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Castlevania II: Simon's Quest

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"Castlevania II" and "Castlevania 2" redirect here. For information on the Game Boy game "Belmont's Revenge", see Castlevania II: Belmont's Revenge.
Castlevania II: Simon's Quest
File:Cv2 nes.jpg
North American box art
Developer(s)Konami
Publisher(s)Konami
Designer(s)H. Akamatsu
Composer(s)Kenichi Matsubara[6]
SeriesCastlevania
Platform(s)Family Computer Disk System, Nintendo Entertainment System, Microsoft Windows, Virtual Console
Release
August 28, 1987
  • FDS
    NES
    Windows
    Virtual Console
Genre(s)Action-adventure, action RPG, platforming
Mode(s)Single-player

Castlevania II: Simon's Quest, known in Japan as Dracula II: Noroi no Fūin (ドラキュラII 呪いの封印, Dorakyura Tsū: Noroi no Fūin, lit. "Dracula II: The Seal of the Curse"), is an action-adventure role-playing platform game produced by Konami.[7] It was originally released for the Family Computer Disk System in Japan 1987 and for the Nintendo Entertainment System in North America in 1988. It is the second Castlevania title released for the NES, following the original Castlevania. Set sometime after the events of the first installment[8], the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter.[9]

Gameplay

File:SQscreen.jpg
When night time occurs in Simon's Quest, Simon encounters a larger quantity of stronger enemies.

The gameplay departs from the standard platforming genre of the first Castlevania for a game more similar to the nonlinear gameplay of Vampire Killer, as well as Metroid, with several RPG elements such as a world map where the player is free to explore and revisit.[10] [11][12] Simon, controlled by the player, can talk with townspeople who will offer vague clues or lies.[11] He can also go to merchants who will sell items, either for fighting enemies or for traversing to unreachable areas. In order to pay for them, he must collect hearts, which are dropped by defeated enemies.[11][13] In addition to the ordinary items in Simon's inventory, he can also purchase new whips in a few locations of the game. He begins with a standard Leather Whip, and can upgrade to stronger ones with each new purchase.[13][14] Simon's Quest introduces an Experience Rating system, also found in role-playing games, which is increased by collecting hearts.[11][13] After he finds a sufficient amount, his level and maximum health will rise with his Experience Rating.[11][11]

Simon's Quest has a night and day function, where the period of time in the game can change between daytime and nightfall.[14] Each sequence lasts a few minutes before the next transition, and they have a prominent effect on the game and Simon's encounters. During the day, the enemies outside of towns in the game are less strong and occur-rent. At night time, they appear more often and do more damage to Simon's life points,[14] though when defeated, they give more hearts in compensation.[11][13] The townspeople and merchants in their respective locations are no longer available to talk to during night time, and are replaced by enemies called zombies.[14][15]

Despite the departure from the previous game, there are elements from it that have remained.[16] This includes the Magic Weapons, which are secondary weapons to Simon's whip. Each of them have a different use.[13] Like most games in the series, some of these require the usage of hearts. One of them returning from Castlevania is the Holy Water, a small glass which can disintegrate walls that conceal hidden items.[13] Some Magic Weapons from the previous game do not return, but there are also new ones that make their first appearance in Simon's Quest. This includes the Diamond, which bounces off any walls surrounding Simon, and damages any enemies.[13]

The objective of the game is to travel to the five mansions to find the body parts of Dracula's corpse, and an item known as the Magic Cross.[11] The body parts can be utilized to support Simon in the game. For example, Dracula's Rib can be used as a shield to block any projectile attacks fired from an enemy.[12][17] Finding all of the required items will allow Simon to clear the blockade in front of Dracula's castle to fight the last boss.[11] After the player defeats Dracula, there are three possible endings which are received based on the time took to finish it.[17] One of them is a scenario where Simon sustains fatal injuries from the confrontation with Dracula and dies.[18]

Development

Simon's Quest was designed by H. Akamatsu, who was later credited with the programming and directing of Castlevania III: Dracula's Curse on the NES.[19] It was released on the FDS on August 28, 1987 in Japan.

