Jump to content

Minecraft: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
m clean up using AWB (8459)
m →‎United Nations project: FyreUK spelt with no space.
Line 224: Line 224:
{{Close paraphrasing|section|date=October 2012}}
{{Close paraphrasing|section|date=October 2012}}


"Mojang is teaming up with [[UN Habitat]] to launch ''Block By Block'', a project that creates real-world environments in Minecraft, and then lets young people who live in those environments participate in designing what they like to see changed. Using Minecraft, the community has helped reconstruct the areas in subject and citizens are invited to enter the ''Minecraft'' servers and modify their own neighborhood." “The three-year partnership will support UN-Habitat’s [[The Sustainable Urban Development Network (SUD-Net)|Sustainable Urban Development Network]] to upgrade 300 public spaces by 2016.” Mojang has signed ''Minecraft'' building community, ''Fyre UK'', to help render the environments. “The first pilot project in Kibera one of Nairobi’s informal settlements is already in the planning phase.”
"Mojang is teaming up with [[UN Habitat]] to launch ''Block By Block'', a project that creates real-world environments in Minecraft, and then lets young people who live in those environments participate in designing what they like to see changed. Using Minecraft, the community has helped reconstruct the areas in subject and citizens are invited to enter the ''Minecraft'' servers and modify their own neighborhood." “The three-year partnership will support UN-Habitat’s [[The Sustainable Urban Development Network (SUD-Net)|Sustainable Urban Development Network]] to upgrade 300 public spaces by 2016.” Mojang has signed ''Minecraft'' building community, ''FyreUK'', to help render the environments. “The first pilot project in Kibera one of Nairobi’s informal settlements is already in the planning phase.”


The ''Block By Block'' project is based on an earlier initiative, ''Mina Kvarter'' (My Block), which offered young people in Swedish communities “a tool to visualize their ideas of how they want to change their part of town. “It has proven to be a great way to visualize urban planning ideas without necessarily having architectural training.” The ideas presented by the citizens were a template for political decisions.<ref name="blockbyblock"/>
The ''Block By Block'' project is based on an earlier initiative, ''Mina Kvarter'' (My Block), which offered young people in Swedish communities “a tool to visualize their ideas of how they want to change their part of town. “It has proven to be a great way to visualize urban planning ideas without necessarily having architectural training.” The ideas presented by the citizens were a template for political decisions.<ref name="blockbyblock"/>

Revision as of 18:01, 13 October 2012

Minecraft
File:Minecraft logo.png
The Minecraft logo
Developer(s)Mojang
4J Studios (Xbox 360)
Publisher(s)Mojang
Microsoft Studios (Xbox 360)
Designer(s)Markus "Notch" Persson
Jens "Jeb" Bergensten
Artist(s)Kristoffer Zetterstrand
Markus "Junkboy" Toivonen
Composer(s)Daniel "C418" Rosenfeld
Engine
Platform(s)Java platform, Java applet, Android, iOS, Xbox 360
ReleasePC (Java)
Android
iOS
[1]Xbox 360
May 9, 2012[2][3]
Genre(s)First-person, sandbox
Mode(s)Single-player, multiplayer

Minecraft is a sandbox building independent video game originally created by Swedish programmer Markus "Notch" Persson and now developed by his company, Mojang. In 2011, Jens Bergensten, also known by his pseudonym Jeb, took full creative control over Minecraft.

Minecraft is focused on creativity and building, allowing players to build constructions out of textured cubes in a 3D world. Gameplay in its commercial release has two principal modes: Survival, which requires players to acquire resources and maintain their health and hunger; and Creative, where the player has an unlimited supply of resources, the ability to fly, and no health or hunger. A third gameplay mode, named Hardcore, is essentially the same as Survival, but the difficulty is locked on the hardest setting and respawning is disabled, forcing players to delete their worlds upon death. An outdated Classic version is also available for free, although it is no longer being developed. Creative Minecraft resembles Classic, but contains many more features.

Minecraft has received many awards, including five awards taken home from the 2011 Game Developers Conference. It took the Innovation Award, Best Downloadable Game Award, and the Best Debut Game Award from the Game Developers Choice Awards and the Audience Award as well as the Seumas McNally Grand Prize from the Independent Games Festival.

Minecraft was released as a developmental "alpha" release on May 17, 2009, with a beta version on December 20, 2010. Official versions for iOS and Android have been released and the full version of the PC game was released on November 18, 2011 at MineCon 2011. On May 9, 2012, Minecraft was released on Xbox 360 as an Xbox Live Arcade game, co-developed by 4J Studios. As of May 25, 2012, the game has sold over six million copies on PC and over nine million copies across all platforms.

