Bohemia Interactive: Difference between revisions
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==Bohemia Interactive Simulations== |
==Bohemia Interactive Simulations== |
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Bohemia Interactive Australia (BIA) is a spinoff studio and was formed by BI and David Lagettie, where the joint development of a special military training simulation program, ''[[VBS1]]'', began in December 2001. After thorough testing and field use (in cooperation with [[United States Marine Corps]]), ''VBS1'' was made available in the fall of 2002 for qualified government clients and military organizations. On 21 May 2004, ''VBS1'' underwent limited public distribution. On 14 August 2004 it was released for [[North America]]; distribution was handled by [[Coalescent Technologies]]. In 2008 most of development operations were moved to Prague, Czech Republic under newly formed [[Bohemia Interactive Simulations]]. Subsequently BIA was integrated as Asia-Pacific arm of Bohemia Interactive Simulations and |
Bohemia Interactive Australia (BIA) is a spinoff studio and was formed by BI and David Lagettie, where the joint development of a special military training simulation program, ''[[VBS1]]'', began in December 2001. After thorough testing and field use (in cooperation with [[United States Marine Corps]]), ''VBS1'' was made available in the fall of 2002 for qualified government clients and military organizations. On 21 May 2004, ''VBS1'' underwent limited public distribution. On 14 August 2004 it was released for [[North America]]; distribution was handled by [[Coalescent Technologies]]. In 2008 most of development operations were moved to Prague, Czech Republic under newly formed [[Bohemia Interactive Simulations]]. Subsequently BIA was integrated as Asia-Pacific arm of [[Bohemia Interactive Simulations]] and Pete Morrison, previously Lead Developer, was appointed CEO. The company was acquired by The Riverside Company, a New York-based private equity firm, in January 2013. |
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===Training programs=== |
===Training programs=== |
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*''[[VBS1]]'' (Windows) - November 2006 - 2002, 2004 (worldwide) |
*''[[VBS1]]'' (Windows) - November 2006 - 2002, 2004 (worldwide) |
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*''[[VBS2]]'' (Windows) - April 2007 (worldwide) |
*''[[VBS2]]'' (Windows) - April 2007 (worldwide) |
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*''[[VBS3]]'' (Windows) - |
*''[[VBS3]]'' (Windows) - July 2014 <ref>{{cite web |url=http://bisimulations.com/content/thu-07032014-2311/bohemia-interactive-simulations-releases-vbs3-v34|date=3 July 2013|accessdate=7 July 2014}}</ref> |
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==Services for professionals== |
==Services for professionals== |
Revision as of 19:32, 9 July 2014
Logo | |
Company type | Private |
---|---|
Industry | Computer and video games Interactive entertainment |
Founded | 1999 |
Headquarters | Prague, Czech Republic |
Key people | Marek Španěl (CEO), Ondřej Španěl, Dean Hall |
Products | Operation Flashpoint: Cold War Crisis ARMA series DayZ |
Revenue | 1,159,776,000 Czech koruna (2020) |
784,701,000 Czech koruna (2020) | |
636,874,000 Czech koruna (2020) | |
Total assets | 1,032,294,000 Czech koruna (2020) |
Number of employees | Over 160[1] |
Subsidiaries | Altar Games Black Element Software Centauri Production |
Website | http://www.bistudio.com/ |
Bohemia Interactive (BI), also known as Bohemia Interactive Studio (BIS), is an independent developer of video games, based in Prague, Czech Republic. Founded in 1999, the company's CEO is Marek Španěl, who is also the co-owner of the company.
Bohemia Interactive is a member of IDEA Games, which functions as a publisher and consultant for several independent developers.
Operation Flashpoint
Bohemia's release of Operation Flashpoint: Cold War Crisis in 2001 into the international market won BI several prestigious awards. At London's ECTS show of 2001, BI won the "Best PC Game Developer of the Year" award. In addition, BI was also awarded "Rookie Studio of the Year" at GDC 2002.
The debut game of BI, published by Codemasters, immediately became the top selling game in the United Kingdom, Germany, France, Australia, Czech Republic and other countries. After this success BI prepared a special US version of the game which launched in September 2001 and it also became one of the best selling games in the USA.
After OFP was released, the official expansion packs came onto the game market, officially titled Red Hammer and Resistance which brought significant engine updates. The development team continued (until 2005) to support the game with regularly released upgrades and patches over the Internet.
An Xbox version of Operation Flashpoint containing both original and the resistance campaign was released in November 2005. It was released under the name Operation Flashpoint: Elite.
Products
Upcoming games
Title | Type | System | Expected Release Date | Engine | Developed | Published |
---|---|---|---|---|---|---|
Take On Mars | Standalone | Windows | Final: TBA Early Access: 1 August 2013[11] |
Enforce[12] | ||
DayZ | Standalone | Windows | Final: TBA Early Access: 16 December 2013 |
Infusion |
Bohemia Interactive Simulations
Bohemia Interactive Australia (BIA) is a spinoff studio and was formed by BI and David Lagettie, where the joint development of a special military training simulation program, VBS1, began in December 2001. After thorough testing and field use (in cooperation with United States Marine Corps), VBS1 was made available in the fall of 2002 for qualified government clients and military organizations. On 21 May 2004, VBS1 underwent limited public distribution. On 14 August 2004 it was released for North America; distribution was handled by Coalescent Technologies. In 2008 most of development operations were moved to Prague, Czech Republic under newly formed Bohemia Interactive Simulations. Subsequently BIA was integrated as Asia-Pacific arm of Bohemia Interactive Simulations and Pete Morrison, previously Lead Developer, was appointed CEO. The company was acquired by The Riverside Company, a New York-based private equity firm, in January 2013.
