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The Orange Box

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The Orange Box
The cover to the Windows version of The Orange Box
The Orange Box's cover art depicts Half-Life protagonist Gordon Freeman, a sign from Portal and a character from Team Fortress 2.
Developer(s)Valve Corporation
EA London (PlayStation 3 version)
Publisher(s)Valve Corporation
EngineSource engine
Platform(s)Microsoft Windows via Steam, Xbox 360, PlayStation 3
ReleaseWindows and Xbox 360 (retail)

Windows (download)
October 9, 2007[6]
PlayStation 3 (retail)
Genre(s)First-person shooter, compilation
Mode(s)Single player, multiplayer

The Orange Box is a video game compilation produced and published by the Valve Corporation for Microsoft Windows and the Xbox 360; a PlayStation 3 version was later produced through Electronic Arts. The package contains five games, all powered by Valve's Source engine. The first-person shooter Half-Life 2 and its first expansion, Episode One have both been previously released as separate products in November Template:Vgy and June Template:Vgy, respectively. Three new games are also contained within the compilation: the second Half-Life 2 expansion Episode Two, the puzzle game Portal and the multiplayer game sequel to the Quake modification Team Fortress, Team Fortress 2. These new games were originally intended to be packaged in a separate product, entitled The Black Box, but this was later canceled.

The Orange Box was released on October 9, 2007 for Windows, both a boxed retail copy and as a download available through Valve's Steam service, and for the Xbox 360. A PlayStation 3 version was released on December 11, 2007 in North America and in Europe. Valve has also released a soundtrack for the games within the compilation.

The package has received critical acclaim; while the individual games within the compilation have all been well received, Portal has been the surprise favorite of the package. The PlayStation 3 version of The Orange Box has been noted for several technical shortcomings that were not present in either the Windows or Xbox 360 version.

Overview

Episode Two introduced new rural environments to the Half-Life series.

The Orange Box features five complete games compiled into one retail unit: Half-Life 2 and its two expansions, Episode One and Episode 2, Portal, and Team Fortress 2.[13] All of these games are built on Valve's Source engine.[13]

Through the Steam platform for the Windows version, the games can collect and report in-depth player data such as where the player died, time to complete a game, or total victories in multiplayer modes.[14] Furthermore, there are several achievements spread among all five games, although Half-Life 2 features a larger proportion of these;[15] these achievements include killing a certain number of monsters, finding hidden weapon caches, or other tasks specific to each game. For the Xbox 360 version of The Orange Box, these achievements are the same as Xbox Live achievements and will affect one's Gamerscore; the game is the first Xbox 360 product to have 99 achievements, exceeding the 50 achievement limit that Microsoft maintains.[16] Each game, except from the original Half-Life 2, contains in-game commentary that can be enabled for the player to hear about the development of particular sections or components of each game.[17] This has been a feature that has been a part of every Valve game since Half-Life 2: Lost Coast due to the popularity of its use in that game.[18]

Half-Life 2

Half-Life 2 is a science fiction first-person shooter game, and is the sequel to Half-Life. Originally released for Windows in 2004, Half-Life 2 received critical acclaim, including 35 Game of the Year awards;[19] as of June 8, 2006, over four million copies of the game have been sold.[20] Taking place in and around the fictional City 17, Half-Life 2 follows the scientist Gordon Freeman. Dr. Freeman is thrust into a dystopian environment in which the aftermath of the Black Mesa Incident has come to bear fully upon human society. Freeman is forced to fight against increasingly unfavorable odds in order to survive. In his struggle, he is joined by various allies, including former Black Mesa colleagues, oppressed citizens of City 17, and the Vortigaunts.

Half-Life 2: Episode One

Half-Life 2: Episode One is the first episode continuing from the events of Half-Life 2. The game was originally released in 2006 for Windows as a standalone game. It takes place immediately after the end of Half-Life 2, in and around the war-torn City 17. Episode One continues to follow scientist Gordon Freeman and his companion Alyx Vance as they deal with the events of Half-Life 2 and humanity's continuing struggle against the Combine. The game was well-received,[21] although it was criticized for its short length and lack of new features.[22][23]

Half-Life 2: Episode Two

First made available as part of the The Orange Box, Episode Two focuses on expansive environments, travel, and less linear play. Continuing from where Episode One ended, Gordon Freeman and the series' other major characters move away from City 17 to the surrounding wilderness following the closing events of Episode One.[24] The game was well-received by critics, being praised for its new environments and features.[25]

Portal

Portal is a single-player first-person action/puzzle game, and was introduced with The Orange Box. The game consists primarily of a series of puzzles that must be solved by teleporting the player's character and other simple objects using the Aperture Science Handheld Portal Device—the "portal gun". The goal of each puzzle is to reach an exit point. The portal gun and the unusual physics it creates are the emphasis of this game. Portal was a surprise favorite of The Orange Box, receiving widespread praise[26][27] and several Game of the Year awards.[28][29]

