Just Dance 2
Just Dance 2 | |
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![]() American box art | |
Developer(s) | Ubisoft Paris Ubisoft Milan |
Publisher(s) | Ubisoft |
Series | Just Dance |
Platform(s) | Wii |
Release | |
Genre(s) | Rhythm |
Mode(s) | Single-player, multiplayer |
Just Dance 2 is a dance video game developed by Ubisoft Paris and Ubisoft Milan and published by Ubisoft. The game was released exclusively for Wii on 12 October 2010 in North America and in Australia and Europe on October 14, 2010, as a sequel to Just Dance.
Just Dance 2 focused primarily on improvements and enhancements to the original game, including the addition of new co-operative "Duet" routines, a team-based "Dance Battle" mode, a new exergaming-oriented mode known as "Just Sweat", and paid downloadable content.
Just Dance 2 was released to positive reviews, with critics praising the game for its noticeable quality improvements in comparison to the original Just Dance, its new features and modes, and its continued positioning as a multiplayer "party game" experience accessible to a casual audience. As of January 2011, Just Dance 2 had sold over 5 million copies, making it the best-selling third-party Wii title.
Gameplay
![](http://upload.wikimedia.org/wikipedia/commons/thumb/6/6b/Comic-Con_2010_-_a_giant_thing_wants_to_Just_Dance_2_%284875051816%29.jpg/220px-Comic-Con_2010_-_a_giant_thing_wants_to_Just_Dance_2_%284875051816%29.jpg)
The gameplay of Just Dance 2 remains similar to the original; while holding a Wii Remote in their hand, players must mimic the routine of an on-screen dancer to a chosen song. Players are judged based on their accuracy, scoring points.[1]
Selected songs offer "Duet" modes, which feature choreography designed for two players.[1] A new mode known as "Dance Battle" was also introduced; it is a team-based mode in which players compete across a series of songs and minigames to earn points for their team. The mode can be played with up to eight players, divided into two teams of four.[1]
A new exercise-focused gameplay mode known as "Just Sweat" was also added; the mode is designed to serve as a daily exercise regiment, allowing players to select an intensity-based selection of songs. Activity in Just Sweat mode is gauged using "sweat points".[2]
Track listing
The game contains 47 music tracks, and additional downloadable content (DLC).[citation needed]
An asterisk (*) next to a song title means that in the United States, these songs were exclusive to copies sold at Best Buy.
Reception
Just Dance 2 received relatively positive reviews. Metacritic lists the game with an aggregate score of 74, indicating "mixed or average reviews".[3]
GameSpot praised the improved quality of Just Dance 2 over its predecessor, acknowledging improvements such as "tighter" motion detection that is harder to "cheat", and increased production values for its character and background art. The diverse soundtrack and choreography was also praised, with the "Duet" routines considered to be the most fun to play because of their "comical spins, jumps, and crossovers". Just Dance 2 was commended for continuing to be more enjoyable as a multiplayer party game, while the addition of minigames and DLC were considered changes that added additional value to the game as a whole. In conclusion, GameSpot noted that "considering the lack of a career mode, rewards, or a modicum of challenge in single-player, it would be easy to dismiss Just Dance 2 as a shallow cash-in sequel that has learnt little from the mistakes of its predecessor. However, that would be entirely missing the point. Get a group of friends together and it dishes out heaps of fun, with an excellent soundtrack and hilarious choreography that anyone can dance to and ultimately make a fool out of himself to."[1]
IGN.com noted that although it still had "absolutely no depth or subtlety", Just Dance 2 was still "tremendously enjoyable", continuing to eschew unlockable content and progression in favor of focusing on the core gameplay experience, and for being more polished overall. In regards to its competitors, it was also noted that the game "[had] the edge [over Dance Central] because you don't have to buy a £130 camera in order to play it." Giving the game an 8 out of 10, IGN concluded that Just Dance 2 was "refreshingly uncomplicated fun", and would appeal to people "who like to dance and aren't particularly bothered about games."[4]
Sales of Just Dance 2 surpassed those of the original; with over 5 million copies as of January 2011, it was the best-selling third-party title for the Wii.[5] Laurent Detoc, CEO of Ubisoft's North American operations, stated that this achievement "[solidified] the Just Dance brand as a pop culture phenomenon."[6][5]
References
- ^ a b c d "Just Dance 2 Review". GameSpot. CBS Interactive. Retrieved 28 June 2016.
- ^ "Just Dance 2 review". Eurogamer. Retrieved 28 June 2016.
- ^ "Just Dance 2 Critic Reviews". Metacritic. CBS Interactive. Retrieved August 24, 2015.
{{cite web}}
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ignored (|url-status=
suggested) (help) - ^ "Just Dance 2 Review: Get your body moving. No, really. Give it a shot". IGN.com. IGN Entertainment. Retrieved 28 June 2016.
- ^ a b "Just Dance 2 a record-breaker on Wii". Eurogamer. Retrieved 1 July 2015.
- ^ "Interview: Ubisoft's Key Talks Just Dance 2's New 5M Unit Milestone". Gamasutra. UBM. Retrieved 29 June 2015.