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Dota 2

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Dota 2
File:DotA2.jpg
Developer(s)Valve Corporation
Publisher(s)Valve Corporation
Director(s)Erik Johnson
Designer(s)
Composer(s)
EngineSource Engine
Platform(s)Microsoft Windows, Mac OS X
Release2011
Genre(s)Action RTS[1]
Mode(s)Multiplayer with 2–10 players

Dota 2 is an action fantasy strategy video game currently under development by Valve Corporation as a sequel to the Warcraft III: The Frozen Throne custom scenario Defense of the Ancients. The title was formally announced on October 13, 2010, in an article on Game Informer's website.

Gameplay

Much like the original Defense of the Ancients title, Dota 2 combines the real-time strategy element of traditional perspective projection, while also incorporating the leveling and itemization system of a role playing game. Players assume the role of a unit categorized as a "hero", which can be leveled up to a maximum level of 25. The basic setup of Dota 2 places two strongholds with "ancients" at opposing ends of an evenly-balanced map with multiple connecting regions identified as "lanes", in which enemy units primarily traverse, while also combating powerful defensive towers along the way.

The overall objective of each game is to battle through the opposing force's defenses, in order to arrive at and destroy the opponents' ancient. The towers and stronghold defenses are invulnerable to attacks so long as the farther distanced towers still stand. Periodically, groups of weaker infantry units commonly called "creeps" will be spawned. Creeps will move along their lane until they reach an enemy unit or structure, which they will then attack.

Defeating enemy forces grants a distributed amount of currency of gold to the offending team, with the greater portion being retained by the player who made the final blow. While also gaining gold, the players will gain experience as well, which accumulates to gain higher levels. The greatest proportion of gold and experience comes from destroying higher priority forces, such as enemy heroes and towers.

Dota 2 will utilize Valve's Steam software in order to provide social and community functionality for the game. Steam accounts will save personal files and settings on the online accounts using the Steam Cloud. Dota 2 will feature free-camera spectating. The game host has the option to fill open slots with AI bots. Another option allows the host to determine if AI bots or other human players will be used to fill the vacated slot of a disconnected player. Valve is introducing a coaching system to allow for more experienced players to tutor new players.[2]

As the sequel to Defense of the Ancients, the development cycle of Dota 2 has been concentrated primarily upon fully transferring the aspects of its predecessor to the Source engine, as well as building upon the core gameplay. In the debut Q&A, IceFrog stated that Dota 2 will serve as the long-term continuation of the game, building upon the original gameplay without making too many significant core changes that might change the overall experience.

Development

The first public word of development of Dota 2 began with an informal announcement made by DotA's anonymous developer known as "IceFrog", who said to have been leading a development team at Valve.[3] According to IceFrog, the collaboration between him and Valve began with a letter from the studio, inquiring as to whether or not he would be in favor of touring their workspace.[4] Several unofficial observations were made, including a Twitter post from Duke Nukem's voice actor Jon St. John,[5] followed shortly by a trademark filing claim made by Valve on August 6, 2010.[6] No official word was given until its unveiling on October 13, 2010, when Game Informer announced specific details about the game and its development.[2] Later that day Valve released the official press release for the game.[7]

Trademark controversy

Steve "Guinsoo" Feak, the original creator of DotA Allstars and Steve "Pendragon" Mescon, the creator of dota-allstars.com, have expressed their concern that Valve should not trademark the DotA name, because they view it as a community asset.[8] On August 9, 2010, Mescon, the current director of community relations for Riot Games, filed an opposing trademark for "DOTA" on behalf of DotA-Allstars, LLC, in order to prevent Valve from proceeding with the DotA brand and to gain ownership of the Warcraft III scenario from IceFrog.[9] Rob Pardo, the Executive Vice President of Blizzard Entertainment has expressed the same concern, explaining that the DOTA name should remain within the Warcraft III community.[10]

References

  1. ^ Dota Team (2010-11-01). "Welcome to the Dota 2 blog". Dota2.com. Retrieved 2010-11-02.
  2. ^ a b Biessener, Adam (2010-10-13). "Valve's New Game Announced, Detailed: Dota 2". Game Informer. Retrieved 2010-10-13.
  3. ^ "Great News For DotA Fans". PlayDotA.com. 2009-10-05. Retrieved 2010-07-26. {{cite web}}: |first= missing |last= (help)
  4. ^ "Q&A Session #4". PlayDotA.com. April 30, 2010. Retrieved October 13, 2010.
  5. ^ Wong, Terrence. "The voice of DotA 2". GosuGamers.net. Retrieved October 13, 2010.
  6. ^ "Latest Status Info". United States Patent and Trademark Office. 2010-08-06. Retrieved 2010-08-13.
  7. ^ "Valve Announces Dota 2". Valve Corporation. October 13, 2010. Retrieved October 13, 2010.
  8. ^ Sliwinski, Alexander (2010-08-16). "DotA developers voice concern over Valve's 'DOTA' trademark". Joystiq.com. Retrieved 2010-10-26.
  9. ^ "Latest Status Info". United States Patent and Trademark Office. 2010-08-09. Retrieved 2010-08-19.
  10. ^ Welsh, Oli (2010-10-23). "Valve shouldn't trademark DOTA - Blizzard". Eurogamer.net. Retrieved 2010-10-26.

External links

Template:Source engine games