Team Fortress 2

Team Fortress 2 is a multiplayer team-based first-person shooter introduced in The Orange Box. The game is a sequel to the original Team Fortress modification for Quake, and is built around two opposing teams competing for an objective. Players can choose to play as one of nine classes in these teams, each with its own unique strengths and weaknesses.[30][31] Unlike most other Source-powered games, which aim to create realistic settings, Team Fortress 2 uses cartoon-style theming and non-realistic graphics. Team Fortress 2 was very well received by both critics and consumers alike,[32] with reviewers praising the unique art styling of the game.[33][34]

Development

The Black Box

File:HL2-BlackBox PC.jpg
The box art for the Windows version of The Black Box

Valve planned on releasing an additional compilation entitled The Black Box, which would have contained only the new material (Episode Two, Portal, and Team Fortress 2), exclusively for Windows, but was later canceled for retail and is now only available through Steam to owners of certain ATI graphics cards. These owners receive a voucher for a free copy of The Black Box through Steam, which can only be transferred along with the graphics card.[35]

During development, the simultaneous release of two game compilation packages with different content combinations was touted by Valve as a new direction for the game industry. Gabe Newell, co-founder of Valve, said, "The Black Box and The Orange Box represent a new approach to publishing multiple products on multiple platforms."[36] However, after first discontinuing The Black Box, Valve released all the new material for individual download via Steam.

The Black Box was priced US$10 lower than The Orange Box.[37] To compensate for the cancellation of The Black Box, Valve offered gift subscriptions to Steam users who previously purchased Half-Life 2 or Half-Life 2: Episode One and then purchased The Orange Box so that they can give them as a gift to another person added to their Steam Friends list.[38] Still, this sparked complaints from game critics and consumers alike that they were obliged to pay for games they already owned.[39][40] It also raised concerns among those who had bought the ATI Radeon HD 2900 XT graphics card, which came with a voucher for The Black Box, but Valve clarified that only the retail version of The Black Box had been canceled.[41] While Valve never expressed its reasons for this decision, industry writers speculated that it may be to increase profits on retail copies or to avoid customer confusion between similar game packages and their availability across the platforms.[39][42]

PlayStation 3 version

While the Windows and Xbox 360 versions of The Orange Box were developed and published by Valve, the development of the PlayStation 3 port was outsourced to Electronic Arts. Gabe Newell explained, "I think the PS3 is a waste of everybody’s time. Investing in the Cell, investing in the SPE gives you no long-term benefits. There’s nothing there that you’re going to apply to anything else. You’re not going to gain anything except a hatred of the architecture they’ve created." Despite this, he noted that Valve will probably handle PlayStation 3 versions of its products in the future. Although he expressed confidence that "the people who have The Orange Box on the PS3 are going to be happy with their game experience", he also mentioned that he feels "it’s harder to get it to the same standard as the 360 and PC versions".[43]

In a preview of The Orange Box in November 2007, 1UP.com revealed numerous problems with the late beta build of EA's PlayStation 3 version of The Orange Box, citing pervasive frame rate issues which, they claimed, "at best merely hinder gameplay and at worst make the experience downright unplayable".[44] IGN's Hilary Goldstein disagreed, writing that although EA "is one of the worst offenders when it comes to porting games to the PS3", the frame rate issues were not bad enough "to make me throw my controller in disgust".[45]

On January 3, 2008, IGN reported that Valve employees had created a thread on Valve's website forums for players to list the problems they had encountered and to suggest fixes, which caused speculation that a patch is being planned to address the issues in the PlayStation 3 version, such as the frame rate issues, the connection problems in Team Fortress 2, and the slow loading times in Portal.[46] The patch was subsequently released on March 20, 2008 for the NTSC version, but not for the PAL version.

Region-specific versions

Team Fortress 2's graphical style has been well received by the critics.

To maintain the integrity of region specific licensing, Valve has been deactivating accounts with CD keys that were purchased outside of the consumer's territory, prompting complaints from North American customers who tried to circumvent their Steam end-user license agreement by purchasing international versions of The Orange Box through Asian retailers.[47][48] Some customers who purchased the game a second time from a local vendor have experienced difficulty adding it to their accounts and communicating with Valve's customer service about this problem.[49] Doug Lombardi of Valve stated, "Some of these users have subsequently purchased a legal copy after realizing the issue and were having difficulty removing the illegitimate keys from their Steam accounts. Anyone having this problem should contact Steam Support to have the Thai key removed from their Steam account."[50]

Promotions

Pre-purchasing of the Windows version on Steam began on September 11, 2007; those who pre-purchased via this method received a 10 percent discount on the purchase and were able to play in the Team Fortress 2 beta starting on Monday, September 17, 2007.

