Jump to content

Watch Dogs (video game)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by JurgenNL (talk | contribs) at 15:00, 27 May 2014 (Reverted edits by 75.151.137.29 (talk): unexplained page blanking (HG)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Watch Dogs
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Director(s)Jonathan Morin[2]
Producer(s)Dominic Guay[2]
Designer(s)Danny Belanger[2]
Programmer(s)Francis Boivin[3]
Writer(s)Kevin Shortt[4]
Composer(s)Brian Reitzell
Peter Connelly[5]
EngineDisrupt
Havok Physics[6]
Platform(s)Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Wii U
Release27 May 2014
Wii U
Q4 2014
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Watch Dogs (stylized as WATCH_DOGS) is an open world action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released on 27 May 2014 for Microsoft Windows, the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, with a Wii U version planned for release in the fourth quarter of 2014. Set within a fictionalized version of Chicago, Illinois, the single-player story follows a hacker and his efforts to seek revenge after the accidental death of his niece. The open world design lets players freely roam Chicago, which includes the urban city, open countryside and slums.

The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control Aiden Pearce, a highly skilled grey hat hacker who can hack into the CtOS, a centralized system which manages the hyper-connected city of Chicago. Players can choose to play either against the law, or for it—as a criminal, or a vigilante. An online multiplayer mode is also provided in the game, allowing up to eight players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting.

Gameplay

Watch Dogs is an action-adventure game played from a third-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story. Outside of missions, players can freely roam the open world of Chicago. In the game, players take control of a vigilante named Aiden Pearce, who can hack into various electronic devices tied to the city's central operating system (CtOS), allowing various methods for the player to solve numerous objectives.[7] The hacking mechanic in the game is performed directly from Aiden's in-game smartphone, which is equipped with multiple applications, namely the "profiler" and the "crime prevention system"; the former allows the player to access information on any citizen in the city, while the latter notifies the player when a crime is likely to occur in the vicinity. The phone is also equipped with applications that interact directly with the environment around the player; for example, players can hack into NPC's phones to retrieve bank data and steal funds, or they can hack into traffic lights to cause collisions.[8] Players can also receive information on civilians via augmented reality feeds, providing them with information on demographics, health and potential behaviour.

The player character walking through an urban environment, using his smartphone to scan the area for crime. The heads-up display elements are visible on-screen.
Using the in-game smartphone, players have the ability to view if a civilian is about to be involved in a crime.

The game's combat utilises a combination of stealth components and parkour, along with the mechanics of a cover-based third-person shooter.[9] The hacking element of the game can also be used in combat situations to eliminate opponents, create diversions, or create cover. It can also be used as a stealth tool to sneak past guards.

Alongside the single-player mode, Watch Dogs features an asynchronous online multiplayer mode. One element to the multiplayer mode is a one-on-one interaction, in which one player secretly joins the single-player experience of another player and attempts to install a "back-door virus" onto their smartphone.[10] In addition, the game features an eight-player free roam mode[11] Other multiplayer modes include car races, competitive decryption combat, and a CtOS mobile challenge. In addition, a mobile application will be available for smartphones and tablets that allows players to challenge another player in-game and use hacks that set off traps, in an attempt to stop them from succeeding.[12] However, it was confirmed that the decryption and free-roam modes are not available on the PlayStation 3 and Xbox 360 versions, due to hardware limitations.[13]

Story

The story of Watch Dogs follows Aiden Pearce (Noam Jenkins), a skilled hacker and former thug. Eleven months after his actions led the death of his niece, Lena, Aiden seeks to bring his own form of justice to the culprits by manipulating Chicago's CtOS, or Central Operating System, a supercomputer that controls every piece of technology in the city and contains information on all of the city's residents and activities which can be used for various purposes.[14]

The storyline of Watch Dogs game is built around the concept of information warfare, data being interconnected, and the world's increasing use of technology—questioning who exactly runs the computers they depend on. The game is set in an alternate reality version of Chicago, Illinois, which is one of many cities to feature a supercomputer known as CtOS. In the game's universe, the Northeast blackout of 2003 was found to be caused by a hacker, prompting the development of the CtOS.[14] Creative director Jonathan Morin has stated that the main story of the game is 35–40 hours long.[15]

Development

Ubisoft Montreal began development work on Watch Dogs in 2009.[16] Ubisoft Montreal's creative director Jonathan Morin noted that Watch Dogs is designed to "go beyond the limits of today's open world games", referencing both its use of information as a plot point, and allowing players to control the entire city through its hacking mechanics.

