Jump to content

The Sims 3

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 58.170.92.142 (talk) at 18:59, 28 November 2008 (Information is real not fake, they are in the game , features has been seen in the walktrough confrences, Hbdragon88 do u know anything about the sims 3?). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Template:Futuregame

The Sims 3
File:Thesims3cover.jpg
Developer(s)EA Black Box
Publisher(s)Electronic Arts
Composer(s)Steve Jablonsky[2]
SeriesThe Sims
Platform(s)Microsoft Windows[3], Apple iPhone[4], PlayStation 3[5], Wii[5], N-Gage 2.0[6]
Genre(s)Social simulation
Mode(s)Single-player

The Sims 3 is an upcoming video game in the popular and critically acclaimed The Sims franchise. The game is due to be released on February 20, 2009. A collector's edition will also be available.[7].

Teasers and previews

In the seventh expansion pack for The Sims 2, The Sims 2: FreeTime, an event occurs in which a Sim-version of Rod Humble, the head of The Sims franchise, gives the player's Sim family an unopened gift box. When opened, the family gets a computer with The Sims 3 on it. The Sims 3 game cannot be bought in the catalog. Sims can then play The Sims 3 on their computers or console systems. Like all the other games that Sims can play in The Sims 2, The Sims 3 is a looping game play video shown on the player's Sim's computer screens when played by a Sim.

In the expansion pack Apartment Life, players can purchase computers or posters with The Sims 3 logo on it.

On July 15, 2008 the first video preview of The Sims 3 appeared on the official website as did seven new screenshots and five Create-A-Sim screens. Four screenshots that appeared on the website and were then taken down soon after, leaked onto the internet from a member of the community.

Copies of the video game Spore also came packaged with flyers advertising the game, with information stating whole-neighborhood accessibility and endless possibilities on character creation.

On October 31, 2008, two teaser trailers were released by Electronic Arts featuring a comical view on the upcoming presidential election in the United States. Candidates John McCain and Barack Obama were included along with John McCain's running mate Sarah Palin. [8]

Another developers walkthrough was released on November 6, 2008, featuring in-depth previews of the neighborhood and Create-A-Sim. [9]

Gameplay

File:Thesims3-18.jpg
An image showing the gradual increase in weight and/or muscle on a Sim in The Sims 3.

Sim houses and neighborhoods will be entirely in one seamless, continuous map, and states that "What you do outside your home now matters as much as what you do within."[10]

All the families in the neighborhoods age and live out their lives, even when the player is playing a different family. Of the eight needs of The Sims 1 & 2, only six - bladder, hunger, energy, fun, hygiene and social - remain. These will be completed by moodlets - attributes which are acquired by special events (minor events like tooth brushing, and major ones like wedding), and affect the Sims' behavior.[11] The Want and Fear system of The Sims 2 is replaced by Wishes and Opportunities. Sims will also have a Lifetime Wish - similar to the Lifetime Want from The Sims 2: University

Several minor features from The Sims 2 expansion packs appear in the original The Sims 3, such as the "young adult" life stage, lifetime wants, personal inventories and mobile phones (The Sims 2: University), private cars and restaurants (Nightlife), fishing (Seasons), jewelry, beaches (Bon Voyage), toothbrushing and ceilings (Apartment Life)[12][13] but none of the main features (universities from University, seasons from Seasons etc).

As in previous games, Sims can paint, but paintings will now be more unique to each Sim.

All new features are set difficulty levels for each family, hospitals where pregnant Sims may give birth, and bicycles for riding around the neighborhood.[13]

Sims at work

Some available careers are politics, criminal, military, science, chef, and entertainment. Each career has a workplace building in the neighborhood, which Sims travel to for their shifts. Sims can also apply for jobs within these buildings. Though Sims are hidden inside buildings during the workday, the player can control their behavior at work to a certain extent. Like previous Sims games, the job yields "opportunities" - tasks that could be finished for a reward. There are also part-time jobs. Sims can also take actions to increase their productivity while not at work, such as bringing work home or working overtime. Each career has several rewards, instead of only one as in The Sims 2. Careers can also branch into several possible promotions. Children and teens go to school, just as before, but now they can do homework with computers or library books.

Each career branches off into different jobs that branch off as well. For example, if there were two Sims in the Business career track, they may not end up with the same jobs or duties even if they were on the same level in their careers. Nonetheless, once the Sim(s) reaches the peak of his/hers respective career they can still receive raises, rewards and additional payment if he/she keep performing well at work.[14]

Create-A-Sim

File:Sims3CreateSim.jpg
An image showing the new Sims 3 Create-A-Sim Mode.

Create-a-Sim is the character (Sim) builder, where the polygon 3-D models of Sims can be modified by changing a wider variety of properties than what was available in previous installments. This opens the door to creating completely unique Sims with regard to weight, fitness, hair, and clothing, etc. Footwear and headwear can now be chosen individually. Players can customize nearly everything in the game, including furniture, clothes and shoes. Rod Humble described the new interface in Create-A-Sim as "drastically different". Freckles can also be added to Sims.