The Windows version of The Orange Box also comes with Peggle Extreme, a ten-level playable demo of Peggle Deluxe with graphical themes from The Orange Box. Peggle, published by PopCap Games, is a puzzle game combining elements of pinball and pachinko.[51]

Reception

Portal was singled out for praise from reviewers

Since its release, The Orange Box has been met with universal acclaim from reviewers. The review aggregator site Metacritic ranks both the Xbox 360 and Windows versions of The Orange Box with an average review score of 96%, tying them for the highest rated game on both platforms.[3][2] IGN declared that "The Orange Box is the package which could legitimately be called the deal of the century" and awarded both the Windows and Xbox 360 versions with an Editors' Choice Award.[17] All three versions won GameSpot's Editors' Choice Award. The Orange Box won the "Breakthrough Technology Award" and the "Best PC Game Award", and was additionally nominated in the "Game of the Year", "Best Shooter", "Best Xbox 360 Game", and "Best Multiplayer Game" categories at the 2007 Spike Video Game Awards.[66][67] It was also named the second-best video game of 2007 by Time Magazine,[68] and the PlayStation 3 version was nominated in the category of Action and Adventure at the BAFTA Video Games Awards.[69]

The Orange Box was nominated for nine awards at the Academy of Interactive Arts & Sciences' 11th Annual Interactive Achievement Awards. The compilation was nominated in the categories of Overall Game of the Year, Computer Game of the Year, Action Game of the Year, and Outstanding Innovation in Gaming; Portal was nominated in the categories of Outstanding Achievement in Game Design, Outstanding Achievement in Game Play Engineering, and Outstanding Character Performance; and Team Fortress 2 was nominated in the categories of Outstanding Achievement in Art Direction and Outstanding Achievement in Animation.[70] The Orange Box won one award at the 11th Annual Interactive Achievement Awards, taking home Computer Game of the Year.[71] Meanwhile, Portal won in all categories it was nominated for: Outstanding Achievement in Game Design, Outstanding Achievement in Game Play Engineering, and Outstanding Character Performance.[71] Team Fortress 2 failed to win either of the Academy of Interactive Arts & Sciences' awards for which it was nominated.

Portal has been singled out for praise from reviewers. Official Xbox Magazine admired its unique puzzle gameplay mechanics stating, "Portal is the first major advance in puzzle gaming since Russians started dropping blocks."[61] The Escapist's Ben Croshaw admitted in his review on Zero Punctuation that he "can't think of any criticism for it", remarking that it has "some of the funniest pitch-black humour I've ever heard in a game" and concluding that it is "absolutely sublime from start to finish … Portal's great and if you don't think so, you must be stupid."[72]

The PlayStation 3 version's critical review scores suffered for the technical issues first uncovered by 1UP.com. While discussing the retail version on a podcast, 1UP.com staff members stated, "They did overcome a significant number of the frame rate problems that the code that they sent us prior to that [had] but not all of them", concluding that the PlayStation 3 version was "slightly, perceptibly, not quite as smooth as the 360 version, which seems to be locked in at 30 [frames per second]." Their recommendation was that "if you own both [consoles], you should do the 360 [version] but if you have PS3 there is absolutely no reason you shouldn't get this; it's still too good of an experience not to play it."[73] Kotaku's Michael McWhertor echoed that recommendation, writing, "Those with a choice, who for some reason may have waited until now to pick up the collection, should look to the non-PlayStation 3 editions of the game if they can, but those who only have a PS3 should still look at The Orange Box as a worthwhile purchase."[74]

Though framerate issues were the main complaint, the PlayStation 3 version was also criticized for unreliable voice chat and excessive lag in Team Fortress 2[54][59][60] and long load times.[57][60] It was, however, praised for including a quick-save feature and anti-aliasing like the Windows version, neither of which are present in the Xbox 360 version.[54]

Soundtrack

File:The orange box soundtrack.jpg
The cover art for the soundtrack

The soundtrack for The Orange Box consists of music composed by Valve employees from Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal and Team Fortress 2. It also includes the original version and an exclusive remix of "Still Alive", both by Jonathan Coulton. It was released on December 21, 2007 and is sold from the official Valve Store and Amazon.com and is also sold on iTunes, Napster, eMusic and other digital music services.[75] An even more complete version of this soundtrack, including music files from Half-Life and Half-Life 2 as well, is released on Steam as part of the Audiosurf package.[76] The song "Still Alive" was also released as a free downloadable song for the music video game Rock Band on March 31, 2008.[77]


Track listing
No.TitleLength
1."Still Alive" (from Portal)2:56
2."Team Fortress 2" (from Team Fortress 2)1:11
3."Playing with Danger" (from Team Fortress 2)4:01
4."Rocket Jump Waltz" (from Team Fortress 2)0:38
5."Disrupted Original" (from Episode One)1:18
6."Abandoned in Place" (from Episode Two)2:48
7."Combine Advisory" (from Episode One)1:47
8."Last Legs" (from Episode Two)2:07
9."Guard Down" (from Episode One)1:39
10."Sector Sweep" (from Episode Two)2:46
11."Dark Interval" (from Episode Two)1:35
12."Vortal Combat" (from Episode Two)3:14
13."Subject Name Here" (from Portal)1:44
14."Self Esteem Fund" (from Portal)3:25
15."4000 Degrees Kelvin" (from Portal)1:01
16."Stop What You Are Doing" (from Portal)3:57
17."You're Not a Good Person" (from Portal)1:22
18."You Can't Escape, You Know" (from Portal)6:14
19."Still Alive (J.C. Version)"2:56

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