Two images showing the Willis Tower from the same location, looking up at the building. The top image is a screenshot from Watch Dogs, and the second image is an image of the tower in real life Chicago.
For Watch Dogs (top), the development team reproduced various landmarks from the city of Chicago, such as the Willis Tower (bottom).

For Watch Dogs, Ubisoft Montreal built a new game engine called Disrupt.[17] In order to make the hacking in the game as realistic as possible, the game production team worked with Russian anti-virus firm Kaspersky Lab. The developers sent some of the game designs to Kaspersky, who then gave feedback. "Sometimes they say, 'Yeah, that's possible, but change that word,' or, 'That's not the way it works'," said senior producer Dominic Guay.[18] When developing the game, Ubisoft prioritised development for the eighth generation consoles and PC.[19] Guay stated that the Wii U GamePad is considered a "natural" fit for Watch Dogs.[20] Alan Coore, Ubisoft EMEA executive producer, has stated that the developer wishes for Watch Dogs to compete with other "open-style" games, such as the Grand Theft Auto series.[21]

Watch Dogs was officially unveiled by Ubisoft during their press conference at E3 2012. They released its debut trailer on the same day[22][23] The game missed its original projected 19 November 2013 release date, pushed back to early 2014 to allow for further polishing.[24] The release date was later confirmed as 27 May 2014 for all platforms except Wii U,[25] which was delayed to the fourth quarter of 2014.[26][27] On 14 May 2014, Ubisoft announced that Watch Dogs had "gone gold", and was officially sent off to manufacturing.[28] To encourage pre-order sales for the game, Ubisoft collaborated with several retail outlets to provide special edition versions of the game. The "Dedsec Edition", for example, includes a unique case packaging for the game, a game map, a figurine of Aiden Pearce and unlock codes for additional content for use in the game.[29]

On 15 February 2013, a leaked promotional image suggested that Watch Dogs would launch in December 2013 for "all home consoles",[30] which led to speculation about whether the game would launch on eighth generation consoles.[31][32][33] During the Sony press conference on 20 February 2013, Watch Dogs was confirmed to be coming to the PlayStation 4.[34] Shortly afterwards, Ubisoft confirmed that the game would also be released for the Wii U,[35] after some retailers had listed it for pre-order.[36] On 21 May 2013, Ubisoft revealed that an Xbox One version of Watch Dogs was also in development.[37]

Release

On 29 May 2013, Ubisoft announced five collectors' editions of Watch Dogs, The Dedsec, Vigilante, Uplay, Special and Limited editions, available for consoles and PC.[38] The following table details the content available with each edition of Watch Dogs and the downloadable content available via retailer pre-order bonuses, regional location, and Season Pass.

