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List of stereoscopic video games

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This is a list of stereoscopic video games. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, and more.[1]

Stereoscopic games Platforms First release date Description
SubRoc-3D Arcade 1982 Uses a special eyepiece,[2] a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.[3] The game's active shutter 3D system jointly developed by Sega with Matsushita (now Panasonic).[4]
Vectrex 3D Imager peripheral Vectrex 1984 A proprietary disk-rotating glasses system
Continental Circus Arcade 1987 Active shutter 3D glasses
The various SegaScope 3D games SMS 1987–1989 A proprietary LCD Shutter Glasses system,[3][5] not compatible with Modern 3D TV systems.
Maze Hunter 3-D SMS 1987 LCD Shutter Glasses (SegaScope 3D)
Missile Defense 3-D SMS 1987 LCD Shutter Glasses (SegaScope 3D)
Zaxxon 3-D SMS 1987 LCD Shutter Glasses (SegaScope 3D)
3-D WorldRunner NES, FDS 1987 LCD Shutter Glasses (Famicom 3D System), Anaglyph mode (USA)
Rad Racer (Highway Star in Japan) NES 1987 LCD Shutter Glasses (Famicom 3D System), Anaglyph mode (USA)
JJ NES Japan 1987 LCD Shutter Glasses (Famicom 3D System)
Falsion NES FDS Japan 1987 LCD Shutter Glasses (Famicom 3D System)
Attack Animal Gakuen NES Japan 1987 LCD Shutter Glasses (Famicom 3D System)
Blade Eagle 3-D SMS 1988 LCD Shutter Glasses (SegaScope 3D)
Space Harrier 3-D SMS 1988 LCD Shutter Glasses (SegaScope 3D)
Famicom Grand Prix II: 3D Hot Rally NES FDS Japan 1988 LCD Shutter Glasses (Famicom 3D System)
Wanderer 3D Amiga, Atari ST 1988 Anaglyph mode
SpaceSpuds Amiga 1988 Anaglyph mode
Poseidon Wars 3-D SMS 1989 LCD Shutter Glasses (SegaScope 3D)
Cosmic Epsilon NES Japan 1989 LCD Shutter Glasses (Famicom 3D System)
Orb-3D NES 1991 Pulfrich effect
The various Sega VR games Arcade, Mega Drive, Saturn 1991-1995 Head-mounted display
The various Virtuality games Arcade 1991-1996 Head-mounted display
Magic Carpet MS-DOS 1994 Anaglyph mode, Autostereogram mode
Nintendo Virtual Boy Nintendo Virtual Boy 1995 The first home game system designed around 3-D, which was produced from dual images inside a viewer that displayed red monochrome images.[3]
Descent MS-DOS 1995 Anaglyph mode,[6] Head-mounted display (support for VFX-1 Head Mounted Display and CyberMaxx HMD)
Contra: Legacy of War PlayStation 1996 Anaglyph mode
Duke Nukem 3D MS-DOS 1996 Anaglyph mode, limited support for LCD shutter glasses (only the CrystalEyes VR model from Stereographics is supported)
Heart of Darkness PlayStation, Windows 1998 Anaglyph used for a few cut-scenes in the game; main gameplay is normal 2D
Serious Sam Windows 2001 Anaglyph
Downtown Run PlayStation 2, Windows, GameCube 2003 Anaglyph mode
Nanosaur 2: Hatchling Mac (3D), Windows 2004 Anaglyph mode
Sly 3: Honor Among Thieves PlayStation 2 (3D) 2005 Anaglyph mode (certain sections only)
TrackMania Nations/United Forever Windows 2006 Anaglyph mode, game update adds modes for line-interleaved stereoscopic displays and a side-by-side AVI video recording mode
[CubiCute - The 3D Game] Online mini game (3D) 2008 Anaglyph
Skate 2 PlayStation 3, Xbox 360 2009 Anaglyph mode
Minecraft Java platform, Java applet 2009 Anaglyph mode
Diorama[7] iPhone, iOS 2009 Anaglyph mode
G-Force PlayStation 2, Windows, DS, Wii, Xbox 360 (3D), PlayStation 3 (3D) 2009 Anaglyph mode
Invincible Tiger: The Legend of Han Tao[8] Xbox 360, PlayStation 3 2009 Anaglyph mode, some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors[8]
Cloudy with a Chance of Meatballs Adventure game (PC/XBOX380/PS3) 2009 Anaglyph mode
Toy Story Mania! Wii 2009 Anaglyph mode
James Cameron's Avatar: The Game Windows, PS3, Xbox 360 2009 Windows : Nvidia 3D Vision, Dual-projectors, iZ3D Monitor, some manual modes compatible with 3D via HDMI standard
PS3 and Xbox 360 : Some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors.[9]
Trine Windows 2009 Nvidia 3D Vision, iZ3D driver[10]
MotorStorm: 3D Rift PS3 2010 3D via HDMI standard
Wipeout HD PS3 2010 3D via HDMI standard
Super Stardust HD PS3 2010 3D via HDMI standard
Pain PS3 2010 3D via HDMI standard
Call of Duty: Black Ops PS3, Windows, Xbox 360 2010 Windows : Nvidia 3D Vision
PS3 and Xbox 360 : 3D via HDMI standard
The Sly Collection PS3 2010 3D via HDMI standard
Prince of Persia Trilogy PS3 2010 3D via HDMI standard
Gran Turismo 5 PS3 2010 3D via HDMI standard
Attack Of The Movies 3D Wii, Xbox 360 2010 Anaglyph mode
Batman Arkham Asylum: Game of the Year: 3D Edition PS3, Xbox 360 2010 TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.[11][12][13]
Enslaved: Odyssey to the West
DLC Pigsy's Perfect 10
PS3, Xbox 360 2010 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.[14]
Dynasty Warriors 7 PS3, Xbox 360 2011 3D via HDMI standard
Thor: God of Thunder PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology
Green Lantern: Rise of the Manhunters PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology
Captain America: Super Soldier PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology
Gears of War 3 Xbox 360 2011 3D via HDMI standard for 3D HDTV. 3D delivered by TriOviz for Games Technology.[15]
Batman: Arkham City PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.[16]
Assassin's Creed: Revelations PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.[17]
Crysis 2 Windows, PS3, Xbox 360 2011 Windows : Nvidia 3D Vision, AMD HD3D, Dual-projectors, iZ3D monitor, Anaglyph mode, manual modes for 3D via HDMI standard[18]
PS3 and Xbox 360 : 3D via HDMI standard
The Ico & Shadow of the Colossus Collection PS3 2011 3D via HDMI standard
Tom Clancy's Splinter Cell Trilogy PS3 2011 3D via HDMI standard
MotorStorm: Apocalypse PS3 2011 3D via HDMI standard
SOCOM 4 PS3 2011 3D via HDMI standard
Killzone 3 PS3 2011 3D via HDMI standard
Uncharted 3: Drake's Deception PS3 2011 3D via HDMI standard
Silent Hill: Downpour PS3 2012 3D via HDMI standard
Battlefield 3[19] Windows 2011 Nvidia 3D Vision
Assassin's Creed: Brotherhood[20] Windows 2011 Nvidia 3D Vision
Sonic Generations PS3, Xbox 360, Windows 2011 3D via HDMI standard
Minesweeper 3D: The New Generation[21] Windows 2011 Anaglyph mode
The various PlayStation 3 games PlayStation 3 Since 2010 3D via HDMI standard
Halo: Combat Evolved Anniversary Xbox 360 2011 3D via HDMI standard
3D-struction[22] Xbox 360 2011 3D via HDMI standard for 3D HDTV, Anaglyph Mode, Cross-Eyed Autostereoscopic
Deus Ex: Human Revolution Windows, PS3, Xbox 360, Mac OS X 2011 Windows: AMD HD3D
The various Nintendo 3DS games Nintendo 3DS Since 2011 Parallax barrier autostereoscopic display
Hedgewars Windows, Linux, OS X Since 2011 side-by-side Anaglyph mode Wiggle
Assassin's Creed III Xbox 360, PS3, Wii U 2012 TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D via HDMI standard on PS3
Dirt: Showdown Windows, Xbox 360, PS3 2012
Max Payne 3 Windows, Xbox 360, PS3 2012
Sleeping Dogs Windows, Xbox 360, PS3 2012
Hitman: Absolution Windows, PS3 2012
Crysis 3 Windows, PS3, Xbox 360 2013
Tomb Raider Windows, PS3, Xbox 360 2013
Daylight (video game) Windows, PS4 2014
The Pinball Arcade PS3 2014 Patch for stereoscopic 3D support released for PlayStation 3 in 2014
Elite Dangerous Windows, OS X, Xbox One 2015 side-by-side, Anaglyph mode
Doom 3 BFG Edition Linux, Windows, PS3, Xbox 360 2012 side-by-side, interleaved
Xonotic Linux, Windows, Mac 2015 Anaglyph mode, LCD Shutter Glasses, side-by-side, Head-mounted display, polarized stereo LCDs, if supported by drivers. As of version 0.8.0, the stereoscopic settings were missing in the menu, but could be set by changing variables "r_stereo_*" and "vid_stereobuffer" with in-game console.[23]

