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Castlevania: Lords of Shadow

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Castlevania: Lords of Shadow
European box art
Developer(s)MercurySteam
Kojima Productions
Publisher(s)Konami
Director(s)Enric Álvarez
Producer(s)Jose Raluy
Dave Cox
Hideo Kojima
Artist(s)Juan Antonio Alcázar
Jose Luis Vaello
Writer(s)Enric Álvarez
Dave Cox
Eddie Deighton
Jon Sloan
Enrique Ventura
Luis Miguel Quijada
Composer(s)Óscar Araujo
SeriesCastlevania
Platform(s)PlayStation 3, Xbox 360
Genre(s)Action-adventure
Mode(s)Single-player

Castlevania: Lords of Shadow is a video game in the Castlevania series, and a reboot of the franchise.[4] It is an action-adventure game in a horror/fantasy setting in Southern Europe during the Middle Ages. The game was developed by MercurySteam and Kojima Productions and published by Konami.[5][6][7] Hideo Kojima, producer of the Metal Gear franchise, was involved with the title.[8]

The game was originally announced as Lords of Shadow with no connection to the Castlevania series mentioned.[9] According to Konami, this was to keep their plans to radically change the direction of the Castlevania mythos a secret[10] and to prevent the announcement of the game from upstaging their other series release at the time, Castlevania Judgment.[11]

Gameplay

Combat

Lords of Shadow is a third-person action-adventure game in which the player controls the main character, Gabriel Belmont.[9][12][13] The combat involves a retractable chain whip called the Combat Cross. The player can perform up to forty unlockable combos with it.[12] The commands consist of direct attacks for dealing damage to single enemies, and weak area attacks when surrounded by them. It is also capable of interactions with secondary weapons, such as knives, holy water and other items which can be upgraded.[12] In addition to this, the Combat Cross's melee skills can be combined with the Light and Shadow magic system, which are spells aimed at defense and aggression, respectively.[12][14] The whip is upgradeable[14] and can also be used as a defensive aid in order to guard against an opponent's attack.[12]

The developers attempted to reach out to new audiences by distancing Lords of Shadow from previous Castlevania games, but have kept some elements intact as to not alienate current fans.[8] For example, vampires and werewolves are recurring enemies in the game, but other existing enemies include trolls, giant spiders and goblin-like creatures. The enemies can be defeated for experience points, which can be used to purchase combos or to augment the player's abilities further.[15] Lords of Shadow has large scale bosses reminiscent of Shadow of the Colossus. The Combat Cross can be used to grapple onto their bodies and navigate them, and break the runes that animate the titan.[8][12] When the player defeats them, they receive items known as relics, which can assist them with other challenges in the game.[15]

Platforming and puzzles

Similar to the original Castlevania titles, platforming and puzzles are a key component and are featured in fifty levels.[9][12] The player can control Gabriel to jump most distances, dash or hold his balance above fatal pits.[12] The Combat Cross is not only used for fighting, but also for exploration purposes like scaling walls, rappelling and swinging across gaps.[16] Some sequences of the game require the player to solve physical puzzles or brain teasers. Alternatively, moving certain objects can set off chain reactions and open the way to another area. Activating switches can also assist against traps.[12] The player can explore the levels in order to find hidden items, which can increase health or abilities, best known as magic. These items are "gems"; there are three types of gems, life gems, light gems and dark gems. These can increase life endurance, light magical ability and dark magical ability, respectively.[12][15]

Plot

Setting and characters

David Cox stated the game is a reboot of the franchise and is not a part of the original series canon.[17][18] The setting of Lords of Shadow is during "the end of days" in the year of 1047.[19] The Earth's alliance with the Heavens has been threatened by a malevolent force known as the Lords of Shadow. A dark spell has stopped the souls of the deceased from leaving,[20] while evil creatures inhabit the dying land and attack living people.[10]

The main character, Gabriel Belmont[11][21] (voiced by Robert Carlyle[17]), is a member of the Brotherhood of Light, an elite group of holy knights who protect and defend innocent people against the supernatural creatures. Gabriel's wife Marie (Natascha McElhone[17]) was brutally murdered by one of them, and her soul cannot leave as it is trapped in limbo.[20] Because she is now neither alive nor dead, she realizes what is at stake and guides Gabriel to his destiny to save the world as he investigates the dark spell. He travels the destroyed land, meeting other characters, such as the oldest living member of his order,[13] Zobek (Sir Patrick Stewart,[10] who additionally narrates the game[17]). Two masks referred to as the God and Devil Masks lie at the centre of the plot, with the God Mask having powers to resurrect the dead.[8] Gabriel intends to defeat the three factions of the Lords of Shadow in order to obtain the pieces of the God Mask and bring back his deceased wife.[20][22]