Gameplay

File:Minecraft 1.0.0 screenshot.png
A screenshot of a randomly generated terrain from Minecraft 1.0.0

Minecraft is sandbox building adventure game that gives players a large amount of freedom in choosing how to play the game. The primary goal in Survival mode is to build a shelter to survive attacks by hostile mobs (such as zombies, skeletons and creepers, which are prominent in the game due to their behavior of creeping onto a player before exploding). The core gameplay revolves around building and breaking blocks. The game world is essentially composed of rough 3D objects — mainly cubes — that are arranged in a fixed grid pattern and represent different materials, such as dirt, stone, various ores, water, and tree trunks. While players can move freely across the world, objects and items can only be placed at fixed locations relative to the grid. Players can gather these material blocks and place them elsewhere, thus allowing various constructions. In Creative mode, players have access to unlimited blocks, take no damage, and can fly freely around the world.

The game starts by placing players on the surface of a virtually infinite game world. Players can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies. The world is also divided into biomes ranging from deserts to snowfields. The in-game time system follows a day and night cycle, with one full cycle lasting 20 real time minutes. Throughout the course of the game, players encounter various mobs, such as cows, squid, spiders and creepers. During the daytime, non-hostile animals spawn, such as cows, pigs, and chickens, which can be hunted for food and crafting materials. Hostile mobs, such as large spiders, skeletons, zombies and creepers only spawn in unlit areas like caves or during nighttime.

Complex systems can be built using the in-game physics engine with the use of primitive mechanical devices, electrical circuits and logic gates built with an in-game material known as redstone. For example, a door can be opened or closed by pressing a connected button or stepping on a pressure plate. Similarly, larger and more complex systems can be produced, such as a working arithmetic logic unit – as used in CPUs.[4]

The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[5][6] Although limits exist on vertical movement both up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached. The game achieves this by splitting the game world data into smaller sections, called "chunks", only created or loaded into memory when players are nearby.

Although Minecraft is mostly a sandbox game, it contains some adventure elements. And, with that, a primary win condition, which is achieved by traveling to another dimension known as The End and defeating the powerful Enderdragon that flies around the map. This dimension is also home to Endermen, a race of seemingly-sentient beings that are only rarely seen on the main world. To go to The End, one must locate underground ruins called strongholds, which can be found on the main overworld. They must then activate the stronghold's portal using an item known as the Eye of Ender, crafted from the drops of Endermen and Blazes, which can be found in alternate dimension called The Nether. Upon beating the boss creature (and claiming an exclusive reward consisting of a shower of experience points and the elusive Ender dragon egg), players are allowed to leave the dimension via a portal, which cues the game's ending sequence, written by Irish author Julian Gough,[7] and credits roll. Players are then teleported back to their original spawn point in the overworld, and will receive the exclusive "The End" achievement.

A large aspect of the game is the multi-player mode using player-hosted servers. This allows for players to play in a common world, and achieve goals together. Single player worlds can also allow LAN connection so players on the same network can join locally without a server setup.[8]

Modes

Survival

A screenshot of the Minecraft Beta crafting screen, showing a stone axe being crafted

In this mode, players have a health bar which is depleted by attacks from monsters, falls, or environmental damage, drowning, or falling into lava. Players also have a hunger bar, which must be periodically refilled by eating various food (porkchops, bread, etc.) in-game. Armor can help mitigate damage from mob attacks, while weapons such as swords can be used to kill enemies and other animals. Health replenishes when players have a full hunger bar, and also regenerates regardless of fullness if players play on the easiest difficulty. Players may acquire different resources and craft tools, weapons, armor, food, and various other items. By acquiring better resources, players can craft more effective items. For example, tools such as axes, shovels, or pickaxes, can be used to chop down trees, dig soil, and mine ores, respectively; and tools made out of better resources (such as iron in place of stone) perform their tasks more quickly and can be used more heavily before breaking. Players may also trade goods with villager mobs through a bartering system. Emerald ores are often the currency of the villagers, although some trade with wheat or other materials.

The game has an inventory system and players are limited to the number of items they can carry, specifically, 36 spaces. Upon dying, items in players' inventories are dropped, and players respawn at the current spawn point, which is set by default where players begin the game, but can be reset if players sleep in beds in-game. Dropped items can be recovered if players can reach them before they despawn. Players may acquire experience points by killing mobs and other players, mining, smelting ores, and cooking food. Experience can then be spent on enchanting tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects. Players may also play in a hardcore mode as a variant of Survival mode, which differs primarily with the game being locked to the hardest gameplay setting as well as featuring permadeath; upon players' death, their world is deleted.[9] On multiplayer servers, PvP (player vs. player) may be enabled to allow fighting between players.

Creative

In Creative mode, players have access to unlimited resources or items through the inventory menu, and can place or remove them instantly. Players also do not take environmental or mob damage, is not affected by hunger, and can fly freely around the game world; they can only die by breaking through bedrock and falling into the void.

