Jump to content

Metal Gear Solid V: The Phantom Pain

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Combodombie (talk | contribs) at 16:51, 21 November 2013 (→‎As The Phantom Pain). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Metal Gear Solid V: The Phantom Pain
Promotional poster used for the Electronics Entertainment Expo 2013.
Developer(s)Kojima Productions
Publisher(s)Konami
Director(s)Hideo Kojima[1]
Producer(s)Hideo Kojima
Kenichiro Imaizumi
Designer(s)Hideo Kojima[1][2]
Artist(s)Yoji Shinkawa[1][2]
Writer(s)Hideo Kojima
Shuyo Murata
Hidenari Inamura
Composer(s)Harry Gregson-Williams[3]
Akihiro Honda
Ludvig Forssell
SeriesMetal Gear
EngineFox Engine[4]
Platform(s)PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Metal Gear Solid V: The Phantom Pain (Japanese: メタルギアソリッドV ザ・ファントム・ペイン, Hepburn: Metaru Gia Soriddo Faibu Za Fantomu Pein) is an upcoming action-adventure stealth video game developed by Kojima Productions and produced by Hideo Kojima, currently in development for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One[5] The game will serve as a continuation of the events of Metal Gear Solid: Peace Walker[6] and will carry over the same tagline of Tactical Espionage Operations.[7]

Metal Gear Solid V: The Phantom Pain is a separated composite of two previously announced Kojima Productions projects, disguised in the form of a complex deception.[8][9][10] The first is Metal Gear Solid V: Ground Zeroes, originally revealed in a FOX Engine tech demo shown at the Metal Gear 25th Anniversary Party on August 30, 2012.[11] The second was The Phantom Pain, a trailer at the Spike TV Video Game Awards on December 7, 2012, presented as an original title by fictional developer Moby Dick Studios, with the Metal Gear Solid V logo virtually obscured.[12] On March 27, 2013, the true nature of these two projects was revealed at the Game Developers Conference, where Kojima announced that Ground Zeroes serves as a prologue to The Phantom Pain and these two titles form one combined work, to be released separately.[13][14][15][16]

Gameplay

As in Peace Walker, Metal Gear Solid V will offer a base-building feature that allows player to develop weapons and items from their home base. The player is also given the ability to access their base from their real-life smartphones.[17] Series director Hideo Kojima revealed that the game has a new day and night cycle that runs in real-time, and that "depending on how you travel between one stage to the next, the travel time will affect the time of day when you arrive at your destination".[18] A new game design direction will allow the player to choose in what order the story events take place by selecting missions in any order they like, and yet still "understand the encompassing message by the end".[19][20]

Hideo Kojima has spoken about the restrictive nature of previous MGS titles, saying that they "set [the player] on one rail to get from point A to point B, with a certain amount of freedom between". In stark contrast, Kojima's team will instead offer the player new ways of traversal and sneaking methods, such as taking a plane, helicopter or motorcycle to the mission area. This is in order for Kojima to accomplish a "true open world experience".[21]

Plot

Premise

In the aftermath of the events of Ground Zeroes, Snake falls into a coma after the destruction of Mother Base, MSF's base of operations.[22] Nine years later, Snake awakes from his coma and forms a new mercenary group, the Diamond Dogs. Now assuming the codename "Punished Snake", he ventures into Afghanistan during the Soviet war to track down the men responsible for MSF's destruction. Along the way, he becomes reacquainted with his former rival Ocelot and encounters a unit of warriors robbed of their past, present and future. While he and Kazuhira "Kaz" Miller are initially driven to exact revenge, Snake soon unearths a plot by the Cipher organization to develop a weapon with the potential to surpass even the Metal Gear system.

Characters

In contrast to previous MGS installments, Kojima Productions is conducting the voice-acting and motion capture with English-speaking actors and stuntmen. Facial motion capture will be used for the first time in the series. The Japanese voice acting will be dubbed over the English cast's performance rather than the other way around (as had been done with previous MGS games).

