The Walking Dead: Season Two

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This article is about the video game. For the second season of the television series, see The Walking Dead (season 2).
The Walking Dead: Season Two
The walking dead video game season two promo.jpg
Developer(s) Telltale Games
Publisher(s) Telltale Games
Director(s) Dennis Lenart
Eric Parsons
Graham Ross
Jason Latino
Sean Ainsworth
Producer(s) Sara Guinness
Kirsten Kennedy
Designer(s) Mark Darin
Sean Ainsworth
Stephen McManus
Harrison G. Pink
Writer(s) Nick Breckon[1]
Andrew Grant
Pierre Shorette
J.T. Petty
Eric Stirpe
Composer(s) Jared Emerson-Johnson
Series The Walking Dead
Engine Telltale Tool
Platform(s) Microsoft Windows, OS X, PlayStation 3, Xbox 360, iOS, PlayStation Vita, PlayStation 4, Xbox One, Ouya, Android
Release date(s)
Genre(s) Graphic adventure
Interactive movie
Mode(s) Single-player

The Walking Dead: Season Two is an episodic interactive drama graphic adventure game based on Robert Kirkman's The Walking Dead comic book series developed by Telltale Games. It is the sequel to The Walking Dead, with the episodes released between December 2013 and August 2014, and a retail collector's disc edition planned at the conclusion of the season.[14][15][16] The game employs the same narrative structure as the first season, where player choice in one episode will have a permanent impact on future story elements. The player choices recorded in save files from the first season and the additional episode 400 Days carry over into the second season.[17] Clementine, who was the player's companion during the first season, is the player-character in Season Two.[18]

Skybound has announced that a third season, a full sequel to Season Two, is being developed, called The Walking Dead: A New Frontier.[19]

Gameplay[edit]

Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.

The player's choices and actions will impact story elements in later episodes; for example, a character that the player does not choose to be saved will not appear in later scenes. Season Two also incorporates the player's choices from the first season and the DLC 400 Days, via the saved game file from these games, to influence the story and events in these episodes.

Synopsis[edit]

Setting[edit]

The Walking Dead: Season Two follows on the first game, and coincides with events of the comic, in which a zombie apocalypse has occurred, turning humans that are bitten or die into zombies, or "walkers"; the only way to stop this conversion is to damage the brain. The game is mostly set more than a year following its predecessor. While the game starts in Georgia, the setting moves to more northern locales as the survivors head towards Michigan, believing there is a large survivor camp there.

The second season follows Clementine (Melissa Hutchison), a young girl who has been able to survive the walkers thanks to the help of Lee Everett (Dave Fennoy). At the start of the apocalypse, Lee helps to protect Clementine and offers to help her find her parents who had gone to Savannah; they join several survivors in their journey. When Clementine is captured, a bitten Lee rescues her, but both realize her parents have become walkers. She is forced to choose between shooting him or leaving him to reanimate, before venturing off on her own.

The second season features several new characters, as well as others returning from the first season. Clementine initially accompanies Omid (Owen Thomas) and Christa (Mara Junot), a couple who are the last known survivors of Clementine's previous group. She then encounters a cabin that shelters several survivors: Luke (Scott Porter), a survivalist who quickly befriends Clementine; Luke's friend Nick (Brian Bremer), and his uncle Pete (Brian Sommer), a hunter; doctor Carlos (Kid Beyond), who is protective over his teenage daughter Sarah (Louisa Mackintosh); and Alvin (Dorian Lockett) and his wife Rebecca (Shay Moore), who are expecting a child. The cabin group has fled from William Carver (Michael Madsen), a charismatic yet dangerous dictator who rules a large survivor group in Howe's Hardware. They later encounter another batch of survivors, consisting of Kenny (Gavin Hammon), Clementine's friend who was believed to be killed by walkers; Sarita (Julia Farmer), Kenny's new girlfriend; and Kenny's friend, Walter (Kiff Vanden Heuvel) and his survival student, Matthew (Wylie Herman). Both factions encounter Carver and his men, whose community includes Bonnie (Erin Yvette) and other survivors that were previously introduced in the 400 Days add-on content from the first season; Jane (Christine Lakin), a lone wolf who had lost her sister to walkers; and Mike (Dan White), a cranky yet humorous survivor. The latter part of the season introduces Arvo (Michael Ark), a Russian teenager with a leg brace who speaks in broken English, later shown to be part of a larger group of other Russian survivors.