Adventure

In Adventure mode, the gameplay is similar to survival mode except players are unable to break or place any blocks. The players can still interact with items, such as chests, and mechanics, such as buttons.

Classic

File:Minecraft classic - from Commons.png
A screenshot of Minecraft Classic (single player)

Older versions of Minecraft are also available for players. Unlike newer versions of Minecraft, Classic is free to play, though it is no longer updated. It functions much the same as Creative mode, allowing players to build and destroy any and all parts of the world either alone or in a multiplayer server. There are no computer creatures in this mode, and environmental hazards such as lava will not damage players. However, some blocks function differently since their behavior was later changed during development.

Development

The developer of Minecraft, Markus Persson aka Notch, had previously worked on games such as Wurm Online and as a game developer for King.com for over four years.[10][11] Persson quit his job at King.com in order to independently develop Minecraft.[10][12] Persson was inspired to create Minecraft by several other games such as Dwarf Fortress, Infiniminer by Zachtronics Industries, and Dungeon Keeper by Bullfrog Productions. He was still working out the basics of gameplay when he discovered Infiniminer and played with others on the TIGSource.com forums.[11][12] At the time, he had also been visualizing an isometric 3D building game that would be a cross between his inspirations and had made some early prototypes.[10][13] After discovering Infiniminer, Persson declared, "My god, I realized that that was the game I wanted to do."[14] Infiniminer heavily influenced the style of gameplay that eventually resulted in Minecraft, including the first-person aspect of the game and the "blocky" visual style.[12]

Minecraft was first released to the public on May 17, 2009, as a developmental "alpha" release,[15] with a beta release on December 20, 2010.[16][17] Although Persson maintained a day job with Jalbum.net at first, he later moved to working part-time and has since quit in order to work on Minecraft full-time as sales of the beta version of the game have expanded.[11] Persson continues to update the game with releases distributed to users automatically. Persson plans to continue these updates after the release of the full game as long as there is still an active userbase.[12] These updates have included features such as new items, new blocks, an alternate "Hell" dimension (accessible through construction of a portal) that Persson terms "The Nether", tameable wolves that assist the player, and changes to the game's behaviour (e.g., how water flows). Persson plans to eventually release the game as open-source after sales have dropped off and when he wants to move onto other projects.[11]

File:Minecraft netherscreenshot2 - from Commons.png
A screenshot of "The Nether", an alternate dimension

In September 2010 Persson announced that he and a friend were starting a video game company, Mojang, with the money earned from Minecraft. This company was intended to back the development of Minecraft and an unrelated game, Scrolls, which his friend was to primarily work on. As part of creating the company, Persson hired "an artist, a web site developer, and a business guy", additional programmers, and established an office in Stockholm.[18][19] The four additional employees hired in 2010 were Jens Bergensten, a programmer; Daniel Kaplan, the "business guy"; Jakob Porser, who will be working on the other game for Mojang; and Markus "Junkboy" Toivonen, a pixel artist.[20][21][22] The plans for Persson's new company were delayed by weeks when his account with PayPal, containing over US$763,000 in proceeds from Minecraft sales, was frozen due to a "suspicious withdrawal or deposit".[23] On October 20, 2010, the Minecraft website suffered a prolonged DDoS attack.[24][25]

On December 11, 2010, Persson announced, via his personal blog, that Minecraft would be entering its beta testing phase on December 20, 2010.[26] He further stated that users who bought the game after this date would no longer be guaranteed to receive all future content free of charge as it "scared both the lawyers and the board." However, bug fixes and all updates leading up to and including the release would still be free. At the start of 2011 Mojang expanded to include Carl Manneh as a "managing director" and Tobias Möllstam as a programmer.[27] On April 7, 2011, Persson announced that Mojang has decided to move the game out of Beta on November 11, 2011; however this would not be the "finished product", as the game would be continuously updated before and after the release.[28][non-primary source needed]

Minecraft.net provided online systems to authenticate logins and host the player's profile including its modifiable character skin pattern and the purchased gift codes. On January 18, 2011, Persson announced in a blog post that Minecraft's web servers would be switching to being hosted solely on the Amazon Web Services (AWS) content delivery network. Persson stated in his personal blog that their old web host was having trouble and that Mojang would be switching to using AWS as their host for both Minecraft.net and Minecraft's web functions such as logging in.[29] This was followed by a tweet the next day confirsk to oversee the servers and back end for both Minecraft and Scrolls.ming the migration and that Tobias would be the one to set up the new servers.[30] Upon this hosting migration, both Minecraft.net and Minecraft game features experienced fluctuating down time.[31] On February 21, Mojang hired Dan Fri