Story

Gabriel is sent by the Brotherhood of Light to the Lake of Oblivion,[23][24] where his deceased wife, Marie,[25][26][27] tells him that Spirits who founded the Brotherhood said that the Lords of Shadow's power will save the world.[28] A man from the Brotherhood called Zobek introduces himself to Gabriel[29], who states that a prophecy has been kept a secret by a select few, which tells of a pure-hearted warrior who will claim the Lords of Shadow's power to overcome evil.[30][31] He says that they must enter the lands of the Dark Lords in order to unite the Heavens with the world again, and that with this Gabriel can bring Marie back from the dead.[32] Gabriel defeats Cornell (Richard Ridings[33]) and Carmilla (Sally Knyvette[33]) for the first two pieces of the God Mask on his journey,[34] while learning that they were once one of the three founding members of the Order who fought the spawns of Satan in God's favour until they transformed into the Spirits, with power only second to God's. After they ascended to the Heavens they left behind their dark sides, who were known as the Lords of Shadow.[35][36]

Gabriel then departs for the Land of the Necromancers for the last part of the mask. Zobek then appears before Gabriel with the Devil Mask over his face, and divulges that he is the Lord of the Necromancers and that he grew tired of the Lords of Shadow diverting the power amongst the three of them instead of combining it. Orchestrating the events of the story, he searched Hell for this power until an evil force entered him and expanded his knowledge of the dark arts, which allowed him to cast the spell that separated the Earth from the Heavens so that the Spirits would contact the Brotherhood. Zobek discloses he used the Devil Mask on Gabriel to kill Marie and that all he needed was for Gabriel to restore the power of the Spirits to avoid suspicion from them.[37][38] Satan (Jason Isaacs[39]) emerges and takes the God Mask from Zobek, revealing himself as the mastermind who gave Zobek his powers so he could have revenge on God and return to the Heavens.[40][41] Gabriel confronts Satan and defeats him, releasing souls of the deceased from limbo.[42][43] Gabriel discovers the God Mask cannot bring Marie back and that it only allows him to see through God's eyes. Marie tells him he has been given a new life to redeem himself before she departs with the God Mask.[44]

The story is expanded in two DLC packs titled Reverie and Resurrection[45][46] and both episodes take place in between the ending and the epilogue.[47] Reverie has Gabriel returning to Carmilla's castle to contain an ancient evil, the Forgotten One, with the help of Carmilla's daughter Laura (Grace Vance[48]), who is also a playable character that assists Gabriel in some sequences of the DLC. Before entering a portal into the Forgotten One's prison, Laura tells Gabriel he cannot enter it in his mortal form and dies after she has Gabriel drink her blood to turn him into a vampire.[49] During Resurrection,[50] the Forgotten One aspires to destroy the humans' world, but he is defeated by Gabriel who claims his power for himself. Corrupted by the Forgotten One's power, Gabriel destroys his Combat Cross and leaves through the portal. In a post-credits scene after the main game's ending, Zobek is seen alive during modern times, and has uncovered Gabriel living as a vampire called Dracula.[51] Zobek mentions the acolytes of Satan are preparing for his return and that they must stop him before he takes revenge on both of them.[52] Before Gabriel disappears, Zobek tells him he will free him of his immortality if he helps him.[53]

Development

Longtime producer of the Metal Gear series, Hideo Kojima, had an advisory role in the game's development.

There were a number of prototypes in parallel development competing to continue development as the next Castlevania title. Konami told MercurySteam the game would be an original IP when it was first greenlit as a Castlevania title.[54] They eventually asked them to cease work on Lords of Shadow while it was still in its early stages, until Cox showed the Japanese senior management the game and was offered help by Hideo Kojima.[55] Konami then chose the pitch for it as the next Castlevania entry.[14][20] The original concept for the game was to remake the first Castlevania starring Simon Belmont, but it was later decided to make a reboot of the franchise.[56] Lords of Shadow still drew inspiration from earlier titles in the series, most notably Castlevania for the Nintendo Entertainment System, and Super Castlevania IV.[8]

