Talk:0 A.D. (video game)
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Notability and primary sources
[edit]Concerning :
The topic of this article may not meet Wikipedia's general notability guideline. (March 2008) |
The game is not commercial so probably lacks the third party coverage of many gamesites and magazines (since they often receive pay for publishing articles on a game). I added one reference from IGN, and an interview on a game development site so I think this is sufficient third party coverage to remove the tags. Ofcourse its not much but as I said, this game is not being commercially developed. Wiki1609 (talk) 15:37, 10 February 2008 (UTC)
- Actually, this is quite notable. It is a polished, professional-quality(judging from screenshots), freeware game. Freeware games are not exactly a majority, and few are this impressive. I think that qualifies as notability. —Preceding unsigned comment added by 216.105.70.83 (talk • contribs) 01:34, 10 January 2009
- It's a bit late to be saying this, but this game is free and open source, not freeware. Freeware implies a closed-source development model. Canine virtuoso (talk) 01:27, 15 July 2013 (UTC)
Image update
[edit]Could someone update the images? They are a few years out of date. —Preceding unsigned comment added by Brightgalrs (talk • contribs) 03:33, 9 February 2009 (UTC)
Free software?
[edit]I've added the Free software strategies category. However, I'm not sure this was the right move now that I see it's not out yet. GPL is only enforced on something that's released - distributed. This is not, so it's doubtfully free software at this point. Weather it now qualifies for the "future free strategy" is to be seen in the said future. After the feature on Slashdot, I don't think 0AD development team needs any more hype. It's time to release it. Share your thoughts - should the category stay? --Paxcoder (talk) 18:14, 27 September 2009 (UTC)
- 0 A.D's source code has been released. It is free software, at this point. I don't see why it wouldn't qualify for "future free strategy" right now. Wildfire games is not looking for hype, they are legitimately working on the game, try to be a bit more patient. In conclusion, you have not given any legitimate reasons as to why it should be removed from the "free software" category. --Sir Robert "Brightgalrs" Schultz de Plainsboro 19:03, 14 February 2010 (UTC) —Preceding unsigned comment added by Brightgalrs (talk • contribs)
Requested move
[edit]- The following discussion is an archived discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. No further edits should be made to this section.
The result of the move request was: page moved. Anthony Appleyard (talk) 05:02, 18 July 2011 (UTC)
0 A.D. (game) → 0 A.D. (video game) – It needs to follow basic naming conventions:
Sir Brightypup II 07:14, 17 July 2011 (UTC)
- Speedy move, standard video game disambiguation. — HELLKNOWZ ▎TALK 20:04, 17 July 2011 (UTC)
- The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page. No further edits should be made to this section.
Move?
[edit]- The following discussion is an archived discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. No further edits should be made to this section.
The result of the move request was: page not moved and redirect retargeted. Arbitrarily0 (talk) 21:50, 8 August 2011 (UTC)
0 A.D. (video game) → 0 A.D. –
- Unique name, no need for the (video game) part Brightgalrs (/braɪtˈɡæl.ərˌɛs/)[1] 22:01, 1 August 2011 (UTC)
- "0 A.D." to most people means the year 0 (year), or the zero of some other year counting system, not some routine videogame Anthony Appleyard (talk) 22:06, 1 August 2011 (UTC)
- Support 0 A.D. simply doesn't exist. Anyone searching for "0 A.D." (and hoping to find out if it exists) would get:
- Besides, it's been an article about the game or a redirect to it for over 5 years. Brightgalrs (/braɪtˈɡæl.ərˌɛs/)[1] 22:19, 1 August 2011 (UTC)
- Comment "A.D." is unique to the Gregorian or Julian calendar, so no I'm pretty sure it wouldn't mean anything to someone using a different calendar.Brightgalrs (/braɪtˈɡæl.ərˌɛs/)[1] 04:34, 2 August 2011 (UTC)
- Oppose and retarget to 0 (year), on primary topic grounds. Powers T 22:50, 1 August 2011 (UTC)
- Try Google; every use of "0 A.D." would be incorrect unless it refers to this game. Brightgalrs (/braɪtˈɡæl.ərˌɛs/)[1] 23:49, 1 August 2011 (UTC)
- Incorrect, sure, but still a common topic for inquiry. Powers T 15:27, 2 August 2011 (UTC)
- Teaching people that there is no year 0 in the Gregorian/Julian Calendar is not the function of a redirect. — Preceding unsigned comment added by Brightgalrs (talk • contribs)
- I agree completely. Powers T 12:53, 3 August 2011 (UTC)
- Teaching people that there is no year 0 in the Gregorian/Julian Calendar is not the function of a redirect. — Preceding unsigned comment added by Brightgalrs (talk • contribs)
- Incorrect, sure, but still a common topic for inquiry. Powers T 15:27, 2 August 2011 (UTC)
- Try Google; every use of "0 A.D." would be incorrect unless it refers to this game. Brightgalrs (/braɪtˈɡæl.ərˌɛs/)[1] 23:49, 1 August 2011 (UTC)
- Oppose. 0 (year) is the obvious primary topic of 0 A.D. and the redirect should reflect that. Jenks24 (talk) 01:38, 2 August 2011 (UTC)
- Could you explain what is so "obvious" about it? Brightgalrs (/braɪtˈɡæl.ərˌɛs/)[1] 12:36, 5 August 2011 (UTC)
- Oppose. The dab is totally appropriate. All year articles should occupy the primary namespace. --Ohconfucius ¡digame! 02:17, 2 August 2011 (UTC)
- Irreverent. The proposed move would move a article to a redirect, there is nothing about any "year articles".