On December 2, 2011, Persson announced via his personal blog that he would be stepping down as the lead developer of Minecraft, with Bergensten becoming lead developer. Persson would remain as a developer of Minecraft but would be taking time away from the game in order to work on an unannounced project.[32] On February 28, 2012, Bergensten announced that the main developers of Bukkit, a community-based project that works on Minecraft server implementation, joined the ranks of the Mojang team to work on "improving both the server and the client to offer better official support for larger servers and server modifications".[33]

Soundtrack

Untitled

German composer Daniel "C418" Rosenfeld (born May 9, 1986) released a soundtrack, titled Minecraft – Volume Alpha, on March 4, 2011.[34]

No.TitleLength
1."Key"1:05
2."Door"1:51
3."Subwoofer Lullaby"3:28
4."Death"0:41
5."Living Mice"2:57
6."Moog City"2:40
7."Haggstorm"3:24
8."Minecraft"4:14
9."Oxygène"1:05
10."Équinoxe"1:54
11."Mice on Venus"4:41
12."Dry Hands"1:08
13."Wet Hands"1:30
14."Clark"3:11
15."Chris"1:27
16."Thirteen"2:56
17."Excuse"2:04
18."Sweden"3:35
19."Cat"3:06
20."Dog"2:25
21."Danny"4:14
22."Beginning"1:42
23."Droopy likes ricochet"1:36
24."Droopy likes your face"1:56

Merchandise

In December 2011, Mojang submitted the concept of Minecraft merchandise to Lego for the Lego Cuusoo program, from which it quickly received 10,000 votes by users, prompting Lego to review the concept.[35] On January 24, 2012, Lego Cuusoo announced the concept was approved and they would develop sets based around Minecraft.[35] In February 2012, the first Lego Minecraft set of Micro World was showcased and made available for pre-orders, with a release set for the summer of 2012.[36]

Foam pickaxes are also on sale from several retail outlets as well as the online Minecraft store.[citation needed]

Reception

Critical

Minecraft has received favorable responses from critics, and has had a notably large number of sales. The game has been praised for the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay.[46][47][48] PC Gamer listed Minecraft as the fourth-best game to play at work.[49]

A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it.[50] Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego Stalker".[51] On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game.[52] Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial.[53]

In December 2010, Good Game selected Minecraft as their choice for "Best Downloadable Game of 2010" title,[54] Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year,[55][56] and Rock, Paper, Shotgun named it the game of the year.[57] Indie DB awarded the game the 2010 "Indie of the Year" award as chosen by voters, in addition to two out of five Editor's Choice awards for "Most Innovative" and "Best Singleplayer Indie".[58] It was also awarded "Game of the Year" by PC Gamer UK.[59] The game was nominated for the "Seumas McNally Grand Prize", "Technical Excellence", and "Excellence in Design" awards at the March 2011 Independent Games Festival[60] and won the Grand Prize along with community-voted "Audience Award".[61] At Game Developers Choice Awards 2011, Minecraft won the award for Best debut game, Best downloadable game and Most Innovative game award, winning every award for which it was nominated.[62][63][64] It has also won GameCity's videogame arts prize[65]

On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that opened on March 16, 2012.[66][67]

Commercial

In September 2010, after an impromptu free-to-play weekend, the game had a spike in sales of over 25,000 purchases in 24 hours.[68][69] On January 12, 2011, Minecraft passed 1,000,000 purchases,[70][71] less than a month after reaching Beta. At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth,[72] and apparently unpaid mention in popular media like Penny Arcade.[73] By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version.[74] On July 1, 2011 Minecraft passed the 10 million registered users mark.[75][non-primary source needed] As of November 7, 2011, Minecraft had over 16 million registered users, and over 4 million purchases.[76] As of May 25, 2012, the game has sold over six million copies on PC and over nine million copies across all platforms.[77]

The Xbox 360 version of Minecraft became profitable within the first hour of release.[78][non-primary source needed] Within the first 24 hours of the game's release, Minecraft broke the Xbox Live sales records, with 400,000 players online.[79] Within a week of being on the Xbox Live Marketplace, Minecraft sold upwards of one million copies.[80] It was announced in July 2012 that Minecraft has sold over three million copies since the game debuted on Xbox LIVE Arcade in May 2012. This brings the total projected sales for Minecraft to over seven million for all platforms in its lifetime.[81]

Ports

Minecraft – Pocket Edition

On August 16, 2011, Minecraft – Pocket Edition was released for the Xperia PLAY. It was then opened up to the rest of the Android Market on October 8, 2011.[82][83] The current version of the software concentrates on the creative building and the primitive survival aspect of the game. The Pocket Edition currently does not contain all the features of the PC and Xbox 360 releases. The current release allows for multiplayer across a local wireless network.[84][85] An iOS version of Minecraft was released on November 17, 2011.[86] On his Twitter account, Jens Bergensten noted that the Pocket Edition of Minecraft is written in C++ and not Java, due to iOS not being able to support Java.[87]