Plot[edit]

Certain decisions made by the player during both this game and the preceding Season One and its add-on "400 Days" alter specific details. Therefore, this is only a broad overview of the plot.

Following Season One, Clementine successfully reunited with Omid and Christa, who now is pregnant, and the trio are trying to make their way to Wellington, Ohio, believing the colder climate will slow the walkers. Clementine's carelessness leads to Omid being killed by a scavenger. Sixteen months later, Christa has lost her child to unknown causes and is dismissive of Clementine. The pair are separated when bandits attack them. Clementine is bitten by a dog while seeking shelter. She comes across a cabin holding a group of survivors, which includes Luke, their leader, Nick, Alvin and his wife Rebecca, and Carlos and his daughter Sarah. Seeing the bite mark, the group locks her in a shed fearing she will turn, but Clementine escapes to obtain medical supplies to treat the bite. The group realize she is still human and provide her food and shelter. Clementine learns the group is on the run from William Carver, the tyrannical leader of a group of survivors who believes that he is the father of the child that Rebecca carries. While Clementine is left alone with Sarah while the others search for supplies, Carver arrives at the cabin, but Clementine demands that he leave. When the rest of the group return and learns of this, they agree to abandon the cabin.

Making their way north, they come upon a mountain with an isolated ski lodge atop it. Near the base, Luke talks with Matthew, a man staying at one of the outbuildings near the base and who offers them shelter, but Nick misinterprets Matthew's actions and kills him. The group continues to the lodge to discover another group of survivors, which include Walter, Sarita, and, to Clementine's surprise, Kenny, whom she thought had died in Savannah. The two groups, though amicable, remain somewhat distrustful of each other, and secretly Clementine learns that Matthew was Walter's partner. Clementine also finds Kenny to be romantically involved with Sarita, but seems a different person than she remembered.

One day, a stranger named Bonnie arrives asking for supplies. The combined groups argue over handing supplies but Walter provides her with supplies. Some time later, a horde of walkers arrive, and the group has difficulty defending itself until the arrival of a third group of survivors who quickly deal with the walkers. The lodge group is initially relieved until it is revealed that Carver is the leader of this new group, led to the lodge by Bonnie. Carver quickly demands the lodge group to return with him to their base, a fortified strip mall. Kenny shoots one of Carver's men, and Carver retaliates by killing Walter. The rest of the lodge group, save for Luke who had escaped previously, agree to return with Carver.

At the mall, they are isolated from the other survivors (including those that appears in the 400 Days content), kept in a secure area with two other resisting survivors, Mike and Jane. Carver forces the group to work to earn their keep, and when they first try to escape, Carver savagely beats up Kenny, destroying one of his eyes. While Clementine is working, she finds Luke waiting nearby, who warns them that a large walker horde is approaching and will easily overwhelm the mall's fortifications. The group device another escape plan with the help of Bonnie, who also has become disturbed by Carver's violence methods. Clementine sneaks into Carver's office to create a distraction over the public-address system as the horde approaches, discovering that Carver has killed Alvin. The group makes their escape; Carver catches them but Clementine and the others help capture them. Kenny and Rebecca stay back to deal with Carver while the others cover themselves up with walker guts to sneak their way past the horde.