Kojima's involvement in the development of the game allowed him to assist with things based on his creative viewpoint. Examples include advising Cox's team to redesign some of the lead character, Gabriel, who he felt needed a "more heroic face".[57] Originally, Gabriel's design resembled a classic barbarian,[54] before Kojima then advised the staff to refine him into a character that was more relatable for the player.[58] David Cox mentioned "you can see a little bit" of Robert Carlyle's visage in Gabriel, who provides the voice for the character.[59] Kojima also oversaw the Japanese localization of the game, employing a number of voice actors from the Japanese versions of Metal Gear Solid.[60] Cox stated that he has otherwise allowed them a lot of freedom with the project.[8] MercurySteam wanted to depart from the art style of the other games in favour of one that was darker. Cox further elaborated, saying "The old games had this boyish depiction of vampires and monsters and we wanted them to have a darker edge this time around."[22] The gaming press have drawn comparisons between the art style and Guillermo del Toro's work.[61]

The developers claimed to avoid the use of quick time events during combat, stating that it distracted the player from the action, but the game features several instances.[22][62] When the game was 60% complete, MercurySteam were aiming for 30 frames per second performance, as opposed to 60 frames, which they said was not a priority at that stage.[8] The game reached gold status following an announcement on Twitter made by David Cox on September 9, 2010.[63] There is DLC available, furthering the game's plot.[64]

Audio

Untitled

The game's musical score was written by Spanish composer Óscar Araujo using a 120-piece orchestra. It also features previous Castlevania musical themes.[11] A soundtrack CD was also included in limited editions of the game, with twenty tracks in total.[65][66] Araujo was nominated by the International Film Music Critics Association for breakout composer of the year for his work on Lords of Shadow.[67] He won "Best Original Score for a Video Game or Interactive Media."[68]

Track listing
No.TitleLength
1."Besieged Village"4:23
2."The Warg"3:26
3."Hunting Path"2:28
4."The Dead Bog"2:31
5."The Swamp Troll"5:03
6."The Ice Titan"4:12
7."Labyrinth Entrance"3:17
8."Waterfalls of Agharta"2:45
9."Agharta"1:27
10."Cornell"4:12
11."Maze Gardens"3:19
12."Castle Hall"4:09
13."The Evil Butcher"4:10
14."Laura's Mercy"1:38
15."Carmilla"2:03
16."The God Mask"1:18
17."Belmont's Theme"2:53
18."The Last Battle"6:09
19."The End"5:47
20."Love Lost"1:27

Lords of Shadow features voiced dialogue by a professional cast recorded in London;[69] an aspect which has been acclaimed by the gaming press. Of note is Robert Carlyle, and Sir Patrick Stewart as the swordsman Zobek.[10] The part of Gabriel was originally going to be offered to Gerard Butler, but he was not available.[70] The cast would make their own contributions to the characters during the recordings. "What could have been an ‘in and out’ voiceover job for them wasn’t. Instead, their love of the script and praise saw them developing their characters and working through the motivations for them."[71]

Reception

During its development, Lords of Shadow was placed on several lists for most anticipated video games. GameTrailers ranked it at number 7 for Top 10 Most Anticipated Games of 2010.[93] Explicit Gamer wrote "With so many great games in store for us in 2010, you should be sure not to overlook Castlevania: Lords of Shadow when it hits the shelves."[94] Games Radar placed Lords of Shadow at number 26 for 100 Most Anticipated Games of 2010, stating that "This could be a megaton release."[95] 1UP.com's top 50 most anticipated games of E3 2010 ranked Lords of Shadow at number 17.[96] Following the event, the game won the People's Choice Award.[97] Despite the heavy anticipation, Cox noted there was still a small number of fans who did not like the game's transition to the 3D format.[98] While he acknowledged this, he asserted "Fair enough, some people aren’t going to like what we’re doing and we accept that but generally what we’re trying to do is bring the fans with us ... there’s no point in going back and making the same game again – the point is to make a clean break and move forward with the series."[98][99]

Reaction to Lords of Shadow was mixed.[77] GamesMaster described the game as "a strong contender for action game of the year. The triumphant reimagining the series has always deserved." Official Xbox Magazine lauded the size of the game's content, writing "... [it] is big. Actually, big's too little a word. It's monolithic... From the Resi 4 mood of the scarecrow puzzle to the unexpected oddity of the music box level, this is a game that seemingly hasn't heard of DLC – and decides to offer you immense value for money instead." The publication concluded it was "an epic and slightly unexpected triumph".[76] Despite its reception, Lords of Shadow was not without criticism. Some reviews noted that it was very derivative of other games and that it was unlike the classic Castlevania series.[83] GameSpot's review calls the game "a good start for a series in need of some new blood – so to speak – it's just unfortunate so much of it comes from other games and not an original source."[87] 1UP's review states, "altogether, the game spins an interesting tale, and though it might borrow some ideas a little heavily from certain other games, it implements them well."[90]