Training programs
- VBS1 (Windows) - November 2006 - 2002, 2004 (worldwide)
- VBS2 (Windows) - April 2007 (worldwide)
- VBS3 (Windows) - July 2014 [13]
Services for professionals
The studio operates multiple high-end optical motion capture facilities equipped with leading motion analysis technology, such as Vicon, Vivid-900 3D scanner by Minolta, a RED One camera, lighting and related computer equipment. The technology is available for hire and was used in various in-house and external projects (e.g. Wanted, Universe at War: Earth Assault, Assassin's Creed 2).
Also, BI offers output data from its unique LINDA, software used to generate 3D models of trees and bushes specifically adjusted for real-time simulations and games.
Staff arrest on Lemnos
As reported by Greek media[14] on 10 September 2012, two Czech nationals were arrested on Lemnos and charged with espionage. They claimed to be working for Bohemia Interactive collecting pictures[14][15] and video footage for the development of Arma 3. The individuals, Ivan Buchta and Martin Pezlar,[16] were confirmed employees of Bohemia Interactive, but the company officially stated that they were on the island "with the sole purpose of experiencing the island's beautiful surroundings".[17]
According to Greek law, taking photographs et cetera of military installations is strictly prohibited for reasons of national security[18] and that the issue of the game causing potential threats to Greek national security was brought officially to the Greek Parliament and was discussed before in 2011.[19] After the arrest incident, Bohemia Interactive shut down access[20] to a thread named Greek Military started on 1 August 2012, on their official forum warning them and discussing legal and other problems concerning photographing and realistically depicting Greek military installations.
As of 15 January 2013, the detained BI employees were released on bail of 5000 Euro each.[21] The employees returned home to their families and await further legal action.
References
- ^ "Company Brochure". BIStudio. Retrieved 21 May 2014.
- ^ "Alpha Prime". Retrieved 9 August 2013.
- ^ "Pat & Mat". Retrieved 9 August 2013.
- ^ "Alternativa". Retrieved 9 August 2013.
- ^ "Pound of Ground". Retrieved 9 August 2013.
- ^ "Memento Mori". Retrieved 9 August 2013.
- ^ "Fish Fillets 2". Retrieved 9 August 2013.
- ^ "ARMA Tactics engine".
- ^ "ARMA 3 Release Date". 8 August 2013. Retrieved 8 August 2013.
- ^ "Arma 3 Early Access Release Date". Retrieved 8 August 2013.
- ^ "Take On Mars Release Date". 17 July 2013. Retrieved 3 August 2013.
- ^ "Conformation of Enforce game engine". 18 June 2013. Retrieved 3 August 2013.
- ^ . 3 July 2013 http://bisimulations.com/content/thu-07032014-2311/bohemia-interactive-simulations-releases-vbs3-v34. Retrieved 7 July 2014.
{{cite web}}
: Missing or empty|title=
(help) - ^ a b "Κατηγορούμενοι για κατασκοπεία δύο Τσέχοι που συνελήφθησαν στη Λήμνο (translation: Two Czech nationals arrested on Lemnos accused of espionage)". In.gr. 10 September 2012. Retrieved 11 September 2012.
- ^ "Greek police arrest two Czech men over suspected spying". ceskenoviny.cz. 11 September 2012. Retrieved 17 September 2012.
- ^ "Κατασκοπία, παιχνίδι ή και τα δυο; (translation: Epsionage, game or both?)". To Proto Thema. 11 September 2012. Retrieved 15 September 2012.
- ^ "Game makers arrested over alleged spying in Greece". BBC. 13 September 2012. Retrieved 15 September 2012.
- ^ 1.(Greek) Penal Code, article 149;in Greek : Ποινικός Κώδικας, άρθρο 149,
2.(Greek) Compulsory Law 376/1936;in Greek with title,date and index details: Αναγκαστικός Νόμος 376/1936 «Περί μέτρων ασφαλείας οχυρών θέσεων», ΦΕΚ 546, Τεύχος Α', 18/12/1936 and
3.(Greek) Legislative Decree 397/1947; in Greek with title,date and index details: Νομοθετικό διάταγμα 397/1947 «Περί προσθήκης διατάξεων εις το άρθρον 1 του Α.Ν. 376/1936 «περί μέτρων ασφαλείας οχυρών θέσεων»», ΦΕΚ 181, Τεύχος Α', 21/08/1947. - ^ "Πεδίο μάχης η Λήμνος στο ARMA 3 (translation: Lemnos a battlefield in ARMA 3)". I Kathimerini. 25 October 2011. Retrieved 15 September 2012.
- ^ "ArmA dev confirms: staff arrested, accused of spying by Greek authorities". Eurogamer. 11 September 2012. Retrieved 17 September 2012.
- ^ "Ivan & Martin Free on bail". 15 January 2013. Retrieved 3 August 2013.