As the group moves through the horde, Carlos is bitten by a walker, causing Sarah to go into catatonic shock. Her shouts draw more walkers towards them, and Sarita is bitten on the wrist. The group splits up, and most make it to their planned rendezvous site, a nearby Civil War memorial. With the loss of Sarita, Kenny has become distant from the group, but Clementine encourages him to help with Rebecca, whose pregnancy is very near term. Luke, Jane, and Clementine go to scout for supplies at a nearby trailer park. During this, Jane opens up to Clementine and warns her about Kenny being on edge. At the park, they discover Nick has become a walker, and Sarah hiding in fear among the trailers. As walkers rush the park, Jane tells Clementine that they must leave Sarah behind, a choice left up to the player. Back at the memorial, the group discovers one of the buildings has a secure second floor area they can defend as well as provide a place for Rebecca to give birth. That night, as Luke is on guard, he is approached by Jane and the two sleep together; a large walker horde arrives to the unprepared group just as Rebecca goes into labor. The group is able to defend the building, though if saved before, Sarah is killed during the attack. Kenny helps Rebecca to give birth to a healthy boy, which they name Alvin Jr. or AJ. As the group recovers, Jane goes off on her own.

Some days later, as snow blankets the area, the group realize they must continue traveling despite Rebecca's state. En route, they are met by Avro, a Russian immigrant that they had previously caught trying to cache medical supplies at the memorial, and several other Russian men, who demand they turn over their supplies. The group enters a Mexican standoff, when Clementine notices that Rebecca has succumbed to her illness and is about to turn. Jane suddenly appears and helps the group to kill the other Russians while holding Avro hostage, while Clementine safely rescues the child from Rebecca. Avro promises to lead them to shelter under gunpoint, eventually arriving at a partially-constructed house that sits across a frozen lake. With walkers on their tail, the group tries to cross, but the ice breaks under Clementine, and Luke manages to save her before he dies. As they care for Clementine in the house, Kenny berates Avro for nearly causing them to die until Clementine calms him down. Privately, Jane again warns Clementine about Kenny's mental health. The group finds a truck with fuel parked nearby, and make plans to set off the next day.

That night, Clementine is awoken by engine noises, and finds Avro, Mike, and other survivors attempting to flee in the truck. Avro, trying to defend himself, wildly shoots and injures Clementine, who falls unconscious, during which she dreams about her time with Lee Everett years earlier. When she wakes, she finds herself in a vehicle with Jane, Kenny, and AJ, learning the others escaped in the truck following the gunfire. The four find another vehicle make When the road becomes blocked, Kenny gets out to look for a way around, and Jane tries to convince Clementine to abandon Kenny and come with her. Among the blinding blizzard, a walker horde overwhelms them, and Clementine is split up from Jane and AJ, and finds shelter at a nearby rest stop, where she reunites with Kenny. They are soon joined by Jane with no apparent sign of AJ. Kenny fears the worst and violently attacks Jane, causing a brutal deathmatch between the two. Kenny gains the upper hand and attempts to kill Jane with her own knife, despite limited intervention from Clementine.

At this point, the story diverges based on the player's decisions. The player can save Jane by shooting Kenny, only to learn she hid AJ in a nearby car and faked his death in an attempt to prove to Clementine how unstable Kenny really was. Thereafter, the player can forgive Jane and return with her to Carver's abandoned camp and has the choice whether or not to take in a family of three. Alternatively, the player can let Kenny kill Jane, after which they find AJ hidden in the car and continue on to Wellington, where overpopulation forces the player to choose whether to enter Wellington with AJ or remain with Kenny. Regardless of who is killed, the player also has the option to abandon the survivor, either by Clementine shooting or abandoning Kenny, and set off alone with AJ, passing through a herd of walkers disguised in walker blood.

Episodes[edit]

The game is separated into five episodes, like the first season.