Features Standard Edition Classic Edition[39] ANZ Special Edition[40] Special Edition Vigilante Edition Uplay Exclusive Edition Limited Edition Dedsec Edition Digital Deluxe Edition Uplay Deluxe Edition Gold Season Pass
Exclusivity Australia and New Zealand Europe, Middle-East, Asia and Australia Non USA (PS3/XBox 360 only) North America Europe, Middle-East, Asia and Australia Only PC and PlayStation Only PC, Uplay Store (Ubishop) PlayStation Store
Game Disc Yes No Yes Yes Yes Yes Yes Yes No No No No
Digital Download Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes
Additional content White Hat Pack PS3/PS4 only Yes Yes PS3/PS4 only PS3/PS4 only No PS3/PS4 only PS3/PS4 only Yes Yes PS3/PS4 only No
Breakthrough Pack Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Palace Pack Yes No No No Yes Yes No Yes Yes Yes Yes Yes
Signature Shot Pack No No No No No Yes No Yes Yes Yes Yes Yes
Untouchables Pack No No Yes No No Yes No No No No Yes Yes
Cyberpunk Pack No No Yes No No Yes No No No No Yes Yes
Blume Agent Pack No Yes No No No Yes No No Yes Yes Yes Yes
Dedsec Pack No No Yes No No Yes No No Yes Yes Yes Yes
Chicago South Club Pack No No Yes No No Yes No No Yes Yes Yes Yes
T-Bone's Single Player Campaign DLC No No No No No No No No No No Yes Yes
Conspiracy Mode Digital Trip DLC No No No No No No No No No No Yes Yes
Watch Dogs Map of Chicago No No No No No No No Yes No No No No
Exclusive Packaging No No No No Yes No Yes Yes No No No No
Original Soundtrack No No No No Yes No Yes Yes No No No No
Aiden Pearce's iconic cap No No No No Yes No No No No No No No
Aiden Pearce's Vigilante mask No No No No Yes No Yes No No No No No
Steelbook No No No No No Yes Yes Yes No No No No
23 cm (9 inch) Aiden Pearce Figurine No No No No No No Yes Yes No No No No
Artbook No No No No No No Yes Yes No No No No
4 Augmented Reality Cards No No No No No No No Yes No No No No
3 Exclusive Badges No No No No No No No Yes No No No No

The exclusive GameStop pre-order poster for the game was created by illustrator Alex Ross, a native of Chicago, where the game is set. Ross emphasized that setting in the image by placing the Willis Tower and the elevated train tracks in the background.[41]

Soundtrack

The official soundtrack was composed by Brian Reitzell.

Watch Dogs Soundtrack
No.TitleLength
1."The Loop"4:40
2."Ded Sec"1:31
3."Creepy Caller"1:13
4."Donovan"3:45
5."Revelation Number 3"2:51
6."Computer Underground"3:13
7."Elevated Trains"1:25
8."IP Tracking"3:28
9."Vigilante"8:59
10."Ghosts of the Past"3:12
11."On the Lake"2:01
12."Hackers"6:10
13."Escape From Chicago"2:59

Reception

Watch Dogs was released to generally positive reviews. Among its strengths, reviews cited its hacking elements, mission variety and online multiplayer mode. According to review aggregator Metacritic, the game received an average review score of 82/100, 81/100 and 77/100 for PlayStation 4, Microsoft Windows and Xbox One, respectively.[45][46][47] GameRankings assigned it an average review score of 83% for PlayStation 4,[42] 77% for Microsoft Windows and 77% for Xbox One.[43][44] Average review scores for the Xbox 360 and PlayStation 3 versions of the game have currently not been assigned.[56][57][58][59]

Reviewers praised the hacking elements of the game. Both Jeff Marchiafava of GameInformer and Kevin VanOrd of GameSpot particularly noted its improvement to the combat.[50][51] IGN's Dan Stapleton named it one of the best features of the game.[52] Metro's Ludwig Kietzmann called the hacking "refined, reliable and precise," and expressed his belief that the feature improves the game overall.[55] Chris Carter of Destructoid felt less impressed by the hacking feature, saying that it "isn't nearly as revolutionary as Ubisoft Montreal wants us to think."[48]

Awards

Pre-release, Watch Dogs received more than 82 awards and nominations for its display at the Electronic Entertainment Expo 2012 (E3 2012),[60] and won two Game Critics Awards for Special Commendation for Graphics and Special Commendation for Innovation.[61] Later that year, the game was nominated for One to Watch at the 30th Golden Joystick Awards.[62][63] The next year, Watch Dogs received over 90 awards and nominations for its display at the Electronic Entertainment Expo 2013 (E3 2013),[64] and won one Game Critics Award for Best Action/Adventure Game while receiving four additional nominations for Best of Show, Best Original Game, Best Console Game, and Best Online Multiplayer.[65][66] Later that year, the game was nominated for Most Wanted at the 31st Golden Joystick Awards,[67][68] and was also nominated for Most Anticipated Game at the VGX 2013.[69]