Individual fitness bars have been added to adjust the Sims' obesity and muscularity between extreme levels. Arm and legs are separate so players can create Sims with fat bodies and thin arms. In The Sims 2, there were only three body types. As in The Sims 2, body shape varies with diet and exercise, so that Sims created as overweight can become slim by exercising and Sims created thin may become fat by eating too much and not exercising. Skin color is also continuous, instead of the four colors of The Sims 2. Other customization options are those of hair, fashion, and eye color.

Players can personalize much more about their Sim, such as changing body shapes as they could with faces in The Sims 2. Players can choose specific Asian and African models as well. Clothes are also customizable from Create A Sim. Players can change the color of a certain piece of clothes or use their own patterns.

Sims' personalities

Personality configuration for Sims has also been made more complex, with the original 'percentage bar'-style personality points replaced by a combination of traits, similar to those in the personals section of newspapers. Zodiac signs are no longer included in the game. Toddlers have two traits, and a new one is added for each new life stage, until they reach young adulthood - so they will have 3 as a child, 4 as a teen, then 5 as a young adult, which are the five traits they will stay with for the rest of their lives.

Youngsters inherit their parents traits, but if a young Sim grows up "badly" then he or she will get bad traits.Create-A-Sim now features over 70 unique traits to choose from. Some of these are Evil, Good, Good Sense of Humour, Charismatic, Loner, Computer Wiz, Neurotic and Flirty. It is not possible to give a Sim traits that contradict each other (such as Brave and Cowardly). The player can now many aspects of a Sims' personality, such as favorite hobby, color, music genre, food, etc.

Buy and build modes

The buy and build modes have been revamped. The grid is finer, and there is an option to turn off the grid. The grid is now 4x4 per tile. This feature will make objects easier to locate at the players desired location instead of being restricted to one tile. Objects can also be rotated freely. Certain pieces of furniture, such as chairs and tables, can easily be moved together.

The "auto-roof" function updates the roof when walls are rebuilt. Wide staircases can be built in one action. Basements are also easier to build.[12] A "wall drag" tool allows the player to move a wall including wallpaper and objects attached to the wall. Most existing objects can be recoloured and re-textured.

Seamless, living neighborhood

On March 19, 2008, EA revealed a new feature to The Sims 3 which was neighborhood exploration. Sims can now explore the world outside their homes. The neighborhood is now in real-time, whereas before time would pass lot by lot and only when the player was loading. Players can also interact with every building in a neighborhood.[15] The game ships with one neighborhood & 97 lots; a neighborhood editor will become available for download later.

Movies

The Movie Making Tool was first seen in The Sims 2, but has been expanded. Players can upload a movie and edit it, such as cutting it and adding a title and transitions. These can only be done online. There is also a tool to produce screenshot stories.

Editions

Name Includes
The Sims 3 The first release of the core game.
The Sims 3: Collector's Edition The Sims 3 core game, a 2GB The Sims Plumbob™ USB drive with matching Green Carabiner, an exclusive European-styled Sports Car download for in-game, a Prima Tips and Hints Guide, Plumbob stickers, and a quick start reference guide.[16][17]

References

  1. ^ Purchese, Rob (August 20, 2008). "The Sims 3 due in February". EuroGamer. Retrieved 2008-10-21.
  2. ^ "The Sims Label Announces Steve Jablonsky as Mastermind Behind the Creative Sound of Sims 3". IGN. October 23, 2008. Retrieved 2008-10-24.
  3. ^ Thang, Jimmy (19 March 2008). "IGN: The Sims 3 Set for Global Launch in 2009". IGN. Retrieved 28 November 2008.
  4. ^ http://www.1up.com/do/newsStory?cId=3169784
  5. ^ a b Thorsen, Tim (6 March 2008). "Sims unveiling on March 19?". GameSpot. Retrieved 28 November 2008.
  6. ^ "The faces of innovation gather at annual Nokia Games Summit". Nokia. Retrieved 2008-10-29.
  7. ^ "The Sims 3 in Stores February 20, 2009". Electronic Arts. Electronic Arts.
  8. ^ "GameSpy: The Sims 3 Trailer, Videos and Movies". GameSpy. Retrieved 28 November 20-8. {{cite web}}: Check date values in: |accessdate= (help)
  9. ^ "The Sims 3 Developer Walkthrough". Gametrailers. Retrieved 28 November 2008. {{cite web}}: line feed character in |title= at position 11 (help)
  10. ^ Games for Windows 17 April/May Issue from Games for Windows
  11. ^ http://simparool.nl/features/sims-3-usa-event/
  12. ^ a b Broham, Steve (18 July 2008). "The Sims 3: First Preview". The Sims Resource. Retrieved 28 November 2008.
  13. ^ a b mogway (4 November 2008). "Sims 3 preview". Retrieved 28 November 2008.
  14. ^ Mazza, Ray (16 November 2008). "Careers and Opportunities". EA. Retrieved 28 November 2008.
  15. ^ Ocampo, Jason (19 March 2008). "IGN: The Sims 3 Preview". IGN. Retrieved 28 November 2008.
  16. ^ http://thesims3.ea.com/view/pages/ce_preorder.jsp
  17. ^ http://www.electronicarts.co.uk/news/25147/