David Hayter, the English-language voice of Snake in previous games, was not chosen to reprise the role for Metal Gear Solid V.[23] On June 6, 2013, during the annual Konami Pre-E3 show, Konami officially confirmed that actor Kiefer Sutherland will provide Snake's voice and do the motion capture work for the game.[24][25][26] Kojima's reason for replacing Hayter was to "have a more subdued performance expressed through subtle facial movements and tone of voice rather than words", and that he "needed someone who could genuinely convey both the facial and vocal qualities of a man in his late 40s". Hollywood producer and director Avi Arad suggested to Kojima that Sutherland can fulfill his requirements.[27] Akio Otsuka will continue to voice Snake in the Japanese version.[28]

Other new members of the voice cast include Troy Baker and Satoshi Mikami (Ocelot),[29] Jay Tavare (Code Talker),[30] and James Horan and Takaya Hashi (Skull Face). Robin Atkin Downes and Tomokazu Sugita (Kaz Miller), Christopher Randolph and Hideyuki Tanaka (Emmerich), Antony Del Rio and Kikuko Inoue (Chico), and Tara Strong and Nana Mizuki (Paz) reprise their roles from Metal Gear Solid: Peace Walker.[31][32] Stefanie Joosten has provided her likeness for new heroine Quiet.[32]

Development

A recruiting poster, based on the famous U.S. recruitment poster used at GDC 2012

Early development

In February 2012, a site named "Development Without Borders" owned by Konami was uploaded promoting development for a new Metal Gear title, which was titled "The "next" MGS". The site was recruiting staff for the 2012 GDC pavilion in March, and requested applications for several positions for the latest Metal Gear Solid targeted for "high-end consoles" and "next-gen Fox engine".[33][34] As the year went on, screenshots and videos of the newly announced Fox Engine were unveiled by the team.[35] This media demonstrated many random settings and characters, although none related to the Metal Gear series. Certain screenshots, however, were noted to feature a character who resembled the Big Boss character of Metal Gear, walking up to a Stryker AFV previously seen in Metal Gear Solid 4.[36]

As Ground Zeroes

The game was later announced on August 30, 2012 originally under the title of Metal Gear Solid: Ground Zeroes. It was revealed at a private function celebrating the twenty-fifth anniversary of the Metal Gear series, and made its public debut two days later at the 2012 Penny Arcade Expo.[37] Director Hideo Kojima confirmed that Big Boss will return as the game's protagonist, and that Ground Zeroes will serve as a prologue to the proper Metal Gear Solid V.[38] It will be the first game to utilize the Fox game engine developed by Kojima Productions.[39] On January 2013, Kojima revealed that Ground Zeroes will be the first title in the series to be subtitled in Arabic, a feature the team had originally planned for previous games.[40] In addition, he also confirmed that the length of the cutscenes will be reduced as he believes that long cutscenes have become outdated.[19][41]

In an interview with VG247, Hideo Kojima expressed concerns over whether or not Ground Zeroes will be released. He claimed that his aim was to target taboos and mature themes, which he considered to be "quite risky", adding that his roles as creator and producer were in conflict with one another; as creator, Kojima wanted to take the risk of exploring themes that might alienate audiences, but as producer, he had to be able to tone down the content in order to sell as many copies of the game as possible. Ultimately, the role of creator won out, and Kojima described his approach as "prioritizing creativity over sales".[42][43][44]

As The Phantom Pain

At the 2012 Spike Video Game Awards in December 2012, a teaser trailer for a game known as The Phantom Pain was shown, credited | image = File:ThePhantomPain.jpg | caption = The Phantom Pain Logo Shown At The End Of The Trailer.

to a new Swedish developer known as Moby Dick Studio, which the trailer was described as "100% gameplay". Allegedly led by Joakim Mogren, the studio's mission statement read that it aimed to "deliver an uncompromising, exciting, and touching game experience to people all around the globe."[18] After the presentation, speculation began to surface from various publications that The Phantom Pain was actually a Metal Gear game; noting the protagonist's resemblance to Big Boss, graphics  similar to those produced by the Fox Engine, the quote "V has come to" at the end of the trailer, and that the title "Metal Gear Solid V" could fit in the negative space and indentations of the game's logo when using the same font.[45][46] It was also pointed out the name "Joakim" was an anagram of "Kojima", the domain name for the studio's website had only been registered about two weeks prior to the announcement, and that several people wearing Moby Dick Studio shirts were sitting in a VIP area intended for Konami staff.[45][47] Hideo Kojima jokingly stated he was impressed by the trailer and how Mogren was inspired by Metal Gear.[48]