Film

Variety reports that Ubisoft is developing a Watch Dogs film, along with Assassin's Creed, Far Cry, Splinter Cell and Raving Rabbids films.[70] Sony announced at their 2013 Gamescom press conference that Ubisoft will work with Columbia Pictures and New Regency to make the film, Sony will distribute the film in the US and 20th Century Fox will handle the international distribution rights.[71] On 24 April 2014, Deadline.com reported Paul Wernick and Rhett Reese will write the film.[72]

References

  1. ^ Scammell, David (7 June 2012). "Driver: San Francisco dev collaborating with Ubi Montreal on Watch Dogs". VideoGamer.com. Retrieved 18 May 2014.
  2. ^ a b c Stuart, Keith (3 July 2013). "Watch Dogs – and how Ubisoft is planning the next decade of game design". The Guardian. Retrieved 8 July 2013.
  3. ^ Martin, Matt (17 April 2014). "Watch Dogs programmer: "Frame rate is very important to the gameplay"". VG247. Retrieved 25 May 2014.
  4. ^ Phillips, Jevon (15 June 2013). "E3 2013: 'Watch Dogs' writer maps Chicago, morality of vigilantism". LA Times. Retrieved 8 July 2013.
  5. ^ Greening, Chris (23 April 2014). "Game Release Calendar: Composer Assignments 2014". Game Music Online. Retrieved 24 April 2014.
  6. ^ Kirsch, Nathan (5 December 2013). "Havok Tech Powering Assassin's Creed IV, Watch Dogs and The Division". Retrieved 19 May 2014.
  7. ^ Langshaw, Mark (4 June 2012). "E3 2012: 'Watch Dogs' announced by Ubisoft - watch video". Digital Spy. Retrieved 20 June 2012. {{cite news}}: Italic or bold markup not allowed in: |publisher= (help)
  8. ^ Karmali, Luke (27 March 2014). "Watch Dogs Hacks, Vehicles and Weather Discussed". IGN. Retrieved 7 April 2014.
  9. ^ McLaughlin, Rus (4 June 2012). "You are the network in Ubisoft's Watch Dogs". VentureBeat. Retrieved 8 June 2012.
  10. ^ Usher, William (4 September 2013). "Watch Dogs Asynchronous Multiplayer Trailer Turns This Into A Must-Buy Game". CinemaBlend. Retrieved 17 May 2014.
  11. ^ Cook, Dave (7 March 2014). "Watch Dogs: 8-player free roam mode confirmed by Ubisoft". VG247. Retrieved 5 April 2014.
  12. ^ Wallace, Kimberley (23 April 2014). "Breaking Down Watch Dogs' Multiplayer Modes – Will They Be Meaningful?". Game Informer. Retrieved 17 May 2014. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  13. ^ Steinman, Gary (13 May 2014). "What Makes Watch Dogs a True Next-Gen Game". Ubisoft. Retrieved 19 May 2014.
  14. ^ a b Goldfarb, Andrew (4 June 2012). "E3 2012: Ubisoft Reveals Watch Dogs". IGN. Retrieved 8 June 2012.
  15. ^ Maiberg, Emanuel (16 March 2014). "Watch Dogs creative director says story is 35-40 hours long". GameSpot. Retrieved 17 May 2014.
  16. ^ Kaye, Darryl (29 June 2013). "Development On Watch Dogs Began In 2009". Gaming Union. Retrieved 29 June 2013.
  17. ^ Hillier, Brenna (26 February 2013). "Watch Dogs built on all-new engine, doesn't share Assassin's Creed tech". VG247. Retrieved 1 March 2013.
  18. ^ Kietzmann, Ludwig (10 May 2013). "Watch Dogs getting hacking feedback from security firm Kaspersky Lab". Joystiq. Retrieved 17 May 2014.
  19. ^ Ivan, Tom (26 February 2013). "Watch Dogs developed for next-gen consoles first". Computer and Video Games. Retrieved 1 March 2013.