Minecraft: Xbox 360 Edition

The Xbox 360 version of the game, developed by 4J Studios, is planned to support Kinect play and cross-platform playability with the PC version.[88] The gameworld size is limited to 1024 by 1024 blocks, although this might later be expanded through the next updates. At the Game Developers Conference, it was made known that Minecraft for XBLA would be coming out on March 17, 2012. However, Daniel Kaplan said on Twitter that it is Microsoft's decision on when it will be released, 4J Studios told Microsoft that the game was ready for release, Microsoft waited for a date that they are happy to release.[89] It was announced that Minecraft would be the flagship game in a new Xbox Live promotion called Arcade NEXT. The game was released on May 9, 2012.[90] Currently,[when?] Minecraft for Xbox 360 is limited, although in time the game will be in sync with the PC version; on the first release, Xbox Minecraft was many versions behind the current 1.3.2. Although many features are planned, they will not be added until a later date. The game has a large amount of content that is special to the Xbox 360, including the newly designed crafting system, the control interface, and the ability to play with friends via Xbox Live.[91]

Minecraft 4k

Minecraft 4k is a simplified version of Minecraft similar to the Classic version that was developed for the Java 4K "in way less than 4 kilobytes".[92] The map itself is finite - composed of 64x64x64 blocks - and the same world is generated every time. Players are restricted to placing or destroying blocks, which are randomly located and consist of grass, dirt, stone, wood, leaves, and brick.[93]

MineCon

On May 11, 2011, Persson announced via his blog that an official Minecraft convention titled "MineCon 2011" would be held November 18–19 in Las Vegas, Nevada, in the United States and on August 11, the MineCon website was launched.[94] The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community.[95][96] After Minecon, there was an Into The Nether after-party with electronic musician deadmau5.[97] As well as this, free codes were given to every attendee of MineCon that unlock alpha versions of Mojang's other upcoming game, Scrolls, as well as an additional non-Mojang game, Cobalt, which is being developed by Oxeye Game Studios.[98] MineCon sold all of its 4,500 tickets.[99][100] On August 2, 2012 it was announced through a video posted on the Minecraft YouTube channel that MineCon 2012 would take place in Disneyland Paris from November 24–25.[citation needed]

Minecraft clones

After the release of Minecraft, some video games were released with various similarities with Minecraft. They are considered "clones". There have been a few across various platforms of gaming.[citation needed]

Name Platform
Ace of Spades Windows
CastleMiner Xbox 360
CraftWorld Windows Phone
FortressCraft Xbox 360
Total Miner Xbox 360

United Nations project

"Mojang is teaming up with UN Habitat to launch Block By Block, a project that creates real-world environments in Minecraft, and then lets young people who live in those environments participate in designing what they like to see changed. Using Minecraft, the community has helped reconstruct the areas in subject and citizens are invited to enter the Minecraft servers and modify their own neighborhood." “The three-year partnership will support UN-Habitat’s Sustainable Urban Development Network to upgrade 300 public spaces by 2016.” Mojang has signed Minecraft building community, FyreUK, to help render the environments. “The first pilot project in Kibera one of Nairobi’s informal settlements is already in the planning phase.”

The Block By Block project is based on an earlier initiative, Mina Kvarter (My Block), which offered young people in Swedish communities “a tool to visualize their ideas of how they want to change their part of town. “It has proven to be a great way to visualize urban planning ideas without necessarily having architectural training.” The ideas presented by the citizens were a template for political decisions.[101]

Footnotes

In a blog post,[5] Persson explains:

First of all, let me clarify some things about the "infinite" maps: They're not infinite, but there's no hard limit either. It'll just get buggier and buggier the further out you are. Terrain is generated, saved and loaded, and (kind of) rendered in chunks of 16*16*128 blocks. These chunks have an offset value that is a 32 bit integer roughly in the range negative two billion to positive two billion. If you go outside that range (about 25% of the distance from where you are now to the sun), loading and saving chunks will start overwriting old chunks. At a 16/th of that distance, things that use integers for block positions, such as using items and pathfinding, will start overflowing and acting weird.

Those are the two "hard" limits.