- Comment The main problem here is whether 0 A.D. should exist as a redirect to [[0 (year)], if it shouldn't then the 0 A.D. (video game) article should take its place. I am pretty confident that 0 A.D. should not exist as a redirect to 0 (year) as outlined in WP:R#DELETE section 8. A hat note in the 0 A.D. article linking to 0 (year) should be fine. Brightgalrs (/braɪtˈɡæl.ərˌɛs/)[1] 22:48, 2 August 2011 (UTC)
- Dab-page the 0 A.D.. 0 A.D. is not the common name of year 0, it's one of the alternatives in certain calendars. But it is the common name of the video game (even suggested by search). We should not give special treatment for the year. Basically, this is a case of no primary topic. — HELLKNOWZ ▎TALK 14:17, 3 August 2011 (UTC)
- I disagree. If you ever heard someone referring to "0 A.D." in general conversation, you would assume they are talking about the year 0 (even if it is incorrect to call it that). Just because 0 A.D. is not the common name of year 0 does not mean it can't be the primary topic. Jenks24 (talk) 07:29, 4 August 2011 (UTC)
- When would you ever hear that in conversation? Here you can see all calendars that use a year designated as 0. The Mayan calendar is no longer used and both the Cambodian and South Asian come from cultures where the latin phrase "Anno Domini" (AD) would carry very little meaning and would never be used. Brightgalrs (/braɪtˈɡæl.ərˌɛs/)[1] 08:16, 4 August 2011 (UTC)
- Yes, but we are the English wikipedia, not the Mayan, Cambodian or South Asian wikipedia. That AD carries little meaning in those regions is completely irrelevant. Jenks24 (talk) 23:47, 6 August 2011 (UTC)
- Are you suggesting that English-speakers wouldn't know about Southeast-Asian or Mayan culture? English is a language not a culture. That wasn't my point though. My point is that no one is going to mistakenly mix up the year zero, a concept unique to Southeast asia/Mayan culture and "AD", which is distinct to Western culture. Hence why I'm arguing "0 A.D." would never rationally be searched for if looking for year zero and should instead be a page about a video game and not a redirect. Brightgalrs (/braɪtˈɡæl.ərˌɛs/)[1] 07:50, 7 August 2011 (UTC)
- Thanks for the heads up that English is in fact a language. Seriously though, English speakers will probably be vaguely familiar with Southeast-Asian or Mayan culture, but not nearly familiar enough to know that the year zero is concept unique to those cultures, and they would be much more familiar with the Gregorian calendar. Therefore if the average English reader was trying to find an article on the year zero, "0 A.D." would be an extremely plausible search term. Jenks24 (talk) 13:17, 8 August 2011 (UTC)
- Are you suggesting that English-speakers wouldn't know about Southeast-Asian or Mayan culture? English is a language not a culture. That wasn't my point though. My point is that no one is going to mistakenly mix up the year zero, a concept unique to Southeast asia/Mayan culture and "AD", which is distinct to Western culture. Hence why I'm arguing "0 A.D." would never rationally be searched for if looking for year zero and should instead be a page about a video game and not a redirect. Brightgalrs (/braɪtˈɡæl.ərˌɛs/)[1] 07:50, 7 August 2011 (UTC)
- Yes, but we are the English wikipedia, not the Mayan, Cambodian or South Asian wikipedia. That AD carries little meaning in those regions is completely irrelevant. Jenks24 (talk) 23:47, 6 August 2011 (UTC)
- When would you ever hear that in conversation? Here you can see all calendars that use a year designated as 0. The Mayan calendar is no longer used and both the Cambodian and South Asian come from cultures where the latin phrase "Anno Domini" (AD) would carry very little meaning and would never be used. Brightgalrs (/braɪtˈɡæl.ərˌɛs/)[1] 08:16, 4 August 2011 (UTC)
- I disagree. If you ever heard someone referring to "0 A.D." in general conversation, you would assume they are talking about the year 0 (even if it is incorrect to call it that). Just because 0 A.D. is not the common name of year 0 does not mean it can't be the primary topic. Jenks24 (talk) 07:29, 4 August 2011 (UTC)
- The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page. No further edits should be made to this section.