It was eventually developed for cartridge release on the NES in North America on December 1, 1988, and in Europe on April 27, 1990. Because of hardware differences between the FDS and NES, there were changes between the versions designed for both consoles.[20] The FDS version of Simon's Quest featured a save system, as other FDS games also featured at the time. The NES version instead utilized a password function to return to specific sequences from the game.[20] The FDS medium had a data storage limitation of only 862-kilobits of slow access, whereas bank-switching techniques and solid memory costs allowed cartridges to have comparable data space with much faster access. The developers used the space to improve the music quality for the game, adding percussion samples and re-arranging the melodies to take advantage of the technology.[20] Other changes were made to several grammatical and spelling errors within the game's endings (colloquially known as Engrish[20]), such as "Simmon Belmont".[20] Information such as official artwork for Simon's Quest has been lost since its release. Most of the original art for it and early Castlevania titles were lost during the Great Hanshin Earthquake.[21]

Audio

Untitled

The game's soundtrack was composed by Kenichi Matsubara, who later created music for the Castlevania arcade title Haunted Castle.[6] Of note is Bloody Tears, which has since became a recurring song in the Castlevania franchise.[17] The album Akumajō Dracula Best Vol. 1 was released on March 20, 1990 with the catalog number KICA-1005,[22] and a bonus sticker.[23] It was rereleased on September 23, 1998 with the catalog number KICA-7901.[22] It included the FDS version of Simon's Quest's music, with three bonus tracks from the NES version. The disc also includes the audio from Castlevania and Castlevania III: Dracula's Curse, covering 33 tracks altogether with a total duration of 1:04.00.[22] Some reviewers of Simon's Quest have praised Matsubara's compositions, mentioning Bloody Tears for remaining a favorite among fans of the series.[17][24] GameSpy stated all of the music is "incredible", and noted it for being one of the first appearances of "classics like The Silence of Daylight".[25]

Track listing

Reception

The cover of issue #2 of Nintendo Power prompted telephone complaints from parents, who claimed it scared their children.

Upon its release, Simon's Quest received strong publicity in the second issue of Nintendo Power. Its front page had a costumed model dressed as Simon Belmont, holding Dracula's severed head. This cover provoked many telephone complaints from parents of children who purchased the magazine.[32] They told Nintendo Power that it gave their children nightmares. Nintendo Power covered this in volume 50 of the magazine, which cited it as their worst cover.[32] Simon's Quest was also referenced in a following issue in a Howard and Nester comic strip.[33] Nintendo Power ranked it as the 15th best Nintendo Entertainment System video game, comparing it to Zelda II: The Adventure of Link in how it added role-playing video game elements successfully to its series.[34]

The game garnered positive reviews following its release, and received the reputation of a Nintendo classic over time.[35] It has an average rating of 7.5 out of 10 on the popular gaming community GameFAQs.[36] Gaming website, IGN, cited Simon's Quest as the "perfect game to play during 1989". It praised it for its theme of exploration, and acknowledged how it evolved recent titles of the series.[24] RPGamer noted it for being a "a very rough blueprint for some amazing games to come".[16] Numerous statements about the game also laud its graphical and audio presentation. Reviewers have complimented its visuals for being an improvement over the first Castlevania.[24]

Simon's Quest was not without its criticism. A common complaint about the game was its English localization. The clues offered by the NPCs in the game were criticised for being too cryptic and poorly translated.[24] Producer of several Castlevania titles, Koji Igarashi, revealed in an interview that all the NPCs in the Japanese version were deliberate liars.[37] GameSpot said that the subtle hints from the Japanese version were lost in translation. An infamous line of dialogue they gave as an example was "hit Deborah Cliff with your head to make a hole".[27] Active Gaming Media went further describing where and how the Japanese hint was lost.[38] Further criticism also stemmed from some of the game's puzzles, which reviewers have noted for not having any clues at all.[16] Complaints were made towards a scenario from the game where Simon must summon a tornado in a graveyard.[27] 1UP.com mentioned the game required a walkthrough because of its non-explanatory nature.[35]

Legacy

Simon's Quest was the first game in the Castlevania series to depart from linear gameplay, and instead feature a non-linear explorative world, which has been compared to Nintendo's famous Metroid series.[39] The game's exploration system and ideas introduced adventure elements to the series for the first time, and it would heavily influence future titles.[21] The first game that drew inspiration from it was Castlevania: Symphony of the Night.[40] The plot of Simon's Quest would also be directly referenced in future Castlevania titles. In the Game Boy Advance entry, Castlevania: Harmony of Dissonance, the protagonist recounts when his grandfather Simon had to search for Dracula's body parts. In the game, the player must also find them again.[41]

