SimCity Creator (Nintendo DS)
![]() | This article includes a list of general references, but it lacks sufficient corresponding inline citations. (May 2011) |
SimCity DS 2 SimCity Creator | |
---|---|
![]() North American Boxart | |
Developer(s) | AKI Corporation |
Publisher(s) | Electronic Arts |
Series | SimCity |
Platform(s) | Nintendo DS |
Release |
|
Genre(s) | City-building |
Mode(s) | Single-player |
SimCity DS 2 is a city-building game for the Nintendo DS video game console. The follow-up to SimCity DS, it was released in Japan on March 19, 2008. It was released in Europe, North America, and Australia under the name SimCity Creator in September 2008.
Gameplay
Building on the traditional SimCity formula, SimCity DS 2 offers a new Challenge Mode that sees players guide their city through different historical periods, always starting at the Dawn of Civilization stage, before the player can choose to deviate along a European Oriental city, or American style city. Because of this, it is now possible to create cities with a historical theme. For instance, the player can create a Renaissance themed city, a pre-historic themed city or a futuristic city, and unlock famous landmarks as they progress through time that can be built in the open-ended free play mode.[1]
Players are also able to take pictures of their city and share them with friends through Local Wireless.
Zones
There are three types of zone featured in the game, and Density type (Low, Medium and High) determines the types of buildings that appear within a zone.
- Residential - These zones allow Sims to construct different types of houses, from simple dwellings and huts at the Dawn of Civilization stage to sky-scraping high-rises in the future. The three densities each allow large family homes, multistory apartment buildings or large skyscrapers to be built at best land value.
- Commercial - These zones allow trade centers to be built for Sims or large commercial centers where they can spend Simoleons. The three densities each allow large stores, supermarkets or gigantic shopping malls to be built at best land value.
- Agri-Industrial - These zones allow orchards, rice paddies and pastures to be built to sustain the city's Sim populace. Once the civilization has gone beyond farming, industrial zones are where windmills and small and large factories are constructed.
References
- ^ "SimCity Creator Details". IGN. 2008-05-29. Retrieved 2008-05-30.