See also

References

  1. ^ http://www.gamegrade3D.com
  2. ^ SubRoc-3D at the Killer List of Videogames
  3. ^ a b c Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 158, Taylor & Francis, ISBN 0-415-96282-X
  4. ^ http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=1106
  5. ^ http://classicgames.about.com/od/classicvideogames101/p/3-D-Gaming-Origins-Segascope-3d-For-The-Sega-Master-System.htm
  6. ^ http://wayback.archive.org/web/19970609055704/http://www.interplay.com/descent/desc31.faq, at the Internet Archive Wayback Machine
  7. ^ "Diorama".
  8. ^ a b "Invincible Tiger: The Legend of Han Tao - 3D Information". Namco Bandai Games America.
  9. ^ James Cameron's Avatar : the game official stereoscopic FAQ, at Ubisoft forums
  10. ^ Trine developer, at iZ3D forums
  11. ^ TriOviz INFICOLOR 3D process and glasses
  12. ^ www.spong.com: Reviews of Batman Arkham Asylum Game of the Year Edition in 3D
  13. ^ www.batmanarkhamasylum.com: How do you add another dimension to one of the best games of 2009?
  14. ^ enslaved.namco.com: Pigsy DLC info
  15. ^ "Gears of War 3 adds 3D support, we await Gears of War 3-D re-titling". Joystiq.com. Retrieved 2011-08-15.
  16. ^ "Batman: Arkham City supports 3D whether you have a 3DTV or not". Joystiq.com. Retrieved 2011-08-16.
  17. ^ "Assassin's Creed: Revelations goes Three ways". kotaku.com. Retrieved 2011-10-14.
  18. ^ Extract of Crysis 2 console commands at iZ3D forums
  19. ^ Dice (2011-11-26). "How to enable Stereoscopic 3D in Battlefield 3". Electronic Arts. Retrieved 2011-11-26.
  20. ^ Purchese, Robert (2011-02-11). "Assassin's Creed: Brotherhood PC details". Eurogamer. Retrieved 2011-02-12.
  21. ^ YTS Games (2011-03-05). "Minesweeper 3D: The New Generation". YTS Games. Retrieved 2011-03-05.
  22. ^ "3D-struction". theunallied.com.
  23. ^ Darkplaces engine variables list