Chapter Directed by Written by Episode release date
Episode 1 – "All That Remains" Dennis Lenart Nick Breckon & Andrew Grant December 17, 2013[2]
Notes:
  • With the loss of Lee Everett and almost everyone else she could call a friend bearing down on her mind, Clementine continues to make the best of a life that gives new meaning to pain. With only memories and a pack on her back, what will Clementine find next?
Episode 2 – "A House Divided" Eric Parsons Nick Breckon March 4, 2014[7]
Notes:
  • After gaining new friends (and enemies), Clementine has found her way into the lives of more survivors. Now, she fights for her life against an army of the dead with one wounded companion. How will she beat this new threat?
Episode 3 – "In Harm's Way" Graham Ross Pierre Shorette May 13, 2014[10]
Notes:
  • After reuniting with her old friend Kenny, Clementine is now prisoner to a man with the intention of preparing mankind's next generation for survival, through any means necessary. Can she and her friends escape?
Episode 4 – "Amid the Ruins" Jason Latino J.T. Petty & Eric Stirpe July 22, 2014[12]
Notes:
  • With the group scattered amidst a swarm of monsters sent from hell, Clementine's only goal is finding her friends and keeping them safe. Now, armed with only a hatchet, can she gather all of her friends before trouble finds them?
Episode 5 – "No Going Back" Sean Ainsworth & Dennis Lenart Nick Breckon & Pierre Shorette August 26, 2014[13]
Notes:
  • The birth of Rebecca's son and subsequent death of the baby's mother has started a new battle for survival which promises to not end quietly. Through the harshest weather she has seen thus far, can Clementine protect the group's newest member and keep everyone she cares about alive?

Development[edit]

When Telltale Games acquired the right to make video games based on The Walking Dead comics, they signed a contract for a "multi-year, multi-platform, multi-title" license.[20] This license went into effect after the success of the first season of The Walking Dead, when Telltale commissioned a second series of games based on the franchise.[21] The first season was considered highly successful, helping to revitalize the adventure game genre which had been in decline since the mid-1990s,[22][23] with Telltale being recognized as one of the top development studios in 2012.[24]

During an interview on IGN's Up at Noon, writer Gary Whitta teased more The Walking Dead from Telltale sooner than later. "You won't have to wait for season two to play more Walking Dead", he claimed. "I can tell you what you already know, which is season two is coming. There's not much to say because it really is very early... it's a way off", said Whitta. "But, knowing that it's a way off, and knowing that people are hungry for more Walking Dead there may very well be more Walking Dead from Telltale before season two. We may have a little something extra for you between season one and two". Whitta continued to tease that something is in the works right now "that will make the wait for season two slightly less agonizing".[25] This was revealed at the 2013 Electronic Entertainment Expo in June 2013 to be an additional episode called The Walking Dead: 400 Days that is available as downloadable content for the first season. It introduces five new characters that journalists expect to carry into Season Two. 400 Days will use data about the player's decisions in season one, and decisions made in 400 Days will carry into Season Two.[26]

Writing for Season Two was done to contrast the work they had completed in the first season. At the start of the writing cycle for the second season, they had debated who their primary character would be including introducing new group of survivors that they could use to flesh out the backstories of characters from the first season, or with a new "protector" for Clementine.[27] They eventually agreed to use Clementine as the main character as they felt her story needed to be continued.[27] By changing the player's perspective from that of Lee to Clementine, they wanted to create a "different sort of agency" that the player will experience. Instead of the player, as Lee, looking to help Clementine and others, the player as Clementine would now have to determine who to trust to help her. They also emphasize this new perspective by using several camera angles from a low perspective, to emphasize that Clementine is a child compared to others she meets.[28] The developers also recognized that they needed to avoid making Clementine feel like a "carbon copy" of the character from the first season and instead something crafted by the player's decisions. To resolve this they created the first scenario of the game that would separate her from the familiar characters and to make it feel a result of the player's actions, so that the player would directly connect with Clementine's situation.[29] The concept they kept in mind to write for Season Two was "[Clementine is] eleven years old and the world doesn't care."[27]

As with the previous season, Telltale plans to release Season Two for Microsoft Windows and OS X computers, on PlayStation 3, Xbox 360, PlayStation Vita, and on iOS devices.[30] Telltale is currently working to bring the first season and its DLC to the Ouya console, and is planning on releasing the second season for Ouya as well.[31] Releases for the PlayStation 4 and Xbox One consoles were announced in May 2014 with release at a later date, along with retail versions of the game for PlayStation 3 and Xbox 360 consoles.[32]