Sequel

On May 29, 2012, Nintendo Power magazine revealed a sequel to Lords of Shadow for the Nintendo 3DS was in development by MercurySteam, titled Castlevania: Lords of Shadow - Mirror of Fate. The game will take place 25 years after the events in the original game and will be in 3D with two dimensional gameplay, and will follow Trevor Belmont, Simon Belmont, Alucard and Gabriel Belmont at different points in history. Gameplay will switch between characters at predetermined points. Players will also be able to make notes about areas they would like to explore later using the 3DS touchscreen. The game will additionally feature StreetPass and SpotPass functionality. The light and shadow magic from the original game will also be making a return.

On May 31, 2012, Konami announced the sequel to the original game at E3 2012, Castlevania: Lords of Shadow 2. The game will star Gabriel as Dracula while he seeks to regain his lost power to combat a new threat, while dealing with the Belmont clan, who wants him dead. Mirror of Fate will have a climax that will set up the events of Lords of Shadow 2.[100]

References

  1. ^ "Castlevania: Lords of Shadow Dated". IGN. 2010-08-18. Retrieved 2010-08-18.
  2. ^ "Gamescom 2010: Castlevania: Lords of Shadow dated for Europe". ComputerAndVideoGames.com. 2010-08-18. Retrieved 2010-10-03.
  3. ^ "Castlevania: Lords of Shadow". Gamersyde. Retrieved 2010-10-03.
  4. ^ "Castlevania: Lords of Shadow at E3 Press Conference". GamePro. Archived from the original on 2009-10-18. Retrieved 2009-05-05.
  5. ^ "LGC: Jericho dev shows Lords of Shadow". computerandvideogames.com. Retrieved 2008-07-21.
  6. ^ "GC 2008: Lords of Shadow Announced". IGN. Retrieved 2008-07-20.
  7. ^ "Konami sheds light on Lords of Shadow". Kotaku. Retrieved 2008-07-20.
  8. ^ a b c d e f g "Lords of Shadow GC 09 Producer Interview". Gametrailers. Retrieved 2009-09-11.
  9. ^ a b c "Kotaku – Kojima Taking On Castlevania With Lords of Shadow – E3". Kotaku. Retrieved 2009-05-02.
  10. ^ a b c d "Konami Announces Castlevania: Lords of Shadow". Konami. Retrieved 2009-05-14.
  11. ^ a b c Kennedy, Sam (2009-08-21). "Lords of Shadow Was a Castlevania Game All Along". 1UP.com. Retrieved 2009-08-21.
  12. ^ a b c d e f g h i j Posted: 6 days ago (2010-09-27). "Castlevania: Lords of Shadow Gameplay Trailer in High Definition –". G4tv.com. Retrieved 2010-10-03.{{cite web}}: CS1 maint: numeric names: authors list (link)
  13. ^ a b Impressions: Castlevania: Lords of Shadow
  14. ^ a b c Arthur Gies (2010-04-09). "Castlevania: Lords of Shadow Eyes-On – PlayStation 3 Preview at IGN". Ps3.ign.com. Retrieved 2010-10-03.
  15. ^ a b c February 22nd, 2010 @ 12:03 By Patrick Garratt (2010-02-22). "Blog Archive » Interview: Castlevania: Lords of Shadow's Dave Cox". VG247. Retrieved 2010-10-03.{{cite web}}: CS1 maint: numeric names: authors list (link)
  16. ^ Words: PSM3 UK. "Castlevania: Lords of Shadow – producer interview, Castlevania: Lords of Shadow PS3 Previews". GamesRadar. Retrieved 2010-10-03.{{cite web}}: CS1 maint: numeric names: authors list (link)
  17. ^ a b c d "Castlevania: Lords of Shadow". Konami. Retrieved 2009-05-05.
  18. ^ "Lords of Shadow Interview for PS3". VideoGamer.com. 2009-01-16. Retrieved 2010-10-03.
  19. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Zobek: This night in the year of our Lord 1047, marks the beginning of our journey together; a journey into darkness, into madness. {{cite book}}: Check date values in: |date= (help)
  20. ^ a b c d Posted: Apr 9, 2010 (2010-04-09). "Castlevania: Lords Of Shadow Video Game, Konami Gamers Night: Rebirth Interview HD | Video Clip | Game Trailers & Videos". GameTrailers.com. Retrieved 2010-10-03.{{cite web}}: CS1 maint: numeric names: authors list (link)
  21. ^ "Castlevania: Lords of Shadow stars Gabriel Belmont". Gaming Target. Retrieved 2009-08-18.
  22. ^ a b c Ragnarok, Demon (2010-04-09). "Lords Of Shadow Could Be The First Great 3D Castlevania – Castlevania: Lords of Shadow – PlayStation 3". GameInformer.com. Retrieved 2010-10-03.
  23. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Gabriel: I am Gabriel. I have travelled here seeking the Guardian of the Lake. {{cite book}}: Check date values in: |date= (help)
  24. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Villager: He... he will find you. In the forest. {{cite book}}: Check date values in: |date= (help)
  25. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Pan:I am the guardian of the Lake of Oblivion, where the living can communicate with the dead. {{cite book}}: Check date values in: |date= (help)
  26. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Gabriel: They have dreamt that a message waits for me at this lake; a message that holds a clue to our salvation. {{cite book}}: Check date values in: |date= (help)