Mogren appeared in an interview on the March 14, 2013 episode of GameTrailers TV; while stating that he could not reveal many details, he confirmed that more details about The Phantom Pain would be revealed at the upcoming Game Developers Conference, and showed a series of screenshots on an iPad to the show's host Geoff Keighley. However, after Keighley pointed out the presence of the Fox Engine logo in the screenshots, Mogren appeared nervous and the segment abruptly ended.[49]

As Metal Gear Solid V

On March 27, 2013 at GDC 2013, Kojima officially confirmed that Ground Zeroes and The Phantom Pain were one and the same, and that the final title was going to be Metal Gear Solid V: The Phantom Pain.[50] He subsequently presented a trailer and showcased the finer aspects of the Fox Engine, later explaining that Ground Zeroes serves as a prologue to the main Phantom Pain segment.[51]

While the official trailer announcing the game was running on a PC, the game will be released for the current generation of video game consoles. In an interview during E3 2013, when asked about a PC release Kojima stated "We are making it", and it will be on par with the PlayStation 3 and Xbox 360 versions.[52] However, he made it clear that the PC port is not their top priority at the moment.[53] Kojima confirmed that the visuals seen in the trailer will look close to those in the final game. He also stated that he would like Metal Gear Solid V to be his final Metal Gear game, noting that unlike previous titles where he had announced that he had finished making games in the series, only to return for subsequent titles, he would like to fulfil his retirement from the series with Metal Gear Solid V. Although the trailer had Snake suffering from hallucinations in the form of a flaming whale, Kojima assured that there will be a balance in realism.[54] Kojima later revealed that The Phantom Pain was initially presented as an independent game so as to assess the public and industry response to the Fox Engine, as he felt that announcing the game as part of Metal Gear Solid V would bias reactions to the engine.

On June 10, 2013 at E3 2013, a fourth trailer was shown at the Microsoft press conference, demonstrating the new play mechanics, as well as the cast of characters. The development of an Xbox One version was also announced at the conference.[55] On June 11, the standard version of the trailer were uploaded to Konami's official YouTube channel, along with an extended director's cut for mature audiences. The trailer confirmed the development of a PlayStation 4 version in addition to the previously announced Xbox One version.[56][57]

The trailers for Metal Gear Solid V have shown the game running on a PC hardware, but according to Kojima with textures and character models somewhat based on current generation hardware (i.e. PS3 and Xbox 360). The developers are aiming to improve the technical quality for the versions that will be released for the next generation of consoles (PS4 and Xbox One).[58] Metal Gear Solid V will also include the next iteration of Metal Gear Online, now developed by Kojima Productions' newly formed Los Angeles division.[59]