See also

References

  1. ^ Kaplan, Daniel (November 18, 2011). "Minecraft – Pocket Edition on iOS!". Mojang.com. Retrieved December 18, 2011.
  2. ^ "Minecraft". Xbox.com. Microsoft. Retrieved June 9, 2012.
  3. ^ Manneh, Carl (March 7, 2011). "Minecraft is coming to Xbox". Retrieved June 8, 2011.
  4. ^ Tito, Greg (October 4, 2010). "Player Creates Working Computer in Minecraft". The Escapist. Retrieved January 4, 2011.
  5. ^ a b Persson, Markus (March 10, 2011). "Terrain generation, Part 1". Retrieved October 24, 2010.
  6. ^ Bergensten, Jens (February 23, 2011). "A Short Demystification of the 'Map Seed'". Retrieved October 6, 2012.
  7. ^ Chatfield, Tom (January 9, 2012). "Ending an endless game: an interview with Julian Gough, author of Minecraft's epic finale". Boing Boing. Retrieved January 13, 2012.
  8. ^ Alec Meer (June 18, 2012). "Modern! Minecraft Adds 'Local Area Network' Support". Rock, Paper, Shotgun. Retrieved September 25, 2012.
  9. ^ "Minecraft hardcore mode teased. When you die, the world dies with you". September 23, 2011. Retrieved September 25, 2012]. {{cite web}}: Check date values in: |accessdate= (help)
  10. ^ a b c Handy, Alex (March 23, 2010). "Interview: Markus 'Notch' Persson Talks Making Minecraft". Gamasutra. Retrieved June 26, 2010.
  11. ^ a b c d McDougal, Jaz (July 29, 2010). "Community heroes: Notch, for Minecraft". PC Gamer. Future plc. Retrieved August 3, 2010.
  12. ^ a b c d Persson, Markus. "About the game". Mojang. Retrieved June 26, 2010.
  13. ^ Persson, Markus (October 30, 2009). "The Origins of Minecraft". Mojang. Retrieved August 3, 2010.
  14. ^ Persson, Markus (October 30, 2009). "The Origins of Minecraft". Retrieved October 30, 2009.
  15. ^ "Minecraft (alpha)". Forums.tigsource.com. May 17, 2009. Retrieved December 18, 2011.
  16. ^ Dec 11, 2010 Tweet (December 20, 2010). "Minecraft Beta: December 20, 2010 : The Word of Notch". Notch.tumblr.com. Retrieved December 18, 2011.{{cite web}}: CS1 maint: numeric names: authors list (link)
  17. ^ Dutton, Fred (December 13, 2010). "Minecraft enters beta, gets storyline". Eurogamer. Retrieved June 9, 2012.
  18. ^ Persson, Markus (September 28, 2010). "I'm sorry about the lack of updates". Mojang. Retrieved October 18, 2010.
  19. ^ Persson, Markus (September 6, 2010). "Hiring some people, getting an office, and all that!". Mojang. Retrieved September 6, 2010.
  20. ^ Persson, Markus (November 19, 2010). "Introducing: Jens!". Mojang. Retrieved November 21, 2010.
  21. ^ Persson, Markus (September 13, 2010). "Three man strong!". Mojang. Retrieved November 21, 2010.
  22. ^ Persson, Markus (October 21, 2010). "Weekend activities". Mojang. Retrieved November 21, 2010.
  23. ^ Chalk, Andy (September 10, 2010). "PayPal Freezes $750K in MineCraft Dev's Account". The Escapist. Themis Group. Retrieved December 21, 2010.
  24. ^ Crecente, Brian (October 21, 2010). "Minecraft Apparently Under Siege By Angry Addicts Demanding More Updates". Kotaku. Retrieved November 26, 2010.
  25. ^ Bramwell, Tom (October 22, 2010). "Minecraft hit by DDOS attack". Eurogamer. Retrieved November 26, 2010.
  26. ^ Persson, Markus (December 11, 2010). "Minecraft Beta: December 20, 2010". Mojang. Retrieved December 21, 2010.
  27. ^ Persson, Markus (January 3, 2011). "2011, here we go!". Mojang. Retrieved January 3, 2011.
  28. ^ Persson, Markus. "11/11/11".
  29. ^ Persson, Markus (January 18, 2011). "The web server is struggling, we're migrating".
  30. ^ Mollstam, Tobias (January 19, 2011). "Battle plan of cluster structure leading to world domination has been had!".
  31. ^ Mooring, Michael (January 19, 2011). "When Minecraft.net was down". Archived from the original on July 16, 2011.
  32. ^ Johnson, Casey (December 2, 2011). "Markus "Notch" Persson steps down as lead Minecraft developer". Ars Technica. Condé Nast. Retrieved December 2, 2011.
  33. ^ Jens Bergensten (February 28, 2012). "Minecraft Team Strengthened!". Retrieved March 5, 2012.