  27. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Pan: And that is why they sent you to the Lake of Oblivion, because they believe she is waiting for you here? To deliver a message to you? {{cite book}}: Check date values in: |date= (help)
  28. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Marie: They are the Spirits who founded your Order... And that the power of the Lords of Shadow is the key. They talk of a prophecy... I don't understand what they mean. {{cite book}}: Check date values in: |date= (help)
  29. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Zobek: I am Zobek, a warrior of your Brotherhood of Light. Pan and I are old acquaintances. He felt you would be in need of my assistance. {{cite book}}: Check date values in: |date= (help)
  30. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Zobek: The prophecy has been secret for many centuries. It is known only to a select few. {{cite book}}: Check date values in: |date= (help)
  31. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Zobek: It is written that a purehearted warrior will claim the power of the Lords of Shadow as his own and use it in order overcome all evil. {{cite book}}: Check date values in: |date= (help)
  32. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Zobek: We have to enter the lands of the Dark Lords, you and I... We must reclaim the powers they hold and unite the Heavens with this world once more and ... Don't you see Gabriel? You can bring her back. {{cite book}}: Check date values in: |date= (help)
  33. ^ a b Posted: Jun 16, 2010 (2010-06-16). "Castlevania: Lords Of Shadow Video Game, E3 2010: Trailer | Video Clip | Game Trailers & Videos". GameTrailers.com. Retrieved 2010-10-03.{{cite web}}: CS1 maint: numeric names: authors list (link)
  34. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Gabriel: I will head for the Land of the Lycans. You leave for the territory of the Vampires and prepare the way... Then we must go onto the Land of the Necromancers together... his realm lies furthest. {{cite book}}: Check date values in: |date= (help)
  35. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Cornell: Hear me... Many centuries ago, three great warriors founded the Brotherhood of Light, the order to which you belong. Their sole purpose was to serve God and defeat the Devil... For decades the founders fought fearlessly against the spawns of Satan, and finally tipped the equilibrium in God's favor... Such was their commitment to the crusade, that their studies in holy enlightenment led them to three sacred places, where the power of God converged with such intensity, that it forged a bridge between the spiritual and the real... The founders used that power to purify themselves, abandoning their human forms and transforming into spiritual beings who power was only second to God's. / Gabriel: You tell me nothing I don't already know, beast. / Cornell: Little did they realise that what they left behind were not their carcasses devoid of souls, but instead the dark sides of themselves. Don't you see? That is how we came to be, we who you call the Lords of Shadow! / Gabriel: No! You lie! {{cite book}}: Check date values in: |date= (help)
  36. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Pan: You have regained great power, but it is not enough. You must unite the two that remain. Come with me, our time is running out. {{cite book}}: Check date values in: |date= (help)
  37. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Zobek: Yes. Let's bring an end to this... charade... Finally, it is time for the truth. Let us remove... our masks... / Gabriel: You? You are the Lord of the Necromancers? The final Lord? / Zobek: Finally, you begin to understand! Yes, Gabriel. It was I who cast the spell that separated the Earth from the Heavens... I knew this would force my brothers and sister in heaven to contact the order here on Earth... The prophecy was their little ray of hope in the darkness! We Lords of Shadow, as you call us, have been impotent for far too long, fixed in an uneasy truce for many centuries; each possessing our share of the power, but each unable to have mastery over the others. Until now. I grew tired of these years of proliferation. A constant truce between the three of us. Each unwilling to concede or co-operate with the others. They were too blind to see the potential in the power we held... if only it were combined... I desired that ultimate power and was prepared to probe the very depths of Hell in search of knowledge to acquire it. I fought hordes of demons and became strong. Then, a force so vast and terrible entered into me, expanding my knowledge of the dark arts until it reached unimagined heights. All I needed was someone to restore the luminous power of the Spirits, according to the prophecy, and you have been the perfect dupe. ... Of course, I couldn't arouse their suspicions that it was I who desired the power for my own... No... I used the prophecy as my cover... and you... my shining knight! {{cite book}}: Check date values in: |date= (help)