  20. ^ Caruana, Christine (26 February 2013). "Wii U GamePad perfect fit for Watch Dogs, says senior producer". Computer and Video Games. Retrieved 1 March 2013.
  21. ^ Prescott, Shaun (27 February 2013). "Ubisoft exec: Watch Dogs positioned to challenge GTA V". Computer and Video Games. Retrieved 18 May 2014.
  22. ^ Kollar, Philip (4 June 2012). "'Watch Dogs' trailer stuns E3 with next-gen-level graphics". The Verge. Retrieved 4 June 2012.
  23. ^ Mallory, Jordan (4 June 2012). "'Watch Dogs' announced, looks futuristic". Joystiq. Retrieved 4 June 2012.
  24. ^ Makuch, Eddie (15 October 2013). "Watch Dogs delayed to spring 2014". GameSpot. Retrieved 15 October 2013.
  25. ^ Karmali, Luke (6 March 2014). "Watch Dogs Release Date Officially Announced". IGN. Retrieved 6 March 2014.
  26. ^ Makuch, Eddie (11 April 2014). "Report: Watch Dogs coming to Wii U in fall 2014". GameSpot. Retrieved 11 April 2014.
  27. ^ Makuch, Eddie (6 March 2014). "Watch Dogs release date announced for everything but Wii U". GameSpot. Retrieved 17 May 2014.
  28. ^ Pereira, Chris (14 May 2014). "Watch Dogs goes gold, on track for release later this month". GameSpot. Retrieved 17 May 2014.
  29. ^ Karmali, Luke (29 April 2013). "Watch Dogs Release Dates And Collector's Editions Announced". IGN. Retrieved 18 May 2014.
  30. ^ Schreier, Jason (15 February 2013). "Watch Dogs Will Be Out This Holiday For 'All Home Consoles,' Leaked Poster Says [UPDATE]". Kotaku. Retrieved 21 February 2013.
  31. ^ Phillips, Tom (15 February 2013). "Watch Dogs out this Christmas "for all home consoles" - report". Eurogamer. Retrieved 21 February 2013.
  32. ^ Jackson, Mike (15 February 2013). "Watch Dogs out holiday 2013, says 'leaked' promo". Computer and Video Games. Retrieved 21 February 2013.
  33. ^ Makuch, Eddie (15 February 2013). "Watch Dogs out this holiday?". GameSpot. Retrieved 21 February 2013.
  34. ^ Goldfarb, Andrew (16 February 2013). "Watch Dogs Confirmed for PlayStation 4". IGN. Retrieved 21 February 2013.
  35. ^ Tach, Dave (31 January 2013). "Watch Dogs confirmed as a Wii U title". Polygon. Retrieved 21 February 2013.
  36. ^ Phillips, Tom (19 February 2013). "Watch Dogs Wii U release touted by retailers". Eurogamer. Retrieved 21 February 2013.
  37. ^ Makuch, Eddie (21 May 2013). "Watch Dogs, Assassin's Creed IV confirmed for Xbox One". GameSpot. Retrieved 17 May 2014.
  38. ^ "Watch Dogs Collectors Editions". Ubisoft. 29 April 2013.
  39. ^ Ubisoft Entertainment SA. "Watch_Dogs - Classic Edition". Sony Entertainment Network. Retrieved 25 May 2014.
  40. ^ Rath, Robert (16 May 2014). "Collector's Editions: A Test of Consumer Loyalty". The Escapist. Retrieved 25 May 2014. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  41. ^ Gaudiosi, John (1 May 2013). "Alex Ross Talks Watch_Dogs Poster, Digital Comics And Video Games As Art". Forbes.
  42. ^ a b "Watch Dogs for PlayStation 4". GameRankings. CBS Interactive. Retrieved 27 May 2014.
  43. ^ a b "Watch Dogs for PC". GameRankings. CBS Interactive. Retrieved 27 May 2014.
  44. ^ a b "Watch Dogs for Xbox One". GameRankings. CBS Interactive. Retrieved 27 May 2014.
  45. ^ a b "Watch Dogs for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved 27 May 2014.
  46. ^ a b "Watch Dogs for PC Reviews". Metacritic. CBS Interactive. Retrieved 27 May 2014.