File:Magna-Graecia-Redux-1600x1200.jpg Nominated for Deletion
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Working on Android Port
[edit]Should be mentioned in the article? http://trac.wildfiregames.com/wiki/AndroidPort --78.53.129.8 (talk) 10:20, 31 December 2011 (UTC)
Project beginning?
[edit]The opening paragraph says that work began in 2000, while under history it says that the game began as a conversion mod in 2001. Which is correct? Canine virtuoso (talk) 15:36, 27 May 2012 (UTC)
- The exact date of the start of a project is often quite muddy. IIRC, loose planning started around 2000, with the first creations in 2001. --Sanderd17 (talk) 18:20, 3 May 2016 (UTC)
Version history
[edit]Someone else removed this version history from the article, so I moved a copy to the talk section. • Sbmeirow • Talk • 02:04, 14 November 2013 (UTC)
Version | Name | Release date | Features | |
---|---|---|---|---|
Pre-Alpha | 1 | 2 April 2010 | Snapshot for developers with source code, resources and compiled version of project.[1] | |
2 | 12 June 2010 | New unit movement system (precise pathfinding and obstacle avoidance); training queues in buildings; added units to the minimap.[2] | ||
3 | 11 July 2010 | Added multiplayer support, redesigned GUI; improved pathfinding: added terrain passability constraints and terrain movement costs, added floating units.[3] | ||
Alpha | 1 | Argonaut | 16 August 2010 | New maps, animal AI, redesigned unit AI, added in-game multiplayer chat.[4] |
2 | Bellerophon | 20 October 2010 | Added fog of war, group movement and basic formations; victory conditions; improved pathfinder performance, improved in-game GUI; added new biome (savanna), remodeled Celtic buildings, added new maps.[5] | |
3 | Cerberus | 11 December 2010 | Added resource shuttling, circular maps, garrisoning, improved pathfinding; new Hellenic and Celtic ships, Greek buildings; improved game setup screen, redesigned loading screen and added summary screen; new maps.[6] | |
4 | Daedalus | 12 March 2011 | Added initial prototype version of opponent AI; improved fog of war rendering, added opt-in automatic feedback system; new naval units, siege weapons, bridges, new in-game sound effects.[7] | |
5 | Edetania | 20 May 2011 | New civilization: Iberians; improved bot: JuBot; random map scripting; unit promotions; improved formations; particles: fire, smoke, construction dust, sparkles near mines, falling leaves; unit silhouettes; new map, sound effects, music track.[8] | |
6 | Fortuna | 10 July 2011 | Unit stances: Violent, Aggressive, Defensive, Stand ground, Avoid; new terrain textures, sound effects, maps, units and buildings; scenario editor interface improvements; flying units support and test map with P-51 Mustang planes.[9] | |
7 | Geronium | 17 September 2011 | New civilization: Carthaginians; all-new dynamic territory design, a brand new main menu design, several new music tracks, new maps.[10] | |
8 | Haxāmaniš | 23 December 2011 | New civilization: Persians; bartering system, support for saving and loading games, multiplayer reconnection support, improved AI, and three new music tracks.[11] | |
9 | Ides of March | 15 March 2012 | New civilization: Romans; trading system, new combat system, improved AI, new random maps and new animations.[12] | |
10 | Jhelum | 16 May 2012 | New civilizations: Athenians, Macedonians, and Spartans (replacing the generic Hellenes civilization); basic technologies, click-and-drag walls, healing, specular effects, and new graphics options.[13] | |
11 | Kronos | 7 September 2012 | New civilizations: Britons and Gauls (replacing the generic Celtic civilization); new AI script: Aegis Bot, gates, new sound system, shared LOS among allies, new graphics improvements: ambient occlusion, normal mapping, parallax mapping, specularity, terrain improvements.[14] | |
12 | Loucetios | 17 December 2012 | New gameplay features: Diplomacy, Packing Siege Engines, Formation Order Queueing, Heroes, Slaughter Attack, Unit Training Hotkeys, New Match Setup Options, Five New Random Maps | |
13 | Magadha | 2 April 2013 | New civilization: Mauryan Indians; Improved AI: Aegis bot, with several difficulty levels; New attack/move command; Improvements on building; New music tracks[15] | |
14 | Naukratis | 4 September 2013 | New gameplay features: Blacksmiths; Infinite Farms; Exponential armor; More realistic health; Shared trade gain with allies; Ranged unit improvements[16] | |
15 | Osiris | 24 December 2013 | ? | |
16 | Patañjali | 17 May 2014 | ? | |
17 | Quercus | 12 October 2014 | ? | |
18 | Rhododactylos | 13 March 2015 | ? | |
19 | Syllepsis | 26 November 2015 | ? | |
20 | Timosthenes | 31 March 2016 | ? | |
21 | Ulysses | 8 November 2016 | ? | |
22 | Venustas | 26 July 2017 | ? | |
23 | Ken Wood | 17 May 2018 | ? | |
24 | Xšayāršā | 2 February 2021 | ? | |
25 | Yaunā | 8 August 2021 | ? |
References
- ^ Jeru (2 April 2010). "0 A.D. Debuts Pre-Alpha Version". Wildfire Games. Retrieved 12 August 2011.