  38. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Zobek: The gauntlet will do it for me! As I told you... dark power is my dominion. Forged in the pits of Hell, no less. There was just the matter of the child and her protector, but you came through with flying colors! I needed your strength of will and courage to complete the quest but I couldn't risk you becoming too powerful. I needed to control you at the end... Once you had murdered them. I knew you would never be able to challenge me while wearing it. Poor little Claudia... such a sweet thing. / Gabriel: No... / Zobek: You have exceeded even my wildest expectations! Killing and butchering your way to victory! There is a terrible darkness in you, my friend... Your burning desire to resurrect your darling Marie has blinded you to it! As you slept, I was able to... influence you with this mask but even I did not foresee the beast that lay within. It was all too easy to make you kill them. Your penchant for death and murder were insatiable. You just needed a little nudge and off you would go in search of the one thing that could bring her back. Yes Gabriel, now you finally understand. It was you who murdered your wife. {{cite book}}: Check date values in: |date= (help)
  39. ^ http://www.imdb.com/title/tt1454909
  40. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Satan: Don't you remember me? I came to you in the void. I granted you knowledge and power. Power that you could never have obtained on your own. Surely you haven't forgotten? In fact, I planted the idea for this whole elaborate ruse into your tiny mind in order to serve my own higher purpose. I no longer need your assistance. The power is now mine! {{cite book}}: Check date values in: |date= (help)
  41. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Satan: Father! I come for you... Before the end YOU will bow down to ME! {{cite book}}: Check date values in: |date= (help)
  42. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Gabriel: I... am... alive? No... I do not want this. Why has my life been given back to me? / Marie: It is your fate. You have been given back what was wrongfully taken from you. To repent your sins... to make amends. / Gabriel: But without you...? / Marie: You freed them all. You saved us all, my Gabriel. {{cite book}}: Check date values in: |date= (help)
  43. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Marie: You are a good man, Gabriel. You are as God intended, fallible, yet capable of great things... I loved you then as I love you now. {{cite book}}: Check date values in: |date= (help)
  44. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Marie: The mask is a powerful device. It allows us to see through God's eyes. / Gabriel: Can it really bring the dead back? / Marie: Yes... Look... / Gabriel: A fool's hope... / Marie: It is too late for me, my love... ... I cannot come back. {{cite book}}: Check date values in: |date= (help)
  45. ^ http://www.konami.com/article/KONAMI_TO_BRING_TWO_NEW_DLC_PACKS_FOR/159
  46. ^ http://aussie-gamer.com/?p=9805
  47. ^ http://twitter.com/CastlevaniaLOS
  48. ^ Castlevania: Lords of Shadow at IMDb Edit this at Wikidata
  49. ^ http://twitter.com/CastlevaniaLOS/status/32338338337787904
  50. ^ http://www.gamertell.com/gaming/comment/castlevania-lords-of-shadow-dlc-planned-for-2011/
  51. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Zobek: An unusual hiding place, for the Prince of Darkness. Don't you think? / Gabriel: Zobek... / Zobek: Yes, old friend. It is I. / Gabriel: Where have you been, all this time? / Zobek: Out there, amongst the living. And what of you? Why have you been hiding all this time... ... Gabriel? / Gabriel: Don't you dare call me that! Eu sunt Dracul! {{cite book}}: Check date values in: |date= (help)
  52. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Zobek: Satan's acolytes are readying for his imminent return. He's unlikely to welcome both of us with open arms, don't you think? Help me stop him... or you and I will become his favorite pets for all eternity. {{cite book}}: Check date values in: |date= (help)
  53. ^ MercurySteam (2010-10-5). Castlevania: Lords of Shadow (PlayStation 3, Xbox 360). Konami. Zobek: Help me, and I can free you of your immortality. {{cite book}}: Check date values in: |date= (help)
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