References

  1. ^ a b c Nyxus (13 Feb 2013). "Fox Engine and MGS Ground Zeroes to be shown next month at GDC". MetalGearSolid.nl. Retrieved 13 February 2013.
  2. ^ a b "Snake is Back on "FOX"!". Konami. 2 September 2012. Retrieved 2 February 2013.
  3. ^ "一遊入魂ステージ生放送 MGS5その1". YouTube.
  4. ^ Crossley, Rob (30 August 2012). "Kojima reveals new Metal Gear Solid game running on Fox Engine". Computer and Video Games UK. Retrieved 31 August 2012.
  5. ^ Reilly, Luke (30 August 2012). "Open-World Metal Gear Solid: Ground Zeroes Unveiled". IGN. Retrieved 30 August 2012.
  6. ^ Jones, Nick (30 August 2012). "Metal Gear Solid: Ground Zeroes – Analysis & Secrets Revealed". Retrieved 17 October 2012.
  7. ^ "Metal Gear Solid V: The Phantom Pain tagline will be 'Tactical Espionage Operations'". MetalGearSolid.nl. Retrieved 6 June 2013. {{cite web}}: |first= missing |last= (help)
  8. ^ "Twitter / Ken1555: MGS: Ground Zeroes(Prologue) ...:".
  9. ^ "Twitter / Ken1555: MGS Ground Zeroes is a prologue ...:".
  10. ^ "KP Alert! - Episode 003".
  11. ^ "Metal Gear Solid: Ground Zeroes - English subtitles (via Youtube)".
  12. ^ "The Phantom Pain [HD] - VGA 2012 Debut trailer (via Youtube)".
  13. ^ "Hideo Kojima GDC 2013 Panel - GameSpot.com".
  14. ^ MacDonald, Keza. "Metal Gear Solid: Ground Zeroes Release Date". IGN. Retrieved 4 November 2013.
  15. ^ Kubba, Sinan. "Metal Gear Solid 5: Ground Zeroes ends wait in spring 2014". Joystiq. Retrieved 4 November 2013.
  16. ^ Narcisse, Evan. "Metal Gear Solid V: Ground Zeroes Comes Out Spring 2014". Kotaku. Retrieved 4 November 2013.
  17. ^ Toyad, Jonathan (27 September 2012). "Metal Gear Solid Ground Zeroes to feature base-building, will support multiple devices". Eurogamer. Retrieved 27 September 2012.
  18. ^ a b Cocker, Guy (28 September 2012). "Metal Gear Solid: Ground Zeroes includes Mother Base, day/night cycle". Retrieved 15 October 2012. Cite error: The named reference "Gamespot" was defined multiple times with different content (see the help page).
  19. ^ a b Nyxus (20 January 2013). "Interviews from Dubai: Kojima on Gay Fox game, story telling in Ground Zeroes, next gen and more". Metal Gear Solid Unofficial Site. Retrieved 20 January 2013.
  20. ^ Dubayan (19 January 2013). "My meeting with one of the greatest game directors: Hideo Kojima". Saudi Gamer. Retrieved 20 January 2013.
  21. ^ Sinha, Ravi. "Metal Gear Solid Ground Zeroes: "Ultimate Goal is To Give Players More Freedom"". GamingBolt. Retrieved 15 March 2013.
  22. ^ Ishaan. "Metal Gear Solid V Trailer Is Ground Zeroes + The Phantom Pain". Siliconera. Retrieved 2 April 2013.
  23. ^ Narcisse, Evan (27 March 2013). "Beloved Solid Snake Voice Actor Says He Wasn't Asked to Be in Metal Gear Solid V". Kotaku. Gawker Media. Retrieved 27 march 2013. {{cite news}}: Check date values in: |accessdate= (help)
  24. ^ Romano, Sal. "Metal Gear Solid V clip teases Snake's new voice actor". Gematsu. Retrieved 3 June 2013.
  25. ^ "Snake's voice actor in Metal Gear Solid V to be revealed during Konami's pre-E3 show". GamingEverything. Retrieved 3 June 2013. {{cite web}}: |first= missing |last= (help)
  26. ^ Staff. "Konami's pre-E3 stream: Kiefer Sutherland Playing Snake in Metal Gear Solid 5". VG24/7. Retrieved 6 June 2013.
  27. ^ Goldfarb, Andrew. "Kiefer Sutherland Playing Snake in Metal Gear Solid V". IGN. Retrieved 7 June 2013.
  28. ^ "ヒデラジE3スペシャル(後篇) 【通算第315回】 (13.06.21)" (in Japanese).
  29. ^ Reilly, Luke (12 June 2013). "Troy Baker Confirmed as Ocelot in Metal Gear Solid V". IGN. Retrieved 13 June 2013.
  30. ^ "Jay Tavare's Facebook".