  34. ^ "Minecraft Volume Alpha on Bandcamp". March 4, 2011. Retrieved September 25, 2012.
  35. ^ a b Totilo, Stephen (January 24, 2012). "There Will Be Official Minecraft Lego Sets". Kotaku.
  36. ^ MacManus, Christopher (February 16, 2012). "Lego Minecraft available for preorder". CNET. Retrieved February 17, 2012.
  37. ^ "Minecraft for PC". GameRankings. CBS Interactive. Retrieved June 7, 2012.
  38. ^ "Minecraft Critic Reviews for PC". Metacritic. CBS Interactive. Retrieved May 1, 2012.
  39. ^ "Minecraft PC Reviews". 1up.com. Retrieved December 18, 2011.
  40. ^ "Minecraft review". Edge. November 28, 2011. Retrieved June 7, 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  41. ^ Meer, Alec (November 18, 2011). "Minecraft Review • Reviews •". Eurogamer.net. Retrieved December 18, 2011.
  42. ^ Adam Biessener (November 22, 2011). "More Toy Than Game, But That's Okay — Minecraft — PC — www.GameInformer.com". GameInformer. Retrieved September 25, 2012.
  43. ^ Meunier, Nathan (May 10, 2009). "Minecraft Review". GameSpot.com. Retrieved December 18, 2011.
  44. ^ "GameSpy: Minecraft Review — Page 1". Pc.gamespy.com. Retrieved December 18, 2011.
  45. ^ Anthony Gallegos. "Minecraft Review — PC Review at IGN". Pc.ign.com. Retrieved December 18, 2011.
  46. ^ Rossignol, Jim. "Building-block World". PC Gamer UK (204). Future plc.
  47. ^ Hindes, Daniel. "Trouble Down Mine". PC PowerPlay (169). Nextmedia.
  48. ^ Reinhart, Brandon (July 28, 2010). "Is that an Equalizer in your pocket?". Valve Corporation. Retrieved July 28, 2010.
  49. ^ Rossignol, Jim (July 5, 2010). "50 Games to Play at Work". PC Gamer. Future plc.
  50. ^ Munro, Scott (July 27, 2010). "Minecraft (Alpha Review)". Daily Record. Trinity Mirror. Archived from the original on December 6, 2010. Retrieved August 3, 2010. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  51. ^ Rossignol, Jim (August 10, 2010). "Chockablock: Minecraft Revisited". Rock, Paper, Shotgun. Retrieved September 3, 2010.
  52. ^ Holkins, Jerry (September 17, 2010). "Mine All Mine, Part One". Penny Arcade. Retrieved September 17, 2010.
  53. ^ Bendixsen, Stephanie; O'Donnell, Steven (September 20, 2010). "Minecraft Review". Good Game. Season 5. Episode 32. ABC Television. {{cite episode}}: External link in |transcripturl= (help); Unknown parameter |transcripturl= ignored (|transcript-url= suggested) (help)
  54. ^ Bendixsen, Stephanie; O'Donnell, Steven (December 6, 2010). "GG Awards 2010: Best Downloadable Game". Good Game. Season 5. Episode 43. ABC Television.
  55. ^ "Gamasutra's Best Of 2010: The Top 10 Games Of The Year". Gamasutra. December 23, 2010. Retrieved December 23, 2010.
  56. ^ Rose, Mike; W., Tim (December 17, 2010). "Gamasutra's Best Of 2010: Top 10 Indie Games". Gamasutra. Retrieved December 23, 2010.{{cite web}}: CS1 maint: multiple names: authors list (link)
  57. ^ "The Games Of Christmas '10: Day 24". Rock, Paper, Shotgun. December 25, 2010. Retrieved December 24, 2010.
  58. ^ "Winners – 2010 Indie of the Year Awards – Indie DB". Indie DB. December 24, 2010. Retrieved December 27, 2010.
  59. ^ "Minecraft – PC Gamer UK's Game Of The Year". PC Gamer. December 31, 2010. Retrieved December 31, 2010.
  60. ^ Carless, Simon (January 3, 2011). "2011 Independent Games Festival Reveals Main Competition Finalists". IndieGames. Retrieved January 3, 2011.
  61. ^ "Minecraft, Amnesia Top Winners At 13th Annual IGF Awards". IndieGames. 2011-03. Retrieved March 3, 2011. {{cite web}}: Check date values in: |date= (help)
  62. ^ "Game Developers Choice Awards — Big Props To Minecraft & RDR — Voodoo Extreme". Ve3d.ign.com. Retrieved April 23, 2012.
  63. ^ "Game Developers' Choice Online Awards Honor Rift, Minecraft, and Everquest". Kotaku.com. October 12, 2011. Retrieved April 23, 2012.
  64. ^ "Game Developers Choice Awards". Gamechoiceawards.com. Retrieved April 23, 2012.
  65. ^ "Minecraft awarded GameCity videogame arts prize". bbc.co.uk. October 29, 2011. Retrieved September 25, 2012.