The season was formally announced in late October 2013. The announcement showcased Clementine as the playable character for the game, set sometime after the events of the first series. Telltale's CEO Dan Conners stated that this will put "players in the shoes of a lead role that will challenge their expectations of how to survive in a world where no one can be trusted".[33] The first episode was released in the fourth quarter of 2013, with subsequent episodes released four to six weeks apart. A collector's disc was announced to purchase at the end of the season, with those who pre-order the game (from the Telltale Games Store) receiving it for just the shipping and handling cost.[33]

Reception[edit]

Aggregate review scores
Game GameRankings Metacritic
Episode 1 – All That Remains (PS3) 81.29%[34]
(PC) 78.76%[35]
(X360) 77.50%[36]
(PS3) 82[37]
(X360) 80[38]
(PC) 78[39]
Episode 2 – A House Divided (PS3) 87.29%[40]
(PC) 81.39%[41]
(X360) 79.44%[42]
(PS3) 82[43]
(PC) 81[44]
(X360) 80[45]
Episode 3 – In Harm's Way (PS3) 82.43%[46]
(X360) 82.25%[47]
(PC) 82.22%[48]
(X360) 82[49]
(PC) 81[50]
(PS3) 80[51]
Episode 4 – Amid the Ruins (PS3) 79.22%[52]
(PC) 78.58%[53]
(X360) 72.00%[54]
(PS3) 78[55]
(PC) 78[56]
(X360) 71[57]
Episode 5 – No Going Back (PS3) 81.67%[58]
(PC) 79.19%[59]
(X360) 77.00%[60]
(PS3) 87[61]
(X360) 84[62]
(PC) 78[63]

The Walking Dead: Season Two overall received positive reviews from critics; with particular praise going to the atmosphere, protagonist, and its sense of tension; however, some have criticized its storytelling and lack of puzzles and it is often deemed inferior to its predecessor.

Episode 1 – All That Remains[edit]

Episode 1 – All That Remains received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 81.29% and 82/100,[34][37] the PC version 78.76% and 78/100[35][39] and the Xbox 360 version 77.50% and 80/100.[36][38] Matt Liebl from GameZone gave the episode an 8.5/10, stating that it "...is just a taste of what's to come -- a mere setup for the horror that awaits us in the final four episodes."[64]

Episode 2 – A House Divided[edit]

Episode 2 - A House Divided received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 87.29% and 82/100,[40][43] the PC version 81.39% and 81/100[41][44] and the Xbox 360 version 79.44% and 80/100.[42][45] Mitch Dyer from IGN gave the episode a 9.5/10, saying it is one of the best episodes Telltale Games has ever made.[65]

Episode 3 – In Harm's Way[edit]

Episode 3 - In Harm's Way received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 82.43% and 80/100,[46][51] the Xbox 360 version 82.25% and 82/100[47][49] and the PC version 82.22% and 81/100.[48][50]

Episode 4 – Amid the Ruins[edit]

Episode 4 - Amid the Ruins received mixed to positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 79.22% and 78/100,[52][55] the PC version 78.58% and 78/100[53][56] and the Xbox 360 version 72.00% and 71/100. Many critics praised Clementine's development while most criticisms were focused on some of the characters' cheap deaths and sub-par writing compared to the episode's predecessors.[54][57]

Episode 5 – No Going Back[edit]

Episode 5 – No Going Back received positive reviews, higher than its predecessor. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 81.67% and 87/100,[58][61] the PC version 79.19% and 78/100[59][63] and the Xbox 360 version 77.00% and 84/100.[60][62] Mitch Dyer of IGN gave the episode a 9.5/10 saying that the finale is "an impressive and intelligent episode, and among Telltale Games' finest stories."[66]

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