- ^ "0 A.D. Pre-Alpha 2 Released". Wildfire Games. 12 May 2010. Retrieved 12 August 2011.
- ^ "0 A.D. Pre Alpha 3 Released". Wildfire Games. 11 July 2011. Retrieved 12 August 2011.
- ^ Jeru (16 August 2010). "New Release: 0 A.D. Alpha 1 Argonaut". Wildfire Games. Retrieved 12 July 2011.
- ^ Jeru (19 October 2010). "New Release: 0 A.D. Alpha 2 Bellerophon". Wildfire Games. Archived from the original on 16 July 2011. Retrieved 12 July 2011.
- ^ Jeru (11 December 2011). "New Release: 0 A.D. Alpha 3 Cerberus". Wildfire Games. Retrieved 12 July 2011.
- ^ Jeru (12 March 2011). "New Release: 0 A.D. Alpha 4 Daedalus". Wildfire Games. Retrieved 12 July 2011.
- ^ Jeru (20 May 2011). "New Release: 0 A.D. Alpha 5 Edetania". Wildfire Games. Retrieved 12 July 2011.
- ^ Jeru (10 July 2011). "New Release: 0 A.D. Alpha 6 Fortuna". Wildfire Games. Retrieved 12 July 2011.
- ^ Jeru (17 September 2011). "New Release: 0 A.D. Alpha 7 Geronium". Wildfire Games. Retrieved 17 September 2011.
- ^ Jeru (23 December 2011). "New Release: 0 A.D. Alpha 8 Haxāmaniš". Wildfire Games. Retrieved 23 December 2011.
- ^ Jeru (15 March 2012). "New Release: 0 A.D. Alpha 9 Ides of March". Wildfire Games. Retrieved 15 March 2012.
- ^ Jeru (16 May 2012). "New Release: 0 A.D. Alpha 10 Jhelum". Wildfire Games. Retrieved 16 May 2012.
- ^ Jeru (7 September 2012). "New Release: 0 A.D. Alpha 11 Kronos". Wildfire Games. Retrieved 7 September 2012.
- ^ Jeru (2 April 2013). "New Release: 0 A.D. Alpha 13 Magadha". Wildfire Games. Retrieved 4 April 2013.
- ^ Mythos_Ruler (4 September 2013). "IndieGoGo Crowdfunding Campaign, New Release: Alpha 14 Naukratis". Wildfire Games. Retrieved 4 September 2013.
- Some other editor split it off to a separate article, which I've undone. The article now contains this changelog again, but I wouldn't mind anyone deleting it. QVVERTYVS (hm?) 14:03, 25 November 2013 (UTC)
External links modified
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Overly Agressive Deletion
[edit]There is too much overly agressive deletion of this article. • Sbmeirow • Talk • 03:10, 19 December 2019 (UTC)
- WP:V requires sources and WP:NPOV requires reliable sources to show that we are talking about the right topics. Moreover, WP:VGSCOPE should be considered especially about the content you re-added last. --Izno (talk) 21:54, 19 December 2019 (UTC)
"0 A.D. (video game" listed at Redirects for discussion
[edit]The redirect 0 A.D. (video game has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2024 February 12 § 0 A.D. (video game until a consensus is reached. —Alalch E. 03:10, 12 February 2024 (UTC)