Simon's Quest's release was followed by the release of much merchandise. In 1988, Tiger Electronics released a handheld game and an LCD wristwatch based on Simon's Quest.[42][43] Promotional collector's cards were also available exclusively in Japan. They were based on sequences in the game, such as Simon's encounters with enemies.[44] Worlds of Power, a series of books with stories based on Nintendo games, also had a novel about Simon's Quest.[45] It was written by Christopher Howell, and the series was produced by Seth Godin.[46] In 2007, when Castlevania The Dracula X Chronicles was released, a figurine of Simon's appearance from Simon's Quest was included as a pre-order bonus.[47]

On November 16, 2002, Simon's Quest was a part of Castlevania and Contra: Konami Collector's Series in North America, a PC port of original Konami games.[3] In an exclusive fan interview for the official Castlevania: Dawn of Sorrow strategy guide, Koji Igarashi was asked about possible ports of previous Castlevania titles. In response, he considered the possibility of a compilation of the NES titles, which includes Simon's Quest.[48]

References

  1. ^ "Dracula II: Noroi no Fuuin - Release Summary". GameSpot. Retrieved 2008-07-21.
  2. ^ a b "Castlevania II: Simon's Quest - Release Summary (NES)". GameSpot. Retrieved 2008-07-28.
  3. ^ a b "Konami Collector's Series: Castlevania & Contra — Release Summary". GameSpot. Retrieved 2007-10-11.
  4. ^ a b c "Castlevania II: Simon's Quest - Release Summary (Wii)". GameSpot. Retrieved 2008-07-28.
  5. ^ "Wii バーチャルコンソール タイトル一覧" (in Japanese). Nintendo of Japan. Retrieved 2010-02-10.
  6. ^ a b Konami Game Music Collection Vol.1 (Media notes). King Records Co., Ltd. 1988.
  7. ^ Top 100 NES Games - 25. Castlevania II: Simon's Quest, IGN
  8. ^ Dracula II: Noroi no Fūin instruction manual (in Japanese). Konami. 1987. pp. 6–7. KDS-DRK. {{cite book}}: Cite has empty unknown parameter: |origdate= (help)
  9. ^ Dracula II: Noroi no Fūin instruction manual (in Japanese). Konami. 1987. pp. 8–9. KDS-DRK. {{cite book}}: Cite has empty unknown parameter: |origdate= (help)
  10. ^ Jeremy Parish, Metroidvania Chronicles II: Simon's Quest1UP.com, June 28, 2006
  11. ^ a b c d e f g h i Castlevania II: Simon's Quest instruction manual. Konami. 1988. pp. 4–5. NES-QU-USA. {{cite book}}: Cite has empty unknown parameter: |origdate= (help)
  12. ^ a b Castlevania II: Simon's Quest instruction manual. Konami. 1988. pp. 8–9. NES-QU-USA. {{cite book}}: Cite has empty unknown parameter: |origdate= (help)
  13. ^ a b c d e f g Castlevania II: Simon's Quest instruction manual. Konami. 1988. pp. 10–11. NES-QU-USA. {{cite book}}: Cite has empty unknown parameter: |origdate= (help)
  14. ^ a b c d Castlevania II: Simon's Quest instruction manual. Konami. 1988. p. 7. NES-QU-USA. {{cite book}}: Cite has empty unknown parameter: |origdate= (help)
  15. ^ Castlevania II: Simon's Quest instruction manual. Konami. 1988. p. 12. NES-QU-USA. {{cite book}}: Cite has empty unknown parameter: |origdate= (help)
  16. ^ a b c d Jordan Jackson. "RPGamer > Staff Retroview > Castlevania II: Simon's Quest". RPGamer. Retrieved 2008-07-21.
  17. ^ a b c d Mike Whalen, Giancarlo Varanini. "The History of Castlevania - Castlevania II: Simon's Quest". GameSpot. Retrieved 2008-08-01.
  18. ^ "Castlevania 2: Simon's Quest". ClassicGaming.com. GameSpy. Retrieved 2008-07-27. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  19. ^ Konami Industry Co., Ltd. (22 December 1989). Castlevania III: Dracula's Curse (in Japanese). Konami Industry Co., Ltd. Scene: staff credits (second playthrough).{{cite book}}: CS1 maint: unrecognized language (link)
  20. ^ a b c d e "Castlevania II: Simon's Quest". ClassicGaming.com. GameSpy. Retrieved 2008-08-13. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  21. ^ a b Mark Bozon (2007-01-18). "Castlevania: The Retrospective". IGN. Retrieved 2008-07-31.