  47. ^ a b "Watch Dogs for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved 27 May 2014.
  48. ^ a b Carter, Chris (27 May 2014). "Review: Watch Dogs". Destructoid. Retrieved 27 May 2014.
  49. ^ Whitehead, Dan (27 May 2014). "Watch Dogs review". Eurogamer. Retrieved 27 May 2014.
  50. ^ a b Marchiafava, Jeff (27 May 2014). "A Solid Debut For A Promising New Series - Watch Dogs". GameInformer. Retrieved 27 May 2014. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  51. ^ a b VanOrd, Kevin (27 May 2014). "Watch Dogs Review". GameSpot. Retrieved 27 May 2014.
  52. ^ a b Stapleton, Dan (27 May 2014). "Watch Dogs Review". IGN. Retrieved 27 May 2014.
  53. ^ Kietzmann, Ludwig (27 May 2014). "Watch Dogs Review: A Wizard Did It". Joystiq. Retrieved 27 May 2014.
  54. ^ Gies, Arthur (27 May 2014). "Watch Dogs review: spook country". Polygon. Retrieved 27 May 2014.
  55. ^ a b Jenkins, David (27 May 2014). "Watch Dogs PS4 review – GTA: Hacker City". Metro. Retrieved 27 May 2014. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  56. ^ "Watch Dogs for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved 27 May 2014.
  57. ^ "Watch Dogs for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved 27 May 2014.
  58. ^ "Watch Dogs for Xbox 360". GameRankings. CBS Interactive. Retrieved 27 May 2014.
  59. ^ "Watch Dogs for PlayStation 3". GameRankings. Retrieved 27 May 2014.
  60. ^ Hinkle, David (20 February 2013). "Ubisoft confirms Watch Dogs for Wii U". Joystiq. Retrieved 22 March 2014.
  61. ^ a b North, Dale (26 June 2012). "The Last of Us sweeps the E3 2012 Game Critics Awards". Destructoid. Retrieved 22 March 2014.
  62. ^ a b Reynolds, Matthew (24 August 2012). "Golden Joystick Awards 2012 public voting now open". Digital Spy. Retrieved 24 March 2014.
  63. ^ a b Martin, Liam (27 October 2012). "'Skyrim' voted 'Game of the Year' at 2012 Golden Joystick Awards". Digital Spy. Retrieved 24 March 2014.
  64. ^ Hussain, Tamoor (2 August 2013). "News: Watch Dogs trailer flaunts its E3 accolades". Computer and Video Games. Retrieved 22 March 2014.
  65. ^ a b Pitcher, Jenna (26 June 2013). "Game Critics Awards announces Best of E3 2013 nominees, Titanfall dominates". Polygon. Retrieved 22 March 2014.
  66. ^ a b Ray Corriea, Alexa (2 July 2013). "Titanfall dominates E3 2013 Game Critics Awards with six wins". Polygon. Retrieved 22 March 2014.
  67. ^ a b Robinson, Andy (29 August 2013). "News: Golden Joysticks 2013 voting begins". Computer and Video Games. Retrieved 22 March 2014.
  68. ^ a b Hussain, Tamoor (26 October 2013). "News: Golden Joysticks 2013: Full list of winners". Computer and Video Games. Retrieved 22 March 2014.
  69. ^ a b Dane, Patrick (7 December 2013). "'Grand Theft Auto V' Tops Spike VGX 2013 Award Winners List". Game Rant. Retrieved 22 March 2014.
  70. ^ Graser, Marc (12 June 2013). "Ubisoft To Make Movies Based on 'Watch Dogs,' 'Far Cry,' 'Rabbids' (EXCLUSIVE)". Variety. Retrieved 5 April 2014.
  71. ^ Kain, Erik (20 August 2013). "Sony And Ubisoft Team Up On 'Watch Dogs' Feature Film". Forbes. Retrieved 5 April 2014.
  72. ^ Fleming, Mike Jr. (24 April 2014). "[VIDEO] 'Zombieland's Wernick & Reese To Script Ubisoft's 'Watch Dogs' Movie". Deadline.com. Retrieved 24 April 2014.