer in production'". GameSpot. Retrieved 2007-07-31. {{cite web}}: Check date values in: |date= (help)
  28. ^ Boxer, Steve (2007-03-01). "PlayStation 3 loses all Emotion in Europe". The Guardian. Retrieved 2007-07-31. {{cite web}}: Check date values in: |date= (help)
  29. ^ Androvich, Mark (2007-07-09). "New 80GB PS3 eliminates "emotion engine" chip". GamesIndustry.biz. Retrieved 2007-07-31. {{cite web}}: Check date values in: |date= (help)
  30. ^ http://www.firingsquad.com/news/newsarticle.asp?searchid=16873
  31. ^ a b c "Sony Cuts PlayStation 3 Prices in Japan". Associated Press. 2007-10-09. Retrieved 2007-10-10.
  32. ^ a b Takahashi, Dean. "Nintendo ups forecasts again". The Mercury News. Retrieved 2006-07-26.
  33. ^ "Consolidated Financial Highlights" (PDF). Nintendo Company, Ltd. 2007-07-24. Retrieved 2007-07-24.
  34. ^ a b c "Wii sales evidence"". gamespot.com (The Times). Retrieved 2007-09-13. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  35. ^ "New N-Gage En Route". IGN.com. Retrieved 2007-09-04.
  36. ^ "Nintendo Full Year Results Show Rapid Gain". Retrieved 2007-04-26.
  37. ^ "Cumulative Production Shipments of Hardware / PSP® (PlayStation®Portable)". Sony. Retrieved 2007-2-28. {{cite web}}: Check date values in: |accessdate= (help); Cite has empty unknown parameter: |1= (help)
  38. ^ Retro Thing Review Retrieved on April 27, 2007