  31. ^ "MGSV The Phantom Pain - Mission: Ground Zeroes - Opening (en)". YouTube.
  32. ^ a b "ヒデラジE3スペシャル(前篇) 【通算第314回】 (13.06.12)" (in Japanese).
  33. ^ Purchese, Robert (22 February 2012). "Next Metal Gear Solid targets "high-end consoles", "next-gen" Fox engine". Eurogamer. Retrieved 24 March 2013.
  34. ^ Reilly, Luke (22 February 2012). "Kojima Productions Hiring For "Next" Metal Gear Solid". IGN. Retrieved 24 March 2013.
  35. ^ Yin-Poole, Wesley (2 March 2012). "Hideo Kojima shows off impressive Fox Engine screenshots". EuroGamer.net. Retrieved 4 February 2013.
  36. ^ McGarvey, Sterling (6 October 2011). "Kojima Inspires With Fox Engine, Creative Vision At USC". Gamasutra. Retrieved 4 February 2013.
  37. ^ "Metal Gear Solid: Ground Zeroes PAX Prime 2012 Trailer". 3 September 2012. Retrieved 27 November 2012.
  38. ^ Hillier, Brenna (3 September 2012). "Metal Gear Solid: Ground Zeroes is a "prologue", coming to PS3, Xbox 360". Retrieved 27 November 2012.
  39. ^ Toyad, Jonathan (30 August 2012). "Metal Gear Solid: Ground Zeroes shows off Fox Engine and possible open-world elements". GameSpot UK. CBS Interactive. Retrieved 31 August 2012.
  40. ^ Rabbit (20 January 2013). "Hideo Kojima Interview". At7addak. Retrieved 20 January 2013.
  41. ^ Oommen, Daniel (19 January 2013). "One on One with Hideo Kojima". Youth Arabia. Retrieved 20 January 2013.
  42. ^ Akerman, Nick (22 Feb 2013). "Metal Gear Solid: Ground Zeroes will tackle many taboos, may not release in its current state". VG247. Retrieved 22 February 2013.
  43. ^ "Metal Gear Solid Ground Zeroes - May Not Release In Its Current State And New Spin-offs, Possibly With The Boss". MGSTV. 22 Feb 2013. Retrieved 22 February 2013.
  44. ^ MoStWaNteD (22 Feb 2013). "Konami: Metal Gear Solid: Ground Zeroes Tackles Lots of Taboos, Risky To Be Released". Latest News Explorer. Retrieved 22 February 2013.
  45. ^ a b Moriarty, Colin (7 December 2012). "The Phantom Pain = Metal Gear Solid V?". IGN. Retrieved 8 December 2012.
  46. ^ Evangelho, Jason (7 December 2012). "'The Phantom Pain' Is Kojima's Viral Teaser for 'Metal Gear Solid: Ground Zeroes'". Forbes. Retrieved 9 December 2012.
  47. ^ Mallory, Jordan (8 December 2012). "The Phantom Pain speculation round-up: Metal Gear?!". Joystiq. Retrieved 9 December 2012.
  48. ^ Abu Nahel, Hakim (1 January 2013). "Hideo Kojima Talks MGR, FOX Engine, and Phantom Pain". IGN. Retrieved 21 March 2013.
  49. ^ "The Phantom Pain Video - Joakim Mogren Interview". GameTrailers. 15 March 2013. Retrieved 24 March 2013.
  50. ^ "Metal Gear Solid 5: The Phantom Pain revealed". CVG.com. Retrieved 27 March 2013.
  51. ^ "Hideo Kojima Reveals Metal Gear Solid V: The Phantom Pain Game (Updated)". Anime News Network.
  52. ^ "Watch Metal Gear Solid 5's intro to hear Kiefer Sutherland as Snake". Polygon. September 24, 2013. Retrieved October 19, 2013.
  53. ^ "E3 2013: Kojima Interview". GameTrailers. June 12, 2013. Retrieved June 25, 2013.
  54. ^ "Metal Gear Solid V: The Phantom Pain Kojima Interview". GameTrailers. March 28, 2013. Retrieved March 29, 2013.
  55. ^ "E3 2013: Metal Gear Solid V Coming To Xbox One". IGN. Retrieved 11 June 2013.
  56. ^ Stanyon, Matt. "Metal Gear Solid V E3 2013 Trailer Coming on 12th June 2013". Hybrid Games. Retrieved 7 June 2013.
  57. ^ "Next-Generation METAL GEAR "METAL GEAR SOLID V: THE PHANTOM PAIN" Cutting-Edge Game Consoles "PlayStation®4" and "Xbox One" Confirmed as Release Platform".
  58. ^ McWhertor, Michael. "Kojima: Next-gen versions of Metal Gear Solid 5 will look better than E3 trailer". Polygon. Retrieved 13 June 2013.
  59. ^ "E3 Interview".