  22. ^ a b c "Akumajo Dracula Best". Game Music Revolution Online. Retrieved 2008-08-27. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  23. ^ "Akumajo Dracula Best". VGMuseum.com. Retrieved 2008-09-02. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  24. ^ a b c d e Lucas M. Thomas (2007-10-31). "IGN: Castlevania II: Simon's Quest (Virtual Console) Review". IGN. Retrieved 2008-07-12.
  25. ^ "Castlevania 2: Simon's Quest". ClassicGaming.com. GameSpy. Retrieved 2008-08-27. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  26. ^ "allgame ((( Castlevania II: Simon's Quest > Overview )))". Allgame. Retrieved 2008-07-21.
  27. ^ a b c Frank Provo (2007-11-06). "Castlevania II: Simon's Quest for Wii Review". GameSpot. Retrieved 2011-12-28.
  28. ^ "Castlevania II: Simon's Quest Video Game". GameTrailers. Retrieved 2009-12-10.
  29. ^ "Castlevania 2 Cheats, News, Reviews". GameStats. Retrieved 2009-12-10.
  30. ^ "Castlevania 2 Cheats, News, Reviews". GameStats. Retrieved 2009-12-10.
  31. ^ "Castlevania II: Simon's Quest - Game Reviews from Top Ten Reviews.com". TopTenReviews. Retrieved 2008-08-03.
  32. ^ a b 50 Issues of Nintendo Power: Worst Cover: Castlevania II -- Vol. 2 showed Simon Belmont holding Dracula's head. Kids had nightmares and so did our phone reps who dealt with the complaints. -- Nintendo Power, Vol. 50, p.36
  33. ^ Nintendo Power November/December 1988
  34. ^ "Nintendo Power - The 20th Anniversary Issue!". Nintendo Power. 231 (231). San Francisco, California: Future US. August 2008: 71. {{cite journal}}: |access-date= requires |url= (help); |format= requires |url= (help); Cite journal requires |journal= (help)
  35. ^ a b "Retro Roundup 10/29: Castlevania, Spyro, Magician Lord". 1UP.com. Retrieved 2008-08-09.
  36. ^ "Castlevania II: Simon's Quest Player Reviews". GameFAQs. Retrieved 2008-06-24.
  37. ^ "Interview with Koji Igarashi & Michiru Yamane". Gie Wie Gorilla. Retrieved 2008-07-28. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  38. ^ Anthony Teixeira. "Resolving a Translation Mystery - Castlevania II". Active Gaming Media. Retrieved 2010-01-10.
  39. ^ Kurt Kalata (2006-07-26). "Tales from the Crypt: Castlevania's 20th Anniversary Blow-Out". 1UP.com. Retrieved 2008-08-01. {{cite web}}: External link in |work= (help)
  40. ^ retard (2006-07-26). "Tales from the Crypt: Castlevania's 20th Anniversary Blow-Out". 1UP.com. Retrieved 2008-08-01. {{cite web}}: External link in |work= (help)
  41. ^ Juste: My grandfather, Simon, gathered and destroyed the relics in order to end Dracula's curse. Konami. Castlevania: Harmony of Dissonance. Konami. Game Boy Advance. 16-9-2002. [1]
  42. ^ "The History of Castlevania - Related Games". GameSpot. Retrieved 2008-08-01.
  43. ^ "Castlevania 2: Simon's Quest - LCD Wristwatch". VGMuseum.com. Retrieved 2008-07-31. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  44. ^ "Castlevania 2 Cards". ClassicGaming.com. GameSpy. Retrieved 2008-09-30. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  45. ^ "Castlevania 2: Worlds of Power Book". ClassicGaming.com. GameSpy. Retrieved 2008-08-01. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  46. ^ Struck, Shawn (2006-08-03). "8-Bit Lit: Behind the Worlds of Power Books based on Nintendo Entertainment System games". 1UP.com. Retrieved 2009-07-14. {{cite web}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  47. ^ "Preorder bonus? No! Preorder punishment!". Curmudgeon Gamer. Retrieved 2008-08-07.
  48. ^ DoubleJump Books, ed. (2005). Castlevania: Dawn of Sorrow - The Official Strategy Guide. Konami. p. 248. ISBN 0-9741700-7-0.

External links

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