  66. ^ "The Smithsonian Has Picked the Games of Its Art of Video Games Exhibit". Kotaku. May 5, 2011.
  67. ^ "The Art of Video Games". Smithsonian American Art Museum.
  68. ^ Persson, Markus (September 18, 2010). "Free Minecraft until this gets fixed". Mojang. Retrieved September 21, 2010.
  69. ^ "24 hour sales peak". September 25, 2010. Archived from the original on September 21, 2010. Retrieved September 15, 2010.
  70. ^ Persson, Markus. "Minecraft – Statistics". Mojang. Archived from the original on January 12, 2011. Retrieved January 13, 2011.
  71. ^ Persson, Markus (January 12, 2011). "Exclamation mark". Mojang. Retrieved January 12, 2011. Minecraft just passed one million sales.
  72. ^ Plunkett, Luke (January 4, 2011). "Why Minecraft Is So Damn Popular". Kotaku. Retrieved January 12, 2011.
  73. ^ "Mine All Mine, Part One". September 17, 2010. Retrieved September 25, 2012.
  74. ^ Orland, Kyle (April 6, 2011). "Minecraft Draws Over $33 Million In Revenue From 1.8M Paying Customers". Gamasutra. Retrieved April 6, 2011.
  75. ^ Persson, Markus (July 1, 2011). "10m". The Word of Notch. Mojang. Retrieved July 1, 2011.
  76. ^ "Minecraft beta cracks 4 million — News at GameSpot". gamespot.com. Retrieved November 9, 2011.
  77. ^ Mallory, Jordan (May 25, 2012). "Minecraft sells 6 million on PC, 'around 9 million' across all platforms". Joystiq. Retrieved June 9, 2012.
  78. ^ "Profitable in an hour".
  79. ^ Reilly, Jim (May 10, 2012). "Minecraft Breaks Xbox Live Sales Records". Game Informer. Retrieved May 11, 2012.
  80. ^ Klepek, Patrick (May 14, 2012). "Minecraft for Xbox Live Arcade Sells 1 Million Copies". Giant Bomb. Retrieved May 18, 2012.
  81. ^ "Minecraft Sells 3 Million Copies on Xbox LIVE Arcade". Planet Xbox 360. Retrieved July 23, 2012.
  82. ^ Rose, Mike (February 21, 2011). "Official Minecraft iOS, Android Release Coming Later This Year". Gamasutra. Retrieved February 22, 2011.
  83. ^ Crecente, Brian (February 21, 2011). "Official Minecraft Coming to iPhone, iPad, Android". Kotaku. Retrieved February 22, 2011.
  84. ^ "Minecraft Pocket Edition Hits Android App Store, Your Thumbs Cower in Fear".
  85. ^ "Say hello to Minecraft – Pocket Edition". August 21, 2011.
  86. ^ Brown, Mark (November 16, 2011). "Minecraft: Pocket Edition arrives on iPhone and iPad". Wired. Retrieved November 18, 2011.
  87. ^ "Twitter/jeb_: PE is in C++". October 8, 2011. Retrieved September 25, 2012.
  88. ^ "Minecraft will feature cross-functionality between the PC and Xbox 360 versions".
  89. ^ "Xbox information at Minecraft Wiki". March 18, 2012.
  90. ^ "Xbox Live's Major Nelson". March 25, 2012.
  91. ^ "Minecraft Xbox 360 Edition review at Digital Trends". May 7, 2012.
  92. ^ "Twitter/Notch: Minecraft in less than 4k". June 29, 2011. Retrieved September 25, 2012.
  93. ^ Donlan, Chris (November 25, 2011). "The Friday Game: Minecraft 4k". EDGE. Retrieved October 2, 2012.
  94. ^ "MineCon 2011 – The Official MineCraft Event". Retrieved August 21, 2011.
  95. ^ "GameSpy: Tickets for Minecraft Convention, MineCon, Now On Sale — Page 1". Uk.pc.gamespy.com. August 11, 2011. Retrieved December 18, 2011.
  96. ^ "About MineCon". Retrieved August 21, 2011.[dead link]
  97. ^ "Into the Nether party with deadmau5". ign.com. November 22, 2011. Retrieved September 25, 2012.
  98. ^ Lydia Winters (September 8, 2011). "MineCon Swag – Alpha Codes!". Mojang.com. Retrieved December 18, 2011.
  99. ^ "MineCon is sold out". Notch.tumblr.com.
  100. ^ "Well Whaddaya Know: MineCon Is Sold Out". http://www.kotaku.com.au. {{cite web}}: External link in |publisher= (help)
  101. ^ Tom Senior (September 5, 2012). "Minecraft UN Block By Block project to help young people redesign their neighbourhoods". PC Gamer. Retrieved September 5, 2012.
Listen to this article
(2 parts, 24 minutes)
Spoken Wikipedia icon
These audio files were created from a revision of this article dated
Error: no date provided
, and do not reflect subsequent edits.